Andrei Kortunov
41c78a889a
Check for decompression error code
4 years ago
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation
4 years ago
CedricMocquillon
d617d66a87
Add file to BSA
4 years ago
elsid
03fc3ec803
Do not allow write variant of string as local variable
...
To be consitent with read where it's not allowed.
4 years ago
AnyOldName3
168f26fc80
Fix crash on startup
4 years ago
AnyOldName3
c6033b4de6
Fix #5904
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
...
Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
4 years ago
elsid
0c6d72b2d1
Consider first set element as first acquired
4 years ago
elsid
f2ebad5115
Return cached element when set existing
4 years ago
elsid
05d6f6ac25
Use single map for navmesh cache
4 years ago
elsid
b9a40bc5fc
Add NavMeshTilesCache benchmarks
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
4 years ago
elsid
39c0ce9ddf
Build limited path for far destinations
...
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
4 years ago
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
...
Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
4 years ago
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
...
Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
4 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
4 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
4 years ago
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
...
This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
4 years ago
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
...
Init animation key struct before usage
4 years ago
Andrei Kortunov
a22f6b24d5
Init animation key struct before usage
4 years ago
Alexei Dobrohotov
7acebbd6e8
Merge branch 'no-using-namespace-std' into 'master'
...
Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664
4 years ago
Gleb Mazovetskiy
b9c2f6ea1a
Minor cleanup: Remove `using namespace std`
...
I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
4 years ago
AnyOldName3
ba74fbf30e
Fix MyGUI log
...
Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
4 years ago
AnyOldName3
20852e82b2
Merge branch 'zbuffer' into 'master'
...
NiZBufferProperty: handle depth test flag (bug #5902 )
Closes #5902
See merge request OpenMW/openmw!658
4 years ago
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
4 years ago
Bret Curtis
90baf8ad60
Merge pull request #3053 from akortunov/master
...
Add move assignment operator for the ESM::Variant
4 years ago
AnyOldName3
9466d6a409
Hide macro usage from Macs where it isn't defined
4 years ago
Andrei Kortunov
4d48c81998
Add move assignment operator and move constructor for the ESM::Variant
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
4 years ago
AnyOldName3
d52ae28b7a
Fix linking on MacOS
4 years ago
psi29a
9f47190411
Merge branch 'now-it-blends' into 'master'
...
Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644
4 years ago
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
4 years ago
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
...
gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
4 years ago
AnyOldName3
deb184cdce
Merge branch 'fix-build' into 'master'
...
Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
See merge request OpenMW/openmw!640
4 years ago
Evil Eye
eb07818f13
Ignore agents without bounding boxes
4 years ago
Gleb Mazovetskiy
455be9dbbb
Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
...
1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
4 years ago
Gleb Mazovetskiy
4495b67d77
MyGUI HEAD compatibility
...
Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614
Refs #5806
4 years ago
Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
...
gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
4 years ago
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
...
Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
4 years ago
AnyOldName3
46a1715d8a
Actually return something
4 years ago
AnyOldName3
16e8cf89af
Fix compilation of tests with MSVC
4 years ago
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
4 years ago
AnyOldName3
153ab57ae3
Make assignment in while loop condition obviously intentional
4 years ago
AnyOldName3
2b144ff3dd
Merge branch 'fix_frame_rate_limit' into 'master'
...
Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603
4 years ago
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
4 years ago
psi29a
5c0214142b
Merge branch 'static-build' into 'master'
...
Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547
4 years ago
psi29a
de28a89a43
Merge branch 'navigator_cleanup' into 'master'
...
Navigator cleanup
See merge request OpenMW/openmw!612
4 years ago
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
...
Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
4 years ago
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
...
Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
4 years ago
elsid
bc67669a97
Comment unused argument
4 years ago
elsid
4983684fda
Fix implicit int to float conversion warning
4 years ago
elsid
bb0c478954
Add missing include and use std malloc and free
4 years ago
elsid
3a9b1ce63a
Use camel case for local constant
4 years ago
elsid
a7fe6c7ba1
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
4 years ago
elsid
d3ab6c972f
Avoid set unused position from dtNavMeshQuery::findNearestPoly result
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
4 years ago
fredzio
c4e909c29e
Silence a clang warning:
...
warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
4 years ago
fredzio
bc4047d815
Update engine stats for all levels above first, not only at the second.
4 years ago
elsid
8ab5fd9b40
Fix frame rate limit
...
Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
4 years ago
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
...
Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
4 years ago
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
4 years ago
Petr Mikheev
31b5150e0d
Fix implementation of Misc::swapEndiannessInplace
4 years ago
psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
...
Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
4 years ago
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
4 years ago
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
...
size. The bounding sphere is much bigger than the mesh.
4 years ago
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
...
Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
4 years ago
unelsson
303f1912a6
less debug spam
4 years ago
unelsson
d5844b0982
Use accompanying txt file for textkeys in osgAnimation formats
4 years ago
elsid
68fe6b9114
Use only item size to check whether item fits cache
...
Item size has to be counted anyway and there is no reason to check only navmesh
data first.
4 years ago
elsid
3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
...
Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
4 years ago
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
...
Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
4 years ago
elsid
489107c5ee
Count navmesh cache key once in item size
...
Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
4 years ago
elsid
88ca4a1db6
Count navmesh cache hit rate
4 years ago
Nelsson Huotari
45fde84f4f
Use nodemasks and visitors for detecting custom collision shapes
4 years ago
Nelsson Huotari
5c32460153
Add underscore-separated node-names to reserved-list
4 years ago
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
4 years ago
Nelsson Huotari
bae27e8199
dynamic_cast to static_cast
4 years ago
Nelsson Huotari
b28d8251aa
Clone animation tracks
4 years ago
Nelsson Huotari
6c0c28c2eb
Get collision box extents and center from btBvhTriangleMeshShape
4 years ago
Nelsson Huotari
1221889cf7
Limit conversion of underscores to nodes origating from osgAnimation library
4 years ago
Nelsson Huotari
5b88d16a50
Clean-up
4 years ago
Nelsson Huotari
2162b97fef
Handle case in osgAnimation bone names
4 years ago
Nelsson Huotari
7d3f2bc113
Convert underscores in bone names to whitespaces
4 years ago
madsbuvi
7edaa50195
another approach
4 years ago
Nelsson Huotari
f87c45c92a
Get collision box extents and center from btBvhTriangleMeshShape
4 years ago
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
4 years ago
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
...
Grass instancing
4 years ago
Frederic Chardon
7cd7fa2f08
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
...
a valid file.
4 years ago
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
4 years ago
Andrei Kortunov
24e1dfcddc
Use default argument
4 years ago
Andrei Kortunov
f40e227686
Remove redundant formatting changes
4 years ago
Andrei Kortunov
d12a0fdcb3
Mark only instances from groundcover files as groundcover objects
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
psi29a
49c828c138
Merge branch 'threadsafe-createchunk' into 'master'
...
Avoid OSG setting array binding from multiple threads
Closes #4765
See merge request OpenMW/openmw!557
4 years ago
Gleb Mazovetskiy
1e113710ef
Clean-up FontLoader::loadFontFromXml fix
...
Follow-up to !559
4 years ago
Gleb Mazovetskiy
bd7d5a8f92
Fix memory leak in FontLoader::loadFontFromXml
...
Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks.
4 years ago
AnyOldName3
eb80c997b8
Avoid OSG setting array binding from multiple threads
4 years ago
Gleb Mazovetskiy
cd5e31dc4b
Revert "Merge branch 'windowing-system' into 'master'"
...
This reverts merge request !541
4 years ago
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
4 years ago
psi29a
7455dfb3a1
Merge branch 'windowing-system' into 'master'
...
Fix OSG USE_GRAPHICSWINDOW check
See merge request OpenMW/openmw!541
4 years ago
Gleb Mazovetskiy
d24a5f7b89
Fix OSG USE_GRAPHICSWINDOW check
...
When OSG is built with `-DOSG_WINDOWING_SYSTEM=None`, this macro does not exist.
Replaces the Android-specific check with a general one.
4 years ago
Andrei Kortunov
89f3f860ed
Allow to get a rotation vector from ESM::Position
4 years ago
Andrei Kortunov
f175beb304
Define template ref classes in components
4 years ago
psi29a
654238fd18
Merge branch 'no_bonus_points' into 'master'
...
Show mesh origin
Closes #5771
See merge request OpenMW/openmw!507
4 years ago
Petr Mikheev
eaaa2f4a1c
Use misc/endianness.hpp in components/nif/nifstream
4 years ago
Petr Mikheev
14dd11372f
Utility functions for little-endian <-> big-endian conversion.
4 years ago
Bret Curtis
a735bbe9a5
Merge pull request #3040 from akortunov/pvs
...
Fix some issues, found by PVS Studio
4 years ago
elsid
d2d8a7a940
Fix passing null to memcpy
...
/home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36:24: runtime error: null pointer passed as argument 2, which is declared to never be null
#0 0x55e37ba4cda5 in makeNavMeshKey /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36
#1 0x55e37ba4cda5 in DetourNavigator::NavMeshTilesCache::set(osg::Vec3f const&, osg::Vec2i const&, DetourNavigator::RecastMesh const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::NavMeshData&&) /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:81
#2 0x55e37fe3c861 in DetourNavigator::updateNavMesh(osg::Vec3f const&, DetourNavigator::RecastMesh const*, osg::Vec2i const&, osg::Vec2i const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::Settings const&, std::shared_ptr<Misc::ScopeGuarded<DetourNavigator::NavMeshCacheItem> > const&, DetourNavigator::NavMeshTilesCache&) /home/elsid/dev/openmw/components/detournavigator/makenavmesh.cpp:582
#3 0x55e37fb796ce in DetourNavigator::AsyncNavMeshUpdater::processJob(DetourNavigator::AsyncNavMeshUpdater::Job const&) /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:178
#4 0x55e37fb9a125 in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:144
#5 0x7f013f585c23 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:80
#6 0x7f013f8c63e8 in start_thread (/usr/lib/libpthread.so.0+0x93e8)
#7 0x7f013e91d292 in __GI___clone (/usr/lib/libc.so.6+0x100292)
4 years ago
elsid
7b54415c40
Fix reference binding to null
...
/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
#0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
#1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
#2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
#3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
#4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
#5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
#6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
#7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
#8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
#9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
#10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
#11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d)
4 years ago
Andrei Kortunov
8e5f26c109
Code cleanup
4 years ago
Andrei Kortunov
33648313a6
Initialize variables
4 years ago
Andrei Kortunov
7fc4c9f3f6
Avoid dead code
4 years ago
Andrei Kortunov
801e2d6ad0
Avoid to use uninitialized variables
4 years ago
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
...
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
4 years ago
Alexei Dobrohotov
c17e498465
Merge branch 'launchercleanup' into 'master'
...
Remove deadcode from the launcher.
See merge request OpenMW/openmw!511
4 years ago
AnyOldName3
e3fd5efcfe
Disable A2C for alpha-blended drawables
4 years ago
fredzio
dbdd397716
Remove deadcode.
4 years ago
Evil Eye
630ec36d1f
iterate in reverse order
4 years ago
unknown
3bf641d3ce
Show mesh origin
4 years ago
Andrei Kortunov
ee2416017e
Fix tag mismatch
4 years ago
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
4 years ago
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
4 years ago
AnyOldName3
8c3a786e54
Unconditionally disable alpha testing when shaders are used
4 years ago
AnyOldName3
11b4af49ce
Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
4 years ago
AnyOldName3
a36ed5f129
Optimise out redundant call
...
We already had the results
4 years ago
AnyOldName3
7e045cff75
#include <memory>
4 years ago
AnyOldName3
657da50d99
Ensure GL_BLEND is disabled when drawing shadow maps
4 years ago
AnyOldName3
0e4e8eb0f3
Add glDebugGroup support
4 years ago
AnyOldName3
cc2ce9fa3e
Explicitly default-construct array
...
The docs seem to imply this is automatic when the array contains a
class-type, which osg::ref_ptr is, but I got a crash log that doesn't
make sense if that's true.
4 years ago
AnyOldName3
264539cd63
Merge branch 'WindowCrashCatcher' into 'master'
...
Handle Crashes on Windows
See merge request OpenMW/openmw!455
4 years ago
AnyOldName3
0b5d5eab4c
Move is faster
4 years ago
AnyOldName3
05ad44d0b1
Set correct array size
4 years ago
AnyOldName3
a080071588
Set default state sensibly
4 years ago
Alexei Dobrohotov
46ec40fa92
Make sure NIFLoader avoids working further with empty geometry
4 years ago
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
4 years ago
Alexei Dobrohotov
1e6156e04a
Turn all NIF records into structs
4 years ago
psi29a
78e85fe011
Merge branch 'this_is_nife' into 'master'
...
More NIF stuff
See merge request OpenMW/openmw!461
4 years ago
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
4 years ago
Nelsson Huotari
6c1f6169c0
Fix root movement glitch
4 years ago
Nelsson Huotari
3195716a2c
Don't force loop textkey
4 years ago
Alexei Dobrohotov
53e1e57eef
Formatting
4 years ago
Alexei Dobrohotov
085ea44af5
Add BSShaderLightingProperty abstraction
4 years ago
Alexei Dobrohotov
c0b9823372
Read BSShaderProperty and handle NiGeometry properties
4 years ago
Alexei Dobrohotov
42226533d8
Handle BSLODTriShape
...
Its levels of detail are currently not handled
4 years ago
Alexei Dobrohotov
8fd45d85ec
Unify NiGeometry/NiGeometryData handling
4 years ago
Alexei Dobrohotov
8ca324af0a
Handle emissive TexEnv creation in one place
4 years ago
Alexei Dobrohotov
5310dd6807
Clean up particle vertex handling
4 years ago
Alexei Dobrohotov
1c83e4936d
Read BSShaderTextureSet and NiColorInterpolator
...
Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
4 years ago
CedricMocquillon
cc5c6fe3ad
Use data() method
4 years ago
CedricMocquillon
112437cf28
Change crash file to dmp on window to avoid renaming it
4 years ago
CedricMocquillon
adeb4fe02f
Handle case where the log path has more that MAX_PATH characters
4 years ago
CedricMocquillon
f400116bcd
Use 32767 characters for log path
4 years ago
CedricMocquillon
3eb2b32123
Fix typpo issue on arguments
4 years ago
CedricMocquillon
e2041de969
Use the incremental approach to handle long path
4 years ago
Nelsson Huotari
256aa5e71d
Use const auto&
4 years ago
CedricMocquillon
73afc55462
Fork the current process to monitor exe, generate minidump on crash
4 years ago
Alexei Dobrohotov
15291f15d3
Make actor collision box components a struct
4 years ago
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
...
Show more information about level on menu
See merge request OpenMW/openmw!437
4 years ago
Petr Mikheev
49c6e50c31
Print '--version' and '--help' messages without timestamps
4 years ago
CedricMocquillon
2d3d22025a
Avoid height for empty message in AutoSizedTextBox
4 years ago
Petr Mikheev
5734551ff3
Add time to logs. Redirect OSG log to OpenMW log.
4 years ago
AnyOldName3
48f397f168
Remove existing shader when no longer required
4 years ago
AnyOldName3
5ad297e6ff
Guarantee glow updater regenerates shaders on completion
...
Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
4 years ago
Alexei Dobrohotov
db9c174ca8
Make NIF particle node handling more generic
4 years ago
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
4 years ago
AnyOldName3
86fad60c7d
Merge branch 'roots' into 'master'
...
Handle multiple root nodes (bug #5604 )
Closes #5604
See merge request OpenMW/openmw!428
4 years ago
psi29a
dc1bd8ec29
Merge branch 'osgAnimation_basics' into 'master'
...
Collada animation support
See merge request OpenMW/openmw!421
4 years ago
Nelsson Huotari
55dcc6582a
Don't duplicate getFileExtension, use OpenMW's namespaces
4 years ago
Alexei Dobrohotov
5b6377b061
Handle multiple root nodes (bug #5604 )
4 years ago
Andrei Kortunov
4acd910b37
Rework file error messages handling
4 years ago
Nelsson Huotari
08dcbe30b3
Earlier nullptr check
4 years ago
Nelsson Huotari
3232faa703
Use const ref instead of value
4 years ago
Nelsson Huotari
32d4344803
Don't copy osga-data in base class keyframecontroller, fix warnings.
4 years ago
psi29a
f95d2cf54c
Merge branch 'update_recastnavigation' into 'master'
...
Update recastnavigation
See merge request OpenMW/openmw!420
4 years ago
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
4 years ago
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
4 years ago
AnyOldName3
37661bffea
Merge branch 'shadowdisable-fix' into 'master'
...
Make disableShadowsForStateSet a no-op when shadows are disabled
See merge request OpenMW/openmw!205
4 years ago
elsid
9b11b8a27b
Fix boundary check
4 years ago
AnyOldName3
7768556ce6
Set dummy state when disabling shadows indoors
...
As we don't reconfigure all shaders without shadows when we disable them
indoors (as it'd probably add a hitch to transitioning in and out) we
need to set up dummy state so the shaders don't do anything illegal.
This hadn't had symptoms for most objects as when indoors, nearly
everything would be drawn first in one of the water RTTs, which had
dummy state to disable shadows already. This wasn't true of the water
plane itself, though, yet somehow it took until just now for anyone to
report that.
This resolves vtastek's issue where the water would be invisible indoors
4 years ago
psi29a
6064d3e741
Merge branch 'boundingvolume' into 'master'
...
Read NIF bounding volume data correctly
See merge request OpenMW/openmw!407
4 years ago
Alexei Dobrohotov
df9667e923
Read NIF bounding volume data correctly
4 years ago
psi29a
37e81f0df8
Merge branch 'redirection-fix' into 'master'
...
Only reroute stdout etc. to new console if not already redirected
Closes #5650
See merge request OpenMW/openmw!408
4 years ago
AnyOldName3
89d73c5fc7
Only reroute stdout etc. to new console if not already redirected
...
This should fix the issue where Windows Release builds (compiled as
/SUBSYSTEM:WINDOWS instead of /SUBSYSTEM:CONSOLE) can't have their
output redirected.
Basically, a console application creates a console if not given one, so
you get a console window behind OpenMW while it's running. It was
decided that this was ugly, so we set Release builds to be windows
applications, which don't get an automatic console and don't
automatically connect to a console if given one anyway.
Of course, we still wanted to actually be able to print to a console if
given one, so we manually attach to the parent process' console if it
exists, then reopen the standard streams connected to CON, the Windows
pseudo-file representing the current console.
This is a little like connecting a second wire into a dumb terminal in
that you're pumping characters into the display rather than onto a
pipeline, so output can't be redirected.
It turns out, though, that if a /SUBSYSTEM:WINDOWS application has its
standard streams redirected by the calling process, it still gets its
handles as normal, so everything starts off connected just how we want
it and we were clobbering this good setup with the straight-to-console
fix.
All we need to do to fix that is check if we've got valid standard
handles and that they go somewhere useful, and if so, avoid reopening
them once the console is attached. Simples.
4 years ago
Alexei Dobrohotov
117697ea22
Fix NiStringPalette loading
4 years ago
Alexei Dobrohotov
8a6d3d1b4f
Minor fixes
...
Fix extra semicolon
Disable collision avoidance if AI is disabled
4 years ago
AnyOldName3
981fffe590
Merge branch 'itsakindoftemplatemagic' into 'master'
...
Fix MSVC2017 builds
See merge request OpenMW/openmw!404
4 years ago
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
...
Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
4 years ago
Evil Eye
94c89e6d5e
check ValueTs
4 years ago
AnyOldName3
fcfd340c69
Actually copy alpha blended drawables to the new stategraph
4 years ago
Evil Eye
d8897c4509
remove inline and use enable_if_t
4 years ago
Evil Eye
d8d4351962
fix MSVC2017 builds
4 years ago
AnyOldName3
55f65752fd
Don't bind unnecessary colour buffer when drawing shadow maps
4 years ago
AnyOldName3
cdbf19a508
Tidy up run-on lines
4 years ago
AnyOldName3
296dce470a
Spelling fix
4 years ago
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
4 years ago