spycrab
632d39ca76
Allow starting at an (unnamed) exterior cell using --start (Feature #3941 )
2017-08-06 22:31:07 +02:00
David Cernat
721b218cc2
Merge pull request #258 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# README.md
2017-08-05 00:09:34 +03:00
David Cernat
fbec0d9443
[Client] Remove inertia from players who are teleported via a packet
2017-08-04 21:43:01 +03:00
MiroslavR
d24286273b
Prevent respawned references from being added to the scene twice in certain cases ( Fixes #3864 )
2017-08-01 00:11:14 +02:00
scrawl
333648c975
Merge pull request #1324 from akortunov/doorfix
...
Improved doors detection
2017-07-31 17:42:53 +00:00
Andrei Kortunov
10eb6ec75f
AI: Check angle between actor and door
2017-07-31 19:28:02 +04:00
Andrei Kortunov
920021c61b
Update effects during rest (bug #3679 )
2017-07-28 16:50:52 +04:00
David Cernat
2c1ece79fc
Merge pull request #245 from OpenMW/master
...
Add OpenMW commits up to 22 Jul 2017
2017-07-23 22:02:16 +03:00
scrawl
c9f8a220dc
Update the tooltip when the focusObject is set
2017-07-20 20:59:36 +02:00
David Cernat
b8b3856c73
Merge pull request #244 from OpenMW/master
...
Add OpenMW commits up to 19 Jul 2017
2017-07-19 20:49:56 +03:00
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
2017-07-19 16:44:37 +02:00
scrawl
a629d48df6
Update the facedObject after the camera is updated
2017-07-19 13:05:51 +02:00
David Cernat
fd046e42ef
Merge pull request #242 from OpenMW/master
...
Add OpenMW commits up to 16 Jul 2017
2017-07-17 21:34:44 +03:00
scrawl
2c95f40640
Merge pull request #1333 from akortunov/guidistortionfix
...
Disable sound distortion for GUI actions and PlaySound command [discussion]
2017-07-16 18:28:03 +00:00
Andrei Kortunov
dca8317083
Disable sound distortion for player actions in GUI mode
2017-07-15 10:59:08 +04:00
Andrei Kortunov
37952c9a79
Added door detection based by ray casting
2017-07-03 22:08:29 +04:00
David Cernat
99640da111
Merge pull request #234 from OpenMW/master
...
Add OpenMW commits up to 30 Jun 2017
2017-07-02 14:22:06 +03:00
scrawl
951c4e12e0
Fix crash introduced by commit 1d8a9ff622
( Fixes #3940 )
2017-06-30 00:52:02 +02:00
Koncord
aa1f5c3cd3
[Client] Change pointer type to reference
2017-06-27 21:58:36 +08:00
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
2017-06-27 08:27:14 +03:00
David Cernat
a358dc6af8
[Client] Revert 0020132
now that 534c819
provides a better fix
2017-06-26 07:36:57 +03:00
David Cernat
77758596a1
Merge pull request #230 from OpenMW/master
...
Add OpenMW commits up to 25 Jun 2017
2017-06-26 03:13:00 +03:00
scrawl
534c81976c
Add missing cell update for physics system ( Fixes #3917 )
2017-06-25 12:47:57 +02:00
David Cernat
df67ae4689
Merge pull request #229 from OpenMW/master
...
Add OpenMW commits up to 20 Jun 2017
2017-06-20 04:16:51 +03:00
David Cernat
fa3baac0f3
Merge pull request #228 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
2017-06-18 18:16:10 +03:00
Jordan Ayers
b277bd782e
Adjust restock calculations to ignore filled soul gems.
...
Bug #3684
2017-06-15 21:59:13 -05:00
scrawl
80eb2ea35d
Merge pull request #1313 from akortunov/spellpriority
...
Make combat AI to do not cast target spells under water
2017-06-12 23:32:35 +02:00
David Cernat
002013294a
[Client] Add temporary fix for OpenMW crash caused by using default head
2017-06-10 06:49:07 +03:00
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
Bret Curtis
07f75e1104
replace boost::shared_ptr in extern and components
2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
Andrei Kortunov
3190f28710
Spell priority: make AI do not cast target spells under water
2017-06-09 10:23:46 +04:00
David Cernat
89f6c6df96
Merge pull request #225 from OpenMW/master
...
Add OpenMW commits up to 4 Jun 2017
2017-06-05 03:38:58 +03:00
Nicholas
f6f07f5497
clear mGoToJail flag on load
2017-06-02 13:33:47 -05:00
David Cernat
8c785fb22c
[Client] Send ObjectDelete packets when summoned creatures despawn
2017-06-02 09:15:08 +03:00
David Cernat
75a60a4700
[Client] Update debug in CellStore
2017-06-02 05:26:07 +03:00
David Cernat
461ab790e2
[Client] Correctly disable auto-equipping for DedicatedPlayers & DedicatedActors
2017-05-31 05:11:39 +03:00
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
2017-05-29 06:59:05 +03:00
David Cernat
ea2a060c67
[Client] Sync actor movements from interiors to exteriors & vice versa
2017-05-28 01:11:32 +03:00
David Cernat
7177d56cfb
[Client] Only require refNumIndex & mpNum for CellStore::searchExact()
2017-05-27 16:59:23 +03:00
David Cernat
cdfc2db2d1
Merge pull request #220 from OpenMW/master
...
Add OpenMW commits up to 26 May 2017
2017-05-26 17:38:59 +03:00
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
2017-05-26 01:28:43 +03:00
David Cernat
7ac115b359
[Client] Implement sending and reading of ObjectTrap packets
2017-05-26 00:21:24 +03:00
Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
2017-05-25 13:09:40 +04:00
David Cernat
97768be14b
[Client] Send ObjectPlace packet for random creatures interrupting rest
2017-05-25 01:00:47 +03:00
David Cernat
26087a182d
Merge pull request #213 from OpenMW/master
...
Add OpenMW commits up to 8 May 2017
2017-05-08 01:03:19 +03:00
David Cernat
34f0a5e076
[Client] Disable leveled creatures from their class instead of scene.cpp
2017-05-07 03:18:15 +03:00
David Cernat
dcc61a095a
[Client] Allow multiple WorldObjects to be added to a WorldEvent
2017-05-06 20:44:39 +03:00
David Cernat
bdc8b7f863
[Client] Send level creatures in ObjectPlace reply to ActorList request
2017-05-06 08:40:36 +03:00
David Cernat
9eef867928
[Client] Disable regular spawning of leveled creatures
2017-05-06 08:37:51 +03:00
David Cernat
8d41a0c53b
[Client] Make LocalActor initialization include newly spawned Actors
2017-05-05 02:46:16 +03:00
David Cernat
ebf9df3fe2
[Client] Add getMergedRefs() method to CellStore
2017-05-02 03:29:52 +03:00
David Cernat
9b58973929
[Client] Remove variable added by tes3mp to CellStore that is not used
2017-05-02 02:42:37 +03:00
David Cernat
809b4d78ba
[Client] Split off DedicatedPlayer and PlayerList into different files
2017-04-30 14:57:43 +03:00
Koncord
7af73782f3
[OpenMW] Implement MWWorld::createRecord for Creatures
2017-04-30 00:16:19 +08:00
Andrei Kortunov
bba822c014
Purge all effects with same ID instead only first ( fixes #3839 )
2017-04-26 17:18:06 +04:00
David Cernat
a82646a130
[Client] Delineate tes3mp-only code more clearly, part 2
2017-04-24 19:46:12 +03:00
David Cernat
dba0d47973
[Client] Revert position changes on invalid cell changes to fix glitches
2017-04-23 22:25:16 +03:00
David Cernat
5c5c62f33a
Merge pull request #206 from OpenMW/master
...
Add OpenMW commits up to 23 Apr 2017, part 2
2017-04-23 21:35:09 +03:00
MiroslavR
eada8c6822
Fix wrong incrementation in InventoryStore::visitEffectSources ( Fixes #3838 )
2017-04-23 18:05:41 +02:00
David Cernat
9ea69f4c1f
[Client] Add LocalActor & DedicatedActor cell transition logic to World::moveObject()
2017-04-23 14:01:13 +03:00
David Cernat
4e86d8781f
[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
2017-04-23 14:01:13 +03:00
David Cernat
a5484d237b
Merge pull request #203 from OpenMW/master
...
Add OpenMW commits up to 21 Apr 2017, part 2
2017-04-21 21:07:37 +03:00
scrawl
1956602aa2
Merge pull request #1262 from Allofich/warnings
...
Fix more warnings
2017-04-21 14:34:36 +02:00
David Cernat
fec82dc033
Merge pull request #202 from OpenMW/master
...
Add OpenMW commits up to 21 Apr 2017
2017-04-21 07:58:13 +03:00
scrawl
c2240e3af1
Call the WindowManager::updatePlayer after the startup script is run
2017-04-21 00:51:13 +02:00
Allofich
ff3e307059
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
David Cernat
edb155869b
Merge pull request #201 from OpenMW/master
...
Add OpenMW commits up to 19 Apr 2017
2017-04-19 22:12:33 +03:00
Allofich
f299f26720
Remove unused variable
2017-04-20 01:22:33 +09:00
David Cernat
53081a6a6f
[Client] Clean up more checks by using PlayerList::isDedicatedPlayer()
2017-04-18 12:38:26 +03:00
David Cernat
8ebe7ed683
[Client] Remove isLocalActor (no longer needed) from LiveCellRefBase
2017-04-16 07:54:44 +03:00
David Cernat
11a9e3bdb1
Merge pull request #197 from OpenMW/master
...
Add OpenMW commits up to 14 Apr 2017
2017-04-14 05:57:28 +03:00
Allofich
6e405aed8c
Adjustments to RemoveItem behavior
...
(Fixes #3796 )
2017-04-13 22:33:13 +09:00
David Cernat
c6cd0a2953
Merge pull request #196 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2017-04-13 07:07:49 +03:00
scrawl
8f335b3484
Merge pull request #1245 from akortunov/tgm
...
Vanilla-like tgm
2017-04-11 21:34:44 +02:00
David Cernat
d4a12856ee
[Client] Enable AI for LocalActors
2017-04-06 04:59:55 +03:00
David Cernat
0d766a7a04
[Client] Add and use mwmp::Cell class
2017-04-06 04:00:50 +03:00
David Cernat
9beaf9b7a1
[Client] Initialize and update LocalActors while their cells are active
2017-04-06 00:49:20 +03:00
David Cernat
9759764699
[Client] Clean up getting and resetting of WorldEvent
2017-04-05 09:04:41 +03:00
David Cernat
d7a760490e
[Client] Simplify sending of world packets, part 2
2017-04-05 08:43:35 +03:00
David Cernat
4abe295a80
[Client] Simplify sending of world packets by adding WorldEvent methods
2017-04-05 07:54:23 +03:00
David Cernat
0df14320e0
[Client] Set mMpNum to 0 for ManualRef
2017-04-05 06:58:59 +03:00
David Cernat
bb9ea6ccd4
[Client] Also include list of creatures in reply to ActorList
2017-04-05 06:22:01 +03:00
David Cernat
ca92be14a5
[Client] Reply to ActorList request with list of NPCs
2017-04-05 05:54:25 +03:00
David Cernat
2bd81c3de0
[Client] Use mpNum for every WorldObject
2017-04-04 11:07:16 +03:00
David Cernat
4644235cf6
[Client] Use mpNum in exact searches for objects
2017-04-04 10:07:15 +03:00
David Cernat
06acd3cbc4
[Client] Add a multiplayer object index and matching methods to CellRef
2017-04-04 07:42:02 +03:00
David Cernat
e5cf632e1d
[Client] Stop creating new reference numbers for placed/spawned objects
2017-04-04 06:01:48 +03:00
David Cernat
7647715dac
Merge pull request #190 from OpenMW/master
...
Add OpenMW commits up to 27 Mar 2017
2017-03-28 08:05:23 +03:00
scrawl
0a061d45b7
Merge pull request #1239 from akortunov/projectilefix
...
Disable explosion effect for 0-range projectiles (bug #3730 )
2017-03-26 20:30:43 +02:00
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
2017-03-25 22:40:11 +04:00
Andrei Kortunov
860b556713
Disables explosion effect for 0-range projectiles ( fixes #3730 )
2017-03-25 19:53:24 +04:00
David Cernat
c10dd1b002
Merge pull request #188 from OpenMW/master
...
Add OpenMW commits up to 24 Mar 2017
2017-03-24 07:24:55 +02:00
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
...
Fixes (#3797 )
2017-03-22 20:04:29 +09:00
David Cernat
60037e4081
Merge pull request #185 from OpenMW/master
...
Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
e987fe85d0
Add abort flag to TerrainPreloadItem
2017-03-14 21:28:57 +01:00
scrawl
42e9891504
Fix issues caused by loading multiple views into the same terrain View
2017-03-14 20:27:55 +01:00
scrawl
97ed999097
Fix cleanup issue
2017-03-14 20:02:22 +01:00
scrawl
c22fde2bcd
Preload terrain while reading savegame
2017-03-14 19:27:56 +01:00
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
2017-03-14 19:27:56 +01:00
scrawl
03c07d3bd5
Remove old code
2017-03-14 19:27:56 +01:00
scrawl
86e75f0987
Preload terrain even when cell preloading is disabled
2017-03-14 19:27:56 +01:00
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
2017-03-14 19:27:56 +01:00
scrawl
3c29e2dbeb
Refactor ownership of terrain views
2017-03-14 19:27:56 +01:00
scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
2017-03-14 19:27:56 +01:00
scrawl
4dbd224249
Hide the terrain in non-exterior cells
2017-03-14 19:27:56 +01:00
scrawl
0fc465da59
Store the min/max height in LandData
2017-03-14 19:27:55 +01:00
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
2017-03-14 19:27:55 +01:00
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
2017-03-14 19:27:55 +01:00
scrawl
804f873649
terrain: factor out texture caching into a separate class
2017-03-14 19:27:55 +01:00
David Cernat
e0234dc362
Merge pull request #183 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
2017-03-13 18:20:07 +02:00
scrawl
809f5cd01b
Fix bad override
2017-03-08 01:28:56 +01:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
...
Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
2017-03-04 14:55:35 +08:00
David Cernat
a2ef39c655
Merge pull request #178 from OpenMW/master
...
Add OpenMW commits up to 2 Mar 2017
2017-03-02 22:14:15 +02:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
...
Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
...
removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
2017-02-26 21:24:51 +00:00
David Cernat
a58601fb2b
[Client] Delineate tes3mp-only code more clearly, part 1
2017-02-26 16:59:53 +02:00
David Cernat
341ec28b1f
[Client] Don't allow actors to cast spells that don't exist on client
2017-02-26 15:34:15 +02:00
David Cernat
ff0d21ef38
[Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files)
2017-02-24 19:42:33 +02:00
David Cernat
328e3b6618
Merge pull request #167 from OpenMW/master
...
Add OpenMW commits up to 24 Feb 2017
2017-02-24 06:57:39 +02:00
scrawl
25ca89b560
Avoid redundant allocations in Store::search
2017-02-23 23:28:50 +01:00
David Cernat
ed2176c984
[Client] Reuse 1 BaseEvent over and over instead of creating new ones
2017-02-23 09:19:09 +02:00
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2017-02-23 00:52:53 +02:00
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
2017-02-22 15:08:22 +01:00
Koncord
b0ebad8b83
[Client] Fix crash on Linux
2017-02-22 16:30:07 +08:00
David Cernat
67b67ce1c4
[Client] Don't automatically rescale objects on cell change
2017-02-22 04:21:25 +02:00
scrawl
a45335ffc3
Do not reduce magicka in god mode
2017-02-21 16:33:18 +01:00
David Cernat
a1988ac6ef
Merge pull request #161 from OpenMW/master
...
Add OpenMW commits up to 21 Feb 2017
2017-02-21 07:02:59 +02:00
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
2017-02-20 20:27:05 +01:00
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
2017-02-20 19:58:00 +01:00
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
2017-02-20 19:04:02 +01:00
David Cernat
cdffbc05f7
Merge pull request #159 from OpenMW/master
...
Add OpenMW commits up to 19 Feb 2017
2017-02-19 23:47:32 +02:00
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
...
using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
2017-02-18 13:47:18 +00:00
Allofich
bc60421615
Change NPC equip logic to be more like original
...
(Bug #3754 )
2017-02-18 21:59:09 +09:00
Koncord
74cfc4a821
[Client] Use enum instead magic values
2017-02-18 15:26:11 +08:00
David Cernat
0d75264221
Merge pull request #155 from OpenMW/master
...
Add OpenMW commits up to 17 Feb 2017, part 2
2017-02-17 23:19:30 +02:00
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
2017-02-17 03:11:37 +01:00
David Cernat
c32c004516
Merge pull request #151 from OpenMW/master
...
Add OpenMW commits up to 16 Feb 2017
2017-02-16 11:53:02 +02:00
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00
David Cernat
88f891b5bd
[Client] Make it possible to easily iterate through container items
2017-02-14 23:10:45 +02:00
David Cernat
2ed9ae5739
Merge pull request #149 from OpenMW/master
...
Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
2017-02-14 07:58:16 +01:00
scrawl
026a05718f
Construct the WorkQueue in Engine
2017-02-14 07:58:16 +01:00
scrawl
325bf66653
Return const Land in ESMStore
2017-02-14 07:58:16 +01:00
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
...
Add OpenMW commits up to 13 Feb 2017
2017-02-13 21:29:51 +02:00
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
2017-02-13 10:06:08 +01:00
MAtahualpa
c46eadae90
Update actionread.cpp
...
*grrr* Forgot to change the latter "mSkillID" in line 47...
2017-02-12 17:17:33 +01:00
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
...
Prevent AI actors from hitting unintended targets
2017-02-12 16:25:52 +01:00
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
2017-02-12 15:44:33 +01:00
MAtahualpa
7bc65ce05b
Update actionread.cpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:52:11 +01:00
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
...
(Fixes #3254 )
2017-02-12 19:51:19 +09:00
David Cernat
6763718412
Merge pull request #146 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
2017-02-10 21:39:16 +02:00
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
2017-02-10 02:43:49 +01:00
David Cernat
ae23c6d6a5
Merge pull request #145 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
2017-02-09 12:17:27 +02:00
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
2017-02-09 04:03:38 +01:00
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
2017-02-09 03:55:10 +01:00
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
...
Giving the worker thread something to do while the rest of the savegame is parsed.
2017-02-09 03:47:36 +01:00
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
...
Move to before the content files are loaded so we can do preloading in parallel with content file loading
2017-02-09 03:16:36 +01:00
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
2017-02-09 01:34:42 +01:00
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
2017-02-09 01:08:07 +01:00
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
2017-02-09 01:07:27 +01:00
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
2017-02-08 18:53:24 +01:00
scrawl
206e2bf975
Fix camera rotation not being set after save game load (regressed with 1eb3384043
)
2017-02-08 04:42:15 +01:00
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
2017-02-06 23:09:50 +02:00
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
2017-02-06 17:40:32 +02:00
David Cernat
3a29b2d41d
Merge pull request #141 from OpenMW/master
...
Add OpenMW commits up to 5 Feb 2017
2017-02-05 07:11:45 +02:00
David Cernat
9c76b805b2
[Client] Send ID_CONTAINER when starting to drag a container item
2017-02-04 21:33:50 +02:00
scrawl
1447bfa215
Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
2017-02-04 15:12:01 +01:00
David Cernat
a2e3fe18fe
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
...
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
2017-02-04 09:13:15 +02:00
David Cernat
44e27148d5
Merge pull request #140 from OpenMW/master
...
Add OpenMW commits up to 4 Feb 2017
2017-02-04 07:37:17 +02:00
scrawl
eaeba4138b
Move the deletion of PreloadItem to the worker thread
2017-02-04 02:36:44 +01:00
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
2017-02-03 20:27:40 +02:00
David Cernat
63974af131
Merge pull request #139 from OpenMW/master
...
Add OpenMW commits up to 3 Feb 2017
2017-02-03 07:57:14 +02:00
scrawl
0be811c519
Update the resource cache every second instead of every frame
...
A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
2017-02-03 03:44:30 +01:00
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
2017-02-01 11:54:40 +02:00
Koncord
f78c749981
[Client] Use "NULL" instead "nullptr"
...
nullptr keyword introduced in C++11
2017-02-01 15:58:29 +08:00
David Cernat
9f8f62b765
Merge pull request #137 from OpenMW/master
...
Add OpenMW commits up to 1 Feb
2017-02-01 09:28:23 +02:00
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
David Cernat
703f253712
[Client] Delete new LocalEvents after sending them
2017-01-31 09:48:37 +02:00
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
2017-01-28 12:34:45 +02:00
David Cernat
624b85347a
[Client] Create LocalEvent class and use it instead of WorldEvent
2017-01-27 20:57:47 +02:00
David Cernat
055376c8ee
[Client] Only send ID_PLAYER_CELL_LOAD when CharGen is over
2017-01-26 13:14:22 +02:00
David Cernat
97aabf4a7d
[General] Sketch out sending of cell loading/unloading info in packets
2017-01-26 09:02:01 +02:00
David Cernat
0cd7c3ea3d
Merge pull request #131 from OpenMW/master
...
Add OpenMW commits up to 21 Jan
2017-01-22 11:20:20 +02:00
MiroslavR
c64351b3e8
ESS-import: player is no longer disabled (Bug #3246 )
2017-01-21 03:39:51 +01:00
David Cernat
c77120df6d
Merge pull request #129 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwworld/actiontake.cpp
2017-01-19 06:34:09 +02:00
scrawl
cc19b4bd8a
Fix door rotation order in collision case (Bug #3707 )
2017-01-19 02:19:44 +01:00
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
2017-01-18 15:38:18 +02:00
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
2017-01-15 09:49:45 +01:00
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
...
Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
David Cernat
f376b8416e
Merge pull request #127 from OpenMW/master
...
Add OpenMW commits up to 15 Jan
2017-01-15 02:51:15 +02:00
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
2017-01-14 15:29:36 +01:00