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16386 commits

Author SHA1 Message Date
Capostrophic
96a447ee3a Show the soulgem soul in count dialog (feature #5362) 2020-04-12 11:55:00 +03:00
Cody
8e741a0d0b fixed tab focus for pinned windows 2020-04-11 23:01:16 -07:00
Capostrophic
f79e20379b Make sure it's a crime to unlock owned doors 2020-04-12 01:56:03 +03:00
Capostrophic
de7ecddbb8 Don't play equip sound for reactivated quick key items (bug #5367) 2020-04-11 23:29:36 +03:00
Capostrophic
ad333e88fe Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
Capostrophic
feeab8a335 Make adding non-existent global script more forgiving (bug #5364) 2020-04-10 22:20:05 +03:00
Nelsson Huotari
42c7ec8f1c Minor fix to calculation of mLandSizeFactor (-1) 2020-04-07 16:56:47 +03:00
Andrei Kortunov
023c51ad0e Fix int/float conversions in the CSVRender::BrushDraw 2020-04-07 13:56:03 +04:00
Andrei Kortunov
9712925ba3
Merge pull request #2762 from akortunov/warnfix
Avoid a hack to initialize mIndex in the editor
2020-04-06 12:32:33 +04:00
Andrei Kortunov
c7cedc4e5a Avoid a hack to initialize mIndex 2020-04-06 09:43:05 +04:00
Bret Curtis
d3b898de88
Merge pull request #2749 from akortunov/sound_pause
Pause audio and video when the game is minimized
2020-04-05 21:04:51 +02:00
Bret Curtis
7fda65e7bb
Merge pull request #2692 from unelsson/opencsbrushdraw
Editor: Implement brush outlines
2020-04-05 20:52:45 +02:00
Andrei Kortunov
e444766901 Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
Reset errorhandler context
2020-04-05 10:03:34 +02:00
Andrei Kortunov
2254256db9 Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
Andrei Kortunov
3d6fd2818f Support for per-type sound blockers 2020-04-04 22:54:51 +04:00
Andrei Kortunov
7545256d1f Do not try to launch magic bolt when direction to target is empty (bug #5350) 2020-04-04 22:39:13 +04:00
Andrei Kortunov
bb7c2ac630
Merge pull request #2759 from Capostrophic/lightsource
Don't use up light duration if the held light is hidden (bug #5352)
2020-04-04 22:04:08 +04:00
Capostrophic
1928bebe98 Don't use up light duration if the held light is hidden (bug #5352) 2020-04-04 20:51:41 +03:00
Andrei Kortunov
a68d9aed4c Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
Evil Eye
8c433d587c less complicated context override 2020-04-04 14:09:00 +02:00
Andrei Kortunov
26ac6839d4
Merge pull request #2755 from akortunov/guifixes
Do not disable a mouse cursor until it moved when you exit a GUI mode
2020-04-04 14:22:25 +04:00
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
To avoid passing explicit size argument where it's possible.
2020-04-04 01:12:49 +02:00
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
Fix C5204 warnings by adding default virtual destructors
2020-04-04 00:12:07 +02:00
Andrei Kortunov
d222435774 Do not disable a mouse cursor until it moved every time when you exit a GUI mode 2020-04-02 22:39:00 +04:00
Evil Eye
a16727d5e3 implement move constructor 2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187 reset errorhandler context 2020-04-02 20:14:52 +02:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Capostrophic
5e2e5b7aa9 Fix btCollisionObjectWrapper forward declaration 2020-03-31 18:31:46 +03:00
Capostrophic
4f08f6e09b Separate ClosestNotMeConvexResultCallback 2020-03-31 00:38:34 +03:00
Capostrophic
19010ec045 Separate MovementSolver 2020-03-31 00:38:34 +03:00
Capostrophic
ca6cce0c7e Separate Stepper 2020-03-31 00:38:34 +03:00
Capostrophic
5d625c12dc Separate ContactTestResultCallback 2020-03-31 00:38:34 +03:00
Capostrophic
c94cd775bf Separate ClosestNotMeRayResultCallback 2020-03-31 00:38:34 +03:00
Capostrophic
ce588fb39c Separate DeepestNotMeContactTestResultCallback 2020-03-31 00:38:34 +03:00
Capostrophic
1629791885 Port wareya's actor tracer consistency fixes 2020-03-30 21:23:41 +03:00
Capostrophic
99e89f23a6 Fix calculateNpcStatModifiers call for non-NPCs 2020-03-28 19:15:13 +03:00
Nelsson Huotari
66fba7cc51 Remove unneeded constructors, only initialize in cpp, minor fixes 2020-03-26 18:06:33 +02:00
Nelsson Huotari
ec2ff2a9b0 Fix if oneliners 2020-03-26 14:47:40 +02:00
Capostrophic
04ebe5c4c9 Reset skills of dead actors (bug #5328) 2020-03-26 15:22:31 +03:00
Nelsson Huotari
18cdd3bd7c rebase-related fixes 2020-03-26 13:25:33 +02:00
Nelsson Huotari
da0add904b Fix and simplify brush outlines and coordinate calculations 2020-03-26 13:25:33 +02:00
Nelsson Huotari
8f625474fd Hotfix terraintexturemode circle brush radius calculations 2020-03-26 13:25:33 +02:00
Nelsson Huotari
e14c390a9b Fix crash 2020-03-26 13:25:33 +02:00
Nelsson Huotari
731e5b57f5 Tool outline for terraintexturemode and square shape. Various fixes. 2020-03-26 13:25:33 +02:00
Nelsson Huotari
24c8b32d4c Implement brush outline for terrainshapemode 2020-03-26 13:25:33 +02:00
Andrei Kortunov
2e7712a390 Fix C5204 warnings by adding default virtual destructors 2020-03-26 14:49:12 +04:00
Capostrophic
3e3f5d66b2 Don't reset dead non-werewolf vampires' vampire NPC type 2020-03-25 21:06:21 +03:00
Alexei Dobrohotov
baff15362a
Merge pull request #2713 from unelsson/opencsdropobjects
Editor: Implement dropping objects with keypress in instancemode
2020-03-24 03:01:07 +03:00
Alexei Dobrohotov
8d02b619fd
Merge pull request #2728 from akortunov/swimfix
Trace down dead persistent actors underwater
2020-03-23 21:00:42 +03:00
Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
Fix Gender column filtering (bug #4601)
2020-03-23 17:27:41 +04:00
Capostrophic
18bfc6f2c5 Fix Gender column filtering (bug #4601) and correct filter descs 2020-03-22 22:09:38 +03:00
James Moore
a37bdfd492 Implement a refresh button on data files page 2020-03-21 19:35:20 +00:00
Andrei Kortunov
d2a2c74e08 Trace down dead persistent actors underwater (regression #5317) 2020-03-21 10:41:35 +04:00
Andrei Kortunov
f4ace20885
Merge pull request #2726 from Assumeru/robe
Make robes cover the chest slot
2020-03-21 10:24:36 +04:00
Andrei Kortunov
3d20df883e
Merge pull request #2727 from akortunov/guifixes
Make slider control in the wait window to be a more intuitive
2020-03-21 10:11:20 +04:00
Andrei Kortunov
90508237b1 Make slider control in the wait window to be a more intuitive 2020-03-20 11:58:22 +04:00
fredzio
e1b5dd97b8 Add a filter in the alchemy window.
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.

The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
Evil Eye
4f4982545a make robes cover the chest slot 2020-03-19 21:30:22 +01:00
Nelsson Huotari
793ea8566f Fix typo 2020-03-19 12:14:10 +02:00
Nelsson Huotari
17cb3414d8 clean-up, improve formatting 2020-03-19 11:18:54 +02:00
Nelsson Huotari
75f6577f61 Remove unneeded include 2020-03-18 11:26:11 +02:00
Nelsson Huotari
41aa90bfa7 Add helper class for safer mask handling 2020-03-18 11:18:18 +02:00
Nelsson Huotari
af434cffba fix numeric limits min() to lowest(), fix correct drop height 2020-03-18 11:18:18 +02:00
Nelsson Huotari
035d5205d9 Use collision boxes to calculate dropping height, variable naming 2020-03-18 11:18:18 +02:00
Nelsson Huotari
54738e1e32 Handle mask disabling better 2020-03-18 11:17:22 +02:00
Nelsson Huotari
711dc59f09 Implement four different functions for dropping 2020-03-18 11:17:22 +02:00
Nelsson Huotari
f063eeb36e Drop objects with a keyboard shortcut 2020-03-18 11:17:22 +02:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
Andrei Kortunov
ea30e27370 Cleanup ownership for items in containers 2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
elsid
5168f2059f
Compare revisions by equality to support overflow 2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Roman Siromakha
b1ed7a433e
Merge pull request #2718 from akortunov/storage
Keep an AiWanderStorage when cloning an actor
2020-03-11 18:54:22 +01:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
2020-03-11 09:00:42 +01:00
Capostrophic
aef6cd7006 Fix handling of empty strings in NIF string tables 2020-03-10 23:04:20 +03:00
Andrei Kortunov
9f27a0d095 Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
Andrei Kortunov
8e1e4d6757 Do not copy global map texture during savegame loading (bug #5308) 2020-03-08 22:31:38 +04:00
Andrei Kortunov
94df2114c1 Store fog of war as a PNG image instead of TGA (bug #5108) 2020-03-07 11:05:32 +04:00
Capostrophic
4455c978df Explain the global shader define default values in editor 2020-03-04 01:00:09 +03:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Bret Curtis
bbca1f3d1d
Merge pull request #2712 from Capostrophic/search
Make search fields behave more consistently
2020-03-03 10:39:06 +01:00
Capostrophic
54334932d9 Move user string assignment to layout files 2020-03-02 02:36:16 +03:00
AnyOldName3
52fa20fb1c Merge branch 'fix-sky' into 'master'
Fix building mwrender/sky with OSG 3.6.5

See merge request OpenMW/openmw!162
2020-03-01 16:43:13 +00:00
Bret Curtis
04f2b320b9
Merge pull request #2673 from Capostrophic/wizard
Make Wizard less shy (bug #4493)
2020-02-25 21:34:49 +01:00
Capostrophic
4b17d5da43 Make search fields behave more consistently 2020-02-25 18:26:25 +03:00
Capostrophic
d44dcc3242 Revert infinite fall failsafe addition 2020-02-25 16:46:53 +03:00
Alexei Dobrohotov
22b4629fc6
Merge pull request #2678 from unelsson/deleteinstanceshotkey
Editor: Delete instances via hotkey
2020-02-24 22:52:16 +03:00
Capostrophic
21c49ca1b0 Make Wizard less shy (bug #4493) 2020-02-24 22:35:43 +03:00
Alexei Dobrohotov
3f64d98305 Merge branch 'inventorysearch' into 'master'
Item search in inventory redux

See merge request OpenMW/openmw!158
2020-02-24 18:14:40 +00:00
Frederic Chardon
78d58a344d Item search in inventory (feature #4831) 2020-02-24 18:14:40 +00:00
Capostrophic
1da4b31047 Switch torches to shields for hostile NPCs (bug #5300) 2020-02-24 02:20:08 +03:00
Andrei Kortunov
a01c44bbdd
Merge pull request #2707 from Capostrophic/pcskipequip
Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141)
2020-02-23 14:08:44 +04:00
Capostrophic
cfa877b109 Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141) 2020-02-21 21:18:54 +03:00
Alexander Olofsson
776c0857fa
Always use ref_ptr for query geometry 2020-02-21 07:51:50 +01:00
Capostrophic
f9f0299c27 Make ModCurrentFatigue KO the actor when necessary (bug #4523) 2020-02-21 00:05:13 +03:00
Capostrophic
3787625e61 Fix water ripple cleanup (bug #5246) 2020-02-19 23:27:45 +03:00
Nelsson Huotari
198a75b8e6 Delete selected instances with a hotkey 2020-02-19 11:44:55 +02:00
elsid
650f429ff5
Add final modifier to fix warnings 2020-02-18 10:36:08 -08:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Alexander Olofsson
5de1e0fb0c
Use queryGeom for all query geometry accesses 2020-02-15 03:12:52 +01:00
Capostrophic
9db0bbf255 Make infinite failsafe logic more forgiving 2020-02-14 15:32:50 +03:00
Roman Siromakha
3ae1a208df
Merge pull request #2684 from Capostrophic/damagefatigue
Make uncapped Damage Fatigue optional (bug #5264)
2020-02-13 20:37:50 +01:00
Alexander Olofsson
7db58a893a
Ensure osg/Version is included 2020-02-13 19:32:17 +01:00
Alexander Olofsson
807f550386
Fix building mwrender/sky with OSG 3.6.5
OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
2020-02-13 19:15:33 +01:00
Bret Curtis
3bbd32fe98
Merge pull request #2667 from Capostrophic/infinitefall
Add an infinite fall failsafe (feature 1415)
2020-02-13 09:23:05 +01:00
Andrei Kortunov
7d53c6274d
Merge pull request #2697 from Capostrophic/shield
Don't try to attach absent (empty path) shield models to NPCs
2020-02-12 21:53:29 +04:00
elsid
1e4565a15c
Avoid using temporary vector to get items owned by 2020-02-11 22:24:18 +01:00
Capostrophic
61b60c8a94 Add an infinite fall failsafe (feature 1415) 2020-02-11 18:26:58 +03:00
Capostrophic
013953ec7f Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
Capostrophic
fcbd3b4324 Don't try to attach absent shield models to NPCs 2020-02-11 11:58:02 +03:00
elsid
9404b1dd72
Stop wandering when destination is hidden or occupied by other actor 2020-02-10 22:29:54 +01:00
elsid
4a0c056489
Do not wander to occupied area by other actor 2020-02-10 22:29:54 +01:00
elsid
85414e2353
Check for line of sight for wander destination 2020-02-10 22:29:54 +01:00
elsid
0c92a567af
Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
elsid
52945921a7
Print ptr by betacomment 2020-02-10 22:29:37 +01:00
Capostrophic
9b4be677f6 Make Show output format closer to vanilla 2020-02-09 20:10:24 +03:00
Capostrophic
aadf13b123 Make Show fallback to global variables when sensible (bug #5278) 2020-02-09 15:08:44 +03:00
Capostrophic
122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
AnyOldName3
3ce3f364ea Merge branch 'AnyOldName3-master-patch-00511' into 'master'
Add default font releaseGLObjects workaround for OSG <3.65

Closes #4704

See merge request OpenMW/openmw!160
2020-02-05 22:46:16 +00:00
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
Use status codes to handle navigator errors instead of exceptions
2020-02-05 13:24:29 +04:00
Andrei Kortunov
7371650f8e
Merge pull request #2688 from Capostrophic/shield
Make sure not to pick the ground shield model incorrectly for NPCs
2020-02-05 12:11:24 +04:00
Bret Curtis
7d77d44b34
Merge branch 'master' into interiorlighting 2020-02-05 08:59:28 +01:00
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
For find path use case.
2020-02-04 22:33:56 +01:00
Capostrophic
216a5d27c6 Avoid working with AMBI subrecord in tools unnecessarily (bug #5269) 2020-02-04 20:57:04 +03:00
Capostrophic
4a78674583 Make sure not to pick the ground shield model incorrectly 2020-02-02 15:39:29 +03:00
Andrei Kortunov
1db51a9e08 Re-work wandering outside of initial cell (bug #5261, bug #5262) 2020-02-02 11:02:19 +04:00
AnyOldName3
73722eedf3 Add default font releaseGLObjects workaround for OSG <3.65
This resolves https://gitlab.com/OpenMW/openmw/issues/4704

I've not compiled this or anything and I'm going off my memory from
around ten or eleven months ago, so if this fails CI or causes more
problems, that's why. The most likely issue is that we'll need to make
the context current before releasing the program.
2020-01-30 23:12:54 +00:00
Alexei Dobrohotov
2652b10b9c
Merge pull request #2681 from akortunov/hello
Do not interrupt greeting update when Hello = 0 or actor starts to swim
2020-01-30 00:48:13 +03:00
Andrei Kortunov
1522883fdd Do not interrupt greeting update when Hello = 0 or actor starts to swim (bug #5248) 2020-01-29 16:31:09 +04:00
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available 2020-01-29 11:14:07 +01:00
elsid
8e0b638145
Fix start position for AiWander random point selection 2020-01-28 20:29:52 +01:00
Bret Curtis
7dfbeff049
Merge pull request #2677 from unelsson/fixcsrotation
Editor: Convert radians to degrees when rotating objects
2020-01-28 11:55:56 +01:00
Bret Curtis
44a85795cf
Merge pull request #2669 from Capostrophic/wnam
Generate WNAM subrecord upon saving terrain instead of upon editing it
2020-01-28 11:43:47 +01:00
Nelsson Huotari
032513ae18 Convert radians to degrees 2020-01-28 11:33:44 +02:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
elsid
e323e6e7e6
Consider moved distance in direction to destination for obstacle check
Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
2020-01-20 23:46:58 +01:00
Capostrophic
a2c674bb2e Make GetTarget return 1 during actor greeting (bug #5255) 2020-01-19 15:38:50 +03:00
Andrei Kortunov
8bfca9830f
Merge pull request #2666 from Capostrophic/keybindings
Editor: Add a reset to defaults button to keybindings (feature #4068)
2020-01-13 10:28:38 +04:00
Capostrophic
7659370992 Editor: Add a reset to defaults button to keybindings (feature #4068) 2020-01-13 02:26:01 +03:00
Andrei Kortunov
a384104f73 Rework greeting timeouts (bug #5249) 2020-01-11 21:47:08 +04:00
capostrophic
89055f1c6c Generate WNAM upon saving terrain 2020-01-11 02:42:04 +03:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Alexei Dobrohotov
2615913494
Merge pull request #2661 from akortunov/guifixes
Settings menu tweaks
2020-01-10 14:24:36 +03:00
capostrophic
bbe5adb860 Use shield body part model for creatures (bug #5250) 2020-01-10 14:18:40 +03:00
Andrei Kortunov
4d4663e0ad Make 'Toggle HUD' hotkey configurable 2020-01-10 14:31:25 +04:00
Andrei Kortunov
2bed25a5e8
Merge pull request #2659 from Capostrophic/aitravel
Handle out-of-range actors' travel packages (bug #5212)
2020-01-10 13:32:51 +04:00
capostrophic
fc0f813dcb Add and use 'always active' AI package flag
Update documentation
2020-01-10 12:07:57 +03:00
capostrophic
1251b32f0f Slightly reduce code duplication 2020-01-09 22:17:01 +03:00
capostrophic
af2ea477d5 Don't use loops to detect absorb effects 2020-01-09 22:17:01 +03:00
capostrophic
42cc27194b Fix reported spellcasting discrepancies
Make ExplodeSpell behavior closer to Cast behavior (#5242)
Nullify on-self absorb spells in a different way (#5241)
Allow casting permanent spells through Cast/ExplodeSpell
2020-01-09 22:17:01 +03:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
Additional de-boosting
2020-01-09 22:14:32 +03:00
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
Unify streams usage to support non-ASCII paths
2020-01-09 22:12:55 +03:00
Andrei Kortunov
1cdd33b434 Implement additional stringops to avoid Boost functions 2020-01-09 19:40:22 +04:00
capostrophic
2d87d287ba Handle out-of-range actors' travel packages (#5212) 2020-01-09 14:17:54 +03:00
Andrei Kortunov
22a0549e73
Merge pull request #2656 from Capostrophic/sneak
Don't combine sneak idle with scripted/wander idles (bug #4284)
2020-01-07 11:26:59 +04:00
Alexei Dobrohotov
87f9b85e21
Merge pull request #2653 from akortunov/log
Improve BetaComment handling
2020-01-06 17:34:09 +03:00
Andrei Kortunov
a42396254b Use ISO format to print datetime 2020-01-06 11:27:11 +04:00
capostrophic
9b28420875 [Regression] Make creatures autoequip shields properly again 2020-01-05 23:49:19 +03:00
capostrophic
29c6a8975a Don't combine sneak idle with scripted/wander idles (bug #4284) 2020-01-05 15:09:02 +03:00
Andrei Kortunov
af36b652aa Simplify datetime formatting 2020-01-04 10:45:11 +04:00
Andrei Kortunov
b6899a821b Improve BetaComment handling (feature #4129) 2020-01-03 08:45:53 +04:00
Andrei Kortunov
3704acf857 Unify streams usage to support non-ASCII paths (bug #5239) 2020-01-03 07:10:17 +04:00
capostrophic
c61f64ae86 Fix tests 2020-01-02 13:07:27 +03:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
Alexei Dobrohotov
119382ed13
Merge pull request #2647 from akortunov/warnfix2
Do not use the QStringList::fromSet, which is deprecated since Qt 5.14
2019-12-31 12:33:40 +03:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Andrei Kortunov
d57253c5e2 Do not use the QStringList::fromSet, which is deprecated since Qt 5.14 2019-12-28 21:38:49 +04:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
Add safety checks for door state
2019-12-23 21:22:56 +03:00
Andrei Kortunov
88a695f251 Add safety checks for door state 2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6 Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
Andrei Kortunov
089548cdc4 Fix build on Qt4 2019-12-22 10:31:32 +04:00
Andrei Kortunov
30a18c2a66
Merge pull request #2625 from Capostrophic/sneaking
[Regression] Attempt to fix idle state reset again
2019-12-20 14:32:22 +04:00
Andrei Kortunov
78450312bf Fix the last warning about deprecated Qt functions 2019-12-20 13:36:32 +04:00
Andrei Kortunov
47a13f1ed2 Do not use deprecated Qt API in the launcher 2019-12-20 12:59:56 +04:00
Andrei Kortunov
e44021b369 Fix most of deprecated API usage in the editor 2019-12-20 12:59:56 +04:00
Andrei Kortunov
5220177ebc Fix ESMTool build 2019-12-19 15:21:49 +04:00
Assumeru
737aa1e4e8 Remove FactionID editing from OpenCS (#2636)
* Remove FactionID editing

* remove useless comments

* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5 Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData

* clamp on save
2019-12-18 19:37:45 +03:00
Andrei Kortunov
97ee4bc349 Improve equipment logic (bug #5223) 2019-12-14 22:30:27 +04:00
Capostrophic
483b37bb3f Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
Andrei Kortunov
3d9c42e8ee Cap reputation values (bug #5226) 2019-12-11 08:47:46 +04:00
Capostrophic
0a96f065d7 Launcher: improve first run and missing game data dialogues (bug #4009) 2019-12-08 17:03:27 +03:00
Capostrophic
0bc13b47fa Fix essimporter script header and inventory item conversion 2019-12-05 23:50:55 +03:00
Andrei Kortunov
43330f1dd1
Merge pull request #2626 from akortunov/master
Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:37:21 +04:00
Andrei Kortunov
d66b81d7f7 Reset holstered shield before rebuilding an NPC animation 2019-12-05 17:35:32 +04:00
Capostrophic
86c8fe386b Fix idle state reset 2019-12-03 20:50:57 +03:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
Andrei Kortunov
ab4b3677e3 Merge branch '16' into 'master'
perf regression fix

See merge request OpenMW/openmw!157
2019-12-02 05:35:19 +00:00
Capostrophic
e7f6ab1ae2 Avoid using getPtr for object search in scripting (bug #5220) 2019-12-01 14:09:59 +03:00
Andrei Kortunov
eacc185534
Merge pull request #2616 from Brouilles/master
Several languages for the launcher
2019-12-01 10:03:19 +04:00
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
Rotate door object using direct rotation order once
2019-12-01 09:54:38 +04:00
Brouilles
3889c0fa7b Add QTranslator support for launcher
Add French translation for launcher

Clean launcher main.cpp (appTranslator.load)

Remove french translation

Remove string translation file

Update AUTHORS.md
2019-11-30 22:41:00 +01:00
Andrei Kortunov
ae80d8e490
Merge pull request #2618 from elsid/fix_rope_bridge
Fix objects culling for recast mesh tiles (bug #5216)
2019-11-30 21:54:14 +04:00
Alexei Dobrohotov
c01324fdb2
Merge pull request #2613 from akortunov/warnfix3
Fix GCC9 warnings about implicit declarations
2019-11-30 16:09:01 +03:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
Except heightfields to reduce slow down.
2019-11-30 13:19:27 +01:00
Nikolay Kasyanov
6ef94c20b3 Fix macOS packaging on CMake 3.15
It looks like component names have become case sensitive.
2019-11-30 10:37:05 +01:00
Andrei Kortunov
1b98fe4395 Fix GCC9 warnings about implicit declarations 2019-11-29 12:41:23 +04:00
Andrei Kortunov
407a737fe4
Merge pull request #2611 from Capostrophic/effect
[Regression] Make sure instant FX abilities get detected when they're supposed to
2019-11-28 08:20:39 +04:00
Bret Curtis
62b9f1a2f7
Merge pull request #2610 from akortunov/warnfix2
Fix some build warnings
2019-11-27 21:24:44 +01:00
Capostrophic
77f076ff11 Make sure instant FX abilities get detected when supposed 2019-11-27 17:15:48 +03:00
Capostrophic
0adc2df65f Make SameFaction work (bug #5213) 2019-11-23 14:47:50 +03:00
Capostrophic
eed92c824e Make sure hand-to-hand shortcut is not saved 2019-11-20 19:57:21 +03:00
bzzt
f09125fc93 perf regression fix 2019-11-20 13:37:00 +00:00
Andrei Kortunov
d0643d266a Do not use fallthrough in switches 2019-11-19 16:10:18 +04:00
Andrei Kortunov
73f43ba750 Do not use screen fading during game loading if there is no current cell (bug #5211) 2019-11-18 22:24:19 +04:00
Andrei Kortunov
4118b20608 Allow ActionOpen and ActionTalk only for player (bug #5210 2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
elsid
f156c9522e
Avoid virtual call in SoundManager dtor 2019-11-17 18:50:11 +01:00
elsid
8083df4567
Avoid virtual call in Animation dtor 2019-11-17 18:50:11 +01:00
elsid
b4794e8ca5
Avoid virtual call in OpenAL_Output dtor
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
    deinit();
    ^
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: This destructor of an object of type '~OpenAL_Output' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: Call to virtual function during destruction
2019-11-17 18:50:11 +01:00
elsid
b55f5ab648
Avoid virtual call in WindowManager ctor
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        loadUserFonts();
        ^
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: This constructor of an object of type 'WindowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
cf01df31be
Remove unused variable initialization
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
            osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
                           ^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
2019-11-17 18:50:11 +01:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
2019-11-17 21:21:22 +04:00
Andrei Kortunov
d1e0fa575e Take in account caster's race height when launch magic bolt (bug #5209) 2019-11-17 16:37:38 +04:00
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
Minor summoned creature cleanup fixes
2019-11-17 10:47:07 +04:00
Andrei Kortunov
8dbbe42f21 Add missing isNpc() check (bug #5206) 2019-11-17 09:17:03 +04:00
Bret Curtis
454b9f1964
Merge pull request #2597 from akortunov/coverity
CoverityScan fixes, part 2
2019-11-14 21:08:03 +01:00
Alexei Dobrohotov
f332df8839
Fix terrain shadows checkbox loading 2019-11-14 19:50:59 +03:00
Andrei Kortunov
b21dc17538 Attempt to shut up CoverityScan warnings about tainted values 2019-11-14 18:28:38 +04:00
Alexei Dobrohotov
b5992b380e
Merge pull request #2586 from unelsson/allowselectionalledges
Allow selecting cell edges everywhere
2019-11-14 17:25:48 +03:00
Andrei Kortunov
b210e99abc Avoid divizion by zero 2019-11-14 17:43:21 +04:00
Nelsson Huotari
120583f443 optimize isInCellSelection calls 2019-11-14 11:28:49 +02:00
Andrei Kortunov
3970baeb84 Fix possible usage of destroyed variable 2019-11-13 15:46:49 +04:00
Andrei Kortunov
34873b6065 Fix dead code 2019-11-13 15:29:18 +04:00
Andrei Kortunov
5561eb5415 Do not discard division reminder 2019-11-13 15:18:18 +04:00
Andrei Kortunov
238dcdbbd4 Fix copy-paste error 2019-11-13 15:14:30 +04:00
Andrei Kortunov
5c6ca82c45 Clamp fallback value from config 2019-11-13 15:10:19 +04:00
Andrei Kortunov
079c77ff22 Avoid zero division 2019-11-13 14:57:22 +04:00
Andrei Kortunov
ca2a524a5f Avoid null pointer dereference 2019-11-13 14:50:42 +04:00
Andrei Kortunov
af41e9acc1 Initialize variables to avoid undefined values 2019-11-13 14:47:29 +04:00
Capostrophic
120b7dcd2f Clean up summoned creatures when corpses are disposed 2019-11-12 21:44:46 +03:00
Capostrophic
1097c2cfc4 Minor summoned creature cleanup fixes 2019-11-12 17:50:06 +03:00
Capostrophic
9c78e8cc56 Make sure movement not controlled by animation has valid velocity
Fixes erroneously always normalized movement speed in first person
2019-11-12 17:33:44 +03:00
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
UI textures scaling corrections
2019-11-10 13:53:27 +03:00
Andrei Kortunov
1835a39c57 Do not show shields in the 1st-person view when shield sheathing is enabled 2019-11-09 17:48:05 +04:00
Andrei Kortunov
6a625b1dac Scale magic items frames in the quick keys menu 2019-11-09 15:00:50 +04:00
Andrei Kortunov
f335044026
Merge pull request #2587 from Capostrophic/sheathing
Minor sheathing-related changes
2019-11-07 20:04:03 +04:00
Capostrophic
5a5bc0bef8 Uncheck sheathing checkboxes automatically when appropriate
Fix their order and bogus saveSettingBool calls
2019-11-07 17:24:43 +03:00
Andrei Kortunov
6eb8e0cf4d Display magic effects according to research page 2019-11-07 11:05:18 +04:00
Capostrophic
5eab913a9c Make additional anim sources dependency more obvious 2019-11-05 21:41:56 +03:00
Capostrophic
7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00