David Cernat
d7e29f1f61
[Client] Unequip items with constant effect damage when resurrected
2018-01-27 20:19:39 +02:00
David Cernat
d19d8b0a34
[Client] Add and use enchantmentType argument for unequipItemsByEffect()
2018-01-27 19:37:16 +02:00
David Cernat
6c4bb8c423
[Client] Move resurrection code for local player to LocalPlayer
2018-01-27 19:09:55 +02:00
David Cernat
aa392ebf20
[Client] Unequip items if necessary when attr/skill modifier is set to 0
2018-01-26 00:45:39 +02:00
David Cernat
ace825b99c
[Client] Ignore invalid player class IDs from packets
...
Additionally, clean up variables names in related code.
2018-01-24 02:47:56 +02:00
David Cernat
c6874509b6
[Client] Ignore invalid faction IDs from packets
2018-01-24 02:25:44 +02:00
David Cernat
5fd9079b26
[Client] Stop drag and drop when setting player inventory
2017-12-25 05:41:13 +02:00
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
2017-12-25 02:25:01 +02:00
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
2017-12-23 13:16:38 +02:00
David Cernat
fef6bddc68
[Client] Fix typo related to drag and dropping
2017-12-16 23:19:54 +02:00
David Cernat
535fba0cb3
[Client] Finish drag and drops when arrested or teleported by server
2017-12-16 07:21:02 +02:00
David Cernat
e97c9f72a2
[General] Rework getting/clearing of skill modifiers as with attributes
2017-12-04 15:06:27 +02:00
David Cernat
047ad40b96
[Client] Clear FortifyAttribute effects when server sets modifier to 0
2017-12-02 09:22:36 +02:00
David Cernat
ef6dc61797
[Client] Send PlayerAttribute packets when attribute modifiers change
2017-11-30 23:03:34 +02:00
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
2017-11-30 12:18:15 +02:00
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
2017-11-27 07:39:02 +02:00
David Cernat
2ca4017371
[Client] Force position updates for players in animations
2017-11-01 22:00:54 +02:00
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
2017-10-31 15:19:14 +02:00
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
2017-10-27 09:10:29 +03:00
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
2017-10-25 07:21:00 +03:00
David Cernat
711c4d83da
[Client] Fix build after recent OpenMW changes to GUI
2017-10-07 23:33:36 +03:00
David Cernat
b94c0a9991
[Client] Don't send Attribute & Skill packets as werewolf, part 2
2017-09-04 20:21:06 +03:00
David Cernat
8c9d6a0160
[Client] Ensure that LocalPlayer's isWerewolf starts out false
2017-09-04 15:44:10 +03:00
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
2017-09-04 15:13:05 +03:00
David Cernat
ac3254d85f
[General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
...
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.
Additionally, share PlayerShapeshift packets last when exchanging data with another player.
2017-08-31 18:21:38 +03:00
David Cernat
93d1aa2e4a
[Client] Comment out the broken sending of custom spells until 0.7.0
2017-08-31 17:07:45 +03:00
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
2017-08-31 15:44:27 +03:00
David Cernat
cf4021a7b5
[Client] Only add valid quests to journal
2017-08-31 09:08:29 +03:00
David Cernat
134dd06d48
[Client] Only add valid inventory & equipment items to LocalPlayer
...
Also add related debug information.
2017-08-31 08:35:46 +03:00
David Cernat
c3d1eada89
[Client] Only add spells to players that are ensured to exist
2017-08-31 06:42:11 +03:00
David Cernat
2597f018d2
Merge pull request #272 from TES3MP/0.6.0
...
Add hotfix commits for 0.6.0 up to 23 Aug 2017
2017-08-23 07:22:29 +03:00
David Cernat
8f543fb34e
[Client] Use less exploitable way of disabling console
...
Previously, large framerate drops allowed players to open and use the console for short periods of time.
2017-08-23 04:58:07 +03:00
David Cernat
77ce05b7d6
[Client] Fix spell casting probability synchronization
2017-08-06 00:11:54 +03:00
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
2017-08-04 21:45:52 +03:00
David Cernat
fbec0d9443
[Client] Remove inertia from players who are teleported via a packet
2017-08-04 21:43:01 +03:00
Unknown
bfbfbeac43
Added networking and saving for custom spells
2017-07-31 03:45:47 +10:00
David Cernat
796118c266
[Client] Send StatsDynamic packets more often
2017-07-26 20:15:35 +03:00
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
2017-07-15 09:02:19 +03:00
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
2017-07-13 20:13:28 +03:00
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
2017-07-13 13:36:00 +03:00
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
2017-07-12 18:24:37 +03:00
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
2017-07-12 16:39:31 +03:00
David Cernat
4e74910fdb
[General] Disable automatic sync for PlayerJournal and PlayerFaction
...
Simplify PlayerFaction packets by removing BOTH action
2017-07-08 12:27:48 +03:00
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
2017-07-05 07:06:33 +03:00
Koncord
9bb586de77
[Client] Simplify setMapExplored()
2017-07-03 23:43:32 +08:00
David Cernat
60574ae667
[General] Implement jail time as a death penalty
2017-07-03 15:45:21 +03:00
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
2017-07-03 09:28:27 +03:00
Koncord
9519c467eb
[Client] Simplify updateEquipment for LocalPlayer & LocalActor
2017-06-29 14:52:23 +08:00
Koncord
0ed0d2417b
[Client] Make foreach style consistent with other
2017-06-27 22:27:02 +08:00
Koncord
689050e1d0
[Client] Long expression to lambda
2017-06-27 21:01:13 +08:00
Koncord
58a6a8c3bc
[Client] Update LocalPlayer to C++11
2017-06-27 20:43:39 +08:00
Koncord
6222c20e82
[Client] Convert MechanicsHelper to namespace
2017-06-27 16:43:53 +08:00
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
2017-06-27 08:27:14 +03:00
David Cernat
78f29302ef
[General] Fix PlayerJournal logic by sending only refIds for its actors
...
Additionally, make the refIds for actors usable in script functions.
2017-06-23 08:12:32 +03:00
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
2017-06-20 05:28:45 +03:00
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
2017-06-10 14:04:19 +03:00
David Cernat
ee5c9b65c5
[General] When changing region, send new region name in PlayerCellChange
2017-06-10 11:43:40 +03:00
Koncord
ad873e16b8
[Client] Limiting updates to ~64 per second
2017-06-02 21:20:35 +08:00
Koncord
9742b0a801
[Client] Reset statTimer every timeout
2017-06-02 20:45:44 +08:00
Koncord
80631ae8bd
[Client] Reset positionTimer on time expired
2017-06-02 20:45:19 +08:00
Koncord
a847d46984
[Client] Get rid Z axis in direction.pos
2017-06-02 18:33:51 +08:00
Koncord
2ef1e26233
[Client] Fix ID_PLAYER_POSITION spam
2017-06-02 17:19:36 +08:00
Koncord
5f30dfd5db
[Client] Get rid direction.rot
2017-06-02 15:44:39 +08:00
David Cernat
0bed33e39e
[Client] Reset player fatigue when being resurrected
...
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
2017-06-02 06:58:33 +03:00
David Cernat
d8cd57a8be
[Client] Make topic sync work with localized versions of the game
2017-05-31 14:11:16 +03:00
David Cernat
906b263a2d
[Client] Update topics in current dialogue screen when receiving PlayerTopic packets
2017-05-31 06:51:50 +03:00
David Cernat
068a45be87
[General] Synchronize player & NPC rotation animations
2017-05-30 12:08:58 +03:00
David Cernat
7177d56cfb
[Client] Only require refNumIndex & mpNum for CellStore::searchExact()
2017-05-27 16:59:23 +03:00
David Cernat
4f273932af
[General] Implement sending and reading of ActorEquipment packets
2017-05-26 04:37:49 +03:00
David Cernat
11369f6513
[General] Implement sending and reading of PlayerTopic packets
2017-05-24 21:43:34 +03:00
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
2017-05-18 19:27:20 +03:00
David Cernat
0189dbf916
[General] Make JournalItem consistent with other packet structs
2017-05-18 10:32:23 +03:00
David Cernat
d7d4dec200
[Client] Don't spam AnimFlags packets when a Player or Actor is flying
2017-05-09 12:27:59 +03:00
David Cernat
62aa6ed7ea
[Client] Send PlayerPosition packets based on a timeout
2017-05-06 00:59:54 +03:00
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
2017-05-05 22:16:31 +03:00
David Cernat
6a21ec1fdc
[General] Rename PlayerPos into PlayerPosition
2017-04-25 22:11:33 +03:00
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
2017-04-25 21:24:39 +03:00
David Cernat
e4a261ea2e
[Client] Remove unused include and variables, fixing warnings
2017-04-24 17:53:50 +03:00
David Cernat
1f6ba9d9ee
[Client] Remove jump check from LocalActor that is irrelevant for NPCs
2017-04-24 10:58:39 +03:00
David Cernat
87ada3e763
[Client] Add CellController::isSameCell() and use it in LocalPlayer
2017-04-23 14:01:13 +03:00
David Cernat
2e8714afaa
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
2017-04-19 22:06:04 +03:00
David Cernat
c05c456b11
[Client] Clean up parts of LocalPlayer and DedicatedPlayer
2017-04-17 18:50:20 +03:00
David Cernat
a650683bae
[General] Add and use Target struct in mwmp::Attack
2017-04-17 18:31:39 +03:00
David Cernat
9882ceedf3
[General] Remove attackerGuid from mwmp::Attack because it is redundant
2017-04-17 18:03:33 +03:00
David Cernat
caf5428532
[General] Rename mwmp::Attack vars in preparation for Actor support
2017-04-17 17:24:11 +03:00
David Cernat
9f226253d4
[General] Rename mwmp::Attack's refid into refId for consistency
2017-04-17 09:35:18 +03:00
David Cernat
678edffb5a
[Client] Rename updateDynamicStats() into updateStatsDynamic()
2017-04-16 14:11:55 +03:00
David Cernat
870886192b
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
2017-04-16 09:00:18 +03:00
David Cernat
e7960eee76
[General] Rename DrawState packets into AnimFlags ones for clarity
2017-04-14 16:00:34 +03:00
David Cernat
9c731990a9
[Client] Use clearer var names in LocalPlayer::updateDrawStateAndFlags()
2017-04-13 14:10:42 +03:00
David Cernat
69f820f3a0
[Client] Rename CellController's getCell() into getCellStore()
2017-04-10 17:30:57 +03:00
David Cernat
2709de83fb
[Client] Use clearer variable names in LocalPlayer::UpdatePosition()
2017-04-10 14:53:59 +03:00
David Cernat
b883b4c7ce
[Client] Reorder includes
2017-04-08 12:54:38 +03:00
David Cernat
679e790d8d
[Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController
2017-04-05 12:00:21 +03:00
David Cernat
2bd81c3de0
[Client] Use mpNum for every WorldObject
2017-04-04 11:07:16 +03:00
David Cernat
4644235cf6
[Client] Use mpNum in exact searches for objects
2017-04-04 10:07:15 +03:00
David Cernat
31cd836558
[General] Small tweaks to debug info
2017-04-04 08:24:11 +03:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
2017-03-04 14:55:35 +08:00
David Cernat
c4b11a1251
[Client] Remove now unused sendData() and BitStream declarations
2017-03-04 00:17:16 +02:00
David Cernat
cf6de6c474
[Client] Update old packet-sending code in LocalPlayer and GUIChat
2017-03-03 23:36:29 +02:00
David Cernat
03984685e5
[Client] Remove unnecessary type specifiers
2017-02-28 12:35:51 +02:00
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
2017-02-28 01:38:25 +02:00
David Cernat
e6bc7ad463
[General] Make all flying players fly correctly, including TCL users
2017-02-27 23:01:33 +02:00
Koncord
cbace41e14
[Client] Fix crash on LInux
2017-02-23 17:40:22 +08:00
David Cernat
1b59ce8c8f
[Client] Send ID_PLAYER_DRAWSTATE when teleported by server
2017-02-23 06:26:42 +02:00
David Cernat
e4ae8c5f9f
[Client] Cancel drag for teleported players, fix ID_OBJECT_SCALE debug
2017-02-22 02:44:00 +02:00
David Cernat
37e7d2c15b
[Client] Don't get invalid cells in LocalPlayer::sendJournalEntry()
2017-02-21 02:09:39 +02:00
David Cernat
bf2f932e18
[Client] If in a container, don't crash when teleported to another cell
2017-02-21 01:01:30 +02:00
David Cernat
75392297b5
[General] Use vector::at in most places
2017-02-05 19:01:06 +02:00
David Cernat
60d6a6d463
[Client] See when other players remove items from containers
2017-02-05 18:45:23 +02:00
David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
2017-02-05 14:56:27 +02:00
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
2017-02-05 09:01:33 +02:00
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
2017-02-04 14:25:43 +02:00
David Cernat
57f54aa370
[Client] Don't store multiple cellStates for the same cell
2017-02-04 09:46:27 +02:00
David Cernat
a2e3fe18fe
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
...
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
2017-02-04 09:13:15 +02:00
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
2017-02-03 20:27:40 +02:00
Koncord
42b6a456f0
[Client] Fix code style
2017-01-30 22:53:22 +08:00
Koncord
c5035cd174
[Client] Fix crash and memory leak when erasing spellbook
2017-01-30 22:37:09 +08:00
David Cernat
dddc253d70
[Client] Fix console message for LocalPlayer's cell change
2017-01-28 16:39:03 +02:00
Koncord
ab3c2544b5
[Client] Use constant instead magic value
2017-01-26 21:47:28 +08:00
Koncord
34a46e6811
[Client] Simplify hasFinishedCharGen method
2017-01-26 21:42:12 +08:00
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
2017-01-26 13:49:20 +02:00
David Cernat
b5b5551fcd
[Client] Add LocalPlayer::hasFinishedCharGen() method
2017-01-26 13:13:43 +02:00
David Cernat
97aabf4a7d
[General] Sketch out sending of cell loading/unloading info in packets
2017-01-26 09:02:01 +02:00
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
2017-01-25 17:06:15 +02:00
David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
2017-01-24 19:32:25 +02:00
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
2017-01-20 12:05:45 +02:00
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
2017-01-20 10:30:50 +02:00
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
2017-01-20 09:07:07 +02:00
David Cernat
0f7748d9d2
When clearing LocalPlayer's spells, keep race and birthsign abilities
2017-01-20 08:06:48 +02:00
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
...
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
2017-01-19 15:18:37 +02:00
Koncord
7595b33461
Implement spellbook
2016-12-29 21:19:57 +08:00
Koncord
536715cf46
Cleanup tes3mp headers
2016-12-16 16:59:15 +08:00
David Cernat
9e290ad799
Fix spacing irregularities
2016-11-21 23:40:50 +02:00
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
2016-11-21 06:07:29 +02:00
David Cernat
7f25abb9c8
Implement UnequipItem() script function
2016-11-18 01:50:55 +02:00
David Cernat
c1bd4f1ce3
Use correct item count in LocalPlayer::setEquipment() for new items
2016-11-18 01:33:46 +02:00
David Cernat
fcd24ebb7e
Rename methods to show they deal with Equipment instead of Inventory
2016-11-17 22:33:30 +02:00
David Cernat
3a733eb122
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
David Cernat
faea5221d3
Use LocalPlayer's updateInventory() every cell change, not every frame
2016-11-17 15:32:04 +02:00
Koncord
e2522fa366
Simplify LOG macros
2016-11-17 12:39:35 +08:00
David Cernat
eedd40328a
Add and use SendInventory() method in LocalPlayer, and clarify some code
2016-11-16 21:34:46 +02:00
David Cernat
c5c72a3b17
Use consistent names for booleans in LocalPlayer
2016-11-16 20:01:47 +02:00
David Cernat
6cd959fac8
Rename BasePlayer's GetCell() into getCell()
2016-11-16 17:43:58 +02:00
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
David Cernat
f7b5e5e638
Ignore packets from server that try to move LocalPlayer to invalid cells
2016-11-12 22:21:02 +02:00
Koncord
c85e6a5f91
Fix sucess chance
2016-11-12 20:43:18 +08:00