AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
9 years ago
MiroslavR
4a3529488b
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
9 years ago
MiroslavR
dafe184220
Fix moved references disappearing when modified by a plugin
9 years ago
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
9 years ago
AnyOldName3
59639e3988
Make it build again (but remove the new functionality).
9 years ago
AnyOldName3
95d2c7ea5c
Attempt to unescape characters when constructing file paths, introducing compilation errors.
9 years ago
Marc Zinnschlag
c17e1ca24a
Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
9 years ago
MiroslavR
19a8800d4d
Fix camera distance not getting reset to max value ( Fixes #3473 )
9 years ago
mrcheko
203804ff15
fix AiPackage repeating
9 years ago
mrcheko
59a1a6d117
checkWayIsClear: remove PATHFIND_CAUTION_DIST check
9 years ago
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
9 years ago
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
9 years ago
mrcheko
b4e94e2aae
Merge remote-tracking branch 'upstream/master' into pathfinding
...
# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
9 years ago
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
9 years ago
mrcheko
8d4f0660ce
fix hardcoded melee attack ranges
9 years ago
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
9 years ago
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
9 years ago
Allofich
c57d177f1c
Trim unneeded code
9 years ago
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
9 years ago
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
9 years ago
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
9 years ago
scrawl
2329812988
Merge pull request #995 from Allofich/traps
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Trap and lock fixes
9 years ago
scrawl
67d3571fac
Fix activation distance in third person mode
9 years ago
mrcheko
05794505c8
travis build fix
9 years ago
Allofich
599e6708ec
Allow using keys to open trapped objects of lock level 0
9 years ago
Allofich
cabe038a97
Make lockpick and probe sounds 3d positional
9 years ago
Allofich
249918612d
Play trap disarm sound when key used on trapped object
9 years ago
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
9 years ago
mrcheko
f57858b750
Merge remote-tracking branch 'upstream/master' into pathfinding
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
9 years ago
MiroslavR
b0fcad4cb8
Don't stack effects for scrolls of the same type ( Fixes #3466 )
9 years ago
MiroslavR
75a66ced20
Fix actors lacking turning animations while in first person mode
9 years ago
mrcheko
d2fe6fe857
Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
...
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
9 years ago
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
9 years ago
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
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Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich
7a0f9a7989
Clean up, remove unnecessary code changes
9 years ago
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
9 years ago
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
9 years ago
Allofich
0e5c3f781f
Only allow trap distance check to apply to player
9 years ago
Allofich
7de3afaa7d
Cleanups
9 years ago
Allofich
cb621939fd
Streamline trap code
9 years ago
Allofich
35a23c3b49
Implement and use new method allowTelekinesis()
9 years ago
Allofich
8014f37879
Avoid duplicate code
9 years ago
Allofich
538209b0a2
Change variable to mRatio and initialize it
9 years ago
Allofich
e25e698978
Fix telekinesis check for activators
9 years ago
MiroslavR
80f2ae0ca7
Apply magic effects while waiting/sleeping
9 years ago
MiroslavR
41484432b4
Player's death now interrupts waiting/sleeping
9 years ago
MiroslavR
d4e29e3e0c
Clear projectiles on non-incremental time advances
9 years ago
mrcheko
0793e4a80e
refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck
9 years ago
Allofich
c1236f4113
Simplified code
9 years ago
Allofich
c02695e56d
Cleanups and fixes
9 years ago
Allofich
199607423b
Use iMaxActivateDist for AI actors that use Activate packages
9 years ago
Allofich
64d298d2b5
Use raycast distance when player activates trapped object
9 years ago
Allofich
64d53a2314
Avoid double raycasts when using getFacedObject
9 years ago
Allofich
574e40db5e
Don't allow telekinesis on activators
9 years ago
scrawl
343dccdbcc
Merge pull request #980 from scrawl/voice_fix
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Voice fix
9 years ago
scrawl
d96e49c04a
Do not set change flag when running forEach on an empty cell
9 years ago
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
9 years ago
scrawl
96757a3b7c
Fix non-predefined cells not being saved correctly
9 years ago
MiroslavR
c8b61cb234
Cache magic effects in MWMechanics::Spells
9 years ago
MiroslavR
700dde116e
Show remnant corprus effects in magic window
9 years ago
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
9 years ago
scrawl
252b27f0ef
Remove getEyePos()
9 years ago
Allofich
b29e9e9c77
Don't allow telekinesis on actors or teleport doors
9 years ago
MiroslavR
72d2daae90
Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
9 years ago
scrawl
528de956da
Merge pull request #981 from Allofich/magicka
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Fix timing of some magicka calculations
9 years ago
Allofich
2290346296
Fix timing of some magicka calculations
9 years ago
scrawl
5eb6c548d7
Merge pull request #965 from kpp/find_tinyxml
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Find tinyxml
9 years ago
scrawl
509e5dfe4d
Include cleanup
9 years ago
scrawl
4699a8098b
Include fix
9 years ago
scrawl
1739351b7a
Remove now unused Sound_Decoder::rewind()
9 years ago
scrawl
dc1b010cf0
Don't analyze the loudness for sounds that don't need it
9 years ago
scrawl
965aaebbdb
Analyze the loudness data as the stream is decoded for playback
...
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.
The benefit is that we need to decode the audio just once instead of twice.
We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
9 years ago
scrawl
fc293aa048
Merge pull request #978 from Allofich/fatigue
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Fix update of fatigue display
9 years ago
Allofich
1602eb3de8
Fix so that keepPlayerAlive() will not run twice
9 years ago
Allofich
19a20a6871
Fix update of fatigue display
9 years ago
MiroslavR
7244809c4a
Remove redundant part of condition
9 years ago
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
9 years ago
Allofich
dc468dd139
Fix magicka and fatigue calculations from fortifying attributes
9 years ago
Allofich
5d3aebd04b
Update disposition check between persuasion attempts
9 years ago
terrorfisch
be25e2ba75
Make NPCs use both hands in weaponless combat.
9 years ago
Allofich
b1be3596dc
Cleanup of #include statements
9 years ago
Allofich
4a38fb8650
Use namespace block in aiactivate
9 years ago
scrawl
f549b5fb7a
Add missing include
9 years ago
scrawl
c18de84798
Fix a crash that could occur when two or more plugins move a deleted ref to another cell ( Fixes #3446 )
9 years ago
scrawl
3ce63c3f6e
Merge pull request #967 from Allofich/AIPackageFixes
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AI package cleanups
9 years ago
Allofich
c2b51112f2
AI package cleanups
9 years ago
scrawl
693d3cea4a
Float to surface fix
9 years ago
scrawl
b5cb11ff07
Split refreshCurrentAnims into multiple functions
9 years ago
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
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Duration fixes for Follow and Escort
9 years ago
Allofich
3bebbab78e
Duration fixes for Follow and Escort
9 years ago
scrawl
3ec4ee6290
Make a copy of map key to work around it being invalidated ( Fixes #3329 )
9 years ago
Roman Proskuryakov
28c63aea72
Uses FindTinyXML to find package
9 years ago
scrawl
4acfe1a7e4
Move cleanupSummonedCreature to the mechanics manager (Bug #3439 )
9 years ago
scrawl
910ad76e29
Remove spell effects when a summoned creature expires (Bug #3439 )
9 years ago
scrawl
b7e45b046d
When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439 )
9 years ago
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
9 years ago
scrawl
37afe966cf
Update comment
9 years ago
scrawl
b6230bd31f
Reject weather dialogue conditions when in an interior cell ( Fixes #3437 )
9 years ago
scrawl
844cbc5a14
Add isNullAction() method to fix compiler warning
9 years ago