Commit Graph

20825 Commits (35561450f1f9d4c2136d379dfc5d15fb117e517b)

Author SHA1 Message Date
psi29a dd0d66513d Merge branch 'clickbait' into 'master'
Mostly dehardcode attributes

See merge request OpenMW/openmw!3164
2 years ago
psi29a 0ce98ccc0a Merge branch 'idontwannatalkaboutit' into 'master'
Return the actual topic the info came from

See merge request OpenMW/openmw!3176
2 years ago
Evil Eye c5344b7069 Return the actual topic the info came from 2 years ago
Andrei Kortunov aad7c5066d Do not lose existing callbacks for sky node 2 years ago
Evil Eye 9663f4f473 Address jvoisin's remarks 2 years ago
psi29a 47b1247fa2 Merge branch 'l10n' into 'master'
Make configurable whether GMST strings have priority over built-in interface messages

See merge request OpenMW/openmw!3134
2 years ago
psi29a bb7eb0f527 Merge branch 'chargingup' into 'master'
Autocalculate enchantment costs and charges

Closes #7428

See merge request OpenMW/openmw!3152
2 years ago
psi29a c4b62c8380 Merge branch 'objlist_serialize' into 'master'
Support LObjectList, GObjectList in Lua serialization

See merge request OpenMW/openmw!3153
2 years ago
Evil Eye 6e5b423d04 Fix saving skill increases 2 years ago
psi29a a59f22fd30 Merge branch 'esm4_fix' into 'master'
Add a safeguard to load only supported records

Closes #7406

See merge request OpenMW/openmw!3158
2 years ago
psi29a abdd4f5207 Merge branch 'lua_potion_magic' into 'master'
Lua: Add effects to potionRecord, ingredientRecord

See merge request OpenMW/openmw!3160
2 years ago
Zackhasacat 611a6429a9 Lua: Add effects to potionRecord, ingredientRecord 2 years ago
psi29a 68415a952e Merge branch 'lua_quat' into 'master'
Breaking change in Lua API: change obj.rotation from Euler angles to Quaternion

See merge request OpenMW/openmw!3123
2 years ago
Evil Eye abcebd49d2 Allow for more than 8 attributes 2 years ago
Petr Mikheev 57e028fcc9 Merge branch 'container_resolve_lua' into 'master'
Lua: Add functions to resolve inventories

See merge request OpenMW/openmw!3157
2 years ago
Zackhasacat f4980c178d Lua: Add functions to resolve inventories 2 years ago
psi29a bbfd906f08 Merge branch 'lua_effect_icon' into 'master'
Add icon path to core.MagicEffect

See merge request OpenMW/openmw!3154
2 years ago
Zackhasacat 835a67d876 Add icon path to core.MagicEffect 2 years ago
Mads Buvik Sandvei 5c32b32c58 Lua: ESM::Enchantment bindings 2 years ago
Evil Eye 8edbb9f005 Add attributes to the level up dialog dynamically 2 years ago
Evil Eye 9a4bfed852 Dynamically build the attribute list in the review dialog 2 years ago
Evil Eye 75f0ad4e95 Dynamically build the attribute selection dialog 2 years ago
Evil Eye ea2cedb5ea Build the attribute list in the stats window dynamically 2 years ago
Andrei Kortunov 04be1526b2 Add a safeguard to load only supported records 2 years ago
Evil Eye bac6777fae Reduce the number of magic numbers 2 years ago
Petr Mikheev 2f16a8d27c Fix incorrect model part for records created by Lua scripts 2 years ago
Petr Mikheev 8e59c6b67b Support LObjectList, GObjectList in Lua serialization 2 years ago
Evil Eye e9bcad4e05 Autocalculate enchantment costs and charges 2 years ago
Petr Mikheev 9d15629ae2 [Lua] Add `nearby.players` and `world.players` 2 years ago
Petr Mikheev 0b9bcf58e2 Merge branch 'active-effect-modifiers' into 'master'
Lua bindings for modifying active effects/spells

See merge request OpenMW/openmw!3128
2 years ago
Mads Buvik Sandvei 698316fd2e Lua bindings for modifying active effects/spells 2 years ago
psi29a 0755954b78 Merge branch 'openmwcs-pref-size' into 'master'
Add white space and larger default opening size of OpenMW-CS preferences

See merge request OpenMW/openmw!3145
2 years ago
Matjaž Lamut d12426f1b0 Add white space and larger default opening size of OpenMW-CS preferences window. Improves first-impression and overall readability. 2 years ago
Bret Curtis 73c5909387 small revert, "It is copying a texture, it is not a default initialized one. The source texture may or may not want GL_CLAMP_TO_EDGE." 2 years ago
Bret Curtis ff6944701f Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2 years ago
psi29a 44c3c40058 Merge branch 'lua-world-to-viewport' into 'master'
[Lua] Add world to viewport function to camera

See merge request OpenMW/openmw!3139
2 years ago
elsid 04215ca9ec
Use settings values for Fog settings 2 years ago
psi29a 1630e04d1b Merge branch 'fix_7423' into 'master'
Fix #7422, #7423, #7424

Closes #7424, #7423, and #7422

See merge request OpenMW/openmw!3136
2 years ago
Petr Mikheev 8da6fd1095 Fix #7424 2 years ago
psi29a 3a707d8b98 Merge branch 'herebedreugh' into 'master'
Spawn creatures in newly generated exteriors

Closes #7413

See merge request OpenMW/openmw!3126
2 years ago
psi29a d5f0f44afb Merge branch 'raise_lower_rank_refactor' into 'master'
Refactor raiserank and lowerrank

See merge request OpenMW/openmw!3135
2 years ago
psi29a 807893eb45 Merge branch 'clickbait' into 'master'
Mostly dehardcode skills

See merge request OpenMW/openmw!3112
2 years ago
Zackhasacat 3e52971a13 Add duration to core.MagicEffectWithParams 2 years ago
glassmancody.info c27904aa92 lua - add world to viewport function to camera 2 years ago
Petr Mikheev ab7eebb356 Fix #7423 (too strict fallback validation) 2 years ago
Kindi dccf6a2b8c Refactor raiserank and lowerrank 2 years ago
psi29a 428642d2cf Merge branch 'fix_7420' into 'master'
Fix #7420 (Local scripts on items cause the game to crash when activated)

Closes #7420

See merge request OpenMW/openmw!3131
2 years ago
Evil Eye f02dd0ef03 Implement onNewExterior to spawn fish in generated exteriors 2 years ago
Petr Mikheev 718d5e4a71 Add setting "gmst overrides l10n" 2 years ago
psi29a 825d862f52 Merge branch 'lua_lock_trap' into 'master'
Allow Lua to access lock and trap data for doors and containers

See merge request OpenMW/openmw!2985
2 years ago
Zackhasacat c108989b26 Allow Lua to access lock and trap data for doors and containers 2 years ago
psi29a d4e1f9c5de Merge branch 'fallbacks2' into 'master'
Validate fallbacks in openmw.cfg with a whitelist and add them to GMST store

See merge request OpenMW/openmw!3129
2 years ago
Kindi 43e92fa1c9 Add type prop for types.Creature 2 years ago
Petr Mikheev 790ddcf32e Fix #7420 (Local scripts on items cause the game to crash when activated) 2 years ago
Petr Mikheev 256db78c6c [Lua] core.getGMST returns `nil` if there is no such game setting 2 years ago
Petr Mikheev 96399b3d23 Add fallbacks to Store<ESM::GameSetting> 2 years ago
Petr Mikheev be45b8199e Whitelist and type validation for fallbacks 2 years ago
Petr Mikheev e35bf97603 Merge branch 'awildmoonappeared' into 'master'
Expose levelled creatures to Lua

See merge request OpenMW/openmw!3127
2 years ago
Petr Mikheev 3b43cc2aea Lua: change obj.rotation from Euler angles to Quaternion 2 years ago
Evil Eye 9772845f7b Address feedback 2 years ago
psi29a 1d5b73f20a Merge branch 'youonlyneedtounlockonce' into 'master'
Don't unlock unlocked objects now that unlock is no longer idempotent

See merge request OpenMW/openmw!3125
2 years ago
Evil Eye 66d9d7e585 Expose levelled creatures to Lua 2 years ago
Evil Eye 24c1909d52 Don't unlock unlocked objects now that unlock is no longer idempotent 2 years ago
Evil Eye 3c588900dd Apply elsid's suggestion and revert 3a888ef543 2 years ago
elsid e6e6b65ab3
Remove redundant manipulators 2 years ago
psi29a 724d29aa63 Merge branch 'add_getBounty_to_types_Player' into 'master'
Lua: Add getCrimeLevel() to types.Player

See merge request OpenMW/openmw!3118
2 years ago
psi29a 3fcf9dc1d2 Merge branch 'set_scale' into 'master'
Allow Lua to set and get GameObject's in game scale

See merge request OpenMW/openmw!3114
2 years ago
psi29a ec2f0e4645 Merge branch 'fragile' into 'master'
More closely replicate Morrowind.exe's locks

Closes #7415

See merge request OpenMW/openmw!3116
2 years ago
psi29a 2686e586e5 Merge branch 'dev-7019' into 'master'
Fix improper access of stereo manager by other shared components

See merge request OpenMW/openmw!2437
2 years ago
psi29a 766b829ce6 Merge branch 'fix_7385' into 'master'
Fix #7385

Closes #7385

See merge request OpenMW/openmw!3117
2 years ago
psi29a ca57bbe644 Merge branch 'debug_tgm_tcl' into 'master'
Lua commands debug.toggleGodMode and debug.toggleCollision

See merge request OpenMW/openmw!3113
2 years ago
Tobias Tribble 0e6155c529 Added delayed action 2 years ago
Kindi 8962cb818c Add getCrimeLevel() to types.Player 2 years ago
Petr Mikheev 801a5a3213 Fix #7385 2 years ago
Evil Eye a5b147d44d Add a clarifying comment 2 years ago
Evil Eye e791d2b498 Fix unit tests 2 years ago
Evil Eye eeda48ec50 Drop support for --fs-strict 2 years ago
Evil Eye da4e04522b More closely replicate Morrowind.exe's locks 2 years ago
jvoisin 583a0b4d04 Apply jvoisin's suggestions 2 years ago
Evil Eye 3a888ef543 Prevent a static initialization order fiasco 2 years ago
Evil Eye 627bfa1155 Silence a clang warning 2 years ago
Evil Eye f62ba346e1 Appease the formatting gods 2 years ago
Evil Eye 2cb77ed48f Dehardcode skill selection 2 years ago
Evil Eye 9a93dcc39e Dehardcode the list of skills in the stats window 2 years ago
Evil Eye 15a5fa84f6 Use std::variant in CachedStat 2 years ago
Evil Eye 65b22975c9 Remove SkillEnum 2 years ago
Evil Eye 72f8f9d1ad Replace remaining skill indices in NpcStats 2 years ago
Evil Eye 1e0ed42294 Use RefId for skills in StatsListener 2 years ago
Evil Eye 28025e84f7 Replace more instances of ESM::Skill::Length 2 years ago
Evil Eye 47c1569961 Use RefId key for NPC skills 2 years ago
Evil Eye 1b956521fc Reduce skill lookups by index 2 years ago
Evil Eye 16c0f0d5cc Use a regular TypedDynamicStore for ESM:Skill 2 years ago
Tobias Tribble 41a2c82f93 Added scale property and setScale function 2 years ago
Petr Mikheev e773b9d055 Lua commands debug.toggleGodMode and debug.toggleCollision 2 years ago
Petr Mikheev 3b5849add8 Move content files functions to `core.contentFiles` and add `obj.contentFile` 2 years ago
Petr Mikheev a778dff61d Add Lua functions to get the current load order and search objects by RefNum/FormId 2 years ago
Petr Mikheev 773669e69b Add Lua script to handler ESM4 doors with Flag_AutomaticDoor 2 years ago
psi29a 75c371de66 Merge branch 'classyimage' into 'master'
Handle non-string RefIds when displaying a class image

See merge request OpenMW/openmw!3111
2 years ago
Evil Eye 6e39c0336c Handle non-string RefIds when displaying a class image 2 years ago
psi29a 54b0ab9e01 Merge branch 'addpropstartingposandrot' into 'master'
Add startingPosition and startingRotation property to GameObject

See merge request OpenMW/openmw!3106
2 years ago
Petr Mikheev 7cecf2844a Fix #7411 2 years ago
psi29a 25c1e6abee Merge branch 'clickbait' into 'master'
Use std::array in various ESM structs

See merge request OpenMW/openmw!3103
2 years ago
elsid 457fa16e37
Load existing exterior CellStore when required 2 years ago
elsid 01775dd6f0
Try create CellStore for interior cell when not found 2 years ago
psi29a 1843345510 Merge branch 'world_model_absent_cell' into 'master'
Do not rely on exceptions to handle absent cell

See merge request OpenMW/openmw!3098
2 years ago
psi29a 2f5bfb4df2 Merge branch 'fix-#7410' into 'master'
fix #7410

Closes #7410

See merge request OpenMW/openmw!3104
2 years ago
psi29a d8463a34d3 Merge branch 'quotes' into 'master'
Remove redundant quotes

See merge request OpenMW/openmw!3091
2 years ago
Kindi dfafac72e9 add startingPosition and startingRotation lua property to gameobject 2 years ago
florent.teppe 04e026c53f getRecNameString now constexpr
getTypeDescription uses a static constexpr variable so we don't return ref to temp memory.
2 years ago
Evil Eye 6b7e7acd16 Replace a number of incorrect index types 2 years ago
Evil Eye e01a3076dd Use std::array in NpcStats 2 years ago
Evil Eye a5bb6c7d8d Use std::array in NPDTstruct52 2 years ago
Evil Eye dd83da5eba Use std::array in FADTstruct 2 years ago
Evil Eye 7be005c9a5 Use std::array in CLDTstruct 2 years ago
Evil Eye 8a474b9807 Use std::array in RADTstruct 2 years ago
psi29a 55cd30ea3b Merge branch 'string_ref_id_utf8' into 'master'
Support UTF-8 by StringRefId::toDebugString (#7407)

Closes #7407

See merge request OpenMW/openmw!3096
2 years ago
elsid 4a8471ce78
Use original RefId to remove info from InfoOrder 2 years ago
elsid a91f376892
Do not rely on exceptions to handle absent cell 2 years ago
psi29a 25bbaa2343 Merge branch 'fix_remove_deleted_dialogue_info' into 'master'
Fix handling deleted DIAL records (#7397)

Closes #7397

See merge request OpenMW/openmw!3097
2 years ago
psi29a d41c7bcaf4 Merge branch 'fix_esmstore_double_initialization' into 'master'
Fix the bug "ESMStore::setUp() is called twice" that causes duplicated objects in ESM4 cells

See merge request OpenMW/openmw!3084
2 years ago
psi29a 0bb652d7ce Merge branch 'clickbait' into 'master'
Resolve Attribute GMSTs

See merge request OpenMW/openmw!3090
2 years ago
elsid b621bfcef0
Define SharedIterator as proper random access iterator
Drop Container template argument as it's always std::vector.
2 years ago
elsid 6a3b6c6e4f
Fix handling deleted DIAL records
* Use composite RefId to remove INFO record of deleted DIAL record. OrderedInfo
  stores original RefId while InfoCollection stores composite one.
* Do not erase deleted topic from InfoOrderByTopic map. To keep all deleted
  record ids for InfoCollection::sort call to make sure reorderRowsImp is called
  with correct number of indices.
2 years ago
elsid 78b3f7288a
Support UTF-8 by StringRefId::toDebugString 2 years ago
Petr Mikheev 420916327d Fix the bug "ESMStore::setUp() is called twice" that causes duplicated objects in ESM4 cells 2 years ago
psi29a 8e3e351015 Merge branch 'hide_ptr_registry' into 'master'
Make WorldModel a front-end for PtrRegistry

See merge request OpenMW/openmw!3087
2 years ago
psi29a 27a879de9a Merge branch 'tree_and_furniture' into 'master'
Load ESM4::Tree and ESM4::Furniture

See merge request OpenMW/openmw!3040
2 years ago
psi29a 83c8312060 Merge branch 'esm4_cell_fixes' into 'master'
A few fixes related to ESM4::Cell

See merge request OpenMW/openmw!3083
2 years ago
psi29a 9306cb2cfd Merge branch 'rm_cell_store_equality' into 'master'
Replace operator== for CellStore with pointer equality

See merge request OpenMW/openmw!3081
2 years ago
Andrei Kortunov 9001dc8f88 Remove redundant single quotes 2 years ago
elsid 9012207e32
Make WorldModel a front-end for PtrRegistry 2 years ago
Evil Eye 08f35fe839 Add ESM::Skill::mWerewolfValue 2 years ago
Evil Eye 7b0680de5f Resolve attribute GMST members 2 years ago
Evil Eye eea730768b Replace sIconNames with ESM::Skill::mIcon 2 years ago
Evil Eye 9c819b5705 Disallow formatting of UString 2 years ago
elsid cfab425fb2
Replace operator== for CellStore with pointer quality
Equality operator is confusing and redundant in this case.

It should not be possible to have 2 CellStores for the same cell. There is no
copy constructor defined so it's not possible to get a copy. It's possible to
independently create second store when another one already exist but it would
mean a bug.

Explicitly delete CellStore copy and move constructors and assignment operators
to enforce this.
2 years ago
Petr Mikheev 84d7da1f2c Ignore per-cell water height in exterior ESM4::Cell 2 years ago
Petr Mikheev 5cb4c66266 Avoid using ESM4::Cell with uninitialized fields 2 years ago
elsid 97fed756c8
Properly support portable configuration for bulletobjectool and navmeshtool 2 years ago
Petr Mikheev 01c410d6b1 Remove `mPersistentExteriors` index; fix incorrect Rec_Persistent flag check. 2 years ago
psi29a 8976a1594f Merge branch 'clickbait' into 'master'
Replace sSkillNameIds with ESM::Skill::mName

See merge request OpenMW/openmw!3080
2 years ago
elsid 4cbaa722dd Merge branch 'wazabear/lambdascope' into 'master'
Fix lambda scope for postprocess bindings

See merge request OpenMW/openmw!3070
2 years ago
Cody Glassman 6747619cb1 Fix lambda scope for postprocess bindings 2 years ago
Petr Mikheev bf49855d9f Test handling of BSXFlags in bulletnifloader 2 years ago
Petr Mikheev 788a4d32aa Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty. 2 years ago
Petr Mikheev 1b669db017 Load ESM4::Tree and ESM4::Furniture 2 years ago
Evil Eye 9c60a6fa4d Replace sSkillNameIds with ESM::Skill::mName 2 years ago
elsid 731ff90c37
Remove unused include 2 years ago
elsid 947e8f0e94
Use CellStore::mStore instead of MWBase::Environment::get() 2 years ago
psi29a df57f8004b Merge branch 'default' into 'master'
Replace some empty constructors and destructors with default

See merge request OpenMW/openmw!3078
2 years ago
Evil Eye 9214ffb50b Replace some empty constructors and destructors with default 2 years ago
florent.teppe ff9e04062d Applies changes from previous commit
from commit bb1d040ac8
Was lost during rebase.
2 years ago
florent.teppe ad8cfde4e0 ESM::LandData no longer a virtual interface
instead it is constructed from ESM::Land or ESM4::Land
2 years ago
florent.teppe 4c4ed77bd7 Fixes Quad tree terrain missing in some places
the function that queried if data existed or not didn't take the worlspace into account.
2 years ago
florent.teppe b29be74491 ground cover manager and object paging exists per worldspace.
They don't work though. But at least it doesn't crash. You get a morrowind world on top of the skyrim world.
But it fixes the crashes.
2 years ago
fteppe 22dc383f63 fixes errors and warnings
Applies review comments

getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.

applied review comments

use default initlializer when possible
factorise code
uses pattern matching in for loop.
2 years ago
florent.teppe 7d88a240d3 no default terrain for esm4 exterior. 2 years ago
florent.teppe 2bb17279df linux build
clang format 14.0

Arm64 build
2 years ago
florent.teppe a9e0489867 fixes stutters => bugs in the way cells were updated. 2 years ago
florent.teppe 0e4d21a40c takes the right terrain bounds. 2 years ago
florent.teppe 7bc4fc6bf9 Fix issues on terrain change
terrain Preloader now preloads the right terrain
2 years ago
florent.teppe d0211acf9e Fixes bug in terrain loading + collision heightmap works
although terrain rendering is 100% broken right now
2 years ago
florent.teppe c35c7b3640 ESM4::Land loaded, added to store and to land objects
it does not work yet. Some things are displayed, but it looks all wrong.
2 years ago
florent.teppe fffcf52316 land manager cache's key is an ExteriorCellLocation
ESM4::Land is now a ESM::LandData
2 years ago
florent.teppe e0fa15b727 Abstracted Land data that can be used by esm3 and esm4. 2 years ago
florent.teppe e09cf6ac61 enable terrain takes a worldspace as input
enable terrain anslo switches the worldspace.
2 years ago
florent.teppe 1b718f09c5 adding worldspace info to terrain data structures
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2 years ago
florent.teppe 93e7b0d946 Terrain has a mandatory worldspace in constructor
getTerrainHeightAt takes a worldspace.

Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2 years ago
psi29a 4399748889 Merge branch 'clickbait' into 'master'
Move more arrays to the ESM::Attribute struct

See merge request OpenMW/openmw!3074
2 years ago
elsid 02adb91859
Simplify WorldModel::getAll
There is no need to have generic forEach template function.
2 years ago
psi29a c368c188f2 Merge branch 'fix_position_cell_crash' into 'master'
Use sDefaultWorldspaceId as fallback worldspace for PositionCell command

See merge request OpenMW/openmw!3073
2 years ago
Evil Eye 90a3a7b62f Add mWerewolfGMST 2 years ago
Evil Eye a5e1c87fb8 Remove sGmstAttributeIds, sGmstAttributeDescIds, sAttributeIcons 2 years ago
elsid 06af4cb56a
Use sDefaultWorldspaceId as fallback worldspace for PositionCell command
store is nullptr at this point because there was no cell found.
2 years ago
elsid 86db640c8b
Increment revision on clearing PtrRegistry
Setting it to 0 may not lead to the change detected by clients. Potentially
mRevision may already have value 0. For example on overflow.
2 years ago
elsid a581e394b4
Check for revision inequality
It's not possible to have SafePtr with mLastUpdate from the future. But
theoretically it's possible to get PtrRegistry::mRevision overflow so operator
less would return false when there is a change.
2 years ago
elsid ce91784085
Move Ptr registry into a separate type
There is no dependency on the rest of the WorldModel state.
2 years ago
unknown 14600de185 Remove sAttributeIds and sSkillIds 2 years ago
elsid d98852fdbe
Use std::count_if to implement WorldModel::countSavedGameRecords 2 years ago
elsid 3a66854c3c
Avoid confusion for generated cell flags 2 years ago
elsid 60139c6bd5
Use WorldModel::mStore instead of MWBase::Environment::get().getESMStore() 2 years ago
elsid 183202cd65
Remove WorldModel::getCellByPosition function
It's used in a single place. Move the code there.
2 years ago
elsid 235eb65c97
Rename positionToCellIndex to match return type 2 years ago
elsid 98e80d65b0
Remove unused include 2 years ago
elsid b6cd6402cc
Use ranged for loop 2 years ago
elsid a04eb9d26c
Move WorldModel::getPtr(const ESM::RefId&, CellStore&) to CellStore
The function does not depend on WorldModel.
2 years ago
elsid df6630a15c
Move WorldModel private functions to bottom
This is API class. A reader most likely need to know public functions first.
2 years ago
elsid 181c894e4c
Skip already visited cells when looking for ptr 2 years ago
elsid 466a7cedbb
Convert pointer to referece where nullptr is not acceptable 2 years ago
elsid 1b116240a3
Try return existing CellStore from WorldModel::getCellStore first 2 years ago
Evil Eye 877f6747be Deduplicate specialization code 2 years ago
AnyOldName3 5f4e349ea1 Try and compute planes based on cheaper meshes to skip more groundcover isntances 2 years ago
elsid dc8dfe81ce
Add more details to exceptions 2 years ago
elsid d852ac20f5
Log loading content file 2 years ago
Mads Buvik Sandvei 85a30c9ad0 Fix signature of MWMechanics::MagicEffects::get. Fix a mistake in the docs. 2 years ago
Petr Mikheev 4ed283bb15 Merge branch 'create_record_types' into 'master'
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua

See merge request OpenMW/openmw!2944
2 years ago
Zackhasacat ef004e5eba Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua 2 years ago
psi29a d3ed04c551 Merge branch 'lua-activeeffects' into 'master'
Lua: Actor api for active effects and active spells

See merge request OpenMW/openmw!3036
2 years ago
AnyOldName3 3831714f07 This is not more readable 2 years ago
AnyOldName3 c41befadfb Use correct planes for the new matrix 2 years ago