scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
8c7c89a4aa
Port SoundManager
2015-04-13 22:48:37 +02:00
scrawl
246b06ca27
Forgot to add
2015-04-13 17:30:32 +02:00
scrawl
61aaf0cf70
Attach light lists to the object base nodes instead of each renderable
...
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
642c1d2d36
Build fix
2015-04-10 15:31:19 +02:00
dteviot
0a5de33a1a
fireEquipmentChangedEvent() updates the InventoryWindow. ( Fixes #2424 )
2015-04-06 15:13:09 +12:00
dteviot
fe69dc2863
Made LineInfo a struct, as requested by Scrawl.
2015-04-05 14:56:29 +12:00
dteviot
52de622e97
provide incremental update of SpellWindow ( Fixes #2411 )
...
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
2015-04-03 17:59:13 +13:00
dteviot
6b6bed520d
removed redundant calls.
2015-04-03 13:45:13 +13:00
scrawl
af67de73a5
Delete shiny
2015-04-01 17:06:31 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
dteviot
be6ee927b9
AiWander, use closest two points if distance is too small ( Fixes #1317 )
...
In AiWander, if wander distance is set too small to get two points, take the closest two points.
2015-03-28 20:05:54 +13:00
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
dteviot
63ab856024
Removed duplicated code.
2015-03-23 20:57:36 +13:00
dteviot
eb1090a1b6
Waypoint check only considers X & Y distance ( Fixes #2423 )
...
When pathfinder checks if actor has reached a waypoint, ignore actor's altitude.
2015-03-23 20:09:46 +13:00
scrawl
5cb61fa01c
Don't mark gold as stolen, adjust stolen tooltip ( Fixes #2465 )
2015-03-22 17:28:27 +01:00
Marc Zinnschlag
47bac13749
Merge remote-tracking branch 'scrawl/master'
2015-03-18 12:07:40 +01:00
Marc Zinnschlag
c032113247
Merge remote-tracking branch 'sandstranger/release-jni-memory'
2015-03-17 11:41:41 +01:00
scrawl
d573458896
Fix case sensitivity bug in default head/hair selection ( Fixes #2453 )
2015-03-16 17:42:15 +01:00
sylar
db10c87b89
release jni memory
2015-03-16 18:21:38 +04:00
Marc Zinnschlag
545ca9c9b4
Merge remote-tracking branch 'sandstranger/fix-bad-code-in-command-line'
2015-03-16 08:42:22 +01:00
sylar
bd4e832cf3
fix memory leaks in emulating command line
2015-03-16 07:41:51 +04:00
Marc Zinnschlag
e6e02714a0
Merge remote-tracking branch 'sandstranger/command-line-support-for-Android'
2015-03-15 22:52:34 +01:00
Marc Zinnschlag
86d39cede9
Merge remote-tracking branch 'dteviot/Rng'
2015-03-15 22:04:26 +01:00
sylar
a418b70937
command line support for Android
2015-03-15 21:15:58 +04:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
1d7f3474fa
Fixed more MSVC 2013 warnings.
2015-03-15 08:49:03 +13:00
Marc Zinnschlag
cf077dcf5d
Merge remote-tracking branch 'cc9cii/fix-hide-overload-warn'
2015-03-14 14:25:49 +01:00
Rohit Nirmal
2540a901d5
Remove unused variable.
2015-03-13 20:04:47 -05:00
cc9cii
4d46d7ba72
Fix some compiler warnings.
2015-03-14 06:07:12 +11:00
Marc Zinnschlag
f0a7b202b9
Merge branch 'openmw-35-1'
2015-03-13 17:33:08 +01:00
Marc Zinnschlag
056bc66c6c
Merge remote-tracking branch 'scrawl/master'
2015-03-12 10:29:39 +01:00
scrawl
767624f518
Combat mechanic fixes
2015-03-12 03:08:58 +01:00
scrawl
a846bb1aa3
Update hit chance according to wiki and implement fCombatInvisoMult
2015-03-12 02:47:16 +01:00
scrawl
f603a68144
Allow binding Hand To Hand in quick keys menu ( Fixes #2024 )
2015-03-12 02:23:46 +01:00
scrawl
7fd1c2c2e2
CharacterCreation refactoring
2015-03-12 00:43:28 +01:00
scrawl
d00c75d428
Remove more outdated TODO comments.
2015-03-12 00:37:28 +01:00
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
2015-03-11 23:07:39 +01:00
scrawl
68de876051
Switch to weapon drawstate when creating a bound weapon ( Fixes #2387 )
2015-03-11 21:12:08 +01:00
scrawl
48ea6286fd
Book/scroll window refactoring
2015-03-11 20:33:55 +01:00
scrawl
37a6d7da76
WindowManager refactoring
2015-03-11 20:04:25 +01:00
Scott Howard
e2ef8c4022
fix -Wnewline-eof warnings
2015-03-11 10:54:45 -04:00
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
2015-03-09 03:15:11 +01:00
scrawl
457c135097
Remove old workaround
2015-03-09 03:15:11 +01:00
scrawl
36e1b6cc48
Support fatigue below zero for the Drain effect ( Fixes #2430 )
2015-03-09 03:15:11 +01:00
scrawl
3d5c1d1190
Adjust fix for maximum attribute damage limit
2015-03-09 03:15:11 +01:00
Ivy Foster
4f100e6870
Fix rapid toggling when holding sneak button.
2015-03-08 16:08:45 -05:00
Ivy Foster
ba7fc8609c
Add toggle sneak option; fix bug #2119
...
To enable toggle sneak mode, set "toggle sneak = true" in
the [Input] section of settings.cfg.
Outstanding issues:
- In toggle sneak mode, holding the Sneak button causes
rapid, repeated toggling.
- The button in the settings menu doesn't do anything.
2015-03-08 15:23:46 -05:00
dteviot
36141b0c53
Merge remote-tracking branch 'OpenMW/master' into FixWarnings
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
extern/sdl4ogre/sdlcursormanager.cpp
2015-03-08 18:29:12 +13:00
dteviot
f19863b545
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 18:11:54 +13:00
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e6cd8484a2
fixing MSVC 2013 warning C4244: & C4305
...
fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Marc Zinnschlag
ba482fa41f
Merge remote-tracking branch 'dteviot/FixWarnings'
2015-03-07 18:34:29 +01:00
scrawl
58807064b4
Revert "Fix reference cell movement leaving behind deleted Ptrs for script access"
...
This reverts commit 666248618e
.
2015-03-07 15:31:21 +01:00
dteviot
f2ac939e61
reverted mShouldRepeat back to unsigned char.
...
As recommended by Scrawl.
2015-03-07 11:04:54 +13:00
dteviot
27f91a8326
correction from Scrawl.
...
Now correctly handles skills/attributes.
Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing.
2015-03-06 19:47:46 +01:00
Marc Zinnschlag
907ac5ef7f
Merge remote-tracking branch 'scrawl/master'
2015-03-06 19:24:15 +01:00
dteviot
45b6538820
fixed MSVC 2013 warning C4800
...
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890
fixed warning C4099:
...
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
scrawl
0fda1cdd53
Move oengine to a static library, fixes duplicate compilation of oengine/bullet files by openmw and opencs
2015-03-06 02:36:12 +01:00
dteviot
80fe24207c
correction from Scrawl.
...
Now correctly handles skills/attributes.
Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing.
2015-03-05 20:21:22 +13:00
Marc Zinnschlag
9f155df761
Merge remote-tracking branch 'maqifrnswa/bug2407' into openmw-35-1
2015-03-04 17:09:13 +01:00
Marc Zinnschlag
2e31f01585
Merge remote-tracking branch 'maqifrnswa/bug2407'
2015-03-04 16:55:46 +01:00
scrawl
cced508916
Remove unintended 1.5 factor for damage/restore magic effects
2015-03-04 01:49:00 +01:00
scrawl
8931ddf428
Remove unneeded casts
2015-03-03 23:46:53 +01:00
Scott Howard
d01e8cc97d
PositionCell/PlaceItemCell: add console message if cell doesn't exist
2015-03-03 17:36:22 -05:00
Marc Zinnschlag
c66bf41ac2
Merge remote-tracking branch 'scrawl/master' into openmw-35-1
2015-03-03 18:23:38 +01:00
Marc Zinnschlag
bf92d5cde9
removed redundant mScript field in ESM::StartScript
2015-03-03 13:04:57 +01:00
Marc Zinnschlag
3b8d709583
Merge remote-tracking branch 'maqifrnswa/bug2407'
2015-03-03 11:26:25 +01:00
scrawl
a8cb4e807b
Warning fix
2015-03-03 11:24:23 +01:00
scrawl
f09cbfb167
Add a comment
2015-03-02 23:29:33 +01:00
scrawl
666248618e
Fix reference cell movement leaving behind deleted Ptrs for script access
2015-03-02 23:20:59 +01:00
scrawl
8eb1f4e70e
Remove more log spam
2015-03-02 22:13:50 +01:00
scrawl
e3f1cb8305
Remove "loading cell" message
...
This spams the log too much, in particular when loading a savegame.
2015-03-02 21:12:21 +01:00
scrawl
653ddd3f25
Warning fix
2015-03-02 20:16:11 +01:00
Marc Zinnschlag
8b84fa5579
Merge remote-tracking branch 'scrawl/master'
2015-03-02 20:01:31 +01:00
Scott Howard
53213bf236
if cell doesn't exist, PositionCell and PlaceItemCell warn std::err but still execute, bug #2407
2015-03-02 11:53:59 -05:00
scrawl
730138035d
Cycle infinite loop fix ( Fixes #2421 )
2015-03-02 17:25:26 +01:00
scrawl
191c0104f6
Crash fix for creatures with no skeleton base ( Fixes #2419 )
2015-03-02 15:19:57 +01:00
scrawl
a653716e2c
Fix for damage/restore effects using the instant apply path when they have a duration
2015-03-01 22:22:20 +01:00
scrawl
239c0071f5
Armor tooltip should show the effective armor rating
2015-03-01 19:40:38 +01:00
Marc Zinnschlag
185757da43
Merge remote-tracking branch 'dteviot/Bug2367'
2015-03-01 10:24:02 +01:00
dteviot
cdee6f41fc
fix: multi effect spell with different ranges ( Fixes #2285 )
...
Applies all effects for a spell with multiple effects, where not all effects have the same range.
2015-03-01 15:34:18 +13:00
dteviot
41e15e0c2d
Limit maximum attribute damage ( Fixes #2367 )
...
Maximum damage that an attribute can have = base + fortify.
2015-03-01 10:27:51 +13:00
scrawl
2f2a95f735
Fix crash for terrain without data, part 2
2015-02-28 19:33:49 +01:00
scrawl
f82751422d
Fix constant effect restore enchantments being applied incorrectly ( Fixes #2408 )
2015-02-28 16:31:22 +01:00
scrawl
2b7287cbd2
Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
...
Conflicts:
CMakeLists.txt
2015-02-27 22:37:22 +01:00
Digmaster
84ff11d0ab
check if v2 exists before attemping to copy it
2015-02-27 22:21:33 +01:00
Digmaster
464bbe4d6f
if v2 doesn't exist, don't erroneously set keyboardUserExists to true.
2015-02-27 22:21:07 +01:00
Digmaster
5d77ebdc60
If v3 doesn't exist, copy from v2
2015-02-27 22:21:07 +01:00
scrawl
97cc2522c0
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwgui/settingswindow.cpp
extern/oics/ICSInputControlSystem_joystick.cpp
files/mygui/openmw_settings_window.layout
2015-02-27 22:21:02 +01:00
Digmaster
df5513da7c
uses v3 input bindings, not v2
2015-02-27 22:19:13 +01:00
Digmaster
a192836582
(hopefully) correct gamecontrollerdb.txt behavior
2015-02-27 22:19:13 +01:00
Digmaster
796b4b01b0
Fix activating every frame when action is bound to a trigger
2015-02-27 22:19:13 +01:00
Digmaster
e3e6190b85
Added multiple joystick support in ICS. Will fix other issues shortly
2015-02-27 22:19:12 +01:00
Digmaster
1e4a845b6f
Minor code cleanup
2015-02-27 22:19:08 +01:00
scrawl
2eedb3acec
Include fix
2015-02-27 20:22:43 +01:00
sylar
cda3782cf2
fix crash game on Android after start loading
2015-02-26 18:30:38 +04:00
sylar
1bb29f610f
enable mipmapping for Android again
2015-02-26 18:29:38 +04:00
Marc Zinnschlag
281e0042ab
Merge remote-tracking branch 'scrawl/master'
2015-02-26 13:23:15 +01:00
scrawl
e7989a197d
Add defaults for some required globals ( Fixes #2397 )
2015-02-25 20:35:11 +01:00
Jordan Ayers
659a8ba279
Correction to teleportation changes.
...
OMW Bug #2400
Related to OMW Bug #1533
Don't crash on confiscating items if a prison marker cannot be found.
2015-02-24 21:10:01 -06:00
Jordan Ayers
691ebd2372
Correction to teleportation changes.
...
OMW Bug #2400
Related to OMW Bug #1533
Don't crash when finding the closest marker to an exterior position.
2015-02-24 20:51:57 -06:00
scrawl
24de6ba27e
Fix crash for LAND records without data
2015-02-24 21:42:40 +01:00
Marc Zinnschlag
da9bd09a8c
Merge remote-tracking branch 'miroslavr/master'
2015-02-23 20:53:44 +01:00
Marc Zinnschlag
9109162030
Merge remote-tracking branch 'scrawl/master'
2015-02-23 20:51:18 +01:00
scrawl
77bb77b367
Fix for instant restore effects ( Fixes #2392 )
2015-02-23 19:07:12 +01:00
MiroslavR
47c053444f
Make the jail progress last one second
2015-02-23 00:23:09 +01:00
Marc Zinnschlag
8e007c91fd
Merge remote-tracking branch 'jordan-ayers/bugfix/1533'
2015-02-22 21:58:01 +01:00
Marc Zinnschlag
07c27065d6
Merge remote-tracking branch 'slothlife/msvc-warning-fixes'
2015-02-22 21:34:46 +01:00
Jordan Ayers
5edafc2a4c
Cleanup: Add const to read-only CellRefList access.
...
OMW Bug #1533
2015-02-22 12:25:10 -06:00
Jordan Ayers
399259a95c
Improve CellStore exception messages.
2015-02-22 12:12:54 -06:00
Jordan Ayers
c21b59ecff
Teleportation: Avoid marking searched cells as changed.
...
OMW Bug #1533
Only mark cells with the target marker / evidence chest as 'changed'.
2015-02-21 17:55:05 -06:00
scrawl
a5847afdac
Fix ignored clicks on HUD mini-map ( Fixes #2388 )
2015-02-20 00:00:13 +01:00
scrawl
6d62aa7544
Don't prompt for spell deletion when using cycling keys ( Fixes #2382 )
2015-02-18 19:06:36 +01:00
Marc Zinnschlag
4c5bba2947
Merge remote-tracking branch 'dteviot/SpellCastingFixes'
2015-02-17 16:44:14 +01:00
Marc Zinnschlag
8686ffcedb
Merge remote-tracking branch 'scrawl/master'
2015-02-17 11:55:12 +01:00
dteviot
6e2d6a0282
Minor correction, MWWorld::getMaxActivationDistance() is now public.
2015-02-17 22:51:30 +13:00
dteviot
8d7de7d1ec
Telekinesis allows safe opening of traps ( Fixes #1916 )
...
When trap activated at beyond normal activation distance, assume telekinesis used and detonate trap at trapped object's location.
Also some minor code refactoring of spellcasting.
1. Corrected parameter passed to explodeSpell().
2. For loop now correctly does an early exit.
3. Removed duplicated tests.
2015-02-17 22:14:25 +13:00
cc9cii
efdee19477
Suppress warning about the lack of virtual destructor.
2015-02-16 16:41:53 +11:00
slothlife
a9b74671a6
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
Jordan Ayers
6d1aec6970
Confiscate stolen goods: Support Mournhold prisons.
...
OMW Bug #1533
2015-02-14 16:09:17 -06:00
Jordan Ayers
5ef78903dc
Teleportation: Support markers in Mournhold.
...
OMW Bug #1533
Note: the 'stolen goods' search is not yet correct for Mournhald.
2015-02-14 15:43:09 -06:00
scrawl
81925645a3
Unreachable enemies combat AI fix ( Fixes #2271 )
2015-02-14 16:51:54 +01:00
scrawl
37a85e31d6
Ripples fix
2015-02-14 16:51:47 +01:00
scrawl
93ffdb427c
Small tweak to ripples
2015-02-14 15:53:01 +01:00
scrawl
a139e4efb0
Grey out completed quests in journal quests list
2015-02-13 16:51:34 +01:00
Jordan Ayers
1d18d3ff4c
Add a full search to findInteriorPositionInWorldSpace.
...
Part of OMW Bug #1533
Implement a search for one of the 'nearest' exterior cells. In this
case, 'nearest' means the fewest number of cells away via door markers.
This causes the world map position to update immediately after teleporting,
unless the new cell has no connecting path to an exterior. Intervention
spells and Jail travel will be much closer to vanialla Morrowind,
except for in Mournhold.
2015-02-12 22:38:08 -06:00
scrawl
75db4d6473
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
2015-02-11 12:11:59 +01:00
scrawl
dfaab1188f
Fix for broken levelled creature spawning ( Fixes #2365 )
2015-02-11 12:10:46 +01:00
Marc Zinnschlag
2b619296d7
Merge remote-tracking branch 'scrawl/master'
2015-02-11 11:30:44 +01:00
scrawl
bf1839b370
Always print the exception to stderr
2015-02-10 22:01:57 +01:00
scrawl
3ccf4642b4
Implement ToggleScripts
2015-02-10 20:25:57 +01:00
Alexander "Ace" Olofsson
1a19253158
Fix MSVC build due to missing M_PI define
...
Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.
So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
2015-02-10 15:32:54 +01:00
scrawl
218f789d88
Fix player DrawState reset when selecting enchanted item ( Fixes #2356 )
2015-02-09 20:16:29 +01:00
scrawl
801c0eb57c
Detect Creature should detect alive creatures only ( Fixes #2353 )
2015-02-09 20:15:41 +01:00
scrawl
c27c20a859
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
2015-02-09 18:03:28 +01:00
Marc Zinnschlag
985f7cbff9
Merge remote-tracking branch 'miroslavr/master'
2015-02-09 17:58:57 +01:00
Alexander "Ace" Olofsson
fce404acc5
Remove some including of mwbase/world.hpp
...
Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
2015-02-09 17:45:48 +01:00
Alexander "Ace" Olofsson
f2c5060cc0
Fix cstdint issue on travis GCC build
2015-02-09 16:37:20 +01:00
Alexander "Ace" Olofsson
d3128a12b6
Remove a large include form mwbase/windowmanager.hpp
2015-02-09 16:23:41 +01:00
Alexander "Ace" Olofsson
8c49812d56
Remove unneeded include in obstacle.hpp
2015-02-09 15:12:10 +01:00
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
2015-02-09 15:01:49 +01:00
Jordan Ayers
ec3487b669
Sun trajectory: handle mNightStart <= mSunriseTime
...
OMW Bug #781
Note: mNightStart == mSunriseTime is treated as 24-hour night.
2015-02-08 14:31:45 -06:00
scrawl
e81d2a9dde
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
9dbd9af31c
Adjust fix for Bug #2360 to repair affected savegames
2015-02-08 21:26:58 +01:00
scrawl
b542143e3a
Fix faction reputation case sensitivity issue ( Fixes #2360 )
2015-02-08 21:04:01 +01:00
scrawl
ad8790fba0
Fix setWaterLevel script instruction not affecting physics
2015-02-08 15:50:40 +01:00
scrawl
01e32aef79
Fix exception moving a disabled object between cells
2015-02-08 14:34:31 +01:00
MiroslavR
2223a69ab8
Fix getpcinjail returning 0 when the console is open
2015-02-07 20:13:11 +01:00
Jordan Ayers
23024d2beb
Re-work the sun's trajectory.
...
OMW Bug #781
Have the sun travel 15 degrees south of vertical.
2015-02-07 12:36:27 -06:00
MiroslavR
9bbe6f8c5e
Remove todo
2015-02-07 18:39:05 +01:00
MiroslavR
1230cf49bf
Properly center jail progress widget, fix a bug with it not disappearing if the console is open
2015-02-07 18:38:41 +01:00
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
2015-02-06 22:26:58 -06:00
MiroslavR
1d9e973573
Add training progress bar, implement jail screen, tweak wait dialog ( Fixes #1714 )
2015-02-07 04:05:28 +01:00
Marc Zinnschlag
6c4920c58e
Merge remote-tracking branch 'scrawl/master'
2015-02-06 09:23:45 +01:00
scrawl
01b4177872
Make sure birthsign spells are added when loading savegame
2015-02-06 01:27:17 +01:00
scrawl
9ce3e4b4e1
UI consistency fix in levelup dialog
2015-02-06 01:27:17 +01:00
scrawl
61ec9196c8
Cap the displayed attribute multiplier in levelup to attribute points left to 100
2015-02-06 01:27:17 +01:00
scrawl
b5e0e45c78
Fix iLevelUpTotal not being used in the levelUp logic
2015-02-06 01:27:17 +01:00
scrawl
55cd9b526c
Skill progress bar changed to match MW
2015-02-06 01:27:17 +01:00
scrawl
f0b1d889c0
ESSImport: import player skill progress
2015-02-06 01:27:17 +01:00
scrawl
ae77eacd7e
Skill progress refactoring
2015-02-06 01:27:16 +01:00
scrawl
dd8aab2a7f
Adjust help for --load-savegame again
2015-02-06 01:27:16 +01:00
scrawl
356d1c7657
ESSImport: convert stolen item tracker
2015-02-06 01:27:16 +01:00
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
scrawl
c1862cbfc2
Clarify documentation for --load-savegame
2015-02-05 04:18:43 +01:00
scrawl
8087a7d920
Add possibility to dress up corpses ( Fixes #2221 )
2015-02-05 04:18:43 +01:00
scrawl
aa6ebcd75c
Change stolen items handling to match MW ( Fixes #1443 , Fixes #2290 )
2015-02-05 04:18:43 +01:00
scrawl
955505c167
Remove unused function
2015-02-05 04:18:43 +01:00
scrawl
27dc49a135
Rewrite game settings manager
...
Removes the abhorrent dependency on Ogre for this code and improves the error handling.
2015-02-05 04:18:42 +01:00
scrawl
6ea59c93ab
Ignore the object scale in Move instruction ( Fixes #2275 )
2015-02-05 04:18:42 +01:00
scrawl
6d097fbfbd
Normalise spelling of "levelled" throughout the code
2015-02-05 04:18:42 +01:00
scrawl
0c6e2170db
Include cleanup
2015-02-05 04:18:42 +01:00
Jordan Ayers
1f036c0381
Patch for COC Spawn Issue.
...
OMW Bug #1079
Fall back to the first static's position, if there are no door markers.
2015-02-04 12:10:56 -06:00
scrawl
fbb8998184
Account for not yet listed cells in getInteriorPtrs
2015-02-04 16:41:14 +01:00
scrawl
14923f3e8b
Fix for broken unsetRefNum
2015-02-03 23:05:06 +01:00
MiroslavR
ee8f88fc42
Reset health modifier when actor dies ( Fixes #2330 )
2015-02-01 22:04:49 +01:00
Marc Zinnschlag
82ff737c31
Merge remote-tracking branch 'scrawl/master'
2015-02-01 12:10:28 +01:00
scrawl
7e33471edb
Fix code duplication
2015-01-31 22:40:43 +01:00
scrawl
c98b7db4c1
Fix swim height, use fSwimHeightScale GMST
2015-01-31 22:40:43 +01:00
scrawl
56799c79f4
Fix attachArrow exception when changing weapon ( Fixes #2332 )
2015-01-31 22:40:42 +01:00
scrawl
fec8cf91f5
Add exception handling to various uses of DataStream::read
2015-01-31 22:40:42 +01:00
scrawl
86165d38d2
Add exception handling in addObjectToScene
2015-01-31 22:40:42 +01:00
scrawl
73e57f53a8
Always print openmw version in the log
2015-01-31 22:40:42 +01:00
scrawl
cbe135c60f
Don't require magicka for casting spells in God Mode ( Fixes #2331 )
2015-01-31 22:40:42 +01:00
scrawl
7d76f1a113
PlaceAt count argument should spawn independent references ( Fixes #2283 )
2015-01-31 22:40:41 +01:00
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
2015-01-31 22:40:41 +01:00
scrawl
54e79c8c98
Use mouse pressed event for pin button instead of mouse click
2015-01-31 22:40:41 +01:00
scrawl
c093e284d9
Delegate cleanup
2015-01-31 22:40:41 +01:00
scrawl
bdcc3a4036
Add missing swish sound for thrown weapons
2015-01-31 22:40:40 +01:00
scrawl
326eaea8a6
Add missing sound for drawing throwing weapons ( Fixes #2308 )
2015-01-31 22:40:40 +01:00
scrawl
0497a40d09
Fix incorrect sound for thrown weapons
2015-01-31 22:40:40 +01:00
scrawl
2346c3528d
Remove NpcStats::mProfit and store it in the script instead
...
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl
bd0a0e64a9
Fix overwriting script records not working
2015-01-31 22:40:40 +01:00
scrawl
d1b5956a98
Fix crash on exit
2015-01-31 22:40:40 +01:00
scrawl
b9acf437fd
Remove friendly hits from the save file
...
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
2015-01-31 22:40:39 +01:00
scrawl
5a9b30a8ca
Don't show VFX on the map ( Fixes #2324 )
2015-01-31 22:40:38 +01:00
scrawl
417f60f467
Use the mooncircle textures ( Fixes #1624 , Fixes #1743 )
2015-01-31 22:40:38 +01:00
scrawl
dac1290597
Reduce size of water plane and increase subdivisions ( Fixes #969 )
2015-01-31 22:40:37 +01:00
Marc Zinnschlag
c02c72e134
Merge remote-tracking branch 'jordan-ayers/topic/dialogue-set'
2015-01-30 18:23:14 +01:00
Jordan Ayers
419046e121
Dialogue: Use std::set for known topics in the manager.
...
There were three different data structures being used for topic lists
in this code. (map< string, true >, list< string >, and vector< string >)
Switch the local topic lists to set< string >. This supports everything
the list and map were doing, reduces the variety of data structures, and
makes count (a more efficient search) available.
The vector has not changed, since it's tied to the ESM modules, and must
meet other requirements.
2015-01-29 18:28:13 -06:00
scrawl
e712b0353b
Terrain refactoring, reduce game startup time and memory usage
2015-01-29 03:39:01 +01:00
scrawl
62a32220ff
Use low-LOD heightmap for world map rendering
...
Add vanilla-accurate colour palette (thanks Hrnchamd)
2015-01-29 03:39:01 +01:00
scrawl
c0a88161b2
Get rid of unneeded setSize/setCoord overrides
2015-01-29 03:38:59 +01:00
scrawl
f4c8064d39
Fix camera not being attached properly when player becomes vampire ( Fixes #2319 )
2015-01-28 19:14:57 +01:00
scrawl
9bcc84ceec
Add option to stretch menu backgrounds/cutscenes to the whole screen
2015-01-28 00:22:56 +01:00
scrawl
431f540791
ESSImport: fix NPC factions
2015-01-27 23:12:21 +01:00
scrawl
6367b4dc0b
Improve INFO struct naming
2015-01-27 23:12:21 +01:00
scrawl
4cbb79191f
Don't put duplicate lines in the console history
2015-01-27 23:12:20 +01:00
scrawl
6f41e0d12e
Reapply quest index when loading quest from savegame (Bug #2260 )
2015-01-27 23:12:20 +01:00
scrawl
f35c9b7a69
Clang warning fixes (thanks hemite)
2015-01-27 23:12:20 +01:00
scrawl
d34c8526f6
Enchanted arrows should not be added to victim ( Fixes #2306 )
2015-01-27 23:12:20 +01:00
scrawl
67491c7164
Fix leveled item argument issue ( Fixes #2302 )
2015-01-27 23:12:20 +01:00
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
scrawl
4921c6ef9e
Split window caption bars so that the caption can be transparent ( Fixes #531 )
...
Fix transparent window background not applying to the header bar (Fixes #2294 )
2015-01-27 23:05:19 +01:00
scrawl
697ab16ec5
Fix for coverity defects
2015-01-27 19:00:26 +01:00
Jordan Ayers
1410819e20
Dialog fix for line breaks in the middle of words.
...
Issue 1049
Adjust the TypesetBookImpl::Typesetter to not assume a word break
at the end of write() calls.
A word break is assumed if any of the other content insertion methods
are used (section break, add/select content, etc).
2015-01-25 22:36:20 -06:00
scrawl
72f7c2e555
Move weather reset to clear() method
2015-01-24 16:45:36 +01:00
scrawl
b1bd236345
ESSImport: convert script local variables
...
Had to add special reading code to openmw, because the variable names are not stored.
2015-01-24 16:45:36 +01:00
scrawl
b0c2aec374
Add warning for missing body parts
2015-01-23 17:31:26 +01:00
scrawl
79d2eebe54
Store selected enchant item in savegame ( Fixes #1702 )
2015-01-23 16:45:47 +01:00
scrawl
a619cff615
Implement EnableLevelupMenu to trigger level-up
2015-01-23 15:34:47 +01:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
8b5effe3e0
Fix wrong magic number for JOUR in openmw savegames
2015-01-23 15:34:47 +01:00
scrawl
378e91545d
Fix Tribunal/BM summon effects not working
2015-01-23 15:34:47 +01:00
scrawl
0fd5575efe
Improve warning message in ContainerStore::readState
2015-01-23 15:34:47 +01:00
scrawl
cc7be1600d
Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart
2015-01-23 15:34:14 +01:00
scrawl
69676906ae
Don't clear known spells when reading from the savegame
...
This is needed because the .ess format doesn't include the racial spells in the player's spell list.
2015-01-23 15:34:14 +01:00
scrawl
c7d15e6f74
Revert "Revert "Light charge handling fix""
...
This reverts commit b95748d044
.
2015-01-23 15:33:39 +01:00
scrawl
d13335ba40
Ensure the item can be equipped in the given slot when loading inventory
2015-01-23 15:32:34 +01:00
scrawl
c65f9cb3c0
Revert "Change save format to store relative equipment index"
...
This reverts commit 89d9649b50
.
2015-01-23 02:32:43 +01:00
scrawl
b95748d044
Revert "Light charge handling fix"
...
This reverts commit 5e0428243b
.
2015-01-23 02:32:38 +01:00
Marc Zinnschlag
cd62dbc5b7
Merge remote-tracking branch 'scrawl/essimporter'
2015-01-21 15:12:04 +01:00
scrawl
5e0428243b
Light charge handling fix
2015-01-21 01:59:45 +01:00
scrawl
89d9649b50
Change save format to store relative equipment index
...
Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
2015-01-20 23:55:26 +01:00
scrawl
eede2c8e55
ESSImport: convert breath meter and skill increases
2015-01-20 19:30:39 +01:00
Alexander "Ace" Olofsson
3a88f4ebd5
Fix windows build, MessageBox is a defined symbol
...
Windows and its stupid defines...
2015-01-20 17:07:26 +01:00
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
...
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
2015-01-20 00:53:31 +01:00
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
...
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
2015-01-19 11:36:00 +01:00
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
scrawl
14aacf9a72
Add comment
2015-01-17 00:10:49 +01:00
scrawl
1869d37cfc
Remove unused mLastDrowningHit
2015-01-17 00:10:45 +01:00
scrawl
714b19015c
Fix unknown record error message
2015-01-15 20:31:08 +01:00
scrawl
fc6aa256bf
Add comment
2015-01-15 16:05:25 +01:00
scrawl
bf915d929a
Update idle voices according to research
2015-01-15 03:35:46 +01:00
scrawl
6b2df95167
Fix for some coverity defects
2015-01-15 02:03:27 +01:00
scrawl
edbac30a57
Change another dynamic_cast to static_cast (coverity)
2015-01-15 01:23:58 +01:00
scrawl
cef72385d4
Fix extreme frame drop when running into certain corners ( Fixes #2023 )
2015-01-15 00:58:12 +01:00
scrawl
52ed3d92a8
Fix btCompoundShape scaling ( Fixes #1683 )
2015-01-14 17:59:04 +01:00
scrawl
a3c861b7fa
Idle voice fix
2015-01-14 00:07:14 +01:00
scrawl
2ac4a74a34
Fix running AI for dead actors
2015-01-13 18:13:02 +01:00
scrawl
883f7ec7ce
Move workaround for hiding markers from NIF loader to Scene
2015-01-13 17:19:39 +01:00
scrawl
3ce22d31d8
Fix cursor issue when loading savegame from within mouselook-mode and a warning pops up
2015-01-13 05:37:44 +01:00
scrawl
fafc14d5a0
Add proper air movement mechanics ( Fixes #2077 )
2015-01-13 05:37:43 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
4ed3e7bbb7
Enchanting code cleanup
2015-01-12 23:29:58 +01:00
scrawl
bb718f216d
Initialize ENAMstruct in SpellCreationDialog (Coverity)
2015-01-12 23:29:58 +01:00
scrawl
08d8dd287c
I think this was committed by accident
2015-01-12 23:29:58 +01:00
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
2015-01-12 23:29:58 +01:00
scrawl
cda2eea906
Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult
2015-01-12 23:29:58 +01:00
scrawl
871d59de6c
Reduce Idle voice chance ( Fixes #1964 )
2015-01-12 23:29:58 +01:00
scrawl
82eaa9f1bc
Fix loading crash (don't apply viewmode before player is set up) ( Fixes #2272 )
2015-01-12 23:29:39 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
0ec018f7f1
More accurate savegame loading progress bar, uses position in the file (Bug #2259 )
2015-01-11 17:54:15 +01:00
scrawl
1780bcc238
Print RefNum in BetaComment
2015-01-11 17:04:58 +01:00
scrawl
4d4f2fc475
Add maximum distance for teleporting followers on using a door
2015-01-11 17:04:58 +01:00
scrawl
b108fbe986
Remove incorrect implementation of fGreetDistanceReset
...
This can't be right. A reset distance of 512 is smaller than the maximum greeting distance for certain NPCs, which would then say greetings non-stop.
2015-01-11 17:04:58 +01:00
scrawl
716e14a37a
Print missing savegame dependencies on the console
2015-01-11 17:04:58 +01:00
Marc Zinnschlag
289a912817
Merge remote-tracking branch 'scrawl/master'
2015-01-11 12:24:51 +01:00
dteviot
458b82c308
Centralized "fish can't attack non-swimmer" logic.
2015-01-11 14:25:46 +13:00
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
...
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
f9227beedd
Add warning when loading a savegame that depends on non-existing content files ( Fixes #2261 )
2015-01-11 00:06:52 +01:00
scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00
scrawl
91571f51be
Ogre crash workaround ( Fixes #1745 )
2015-01-10 22:45:08 +01:00
Marc Zinnschlag
595c08817f
Merge remote-tracking branch 'scrawl/master'
2015-01-10 17:02:46 +01:00
scrawl
37bea9d4dc
Fix exception for empty dialog topics ( Fixes #2267 )
2015-01-10 15:06:30 +01:00
Marc Zinnschlag
e439065897
Merge remote-tracking branch 'scrawl/master'
2015-01-10 11:33:04 +01:00
scrawl
5b9d10f851
Reduce includes in MWGui
2015-01-10 03:56:06 +01:00
scrawl
728b842e72
Use MyGUI::utility in favor of boost lexical_cast
2015-01-10 03:01:01 +01:00
scrawl
eecea4131f
Reduce MyGUI includes
2015-01-10 02:50:43 +01:00
scrawl
4b704f665f
Reduce includes, move DragAndDrop to separate file
2015-01-10 01:21:17 +01:00
scrawl
eb99ed697b
Reduce includes
2015-01-10 01:00:52 +01:00
scrawl
2ac23008f5
Remove an old workaround ( Fixes #2263 )
...
The workaround was added when we were still using OIS for input. It doesn't seem to be needed with SDL.
2015-01-10 00:07:55 +01:00
scrawl
dfdf26e95e
Add assertion to Store
2015-01-09 20:58:53 +01:00
scrawl
ce2cbab402
Dialogue: improve conflict resolution for chains of overlapping keywords (unit test for such a case will follow)
2015-01-09 20:08:52 +01:00
Marc Zinnschlag
4e7f7baf8b
Merge remote-tracking branch 'dteviot/Bug2076'
2015-01-09 13:57:21 +01:00
dteviot
64cd1396ac
Fixed minor issues.
...
1. Renamed "hightRatio" to "heightRatio".
2. Replaced magic numbers with named constants.
2015-01-09 22:17:53 +13:00
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
2015-01-09 21:40:53 +13:00
scrawl
65ab31eae6
Remove now redundant Store::setUp implementation
2015-01-09 04:31:02 +01:00
scrawl
ddd6e682bc
Dialogue: add conflict resolution for overlapping keywords ( Fixes #2245 )
2015-01-09 04:19:38 +01:00
scrawl
c77660ba20
Remove some nonsense code
2015-01-09 01:59:38 +01:00
scrawl
2ddbe22da3
Fix for NPC store clearDynamic bug
...
It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
2015-01-09 01:59:32 +01:00
Marc Zinnschlag
f8a3ec3ee3
Merge remote-tracking branch 'scrawl/cmdline-savegame'
2015-01-08 20:57:49 +01:00
scrawl
d31ae2b345
Fix mIds mapping for dynamic records being lost on save/reload
2015-01-08 16:27:13 +01:00
scrawl
928b9ee41b
Fix missing GUI mode update when showing soulgem dialog
2015-01-08 16:27:13 +01:00
scrawl
ef7e0070a6
Don't right-shift signed integers which is implementation-defined
2015-01-08 16:27:13 +01:00
Marc Zinnschlag
38a413a483
Merge remote-tracking branch 'scrawl/master'
2015-01-07 20:22:15 +01:00
scrawl
4684014a83
Use .omwsave extension for save game files
2015-01-07 15:06:39 +01:00
scrawl
13c5bd5cc2
Enchanting: fix skill-based cast cost bonus being applied twice
2015-01-07 04:41:12 +01:00
scrawl
ef1b0a191b
Revert "Enchanting: fix inverted self-enchant success chance"
...
It wasn't inverted to begin with. The author of this commit is an idiot.
2015-01-07 03:48:16 +01:00
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
2015-01-07 03:27:24 +01:00
scrawl
157438460b
Fix being able to activate objects when paralyzed
2015-01-07 02:34:29 +01:00
scrawl
dc5ed5b861
Remove weather particles underwater ( Fixes #2010 )
2015-01-07 02:34:29 +01:00
scrawl
d02e075bab
Add setting for exterior cell grid size ( Fixes #1537 )
2015-01-07 02:34:29 +01:00
scrawl
a17252eab3
Remove unused checkWaypoint function
...
It was an almost exact copy of the checkPathCompleted function anyway.
2015-01-07 02:34:28 +01:00
scrawl
4d9100091d
Reduce default pathing arrival tolerance to 32 units ( Fixes #1605 )
2015-01-07 02:34:28 +01:00
scrawl
e19ab77d00
Store camera first person state in savegame ( Fixes #2255 )
2015-01-07 02:34:24 +01:00
scrawl
992b87ea44
Reset existing summons when the spell is re-casted ( Fixes #2135 )
2015-01-06 16:11:10 +01:00
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
Marc Zinnschlag
31f6ccdf4d
Merge remote-tracking branch 'internecine/bug2031'
2015-01-06 09:43:59 +01:00
Internecine
e1fdcb608e
Fixed incorrect index
2015-01-06 15:00:24 +13:00
scrawl
464f8abb3f
List exterior cell names in tab completion ( Fixes #2252 )
2015-01-06 01:10:09 +01:00
scrawl
708dbc2518
Crime fix
2015-01-05 20:31:50 +01:00
scrawl
c343a5c803
stopCombat fix
2015-01-05 20:31:50 +01:00
scrawl
c1955ef7fa
Fix enchanting dialog effect labels showing a duration for constant effects
2015-01-05 18:57:08 +01:00
scrawl
5e7e40aac9
Fix being able to switch weapons while knocked out
2015-01-04 19:54:49 +01:00
scrawl
de12c96a46
Fix crash on exit if the window wasn't created ( Fixes #2249 )
2015-01-04 19:23:31 +01:00
scrawl
bc686c93b5
Potential fix for thrown weapons being regarded as broken
2015-01-04 19:20:30 +01:00
scrawl
398fe6e780
Thrown weapon fix ( Fixes #2248 )
2015-01-04 19:20:24 +01:00
scrawl
d56906acf7
Fix the creature position glitch
2015-01-03 19:10:15 +01:00
scrawl
6f747df713
Remove an unused constructor
2015-01-03 19:10:15 +01:00
scrawl
593ca6bd48
Fix for framerate-dependent maximum stepping distance (Bug #1638 )
2015-01-03 19:10:15 +01:00
Marc Zinnschlag
9f6a2d00e8
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
2015-01-02 18:17:25 +01:00
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
2015-01-02 18:08:47 +01:00
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
...
(can be changed in config though); disable gamma control for not Windows
OSs
2015-01-02 16:49:22 +03:00
Thoronador
526fb1b37b
fix uninitialized value in BillboardObject
2015-01-02 00:45:50 +01:00
scrawl
326d0d3ebf
Add default values for fNPCHealthBarTime and fNPCHealthBarFade ( Fixes #2243 )
...
These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
92e4a0669c
Fix for AiWander state loading
2015-01-01 18:58:17 +01:00
scrawl
559ddbb480
Quick fix for Ai fast-forward crash in exteriors ( Fixes #2241 )
2015-01-01 18:18:46 +01:00
Internecine
a7a3ab0c78
Fixed instant negative dynamic stat changes being applied as positive
2015-01-01 21:26:09 +13:00
scrawl
dc1c52bda7
Add some todo comments
2015-01-01 03:38:54 +01:00
scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
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You can now have a fistfight with vivec, if you so desire.
2015-01-01 03:38:54 +01:00
scrawl
70d3bfc6ed
Fix idle animation not restarting immediately for creatures
2015-01-01 03:38:54 +01:00
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
scrawl
5d7eb11596
Fix lights being rendered on the map (broken by d55fe43fc9
)
2014-12-31 21:04:13 +01:00
scrawl
99ae0f901b
Implement AiTravel fast-forward ( Fixes #1125 )
2014-12-31 20:42:29 +01:00
scrawl
a8ae0dec52
Implement AiWander fast-forward (Feature #1125 )
2014-12-31 18:41:57 +01:00
scrawl
d26d5f6c26
Fix outdated bone locations when camera view is changed while paralyzed
2014-12-31 17:25:06 +01:00
scrawl
d1a29300f0
Handle bipedal creatures not using weapons ( Fixes #2238 )
2014-12-31 16:59:21 +01:00
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
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use GMST strings for gamma interface
2014-12-31 18:40:01 +03:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
mrcheko
04d95810d1
gamma/contrast system reworked
2014-12-30 18:33:11 +03:00
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
2014-12-30 16:22:06 +01:00
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
2014-12-30 15:46:33 +01:00
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
2014-12-30 01:36:31 +01:00
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
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The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
2014-12-28 14:45:20 +01:00
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
2014-12-28 14:17:53 +01:00
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
2014-12-28 02:39:54 +01:00
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
2014-12-28 01:51:12 +01:00
scrawl
25954a80f5
Fix recharging of items in player inventory
2014-12-28 01:06:49 +01:00
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
2014-12-27 17:20:37 +01:00
scrawl
a62fe38a1b
Fix unsafe use of BaseNode
2014-12-27 15:02:05 +01:00
scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
2014-12-27 14:52:33 +01:00
Internecine
5f9540318a
Fixed incorrect indexes
2014-12-27 19:49:14 +13:00
Internecine
a87fe71ddf
Added a helper function to handle dynamic stat changes
2014-12-27 19:46:54 +13:00
scrawl
2f0793390f
Fix cut off text for some widgets in the stats window
2014-12-27 01:25:26 +01:00
Marc Zinnschlag
2fa0764c89
Merge remote-tracking branch 'swick/master'
2014-12-26 16:08:07 +01:00
Marc Zinnschlag
5f8b8b127c
Merge remote-tracking branch 'psi29a/clang_lintian'
2014-12-26 16:07:07 +01:00
Marc Zinnschlag
da722a5cf1
Merge remote-tracking branch 'miroslavr/master'
2014-12-26 16:05:20 +01:00
Sebastian Wick
764cd9ca16
disable "window border" setting in the ingame settings UI if fullscreen is enabled
2014-12-24 16:31:23 +01:00
scrawl
6f72989cb1
SpellModel, SortFilterItemModel: case insensitive sorting
2014-12-24 15:45:15 +01:00
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
2014-12-24 15:45:15 +01:00
scrawl
9a1bde684f
Sort class list in select class dialog
2014-12-24 15:45:14 +01:00
scrawl
768c4a5757
Update crime response to pickpocket attempts (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
b8fa73dfa9
Preserve record ordering in Store
...
This fixes the default head/hair used for some races in the chargen UI.
2014-12-24 15:45:14 +01:00
scrawl
5d7dcafa53
Make local map widget size configurable
2014-12-24 15:45:14 +01:00
scrawl
a47de06492
Make local map resolution configurable and use lower default value
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This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
scrawl
7f0d71f8f4
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
2014-12-24 15:45:14 +01:00
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
2014-12-24 15:45:14 +01:00
scrawl
019cd96719
Stop AiPursue when target has invisibility or chameleon>=75
2014-12-24 15:45:14 +01:00
scrawl
e5de253169
Use maximum step size of 62 units for stepping down ( Fixes #1809 )
2014-12-24 15:45:14 +01:00
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
scrawl
42d63a4eb2
Fix position flicker after an animation ends
2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
2014-12-24 15:45:13 +01:00
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
2014-12-24 15:45:13 +01:00
scrawl
2410d79410
Fix iFightAttack and iFightAttacking being swapped
...
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
2014-12-24 15:45:13 +01:00
scrawl
e73e975291
Fix player being able to activate objects when knocked out
2014-12-24 15:45:13 +01:00
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
2014-12-24 15:45:13 +01:00
scrawl
0081a68376
Use fMagicStartIconBlink for spell effect indicator fading
2014-12-24 15:45:13 +01:00
scrawl
877e07823d
Fix incorrect sound for spell creation success
2014-12-24 15:45:13 +01:00
scrawl
fb542a64ec
Merchant items should be restocked instantly
2014-12-24 15:45:13 +01:00
scrawl
1bcc4430e0
Fix owner not getting set on restocked items
2014-12-24 15:45:13 +01:00
scrawl
9ed71765a9
Fix deleted containers showing in merchant inventories
2014-12-24 15:45:13 +01:00
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
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Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
2014-12-24 15:45:13 +01:00
scrawl
37e11b7272
Adjust loading box size for large captions
2014-12-24 15:45:12 +01:00
scrawl
866fdfe8bd
Crime system improvements
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- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
2014-12-24 15:45:12 +01:00
scrawl
307b84e9f6
Add enemy health bar fading and use relevant GMSTs
2014-12-24 15:45:12 +01:00
scrawl
1910327469
Implement disposition changes due to crimes
2014-12-24 15:45:12 +01:00
scrawl
cc9af9562b
Function_CreatureTargetted should return '2' for werewolfs
...
This makes NPCs say the correct attack voice files when fighting a werewolf.
2014-12-24 15:45:12 +01:00
scrawl
efa9ff3a76
Fix incorrect implementation of iWerewolfBounty
2014-12-24 15:45:12 +01:00
scrawl
35d2bfabca
Adjust NPC response to pickpocket attempts ( Fixes #2219 )
2014-12-24 15:45:12 +01:00
scrawl
4aed5158cc
Support region names in cell dialogue filter ( Fixes #2113 )
2014-12-24 15:45:12 +01:00
scrawl
105f0f8716
Head tracking: don't look at dead actors
2014-12-24 15:45:12 +01:00
scrawl
8a210c49e9
Improve AI prioritising health potions
2014-12-24 15:45:12 +01:00
scrawl
a29abb85f1
Fix ItemView sizing bug
2014-12-24 15:45:12 +01:00
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
scrawl
1b9209df4a
Allow blocking of hand-to-hand attacks
2014-12-24 15:45:11 +01:00
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
...
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
2014-12-24 15:09:50 +01:00
Bret Curtis
45299abe99
make it C98 compat
2014-12-23 17:13:11 +01:00
Bret Curtis
dcfadeb51a
fix typo and annoying gcc/clang unused return values in crash catcher
2014-12-22 10:45:34 +01:00
Sebastian Wick
639fbfad0b
make borderless setting available to the UI
2014-12-22 02:44:20 +01:00
MiroslavR
c796589420
Allow adding multiple Attribute/Skill effects in spell making ( Fixes #2224 )
2014-12-22 01:54:24 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
Alexander "Ace" Olofsson
0af5c7b379
Starting to clean up some heavy includes
2014-12-19 09:23:16 +01:00
Marc Zinnschlag
057d0913d6
Merge branch 'scriptfixes'
2014-12-18 10:22:07 +01:00
Marc Zinnschlag
a6d30bc2e3
consider --script-warn when running with --script-all-dialogue
2014-12-18 10:20:15 +01:00
Marc Zinnschlag
899ae763e6
fixing a travis build problem
2014-12-17 09:33:40 +01:00
scrawl
c2771bc8ab
Head tracking fix
2014-12-17 02:15:40 +01:00
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
2014-12-17 01:24:22 +01:00
scrawl
d642512f71
Error message fix
2014-12-17 00:57:04 +01:00
scrawl
88c5e1991c
Fix being able to stand on top of actors ( Fixes #1192 )
2014-12-16 23:18:41 +01:00
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
2014-12-16 20:47:45 +01:00
scrawl
b9e5aa9db6
Movement controller: Don't allow stepping up other actors
...
This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192 )
2014-12-16 20:44:42 +01:00
scrawl
0dc9401269
Fix GUI crash due to outdated spells list
2014-12-15 20:20:17 +01:00
scrawl
ec00c830e5
Fix missing armor rating label update
2014-12-15 19:19:08 +01:00
scrawl
e4127aa491
Use space in ItemView more efficiently
2014-12-15 19:04:53 +01:00
scrawl
c7e1c0b595
Fix weapon cycle getting stuck for same item IDs
2014-12-15 17:49:08 +01:00
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
2014-12-15 16:23:08 +01:00
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
2014-12-15 13:47:34 +01:00
scrawl
4e0d16da8c
Take Scale field in creature record into account ( Fixes #2214 )
2014-12-15 13:34:04 +01:00
scrawl
79237d16a7
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
...
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
2014-12-15 13:28:03 +01:00
scrawl
7abbca8be9
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-14 20:27:12 +01:00
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
scrawl
4f3995a4d8
Fix werewolf AI being able to use items
2014-12-14 19:15:43 +01:00
scrawl
4acc25f59c
Use SoundGen with no creature field as fallback
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This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
2014-12-14 17:52:06 +01:00
scrawl
192626c6f5
SoundGen fix: use Original Creature field only if non-empty
2014-12-14 17:44:03 +01:00
MiroslavR
c5a604453e
Fix several book formatting issues ( Fixes #2204 )
2014-12-14 16:25:27 +01:00
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
2014-12-14 02:38:27 +01:00
Nik Dyonin
80c92789c2
Fix issue when killed NPC cannot be looted if it was in combat mode before killing.
2014-12-14 02:58:42 +03:00
Marc Zinnschlag
1f74d8cca5
Merge remote-tracking branch 'scrawl/scripttest'
2014-12-13 12:49:33 +01:00
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
2014-12-13 02:51:18 +01:00
scrawl
2ebf328dec
Always print the failing dialogue script
...
These aren't usually very long, so printing them shouldn't spam the console by too much.
2014-12-13 00:39:24 +01:00
scrawl
ed6face4aa
Disable activation scripts for actors in combat
2014-12-12 22:21:57 +01:00
scrawl
60aa209144
Implement drowning when knocked out underwater ( Fixes #1228 )
2014-12-12 17:42:56 +01:00
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
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The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
2014-12-12 02:39:59 +01:00
scrawl
03da21f088
Remove redundant GUI element showing during loading screens
2014-12-12 02:13:50 +01:00
scrawl
e69cf11029
Hide tooltips during loading screens
2014-12-12 02:09:15 +01:00
scrawl
cf5fc60e86
Make ToggleMenus affect tooltips ( Fixes #1989 )
2014-12-12 01:42:13 +01:00
scrawl
f42420bc19
Use the Original Creature field for SoundGen lookups
2014-12-12 01:24:35 +01:00
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00