Capostrophic
7b33838b33
Don't consider non-solid actors truly levitating (bug #4746 )
6 years ago
Bret Curtis
35ea8ecb0b
Merge pull request #2056 from Capostrophic/esmtool
...
esmtool cleanup
6 years ago
Capostrophic
7cae0017ac
Display Ambient, Sunlight and Fog field values as colors (bug #4745 )
6 years ago
Capostrophic
5c8c079718
Fix incorrect event argument which messed with hidden light pointers
6 years ago
Capostrophic
832870dc79
esmtool cleanup
6 years ago
Bret Curtis
c2c86fc4a5
Merge pull request #2052 from mp3butcher/master
...
fix moc achieving to reach unparsable boost code
6 years ago
Bret Curtis
807cab568e
Merge pull request #2050 from Capostrophic/markers
...
[Regression] Revert unnecessary case changes for fallback records
6 years ago
Bret Curtis
b1ca6c6e95
Merge pull request #2045 from akortunov/animfix
...
[Testing needed] Fix regressions in the animation system
6 years ago
mp3butcher
9de6c630f2
fix moc achieving to reach unparsable boost code
6 years ago
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
6 years ago
Capostrophic
c59513c30c
Revert unnecessary case changes for fallback records
6 years ago
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Andrei Kortunov
880ec3ce7b
Fix visible sheaths for invisible actors
6 years ago
Andrei Kortunov
671f2811d5
Fix regressions in the animation system (bug #4729 )
6 years ago
Andrei Kortunov
e8b3ae8706
Improve ResetActors command (bug #4723 )
6 years ago
Andrei Kortunov
7438e20ee1
Fix shield displaying on inventory avatar (bug #4720 )
6 years ago
Andrei Kortunov
68c170f065
Refactor tools to do not use boost exceptions and exit() command
6 years ago
Andrei Kortunov
059a8fd32a
Refactor dynamic casts in the editor
6 years ago
Bret Curtis
a21792657a
Merge pull request #2034 from akortunov/guifixes
...
Improve GUI cleanup
6 years ago
Andrei Kortunov
5ac81cfbff
Throw exceptions with some info int the editor if dynamic_cast failed
6 years ago
Andrei Kortunov
f20d1b1b72
Catch exception in the NIFTest
6 years ago
Bret Curtis
419e7ea5a2
Merge pull request #2035 from akortunov/coverity
...
Fix many Coverity Scan warnings
6 years ago
Bret Curtis
8a66dec865
Merge pull request #2031 from akortunov/warnfix
...
Fix some Clang 7 warnings
6 years ago
Andrei Kortunov
4ee15ddcb9
Fix many Coverity Scan warnings
6 years ago
Andrei Kortunov
5e071e3eb0
Add a missing check if mPtr is empty (bug #4715 )
6 years ago
Andrei Kortunov
71f1a53090
Improve tooltips cleanup (bug #4714 )
6 years ago
Bret Curtis
194232abde
Merge pull request #2029 from akortunov/actorfix
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[Regression] Handle case in the editor when actor's bodypart was not found
6 years ago
Bret Curtis
0f29a73fc9
Merge pull request #2025 from Capostrophic/actorloops
...
Use C++11 for close actor-iterating loops and avoid some redundant operations
6 years ago
Andrei Kortunov
d2613e35a2
Fix some Clang 7 warnings
6 years ago
Andrei Kortunov
0065bccf24
Handle case in the editor when actor's bodypart was not found
6 years ago
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution
6 years ago
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker
6 years ago
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
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Weapon sheathing
6 years ago
Capostrophic
6d48d9329e
Avoid making string copies instead of references
6 years ago
Bret Curtis
3751bc2c11
Merge pull request #2030 from akortunov/warnfix
...
Fix some compiler warnings
6 years ago
Andrei Kortunov
ad36834671
Fix some compiler warnings
6 years ago
Stanislaw Halik
8fd71fe4ad
fix rain delay when exiting water
...
When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.
v2: Fix off-by-one-frame error following review by @AnyOldName3
6 years ago
Capostrophic
4cb4f82431
Don't use bitwise AND
6 years ago
Capostrophic
39f8637e95
Simplify some actor loops and avoid some redundant calculations
6 years ago
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
6 years ago
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
...
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
Bret Curtis
c114e1278e
Merge pull request #1978 from akortunov/ffmpeg3
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Migrate to FFMPEG3
6 years ago
Bret Curtis
a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
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Navmesh cache limit
6 years ago
elsid
6e78fbb538
Double key size for item cache size
6 years ago
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack
6 years ago
Andrei Kortunov
f88d5e808c
Rewrite media decoder to use FFMpeg 3.2+ API (task #4686 )
6 years ago
elsid
2ba026e2b2
Limit navmesh cache size by data size + key size
6 years ago
Andrei Kortunov
829faf7b2c
Improve toggleactorspaths console command
6 years ago
AnyOldName3
b178e1868a
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
AnyOldName3
3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
...
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
6 years ago
AnyOldName3
e2ddb39591
Remove incorrect comment
6 years ago
Capostrophic
1de9674c81
AI package cleanup
6 years ago
Bret Curtis
5f5773f7df
Merge pull request #2009 from elsid/pathfinder_update_tolerance
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Use default tolerance to drop last point from path
6 years ago
elsid
c52db75545
Use default tolerance to drop last point from path
...
Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5
and bbd82a743
commits.
6 years ago
Capostrophic
a4eff1c871
Fix isWithinMaxRange function
6 years ago
AnyOldName3
d0c254bc7e
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
elsid
792a0585c0
Add recastnavigation as subdirectory
6 years ago
AnyOldName3
0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
...
Allow OSG objects to be sent to the debug log.
6 years ago
AnyOldName3
6bbc1cb308
Remove outdated include
6 years ago
AnyOldName3
93843d024c
Remove another duplicate operator<<
6 years ago
Andrei Kortunov
f1eb702851
Mark virtual methods in the mechanicsmanagerimp.hpp as overrides
6 years ago
AnyOldName3
3785ba6aa0
Merge upstream/master
6 years ago
AnyOldName3
eb44de3e6b
Disable shadows properly for water reflection/refraction RTT targets, eliminating remaining OpenGL errors.
6 years ago
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
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Use recastnavigation for pathfinding (#2229 )
6 years ago
Bret Curtis
3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
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[Regression] Handle RootCollisionNode exactly as in original engine
6 years ago
Bret Curtis
e65f254f7f
Merge pull request #1999 from akortunov/resurrect
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[Regression] Make sure we reset current weapon animation when resurrect actor
6 years ago
Andrei Kortunov
f98fc8d7b4
Make sure we reset current weapon animation when resurrect actor (addition to bug #2626 )
6 years ago
Marc Zinnschlag
a5efe0d596
Merged pull request #1998
6 years ago
Capostrophic
434b1fd0e3
Use Shift-C and Shift-V keybindings for View and Preview (feature #2845 )
6 years ago
Bret Curtis
7f2baa9373
Merge pull request #1995 from Capostrophic/icons
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Add icons for record context menu actions (feature #4506 )
6 years ago
Bret Curtis
6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
...
Clean up redundant getClass() calls in classes
6 years ago
Capostrophic
8757b3edd1
Add icons for Edit and Touch actions (kudos to akortunov)
6 years ago
Capostrophic
89b8eb029f
Add icons for record context menu actions
6 years ago
Capostrophic
77b0ff7a75
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
6 years ago
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
6 years ago
Capostrophic
4b1d287eda
Clean up redundant getClass calls in classes
6 years ago
elsid
50b6ae3e10
Fix calculation for shape local AABB
6 years ago
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
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Minor tweaks for actors processing range setting
6 years ago
Bret Curtis
3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
...
Center progress bar when there are active messageboxes
6 years ago
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
6 years ago
Andrei Kortunov
06d226a1b7
Minor tweaks for actors processing range setting
6 years ago
Andrei Kortunov
6e05853478
Center progress bar when there are active messageboxes (bug #4691 )
6 years ago
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
6 years ago
Bret Curtis
9f4892ce92
Merge pull request #1990 from Capostrophic/absorption
...
Avoid making expensive visitEffectSources calls if no spell absorption effect is active
6 years ago
Capostrophic
abdf40e0d5
Avoid making expensive visitEffectSources calls if no spell absorption effect is active
6 years ago
Capostrophic
b6f23cd366
Make constants usage more obvious
6 years ago
Capostrophic
4873d33642
Adjust magic light source linear attenuation (bug #3890 )
6 years ago
Andrei Kortunov
d2f3196ee8
Fix testcase for RootCollisionNode with MRK data
6 years ago
Marc Zinnschlag
3ead33814f
Merge remote-tracking branch 'upstream/master'
6 years ago
Capostrophic
19ce1abcdf
Fix selected weapon HUD durability percentage
6 years ago
Andrei Kortunov
bf9e8c4556
Make spell absorption multiplicative (bug #4684 )
6 years ago
Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
Bret Curtis
0fad2449f3
Merge pull request #1982 from Capostrophic/condition
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Avoid item condition and charge zero divisions
6 years ago
Capostrophic
c3e8d536cd
Implement getNormalizedEnchantmentCharge() method and use it
6 years ago
Capostrophic
54bd7b2dcf
Implement getItemNormalizedHealth() method and use it
6 years ago
Marc Zinnschlag
2c8bbde7ef
Merged pull request #1979
6 years ago
Marc Zinnschlag
4d88d6dd58
Merged pull request #1980
6 years ago
Bret Curtis
375354ab6b
Merge pull request #1974 from akortunov/coverity
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Fix some issues found by Coverity Scan
6 years ago
AnyOldName3
1e2bf9c447
Merge remote-tracking branch 'refs/remotes/upstream/master'
6 years ago
Capostrophic
67de61e1fb
Avoid item condition and charge zero divisions
6 years ago
Capostrophic
4ce35c6ad5
Fix fixme behavior in interiors
6 years ago
Andrei Kortunov
61e6e359c4
Allow creatures to use the autogenerated collision box (feature #2787 )
6 years ago
Capostrophic
9809eef18e
Utilize the default soundgen entries when necessary (bug #4689 )
6 years ago
Andrei Kortunov
41e90bd56c
Unify random generator usage
6 years ago
Andrei Kortunov
46bf45a6e2
Remove redundant code
6 years ago
Bret Curtis
6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
...
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
6 years ago
Andrei Kortunov
8fa0ffcfe4
Catch exceptions inside the loadVoice() (bug #4685 )
6 years ago
Andrei Kortunov
d7d9050d4a
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646 )
6 years ago
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
6 years ago
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
...
Combat AI: check for obstacle before back up
6 years ago
Andrei Kortunov
13bd81f896
Try to use collisions from basic actor model if an animated one has no collisions (feature #4682 )
6 years ago
elsid
03d4ce5e49
Log find path exception with level verbose, add more info to message
6 years ago
Bret Curtis
8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
...
Support soundgen calls for activators (feature #4285 )
6 years ago
Capostrophic
bf3f82b9d4
Cleanup
6 years ago
Capostrophic
6ef7be3fd3
Re-enable using soundgen land for creatures
6 years ago
Capostrophic
19fd404b7b
Support soundgen calls for activators (feature #4285 )
6 years ago
Andrei Kortunov
ca07e3a364
Check for obstacle before back up (bug #4656 )
6 years ago
elsid
e57504ae7c
Lower log level
6 years ago
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid
1a27489904
Add special type for object id
6 years ago
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
6 years ago
elsid
7c5bedc35a
Reset shorcutting if actor can't move by z-axis on reaction time
...
If actor was shortcutting because it was swimming, then when it started
walking it still be shortcutting, but there will be no new path, because
shortcut path builds only for actor able moving by z-axis and pathfinder
path only for not shortcutting actor.
6 years ago
elsid
92b34e8bb4
Check whether can actor move along z-axis in separate function
6 years ago
elsid
bbd82a743a
Use different tolerance for path point and destination
6 years ago
elsid
ab090108cb
Assign world to local variable once per function
6 years ago
elsid
27a74725f1
Use osg::Vec3f
6 years ago
elsid
ff478aba6d
Use actor half extent for interior cells
6 years ago
elsid
346e9e3141
Add off mesh connections for doors without teleport
6 years ago
elsid
f8dbd5902f
Update doors objects in navigator
6 years ago
elsid
661da42bd2
Build path by navigator
6 years ago
elsid
d02beae5a8
Find path for actors according to their abilities to swim and walk
6 years ago
elsid
dc09674362
Add command and settings option to enable actors paths render
6 years ago
elsid
c95cea414c
Support water for NavMesh
6 years ago
elsid
72f211ef28
Add enums for area type and flags
6 years ago
elsid
fa23b590a4
Add unwalkable areas to NavMesh
6 years ago
elsid
f6a60790f8
Create collision shape for all avoided nodes
6 years ago
elsid
c3298d13a6
Add log sinks (stdout and file)
6 years ago
elsid
144e1a063b
Support animated objects
6 years ago
elsid
4aba0fa85f
Limit number of NavMesh tiles to add by distance from player tile
6 years ago
elsid
d2fd9abd51
Split RecastMesh into tiles
6 years ago
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render
6 years ago
elsid
6f3028b8f9
Update navigator when unload cell or add/remove object to scene
6 years ago
elsid
937e8e1803
Allow to create empty RecastMesh
6 years ago
elsid
faaf50446d
Option to initially enable NavMesh render
6 years ago
elsid
02ce4a7e50
Log to detournavigator log cell load and unload
6 years ago
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
6 years ago
elsid
d1e71f9322
Support btBoxShape for RecastMesh
6 years ago
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
6 years ago
elsid
dd5e6a61a3
Support btCompoundShape for RecastMesh
6 years ago
elsid
373adc6ec4
Option to enable/disable file names revisions
6 years ago
elsid
d1d034a1ec
Update NavMesh one by one tile in order from nearest to player
6 years ago
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
6 years ago
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
6 years ago
elsid
0c8db84962
Load cells in order from nearest to player to furthest
6 years ago
elsid
0c8a7295e6
Use only player's half extents
6 years ago
elsid
fafba8ea0c
Use recastnavigation to find path
6 years ago
elsid
3d97e96f55
Add dependency to recastnavigation
6 years ago
elsid
e707202f88
Use local constant
6 years ago
elsid
ed89126828
Fix warning implicit conversion changes singedness
6 years ago
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files
6 years ago
elsid
4fe764c3a5
Update and check for complete Pathfinder path by different methods
6 years ago
elsid
b6dd2119a6
Make Pathfinder constructor inline
6 years ago
elsid
92f52287bf
Make PathFinder::ClearPath inline
6 years ago
elsid
3655f19373
Set PathFinder::mCell to nullptr when clear path
6 years ago
elsid
85bbf9d034
Clear path without check for empty
6 years ago
elsid
ca3d0594b3
Do not store pointer to Pathgrid in PathFinder
6 years ago
elsid
3565d92e11
Make PathFinder::getPathCell inline
6 years ago
elsid
2ad3543088
Fix constant style
6 years ago
elsid
f9c651bdf3
Add const
6 years ago
elsid
2c464bd682
Evade obstacles after set rotation
6 years ago
elsid
eb10add0c4
Remove unused parameters
6 years ago
elsid
66e5a4d591
Remove useless variable
6 years ago
elsid
1a95b7a154
Remove duplicate zTurn call
6 years ago
elsid
d0bc1b75e8
Remove unused parameters
6 years ago
elsid
63b3a70ca8
Remove useless else
6 years ago
elsid
c9f3064cbd
Update ObstacleCheck once per frame
6 years ago
elsid
ad027d13fa
Remove unused
6 years ago
elsid
6d89241178
Check is path completed by osg::Vec3f position
6 years ago
elsid
2c6daa74a9
Simplify PathFinder::checkPathCompleted
6 years ago
elsid
6411c1955d
Fix indent
6 years ago
elsid
d3667945c5
Remove unused functions
6 years ago
elsid
31340a212a
Fix functions name style
6 years ago
elsid
2f424f6be2
Store aStarSearch result to deque
6 years ago
elsid
9b3756f8bc
Store path points in deque
6 years ago
elsid
925d909fea
Use rbegin
6 years ago
elsid
fbaa525c6f
Fix warning
6 years ago
elsid
4d868bec92
Use osg::Vec3f to store path nodes in Pathfinder
6 years ago
elsid
33dfe284bd
Mark local variables const which one does not change
6 years ago
elsid
0cfdf0c7b6
Remove unused virtual
6 years ago
Marc Zinnschlag
b30e309532
Merged pull request #1967
6 years ago
Andrei Kortunov
dad0b78901
Avoid overflow when handling output characters (bug #4676 )
6 years ago
AnyOldName3
0124be5713
Merge upstream/master
6 years ago
Capostrophic
47b1b0ac39
Re-fix water reflections while making a no-GUI screenshot
6 years ago
Capostrophic
4ec727c50b
Disallow to open the journal while settings window is open (bug #4674 )
6 years ago
Marc Zinnschlag
2d87d1d9d2
Merged pull request #1959
6 years ago
Marc Zinnschlag
d466785aa7
Merged pull request #1958
6 years ago
Marc Zinnschlag
38a3632be7
Merged pull request #1960
6 years ago
Andrei Kortunov
5617bb3f0c
Improve pitch factor handling for crossbow animations (bug #4672 )
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
6 years ago
Capostrophic
cae2e84ab4
Trace the player down after enabling collision with TCL (bug #4669 )
6 years ago
Capostrophic
768c532b8f
Editor: display light source color as a color (bug #4668 )
6 years ago
Marc Zinnschlag
71f80db886
Merged pull request #1954
6 years ago
Bret Curtis
585313a71f
Merge pull request #1953 from Capostrophic/animation
...
Fix first person swimming animations
6 years ago
Capostrophic
03788edd63
Fix redundant drag call in instance dragging (bug #4593 )
6 years ago
Capostrophic
34e45efac3
Fix first person swimming animations
6 years ago
Marc Zinnschlag
503352e840
Merged pull request #1951
6 years ago
Marc Zinnschlag
b410d87aae
Merged pull request #1952
6 years ago
Andrei Kortunov
07ccc5abdb
Remove non-looping effects after rest
6 years ago
Andrei Kortunov
3896a2eba6
Do not use a PartHolder for spell effect node
6 years ago
Andrei Kortunov
632045e145
Improve the 'part has no parents' warning
6 years ago
Andrei Kortunov
4dc424036f
Cleanup magic effects, when create a new ActorAnimation
6 years ago
Capostrophic
674e33170b
Fix quick key system regressions (bug #4662 )
6 years ago
Marc Zinnschlag
38758a9555
Merged pull request #1944
6 years ago
Andrei Kortunov
43c7438e8e
Move WeakCache to components/misc
6 years ago
Marc Zinnschlag
33044add97
Merged pull request #1938
6 years ago
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
6 years ago
Capostrophic
2e98cad895
Fade out sun glare and specularity completely at night start, not sunset start
6 years ago
Andrei Kortunov
35abf7367c
Implement wearing priority for editor
6 years ago
Andrei Kortunov
ac848b0902
Use male bodyparts as fallback for females in the editor
6 years ago
Kyle Cooley
0096951f25
cleanup
6 years ago
Kyle Cooley
676fc48855
Re-add logic for empty model
6 years ago
Kyle Cooley
f43b70d77b
Centralize actor data, simplify logic
6 years ago
Kyle Cooley
c1ec926f43
Workaround inconsistencies with record status changes
6 years ago
Kyle Cooley
1518d630ca
Fix issue with body part events not propogating to actors
6 years ago
Kyle Cooley
031502b2ab
Reorganize ActorAdapter data, use weak cache for sharing
6 years ago
Kyle Cooley
2a9ebac572
Simplify update logic, update when race parts are changed.
6 years ago
Kyle Cooley
1276e0fa9b
Handle changes to race record when rendering actors
6 years ago
Kyle Cooley
b2115b60e6
Fix qt4 build
6 years ago
Kyle Cooley
6bece13a32
Use new Log class for error message
6 years ago
Kyle Cooley
97ac0a92dd
Move data handling out of rendering code, equip armor/clothes
6 years ago
Kyle Cooley
6b42f37918
Handle creatures too
6 years ago
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
6 years ago
Kyle Cooley
8444ee9981
Start rendering npc's
6 years ago
Marc Zinnschlag
5fa9b32e76
Merged pull request #1937
6 years ago
Marc Zinnschlag
43880ca47b
Merged pull request #1919
6 years ago
Marc Zinnschlag
8b30f15df7
Merged pull request #1942
6 years ago
Marc Zinnschlag
c566514c9d
Merged pull request #1940
6 years ago
Andrei Kortunov
ee4ca87352
Traverse child nodes of cell node in the editor (bug #4654 )
6 years ago
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
6 years ago
Andrei Kortunov
8af021d729
Restore dynamic stats for actors in inactive cells (bug #1875 )
6 years ago
Andrei Kortunov
0176ee389e
Handle length of UTF-8 strings properly in plugin metadata (bug #4653 )
6 years ago
Andrei Kortunov
bce8de5fe9
Respect selected encoding in the content selector (bug #4467 )
6 years ago
Capostrophic
d2cad229f8
Ugly hack: don't reset player idle and movement animations in first person view
6 years ago
Marc Zinnschlag
0e06a25f21
Merged pull request #1935
6 years ago
Capostrophic
77fb4d6dd2
Make sure the idle animations are reset while jumping
6 years ago
Capostrophic
56ef11b023
Reset sneak and swim idle animations when moving
6 years ago
Capostrophic
713330351b
Experimental animation regression fixes
...
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
6 years ago
Sergey Fukanchik
b2a52a5b6c
Change 'after function'-style doxygen comment to normal.
6 years ago