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openmw-tes3mp/apps/openmw/mwmechanics
Alexei Dobrohotov e3bb45fd61 Merge branch 'minor_aicombat' into 'master'
Minor optimization in aicombat.cpp

See merge request OpenMW/openmw!737

(cherry picked from commit f1d19035cccfff2523faad0d4e4d96cd3ddae2e6)

bbbfc520 Minor optimization in aicombat.cpp
237b34a6 Fix style
a14911cb Fix indentation
4 years ago
..
activespells.cpp Support for multiple summons with same ID in the single spell 4 years ago
activespells.hpp Support for multiple summons with same ID in the single spell 4 years ago
actor.cpp Make greeting-related actor data temporary (bug #5397) 5 years ago
actor.hpp Separate engage combat timer for each actor 4 years ago
actors.cpp Fix headtracking while invisible 4 years ago
actors.hpp Fix headtracking while invisible 4 years ago
actorutil.cpp Allow water walking actors to find path over water surface 4 years ago
actorutil.hpp Allow water walking actors to find path over water surface 4 years ago
aiactivate.cpp Replace AiPackage virtual methods by options 5 years ago
aiactivate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aiavoiddoor.cpp Use conventional names for atan2 arguments 4 years ago
aiavoiddoor.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aibreathe.cpp Cast double constant to float explicitely 4 years ago
aibreathe.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aicast.cpp create constant and use constant in other parts of the code base 4 years ago
aicast.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aicombat.cpp Merge branch 'minor_aicombat' into 'master' 4 years ago
aicombat.hpp Apply uniform random deviation to AI reaction timer 4 years ago
aicombataction.cpp Separate functions that don't belong to CastSpell class 5 years ago
aicombataction.hpp Mark overrided methods by override keyword 4 years ago
aiescort.cpp Use half extents for destination distance tolerance in AiEscort 4 years ago
aiescort.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aiface.cpp Replace AiPackage virtual methods by options 5 years ago
aiface.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aifollow.cpp Tweak follow distance to be more like the original 4 years ago
aifollow.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aipackage.cpp Add walk and swim flags when corresponding speed is positive 4 years ago
aipackage.hpp Apply uniform random deviation to AI reaction timer 4 years ago
aipackagetypeid.hpp Store package type id as enum except ESM 5 years ago
aipursue.cpp AIPursue: Pursue the player until LOS is established (#5869) 4 years ago
aipursue.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aisequence.cpp Fix AI sequence looping code (bug #5706) 4 years ago
aisequence.hpp Store package type id as enum except ESM 5 years ago
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 5 years ago
aitimer.hpp Apply uniform random deviation to AI reaction timer 4 years ago
aitravel.cpp Replace AiPackage virtual methods by options 5 years ago
aitravel.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aiwander.cpp Apply uniform random deviation to AI reaction timer 4 years ago
aiwander.hpp Apply uniform random deviation to AI reaction timer 4 years ago
alchemy.cpp Replace zeroes and nulls by nullptrs 4 years ago
alchemy.hpp Add a filter in the alchemy window. 5 years ago
autocalcspell.cpp Use more C++11 loops in game mechanics code 5 years ago
autocalcspell.hpp Include cleanup 6 years ago
character.cpp Use a char instead of a string in find() where possible 4 years ago
character.hpp Remove never used parameter from CharacterController:update() 4 years ago
combat.cpp Merge branch 'elemental_shields' into 'master' 4 years ago
combat.hpp Reuse distance functions 5 years ago
creaturestats.cpp Use struct instead of tuple 4 years ago
creaturestats.hpp "static const" -> "static constexpr" in headers 4 years ago
difficultyscaling.cpp Remove deprecated GMST get* functions 6 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Mutate base records when adding/removing spells 5 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Set a minimum 1gp cost for services (regression #5600) 4 years ago
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 5 years ago
levelledlist.hpp Rework container resolution (#3006) 4 years ago
linkedeffects.cpp Support for multiple summons with same ID in the single spell 4 years ago
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 5 years ago
magiceffects.cpp Remove redundant includes 6 years ago
magiceffects.hpp Support for multiple summons with same ID in the single spell 4 years ago
mechanicsmanagerimp.cpp Attempt to fix #5942 4 years ago
mechanicsmanagerimp.hpp Make followers keep a distance dependant on the fattest party member 4 years ago
movement.hpp Merge branch 'movement_refactoring' into 'master' 4 years ago
npcstats.cpp Show level multipliers in levelup tooltip 4 years ago
npcstats.hpp Show level multipliers in levelup tooltip 4 years ago
objects.cpp Use more C++11 loops in game mechanics code 5 years ago
objects.hpp Report frame number, number of actors and objects to stats 5 years ago
obstacle.cpp Merge branch 'movement_refactoring' into 'master' 4 years ago
obstacle.hpp "static const" -> "static constexpr" in headers 4 years ago
pathfinding.cpp Build limited path for far destinations 4 years ago
pathfinding.hpp Build limited path for far destinations 4 years ago
pathgrid.cpp Remove unused PathgridGraph::mIsExterior 5 years ago
pathgrid.hpp Remove unused PathgridGraph::mIsExterior 5 years ago
pickpocket.cpp Store attributes and skills values as floats (bug #4021) 5 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
recharge.cpp Recharge items outside of player's inventory (bug #4077) 5 years ago
recharge.hpp Recharge items outside of player's inventory (bug #4077) 5 years ago
repair.cpp Handle 0-use items like vanilla (bug #5611) 4 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Fix pick/probe uses decrement 4 years ago
security.hpp Cleanup Security class 12 years ago
spellabsorption.cpp Mark overrided methods by override keyword 4 years ago
spellabsorption.hpp Support enchantment absorption 4 years ago
spellcasting.cpp Use convexSweepTest for projectile movement to solve any 4 years ago
spellcasting.hpp Clean up CastSpell 5 years ago
spelllist.cpp Add move constructor to MWMechanics::Spells 4 years ago
spelllist.hpp Add move constructor to MWMechanics::Spells 4 years ago
spellpriority.cpp Use AppliedOnce flag in more effect duration calculations (#5425) 5 years ago
spellpriority.hpp Include cleanup 6 years ago
spellresistance.cpp Store attributes and skills values as floats (bug #4021) 5 years ago
spellresistance.hpp Separate spell resistance 5 years ago
spells.cpp Add move constructor to MWMechanics::Spells 4 years ago
spells.hpp Add move constructor to MWMechanics::Spells 4 years ago
spellutil.cpp Don't check magicka when casting free spells 4 years ago
spellutil.hpp Separate functions that don't belong to CastSpell class 5 years ago
stat.cpp Allow negative values for ai stats 4 years ago
stat.hpp Allow negative values for ai stats 4 years ago
steering.cpp Smooth turning; smooth stopping; combat headtracking 4 years ago
steering.hpp Make angular velocity depending on actor speed 6 years ago
summoning.cpp Don't purge summon effects with invalid creature ids 4 years ago
summoning.hpp Mark overrided methods by override keyword 4 years ago
tickableeffects.cpp Do not remove active effects in loop (bug #3789) 4 years ago
tickableeffects.hpp Do not remove active effects in loop (bug #3789) 4 years ago
trading.cpp Remove deprecated GMST get* functions 6 years ago
trading.hpp Include cleanup 6 years ago
typedaipackage.hpp Mark overrided methods by override keyword 4 years ago
weaponpriority.cpp Separate functions that don't belong to CastSpell class 5 years ago
weaponpriority.hpp Refactor weapon types behaviour 5 years ago
weapontype.cpp Remove dead code 4 years ago
weapontype.hpp Ability to attach arrows to shooter's hands (feature #5642) 4 years ago