David Cernat
|
db3859565b
|
[Client] Send ActorStatsDynamic packets only when stats change enough
|
2017-05-05 23:17:15 +03:00 |
|
David Cernat
|
4d81455020
|
[General] Rework and simplify death reasons so they work with NPCs
|
2017-05-05 22:16:31 +03:00 |
|
David Cernat
|
b745a33f18
|
[Client] Resurrect DedicatedActors that aren't supposed to be dead
|
2017-05-05 20:38:28 +03:00 |
|
David Cernat
|
8b4e167efe
|
[Client] Prevent NPC subtitles from being added to open Dialogue window
|
2017-05-05 20:16:20 +03:00 |
|
David Cernat
|
bcdbecf608
|
[Client] Initialize Cell before moving DedicatedActor to it
|
2017-05-05 19:54:20 +03:00 |
|
David Cernat
|
60cf623455
|
[Client] Make DedicatedActors transition into LocalActors when eligible
|
2017-05-05 07:37:09 +03:00 |
|
David Cernat
|
206c9cc357
|
[Client] Use CellController pointers to make code easier to read
|
2017-05-05 04:58:44 +03:00 |
|
David Cernat
|
e05adbfe65
|
[Client] Add better debug for Actor cell changes
|
2017-05-05 04:46:40 +03:00 |
|
David Cernat
|
950a8eae3d
|
[Client] Move Actors to Cells rather than reinitialize them from scratch
|
2017-05-05 03:52:41 +03:00 |
|
David Cernat
|
8d41a0c53b
|
[Client] Make LocalActor initialization include newly spawned Actors
|
2017-05-05 02:46:16 +03:00 |
|
Koncord
|
93edd67681
|
[Client] Use boolean var instead requestQuit or throwing runtime_error
|
2017-05-03 14:52:32 +08:00 |
|
Koncord
|
e0139c33b3
|
[Client] Remove destructor in Cell
|
2017-05-03 14:46:25 +08:00 |
|
Koncord
|
4eb02af8fb
|
[Client] Use __WINDOWS define
|
2017-05-03 14:44:38 +08:00 |
|
Koncord
|
47e6820f97
|
[General] Move printWithWidth and intToHexStr to components
|
2017-05-03 14:38:44 +08:00 |
|
David Cernat
|
34e77c5dae
|
[Client] Initialize Actors based on the guid of an ActorAuthority packet
|
2017-05-03 04:47:04 +03:00 |
|
David Cernat
|
0b40cb8919
|
[Client] When there are more client than server plugins, print them all
|
2017-05-03 03:14:11 +03:00 |
|
David Cernat
|
92e277d75d
|
[Client] Prevent application hang on Windows when plugins don't match
|
2017-05-03 02:17:19 +03:00 |
|
David Cernat
|
0284f18876
|
[Client] Replace plugin load order message with a clearer one at the top
|
2017-05-03 02:15:14 +03:00 |
|
David Cernat
|
1dbe9f0eaa
|
[Client] Print plugin comparison in a better-looking way on Windows
|
2017-05-03 01:51:47 +03:00 |
|
David Cernat
|
f80a16b897
|
[Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
|
2017-05-03 00:15:43 +03:00 |
|
David Cernat
|
4294508082
|
[Client] Don't print null for missing plugins when comparing with server
|
2017-05-02 23:22:37 +03:00 |
|
David Cernat
|
c3c04bbfc3
|
[General] Make coding style consistent
|
2017-05-02 22:47:58 +03:00 |
|
Koncord
|
afcf5a7fc8
|
[Client] Fix segmentation fault
|
2017-05-03 02:43:58 +08:00 |
|
Koncord
|
ccae9590cc
|
[Client] Fix comparison between signed and unsigned integer expressions
|
2017-05-03 02:43:00 +08:00 |
|
Koncord
|
01bdbfecfb
|
[Client] Fix wrong checksum collection
|
2017-05-03 02:41:36 +08:00 |
|
Koncord
|
7bee82cedb
|
[Client] Add notification about strict order
|
2017-05-02 23:50:36 +08:00 |
|
Koncord
|
f6bea7a114
|
[Client] Read answer about ID_GAME_PREINIT from server
|
2017-05-02 23:37:18 +08:00 |
|
David Cernat
|
cad3eb8968
|
[Client] Iterate through CellStore's mergedRefs when initializing Actors
|
2017-05-02 03:31:40 +03:00 |
|
David Cernat
|
f59609fcd7
|
[Client] Fix actor memory leaks, part 2
|
2017-05-02 02:45:18 +03:00 |
|
David Cernat
|
a77bd6652f
|
[Client] Read ActorPosition packets sent from Lua script cell loads
|
2017-05-01 21:55:50 +03:00 |
|
David Cernat
|
730df061b3
|
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
|
2017-05-01 19:44:23 +03:00 |
|
David Cernat
|
48b773bfcb
|
[Client] Use float scale for WorldEvent::sendObjectScale()
|
2017-05-01 19:09:44 +03:00 |
|
Koncord
|
60f4a1d9e5
|
[Client] Fix issues when changing npc model to creature
|
2017-05-01 22:54:43 +08:00 |
|
David Cernat
|
e8e0090b9b
|
[General] Use new SimpleCreatureStats struct in BaseActor
|
2017-04-30 18:44:59 +03:00 |
|
David Cernat
|
809b4d78ba
|
[Client] Split off DedicatedPlayer and PlayerList into different files
|
2017-04-30 14:57:43 +03:00 |
|
Koncord
|
eda74ddf44
|
[Client] Fix memory leaks
|
2017-04-30 13:56:30 +08:00 |
|
Koncord
|
3372f27f3a
|
[Client] Notify player about current chat mode
|
2017-04-30 13:56:11 +08:00 |
|
David Cernat
|
f6a218025a
|
[Client] Fix actor memory leaks, part 1
|
2017-04-30 04:19:28 +03:00 |
|
Koncord
|
805c346bd7
|
[Client] Fix copy-paste mistake
|
2017-04-30 01:06:47 +08:00 |
|
Koncord
|
465a05bad0
|
[Client] Add ability to look like a creature for the DedicatedPlayers
|
2017-04-30 00:18:44 +08:00 |
|
David Cernat
|
d333c0b484
|
[Client] Read ActorStatsDynamic packets sent from Lua script cell loads
|
2017-04-29 17:44:46 +03:00 |
|
Koncord
|
fbd8e8b3a1
|
[Client] Use CreatureStats instead NpcStats
|
2017-04-29 22:40:22 +08:00 |
|
Koncord
|
26c00c3141
|
[Client] Change chat font to RussoOne for better visibility
|
2017-04-29 20:34:36 +08:00 |
|
Koncord
|
db0e25cb6c
|
[Client] Allow colors in the chat window
|
2017-04-29 20:34:36 +08:00 |
|
David Cernat
|
e419e25e72
|
[Client] Don't initialize actors without unique indexes
|
2017-04-28 23:17:23 +03:00 |
|
David Cernat
|
6a21ec1fdc
|
[General] Rename PlayerPos into PlayerPosition
|
2017-04-25 22:11:33 +03:00 |
|
David Cernat
|
7b07d6651f
|
[General] Add and use PlayerBounty packet and matching script functions
|
2017-04-25 21:24:39 +03:00 |
|
David Cernat
|
6658531713
|
[General] Fix names for two PlayerProcessors
|
2017-04-25 19:01:56 +03:00 |
|
David Cernat
|
7dbcfbd3b1
|
[Client] Use better check for empty CreatureStats in DedicatedActor
|
2017-04-25 16:55:58 +03:00 |
|
David Cernat
|
ea7c3f2dc7
|
[Client] Make tes3mp combat code work with Creatures, not just NPCs
|
2017-04-24 21:06:23 +03:00 |
|
David Cernat
|
44476248b7
|
[Client] Add and use DedicatedPlayer::update()
|
2017-04-24 18:38:57 +03:00 |
|
David Cernat
|
e11a24f446
|
[Client] Add back statement that should not have been removed in e4a261e
|
2017-04-24 18:10:05 +03:00 |
|
David Cernat
|
e4a261ea2e
|
[Client] Remove unused include and variables, fixing warnings
|
2017-04-24 17:53:50 +03:00 |
|
David Cernat
|
841e6a63f8
|
[Client] Initialize Creatures as LocalActors
|
2017-04-24 11:58:39 +03:00 |
|
David Cernat
|
850b19badf
|
[Client] Add clearer debug messages for Actor initialization
|
2017-04-24 11:04:28 +03:00 |
|
David Cernat
|
2082f8ff4f
|
[Client] Send LocalActor cell changes at end of mwmp::Cell's update
|
2017-04-24 10:59:47 +03:00 |
|
David Cernat
|
1f6ba9d9ee
|
[Client] Remove jump check from LocalActor that is irrelevant for NPCs
|
2017-04-24 10:58:39 +03:00 |
|
David Cernat
|
e70faf1016
|
[Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
|
2017-04-24 01:46:27 +03:00 |
|
David Cernat
|
284f863292
|
[Client] Add linear interpolation for DedicatedActors
|
2017-04-23 21:28:23 +03:00 |
|
David Cernat
|
a12694c6ef
|
[Client] Fix crash caused by late-arriving ActorAuthority packets
|
2017-04-23 17:12:45 +03:00 |
|
David Cernat
|
14e1ff27cb
|
[Client] Rename CellController's cellsActive to cellsInitialized for clarity
|
2017-04-23 16:53:24 +03:00 |
|
David Cernat
|
27186f555d
|
[Client] Enable reading of ActorPackets, and thus NPC sync, by default
|
2017-04-23 14:01:13 +03:00 |
|
David Cernat
|
871d8c8308
|
[Client] Send and read ActorCellChange packets
|
2017-04-23 14:01:13 +03:00 |
|
David Cernat
|
4e86d8781f
|
[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
|
2017-04-23 14:01:13 +03:00 |
|
David Cernat
|
87ada3e763
|
[Client] Add CellController::isSameCell() and use it in LocalPlayer
|
2017-04-23 14:01:13 +03:00 |
|
David Cernat
|
6aa0fa85ab
|
[Client] Send and read ActorAttack packets
|
2017-04-19 22:10:06 +03:00 |
|
David Cernat
|
2e8714afaa
|
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
|
2017-04-19 22:06:04 +03:00 |
|
David Cernat
|
6c2bbd6608
|
[Client] Fix assignAttackTarget() not assigning LocalPlayer as target
|
2017-04-19 20:51:31 +03:00 |
|
David Cernat
|
61cedfa192
|
[Client] Add CellController methods to fetch Actors without needing Ptrs
|
2017-04-19 18:20:12 +03:00 |
|
David Cernat
|
0ef9e014eb
|
[Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper
|
2017-04-19 17:09:35 +03:00 |
|
David Cernat
|
c3375ba86f
|
[Client] Add MechanicsHelper::assignAttackTarget()
|
2017-04-19 11:05:13 +03:00 |
|
David Cernat
|
17c4b6d4de
|
[Client] Add MechanicsHelper methods for easily getting Attacks from Ptr
|
2017-04-19 10:36:23 +03:00 |
|
David Cernat
|
82e455f736
|
[Client] Organize headers
|
2017-04-18 18:51:40 +03:00 |
|
David Cernat
|
014ff7a059
|
[Client] Replace usage of Networking::isDedicatedPlayer()
|
2017-04-18 18:07:39 +03:00 |
|
David Cernat
|
1f6d05dfe5
|
[Client] Remove unused Networking::attack() method
|
2017-04-18 17:45:26 +03:00 |
|
Koncord
|
67aba35d37
|
[Client] Simplify Processors
|
2017-04-18 15:05:39 +08:00 |
|
Koncord
|
1db30a65cb
|
[Client] Remove unecessary calls
|
2017-04-18 14:42:43 +08:00 |
|
Koncord
|
6969742ef0
|
[Client] Enable actor processors
|
2017-04-18 14:38:23 +08:00 |
|
Koncord
|
2c62c501f6
|
[Client] Add & init Actor processors
|
2017-04-18 14:37:35 +08:00 |
|
Koncord
|
7ec897a829
|
[Client] Add ActorProcessor
|
2017-04-18 14:37:35 +08:00 |
|
David Cernat
|
29f9453554
|
[Client] Clean up headers in Networking
|
2017-04-18 09:32:40 +03:00 |
|
Koncord
|
8128a5c39c
|
[Client] Use protected member instead local variable
|
2017-04-18 13:15:31 +08:00 |
|
Koncord
|
25fef1a7b8
|
[Client] FIx conflicts
|
2017-04-18 12:17:58 +08:00 |
|
Koncord
|
578d305d86
|
[Client] Enable world processors
|
2017-04-18 11:51:05 +08:00 |
|
Koncord
|
7dcaef5a5a
|
[Client] Init world processors
|
2017-04-18 11:50:22 +08:00 |
|
Koncord
|
fd3a7d2ad0
|
[Client] Add world processors
|
2017-04-18 11:50:22 +08:00 |
|
Koncord
|
f0805ca6f7
|
[Client] Fix typo
|
2017-04-18 11:50:22 +08:00 |
|
Koncord
|
740bfea0b2
|
[Client] Use processors for player packets
|
2017-04-18 11:49:00 +08:00 |
|
Koncord
|
e98fa6ad07
|
[Client] Add ProcessorInitializer
|
2017-04-18 11:45:54 +08:00 |
|
Koncord
|
f09dc2b65b
|
[Client] Add player processors
|
2017-04-18 11:38:40 +08:00 |
|
Koncord
|
a6111b6599
|
[Client] Add PlayerProcessor & WorldProcessor
|
2017-04-18 11:38:40 +08:00 |
|
David Cernat
|
07c2d4251e
|
[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
|
2017-04-17 20:36:20 +03:00 |
|
David Cernat
|
7c45888f05
|
[Client] Reorder methods in DedicatedPlayer
|
2017-04-17 19:34:32 +03:00 |
|
David Cernat
|
0aaf68c994
|
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
|
2017-04-17 19:10:33 +03:00 |
|
David Cernat
|
c05c456b11
|
[Client] Clean up parts of LocalPlayer and DedicatedPlayer
|
2017-04-17 18:50:20 +03:00 |
|
David Cernat
|
a650683bae
|
[General] Add and use Target struct in mwmp::Attack
|
2017-04-17 18:31:39 +03:00 |
|
David Cernat
|
9882ceedf3
|
[General] Remove attackerGuid from mwmp::Attack because it is redundant
|
2017-04-17 18:03:33 +03:00 |
|
David Cernat
|
caf5428532
|
[General] Rename mwmp::Attack vars in preparation for Actor support
|
2017-04-17 17:24:11 +03:00 |
|
David Cernat
|
2050d06b31
|
[Client] Process PlayerAttack in MechanicsHelper::processAttack()
|
2017-04-17 16:09:07 +03:00 |
|
David Cernat
|
cf155c9279
|
[Client] Add MechanicsHelper and move linear interpolation code to it
|
2017-04-17 14:37:19 +03:00 |
|