Marc Zinnschlag
843a0288c3
added more physics interface to MWScene
2011-01-25 17:56:49 +01:00
Marc Zinnschlag
162db31a5f
physics interface
2011-01-23 15:28:42 +01:00
Marc Zinnschlag
36cb10572a
fixed tab problem
2011-01-18 15:20:36 +01:00
Marc Zinnschlag
eb5e4427c1
Merge remote branch 'star/master' into movement
2011-01-18 15:15:00 +01:00
Star-Demon
588e6e9995
Fixed a syntax error! Oops!
2011-01-18 08:36:42 -05:00
Marc Zinnschlag
b48a5084be
added NPC stances
2011-01-18 10:45:29 +01:00
Star-Demon
09023bb853
Toggle now toggles, conventions...
2011-01-18 00:16:01 -05:00
Star-Demon
962b8c9781
Cleaned up inputmanager, tightened up player.exectueAutoMove()
2011-01-17 16:36:44 -05:00
Star-Demon
1bc9a46c6b
Cleaned up and changed executeAutoMove()
2011-01-17 15:48:12 -05:00
Marc Zinnschlag
18b8cdce29
added GetInterior script function
2011-01-17 10:18:12 +01:00
Star-Demon
90e6029bad
Fixed object reference error in player gets
2011-01-16 13:45:54 -05:00
Star-Demon
81c0909dbf
Player constructor now inits new variables.
2011-01-16 12:39:54 -05:00
Star-Demon
1a56ef9a67
More AutoMove, now including walking - ready for a look and then test
2011-01-16 11:05:03 -05:00
Star-Demon
5aec3815fd
The player should now be able to run AND walk...
2011-01-16 10:47:03 -05:00
Star-Demon
f96f53484c
More AutoMove stuff, Sneak bools, cleaning
2011-01-16 10:25:33 -05:00
Jan-Peter Nilsson
a724de2429
Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/
...
Also updated based on feedback from athile:
Fix broken Linux elif.
Use boost:filesystem instead of mkdir for increased future portability.
Break appart class definition and implementation.
2011-01-14 22:51:47 +01:00
Star-Demon
60c9c31c7a
Silly error Fixed in binding
2011-01-14 10:03:45 -05:00
Star-Demon
bfcfcecab6
Most of AutoMove finished - just needs some speed in Player class.
2011-01-14 09:52:28 -05:00
Marc Zinnschlag
d865c3cfc6
backend for tab completion: identifiers
2011-01-12 18:48:37 +01:00
Marc Zinnschlag
6848115c18
backend for tab completion: keywords
2011-01-12 18:24:00 +01:00
Star-Demon
3ab4a4487f
Sneak State, Bound Sneak and AutoMove, began outlining AutoMove
2011-01-12 12:19:33 -05:00
Star-Demon
d4dccc0b54
Merge remote branch 'zinnschlag/master'
2011-01-12 12:19:25 -05:00
Jan-Peter Nilsson
851385d989
Allow override of OpenMW user configuration path with OPENMW_HOME environment variable
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
8cb8481b37
Use a local plugins.cfg if available (allow us to run without installing)
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
4221824681
Build debian package using cpack if dpkg is available
...
Derive version from last tag and get name and email for package maintainer from user's git config if .git is available
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
0b1f18cc12
plugins.cfg is global config
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
429775d485
Store configuration in /etc/openmw/ and ~/.openmw/ on linux
...
Requires new openengine version.
2011-01-12 18:18:06 +01:00
Marc Zinnschlag
bb2bc0b518
getting rid of the nullptr compatibility nonsense. Hopefully once and for all
2011-01-11 10:11:08 +01:00
athile
27f69d0f5b
Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp.
2011-01-10 16:13:32 -07:00
athile
75f77e9659
Add 'm' prefix to member variables in ExteriorCell
2011-01-10 15:26:13 -07:00
athile
c459eb7c55
Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010.
2011-01-10 13:48:16 -07:00
Star-Demon
43c33ee85f
Merge remote branch 'zinnschlag/master'
2011-01-09 16:43:33 -05:00
Star-Demon
e98eef8cd3
corrected grammar for merge
2011-01-09 16:42:38 -05:00
Marc Zinnschlag
46a8ccc2ff
changed collision mode instruction from enable/disable to toggle
2011-01-09 21:07:27 +01:00
Marc Zinnschlag
42ef7a61a0
Merge branch 'script'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
2011-01-09 20:56:21 +01:00
Marc Zinnschlag
bb34f6e7fc
added Enable/DisableCollision instructions
2011-01-09 20:44:17 +01:00
Marc Zinnschlag
0a832f2d23
Merge branch 'playerpos' into script
2011-01-09 19:22:27 +01:00
Marc Zinnschlag
f01a3d5e35
split Player class into a MWWorld and a MWRender component
2011-01-08 15:11:37 +01:00
Marc Zinnschlag
4f51391003
general player class cleanup
2011-01-06 10:07:01 +01:00
Marc Zinnschlag
4dd8616f87
Merge remote branch 'pvdk/master'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwsound/soundmanager.cpp
2011-01-06 09:45:14 +01:00
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
2011-01-05 22:18:21 +01:00
Jan-Peter Nilsson
ba18dc46ef
Don't try to play random tunes when sound is disabled
2011-01-05 02:12:43 +01:00
Jan-Peter Nilsson
d38f2f0a00
See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound
2011-01-05 02:12:13 +01:00
Marc Zinnschlag
4a12be11bf
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
2011-01-04 15:58:22 +01:00
Star-Demon
fec90122c3
Added enumerated States to inputmanager to handle future standard actions.
2011-01-02 11:55:00 -05:00
Jason Hooks
f3ae1ea737
NPC leg appearance changed
2011-01-01 13:00:58 -05:00
Jason Hooks
ba168b22e9
cleanupandupdate
2011-01-01 11:47:12 -05:00
Jason Hooks
11406ae6f3
cleanupandupdate
2011-01-01 11:45:11 -05:00
Marc Zinnschlag
2ffe1206a6
merged opcode classes that came in explicit and implicit variants
2010-12-31 19:09:25 +01:00
Marc Zinnschlag
67a745cdf6
workaround for NPC activation crash
2010-12-31 15:50:54 +01:00
Marc Zinnschlag
2628b5143c
Merge remote branch 'jpn/dialouge'
2010-12-30 15:11:17 +01:00
Marc Zinnschlag
5336b90149
music player and NPC rendering branch
2010-12-30 14:50:35 +01:00
Marc Zinnschlag
e404d71e4f
fixes for class selection merge
2010-12-30 14:27:19 +01:00
Jason Hooks
60601682cd
Beast races fixed
2010-12-21 21:45:54 -05:00
Jason Hooks
1896a6a2e8
Preliminary npcs4
2010-12-13 16:01:52 -05:00
Jason Hooks
467988455c
Preliminary npcs3
2010-12-12 22:05:47 -05:00
Jason Hooks
dfe20033ea
Preliminary npcs2
2010-11-25 18:36:25 -05:00
Jason Hooks
6aaedff86a
Preliminary NPCs
2010-11-25 15:44:56 -05:00
Jason Hooks
a9892161af
MP3 functions moved to soundmanager
2010-11-11 19:47:26 -05:00
Jason Hooks
be1582a88f
Regional Sounds
2010-11-08 18:01:33 -05:00
Jason Hooks
a038c67e5a
Preliminary region sound framework2
2010-11-07 12:51:59 -05:00
Jason Hooks
cab2341259
Preliminary region sound framework
2010-11-06 13:11:09 -04:00
Jan-Peter Nilsson
d9d626cc95
Make DialogueWindow use the new WindowBase
2010-11-06 11:47:46 +01:00
Jan-Peter Nilsson
180164b2f3
Remove unnecessary includes
2010-11-06 11:45:13 +01:00
Jan-Peter Nilsson
770b490539
Make CreateClassDialog use the new WindowBase
2010-11-06 11:44:02 +01:00
Jan-Peter Nilsson
6fc0e4d6d6
Make DescriptionDialog use the new WindowBase
2010-11-06 11:42:54 +01:00
Jan-Peter Nilsson
12dee62307
Make SelectSkillDialog use the new WindowBase
2010-11-06 11:41:41 +01:00
Jan-Peter Nilsson
8f334d1df2
Make SelectAttributeDialog use the new WindowBase
2010-11-06 11:40:41 +01:00
Jan-Peter Nilsson
037c1021e3
Make SelectSpecializationDialog use the new WindowBase
2010-11-06 11:39:38 +01:00
Jan-Peter Nilsson
4e8f55b630
Make PickClassDialog use the new WindowBase
2010-11-06 11:38:29 +01:00
Jan-Peter Nilsson
ed05c5752b
Make GenerateClassResultDialog use the new WindowBase
2010-11-06 11:37:00 +01:00
Jan-Peter Nilsson
0d97200e18
Make InfoBoxDialog use the new WindowBase
2010-11-06 11:33:30 +01:00
Jan-Peter Nilsson
6c7f59725f
Make StatsWindow use the new WindowBase
2010-11-06 11:29:49 +01:00
Jan-Peter Nilsson
2e7e79f596
Make ReviewDialog use the new WindowBase
2010-11-06 11:29:03 +01:00
Jan-Peter Nilsson
5db021e99b
Make TextInputDialog use the new WindowBase
2010-11-06 11:27:53 +01:00
Jan-Peter Nilsson
e551c60e75
Make RaceDialog use the new WindowBase
2010-11-06 11:26:45 +01:00
Jan-Peter Nilsson
933af72d60
Make BirthDialog use the new WindowBase
2010-11-06 11:26:17 +01:00
Jan-Peter Nilsson
6bf10c93c8
Create a base class for dialog windows
2010-11-06 11:25:16 +01:00
Jan-Peter Nilsson
1ff81354eb
Remove unused variables
2010-11-06 01:17:05 +01:00
Jan-Peter Nilsson
cb3fa7c3b2
Remove unused variables
2010-11-06 01:17:05 +01:00
Jan-Peter Nilsson
6f608f1400
Make loose functions part of the InfoBoxDialog class
2010-11-06 01:15:56 +01:00
Jan-Peter Nilsson
9d57b4f0d6
Do not store StaticTextPtr in WidgetPtr and use setTextColour
2010-11-06 01:14:29 +01:00
Jan-Peter Nilsson
bb212e20f4
Do not store StaticTextPtr in WidgetPtr and use setTextColour
2010-11-06 01:14:29 +01:00
Jan-Peter Nilsson
e5509ce7b1
Use arrays in CreateClassDialog
2010-11-06 01:13:34 +01:00
Jan-Peter Nilsson
528c39f1bd
Use arrays in PickClassDialog
2010-11-06 01:13:34 +01:00
Jan-Peter Nilsson
ef54401407
Use arrays in SelectSkillDialog
2010-11-06 01:11:37 +01:00
Jan-Peter Nilsson
d7b76809ac
Remove unnecessary member variables from SelectAttributeDialog
2010-11-06 01:10:33 +01:00
Jan-Peter Nilsson
be5562cb2c
Added dialouge window
2010-11-06 01:09:37 +01:00
Jan-Peter Nilsson
54319b0117
Use the input manager to enable the dialog
2010-11-06 01:09:05 +01:00
Jan-Peter Nilsson
700e379d56
Fix some compiler warnings
2010-11-06 01:07:48 +01:00
Jason Hooks
a7c3a29ffd
Music Player with directory mp3 lookup
2010-11-01 17:06:13 -04:00
Jason Hooks
74aba13053
Music Player
2010-10-31 12:23:03 -04:00
Jason Hooks
ffaaad188a
using theirs
2010-10-27 12:32:50 -04:00
Jan Borsodi
f8b96703e6
Added all questions for the generate class dialogs and implemented calculation of class based on the answers given. There are some combinations which does not yield a class yet, will need to figure out the remaining combinations.
2010-10-24 00:45:21 +02:00
Jan Borsodi
51f26e059a
Make sure player is updated after birthsign is set.
2010-10-23 01:28:30 +02:00
Jan Borsodi
cefd5fb338
Reputation and bounty was not initialized to 0.
2010-10-23 01:23:09 +02:00
Jan Borsodi
38b434771a
Merge remote branch 'zini/master' into gui-windows
2010-10-23 01:13:11 +02:00
Jan Borsodi
81e83a0813
Player member variables in WindowManager are updated directly when a dialog finishes, needed for review dialog which is shown directly after another closes.
2010-10-23 01:09:33 +02:00
Jan Borsodi
cf9b90386c
Do not set the birth sign ID if it is empty.
2010-10-23 01:01:03 +02:00
Jan Borsodi
a0447bcd95
Made sure review dialog is removed before going to previous dialogs.
2010-10-23 01:00:25 +02:00
Jan Borsodi
1c6b9a9b7b
Activated buttons in review dialog to go to the respective dialogs.
2010-10-23 01:00:07 +02:00
Jan Borsodi
025af1717f
Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable.
2010-10-23 00:17:41 +02:00
Jan Borsodi
12fe9305a6
Further unification of dialog API, all dialogs now have an open() method which updates gui content and makes it visible.
2010-10-23 00:11:54 +02:00
Jan Borsodi
e39f700372
Removed unnecessary methods.
2010-10-23 00:04:00 +02:00
Jan Borsodi
2bf29c17f5
Made sure current player name is shown in name dialog.
2010-10-23 00:00:09 +02:00
Jan Borsodi
e6ad68b8d0
Avoid exception if class ID is not found, instead don't show any fields in the gui.
2010-10-22 23:52:24 +02:00
Jan Borsodi
aaa80d1eb0
Made sure race and class dialog shows the current player values.
2010-10-22 23:51:53 +02:00
Jan Borsodi
2affe7cf78
Removed earlier workaround code for dialog callbacks, no need to reset them anymore as the dialogs are cleaned up at a later point.
2010-10-22 23:38:36 +02:00
Jan Borsodi
06f226f2d8
Updated WindowManager to use the new removeDialog function.
2010-10-22 23:34:41 +02:00
Jan Borsodi
f756e171cc
Made sure dialog garbage is also cleaned up on destruction.
2010-10-22 23:21:15 +02:00
Jan Borsodi
1f7659cb12
Only set the class and race IDs if they contain a non-empty string.
2010-10-22 23:18:57 +02:00
Jan Borsodi
6d71094f3b
Updated description dialog (from create class) to use WindowManager::removeDialog.
2010-10-22 23:14:52 +02:00
Jan Borsodi
506f61d254
Added a method to remove a dialog safely, first hides the dialog then schedules for deletion in the garbage list.
2010-10-22 23:14:21 +02:00
Jan Borsodi
16aa13721a
Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
...
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
2010-10-22 22:54:15 +02:00
Marc Zinnschlag
38ab9f7a3d
Merge branch 'newchar'
...
Conflicts:
components/esm_store/store.hpp
2010-10-22 10:27:32 +02:00
Marc Zinnschlag
493b1ff081
gcc compatibility fix
2010-10-22 10:21:42 +02:00
Marc Zinnschlag
cc86fe54d5
Merge remote branch 'amos/gui-windows' into newchar
2010-10-22 10:12:39 +02:00
Jan Borsodi
3e5f278882
Fixed birthsign and skill list in review dialog, they were not properly set.
2010-10-21 09:47:34 +02:00
Jan Borsodi
970a7a3498
Removed hardcoded values from review dialog and added functionality for setting all fields in the dialog. Window manager keeps track of player values set from the outside and passes these to the review dialog.
2010-10-21 09:28:09 +02:00
Jan Borsodi
1c1d33e723
Initial work on the stat review dialog.
2010-10-20 21:40:32 +02:00
Jan Borsodi
c45811770a
Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text.
2010-10-20 21:39:18 +02:00
Marc Zinnschlag
a8c974d2e7
added set/get/mod instructions for skills
2010-10-20 11:31:42 +02:00
Jan Borsodi
76ab7302b1
Fixed crash when entering the birth dialog two or more times. Array should not have been static.
2010-10-10 02:54:45 +02:00
Jan Borsodi
0cc8f84393
Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager.
2010-10-10 02:43:44 +02:00
Jan Borsodi
232164bfb0
Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat.
2010-10-10 01:52:08 +02:00
Jan Borsodi
b364d47b0b
Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
...
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
2010-10-10 01:50:19 +02:00
Marc Zinnschlag
1c4db82a0e
added --script-all switch
2010-10-06 14:52:53 +02:00
Marc Zinnschlag
8659ce3a82
extended --start switch for exterior cell support
2010-10-05 18:23:53 +02:00
Marc Zinnschlag
6fe6f3d282
adjust initial magicka based on Fortify Maximum Magicka effect
2010-09-30 15:58:31 +02:00
Marc Zinnschlag
98405a5716
implemented magic effects from abilities (effects are not applied yet)
2010-09-30 15:42:28 +02:00
Marc Zinnschlag
eeca39220b
added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation
2010-09-30 14:28:01 +02:00
Jan Borsodi
3af1c66f8d
Switched to correct GMST values in the Create Class dialog.
2010-09-28 12:06:42 +02:00
Jan Borsodi
8acf04fc08
Added dialog for editing description in custom class dialog.
2010-09-27 12:56:48 +02:00
Marc Zinnschlag
49f68e08bf
Redemption compatibility fix
2010-09-26 10:01:30 +02:00
Marc Zinnschlag
12a15e3fb7
implemented class effects on player skills
2010-09-26 09:55:00 +02:00
Marc Zinnschlag
19fdd48f75
fixed a bug in class-part of setting initial skills
2010-09-26 09:36:15 +02:00
Marc Zinnschlag
9a0618fbb8
fixed a comment
2010-09-25 20:23:38 +02:00
Marc Zinnschlag
5260cb2d16
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
Jan Borsodi
ee101440a2
Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations.
2010-09-24 15:28:14 +02:00
Jan Borsodi
d97dad7a86
Initial work on the Class Create dialog.
2010-09-22 20:59:13 +02:00
Marc Zinnschlag
283e0df3a0
send skill updates to GUI sub-system
2010-09-21 17:42:07 +02:00
Jan Borsodi
404aacae1b
Call setPlayerClass when the class has been chosen.
2010-09-21 15:44:48 +02:00
Jan Borsodi
cd3e976b7c
Added birthsign dialog and spell effect widget.
2010-09-21 12:34:47 +02:00
Jan Borsodi
3e611b5d4c
Added widget for spells, updated race dialog to use that.
2010-09-20 13:36:55 +02:00
Jan Borsodi
cd8b88dea1
Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets.
2010-09-20 13:17:02 +02:00
Jan Borsodi
647129c866
The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects.
2010-09-20 13:10:15 +02:00
Jan Borsodi
eec34e9f0e
Added dialog for picking class from a list.
2010-09-19 04:29:22 +02:00
Jan Borsodi
07b1b21b29
Fixed incorrect comparison with current race, should use the ID not the name.
2010-09-19 04:28:12 +02:00
Jan Borsodi
54996684aa
Merge branch 'master' into gui-windows
2010-09-19 02:04:36 +02:00
Jan Borsodi
64fce8d321
Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio.
2010-09-19 02:01:01 +02:00
Jan Borsodi
7bfae798e8
Changed indentation of stats window class from 2 spaces and to 4 spaces.
2010-09-18 21:36:16 +02:00
Jan Borsodi
4f296896e1
Moved code for the stats window from the header file and to the cpp file.
2010-09-18 21:34:49 +02:00
Jan Borsodi
001fc0c6e8
The content of the skill list in the stat window is now scrollable with a vertical scroller.
2010-09-18 21:24:05 +02:00
Jan Borsodi
573917f3e1
Removed the need to configure the misc skills, they are now automatically set to any skills not part of the major/minor group.
2010-09-18 19:26:45 +02:00
Jan Borsodi
9a0aea1718
Changed name of function use to set birth sign in stats window.
2010-09-18 18:44:20 +02:00
Jan Borsodi
cf20233d7e
Merge remote branch 'zini/newchar' into gui-windows
2010-09-18 18:32:10 +02:00
Jan Borsodi
ccdff570ad
Factions now has a rank value in the stats window.
2010-09-18 18:31:13 +02:00
Jan Borsodi
6f1a41c1bd
The skill values are now stored in the stats window instead of fetching the current player stats. Values can be set with setValue().
2010-09-18 18:31:13 +02:00
Marc Zinnschlag
7cd40fc7e4
made engine framelistener more crash-resistant
2010-09-18 08:39:21 +02:00
Jan Borsodi
41ef0bc08f
Added possibility to configure stat page to show factions, birth sign as well as reputation and bounty.
2010-09-18 02:24:42 +02:00
Jan Borsodi
9683a7094d
Added faction, birth sign, reputation and bounty to stat screen. All values are currently hardcoded.
2010-09-18 01:53:54 +02:00
Jan Borsodi
46e828dbd9
Split code for generating skill list into reusable methods, this makes it easier to add other items to the list.
2010-09-18 01:44:40 +02:00
Jan Borsodi
0868e76ffb
Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills().
2010-09-18 01:30:23 +02:00
Marc Zinnschlag
be8f852663
implemented skill value handling during character creation (untested)
2010-09-16 10:45:08 +02:00
Nicolay Korslund
3e170002e2
Merge remote branch 'zinnschlag/cell'
2010-09-16 10:25:11 +02:00
Marc Zinnschlag
bd983717de
fixed compile problem (gcc related?)
2010-09-15 22:22:27 +02:00
Marc Zinnschlag
8de9619579
Merge commit 'amos/gui-windows' into newchar
2010-09-15 22:20:00 +02:00
Jan Borsodi
ff6315a8a6
Improved parameter name for size sent to text input dialog.
2010-09-15 21:48:55 +02:00
Jan Borsodi
3cf8472ddc
Centre race dialog on screen.
2010-09-15 21:48:10 +02:00
Jan Borsodi
31a728bf07
Made sure name and race dialog is properly reset when opening again.
2010-09-15 21:36:32 +02:00
Jan Borsodi
1d69689f77
Uppercase OK.
2010-09-15 19:55:09 +02:00
Jan Borsodi
dbc3a43f13
Adjusting y coord of ok button is wrong, should be width.
2010-09-15 19:50:11 +02:00
Jan Borsodi
8770e4bc92
Made sure text edit widget gets focus when dialog is reopened.
2010-09-15 19:48:37 +02:00
Jan Borsodi
84acab03ec
Avoid delegates being called repeatedly when pressing enter in name dialog.
2010-09-15 19:44:53 +02:00
Jan Borsodi
07dd5e5631
Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed.
2010-09-15 19:37:06 +02:00
Jan Borsodi
5802930500
Text edit field now gets focus when the dialog is shown.
2010-09-15 16:12:36 +02:00
Marc Zinnschlag
2527fe92a7
implemented creature/NPC level
2010-09-15 15:32:35 +02:00
Marc Zinnschlag
d910baebe6
adjust player's attributes according to class boni
2010-09-15 15:23:38 +02:00
Marc Zinnschlag
de04ae0900
class name wasn't displayed correctly
2010-09-15 15:12:42 +02:00
Marc Zinnschlag
243c9712a6
set player attributes according to race and gender
2010-09-15 15:10:13 +02:00
Marc Zinnschlag
53df82e293
fixed race name (was using internal ID as display name)
2010-09-15 15:01:02 +02:00
Jan Borsodi
1907aeb6c6
The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
...
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Marc Zinnschlag
fff4bc29f4
store results of character creation and update GUI
2010-09-15 14:33:02 +02:00
Jan Borsodi
30e0d713ed
Changed list of skill names to contain the ID of the names instead, the actual names are then fetched from GMST.
2010-09-15 13:44:24 +02:00
Marc Zinnschlag
5b0cb097cf
calculate dynamic stats during character creation
2010-09-15 13:41:39 +02:00
Marc Zinnschlag
c0b9424bcf
added framework for character creation
2010-09-15 13:31:26 +02:00
Jan Borsodi
869bc4d084
Silence the compiler.
2010-09-15 13:16:54 +02:00
Jan Borsodi
b037780a7d
Disable the invenory window for now, it's not complete and gives compiler warnings.
2010-09-15 13:15:58 +02:00
Jan Borsodi
3f1b90e732
When a dialog is done and no new is to be shown we return to Game mode.
2010-09-15 13:10:47 +02:00
Jan Borsodi
850b8eb6a7
Race dialog uses the ID of the race object instead of the name when referencing it.
2010-09-15 13:04:57 +02:00
Jan Borsodi
0dafd30dfc
The race dialog now fetches strings from GMST.
2010-09-15 12:56:44 +02:00
Jan Borsodi
a676763aa6
Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior.
2010-09-15 12:44:43 +02:00
Jan Borsodi
3cc57a058a
The label for the name dialog is now fetched from the GMST store.
2010-09-15 12:41:53 +02:00
Marc Zinnschlag
9dffa75a15
handle name change during character creation
2010-09-15 12:22:06 +02:00
Jan Borsodi
edb2df7d27
Merge remote branch 'zini/newchar' into gui-windows
2010-09-14 23:27:43 +02:00
Jan Borsodi
e47568ea2e
Merge branch 'master' into gui-windows
2010-09-14 23:27:35 +02:00
Jan Borsodi
481734ee20
Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation.
2010-09-14 23:26:34 +02:00
Jan Borsodi
85ded0edc3
Update description of the race dialog file.
2010-09-14 23:26:34 +02:00
Jan Borsodi
cd9bb37f1f
Change name of ifdef guard to reflect new filename.
2010-09-14 23:26:34 +02:00
Jan Borsodi
18cdb3cccc
Removed prefix from mw_layout.hpp.
2010-09-14 23:26:33 +02:00