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950 commits

Author SHA1 Message Date
David Cernat
8f7a267129 [General] Add scale and bloodType to creature records in RecordDynamic 2019-11-10 09:20:45 +02:00
David Cernat
afb9bd7eb5 [General] Implement script records for RecordDynamic packets 2019-11-09 21:34:09 +02:00
David Cernat
20d1e7654c [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
David Cernat
bde9f7b817 Add OpenMW commits up to 20 Oct 2019
# Conflicts:
#	apps/openmw/mwgui/recharge.cpp
#	apps/openmw/mwrender/globalmap.cpp
#	apps/openmw/mwrender/globalmap.hpp
#	apps/openmw/mwworld/inventorystore.cpp
2019-10-29 22:26:35 +02:00
David Cernat
adcac2675a [Client] Fix warnings related to destructors for processors 2019-10-26 16:43:08 +03:00
David Cernat
c9f3ee1819 [Client] Make PlayerResurrect use new resurrection handling from 6450d84473 2019-10-26 09:12:06 +03:00
Koncord
a74bf1baec [Client] Mark derived processor classes as final
(cherry picked from commit 7748e582a8)
2019-10-24 22:16:17 +03:00
David Cernat
4f9e6b0e3e [General] Modernize packet style for PlayerCellState 2019-10-23 17:46:21 +03:00
David Cernat
96a71c1ced [General] Modernize packet style for PlayerBook 2019-10-23 02:02:27 +03:00
David Cernat
d66bca8605 [General] Modernize packet style for PlayerTopic 2019-10-23 01:24:13 +03:00
David Cernat
0206d1813c [General] Modernize packet style for PlayerQuickKeys 2019-10-21 16:55:21 +03:00
David Cernat
4f98d67ed4 [General] Modernize packet style for PlayerJournal 2019-10-21 07:01:36 +03:00
David Cernat
1ab5916078 [Client] Reorder RecordHelper's overrideRecord() methods alphabetically 2019-10-17 06:58:56 +03:00
David Cernat
520cedb553 [Client] Use overrideRecord name for related functions in RecordHelper 2019-10-16 18:05:52 +03:00
David Cernat
2fc50d7280 [Client] Fix includes for RecordHelper 2019-10-16 15:34:25 +03:00
David Cernat
aa06056d00 [Client] Add createRecord() function to RecordHelper 2019-10-16 13:14:32 +03:00
David Cernat
13deaa88f2 [Client] Fix typo in code used for setting creature base inventories 2019-10-15 08:49:32 +03:00
David Cernat
835ae816a1 [Client] Use a template to combine RecordHelper's existence checks 2019-10-15 08:47:54 +03:00
David Cernat
17020fc13a [Client] Use a template to combine RecordHelper override functions 2019-10-15 07:21:48 +03:00
David Cernat
d113f81237 [Client] Set correct worldspace for cell overrides in RecordHelper 2019-10-13 13:42:03 +03:00
David Cernat
02bca3f52d [Client] Fix if check in ObjectList::setMemberShorts() 2019-10-11 21:53:53 +03:00
David Cernat
19418f4953 [Client] Don't ignore entire Actor packet if one actor can't be found 2019-10-11 21:29:21 +03:00
David Cernat
d163f1b6da [General] Turn WorldKillCount into a Worldstate packet
Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions.
2019-10-08 11:09:08 +03:00
David Cernat
031acffcbe [General] Implement cell records for RecordDynamic packets, part 1
New interior cells can be now be created that are either blank or based on existing interior cells.
2019-09-28 13:12:48 +03:00
David Cernat
339428872e [Client] Fix infinite loop in CellController
Previously, using CellController::getCellStore() to get an unloaded CellStore would make its references get loaded in the process, with the CellStore's loadRefs() then running updateMergedRefs(), which in turn – before getting as far as setting the CellStore's state to State_Loaded – would call CellController::hasLocalAuthority() on its accompanying ESM::Cell, which would then run CellController::isActiveWorldCell(), which would then run CellController::getCellStore() to get the CellStore again, which – still being marked as unloaded – would run the whole loop again... and again.
2019-09-23 21:18:38 +03:00
David Cernat
d4df2948dd [Client] Use clearer wording for comment in GUIController 2019-09-23 20:30:33 +03:00
David Cernat
6828d83a42 [Client] Always hash input for password dialogs
Additionally, clean up repetitive code in GUIController.
2019-09-21 14:26:02 +03:00
David Cernat
cc25612b8d Add OpenMW commits up to 18 Sep 2019
# Conflicts:
#	apps/openmw/mwclass/container.cpp
#	apps/openmw/mwclass/door.cpp
#	apps/openmw/mwmechanics/security.cpp
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/miscextensions.cpp
2019-09-18 23:46:08 +03:00
David Cernat
e424bd9bc3 [General] Implement ClientScriptSettings packet, part 2
The packet can now set which client globals get packets sent about them when their values change on clients.
2019-09-14 09:37:19 +03:00
David Cernat
3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00
David Cernat
25e27ccb95 [General] Use placeholder packet ID for unused CellCreate packet 2019-09-09 10:22:20 +03:00
David Cernat
ca67587b89 Add OpenMW commits up to 5 Sep 2019
# Conflicts:
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-09-05 21:41:50 +03:00
David Cernat
190c404b38 [Client] Calculate spell success in more appropriate place
Previously, creatures with fast spellcasting animations would cast their spells before their success had actually been calculated, causing them to fail.
2019-09-02 23:50:56 +03:00
David Cernat
95967ea289 [General] Rename unused ObjectReset packet into ObjectHit 2019-09-01 08:30:03 +03:00
David Cernat
6dccdfe0c1 [Client] Load up TES3MP's settings in the same map as OpenMW's settings
This allows the "font size" property to be read when the chat window is created.
2019-08-28 06:37:33 +03:00
David Cernat
3a1e3cf0f5 [Client] Prevent chat key from switching to chat window while in console 2019-08-27 15:23:12 +03:00
David Cernat
a9f1481e5c [Client] Revert changes to key focus setting as per 56539fee4f 2019-08-27 15:22:11 +03:00
David Cernat
a52d32602d [Client] Fix code style in PlayerList 2019-08-27 09:29:43 +03:00
David Cernat
3e1c96a49c [Client] Fix crash by not trying to enable markers for invalid players 2019-08-26 21:10:02 +03:00
David Cernat
78a9a428a6 [Client] Remove unnecessary mwmp::Main::pressedKey() function
Additionally, add comment around where it was originally used.
2019-08-26 15:41:45 +03:00
David Cernat
e15428e139 [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
David Cernat
9350e1d484 [General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00
David Cernat
353e7d530a Add OpenMW commits up to 18 Aug 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-22 22:44:00 +03:00
David Cernat
b57c0bcafe Add OpenMW commits up to 6 June 2019
# Conflicts:
#	apps/openmw/mwgui/hud.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwgui/waitdialog.cpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-22 11:42:02 +03:00
David Cernat
95a5607509 Add OpenMW commits up to 22 Feb 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/containerextensions.cpp
2019-08-21 17:29:24 +03:00
David Cernat
cbba81df03 Add OpenMW commits up to 14 Nov 2018
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	CI/before_script.linux.sh
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwworld/containerstore.cpp
#	apps/openmw/mwworld/inventorystore.cpp
2019-08-21 09:04:36 +03:00
David Cernat
fba07194cf Add OpenMW commits up to 29 Oct 2018
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-20 13:15:00 +03:00
David Cernat
0339958e21 [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
David Cernat
ab93b5ddc5 [General] Use PlayerItemUse packets when using items through quick keys 2019-08-16 05:50:07 +03:00
David Cernat
ae5200cbb2 [General] Implement light records for RecordDynamic packets 2019-08-14 21:10:53 +03:00
David Cernat
1d09763bad [Client] Allow blanking out the enchantment IDs of records using a base 2019-08-08 08:05:10 +03:00
David Cernat
14af0be657 [General] Include AI alarm & flee for creatures/NPCs in RecordDynamic 2019-08-07 11:21:22 +03:00
David Cernat
ef432d1419 [General] Include AI services for creatures/NPCs in RecordDynamic 2019-08-07 10:44:07 +03:00
David Cernat
18e2a14645 [General] Implement tool-related records for RecordDynamic packets 2019-08-04 17:53:18 +03:00
David Cernat
4100d93dea [General] Implement ingredient records for RecordDynamic packets 2019-08-03 06:19:22 +03:00
David Cernat
247d2fad30 [General] Implement activator & static records for RecordDynamic packets 2019-08-01 09:48:57 +03:00
David Cernat
e9336e53fc [General] Implement container and door records for RecordDynamic packets 2019-07-27 03:45:50 +03:00
David Cernat
57f84914c3 [Client] Prevent permanent deletion of player markers on cell changes 2019-07-14 22:42:55 +03:00
David Cernat
77952440f6 [Client] Clean up handling of draw states 2019-06-19 08:24:53 +03:00
David Cernat
01804af100 [Client] Add updateInventoryWindow() method to LocalPlayer 2019-06-09 01:00:01 +03:00
David Cernat
49fa35a516 [Client] Use ObjectActivate packets when picking up items from inventory 2019-06-09 01:00:01 +03:00
David Cernat
f29bfb6b8e [Client] Add debug for received kill counts 2019-05-22 23:20:44 +03:00
David Cernat
437854180c [Client] Clean up variable & function names in mwmp/Main.cpp 2019-04-25 04:29:54 +03:00
David Cernat
3effd5f1ff [General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
2019-03-24 03:52:05 +02:00
David Cernat
8ff2d1b829 [General] Rename CellReplace packet into CellReset 2019-03-22 21:33:34 +02:00
David Cernat
9fc4c83858 [Client] Send skill/attribute packets when skills/attributes are damaged 2019-03-20 18:40:46 +02:00
David Cernat
dcbc9d1831 [Client] Print cells for actor deaths 2019-02-21 21:51:02 +02:00
David Cernat
1df1515c7e [Client] Add logging for invalid enchantmentIds in RecordHelper 2019-01-23 01:04:59 +02:00
David Cernat
999ce857c7 [Client] Add logging for records ignored due to their invalid baseIds 2019-01-23 00:48:06 +02:00
David Cernat
db7e09f441 [Client] Use more consistent logging when reading dynamic record packets 2019-01-23 00:38:05 +02:00
David Cernat
0fa116b47d [Client] Remove useless lines in RecordHelper 2019-01-23 00:20:51 +02:00
David Cernat
6e47b65205 [Client] Set attribute increases & level progress after correct packets
Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
2019-01-11 14:26:13 +02:00
David Cernat
8a99f215f6 [Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg 2019-01-11 12:54:47 +02:00
David Cernat
db9c1b9882 [Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr 2019-01-11 12:53:26 +02:00
David Cernat
43f195f0c7 [Client] Use clearer debug for actor initializations 2019-01-05 23:27:35 +02:00
David Cernat
d83160523f [Client] Add items required for item magic casting when they are missing 2018-12-31 06:55:35 +02:00
David Cernat
433a69a588 [Client] Send all data for newly initialized LocalActors at least once 2018-12-31 04:36:59 +02:00
David Cernat
e96091fd6b [General] Use more consistent variable names for password, address, etc. 2018-12-30 17:23:12 +02:00
David Cernat
343dd8b5ea [Client] Fix addition of items to player inventories
Previously, multiple stacks of the same item ID could overwrite data in each other because of how the logic in ContainerStore::add() works. For example, a stack of 5 grand soul gems with no souls would get added to the player, then the attempt to add a grand soul gem with a particular soul would retrieve the previous stack first before setting all of it to that soul, resulting in 6 grand soul gems with that soul.
2018-12-26 13:41:19 +02:00
David Cernat
d05a82a734 [Client] Avoid repetitive code when unequipping items in resurrection 2018-12-04 03:55:03 +02:00
David Cernat
b39e3f518b [Client] Use correct log levels for inventory and dynamic record packets 2018-11-30 23:38:16 +02:00
Testman
6b3f598837
Use more descriptive terminology for chat modes
Changed "Chat disabled" to "Chat hidden", "Chat enabled" to "Chat visible" and "Chat in hidden mode" to "Chat appearing when needed".
2018-11-17 16:54:14 +01:00
David Cernat
e834a4ec74 [Client] Find closest enchantmentCharge in getItemPtrFromStore()
Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.

Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
2018-11-13 20:36:31 +02:00
Koncord
e5e13b21ae [Client] Fix crash on drag&drop 2018-10-28 16:56:04 +08:00
David Cernat
17f13872aa [Client] Use forceUpdate correctly in LocalPlayer::updateStatsDynamic()
Previously, the forceUpdate argument was useless, preventing dynamic stats from being sent by certain newly created characters.
2018-10-22 13:22:23 +03:00
David Cernat
d9dd7073cf [General] Send certain packets only when logged in
Previously, client mods adding packet-sending scripts to the spawn area made clients send the associated packets as soon as they inputted their character name when joining a server using those mods. This made the clients either get disconnected for not replying to a handshake first, or it made them get kicked for sending object packets that are disallowed for players who are not logged in.

To fix this, LocalPlayer's hasFinishedCharGen() has been replaced with isLoggedIn(), because the former was already returning true when players inputted their names.
2018-10-13 15:36:13 +03:00
David Cernat
66d666d60c [Client] Use less confusing terminology when displaying plugin mismatch 2018-10-13 14:40:49 +03:00
Sam Hellawell
df1667b6e4 Cleanup fix for equip item crash on Linux
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2018-10-11 21:49:24 +01:00
Sam Hellawell
1e171ad9fd Fix crash when equipping item on linux
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2018-10-11 20:13:22 +01:00
David Cernat
e402a17757 [Client] Don't cast non-weapons to weapons in isUsingRangedWeapon()
This makes lockpicks and probes work again.
2018-10-09 09:54:13 +03:00
David Cernat
f100a660d4 [General] Fix ranged attack sync when using last throwing weapon or ammo 2018-09-24 11:30:53 +03:00
David Cernat
3f304866fd [Client] Use clearer variable names in DedicatedPlayer::setEquipment() 2018-09-24 10:11:42 +03:00
David Cernat
995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
David Cernat
490303dc0b [Client] Clean up MechanicsHelper::processAttack() slightly
The debug is now more descriptive and some code is now skipped for non-ranged attacks.
2018-09-15 04:11:43 +03:00
David Cernat
af49f711ca [Client] Add isUsingRangedWeapon() method to MechanicsHelper 2018-09-14 13:21:45 +03:00
David Cernat
3f6ca6f22b [Client] Bring drawState fallback for actors up-to-date w/ attack types 2018-09-11 15:12:11 +03:00
David Cernat
9d2cf6629b [Client] Fix logic for hand-to-hand attack sync 2018-09-11 15:07:44 +03:00
David Cernat
fcd31bf4a6 [General] Fix problems with the synchronization of ranged attacks
Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.

Strike enchantments no longer require a valid victim to be synchronized.

Additional debug messages have been added for attacks.
2018-09-11 11:56:45 +03:00
David Cernat
31a9b77f34 [Client] Reset hitPosition in MechanicsHelper::resetAttack() 2018-09-10 12:34:33 +03:00
David Cernat
8012d0d7b7 [General] Include hit position in PlayerAttack and ActorAttack packets 2018-09-08 05:29:49 +03:00