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openmw-tes3mp/apps/openmw/mwmechanics
2021-03-03 22:06:58 +03:00
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activespells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
activespells.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
actor.cpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actor.hpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actors.cpp Modified actors.cpp and Authors.md 2021-02-05 17:59:36 +00:00
actors.hpp Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Merge branch 'radioactive' into 'master' 2020-10-20 16:56:22 +00:00
aiactivate.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiactivate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiavoiddoor.cpp Fix AppVeyor warnings 2020-08-07 09:59:16 +03:00
aiavoiddoor.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aibreathe.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
aibreathe.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicast.cpp Make AI cast self-targeted spells at the ground (bug #5695) 2020-12-04 00:41:21 +03:00
aicast.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicombat.cpp Use navmesh raycast to find reachable position around target 2021-02-14 04:14:22 +01:00
aicombat.hpp Use navmesh raycast to find reachable position around target 2021-02-14 04:14:22 +01:00
aicombataction.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
aicombataction.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
aiescort.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiescort.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiface.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiface.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aifollow.cpp Tweak follow distance to be more like the original 2021-01-10 16:29:32 +01:00
aifollow.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aipackage.cpp Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
aipackage.hpp Merge branch 'master' into ai_package_type 2020-06-17 01:47:23 +03:00
aipackagetypeid.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aipursue.cpp AIPursue: Pursue the player until LOS is established (#5869) 2021-03-03 22:06:58 +03:00
aipursue.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aisequence.cpp Fix AI sequence looping code (bug #5706) 2020-12-22 05:56:59 +03:00
aisequence.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitravel.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aitravel.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiwander.cpp Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
aiwander.hpp Remove redundant code 2021-01-09 19:19:38 +04:00
alchemy.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
alchemy.hpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
autocalcspell.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Allow all creatures to float to the water surface 2021-01-12 15:46:19 +03:00
character.hpp Remove never used parameter from CharacterController:update() 2021-01-09 21:28:27 +01:00
combat.cpp Merge branch 'elemental_shields' into 'master' 2021-03-02 06:45:38 +00:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
creaturestats.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
creaturestats.hpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Set a minimum 1gp cost for services (regression #5600) 2020-09-08 17:04:31 +04:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Rework container resolution (#3006) 2020-10-13 17:46:32 +02:00
linkedeffects.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
mechanicsmanagerimp.cpp Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
mechanicsmanagerimp.hpp Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
movement.hpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
npcstats.cpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
npcstats.hpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
objects.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
objects.hpp Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
obstacle.cpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
obstacle.hpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
pathfinding.cpp Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
pathfinding.hpp Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
pathgrid.cpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pathgrid.hpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pickpocket.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
recharge.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Handle 0-use items like vanilla (bug #5611) 2020-09-25 00:20:25 +03:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Fix pick/probe uses decrement 2020-10-09 19:20:50 +03:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellabsorption.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
spellabsorption.hpp Support enchantment absorption 2020-09-22 00:33:27 +03:00
spellcasting.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
spellcasting.hpp Clean up CastSpell 2020-04-26 22:17:38 +03:00
spelllist.cpp these were supposed to be included 2020-07-28 18:24:09 +02:00
spelllist.hpp Comments to explain the arcane workings of Morrowind 2020-07-30 21:39:04 +02:00
spellpriority.cpp Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spellresistance.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
spells.hpp Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
spellutil.cpp Don't check magicka when casting free spells 2021-02-07 00:15:01 +01:00
spellutil.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
stat.cpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
stat.hpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
steering.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
summoning.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
tickableeffects.cpp Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
tickableeffects.hpp Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
typedaipackage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
weaponpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Remove dead code 2021-01-09 14:17:59 +04:00
weapontype.hpp Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00