Commit Graph

14817 Commits (ac5d0bf40502f355a2bd46cdf57c12b3723d59b6)
 

Author SHA1 Message Date
scrawl ac5d0bf405 Render the sun flash (not adjusted based on occlusion yet) 9 years ago
scrawl 89d9323c2b Document RenderBin numbers in a common header to keep them organised 9 years ago
scrawl d191a52847 Create occlusion query nodes for the sun flash 9 years ago
scrawl 6bafa564d4 Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture 9 years ago
scrawl 8de3ce90a7 Add comments for weather IDs 9 years ago
Marc Zinnschlag 1566f3568d Merge remote-tracking branch 'origin/master' 9 years ago
scrawl a37dee09e2 Fix invisibility effect disappearing after a view mode switch 9 years ago
scrawl 18d0cae801 OpenCS: Select objects with the right mouse button 9 years ago
scrawl 41ea76fd83 OpenCS: Add selection outline effect to CSVRender::Object 9 years ago
scrawl dac3b33efb OpenCS: Pass events from the QGLWidget to the RenderWidget 9 years ago
scrawl 169fc6a61b OpenCS: Remove margin around the render window 9 years ago
Marc Zinnschlag b58a63e14e Merge remote-tracking branch 'scrawl/deathanim' 9 years ago
Marc Zinnschlag 1aa926c7e0 restored T-shortcut (focus toolbar) in scene widget 9 years ago
Marc Zinnschlag 659b87b25f more cleanup 9 years ago
Marc Zinnschlag b3b4fb3efb removed some left-over signal slot stuff that shouldn't have been there in the first place 9 years ago
Marc Zinnschlag 56163dcb2a updated credits file 9 years ago
Marc Zinnschlag 96880b4dfe Merge remote-tracking branch 'scrawl/tabs' 9 years ago
Marc Zinnschlag c35ce88ee7 Merge remote-tracking branch 'scrawl/aiming' 9 years ago
Marc Zinnschlag ed373aa320 Merge remote-tracking branch 'scrawl/animation' 9 years ago
scrawl a7f898057b Don't activate the initial death animation when skipAnim is set (Fixes #2513) 9 years ago
scrawl c4b5a41ac3 Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) 9 years ago
scrawl ab97a90c76 Add travis-ci script to detect tab characters in the code 9 years ago
Emmanuel Anne 29a84452ab durations in tooltips : use "show effect duration" setting 9 years ago
scrawl a47617c21f Fix tab indentations in apps/ and components/ 9 years ago
Emmanuel Anne b0d373f7e6 durations in tooltips : water walking effects is seen differently
so move the duration info out of this block...
9 years ago
Emmanuel Anne 1472711583 add duration to spell icons too
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
9 years ago
Emmanuel Anne 47e29480ce show duration of light sources in tooltip
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
9 years ago
scrawl f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 9 years ago
scrawl 126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 9 years ago
scrawl 5692ef1eae Add convenience operator [] to AnimPriority 9 years ago
scrawl 84747fbdd7 Use the actual sneak state to determine visibility of indicator (Fixes #2915) 9 years ago
Marc Zinnschlag 4d94f38f4b replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation (Fixes #1730) 9 years ago
Marc Zinnschlag c693656307 Merge branch 'localvarfix' 9 years ago
Marc Zinnschlag 2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 9 years ago
Marc Zinnschlag 82cb16b83c Merge remote-tracking branch 'cc9cii/opencs-edit-creature' 9 years ago
Marc Zinnschlag 315d4d79cd Merge remote-tracking branch 'dteviot/FixStuckDraft' 9 years ago
scrawl 5fde914959 CONTRIBUTING.md: clarify "if applicable" 9 years ago
scrawl 6c6fc662ef Add CONTRIBUTING.md 9 years ago
dteviot 0feae19140 AiCombat use evadeObstacles() from AiPackage. 9 years ago
Marc Zinnschlag ceada145ab Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
dteviot 8e2fe1985d Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
9 years ago
cc9cii 1365b8edd1 Fix typo. 9 years ago
cc9cii 192f01e3ac Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet) 9 years ago
cc9cii 45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 9 years ago
cc9cii 5a5e1a3b22 Add missing fields for editing creatures.
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
9 years ago
cc9cii c4a900ca2c Rationalise the use of ColumnIds 9 years ago
cc9cii 258b2ba29a Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique. 9 years ago
scrawl 5252dbcf1f Add some comments to ESM::Land 9 years ago
Marc Zinnschlag 0ff786bebd Merge remote-tracking branch 'origin/master' 9 years ago