..
activespells.cpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
activespells.hpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
actor.cpp
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
actor.hpp
Separate engage combat timer for each actor
2021-03-20 14:50:56 +01:00
actors.cpp
Merge branch 'ai_reaction_deviation' into 'master'
2021-03-22 21:37:09 +00:00
actors.hpp
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
actorutil.cpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
actorutil.hpp
Merge branch 'radioactive' into 'master'
2020-10-20 16:56:22 +00:00
aiactivate.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiactivate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aiavoiddoor.cpp
Fix AppVeyor warnings
2020-08-07 09:59:16 +03:00
aiavoiddoor.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aibreathe.cpp
Smooth turning; smooth stopping; combat headtracking
2020-09-22 22:50:44 +02:00
aibreathe.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aicast.cpp
Make AI cast self-targeted spells at the ground (bug #5695 )
2020-12-04 00:41:21 +03:00
aicast.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aicombat.cpp
Apply uniform random deviation to AI reaction timer
2021-03-20 14:47:54 +01:00
aicombat.hpp
Apply uniform random deviation to AI reaction timer
2021-03-20 14:47:54 +01:00
aicombataction.cpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
aicombataction.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
aiescort.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiescort.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aiface.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiface.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aifollow.cpp
Tweak follow distance to be more like the original
2021-01-10 16:29:32 +01:00
aifollow.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aipackage.cpp
Build limited path for far destinations
2021-03-23 23:23:12 +01:00
aipackage.hpp
Apply uniform random deviation to AI reaction timer
2021-03-20 14:47:54 +01:00
aipackagetypeid.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aipursue.cpp
AIPursue: Pursue the player until LOS is established ( #5869 )
2021-03-03 22:06:58 +03:00
aipursue.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aisequence.cpp
Fix AI sequence looping code (bug #5706 )
2020-12-22 05:56:59 +03:00
aisequence.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aistate.hpp
Keep an AiWanderStorage when cloning an actor (bug #5267 )
2020-03-10 12:22:21 +04:00
aitimer.hpp
Apply uniform random deviation to AI reaction timer
2021-03-20 14:47:54 +01:00
aitravel.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aitravel.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
aiwander.cpp
Apply uniform random deviation to AI reaction timer
2021-03-20 14:47:54 +01:00
aiwander.hpp
Apply uniform random deviation to AI reaction timer
2021-03-20 14:47:54 +01:00
alchemy.cpp
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
alchemy.hpp
Add a filter in the alchemy window.
2020-03-20 06:35:57 +01:00
autocalcspell.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
autocalcspell.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
character.cpp
Fix 5846
2021-03-13 21:54:49 +01:00
character.hpp
Remove never used parameter from CharacterController:update()
2021-01-09 21:28:27 +01:00
combat.cpp
Merge branch 'elemental_shields' into 'master'
2021-03-02 06:45:38 +00:00
combat.hpp
Reuse distance functions
2019-10-19 12:51:37 +02:00
creaturestats.cpp
Use struct instead of tuple
2020-08-29 11:24:08 +04:00
creaturestats.hpp
"static const" -> "static constexpr" in headers
2021-03-21 13:57:54 +01:00
difficultyscaling.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Set a minimum 1gp cost for services (regression #5600 )
2020-09-08 17:04:31 +04:00
enchanting.hpp
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
levelledlist.hpp
Rework container resolution ( #3006 )
2020-10-13 17:46:32 +02:00
linkedeffects.cpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
linkedeffects.hpp
Address akortunov's concerns regarding spell refactoring
2020-04-27 12:05:17 +03:00
magiceffects.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
magiceffects.hpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
mechanicsmanagerimp.cpp
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
mechanicsmanagerimp.hpp
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
movement.hpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
npcstats.cpp
Show level multipliers in levelup tooltip
2021-01-25 10:01:39 +00:00
npcstats.hpp
Show level multipliers in levelup tooltip
2021-01-25 10:01:39 +00:00
objects.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
objects.hpp
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
obstacle.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
obstacle.hpp
"static const" -> "static constexpr" in headers
2021-03-21 13:57:54 +01:00
pathfinding.cpp
Build limited path for far destinations
2021-03-23 23:23:12 +01:00
pathfinding.hpp
Build limited path for far destinations
2021-03-23 23:23:12 +01:00
pathgrid.cpp
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
pathgrid.hpp
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
pickpocket.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
pickpocket.hpp
recharge.cpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
recharge.hpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
repair.cpp
Handle 0-use items like vanilla (bug #5611 )
2020-09-25 00:20:25 +03:00
repair.hpp
security.cpp
Fix pick/probe uses decrement
2020-10-09 19:20:50 +03:00
security.hpp
spellabsorption.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
spellabsorption.hpp
Support enchantment absorption
2020-09-22 00:33:27 +03:00
spellcasting.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
spellcasting.hpp
Clean up CastSpell
2020-04-26 22:17:38 +03:00
spelllist.cpp
these were supposed to be included
2020-07-28 18:24:09 +02:00
spelllist.hpp
Comments to explain the arcane workings of Morrowind
2020-07-30 21:39:04 +02:00
spellpriority.cpp
Use AppliedOnce flag in more effect duration calculations ( #5425 )
2020-05-24 18:37:21 +03:00
spellpriority.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
spellresistance.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
spellresistance.hpp
Separate spell resistance
2020-04-26 21:13:59 +03:00
spells.cpp
Register copied Spells with SpellList
2021-03-14 19:32:03 +01:00
spells.hpp
Register copied Spells with SpellList
2021-03-14 19:32:03 +01:00
spellutil.cpp
Don't check magicka when casting free spells
2021-02-07 00:15:01 +01:00
spellutil.hpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
stat.cpp
Allow negative values for ai stats
2021-02-04 21:25:38 +01:00
stat.hpp
Allow negative values for ai stats
2021-02-04 21:25:38 +01:00
steering.cpp
Smooth turning; smooth stopping; combat headtracking
2020-09-22 22:50:44 +02:00
steering.hpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
summoning.cpp
Don't purge summon effects with invalid creature ids
2021-03-22 20:43:34 +01:00
summoning.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
tickableeffects.cpp
Do not remove active effects in loop (bug #3789 )
2020-11-02 17:51:36 +04:00
tickableeffects.hpp
Do not remove active effects in loop (bug #3789 )
2020-11-02 17:51:36 +04:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
typedaipackage.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
weaponpriority.cpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
weaponpriority.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.cpp
Remove dead code
2021-01-09 14:17:59 +04:00
weapontype.hpp
Ability to attach arrows to shooter's hands (feature #5642 )
2020-10-14 10:07:42 +04:00