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356 commits

Author SHA1 Message Date
elsid
bdb4808588
Remove unused local map hud widget size setting
Unused since d1a3cc98ff
2023-07-27 22:53:51 +02:00
Alexei Dobrohotov
39c84c84da Cap global map cell size (bug #6222) 2023-07-13 14:53:08 +03:00
Matjaž Lamut
32cbff4dce Documentation: Article on how to set up doors in OpenMW 2023-06-27 14:17:59 +00:00
Petr Mikheev
718d5e4a71 Add setting "gmst overrides l10n" 2023-06-13 10:06:59 +02:00
elsid
7d11a18907
Allow any integer number >= 0 for antialiasing level
There is wider support than just specific powers of two. The supported level
will be detected anyway.
2023-06-06 00:05:11 +02:00
Elias Howell
bf8fafa79a fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
Matjaž Lamut
1ab268d775 Documentation - more information on COLLADA texture paths 2023-04-13 19:46:23 +00:00
AnyOldName3
d42f3abde0 Add stereo settings to table of contents
Otherwise they're unreachable
2023-04-01 15:22:54 +01:00
AnyOldName3
fc75fffc52 Okay, maybe some thinking was actually necessary 2023-03-28 00:17:00 +01:00
AnyOldName3
cfbf68f717 The most labour-intensive commit ever to grace this repository 2023-03-28 00:12:37 +01:00
elsid
883a449e19
Add missing documentation for stereo settings 2023-03-27 22:39:51 +02:00
elsid
89639553b4
Fix tooltip delay setting range 2023-03-27 22:09:22 +02:00
elsid
ed0411f2e0
Use more specific type description for Lua settings
To match usage in code. "integer" type is usually used for settings intepreted
as C++ int type. But these ones are parsed as std::uint64_t.
2023-03-27 22:09:20 +02:00
Andrei Kortunov
340790c71c Update settings documentation 2023-03-03 09:32:42 +04:00
Andrei Kortunov
be488649c3 Add support for non-adaptive VSync (feature 7129) 2023-02-26 15:19:19 +04:00
psi29a
b385f27f86 Merge branch 'console_history' into 'master'
Remembering console commands between sessions

Closes #7125

See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi
044d82a842 Remembering console commands between sessions 2023-02-10 11:54:45 +00:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
glassmancody.info
9a4977d334 rain occlusion 2023-01-06 22:23:03 -08:00
Petr Mikheev
8dd2aa09ca Add naming policy for scripts and l10n files to documentation 2023-01-02 14:38:59 +01:00
Petr Mikheev
1879c70d1e Return back old settings description and mention that they are moved to the in-game menu 2022-12-28 22:04:19 +01:00
Petr Mikheev
1869aeae5c Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
AnyOldName3
66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
psi29a
1d55be8214 Merge branch 'lua_profiler' into 'master'
Lua profiler

See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
psi29a
eabb230de2 Merge branch 'keep_calm_and_get_hit' into 'master'
Add option to restore non-MCP Calm spell behaviour

Closes #7063

See merge request OpenMW/openmw!2522
2022-12-07 10:33:17 +00:00
Matjaž Lamut
a6bcb5d54d Tidy up the sound effects doc. 2022-12-04 23:42:53 +00:00
Petr Mikheev
7c36a7eb49 Run Lua GC in every frame 2022-12-03 17:09:11 +01:00
Evil Eye
e37befebea Update reference 2022-12-02 16:39:13 +01:00
Petr Mikheev
02a9069a0e Lua Profiler 2022-11-30 00:06:14 +01:00
Matjaž Lamut
aed9ae75d1 User documentation on how music and sound effects work in OpenMW. Includes a list of hard-coded stuff and available user-defined options. 2022-11-20 19:41:50 +00:00
Matjaž Lamut
01422463b6 Fix the wrong name of the specular texture in the document that shows how to export a model from Blender to OpenMW 2022-11-12 21:51:53 +00:00
elsid
624d8bc931
Support unsigned settings values 2022-10-04 01:34:53 +02:00
glassmancody.info
137baa4f75 remove deprecated setting 2022-09-07 19:17:47 -07:00
Andrei Kortunov
3037f190be Implement per-font resolution 2022-08-30 12:16:30 +04:00
Andrei Kortunov
3178868cc3 Improve built-in default fonts 2022-08-30 07:54:20 +00:00
Andrei Kortunov
9e1ab590f1 Cleanup fonts loading 2022-08-21 13:19:04 +04:00
psi29a
7bb1856b74 Merge branch 'font_fixes' into 'master'
Font fixes

See merge request OpenMW/openmw!2297
2022-08-18 12:53:37 +00:00
Andrei Kortunov
3117a99391 Fix documentation 2022-08-18 16:12:52 +04:00
Andrei Kortunov
c3d3f3140b Allow to change font settings in the launcher 2022-08-18 13:29:12 +04:00
Alexei Kotov
15f4b5515d Clarify object paging merge factor docs 2022-08-18 05:55:17 +03:00
Andrei Kortunov
43f552f48f Allow users to decide if they need to import bitmap fonts 2022-08-17 22:12:15 +04:00
Matjaž Lamut
fe4001d96b Better wording and formatting of the Sky Structure doc 2022-08-12 10:03:16 +00:00
Matjaž Lamut
ed0c9c97ab Update the Animated Creature Docs 2022-08-09 15:47:11 +00:00
psi29a
454684bad3 Merge branch 'custom_actor_collision_shape_type' into 'master'
Support cylinder and rotating box collision shape types for actors (#6138)

Closes #6138

See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a
1a7e403dfb Merge branch 'collada-material-doc-update' into 'master'
Collada material doc update

See merge request OpenMW/openmw!2173
2022-08-01 10:58:44 +00:00
Matjaž Lamut
34c7944af8 Collada material doc update 2022-08-01 10:58:43 +00:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Ivan Beloborodov
f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
psi29a
c54822acf9 Merge branch 'locale_menu' into 'master'
Add a way to configure locale settings in-game

See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
cb64f49ba1 Allow to configure locales via settings menu 2022-07-27 13:03:34 +04:00