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activespells.cpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
activespells.hpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
actor.cpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
actor.hpp
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Separate engage combat timer for each actor
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2021-03-20 14:50:56 +01:00 |
actors.cpp
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Add OpenMW commits up to 2 May 2021
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2021-05-02 20:55:49 +02:00 |
actors.hpp
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Add OpenMW commits up to 2 May 2021
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2021-05-02 20:55:49 +02:00 |
actorutil.cpp
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Allow water walking actors to find path over water surface
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2021-04-11 21:59:28 +02:00 |
actorutil.hpp
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Allow water walking actors to find path over water surface
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2021-04-11 21:59:28 +02:00 |
aiactivate.cpp
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Add OpenMW commits up to 11 Jun 2020
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2020-06-11 13:21:58 +03:00 |
aiactivate.hpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
aiavoiddoor.cpp
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Use conventional names for atan2 arguments
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2021-04-10 12:23:03 +04:00 |
aiavoiddoor.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aibreathe.cpp
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Cast double constant to float explicitely
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2021-04-19 17:08:03 +04:00 |
aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicast.cpp
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create constant and use constant in other parts of the code base
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2021-03-24 14:54:46 -07:00 |
aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombat.cpp
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Add OpenMW commits up to 2 May 2021
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2021-05-02 20:55:49 +02:00 |
aicombat.hpp
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Apply uniform random deviation to AI reaction timer
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2021-03-20 14:47:54 +01:00 |
aicombataction.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
aicombataction.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
aiescort.cpp
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Use half extents for destination distance tolerance in AiEscort
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2021-03-24 00:07:28 +01:00 |
aiescort.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiface.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aifollow.cpp
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Add OpenMW commits up to 4 Feb 2021
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2021-02-05 02:16:03 +02:00 |
aifollow.hpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
aipackage.cpp
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Add walk and swim flags when corresponding speed is positive
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2021-04-13 23:27:18 +02:00 |
aipackage.hpp
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Apply uniform random deviation to AI reaction timer
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2021-03-20 14:47:54 +01:00 |
aipackagetypeid.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aipursue.cpp
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Add OpenMW commits up to 20 Mar 2021
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2021-03-20 16:44:11 +02:00 |
aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aisequence.cpp
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Fix AI sequence looping code (bug #5706)
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2020-12-22 05:56:59 +03:00 |
aisequence.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aistate.hpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
aitimer.hpp
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Apply uniform random deviation to AI reaction timer
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2021-03-20 14:47:54 +01:00 |
aitravel.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aitravel.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiwander.cpp
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Apply uniform random deviation to AI reaction timer
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2021-03-20 14:47:54 +01:00 |
aiwander.hpp
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Apply uniform random deviation to AI reaction timer
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2021-03-20 14:47:54 +01:00 |
alchemy.cpp
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Add OpenMW commits up to 30 Nov 2020
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2020-12-01 01:15:39 +02:00 |
alchemy.hpp
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Add OpenMW commits up to 1 Apr 2020
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2020-04-01 19:24:11 +03:00 |
autocalcspell.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Add OpenMW commits up to 2 May 2021
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2021-05-02 20:55:49 +02:00 |
character.hpp
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Add OpenMW commits up to 4 Feb 2021
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2021-02-05 02:16:03 +02:00 |
combat.cpp
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Add OpenMW commits up to 20 Mar 2021
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2021-03-20 16:44:11 +02:00 |
combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
creaturestats.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
creaturestats.hpp
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Add OpenMW commits up to 13 Apr 2021
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2021-04-13 23:52:37 +02:00 |
difficultyscaling.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
difficultyscaling.hpp
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disease.hpp
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Add OpenMW commits up to 4 Aug 2020
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2020-08-04 17:41:01 +02:00 |
drawstate.hpp
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enchanting.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
levelledlist.hpp
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Rework container resolution (#3006)
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2020-10-13 17:46:32 +02:00 |
linkedeffects.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
linkedeffects.hpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
mechanicsmanagerimp.cpp
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Add OpenMW commits up to 13 Apr 2021
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2021-04-13 23:52:37 +02:00 |
mechanicsmanagerimp.hpp
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Add OpenMW commits up to 4 Jan 2021
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2021-01-05 07:25:31 +02:00 |
movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
npcstats.cpp
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Add OpenMW commits up to 4 Feb 2021
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2021-02-05 02:16:03 +02:00 |
npcstats.hpp
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Add OpenMW commits up to 4 Feb 2021
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2021-02-05 02:16:03 +02:00 |
objects.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
objects.hpp
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Report frame number, number of actors and objects to stats
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2020-05-22 17:39:18 +02:00 |
obstacle.cpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
obstacle.hpp
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"static const" -> "static constexpr" in headers
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2021-03-21 13:57:54 +01:00 |
pathfinding.cpp
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Build limited path for far destinations
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2021-03-23 23:23:12 +01:00 |
pathfinding.hpp
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Build limited path for far destinations
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2021-03-23 23:23:12 +01:00 |
pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
pathgrid.hpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
pickpocket.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
pickpocket.hpp
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recharge.cpp
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[General] Implement OnObjectSound packet
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2020-02-29 18:15:41 +02:00 |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
repair.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
repair.hpp
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security.cpp
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Add OpenMW commits up to 15 Oct 2020
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2020-10-15 19:51:39 +02:00 |
security.hpp
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spellabsorption.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
spellabsorption.hpp
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Support enchantment absorption
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2020-09-22 00:33:27 +03:00 |
spellcasting.cpp
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[Client] Don't apply spell effects unilaterally on DedicatedActors
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2021-04-20 17:48:16 +02:00 |
spellcasting.hpp
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Clean up CastSpell
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2020-04-26 22:17:38 +03:00 |
spelllist.cpp
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Add move constructor to MWMechanics::Spells
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2021-04-24 00:32:22 +02:00 |
spelllist.hpp
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Add move constructor to MWMechanics::Spells
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2021-04-24 00:32:22 +02:00 |
spellpriority.cpp
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Use AppliedOnce flag in more effect duration calculations (#5425)
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2020-05-24 18:37:21 +03:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spellresistance.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
spellresistance.hpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
spells.cpp
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Add OpenMW commits up to 2 May 2021
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2021-05-02 20:55:49 +02:00 |
spells.hpp
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Add move constructor to MWMechanics::Spells
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2021-04-24 00:32:22 +02:00 |
spellutil.cpp
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Don't check magicka when casting free spells
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2021-02-07 00:15:01 +01:00 |
spellutil.hpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
stat.cpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
stat.hpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
steering.hpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
summoning.cpp
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Add OpenMW commits up to 13 Apr 2021
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2021-04-13 23:52:37 +02:00 |
summoning.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
tickableeffects.cpp
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Add OpenMW commits up to 14 Nov 2020
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2020-11-14 19:59:59 +02:00 |
tickableeffects.hpp
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Do not remove active effects in loop (bug #3789)
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2020-11-02 17:51:36 +04:00 |
trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
typedaipackage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
weaponpriority.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
weaponpriority.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.cpp
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Remove dead code
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2021-01-09 14:17:59 +04:00 |
weapontype.hpp
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Ability to attach arrows to shooter's hands (feature #5642)
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2020-10-14 10:07:42 +04:00 |