uramer
94d782c4be
Fix doc typos and add menu package to necessary lists
2024-01-14 17:47:23 +01:00
Andrei Kortunov
6cefe2c118
Rework launcher tabs
2024-01-14 14:05:14 +04:00
uramer
b5aca012eb
Fix typo
2024-01-11 17:57:11 +01:00
uramer
82a125fb6a
Replace onUpdate with onFrame for menu scripts
2024-01-10 23:13:27 +01:00
uramer
2107bbc01d
Reuse input engine handlers in menu scripts
2024-01-10 23:13:23 +01:00
uramer
a3fd1b3d6f
Document menu scripts
2024-01-08 21:58:07 +01:00
psi29a
e9f3e5c6d1
Merge branch 'lua_actions_electric_boogaloo' into 'master'
...
Lua actions take 3
See merge request OpenMW/openmw!2628
2023-12-29 18:56:59 +00:00
uramer
0e2e386dc9
Lua actions take 3
2023-12-29 18:56:59 +00:00
Abdu Sharif
b2f972df3d
Update custom-shader-effects.rst to reflect new change
2023-12-27 17:14:33 +00:00
Cody Glassman
187f63d3d3
support postprocess distortion
2023-12-21 10:56:38 -08:00
Zackhasacat
0ff9831c92
Merge branch 'ondeath' into 'master'
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Add a death event to the Lua API
See merge request OpenMW/openmw!3555
2023-12-06 04:21:56 +00:00
Evil Eye
efb819b9d2
Rename to Died
2023-12-04 17:50:18 +01:00
Evil Eye
ad68b7e18b
Turn onDeath the engine handler into OnDeath the regular event
2023-12-04 17:32:38 +01:00
Evil Eye
8cf99822ed
Add a death event to the Lua API
2023-12-04 17:11:51 +01:00
Alexei Kotov
99024d3826
Revamp NIF debug logging
...
Disabled by default
Extend it to supported files
Log more version info
Reduce noise
2023-11-28 21:46:29 +03:00
uramer
d6220b7d03
Merge branch 'postprocess_version' into 'master'
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[Postprocessing] Add an API version, mirroring Lua
See merge request OpenMW/openmw!3552
2023-11-16 15:24:16 +00:00
Cody Glassman
de8c93d049
[Postprocessing] Add an API version, mirroring Lua
2023-11-16 15:24:16 +00:00
Cody Glassman
85fcfbafda
apply same logic to render targets, remove UB
2023-11-10 21:22:11 -08:00
jvoisin
d8cd465d61
Merge branch 'navmesh_doc' into 'master'
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Reword navigation mesh related docs and tooltips
See merge request OpenMW/openmw!3569
2023-11-08 22:48:52 +00:00
Alexei Kotov
bdc019647a
Merge branch 'figure-skaters' into 'master'
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Use accumulated movement when possible
Closes #5062
See merge request OpenMW/openmw!3549
2023-11-07 03:01:56 +00:00
elsid
392218dde3
Reword navigation mesh related docs and tooltips
...
To explain the effect of the setting in a more user friendly language.
2023-11-06 10:52:52 +01:00
elsid
d0294019ce
Remove doc for removed setting
2023-11-06 02:05:35 +01:00
Cody Glassman
0f53088014
re-sync docs with postprocessing API
2023-11-05 10:22:22 -08:00
Mads Buvik Sandvei
e86a4ebafe
Fixes based on comments by capo
2023-11-04 21:01:06 +01:00
Cody Glassman
9a5fa9b8d6
fix persistent buffers and glsl_version
2023-11-03 12:59:23 -07:00
Mads Buvik Sandvei
fdba857464
Document the "player movement ignores animation" setting.
2023-11-03 01:24:31 +01:00
Cody Glassman
9732413655
Fix two errors in postprocessing docs
2023-11-01 17:45:22 +00:00
Alexei Kotov
0b8739711e
Merge branch 'settings_values_video' into 'master'
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Use settings values for Video settings (#6876 )
See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Cody Glassman
09928ba265
use a dynamic falloff range for soft effect and use shader flags
2023-10-28 10:23:55 -07:00
elsid
dcd81d026f
Use settings values for Video settings
...
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
Abdu Sharif
ee80f889b7
Make Per-Pixel Lighting option description a bit more neutral
2023-10-23 12:35:57 +00:00
Petr Mikheev
6161953106
Allow reading ESM4 books
2023-10-03 10:55:12 +02:00
Petr Mikheev
8bef84c16b
util.color (0, 0, 0) -> util.color (rgb(0, 0, 0)
)
2023-09-15 19:29:38 +02:00
Petr Mikheev
fb8ccf52d8
Add missing argument force
in UseItem
2023-09-11 16:21:34 +02:00
psi29a
938c487684
Merge branch 'time' into 'master'
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[Lua] Ability to unpause the game when UI is opened.
See merge request OpenMW/openmw!3398
2023-09-06 08:16:49 +00:00
psi29a
5faf56950b
Merge branch 'lua_files' into 'master'
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Implement Lua API for VFS
Closes #6864
See merge request OpenMW/openmw!3373
2023-09-03 17:06:14 +00:00
psi29a
0b74146b05
Merge branch 'luautflib' into 'master'
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Lua utf-8 support
Closes #6505
See merge request OpenMW/openmw!3327
2023-09-03 17:05:27 +00:00
Petr Mikheev
23a7661d0b
Control UI pause from Lua
2023-09-03 03:41:13 +02:00
psi29a
b818414d82
Merge branch 'activate_and_use' into 'master'
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Handle Use action in Lua in a similar way to Activate action
See merge request OpenMW/openmw!3354
2023-09-02 15:11:43 +00:00
Andrei Kortunov
c04a0ca3a5
Implement Lua API for VFS
2023-09-02 08:47:46 +04:00
Petr Mikheev
f260fa006e
Show OpenMW version and Lua API revision in documentation.
2023-08-31 20:56:02 +02:00
Petr Mikheev
ea8692a534
Add usehandlers.lua (same approach as activationhandlers.lua)
2023-08-30 22:48:51 +02:00
Kindi
af58b531da
change function names and add documentation in overview.rst
2023-08-30 02:33:27 +08:00
Petr Mikheev
c5ba289bc7
Handle UI modes open/close sounds in Lua
2023-08-20 17:49:56 +02:00
Petr Mikheev
87eacf774a
Control GUI modes from Lua
2023-08-20 17:49:56 +02:00
Petr Mikheev
4211665ede
Merge branch 'sounds' into 'master'
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Lua bindings for sound functions
See merge request OpenMW/openmw!3247
2023-08-18 09:15:24 +00:00
Petr Mikheev
6e90704409
Merge branch 'sphinx' into 'master'
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Fix documentation building
See merge request OpenMW/openmw!3340
2023-08-17 09:32:26 +00:00
Andrei Kortunov
7ce9fc25c5
Implement Lua bindings for sound system
2023-08-15 10:28:29 +04:00
Andrei Kortunov
2647484325
Fix a warning about incorrect underscore
2023-08-13 20:01:56 +04:00
Zackhasacat
8f303f46dc
Lua Documentation clarification/fixes
2023-08-11 21:16:32 +00:00
psi29a
fadfffe22c
Merge branch 'settings_values_map' into 'master'
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Use settings values for Map settings (#6876 )
See merge request OpenMW/openmw!3284
2023-08-06 16:14:09 +00:00
Petr Mikheev
7d08243c95
Minor fixes in OpenMW Lua documentation.
2023-07-29 12:50:50 +02:00
elsid
bdb4808588
Remove unused local map hud widget size setting
...
Unused since d1a3cc98ff
2023-07-27 22:53:51 +02:00
Petr Mikheev
4016e8b383
Lua engine handler onTeleported
2023-07-19 10:42:58 +02:00
Alexei Dobrohotov
39c84c84da
Cap global map cell size (bug #6222 )
2023-07-13 14:53:08 +03:00
Petr Mikheev
a09fb8d8f8
Rework Lua bindings for journal
2023-07-08 14:32:58 +02:00
Tobias Tribble
c792582376
Add Lua bindings for journal
2023-07-08 13:37:39 +02:00
Matjaž Lamut
32cbff4dce
Documentation: Article on how to set up doors in OpenMW
2023-06-27 14:17:59 +00:00
psi29a
47b1247fa2
Merge branch 'l10n' into 'master'
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Make configurable whether GMST strings have priority over built-in interface messages
See merge request OpenMW/openmw!3134
2023-06-21 06:52:30 +00:00
Bret Curtis
5b30af20be
update docs
2023-06-16 09:16:07 +02:00
Evil Eye
c1823e8742
Document onNewExterior
2023-06-13 17:30:52 +02:00
Petr Mikheev
718d5e4a71
Add setting "gmst overrides l10n"
2023-06-13 10:06:59 +02:00
elsid
7d11a18907
Allow any integer number >= 0 for antialiasing level
...
There is wider support than just specific powers of two. The supported level
will be detected anyway.
2023-06-06 00:05:11 +02:00
Elias Howell
bf8fafa79a
fixed some typos and spelling errors
2023-05-09 20:07:08 -04:00
Petr Mikheev
61d207bd78
Allow Lua scripts to extend or override standard activation mechanics
2023-04-16 23:50:27 +02:00
Matjaž Lamut
1ab268d775
Documentation - more information on COLLADA texture paths
2023-04-13 19:46:23 +00:00
AnyOldName3
d42f3abde0
Add stereo settings to table of contents
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Otherwise they're unreachable
2023-04-01 15:22:54 +01:00
uramer
7f3926db3f
Merge branch 'lua_ai' into 'master'
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Expose the argument `cancelOther` of `AiSequence::stack` to Lua
Closes #7245
See merge request OpenMW/openmw!2865
2023-03-30 19:35:48 +00:00
AnyOldName3
fc75fffc52
Okay, maybe some thinking was actually necessary
2023-03-28 00:17:00 +01:00
AnyOldName3
cfbf68f717
The most labour-intensive commit ever to grace this repository
2023-03-28 00:12:37 +01:00
elsid
883a449e19
Add missing documentation for stereo settings
2023-03-27 22:39:51 +02:00
elsid
89639553b4
Fix tooltip delay setting range
2023-03-27 22:09:22 +02:00
elsid
ed0411f2e0
Use more specific type description for Lua settings
...
To match usage in code. "integer" type is usually used for settings intepreted
as C++ int type. But these ones are parsed as std::uint64_t.
2023-03-27 22:09:20 +02:00
Petr Mikheev
3c5a9f55c5
Expose the argument cancelOther
of AiSequence::stack
to Lua
2023-03-27 02:28:45 +02:00
Petr Mikheev
a72dc6c7a1
(Lua) Add onActivate handler in global scripts
2023-03-27 01:36:45 +02:00
Andrei Kortunov
340790c71c
Update settings documentation
2023-03-03 09:32:42 +04:00
Andrei Kortunov
be488649c3
Add support for non-adaptive VSync (feature 7129)
2023-02-26 15:19:19 +04:00
uramer
b883cc5a1b
Move the Teal docs page out of Overview
2023-02-19 20:45:07 +01:00
uramer
a8d32ebdca
Rename the build_teal script
2023-02-11 14:10:16 +01:00
uramer
dd3c89c5db
Document the Teal workflow
2023-02-11 12:51:59 +01:00
psi29a
b385f27f86
Merge branch 'console_history' into 'master'
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Remembering console commands between sessions
Closes #7125
See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi
044d82a842
Remembering console commands between sessions
2023-02-10 11:54:45 +00:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
...
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
glassmancody.info
564c408663
expose more uniforms to postprocessing
2023-01-20 17:43:54 -08:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
Petr Mikheev
8dd2aa09ca
Add naming policy for scripts and l10n files to documentation
2023-01-02 14:38:59 +01:00
Petr Mikheev
1879c70d1e
Return back old settings description and mention that they are moved to the in-game menu
2022-12-28 22:04:19 +01:00
Petr Mikheev
1869aeae5c
Move some of player controls logic from C++ to Lua
2022-12-28 22:04:19 +01:00
AnyOldName3
66b8d4fb29
Add a setting to control coverage adjustment
...
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
psi29a
1d55be8214
Merge branch 'lua_profiler' into 'master'
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Lua profiler
See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
psi29a
eabb230de2
Merge branch 'keep_calm_and_get_hit' into 'master'
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Add option to restore non-MCP Calm spell behaviour
Closes #7063
See merge request OpenMW/openmw!2522
2022-12-07 10:33:17 +00:00
Matjaž Lamut
a6bcb5d54d
Tidy up the sound effects doc.
2022-12-04 23:42:53 +00:00
Petr Mikheev
7c36a7eb49
Run Lua GC in every frame
2022-12-03 17:09:11 +01:00
Evil Eye
e37befebea
Update reference
2022-12-02 16:39:13 +01:00
Petr Mikheev
02a9069a0e
Lua Profiler
2022-11-30 00:06:14 +01:00
Matjaž Lamut
aed9ae75d1
User documentation on how music and sound effects work in OpenMW. Includes a list of hard-coded stuff and available user-defined options.
2022-11-20 19:41:50 +00:00
Matjaž Lamut
01422463b6
Fix the wrong name of the specular texture in the document that shows how to export a model from Blender to OpenMW
2022-11-12 21:51:53 +00:00
elsid
624d8bc931
Support unsigned settings values
2022-10-04 01:34:53 +02:00
glassmancody.info
137baa4f75
remove deprecated setting
2022-09-07 19:17:47 -07:00
Andrei Kortunov
3037f190be
Implement per-font resolution
2022-08-30 12:16:30 +04:00