Commit Graph

399 Commits (8419002393d89bd20222773a1872efb858f7ea32)

Author SHA1 Message Date
scrawl e51300989c Handle NiBSPArrayController as alias for NiParticleSystemController
The differences (if any) are unknown.

NiBSPArrayController is used by the Atronach_Fire.nif model. Its particles are now visible, but they don't look right yet. Need to handle NiAutoNormalParticlesData?
11 years ago
scrawl 6929e541dd Fix texture name issue with Vality's Bitter Coast Mod 11 years ago
megaton 50af9bc0d3 General perfomance optimizations. 11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl 2c0d46525b Fast-forward particle systems to make cell loads less obvious. 11 years ago
scrawl cf3812188f Fix bounding box assertions due to negative particle life time
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
11 years ago
scrawl bbd15b185d Skip inactive controllers. Fixes those bloody bone boots again. 11 years ago
scrawl 5b300c1052 Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation) 11 years ago
scrawl 305a471c5a Fix VisController in ascended sleeper's death animation 11 years ago
scrawl bd34b61f2a Set all keyframe-controlled bones as manually controlled 11 years ago
scrawl 264736c139 Remove hopelessly outdated nifogre tests 11 years ago
scrawl d0500e8124 Some unneeded includes cleanup 11 years ago
scrawl bfdca3b738 Fix needTangents not being set for cached/shared materials 11 years ago
scrawl aa855e9524 Include some required Ogre headers explicitely 11 years ago
scrawl 4ad43fdf92 Closes #1088: Quick&dirty fix for NIF filters not working properly with some mods 11 years ago
scrawl b8e9343764 Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes 11 years ago
scrawl 29acc3f722 Fix particles being too small. Looks like this should actually be size*2. 11 years ago
scrawl 86b2211932 Don't warn about NiFlipController (already implemented) 11 years ago
scrawl 764ec9bc5f Closes #716: Use the particle controller's size instead of NiAutoNormalParticlesData particle radius. Same as NifSkope now. 11 years ago
scrawl 07a9b7623a Enable skeleton-based bounding boxes added in Ogre 1.10 11 years ago
scrawl f3a7321a43 Closes #856: More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers 11 years ago
scrawl c0dba2834b Closes #855: Don't try to look up bone if there's no skeleton 11 years ago
scrawl 6d47d710a0 Reimplement NiGeomMorpherController using Ogre's pose animation system 11 years ago
scrawl a9526622b1 Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does. 11 years ago
scrawl 9877db413c Connect particle systems to the particle node, not the emitter node 11 years ago
scrawl eab2c89346 Issue #983: Fix controllers to affect objects attached to the base node 11 years ago
scrawl 5931fdcbde Implement NiBillboardNode. Flags not handled yet. 11 years ago
scrawl e68e2f82a2 Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty. 11 years ago
scrawl 0050e6e67b Support materials with no base (diffuse) texture (should be white). Support alternate UV set for diffuse texture. 11 years ago
scrawl c5c3248376 Compile fixes for Ogre 1.10 11 years ago
scrawl 6d27ebabb6 Integrate AddGlow with material controllers 11 years ago
scrawl 19e5978a01 Merge branch 'master' of https://github.com/zinnschlag/openmw
Conflicts:
	apps/openmw/main.cpp
11 years ago
scrawl 0c3c3ed8e9 Fix wind gravity affector 11 years ago
Marc Zinnschlag 77a2179d1e Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 57a33c957e Add possibly missing include 11 years ago
scrawl 37a7ee8fcd Set alpha value of character animations according to Invisibility / Chameleon effects. 11 years ago
scrawl 9fcb4fad5c Implement NiFlipController 11 years ago
scrawl 51a9f0111c Implement NiAlphaController and NiMaterialColorController 11 years ago
scrawl 1624e0fd8a Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 11 years ago
Marc Zinnschlag ef8c0fab73 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl c5e543b91b Implement NiGeomMorpherController 11 years ago
Marc Zinnschlag 07f692bdd2 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 062ea627b3 Add parallax mapping for objects 11 years ago
Alexander "Ace" Olofsson 47c60a7037 Fix C4716 (Must return a value) error on Windows MSVC 11 years ago
scrawl 6b81fd78f1 Particle improvements: Handle LocalSpace flag. Attach particle systems to the base node, since they need to be relative to that when LocalSpace is enabled. Get the bone in emitters/affectors so that resulting particle positions are the same. TODO: Fix Controllers to affect particle systems. 11 years ago
scrawl 7fd5f1df83 Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX. 11 years ago
scrawl ffdb91bb21 Add particles for Cast + Hit. Not looking quite right yet. 11 years ago
scrawl 636d399c7f Refactored Ogre initialisation into a component 11 years ago
Chris Robinson 57fb065a86 Add Ogre::Light objects to the object list
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
12 years ago
Chris Robinson b7e81dbc5b Ignore controllers on the root NiNode
I wonder if we should ignore the root NiNode completely.
12 years ago