Koncord
|
73cf134107
|
[General] Fix incoming password string
|
2017-07-02 11:11:33 +08:00 |
|
Koncord
|
0cf09adb44
|
[General] Move AddProcessor to BasePacketProcessor
|
2017-06-30 20:09:05 +08:00 |
|
Koncord
|
9519c467eb
|
[Client] Simplify updateEquipment for LocalPlayer & LocalActor
|
2017-06-29 14:52:23 +08:00 |
|
Koncord
|
596f42e408
|
[Client] Fix "invalid iterator" error
|
2017-06-29 14:36:56 +08:00 |
|
Koncord
|
5b2cab4c6b
|
[General] Change NULL to nullptr
|
2017-06-27 22:49:28 +08:00 |
|
Koncord
|
0ed0d2417b
|
[Client] Make foreach style consistent with other
|
2017-06-27 22:27:02 +08:00 |
|
Koncord
|
2427a4f877
|
[Client] Update DedicatedActor to C++11
|
2017-06-27 22:25:39 +08:00 |
|
Koncord
|
8f7da49152
|
[Client] Update DedicatedPlayer to C++11
|
2017-06-27 22:25:29 +08:00 |
|
Koncord
|
08666cabdb
|
[Client] Update PlayerList to C++11
|
2017-06-27 22:24:34 +08:00 |
|
Koncord
|
a110ec1767
|
[Client] Update GUIController to C++11
|
2017-06-27 21:59:05 +08:00 |
|
Koncord
|
7499777b3a
|
[Client] Update CellController to C++11
|
2017-06-27 21:56:40 +08:00 |
|
Koncord
|
7d4dd2ad1c
|
[Client] Update Cell to C++11
|
2017-06-27 21:56:24 +08:00 |
|
Koncord
|
7918e887dd
|
[Client] Update ActorList to C++11
|
2017-06-27 21:56:14 +08:00 |
|
Koncord
|
aa12b35d03
|
[Client] Update LocalActor to C++11
|
2017-06-27 21:12:00 +08:00 |
|
Koncord
|
689050e1d0
|
[Client] Long expression to lambda
|
2017-06-27 21:01:13 +08:00 |
|
Koncord
|
58a6a8c3bc
|
[Client] Update LocalPlayer to C++11
|
2017-06-27 20:43:39 +08:00 |
|
Koncord
|
6222c20e82
|
[Client] Convert MechanicsHelper to namespace
|
2017-06-27 16:43:53 +08:00 |
|
Koncord
|
7d3e08f031
|
[Client] Simplify loops
|
2017-06-27 16:32:16 +08:00 |
|
Koncord
|
f7341c021f
|
[Client] Modernize loops in WorldEvent to C++11
|
2017-06-27 15:58:41 +08:00 |
|
Koncord
|
61cc3ced5d
|
[Client] Remove boost from processors
|
2017-06-27 15:25:30 +08:00 |
|
Koncord
|
fcccd7b665
|
[General] Remove creatureStats.mDead from packets
|
2017-06-27 15:03:41 +08:00 |
|
David Cernat
|
813a3c89c4
|
[General] Implement PlayerBook packet to track skill books read
|
2017-06-27 08:27:14 +03:00 |
|
David Cernat
|
b3b73c5cd2
|
[General] Implement resurrection at nearest shrine or temple
|
2017-06-27 01:01:45 +03:00 |
|
David Cernat
|
7d81b84dd8
|
[Client] Write list of loaded plugins to log
|
2017-06-26 06:49:58 +03:00 |
|
David Cernat
|
78f29302ef
|
[General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
|
2017-06-23 08:12:32 +03:00 |
|
David Cernat
|
ebf7740969
|
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
|
2017-06-20 05:28:45 +03:00 |
|
David Cernat
|
c6aee3b780
|
[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
|
2017-06-18 19:36:06 +03:00 |
|
Koncord
|
3803535bd5
|
[General] Implement CleanChat()
|
2017-06-12 08:01:47 +08:00 |
|
David Cernat
|
bea3afaec8
|
[Client] Ensure uninitialization of DedicatedActors for late packets
|
2017-06-10 15:49:00 +03:00 |
|
David Cernat
|
70d9374a6a
|
[General] Implement PlayerKillCount packets
|
2017-06-10 14:04:19 +03:00 |
|
David Cernat
|
ee5c9b65c5
|
[General] When changing region, send new region name in PlayerCellChange
|
2017-06-10 11:43:40 +03:00 |
|
David Cernat
|
e5f5b047bc
|
[Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures
|
2017-06-10 11:04:17 +03:00 |
|
David Cernat
|
312fc84a6f
|
[Client] Use update timer in mwmp::Cell instead of LocalActor
|
2017-06-10 03:29:51 +03:00 |
|
David Cernat
|
18bf79e08b
|
[Client] Correctly set mpNum for placed gold
|
2017-06-09 13:31:19 +03:00 |
|
David Cernat
|
6ac7ee8fcd
|
[Client] Fix problems with NPC equipment sync
|
2017-06-09 04:58:56 +03:00 |
|
Koncord
|
587b53bfed
|
[Client] Reorder files
|
2017-06-07 00:06:10 +08:00 |
|
Koncord
|
b84f97ec2b
|
[Client] Implement PasswordDialog
|
2017-06-06 23:33:59 +08:00 |
|
Koncord
|
ad873e16b8
|
[Client] Limiting updates to ~64 per second
|
2017-06-02 21:20:35 +08:00 |
|
Koncord
|
9742b0a801
|
[Client] Reset statTimer every timeout
|
2017-06-02 20:45:44 +08:00 |
|
Koncord
|
80631ae8bd
|
[Client] Reset positionTimer on time expired
|
2017-06-02 20:45:19 +08:00 |
|
Koncord
|
a847d46984
|
[Client] Get rid Z axis in direction.pos
|
2017-06-02 18:33:51 +08:00 |
|
Koncord
|
d67db1a9bd
|
[Client] Play rotation animation on dedicated players
|
2017-06-02 18:05:33 +08:00 |
|
Koncord
|
2ef1e26233
|
[Client] Fix ID_PLAYER_POSITION spam
|
2017-06-02 17:19:36 +08:00 |
|
Koncord
|
5f30dfd5db
|
[Client] Get rid direction.rot
|
2017-06-02 15:44:39 +08:00 |
|
David Cernat
|
0bed33e39e
|
[Client] Reset player fatigue when being resurrected
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
|
2017-06-02 06:58:33 +03:00 |
|
David Cernat
|
e042673779
|
[Client] Fix error when trying to delete player markers that don't exist
|
2017-06-01 22:42:57 +03:00 |
|
David Cernat
|
cf41956cad
|
[Client] Prevent framerate drops caused by invalid rotation values
|
2017-06-01 21:45:36 +03:00 |
|
David Cernat
|
d8cd57a8be
|
[Client] Make topic sync work with localized versions of the game
|
2017-05-31 14:11:16 +03:00 |
|
David Cernat
|
34a452d775
|
[Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
|
2017-05-31 10:54:19 +03:00 |
|
David Cernat
|
a353a21280
|
[General] Fix code style inconsistencies
|
2017-05-31 08:37:11 +03:00 |
|
David Cernat
|
97bf0252a4
|
[Client] Disable collision for actors loaded as dead from server
|
2017-05-31 07:52:45 +03:00 |
|
David Cernat
|
906b263a2d
|
[Client] Update topics in current dialogue screen when receiving PlayerTopic packets
|
2017-05-31 06:51:50 +03:00 |
|
David Cernat
|
068a45be87
|
[General] Synchronize player & NPC rotation animations
|
2017-05-30 12:08:58 +03:00 |
|
David Cernat
|
f4cdedd8cb
|
[General] Synchronize summoned creatures
|
2017-05-30 10:11:01 +03:00 |
|
David Cernat
|
1c6e359fe9
|
[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
|
2017-05-30 08:20:45 +03:00 |
|
David Cernat
|
4e5c8873e0
|
[General] Use ObjectSpawn instead of ObjectPlace for actors
|
2017-05-29 06:59:05 +03:00 |
|
David Cernat
|
27148ce9eb
|
[General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
|
2017-05-29 04:43:52 +03:00 |
|
Koncord
|
565889ccbc
|
[Client] Add commit hash to password
|
2017-05-28 18:26:48 +08:00 |
|
David Cernat
|
b0c1aafc5a
|
[Client] Use a 10 times higher maximum distance for linear interpolation
|
2017-05-28 03:30:23 +03:00 |
|
David Cernat
|
ea2a060c67
|
[Client] Sync actor movements from interiors to exteriors & vice versa
|
2017-05-28 01:11:32 +03:00 |
|
David Cernat
|
6918ae7bc7
|
[Client] Don't crash when receiving certain packets from NULL players
|
2017-05-27 22:32:28 +03:00 |
|
David Cernat
|
2e45203bbb
|
[Client] Clean up mapIndexes in CellController
|
2017-05-27 21:20:24 +03:00 |
|
David Cernat
|
619982b085
|
[Client] Only try to send actor data to other players when authorized
|
2017-05-27 18:55:14 +03:00 |
|
David Cernat
|
73b9683182
|
[General] Make most ActorPackets smaller by not including refIds in them
|
2017-05-27 16:59:23 +03:00 |
|
David Cernat
|
7177d56cfb
|
[Client] Only require refNumIndex & mpNum for CellStore::searchExact()
|
2017-05-27 16:59:23 +03:00 |
|
David Cernat
|
7c87ac80ee
|
[Client] Ensure correct drawState when receiving an ActorAttack packet
|
2017-05-27 04:19:28 +03:00 |
|
David Cernat
|
311ce4119d
|
[General] Fix logic issues related to ActorEquipment
|
2017-05-26 22:53:28 +03:00 |
|
David Cernat
|
4f273932af
|
[General] Implement sending and reading of ActorEquipment packets
|
2017-05-26 04:37:49 +03:00 |
|
David Cernat
|
ec921eefc8
|
[Client] Prevent players from getting stuck in drag and drop when their opened containers are deleted
|
2017-05-26 02:13:31 +03:00 |
|
David Cernat
|
32879adc5b
|
[General] Allow ObjectTrap to trigger traps, not just disarm them
|
2017-05-26 01:28:43 +03:00 |
|
David Cernat
|
7ac115b359
|
[Client] Implement sending and reading of ObjectTrap packets
|
2017-05-26 00:21:24 +03:00 |
|
Koncord
|
24d4e1c222
|
[General] Remove useless PacketSendMyID
|
2017-05-26 02:40:49 +08:00 |
|
David Cernat
|
11369f6513
|
[General] Implement sending and reading of PlayerTopic packets
|
2017-05-24 21:43:34 +03:00 |
|
David Cernat
|
08de349133
|
[General] Add placeholders for PlayerTopic & ObjectTrap packets
|
2017-05-24 19:01:28 +03:00 |
|
David Cernat
|
870fd9a78b
|
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
|
2017-05-24 13:28:34 +03:00 |
|
David Cernat
|
e6983993c2
|
[General] Implement sending and reading of PlayerFaction packets
|
2017-05-18 19:27:20 +03:00 |
|
David Cernat
|
04c9c5ed48
|
[General] Forward PlayerJournal packets to other players
|
2017-05-18 12:57:48 +03:00 |
|
David Cernat
|
0189dbf916
|
[General] Make JournalItem consistent with other packet structs
|
2017-05-18 10:32:23 +03:00 |
|
David Cernat
|
1d0167c3c9
|
[Client] Add missing include for PlayerFaction processor
|
2017-05-16 19:30:29 +03:00 |
|
David Cernat
|
ad388c7e12
|
[General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
|
2017-05-16 19:25:31 +03:00 |
|
David Cernat
|
f527fe9ebe
|
[General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
|
2017-05-16 14:20:40 +03:00 |
|
David Cernat
|
05564bd123
|
[General] Add basic integrity check to reading of Container packets
|
2017-05-14 20:24:06 +03:00 |
|
David Cernat
|
46501909ff
|
[Client] Comment out spammy debug about Container packets
|
2017-05-14 11:08:53 +03:00 |
|
David Cernat
|
8f5e6531db
|
[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
|
2017-05-14 10:52:44 +03:00 |
|
David Cernat
|
271594f0ee
|
[Client] Don't play death animations for NPCs saved as dead on server
|
2017-05-14 10:27:43 +03:00 |
|
David Cernat
|
5a786e6c56
|
[Client] Make all LocalActors get initialized correctly again
|
2017-05-09 14:19:25 +03:00 |
|
David Cernat
|
d7d4dec200
|
[Client] Don't spam AnimFlags packets when a Player or Actor is flying
|
2017-05-09 12:27:59 +03:00 |
|
David Cernat
|
1f747d4375
|
[Client] Only apply interpolation when positions don't change too much
|
2017-05-09 04:41:26 +03:00 |
|
David Cernat
|
cc559cf8e2
|
[General] Don't send packets for dead LocalActors, to fix Position spam
|
2017-05-09 02:47:29 +03:00 |
|
Koncord
|
d82ed7d0ad
|
[Client] Register ProcessorGameTime
|
2017-05-08 02:46:02 +08:00 |
|
Koncord
|
6c45b6dc5b
|
[Client] Fix ProcessorGameTime ID
|
2017-05-08 02:45:44 +08:00 |
|
David Cernat
|
3fb0bbb58c
|
[Client] Make it possible to turn off console again
|
2017-05-07 20:13:49 +03:00 |
|
David Cernat
|
aaaed8ab8b
|
[Client] Fix potential object duplication in WorldEvent::placeObjects()
Also clean up the debug messages in WorldEvent so they don't take up multiple lines.
|
2017-05-07 03:17:19 +03:00 |
|
David Cernat
|
de49f5f175
|
[General] Add and use isActor bool for WorldObject
|
2017-05-07 03:07:09 +03:00 |
|
David Cernat
|
9d2c5c3502
|
[General] Simplify structure of BaseEvent
|
2017-05-06 21:57:29 +03:00 |
|
David Cernat
|
dcc61a095a
|
[Client] Allow multiple WorldObjects to be added to a WorldEvent
|
2017-05-06 20:44:39 +03:00 |
|
David Cernat
|
bdc8b7f863
|
[Client] Send level creatures in ObjectPlace reply to ActorList request
|
2017-05-06 08:40:36 +03:00 |
|
David Cernat
|
3def111ca1
|
[Client] Fix graphical glitches related to DedicatedActor initialization
|
2017-05-06 04:49:49 +03:00 |
|
David Cernat
|
62aa6ed7ea
|
[Client] Send PlayerPosition packets based on a timeout
|
2017-05-06 00:59:54 +03:00 |
|
David Cernat
|
ef12a37d59
|
[Client] Send ActorPosition packets based on a timeout
|
2017-05-06 00:33:48 +03:00 |
|
David Cernat
|
db3859565b
|
[Client] Send ActorStatsDynamic packets only when stats change enough
|
2017-05-05 23:17:15 +03:00 |
|
David Cernat
|
4d81455020
|
[General] Rework and simplify death reasons so they work with NPCs
|
2017-05-05 22:16:31 +03:00 |
|
David Cernat
|
b745a33f18
|
[Client] Resurrect DedicatedActors that aren't supposed to be dead
|
2017-05-05 20:38:28 +03:00 |
|
David Cernat
|
8b4e167efe
|
[Client] Prevent NPC subtitles from being added to open Dialogue window
|
2017-05-05 20:16:20 +03:00 |
|
David Cernat
|
bcdbecf608
|
[Client] Initialize Cell before moving DedicatedActor to it
|
2017-05-05 19:54:20 +03:00 |
|
David Cernat
|
60cf623455
|
[Client] Make DedicatedActors transition into LocalActors when eligible
|
2017-05-05 07:37:09 +03:00 |
|
David Cernat
|
206c9cc357
|
[Client] Use CellController pointers to make code easier to read
|
2017-05-05 04:58:44 +03:00 |
|
David Cernat
|
e05adbfe65
|
[Client] Add better debug for Actor cell changes
|
2017-05-05 04:46:40 +03:00 |
|
David Cernat
|
950a8eae3d
|
[Client] Move Actors to Cells rather than reinitialize them from scratch
|
2017-05-05 03:52:41 +03:00 |
|
David Cernat
|
8d41a0c53b
|
[Client] Make LocalActor initialization include newly spawned Actors
|
2017-05-05 02:46:16 +03:00 |
|
Koncord
|
93edd67681
|
[Client] Use boolean var instead requestQuit or throwing runtime_error
|
2017-05-03 14:52:32 +08:00 |
|
Koncord
|
e0139c33b3
|
[Client] Remove destructor in Cell
|
2017-05-03 14:46:25 +08:00 |
|
Koncord
|
4eb02af8fb
|
[Client] Use __WINDOWS define
|
2017-05-03 14:44:38 +08:00 |
|
Koncord
|
47e6820f97
|
[General] Move printWithWidth and intToHexStr to components
|
2017-05-03 14:38:44 +08:00 |
|
David Cernat
|
34e77c5dae
|
[Client] Initialize Actors based on the guid of an ActorAuthority packet
|
2017-05-03 04:47:04 +03:00 |
|
David Cernat
|
0b40cb8919
|
[Client] When there are more client than server plugins, print them all
|
2017-05-03 03:14:11 +03:00 |
|
David Cernat
|
92e277d75d
|
[Client] Prevent application hang on Windows when plugins don't match
|
2017-05-03 02:17:19 +03:00 |
|
David Cernat
|
0284f18876
|
[Client] Replace plugin load order message with a clearer one at the top
|
2017-05-03 02:15:14 +03:00 |
|
David Cernat
|
1dbe9f0eaa
|
[Client] Print plugin comparison in a better-looking way on Windows
|
2017-05-03 01:51:47 +03:00 |
|
David Cernat
|
f80a16b897
|
[Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
|
2017-05-03 00:15:43 +03:00 |
|
David Cernat
|
4294508082
|
[Client] Don't print null for missing plugins when comparing with server
|
2017-05-02 23:22:37 +03:00 |
|
David Cernat
|
c3c04bbfc3
|
[General] Make coding style consistent
|
2017-05-02 22:47:58 +03:00 |
|
Koncord
|
afcf5a7fc8
|
[Client] Fix segmentation fault
|
2017-05-03 02:43:58 +08:00 |
|
Koncord
|
ccae9590cc
|
[Client] Fix comparison between signed and unsigned integer expressions
|
2017-05-03 02:43:00 +08:00 |
|
Koncord
|
01bdbfecfb
|
[Client] Fix wrong checksum collection
|
2017-05-03 02:41:36 +08:00 |
|
Koncord
|
7bee82cedb
|
[Client] Add notification about strict order
|
2017-05-02 23:50:36 +08:00 |
|
Koncord
|
f6bea7a114
|
[Client] Read answer about ID_GAME_PREINIT from server
|
2017-05-02 23:37:18 +08:00 |
|
David Cernat
|
cad3eb8968
|
[Client] Iterate through CellStore's mergedRefs when initializing Actors
|
2017-05-02 03:31:40 +03:00 |
|
David Cernat
|
f59609fcd7
|
[Client] Fix actor memory leaks, part 2
|
2017-05-02 02:45:18 +03:00 |
|
David Cernat
|
a77bd6652f
|
[Client] Read ActorPosition packets sent from Lua script cell loads
|
2017-05-01 21:55:50 +03:00 |
|
David Cernat
|
730df061b3
|
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
|
2017-05-01 19:44:23 +03:00 |
|
David Cernat
|
48b773bfcb
|
[Client] Use float scale for WorldEvent::sendObjectScale()
|
2017-05-01 19:09:44 +03:00 |
|
Koncord
|
60f4a1d9e5
|
[Client] Fix issues when changing npc model to creature
|
2017-05-01 22:54:43 +08:00 |
|
David Cernat
|
e8e0090b9b
|
[General] Use new SimpleCreatureStats struct in BaseActor
|
2017-04-30 18:44:59 +03:00 |
|
David Cernat
|
809b4d78ba
|
[Client] Split off DedicatedPlayer and PlayerList into different files
|
2017-04-30 14:57:43 +03:00 |
|
Koncord
|
eda74ddf44
|
[Client] Fix memory leaks
|
2017-04-30 13:56:30 +08:00 |
|
Koncord
|
3372f27f3a
|
[Client] Notify player about current chat mode
|
2017-04-30 13:56:11 +08:00 |
|
David Cernat
|
f6a218025a
|
[Client] Fix actor memory leaks, part 1
|
2017-04-30 04:19:28 +03:00 |
|
Koncord
|
805c346bd7
|
[Client] Fix copy-paste mistake
|
2017-04-30 01:06:47 +08:00 |
|
Koncord
|
465a05bad0
|
[Client] Add ability to look like a creature for the DedicatedPlayers
|
2017-04-30 00:18:44 +08:00 |
|
David Cernat
|
d333c0b484
|
[Client] Read ActorStatsDynamic packets sent from Lua script cell loads
|
2017-04-29 17:44:46 +03:00 |
|
Koncord
|
fbd8e8b3a1
|
[Client] Use CreatureStats instead NpcStats
|
2017-04-29 22:40:22 +08:00 |
|
Koncord
|
26c00c3141
|
[Client] Change chat font to RussoOne for better visibility
|
2017-04-29 20:34:36 +08:00 |
|
Koncord
|
db0e25cb6c
|
[Client] Allow colors in the chat window
|
2017-04-29 20:34:36 +08:00 |
|
David Cernat
|
e419e25e72
|
[Client] Don't initialize actors without unique indexes
|
2017-04-28 23:17:23 +03:00 |
|
David Cernat
|
6a21ec1fdc
|
[General] Rename PlayerPos into PlayerPosition
|
2017-04-25 22:11:33 +03:00 |
|
David Cernat
|
7b07d6651f
|
[General] Add and use PlayerBounty packet and matching script functions
|
2017-04-25 21:24:39 +03:00 |
|
David Cernat
|
6658531713
|
[General] Fix names for two PlayerProcessors
|
2017-04-25 19:01:56 +03:00 |
|
David Cernat
|
7dbcfbd3b1
|
[Client] Use better check for empty CreatureStats in DedicatedActor
|
2017-04-25 16:55:58 +03:00 |
|
David Cernat
|
ea7c3f2dc7
|
[Client] Make tes3mp combat code work with Creatures, not just NPCs
|
2017-04-24 21:06:23 +03:00 |
|
David Cernat
|
44476248b7
|
[Client] Add and use DedicatedPlayer::update()
|
2017-04-24 18:38:57 +03:00 |
|
David Cernat
|
e11a24f446
|
[Client] Add back statement that should not have been removed in e4a261e
|
2017-04-24 18:10:05 +03:00 |
|
David Cernat
|
e4a261ea2e
|
[Client] Remove unused include and variables, fixing warnings
|
2017-04-24 17:53:50 +03:00 |
|
David Cernat
|
841e6a63f8
|
[Client] Initialize Creatures as LocalActors
|
2017-04-24 11:58:39 +03:00 |
|
David Cernat
|
850b19badf
|
[Client] Add clearer debug messages for Actor initialization
|
2017-04-24 11:04:28 +03:00 |
|
David Cernat
|
2082f8ff4f
|
[Client] Send LocalActor cell changes at end of mwmp::Cell's update
|
2017-04-24 10:59:47 +03:00 |
|
David Cernat
|
1f6ba9d9ee
|
[Client] Remove jump check from LocalActor that is irrelevant for NPCs
|
2017-04-24 10:58:39 +03:00 |
|
David Cernat
|
e70faf1016
|
[Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
|
2017-04-24 01:46:27 +03:00 |
|
David Cernat
|
284f863292
|
[Client] Add linear interpolation for DedicatedActors
|
2017-04-23 21:28:23 +03:00 |
|
David Cernat
|
a12694c6ef
|
[Client] Fix crash caused by late-arriving ActorAuthority packets
|
2017-04-23 17:12:45 +03:00 |
|
David Cernat
|
14e1ff27cb
|
[Client] Rename CellController's cellsActive to cellsInitialized for clarity
|
2017-04-23 16:53:24 +03:00 |
|
David Cernat
|
27186f555d
|
[Client] Enable reading of ActorPackets, and thus NPC sync, by default
|
2017-04-23 14:01:13 +03:00 |
|
David Cernat
|
871d8c8308
|
[Client] Send and read ActorCellChange packets
|
2017-04-23 14:01:13 +03:00 |
|
David Cernat
|
4e86d8781f
|
[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
|
2017-04-23 14:01:13 +03:00 |
|
David Cernat
|
87ada3e763
|
[Client] Add CellController::isSameCell() and use it in LocalPlayer
|
2017-04-23 14:01:13 +03:00 |
|
David Cernat
|
6aa0fa85ab
|
[Client] Send and read ActorAttack packets
|
2017-04-19 22:10:06 +03:00 |
|
David Cernat
|
2e8714afaa
|
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
|
2017-04-19 22:06:04 +03:00 |
|
David Cernat
|
6c2bbd6608
|
[Client] Fix assignAttackTarget() not assigning LocalPlayer as target
|
2017-04-19 20:51:31 +03:00 |
|
David Cernat
|
61cedfa192
|
[Client] Add CellController methods to fetch Actors without needing Ptrs
|
2017-04-19 18:20:12 +03:00 |
|
David Cernat
|
0ef9e014eb
|
[Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper
|
2017-04-19 17:09:35 +03:00 |
|
David Cernat
|
c3375ba86f
|
[Client] Add MechanicsHelper::assignAttackTarget()
|
2017-04-19 11:05:13 +03:00 |
|
David Cernat
|
17c4b6d4de
|
[Client] Add MechanicsHelper methods for easily getting Attacks from Ptr
|
2017-04-19 10:36:23 +03:00 |
|
David Cernat
|
82e455f736
|
[Client] Organize headers
|
2017-04-18 18:51:40 +03:00 |
|
David Cernat
|
014ff7a059
|
[Client] Replace usage of Networking::isDedicatedPlayer()
|
2017-04-18 18:07:39 +03:00 |
|
David Cernat
|
1f6d05dfe5
|
[Client] Remove unused Networking::attack() method
|
2017-04-18 17:45:26 +03:00 |
|
Koncord
|
67aba35d37
|
[Client] Simplify Processors
|
2017-04-18 15:05:39 +08:00 |
|
Koncord
|
1db30a65cb
|
[Client] Remove unecessary calls
|
2017-04-18 14:42:43 +08:00 |
|
Koncord
|
6969742ef0
|
[Client] Enable actor processors
|
2017-04-18 14:38:23 +08:00 |
|
Koncord
|
2c62c501f6
|
[Client] Add & init Actor processors
|
2017-04-18 14:37:35 +08:00 |
|
Koncord
|
7ec897a829
|
[Client] Add ActorProcessor
|
2017-04-18 14:37:35 +08:00 |
|
David Cernat
|
29f9453554
|
[Client] Clean up headers in Networking
|
2017-04-18 09:32:40 +03:00 |
|
Koncord
|
8128a5c39c
|
[Client] Use protected member instead local variable
|
2017-04-18 13:15:31 +08:00 |
|
Koncord
|
25fef1a7b8
|
[Client] FIx conflicts
|
2017-04-18 12:17:58 +08:00 |
|
Koncord
|
578d305d86
|
[Client] Enable world processors
|
2017-04-18 11:51:05 +08:00 |
|
Koncord
|
7dcaef5a5a
|
[Client] Init world processors
|
2017-04-18 11:50:22 +08:00 |
|
Koncord
|
fd3a7d2ad0
|
[Client] Add world processors
|
2017-04-18 11:50:22 +08:00 |
|
Koncord
|
f0805ca6f7
|
[Client] Fix typo
|
2017-04-18 11:50:22 +08:00 |
|
Koncord
|
740bfea0b2
|
[Client] Use processors for player packets
|
2017-04-18 11:49:00 +08:00 |
|
Koncord
|
e98fa6ad07
|
[Client] Add ProcessorInitializer
|
2017-04-18 11:45:54 +08:00 |
|
Koncord
|
f09dc2b65b
|
[Client] Add player processors
|
2017-04-18 11:38:40 +08:00 |
|
Koncord
|
a6111b6599
|
[Client] Add PlayerProcessor & WorldProcessor
|
2017-04-18 11:38:40 +08:00 |
|
David Cernat
|
07c2d4251e
|
[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
|
2017-04-17 20:36:20 +03:00 |
|
David Cernat
|
7c45888f05
|
[Client] Reorder methods in DedicatedPlayer
|
2017-04-17 19:34:32 +03:00 |
|
David Cernat
|
0aaf68c994
|
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
|
2017-04-17 19:10:33 +03:00 |
|
David Cernat
|
c05c456b11
|
[Client] Clean up parts of LocalPlayer and DedicatedPlayer
|
2017-04-17 18:50:20 +03:00 |
|
David Cernat
|
a650683bae
|
[General] Add and use Target struct in mwmp::Attack
|
2017-04-17 18:31:39 +03:00 |
|
David Cernat
|
9882ceedf3
|
[General] Remove attackerGuid from mwmp::Attack because it is redundant
|
2017-04-17 18:03:33 +03:00 |
|
David Cernat
|
caf5428532
|
[General] Rename mwmp::Attack vars in preparation for Actor support
|
2017-04-17 17:24:11 +03:00 |
|
David Cernat
|
2050d06b31
|
[Client] Process PlayerAttack in MechanicsHelper::processAttack()
|
2017-04-17 16:09:07 +03:00 |
|
David Cernat
|
cf155c9279
|
[Client] Add MechanicsHelper and move linear interpolation code to it
|
2017-04-17 14:37:19 +03:00 |
|
David Cernat
|
9f226253d4
|
[General] Rename mwmp::Attack's refid into refId for consistency
|
2017-04-17 09:35:18 +03:00 |
|
David Cernat
|
f0f0b2dcc9
|
[General] Send and read ActorSpeech packets
|
2017-04-16 18:43:13 +03:00 |
|
David Cernat
|
d2178e5414
|
[Client] Assign LocalActor movement settings before rotations get reset
|
2017-04-16 17:09:47 +03:00 |
|
David Cernat
|
1fb11dafef
|
[General] Send and read ActorStatsDynamic packets
|
2017-04-16 16:42:07 +03:00 |
|
David Cernat
|
678edffb5a
|
[Client] Rename updateDynamicStats() into updateStatsDynamic()
|
2017-04-16 14:11:55 +03:00 |
|
David Cernat
|
870886192b
|
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
|
2017-04-16 09:00:18 +03:00 |
|
David Cernat
|
8ebe7ed683
|
[Client] Remove isLocalActor (no longer needed) from LiveCellRefBase
|
2017-04-16 07:54:44 +03:00 |
|
David Cernat
|
ca8fd1aa72
|
[General] Remove ActorHeadRotation packet because it would be too spammy
|
2017-04-15 15:49:40 +03:00 |
|
David Cernat
|
2872675f5e
|
[General] Send and read ActorAnimPlay packets
|
2017-04-15 13:42:30 +03:00 |
|
David Cernat
|
56aeb85965
|
[Client] Update method names in ActorList
|
2017-04-15 11:45:20 +03:00 |
|
David Cernat
|
5c1d7f614a
|
[Client] Rename readDrawStates() into readAnimFlags()
|
2017-04-15 10:47:53 +03:00 |
|
David Cernat
|
e7960eee76
|
[General] Rename DrawState packets into AnimFlags ones for clarity
|
2017-04-14 16:00:34 +03:00 |
|
David Cernat
|
de8d28e2c3
|
[Client] Improve logic for updating LocalActors & sending their packets
|
2017-04-13 18:59:22 +03:00 |
|
David Cernat
|
426d5a7fc2
|
[Client] Add missing usage of sendDrawStateActors()
|
2017-04-13 18:56:38 +03:00 |
|
David Cernat
|
d2fe777f89
|
[General] Send and read ActorDrawState packets
|
2017-04-13 15:26:48 +03:00 |
|
David Cernat
|
9c731990a9
|
[Client] Use clearer var names in LocalPlayer::updateDrawStateAndFlags()
|
2017-04-13 14:10:42 +03:00 |
|
David Cernat
|
0d196af685
|
[General] Add placeholders for 7 new ActorPackets
|
2017-04-11 11:37:38 +03:00 |
|
David Cernat
|
9852076590
|
[Client] Send all NPC data to newly arriving players
|
2017-04-10 18:24:30 +03:00 |
|
David Cernat
|
15f91e7825
|
[Client] Add CellController methods for getting and checking Cells
|
2017-04-10 18:13:22 +03:00 |
|
David Cernat
|
69f820f3a0
|
[Client] Rename CellController's getCell() into getCellStore()
|
2017-04-10 17:30:57 +03:00 |
|
David Cernat
|
d14102716d
|
[Client] Retool LocalActors and DedicatedActors for ActorPosition packet
|
2017-04-10 17:10:18 +03:00 |
|
David Cernat
|
2709de83fb
|
[Client] Use clearer variable names in LocalPlayer::UpdatePosition()
|
2017-04-10 14:53:59 +03:00 |
|
David Cernat
|
b6c3830ea0
|
[General] Rename WorldObject's pos into position for consistency
|
2017-04-10 09:25:20 +03:00 |
|
David Cernat
|
174f316787
|
[General] Rename PacketActorFrame into PacketActorTest
|
2017-04-10 08:37:18 +03:00 |
|
David Cernat
|
a5d0486c82
|
[General] Set actor data correctly
|
2017-04-10 07:22:03 +03:00 |
|
David Cernat
|
c52084a028
|
[General] Use BaseActorLists in ActorPackets
|
2017-04-09 16:32:44 +03:00 |
|
David Cernat
|
070c6a3bd4
|
[General] Add ActorPacketController & make controller var names clearer
|
2017-04-09 08:51:28 +03:00 |
|
David Cernat
|
c8a486de6c
|
[Client] Fix Ptr initialization in mwmp::Cell
|
2017-04-08 16:02:59 +03:00 |
|
David Cernat
|
0ccbe70e61
|
[Client] Rename methods to make their purpose clearer
|
2017-04-08 14:31:22 +03:00 |
|
David Cernat
|
b883b4c7ce
|
[Client] Reorder includes
|
2017-04-08 12:54:38 +03:00 |
|
David Cernat
|
3d6dc74bdc
|
[Client] Fix logic for mwmp::Cell initialization
|
2017-04-08 12:33:41 +03:00 |
|
David Cernat
|
417284c701
|
[Client] Implement head rotation sync for NPCs
|
2017-04-08 11:40:19 +03:00 |
|
David Cernat
|
f52fc19762
|
[Client] Reorder methods and don't set variables that are no longer used
|
2017-04-08 10:58:25 +03:00 |
|
David Cernat
|
d3f3fb5d05
|
[Client] Correctly implement movement animation sync for NPCs
|
2017-04-08 08:59:21 +03:00 |
|
David Cernat
|
5b43e62c50
|
[Client] Make it possible to get DedicatedActor from CellController
|
2017-04-08 07:46:33 +03:00 |
|
David Cernat
|
e6536c7473
|
[Client] Disable basic NPC sync in preparation for overhaul
|
2017-04-07 16:04:21 +03:00 |
|
David Cernat
|
1101ff1e28
|
[Client] Update DedicatedActors every frame to allow interpolation
|
2017-04-07 15:51:34 +03:00 |
|
David Cernat
|
ae92117d21
|
[Client] Add missing return
|
2017-04-07 11:32:42 +03:00 |
|
David Cernat
|
18be1880f0
|
[Client] Make it possible to get LocalActor from CellController
|
2017-04-07 10:16:23 +03:00 |
|
David Cernat
|
10be52d40d
|
[Client] Add localActorsToCells map to more easily find LocalActors
|
2017-04-07 08:12:50 +03:00 |
|
David Cernat
|
e89265e469
|
[Client] Turn CellController's cellsActive into a map instead of a deque
|
2017-04-07 05:52:07 +03:00 |
|
David Cernat
|
d829d219c3
|
[General] Add (very) partial animation sync for NPCs
|
2017-04-06 15:11:51 +03:00 |
|
David Cernat
|
e8638d9884
|
[Client] Add basic position sync for NPCs
|
2017-04-06 11:46:56 +03:00 |
|
David Cernat
|
89ed318d3c
|
[Client] Remove usage of nullptr that Travis CI is getting stuck on
|
2017-04-06 06:17:27 +03:00 |
|
David Cernat
|
67ec81ad0c
|
[Client] Use utility function for converting strings in mwmp::Cell
|
2017-04-06 05:45:49 +03:00 |
|
David Cernat
|
d4a12856ee
|
[Client] Enable AI for LocalActors
|
2017-04-06 04:59:55 +03:00 |
|
David Cernat
|
0d766a7a04
|
[Client] Add and use mwmp::Cell class
|
2017-04-06 04:00:50 +03:00 |
|
David Cernat
|
9beaf9b7a1
|
[Client] Initialize and update LocalActors while their cells are active
|
2017-04-06 00:49:20 +03:00 |
|
David Cernat
|
8df9d55331
|
[Client] Create placeholder DedicatedActor class
|
2017-04-06 00:48:20 +03:00 |
|
David Cernat
|
d24cde16dd
|
[General] Add simple BaseActor and LocalActor classes
|
2017-04-05 12:52:27 +03:00 |
|