Commit Graph

777 Commits (move)

Author SHA1 Message Date
scrawl d9165593d9 Fix footstep sounds played during water-walking 10 years ago
MiroslavR de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 10 years ago
scrawl c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 10 years ago
scrawl fe4d74a6cb Fix not being able to move with 0/0 encumbrance (Fixes #1979) 10 years ago
scrawl 5c3bc6563b Fix divisions by zero in normalizedEncumbrance 10 years ago
scrawl e868a48a63 Don't trigger OnPcHitMe for friendly hits (Fixes #1950)
Don't consider actors as followers if they are also in combat with the follow target
10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl 40587f984d Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
Correct barter formula (removed erroneous clamping)
10 years ago
scrawl 62ab35881e Don't advance skills in werewolf mode (thanks Hrnchamd) 10 years ago
scrawl fb26c2c2de Fix autocalculated NPCs not having health/magicka/fatigue set correctly (Fixes #1943) 10 years ago
scrawl c05874e1ff Reset CreatureLevList spawning flag if levelled list returned no creature 10 years ago
scrawl be7839873a Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927)
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
10 years ago
scrawl 157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 10 years ago
scrawl 1270dada34 Don't set Attacked flag when the actor is already in combat with the attacker (Fixes #1909) 10 years ago
scrawl 99c276baa9 Set weapon Magical flag when enchanting a weapon 10 years ago
Marc Zinnschlag b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 10 years ago
MiroslavR 86c286c24e Fix werewolf globals 10 years ago
scrawl cb916594d9 Always show tooltips for dead actors 10 years ago
scrawl f18d4b4ac4 Don't show crosshair tooltips for actors in combat 10 years ago
scrawl c54ab2e846 Don't allow talking to creatures that are in combat 10 years ago
scrawl 6b06ab23aa Don't play sound for torches with OffDefault flag (Fixes #1884) 10 years ago
scrawl adbc50366b Use random attack strength for creatures (Bug #1876)
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
10 years ago
scrawl 59720b7dc6 Implement MagicItems flag for vendors (Fixes #1861) 10 years ago
scrawl 10a0e2434e Open inventory when activating an unconscious actor (Fixes #1848) 11 years ago
scrawl d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 11 years ago
scrawl 6ddd9cc5a2 Don't show weight or value for keys (Fixes #1815) 11 years ago
scrawl 177de58884 Use fWereWolfRunMult only when no weapon is drawn 11 years ago
scrawl cf22d2fa36 Make Potions reveal two effects for every fWortChanceValue of alchemy skill (Fixes #1792) 11 years ago
scrawl 28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 11 years ago
scrawl accab47724 Don't knock down from fall damage in onHit (CharacterController is doing that already) 11 years ago
scrawl 639ae7e06c Implement friendly hits on followers (Fixes #1139) 11 years ago
scrawl 216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) 11 years ago
scrawl b58b8c6f8f Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737) 11 years ago
scrawl 0f1451babd Add epsilon to armor class calculation 11 years ago
scrawl 45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl 4773d754c6 Remove redundant isHostile flag (Fixes #1652) 11 years ago
scrawl d69ed78ccd Don't add combat AI to player 11 years ago
Marc Zinnschlag 7991dfb907 Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag c9cd7fb6b7 Merge branch 'scripts' 11 years ago
scrawl d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 11 years ago
scrawl 75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 11 years ago
scrawl ca45a63cf7 Close doors instantly when using Lock instruction 11 years ago
scrawl 2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 11 years ago
scrawl d43c21a9fc Make NPCs react to being attacked by other actors (Fixes #1588) 11 years ago
scrawl 127add7623 Don't allow dialogue with werewolf NPCs 11 years ago
scrawl 5629803a08 Implement correct armor mitigation mechanics 11 years ago
scrawl 804f1a5e59 Adjust combat mechanics
- Projectiles can not trigger critical hits
 - Critical hits are only possible if the target is not in combat (Fixes #1669)
 - Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
11 years ago
scrawl 1636fd66db Don't add creature base damage to weapon damage (UESP was wrong) 11 years ago
scrawl 28a0899d2b Implement difficulty scaling (Fixes #1505) 11 years ago
scrawl 5bbf07976f Consider Shield spell effect for creature armor rating 11 years ago
scrawl 691ba02115 Reduce wepaon condition even if attack misses 11 years ago
Marc Zinnschlag 4fb897f2f8 added missing getId functions to classes derived from MWWorld::Class 11 years ago
scrawl 123157b216 Implement elemental shield damage to attacker (Feature #1121) 11 years ago
scrawl fd3f109362 Fix underflow for NPCs with level 0 11 years ago
scrawl a1639371d3 Fix rounding for skill/attribute autocalc 11 years ago
scrawl 83819b2894 Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
scrawl 1c41ce9b9d Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 11 years ago
scrawl 048d07b299 Show owner of doors in tooltip 11 years ago
scrawl 4aab4e1c26 Ignore item condition when determining value, except in trade (Fixes #1557) 11 years ago
scrawl 869fa08a32 Fix disarming a trap when key is used (Fixes #1556) 11 years ago
scrawl 3d9bdad8ba Correct run speed for creatures (by Hrnchamd - Fixes #1136) 11 years ago
scrawl cc3c6ae7b8 Fix very slow movement on some creatures, e.g. rats (Bug #1136)
Neither fAthleticsRunBonus, fBaseRunMultiplier or the creature's athletics skill (i.e. Combat stat) have any effect on the run speed (tested by setting those to absurd values). The new formula is just a guess and doesn't seem to be completely accurate.
11 years ago
scrawl 6760f4c897 Make cached GMSTs in MWClass::Npc/Creature safer 11 years ago
scrawl 4234c70232 Savegame: Disable CustomData load optimization for npcs and creatures for now to preserve compatibility (still enabled for containers) 11 years ago
scrawl 2193977eec Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test)
11 years ago
scrawl 1dc9e151cb Count werewolf kills (Fixes #1525) 11 years ago
scrawl 2477456f99 Implement Murder crimes and OnMurder instruction (Fixes #1315) 11 years ago
scrawl 8ac019611d Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 11 years ago
scrawl 28feb260eb Implement disposition/distance based aggression (Fixes #1520) 11 years ago
scrawl 3b7119ba0d Make Bipedal creatures always able to walk and swim (Fixes #1509)
This is necessary since the vanilla CS greys out the walk/swim checkboxes when Bipedal is checked.
11 years ago
scrawl 31a4e10c6f Fix incorrect trigger of change flag for static doors 11 years ago
scrawl 395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
11 years ago
scrawl 91ed5183c8 Show base item value in tooltip, not real value (Fixes #1469) 11 years ago
scrawl 881ae33b74 Don't allow Creatures with no movement abilities to move (Fixes #1457) 11 years ago
scrawl 823ccb1b3d Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 11 years ago
scrawl 0063b63ae4 Don't use armor mitigation for fall damage 11 years ago
scrawl 00775035af Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 11 years ago
scrawl a6788cfb0e Support lights that do not have a model (Fixes #1361) 11 years ago
scrawl 039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
11 years ago
scrawl a05c8fd3ce Make applyEnchantment return the record ID instead of modifying Ptr 11 years ago
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl a872c9f83a Feature #1323: handle restocking levelled items 11 years ago
scrawl b4ed828e21 Feature #1323: Implement restocking items (does not handle levelled lists yet) 11 years ago
scrawl ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
scrawl 868e38a07c Fix Assault crimes being reported when striking in self-defense
Last missing fix for Bug #1134.
11 years ago
scrawl a76e391ad0 Savegame: store door movement state (Closes #747) 11 years ago
scrawl 471bbd0021 Savegame: store levelled creature state and move to actorIds
(Closes #1332)
11 years ago
scrawl 9052cc4a57 Savegame: store ActiveSpells 11 years ago
scrawl 67e942e733 Bug #869: Some fixes to the previous fix 11 years ago
scrawl 6cc691115b Savegame: store most of CreatureStats 11 years ago
scrawl 312dc84fa4 Fix a bug where the player's inventory could be opened as a container
If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
11 years ago
scrawl 1c8c26072d Crime and self defense fixes
- NPCs should still shout messages such as "thief" even if they did not report the crime
 - Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
 - Fixed self defense for creatures (Fixes #1203)
11 years ago
scrawl 1b074e5524 Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response. 11 years ago
mrcheko 82121e0401 some checks reworked 11 years ago
Thomas f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 11 years ago
Thomas 61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 11 years ago
Thomas cac8e52154 Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
11 years ago
Jeffrey Haines 6733a1541e Fixes to Crime System
Victimless crimes were removed because victims may not exist in the
case of stealing items.

Is class now uses case insensitive comparison.

Fixed issue with confiscation of stolen items.
11 years ago
Jeffrey Haines 50dac98a2b Feature 1154 & 73: Crime and NPC reactions 11 years ago
Jeffrey Haines 4037f3705e Feature 1154 & 73: NPCs react to crime 11 years ago
Jeffrey Haines 9efef31bb8 Feature #953 Trader Gold - Unused code/warning resolved
Removed unused code
getBaseGold throws proper error
11 years ago
Jeffrey Haines 401d21b4ee getBaseGold implemented in MWWorld::Class for NPC and Creature
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
11 years ago
Jeffrey Haines 895748f18d Gold Pool implemented for Vendors
It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
11 years ago
Jeffrey Haines 6896142db1 Trader Gold Reset Delay
Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
11 years ago
Jeffrey Haines 2a8bf46607 Trader Gold Reset Delay
Implemented traded gold reset delay.

Note:
Traders gold pool is still in inventory.
11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
Marc Zinnschlag 8b36de6c67 Merge remote-tracking branch 'cc9cii/Slaughterfish-fix' 11 years ago
cc9cii 43757efdc4 Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 11 years ago
scrawl d08394bf78 Fixes #1205: apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla) 11 years ago
scrawl 072dc6d438 Feature #50: Implement marksman mechanics. 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Marc Zinnschlag 83ded18af0 encapsulated reference collections 11 years ago
Marc Zinnschlag 367919200f moved CellRefList into a separate file 11 years ago
Marc Zinnschlag ea16f79d77 Merge remote-tracking branch 'gus/AIFix2' 11 years ago
gus e5b19cf3c6 clean up 11 years ago
Marc Zinnschlag 9788bbcab9 partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
Marc Zinnschlag b0532e0c85 store NPC state in saved game files 11 years ago
gus a315d5cc2b aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp 11 years ago
scrawl e1e7a492e2 Fix movement speed formula for flying creatures 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag 5b04c10e1d added creature/NPC state to saved games (only container/inventory for now) 11 years ago
Marc Zinnschlag dd674566a2 store content of containers in saved game files 11 years ago
Marc Zinnschlag 900532a6ca store additional state of lights in saved game files 11 years ago
scrawl 2b15b8b484 Fix gold bugs (Fixes #1145, Fixes #1146) 11 years ago
scrawl 305e78c981 Fix creature attack bug 11 years ago
scrawl 190512156d Use some more GMSTs for enchanting 11 years ago
scrawl ea7e0abdc2 Move WhenStrikes skill success to a more appropriate place 11 years ago
scrawl b8db151da7 Add missing skill increases for armor hits 11 years ago
mrcheko 5ee1dc6be8 attacktypes error fix 11 years ago
scrawl 194413c955 Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 11 years ago
scrawl 16f5f5862d Feature #956: Implement blocking melee attacks 11 years ago
scrawl 82a07af72c Fix typo (should be Strength, not Luck). Use GMSTs for strength damage. 11 years ago
scrawl 1617a4f7d9 Use fCombatDistance 11 years ago
scrawl a4404054bb Feature #1130: Add race power spells for NPCs as well, not just the player 11 years ago
scrawl 5de8c7fe29 Feature #1130: Add auto-calculated NPC spells 11 years ago
scrawl 851a7d5014 Feature #957: Handle area effects for "on touch" range 11 years ago
scrawl 0adc0f56ed Issue #777: Consider weapons in Creature::hit 11 years ago
scrawl 9723263730 Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from) 11 years ago
scrawl 198bb0de60 Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 11 years ago
scrawl 589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 11 years ago
scrawl 947b6c9645 kOgrePi unused 11 years ago
scrawl 9653355cf1 Feature #701: Spawn levelled creatures in cells 11 years ago
scrawl 149d77dedf Feature #960: Add knockdown and hit recovery for creatures 11 years ago
scrawl 9b32b1403b Feature #960: Implement Creature::hit 11 years ago
scrawl 5fc38e7ac4 Don't use blood effects for fatigue damage 11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago
scrawl ddc432c7ef Fix stealing bug 11 years ago
scrawl f070d9966d Implement movement speed formula for creatures. Still moving a bit too slow. 11 years ago
scrawl ea8f60eddf Implement movement speed formula for creatures. Still moving a bit too slow. 11 years ago
scrawl d544551f61 Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
11 years ago
scrawl da3295d69c Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 11 years ago
scrawl 03b2e99802 Remove unused Combat stance 11 years ago
scrawl d0500e8124 Some unneeded includes cleanup 11 years ago
scrawl 0c4b6ea89f Minor fix 11 years ago
scrawl cd06b2177d Automatically knock down when fatigue goes below zero 11 years ago
scrawl 3a1b6dd354 Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected. 11 years ago
scrawl 83872f6bf5 Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty. 11 years ago
scrawl fb778f8ecd Use fEncumbranceStrMult 11 years ago
scrawl 10ddea45e9 Move crime from onHit to hit, since failed hits are apparently also a crime 11 years ago
scrawl 44b2380874 Closes #947: Decrease fatigue when running, swimming and attacking 11 years ago
scrawl 3db299f1b2 Fix fall damage crash 11 years ago
scrawl 9ddee8fd8c Autocalculate NPC reputation as according to research wiki 11 years ago
scrawl 909494ff35 Implement Assault crimes. In other words, NPCs now fight back! 11 years ago
scrawl d9d6f37619 Use iVoiceHitOdds 11 years ago
Marc Zinnschlag 85707b5e3e Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl baf55df7a1 Gold fixes (when did this break?) 11 years ago
scrawl 0f5dc59176 Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 11 years ago
Marc Zinnschlag a7be755db0 Merge remote-tracking branch 'mrcheko/master' 11 years ago
scrawl 098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 11 years ago
mrcheko 46519062d3 hit recoils/knockdowns feature 11 years ago
scrawl 0285d18fc2 Respect items belonging to a faction 11 years ago
scrawl ea3ee4407f oops, didn't mean to commit this 11 years ago
scrawl dde2cd5d5a Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 11 years ago
scrawl ce013315ba Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
11 years ago
scrawl 14b70a3ce6 Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 11 years ago
mrcheko 7002412760 resolve conflict in character.cpp 11 years ago
scrawl be2ebc5cac Closes #1081: Implement disease contraction 11 years ago
scrawl b22dd40b41 Implement Paralyze magic effect 11 years ago
scrawl b42240be6d Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 11 years ago
scrawl 623cdef69f Code cleanup 11 years ago
scrawl 12de351feb Check if levitation is enabled before levitating 11 years ago
scrawl e6c0e187bc Closes #1073: Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well. 11 years ago
scrawl 590c8cb4a0 Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again. 11 years ago
scrawl 5729672262 Show marked position on map. Implement Detect X magic effects. 11 years ago
mrcheko d6345bce91 added npc hit reactions 11 years ago
scrawl b8ac37347c Code cleanup for Class::canBeEquipped 11 years ago
scrawl 2a8ab932ef Bug #951: Only recalculate derived stats when attributes change 11 years ago
scrawl 19e5978a01 Merge branch 'master' of https://github.com/zinnschlag/openmw
Conflicts:
	apps/openmw/main.cpp
11 years ago
scrawl cd756a8a39 Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
Marc Zinnschlag 0890fa66b0 Merge remote-tracking branch 'mrcheko/master' 11 years ago
mrcheko 8b3a393a6b bug fix at http://bugs.openmw.org/issues/985 11 years ago
Emanuel Guevel fc8bd1aacb Allow fatigue stat to become negative when fatigue damages are taken 11 years ago
Lukasz Gromanowski 594cc693b2 Fixes #1006: Many NPCs have 0 skill
Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl 14c9a4e1d3 Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window. 11 years ago
scrawl 07408a4652 Don't allow selling gold (again - when did this get broken?) 11 years ago
scrawl 61ab6e1739 Use fWortChanceValue for making ingredient/potion effects visible 11 years ago
scrawl 6451b687d9 Adjust value for several item types as according to wiki 11 years ago
scrawl b6c22ad5d9 Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 11 years ago
scrawl 6641fd4635 Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 11 years ago