Andreas Stöckel
b1fa0e9560
Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129 , #6131 )
4 years ago
NeveHanter
6bb030aa55
Ignore actors siding with player in awarness check to allow training the sneaking or knowing whether player is detected by other actors in the siding actor line of sight
4 years ago
Evil Eye
5e4beb217a
Make fatigue and magicka recalculation behave the same way
4 years ago
Dobrohotov Alexei
3cab69c389
Fix ShowMap partial match filtering (bug #6115 )
4 years ago
Evil Eye
4f264af5a9
Merge branch 'staticsload' into 'master'
...
Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588
4 years ago
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
...
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
4 years ago
jvoisin
b4cfa4328e
Merge branch 'keyword_soup' into 'master'
...
Strip quotes when treating keywords as strings
Closes #6066
See merge request OpenMW/openmw!921
4 years ago
Evil Eye
f264a8d90a
Merge branch 'vfx' into 'master'
...
Calculate magic VFX vertical offset (bug #5453 )
Closes #5453
See merge request OpenMW/openmw!909
4 years ago
Evil Eye
22f7d4eee2
Strip quotes when treating keywords as strings
4 years ago
Alexey Yaryshev
2577047b59
Fixed an issue #6101 ( https://gitlab.com/OpenMW/openmw/-/issues/6101 )
4 years ago
Andrei Kortunov
f3b8bc9811
Fix 0.46 and 0.47 changelogs
4 years ago
Dobrohotov Alexei
870cdd0130
Calculate magic VFX vertical offset (bug #5453 )
4 years ago
Léo Peltier
5c4e1252e9
Handle AutoCalc flag when getting spell cost
...
Fixes #5483
This only applies to "base game" spells.
When adding an AutoCalc spell with TES:CS its cost is computed and
stored inside game files. This stored cost was being used by OpenMW and
the actual cost was never recomputed at runtime whereas Morrowind.exe
discards the stored cost.
While this worked fine in vanilla, mods can update AutoCalc spell
effects without ever updating the stored cost.
The formula was mostly there already but there was a few differences,
namely a 1 second offset in duration.
4 years ago
Evil Eye
2db7495d43
add changelog entry
4 years ago
Evil Eye
c1177d7ffe
Allow unquoted string arguments to start with . and -
4 years ago
Bret Curtis
36bb966ca1
Getting the ball rolling for 0.48
4 years ago
Atahualpa
d500507dec
Resolved merge conflicts with changelog (cont.)
4 years ago
Atahualpa
425f745d53
Resolved merge conflicts with changelog.
4 years ago
Andrei Kortunov
c11774f278
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
4 years ago
Andrei Kortunov
e38063dcdb
Discard button press events during save loading (bug #5619 )
4 years ago
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
4 years ago
glassmancody.info
4bbbbb00f6
use particle data for particle system quota
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
psi29a
5cd4dc2840
Merge branch 'catchy_video' into 'master'
...
Catch exceptions in VideoThread
Closes #6007
See merge request OpenMW/openmw!835
4 years ago
elsid
6e19e3a9bb
Add changelog entries for navigator features
4 years ago
Evil Eye
de37ca8e2c
Catch exceptions in VideoThread
4 years ago
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a
d547d0dc60
Add #5800 to changelog
4 years ago
Evil Eye
bd45449f9d
Allow activation of inventory items
4 years ago
Dobrohotov Alexei
24f4bf9c28
Fix NiUVController UV offset calculations (bug #5995 )
4 years ago
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
4 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
157717693a
Changelog entry
4 years ago
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
4 years ago
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
...
Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
4 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
4 years ago
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
...
Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
4 years ago
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
4 years ago
CedricMocquillon
9a6f0691b6
Update changelog
4 years ago
Evil Eye
ecde3932e2
Make AddItem's quantity overflow on negative numbers
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Max
dc09616e59
change bugfix name to be same as ticket name
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
elsid
e8c2cd15f0
Add #5914 to the changelog
4 years ago
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
4 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
4 years ago
AnyOldName3
3ad1040271
Update changelog
4 years ago
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
4 years ago
glassmancody.info
6255b0492b
Resolve crashes on exit with visible MyGUI widgets
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
Andrei Kortunov
63958c6d61
Changelog fixes
4 years ago
Chris Djali
9bfe941d4b
Merge pull request #3050 from akortunov/master
...
Double-buffer shader water stateset
4 years ago
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
4 years ago
Gleb Mazovetskiy
7f6339c61f
AV: Add changelog entry
4 years ago
Evil Eye
c9d3da498a
Merge branch 'pursue' into 'master'
...
AIPursue: Pursue the player until LOS is established (#5869 )
Closes #5869
See merge request OpenMW/openmw!634
4 years ago
Dobrohotov Alexei
fc329050b3
AIPursue: Pursue the player until LOS is established ( #5869 )
4 years ago
Alexei Dobrohotov
5e91af230d
Reset effect icon transparency when they're hidden ( #5877 )
4 years ago
Evil Eye
1a423860b5
Add changelog entry
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
4 years ago
AnyOldName3
034a7a9dbc
Add changelog entry
4 years ago
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
...
# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
21a6922caa
Merge branch 'shieldispain' into 'master'
...
Play damage sound when hurt by elemental shields
Closes #5840
See merge request OpenMW/openmw!594
4 years ago
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
4 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
...
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
4 years ago
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
4 years ago
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
4 years ago
Evil Eye
61e014a765
Allow negative values for ai stats
4 years ago
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
4 years ago
Andrei Kortunov
8019fd594d
Revert "Add changelog"
...
This reverts commit f219c5992b
.
4 years ago
Andrei Kortunov
5225ec9e50
Add changelog entry
4 years ago
psi29a
cadd1e7529
Merge branch 'daedric_fog' into 'master'
...
Don't nuke fog when bounds have changed
Closes #5469
See merge request OpenMW/openmw!522
4 years ago
psi29a
a8c5607aa6
Merge branch 'disableinfotablesorting' into 'master'
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[OpenMW-CS] Info table dragging to move record order, disable sorting
See merge request OpenMW/openmw!538
4 years ago
fredzio
f219c5992b
Add changelog
4 years ago
AnyOldName3
3300e26c86
Add changelog entry
4 years ago
psi29a
0ec953380f
Merge branch 'opaque-character-preview-preprocessor' into 'master'
...
Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall
Closes #5391
See merge request OpenMW/openmw!552
4 years ago
psi29a
d2c5de5211
Merge branch 'projectile_physics' into 'master'
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Precise projectile physics (closes #4201 )
Closes #4201
See merge request OpenMW/openmw!550
4 years ago
fredzio
1f4c85520f
Use convexSweepTest for projectile movement to solve any
...
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.
Rename the 2 convex result callback to clearly state their purpose.
4 years ago
AnyOldName3
35fab97478
Add changelog entry
4 years ago
Nelsson Huotari
0acae08e52
Add changelog entry
4 years ago
Nelsson Huotari
5740258d3b
Add changelog entry
4 years ago
psi29a
654238fd18
Merge branch 'no_bonus_points' into 'master'
...
Show mesh origin
Closes #5771
See merge request OpenMW/openmw!507
4 years ago
psi29a
29fdcb3fa1
Merge branch 'hardlanding' into 'master'
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Init mJumpState based on saved fallheight (#5739 )
See merge request OpenMW/openmw!532
4 years ago
fredzio
3087ce9c70
Use saved fallheight to determine a character's jump state.
...
The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
4 years ago
psi29a
acfd2cfd90
Merge branch 'dialogclonefix' into 'master'
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[OpenMW-CS] Fix cloning in info records
See merge request OpenMW/openmw!524
4 years ago
Alexei Dobrohotov
c3a952c133
Merge branch 'dorsbien' into 'master'
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Don't update magic effects when unequipping items to equip something else
Closes #5687
See merge request OpenMW/openmw!509
4 years ago
Evil Eye
a257567b80
Don't update magic effects when unequipping items to equip something else
4 years ago
Nelsson Huotari
29416269b2
Update changelog
4 years ago
psi29a
f7d7186c39
Merge branch 'instanceselectiontools' into 'master'
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[OpenMW-CS] Cube and sphere instance selection
See merge request OpenMW/openmw!485
4 years ago
Nelsson Huotari
313e895912
[OpenMW-CS] Cube and sphere instance selection
4 years ago
unknown
564a0d7d55
Don't nuke fog when bounds have changed
4 years ago
Alexei Dobrohotov
701a5662b0
Remove #5683 changelog entry
4 years ago
AnyOldName3
d061ae8096
Add changelog entry
4 years ago
unknown
3bf641d3ce
Show mesh origin
4 years ago
Evil Eye
e46472442a
Switch torches to shields for hostile NPCs
4 years ago
Evil Eye
694b9c1505
Fixed by 7cac7fa870
4 years ago
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
4 years ago