Commit Graph

604 Commits (master)

Author SHA1 Message Date
Marc Zinnschlag e0c9265148 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl 86881bcf39 In first person mode, attach sound listener to the camera 9 years ago
Chris Robinson f19f1c47c8 Fix playing pending voices without a Ptr 9 years ago
Chris Robinson 2face3d0a9 Combine duplicate code 9 years ago
Chris Robinson 1407366e51 Use a premade SoundStream object for the output's streamSound functions 9 years ago
Chris Robinson 2ee3265b66 Use a premade Sound object for the output's playSound functions 9 years ago
Chris Robinson 53718a5ca0 Use a typedef for the sound instance handle 9 years ago
Chris Robinson 3a39a92b93 Keep track of audio tracks 9 years ago
Chris Robinson 2883cdba5c Initialize the Sound object before modifying the pitch variable 9 years ago
Chris Robinson a6db96b2d8 Update sound and stream parameters 9 years ago
Chris Robinson 4bd235284b Rename a couple members to avoid confusion 9 years ago
Chris Robinson 1ce3e7f5b9 Use a separate type for streams
They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa.
9 years ago
Chris Robinson 816015d6e6 Avoid inheriting from Sound for sound types 9 years ago
Alexander "Ace" Olofsson 24340bff95 Add a space 9 years ago
Alexander "Ace" Olofsson 6823298516 Different way to solve the type deduction issue 9 years ago
Alexander "Ace" Olofsson a69e751089 Revert "Fix windows builds"
This reverts commit b085c09f86.
9 years ago
Alexander "Ace" Olofsson b085c09f86 Fix windows builds
Can't instantiate a container (at least with MSVC) without knowing the exact size of the object being stored, forward-declares only work with pointers.
I couldn't see a simple way to remove the forward declare, so pointers and memory management it is.
9 years ago
Chris Robinson 4ee409af84 Load loudness data asynchronously
Currently abuses the output audio streams' background processing thread to do
the work, since there's no generalized threaded processing mechanism.
9 years ago
Chris Robinson 0f05ccf72a Use a non-recursive mutex and properly end the streaming thrread 9 years ago
Chris Robinson b5ed2e65f8 Add a method to get the sound stream delay
This helps avoid a lock during the movie player's read method, since it needs
to sync with the current playback position which would otherwise need to get
the movie decoder's current position.
9 years ago
Chris Robinson f3c035907c Rename Sound::update to Sound::applyUpdates 9 years ago
Chris Robinson 9568aa6a84 Use a condition variable to wake up the audio stream thread
This should make starting streams a bit more responsive, and allows us to do
more in it that really shouldn't wait for its next wake up.
9 years ago
Chris Robinson 4a078725d4 Play player voices locally 9 years ago
Chris Robinson 449eca4fb4 Properly mark streams as 2D or 3D 9 years ago
Chris Robinson 21bb2e9314 Use a deque for loudness buffers with a map lookup
Similar to Sound_Buffer, this allows individual Sound_Loudness objects to
retain a constant pointer when new ones are inserted on to the end.
9 years ago
Chris Robinson 5f8a09df97 Play player sounds (except footsteps) local to the listener 9 years ago
Chris Robinson 82f3651f81 Treat the sound offset as the offset in seconds 9 years ago
Chris Robinson 8b7587f9a6 Track whether a sound is 3D 9 years ago
Chris Robinson fc912b135f Avoid unnecessarily friending classes 9 years ago
Chris Robinson d4238a6d91 Add config options for the sound buffer cache size
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
9 years ago
Chris Robinson 8715add72f Store sound buffers in a deque that's filled in as needed
A deque allows existing Sound_Buffer references to remain valid as long as new
ones are back-inserted. These references can be used instead of indices.
9 years ago
Chris Robinson 8f08ca9cba Revert "Avoid unsafe sizeof(x)/sizeof(x[0]) constructs for array counting"
This reverts commit 0d4fea896c.
9 years ago
Chris Robinson 04f885d8cc Rename mReferences to mUses 9 years ago
Chris Robinson 0d4fea896c Avoid unsafe sizeof(x)/sizeof(x[0]) constructs for array counting 9 years ago
Chris Robinson a1bdb544db Avoid an unnecessary string copy 9 years ago
Chris Robinson aac903484c Remove a really unnecessary method 9 years ago
Chris Robinson 73448c72f6 Replace Play_NoTrack with playManualSound3D, and rename the latter 9 years ago
Chris Robinson caae305ddd Use a sorted list for unused buffers
Helps ensure the buffers being unloaded due to cache limits are not likely to
be needed anytime soon.
9 years ago
Chris Robinson 669b7a2295 Batch update changes together, when possible
Certain OpenAL implementations, including Rapture3D, Creative's hardware
drivers, and more recent versions of OpenAL Soft, can batch together changes so
that they all occur at once, avoiding potential discontinuities with one sound
being changed before another, or the listeenr being changed before sounds are.

On other implementaitons, this is a no-op and maintains existing behavior.
9 years ago
Chris Robinson ea70b0baee Don't store the buffer in the sound struct 9 years ago
Chris Robinson fd7d58fe7e Reset the sound handle back to null after unloading 9 years ago
Chris Robinson 4801661b34 Stop all sounds of the given id 9 years ago
Chris Robinson 8a69f676ec Remove some duplicate code 9 years ago
Chris Robinson 45628316f8 Remove an unnecessary check 9 years ago
Chris Robinson 574c1923fe Clear unused buffers after unloading them all 9 years ago
Chris Robinson 5ad772c3b3 Fix streaming sound time 9 years ago
Chris Robinson 3ce6aee98b Return a decoder from the loadVoice function 9 years ago
Chris Robinson 24f8c78fca Store sound buffer references by index instead of string 9 years ago
Chris Robinson f7218f5a25 Use proper mutex mechanisms and don't check al errors in the stream thread 9 years ago
Chris Robinson f9e18cd966 Prepare all Sound_Buffer objects when one is needed
This simply sets up the Sound record data to be used by the sound output. The
actual audio buffers, stored in the Sound_Handle, are still loaded on-demand.
9 years ago
Chris Robinson 6c3953766e Use separate lists for the sound name and its buffer
This should make sound lookup a bit more efficient, especially when an integer
ID can be used.
9 years ago
Chris Robinson fbfcc4050f Stream voice clips
Voices tend to be a bit long, and not individually replayed often. So it's
better to stream them instead of loading theminto a sound buffer. The loudness
data is very small, though, so that can be kept buffered indefinitely.
9 years ago
Chris Robinson eee6a19e31 Add a method to stream sounds in 3D 9 years ago
Chris Robinson f1a1dc8408 Pass relevant sound parameters to the OpenAL_SoundStream constructor 9 years ago
Chris Robinson 83721092f2 Refactor the audio streaming code to be a bit saner 9 years ago
Chris Robinson 16f72886e9 Use separate lists for openal sounds and streams 9 years ago
Chris Robinson 0f33f41d8d Actually unload sounds when running over 9 years ago
Chris Robinson 22a6811425 Limit the sound buffer cache to 15MB 9 years ago
Chris Robinson 0b2747098c Keep track of unused sound buffers 9 years ago
Chris Robinson 4073495070 Add some missing sound handling 9 years ago
Chris Robinson e362896817 Combine some duplicate code 9 years ago
Chris Robinson febc7b510a Remove an unneeded method 9 years ago
Chris Robinson 3fdc3c4ea9 Use a separate map for say sounds
Also restores lip movement
9 years ago
Chris Robinson 9d0018e1bc Reorder active sound data to make lookup by Ptr better 9 years ago
Chris Robinson 495e138907 Load sound loudness and store it with the Sound_Buffer
Still not used for say yet, though
9 years ago
Chris Robinson f4c22ec49e Hold a separate list for voice sound buffers
This fixes say. Ideally voices would be streamed, but the loudness/"lip" buffer
extraction should be separated from the buffer loading code.
9 years ago
Chris Robinson 4571218827 Load the sound as needed and pass it directly to the play methods
This breaks say sounds, loudness handling, and the cache limit. Fixes are
forthcoming.
9 years ago
Chris Robinson e2beefd8b5 Store info calculated from the ESM::Sound record 9 years ago
scrawl f08cfa19ea Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id
Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map.
9 years ago
Bret Curtis 3ea3d07d44 really purge libav 9 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
scrawl cd2e6d4436 Move the __STDC_CONSTANT_MACROS define to cmakelists 10 years ago
scrawl 4bb3cbf0fb Remove last remains of Ogre 10 years ago
scrawl 84fd682e4e Fix for unnecessary exceptions when opening sounds
This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'.
10 years ago
scrawl 76dd3e4034 Fix lip animation regression 10 years ago
scrawl 152d690a7a Minor cleanup 10 years ago
scrawl 22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
10 years ago
Rohit Nirmal 396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 10 years ago
scrawl 7a3bc69df7 Readded sound listener 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl c53a56ed6e clear stream errors before attempting the read 10 years ago
scrawl 92ef9b1c57 Rename to osg-ffmpeg-videoplayer 10 years ago
scrawl 42f6d9e15b Port video player 10 years ago
scrawl 8c7c89a4aa Port SoundManager 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
Marc Zinnschlag 86d39cede9 Merge remote-tracking branch 'dteviot/Rng' 10 years ago
dteviot 3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
dteviot 1d7f3474fa Fixed more MSVC 2013 warnings. 10 years ago
scrawl 3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot 407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
10 years ago
scrawl ad8790fba0 Fix setWaterLevel script instruction not affecting physics 10 years ago
scrawl fec8cf91f5 Add exception handling to various uses of DataStream::read 10 years ago
scrawl 855fe33c59 Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 10 years ago
scrawl cf85cbbc8e Switch sound distance model to AL_INVERSE_DISTANCE 10 years ago
scrawl fbed429b25 Use GMSTs for sound fading distance 10 years ago
Marc Zinnschlag 29c9b6bd01 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 17cb181f88 Use av_get_default_channel_layout for unknown channel layouts 10 years ago
scrawl efa4d09c48 Fix crash when avcodec_decode_audio4 doesn't return a full frame (Fixes #2088) 10 years ago
Marc Zinnschlag 8b3d876534 Merge remote-tracking branch 'lgro/ffmpeg_decoder' 10 years ago
scrawl ac067564ea Don't include al.h in decoder classes, format support check will need to be redone later. For now, resample all formats that might not be supported on any hardware. 10 years ago
scrawl 55c9c0a266 Audio resampling fixes
- Don't try to use float audio or extended channel layouts if the hardware does not support them
- Add channel layout resampling support to ffmpeg_decoder
10 years ago
scrawl b39d69e98c Videoplayer fixes, play/pause & seeking
- Fix rindex overflow
 - Fix audio sample size bugs (was using sample_fmt and channel count of the decoder, instead of the resampled settings). We didn't notice this bug before, because the OpenAL MovieAudioFactory tries to resample to a format of the same byte size.
 - Add support for play/pause and seeking controls (not used by cutscenes in OpenMW)
 - Closing the video when arriving at the stream end is now handled by the user (we may also want to keep the video open and seek back)

The video player now has a standalone demo, at https://github.com/scrawl/ogre-ffmpeg-videoplayer
10 years ago
scrawl eb1c24ffe6 Refactor video player engine to get rid of MWSound dependencies
- Split video player to separate source files.
 - Move video player engine sources to extern/ (repository will be set up on github soon).
 - Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
 - Handle conversion of unsupported channel layouts via ffmpeg's swresample.
10 years ago
Marc Zinnschlag eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 10 years ago
Thoronador 4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
scrawl 9edcc332ec Don't remove player's sounds when unloading a cell 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
Lukasz Gromanowski c72369fafe Simplified casting when comparing to AV_NOPTS_VALUE.
AV_NOPTS_VALUE is casted to int64_t when compared with pts,
so with libavc >= 56.1 it should be no-op because in that version
it's already signed int.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski 7ad6a94523 Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian)

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski 6987dd768a Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
cc9cii 1107156334 Workaround incorrectly reported channel_layout 10 years ago
cc9cii 675d11c0e5 Mental note: need to get a linux box 10 years ago
cc9cii 8fe6877cb2 More include madness b/w different systems & compilers 10 years ago
cc9cii de41dfc314 Add includes. 10 years ago
cc9cii 0121fdca2c Don't use C99 in printf. 10 years ago
cc9cii be74db8b24 Don't use to_string() 10 years ago
cc9cii ecd9dd81ea Moved debug statements before exception.. 10 years ago
cc9cii ce3077c970 Test version with debug statements. Also moved some common code out to a separate file. 10 years ago
cc9cii 48a36442c6 Add libswresample and libavresample support for sounds. 10 years ago
scrawl 45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl a59620f643 Cache loudness vector in the buffer cache 11 years ago
scrawl 0943ff0886 Fix normalizing sample values 11 years ago
scrawl 598c0c4ae7 Implement mouth animation for NPCs based on say sound (Fixes #642) 11 years ago
bogglez b56cb7e5ee Remove defunct option for building without FFmpeg
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
  (FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
11 years ago
scrawl 7b1e1d03d8 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/sky.hpp
11 years ago
scrawl 09926a86cb Fix comparing outdated listener position with up-to-date cell (Fixes #1499) 11 years ago
slothlife 9ea22324f7 Fix some MSVC warnings.
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
11 years ago
scrawl 80f66e2157 Fix crash when avformat_open_input fails (Fixes #1522) 11 years ago
scrawl be6f1fe4fe Fix a sign error 11 years ago
scrawl d970cc06d7 Don't play the same music track twice in a row (Fixes #746) 11 years ago
Marc Zinnschlag f7c89015f9 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl e5a21aca53 Refactor projectiles to no longer use MW-objects 11 years ago
slothlife f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
slothlife c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
11 years ago
slothlife 46eb20b98c Fixes for warnings when building with MSVC
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
11 years ago
Thoronador 620a8ccaf3 remove Audiere and MPG123+Sndfile decoder sources 11 years ago
Thoronador 1b8c975d5b minor performance improvements in apps/openmw
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.

For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
Marc Zinnschlag f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
11 years ago
Marc Zinnschlag 367919200f moved CellRefList into a separate file 11 years ago
Marc Zinnschlag 7693f712bc started making CellStore into a proper class; encapsulated mCell member 11 years ago
Marc Zinnschlag 736644de05 Revert "#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()"
This reverts commit 51fb9f65ea.
11 years ago
Nikolay Kasyanov 51fb9f65ea #1041 in progress: decode first sample batch right in OpenAL_SoundStream::play() 11 years ago
Nikolay Kasyanov 5e8cb2e466 Another attempt to fix #1041. This time I'm sending real data from decoder
once after playback started.
11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
scrawl 03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
11 years ago
Marc Zinnschlag 9ebe66e693 improved cleanup; failed loads will now drop back into the main menu instead of crashing 11 years ago
Marc Zinnschlag 0f60898517 adding missing cleanup for SoundManager 11 years ago
scrawl ba5300b071 Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted. 11 years ago
scrawl e410eb5273 Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance. 11 years ago
scrawl 396efd580b Fix a leftover of the old coordinate system 11 years ago
scrawl 2196ce427a Closes #556: Link movie volume to 'master' volume slider, instead of 'music'. 11 years ago
scrawl 098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 11 years ago
scrawl 62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
11 years ago
Marc Zinnschlag a6e6411686 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 531bef6193 Shorter Vector3 initialisation 11 years ago
Lukasz Gromanowski 2d4e06cd50 Updated comments about freeing format_ctx->pb->buffer.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Lukasz Gromanowski 6107d5bad2 Updated ffmpeg decoder fix
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Lukasz Gromanowski 5c5f87445b Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag e818d43bc3 removed an outdated typedef and some dead code 11 years ago
Chris Robinson f216b25be8 Slightly randomize time between environment sounds
We should use the "Minimum Time Between Environmental Sounds" and
"Maximum Time Between Environmental Sounds" INI/fallback settings, but we don't
have them.
12 years ago
Chris Robinson 02df8ab841 Store the underwater sound to easily stop it 12 years ago
Chris Robinson 16331bf1ed Avoid a hack to play the underwater sound properly 12 years ago
PLkolek 86020ad94d Added underwater and drowning sounds. 12 years ago
Marc Zinnschlag 5cafe65cd7 Merge remote-tracking branch 'scrawl/cppcheck' 12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
PLkolek f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 12 years ago
scrawl 90a5d8b6f5 Fix uninitialized AL listener position/orientation when the game is paused during the first frame 12 years ago
Chris Robinson f73008546f Keep a sound updated with its object's position 12 years ago
Chris Robinson ad6d663e09 Remove some unnecessary debug messages 12 years ago
Chris Robinson 14e0c182f3 Allow specifying the sound type to playSound and playSound3D 12 years ago
Miroslav Puda 743b3dec99 Correction of libavutil version 12 years ago
eroen d75391de8e libav-9 - fix missing includes
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
12 years ago
eroen 2850032d9e libc++ fixes: avcodec/avformat workaround
With libc++, string includes stdint.h, which breaks the fragile avformat.h
workaround, which depends on __STDC_CONSTANT_MACROS being defined before
stdint.h is included.

Moving the string inclusion after that eyesore shouldn't break anything.
12 years ago
scrawl c41f119ba6 Added new game button 12 years ago
scrawl 48a88f1917 Fix startRandomTitle 12 years ago
Chris Robinson 35e2b6942a Merge remote-tracking branch 'zini/master' into misc-cleanup 12 years ago
Chris Robinson ceafcc2ebb Support float samples with ffmpeg
Requires the AL_EXT_FLOAT32 extension in OpenAL
12 years ago
Nathan Jeffords 21f502e3dd properly handle potentially non 16 bit planar audio formats 12 years ago
Nathan Jeffords 7ea1f6a02a fixes for using FFMPEG on windows 12 years ago
Nikolay Kasyanov 0d4b0bfd93 Trying to resolve sound issues on OS X with ffmpeg backend 12 years ago
Chris Robinson 8a073c113e Use const references where appropriate 12 years ago
Nathan Jeffords 39d27b87c9 fixed build error with Audiere coded enabled 12 years ago
Chris Robinson 1dd9276ceb Add missing decoder method declarations 12 years ago
Chris Robinson 85850c7440 Fix DEFAULT_OUTPUT declaration 12 years ago
Chris Robinson 7b2c3e6cd3 Pass a proper PlayMode enum to playSound and playSound3D 12 years ago
Chris Robinson 3b7edae7c3 Don't hold a list of all sound sources 12 years ago
Chris Robinson fe36cc1de7 Don't try to resume sound types that aren't paused 12 years ago
Chris Robinson 2f8daec379 Allow pausing only certain types of sounds 12 years ago
Chris Robinson b4e36d4f31 Add a method to get the volume from the sound type 12 years ago
Chris Robinson a5356e194e Allow specifying a type for the playTrack method 12 years ago
Chris Robinson 72ffceb206 Add type flags to the sound play mode 12 years ago
Chris Robinson dd3e568a00 Set the sound properties at initialization 12 years ago
Chris Robinson 20321c4552 Keep track of the actual active sounds 12 years ago
Chris Robinson d348435a1d Improve audio open error message 12 years ago
Chris Robinson e9d833be03 Use the packet pts to calculate the decoder sample offset 12 years ago
Chris Robinson 1a771ae671 Merge the stream struct into the parent decoder 12 years ago