Commit Graph

15363 Commits (be57da3b1ad5dd7b6606680a8eb3872fe04f7e90)

Author SHA1 Message Date
Capostrophic 7b33838b33 Don't consider non-solid actors truly levitating (bug #4746) 6 years ago
Bret Curtis 35ea8ecb0b
Merge pull request #2056 from Capostrophic/esmtool
esmtool cleanup
6 years ago
Capostrophic 7cae0017ac Display Ambient, Sunlight and Fog field values as colors (bug #4745) 6 years ago
Capostrophic 5c8c079718 Fix incorrect event argument which messed with hidden light pointers 6 years ago
Capostrophic 832870dc79 esmtool cleanup 6 years ago
Bret Curtis c2c86fc4a5
Merge pull request #2052 from mp3butcher/master
fix moc achieving to reach unparsable boost code
6 years ago
Bret Curtis 807cab568e
Merge pull request #2050 from Capostrophic/markers
[Regression] Revert unnecessary case changes for fallback records
6 years ago
Bret Curtis b1ca6c6e95
Merge pull request #2045 from akortunov/animfix
[Testing needed] Fix regressions in the animation system
6 years ago
mp3butcher 9de6c630f2 fix moc achieving to reach unparsable boost code 6 years ago
Capostrophic 7b5932a49d Add Invert X Axis option (feature #3610) 6 years ago
Capostrophic c59513c30c Revert unnecessary case changes for fallback records 6 years ago
AnyOldName3 642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
Andrei Kortunov 880ec3ce7b Fix visible sheaths for invisible actors 6 years ago
Andrei Kortunov 671f2811d5 Fix regressions in the animation system (bug #4729) 6 years ago
Andrei Kortunov e8b3ae8706 Improve ResetActors command (bug #4723) 6 years ago
Andrei Kortunov 7438e20ee1 Fix shield displaying on inventory avatar (bug #4720) 6 years ago
Andrei Kortunov 68c170f065 Refactor tools to do not use boost exceptions and exit() command 6 years ago
Andrei Kortunov 059a8fd32a Refactor dynamic casts in the editor 6 years ago
Bret Curtis a21792657a
Merge pull request #2034 from akortunov/guifixes
Improve GUI cleanup
6 years ago
Andrei Kortunov 5ac81cfbff Throw exceptions with some info int the editor if dynamic_cast failed 6 years ago
Andrei Kortunov f20d1b1b72 Catch exception in the NIFTest 6 years ago
Bret Curtis 419e7ea5a2
Merge pull request #2035 from akortunov/coverity
Fix many Coverity Scan warnings
6 years ago
Bret Curtis 8a66dec865
Merge pull request #2031 from akortunov/warnfix
Fix some Clang 7 warnings
6 years ago
Andrei Kortunov 4ee15ddcb9 Fix many Coverity Scan warnings 6 years ago
Andrei Kortunov 5e071e3eb0 Add a missing check if mPtr is empty (bug #4715) 6 years ago
Andrei Kortunov 71f1a53090 Improve tooltips cleanup (bug #4714) 6 years ago
Bret Curtis 194232abde
Merge pull request #2029 from akortunov/actorfix
[Regression] Handle case in the editor when actor's bodypart was not found
6 years ago
Bret Curtis 0f29a73fc9
Merge pull request #2025 from Capostrophic/actorloops
Use C++11 for close actor-iterating loops and avoid some redundant operations
6 years ago
Andrei Kortunov d2613e35a2 Fix some Clang 7 warnings 6 years ago
Andrei Kortunov 0065bccf24 Handle case in the editor when actor's bodypart was not found 6 years ago
AnyOldName3 02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution 6 years ago
Bret Curtis 228f6b572f
Merge branch 'master' into prisonmarker 6 years ago
Bret Curtis f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
6 years ago
Capostrophic 6d48d9329e Avoid making string copies instead of references 6 years ago
Bret Curtis 3751bc2c11
Merge pull request #2030 from akortunov/warnfix
Fix some compiler warnings
6 years ago
Andrei Kortunov ad36834671 Fix some compiler warnings 6 years ago
Stanislaw Halik 8fd71fe4ad fix rain delay when exiting water
When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.

v2: Fix off-by-one-frame error following review by @AnyOldName3
6 years ago
Capostrophic 4cb4f82431 Don't use bitwise AND 6 years ago
Capostrophic 39f8637e95 Simplify some actor loops and avoid some redundant calculations 6 years ago
Capostrophic 4efe1bc892 Add prison marker record fallback definition (bug #4701) 6 years ago
Stanislaw Halik 5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Andrei Kortunov 92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 6 years ago
Bret Curtis c114e1278e
Merge pull request #1978 from akortunov/ffmpeg3
Migrate to FFMPEG3
6 years ago
Bret Curtis a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
Navmesh cache limit
6 years ago
elsid 6e78fbb538
Double key size for item cache size 6 years ago
elsid db5638bf6d
Add global recast allocator to allocate temp buffers on stack 6 years ago
Andrei Kortunov f88d5e808c Rewrite media decoder to use FFMpeg 3.2+ API (task #4686) 6 years ago
elsid 2ba026e2b2
Limit navmesh cache size by data size + key size 6 years ago
Andrei Kortunov 829faf7b2c Improve toggleactorspaths console command 6 years ago
AnyOldName3 b178e1868a Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
AnyOldName3 3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
6 years ago
AnyOldName3 e2ddb39591 Remove incorrect comment 6 years ago
Capostrophic 1de9674c81 AI package cleanup 6 years ago
Bret Curtis 5f5773f7df
Merge pull request #2009 from elsid/pathfinder_update_tolerance
Use default tolerance to drop last point from path
6 years ago
elsid c52db75545 Use default tolerance to drop last point from path
Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5 and bbd82a743 commits.
6 years ago
Capostrophic a4eff1c871 Fix isWithinMaxRange function 6 years ago
AnyOldName3 d0c254bc7e Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
elsid 792a0585c0 Add recastnavigation as subdirectory 6 years ago
AnyOldName3 0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
Allow OSG objects to be sent to the debug log.
6 years ago
AnyOldName3 6bbc1cb308
Remove outdated include 6 years ago
AnyOldName3 93843d024c Remove another duplicate operator<< 6 years ago
Andrei Kortunov f1eb702851 Mark virtual methods in the mechanicsmanagerimp.hpp as overrides 6 years ago
AnyOldName3 3785ba6aa0 Merge upstream/master 6 years ago
AnyOldName3 eb44de3e6b Disable shadows properly for water reflection/refraction RTT targets, eliminating remaining OpenGL errors. 6 years ago
Bret Curtis d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
6 years ago
Bret Curtis 3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
[Regression] Handle RootCollisionNode exactly as in original engine
6 years ago
Bret Curtis e65f254f7f
Merge pull request #1999 from akortunov/resurrect
[Regression] Make sure we reset current weapon animation when resurrect actor
6 years ago
Andrei Kortunov f98fc8d7b4 Make sure we reset current weapon animation when resurrect actor (addition to bug #2626) 6 years ago
Marc Zinnschlag a5efe0d596 Merged pull request #1998 6 years ago
Capostrophic 434b1fd0e3 Use Shift-C and Shift-V keybindings for View and Preview (feature #2845) 6 years ago
Bret Curtis 7f2baa9373
Merge pull request #1995 from Capostrophic/icons
Add icons for record context menu actions (feature #4506)
6 years ago
Bret Curtis 6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
Clean up redundant getClass() calls in classes
6 years ago
Capostrophic 8757b3edd1 Add icons for Edit and Touch actions (kudos to akortunov) 6 years ago
Capostrophic 89b8eb029f Add icons for record context menu actions 6 years ago
Capostrophic 77b0ff7a75 Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 6 years ago
elsid 49d81241db Merge branch 'master' into pathfinder_detour 6 years ago
Capostrophic 4b1d287eda Clean up redundant getClass calls in classes 6 years ago
elsid 50b6ae3e10 Fix calculation for shape local AABB 6 years ago
Bret Curtis e7892361f6
Merge pull request #1994 from akortunov/actor_culling
Minor tweaks for actors processing range setting
6 years ago
Bret Curtis 3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
Center progress bar when there are active messageboxes
6 years ago
elsid abc51a8a17 Add settings option to set max number of polygons per navmesh tile 6 years ago
Andrei Kortunov 06d226a1b7 Minor tweaks for actors processing range setting 6 years ago
Andrei Kortunov 6e05853478 Center progress bar when there are active messageboxes (bug #4691) 6 years ago
Marc Zinnschlag 9dd0d641bc Merged pull request #1931 6 years ago
Bret Curtis 9f4892ce92
Merge pull request #1990 from Capostrophic/absorption
Avoid making expensive visitEffectSources calls if no spell absorption effect is active
6 years ago
Capostrophic abdf40e0d5 Avoid making expensive visitEffectSources calls if no spell absorption effect is active 6 years ago
Capostrophic b6f23cd366 Make constants usage more obvious 6 years ago
Capostrophic 4873d33642 Adjust magic light source linear attenuation (bug #3890) 6 years ago
Andrei Kortunov d2f3196ee8 Fix testcase for RootCollisionNode with MRK data 6 years ago
Marc Zinnschlag 3ead33814f Merge remote-tracking branch 'upstream/master' 6 years ago
Capostrophic 19ce1abcdf Fix selected weapon HUD durability percentage 6 years ago
Andrei Kortunov bf9e8c4556 Make spell absorption multiplicative (bug #4684) 6 years ago
Andrei Kortunov e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
Bret Curtis 0fad2449f3
Merge pull request #1982 from Capostrophic/condition
Avoid item condition and charge zero divisions
6 years ago
Capostrophic c3e8d536cd Implement getNormalizedEnchantmentCharge() method and use it 6 years ago
Capostrophic 54bd7b2dcf Implement getItemNormalizedHealth() method and use it 6 years ago
Marc Zinnschlag 2c8bbde7ef Merged pull request #1979 6 years ago
Marc Zinnschlag 4d88d6dd58 Merged pull request #1980 6 years ago
Bret Curtis 375354ab6b
Merge pull request #1974 from akortunov/coverity
Fix some issues found by Coverity Scan
6 years ago
AnyOldName3 1e2bf9c447 Merge remote-tracking branch 'refs/remotes/upstream/master' 6 years ago
Capostrophic 67de61e1fb Avoid item condition and charge zero divisions 6 years ago
Capostrophic 4ce35c6ad5 Fix fixme behavior in interiors 6 years ago
Andrei Kortunov 61e6e359c4 Allow creatures to use the autogenerated collision box (feature #2787) 6 years ago
Capostrophic 9809eef18e Utilize the default soundgen entries when necessary (bug #4689) 6 years ago
Andrei Kortunov 41e90bd56c Unify random generator usage 6 years ago
Andrei Kortunov 46bf45a6e2 Remove redundant code 6 years ago
Bret Curtis 6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
6 years ago
Andrei Kortunov 8fa0ffcfe4 Catch exceptions inside the loadVoice() (bug #4685) 6 years ago
Andrei Kortunov d7d9050d4a Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646) 6 years ago
AnyOldName3 474770eca8 Switch shadow map rendering to a specialised, simplified shader. 6 years ago
Bret Curtis e406c5ff81
Merge pull request #1946 from akortunov/backupfix
Combat AI: check for obstacle before back up
6 years ago
Andrei Kortunov 13bd81f896 Try to use collisions from basic actor model if an animated one has no collisions (feature #4682) 6 years ago
elsid 03d4ce5e49
Log find path exception with level verbose, add more info to message 6 years ago
Bret Curtis 8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
Support soundgen calls for activators (feature #4285)
6 years ago
Capostrophic bf3f82b9d4 Cleanup 6 years ago
Capostrophic 6ef7be3fd3 Re-enable using soundgen land for creatures 6 years ago
Capostrophic 19fd404b7b Support soundgen calls for activators (feature #4285) 6 years ago
Andrei Kortunov ca07e3a364 Check for obstacle before back up (bug #4656) 6 years ago
elsid e57504ae7c
Lower log level 6 years ago
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid 1a27489904
Add special type for object id 6 years ago
elsid 7c80bb9411
Support multiple threads for async nav mesh updater 6 years ago
elsid 7c5bedc35a
Reset shorcutting if actor can't move by z-axis on reaction time
If actor was shortcutting because it was swimming, then when it started
walking it still be shortcutting, but there will be no new path, because
shortcut path builds only for actor able moving by z-axis and pathfinder
path only for not shortcutting actor.
6 years ago
elsid 92b34e8bb4
Check whether can actor move along z-axis in separate function 6 years ago
elsid bbd82a743a
Use different tolerance for path point and destination 6 years ago
elsid ab090108cb
Assign world to local variable once per function 6 years ago
elsid 27a74725f1
Use osg::Vec3f 6 years ago
elsid ff478aba6d
Use actor half extent for interior cells 6 years ago
elsid 346e9e3141
Add off mesh connections for doors without teleport 6 years ago
elsid f8dbd5902f
Update doors objects in navigator 6 years ago
elsid 661da42bd2
Build path by navigator 6 years ago
elsid d02beae5a8
Find path for actors according to their abilities to swim and walk 6 years ago
elsid dc09674362
Add command and settings option to enable actors paths render 6 years ago
elsid c95cea414c
Support water for NavMesh 6 years ago
elsid 72f211ef28
Add enums for area type and flags 6 years ago
elsid fa23b590a4
Add unwalkable areas to NavMesh 6 years ago
elsid f6a60790f8
Create collision shape for all avoided nodes 6 years ago
elsid c3298d13a6
Add log sinks (stdout and file) 6 years ago
elsid 144e1a063b
Support animated objects 6 years ago
elsid 4aba0fa85f
Limit number of NavMesh tiles to add by distance from player tile 6 years ago
elsid d2fd9abd51
Split RecastMesh into tiles 6 years ago
elsid dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render 6 years ago
elsid 6f3028b8f9
Update navigator when unload cell or add/remove object to scene 6 years ago
elsid 937e8e1803
Allow to create empty RecastMesh 6 years ago
elsid faaf50446d
Option to initially enable NavMesh render 6 years ago
elsid 02ce4a7e50
Log to detournavigator log cell load and unload 6 years ago
elsid ed3a255f65
Do not use NavMesh to find changed tiles 6 years ago
elsid d1e71f9322
Support btBoxShape for RecastMesh 6 years ago
elsid 70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
6 years ago
elsid dd5e6a61a3
Support btCompoundShape for RecastMesh 6 years ago
elsid 373adc6ec4
Option to enable/disable file names revisions 6 years ago
elsid d1d034a1ec
Update NavMesh one by one tile in order from nearest to player 6 years ago
elsid 41caca24ee
Options to enable/disable write recast mesh and nav mesh into file 6 years ago
elsid 6d233ae868
Option in settings to enable/disable detour navigator debug log 6 years ago
elsid 0c8db84962
Load cells in order from nearest to player to furthest 6 years ago
elsid 0c8a7295e6
Use only player's half extents 6 years ago
elsid fafba8ea0c
Use recastnavigation to find path 6 years ago
elsid 3d97e96f55
Add dependency to recastnavigation 6 years ago
elsid e707202f88
Use local constant 6 years ago
elsid ed89126828
Fix warning implicit conversion changes singedness 6 years ago
elsid c866fdff86
Move physics object, heightfield, ptrholder into separate files 6 years ago
elsid 4fe764c3a5
Update and check for complete Pathfinder path by different methods 6 years ago
elsid b6dd2119a6
Make Pathfinder constructor inline 6 years ago
elsid 92f52287bf
Make PathFinder::ClearPath inline 6 years ago
elsid 3655f19373
Set PathFinder::mCell to nullptr when clear path 6 years ago
elsid 85bbf9d034
Clear path without check for empty 6 years ago
elsid ca3d0594b3
Do not store pointer to Pathgrid in PathFinder 6 years ago
elsid 3565d92e11
Make PathFinder::getPathCell inline 6 years ago
elsid 2ad3543088
Fix constant style 6 years ago
elsid f9c651bdf3
Add const 6 years ago
elsid 2c464bd682
Evade obstacles after set rotation 6 years ago
elsid eb10add0c4
Remove unused parameters 6 years ago
elsid 66e5a4d591
Remove useless variable 6 years ago
elsid 1a95b7a154
Remove duplicate zTurn call 6 years ago
elsid d0bc1b75e8
Remove unused parameters 6 years ago
elsid 63b3a70ca8
Remove useless else 6 years ago
elsid c9f3064cbd
Update ObstacleCheck once per frame 6 years ago
elsid ad027d13fa
Remove unused 6 years ago
elsid 6d89241178
Check is path completed by osg::Vec3f position 6 years ago
elsid 2c6daa74a9
Simplify PathFinder::checkPathCompleted 6 years ago
elsid 6411c1955d
Fix indent 6 years ago
elsid d3667945c5
Remove unused functions 6 years ago
elsid 31340a212a
Fix functions name style 6 years ago
elsid 2f424f6be2
Store aStarSearch result to deque 6 years ago
elsid 9b3756f8bc
Store path points in deque 6 years ago
elsid 925d909fea
Use rbegin 6 years ago
elsid fbaa525c6f
Fix warning 6 years ago
elsid 4d868bec92
Use osg::Vec3f to store path nodes in Pathfinder 6 years ago
elsid 33dfe284bd
Mark local variables const which one does not change 6 years ago
elsid 0cfdf0c7b6
Remove unused virtual 6 years ago
Marc Zinnschlag b30e309532 Merged pull request #1967 6 years ago
Andrei Kortunov dad0b78901 Avoid overflow when handling output characters (bug #4676) 6 years ago
AnyOldName3 0124be5713 Merge upstream/master 6 years ago
Capostrophic 47b1b0ac39 Re-fix water reflections while making a no-GUI screenshot 6 years ago
Capostrophic 4ec727c50b Disallow to open the journal while settings window is open (bug #4674) 6 years ago
Marc Zinnschlag 2d87d1d9d2 Merged pull request #1959 6 years ago
Marc Zinnschlag d466785aa7 Merged pull request #1958 6 years ago
Marc Zinnschlag 38a3632be7 Merged pull request #1960 6 years ago
Andrei Kortunov 5617bb3f0c Improve pitch factor handling for crossbow animations (bug #4672) 6 years ago
Andrei Kortunov e06f0b797a Replace all NULLs to nullptr 6 years ago
Capostrophic 09aecb955c getSkill usage cleanup (bug #4671) 6 years ago
Capostrophic cae2e84ab4 Trace the player down after enabling collision with TCL (bug #4669) 6 years ago
Capostrophic 768c532b8f Editor: display light source color as a color (bug #4668) 6 years ago
Marc Zinnschlag 71f80db886 Merged pull request #1954 6 years ago
Bret Curtis 585313a71f
Merge pull request #1953 from Capostrophic/animation
Fix first person swimming animations
6 years ago
Capostrophic 03788edd63 Fix redundant drag call in instance dragging (bug #4593) 6 years ago
Capostrophic 34e45efac3 Fix first person swimming animations 6 years ago
Marc Zinnschlag 503352e840 Merged pull request #1951 6 years ago
Marc Zinnschlag b410d87aae Merged pull request #1952 6 years ago
Andrei Kortunov 07ccc5abdb Remove non-looping effects after rest 6 years ago
Andrei Kortunov 3896a2eba6 Do not use a PartHolder for spell effect node 6 years ago
Andrei Kortunov 632045e145 Improve the 'part has no parents' warning 6 years ago
Andrei Kortunov 4dc424036f Cleanup magic effects, when create a new ActorAnimation 6 years ago
Capostrophic 674e33170b Fix quick key system regressions (bug #4662) 6 years ago
Marc Zinnschlag 38758a9555 Merged pull request #1944 6 years ago
Andrei Kortunov 43c7438e8e Move WeakCache to components/misc 6 years ago
Marc Zinnschlag 33044add97 Merged pull request #1938 6 years ago
Marc Zinnschlag 3dc15d39e3 Merged pull request #1936 6 years ago
Capostrophic 2e98cad895 Fade out sun glare and specularity completely at night start, not sunset start 6 years ago
Andrei Kortunov 35abf7367c Implement wearing priority for editor 6 years ago
Andrei Kortunov ac848b0902 Use male bodyparts as fallback for females in the editor 6 years ago
Kyle Cooley 0096951f25 cleanup 6 years ago
Kyle Cooley 676fc48855 Re-add logic for empty model 6 years ago
Kyle Cooley f43b70d77b Centralize actor data, simplify logic 6 years ago
Kyle Cooley c1ec926f43 Workaround inconsistencies with record status changes 6 years ago
Kyle Cooley 1518d630ca Fix issue with body part events not propogating to actors 6 years ago
Kyle Cooley 031502b2ab Reorganize ActorAdapter data, use weak cache for sharing 6 years ago
Kyle Cooley 2a9ebac572 Simplify update logic, update when race parts are changed. 6 years ago
Kyle Cooley 1276e0fa9b Handle changes to race record when rendering actors 6 years ago
Kyle Cooley b2115b60e6 Fix qt4 build 6 years ago
Kyle Cooley 6bece13a32 Use new Log class for error message 6 years ago
Kyle Cooley 97ac0a92dd Move data handling out of rendering code, equip armor/clothes 6 years ago
Kyle Cooley 6b42f37918 Handle creatures too 6 years ago
Kyle Cooley e2ac392a40 Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
Kyle Cooley 8444ee9981 Start rendering npc's 6 years ago
Marc Zinnschlag 5fa9b32e76 Merged pull request #1937 6 years ago
Marc Zinnschlag 43880ca47b Merged pull request #1919 6 years ago
Marc Zinnschlag 8b30f15df7 Merged pull request #1942 6 years ago
Marc Zinnschlag c566514c9d Merged pull request #1940 6 years ago
Andrei Kortunov ee4ca87352 Traverse child nodes of cell node in the editor (bug #4654) 6 years ago
Capostrophic ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 6 years ago
Andrei Kortunov 8af021d729 Restore dynamic stats for actors in inactive cells (bug #1875) 6 years ago
Andrei Kortunov 0176ee389e Handle length of UTF-8 strings properly in plugin metadata (bug #4653) 6 years ago
Andrei Kortunov bce8de5fe9 Respect selected encoding in the content selector (bug #4467) 6 years ago
Capostrophic d2cad229f8 Ugly hack: don't reset player idle and movement animations in first person view 6 years ago
Marc Zinnschlag 0e06a25f21 Merged pull request #1935 6 years ago
Capostrophic 77fb4d6dd2 Make sure the idle animations are reset while jumping 6 years ago
Capostrophic 56ef11b023 Reset sneak and swim idle animations when moving 6 years ago
Capostrophic 713330351b Experimental animation regression fixes
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
6 years ago
Sergey Fukanchik b2a52a5b6c Change 'after function'-style doxygen comment to normal. 6 years ago