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9666 commits

Author SHA1 Message Date
David Cernat
b3d6dad0c5 Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp 2016-10-22 17:10:57 +03:00
David Cernat
cc98a25dcf Add searchByRefNum method to OpenMW's CellStore 2016-10-22 16:47:11 +03:00
David Cernat
92463c4a03 Fix Windows server crash caused by printing event->CellRef()->mRefID 2016-10-22 14:13:16 +03:00
David Cernat
8080cceac6 Add some placeholder code so Stanislav can test it 2016-10-22 12:45:19 +03:00
Stanislav Zhukov
81dfd21d9a Merge pull request #76 from TES3MP/tes3mp-minimap
Show dedicated players on minimap
2016-10-22 17:21:02 +08:00
Koncord
b704519078 Show dedicated players on minimap 2016-10-22 17:06:26 +08:00
David Cernat
565e7e4b9f Create and implement placeholder for ID_WORLD_OBJECT_CREATION 2016-10-21 21:57:05 +03:00
David Cernat
32dc8cf63f Read contents of ID_WORLD_OBJECT_REMOVAL on client 2016-10-21 20:44:15 +03:00
David Cernat
36f218876a Add ProcessPlayerPacket and ProcessWorldPacket to client's Networking 2016-10-21 19:23:56 +03:00
David Cernat
ac666edebd Add a CellRef to WorldEvent 2016-10-20 22:15:47 +03:00
David Cernat
b2845cd17c Create and start using WorldEvent class 2016-10-20 14:28:19 +03:00
David Cernat
a42d5f2429 Make client send placeholder ID_WORLD_OBJECT_REMOVAL to server 2016-10-20 12:53:48 +03:00
MiroslavR
301dd77efb Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
MiroslavR
407abc605f Fix auto-equipping of blunt weapons 2016-10-19 22:37:45 +02:00
David Cernat
f218613231 Rename client Networking's GetPacket method into GetPlayerPacket 2016-10-19 22:49:35 +03:00
David Cernat
e27d1857ef Fix formatting in previous changes made by tes3mp to OpenMW's core 2016-10-19 22:06:11 +03:00
scrawl
9c549a85ce Merge pull request #1108 from MiroslavR/autoequip-weap
Auto-equip weapons
2016-10-19 20:45:47 +02:00
David Cernat
790d41e278 Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
David Cernat
d2212ef80b Rename PacketsController into PlayerPacketController 2016-10-19 16:31:07 +03:00
MiroslavR
76ddd9bebb Add a setting for merchant auto-equipping prevention 2016-10-19 02:22:49 +02:00
scrawl
a7d4928593 Properly handle moved references in respawning code (Fixes #3600) 2016-10-18 23:51:45 +02:00
MiroslavR
1d3008594d Autoequip weapons (Fixes #3562) 2016-10-18 13:57:35 +02:00
David Cernat
b8f4cb94fb Rename BasePacket into PlayerPacket 2016-10-17 15:54:36 +03:00
MiroslavR
14240cf7a2 Fix autoEquip to better match vanilla (Fixes #3590) 2016-10-16 17:27:17 +02:00
MiroslavR
7b59eda13a Import base weather states before loading region modifiers (Fixes #3594) 2016-10-15 17:34:03 +02:00
scrawl
9e63c3ce63 Merge pull request #1103 from Allofich/warnings
Fix shadowing warnings
2016-10-14 21:18:12 +02:00
scrawl
5ccbabc27d Fix build against bullet with profiler disabled (Fixes #3592) 2016-10-14 21:00:35 +02:00
David Cernat
3136a12051 Resolve conflicts in pull request #75
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
2016-10-14 18:34:17 +03:00
Allofich
1c54f54ab8 Fix shadowing warnings 2016-10-15 00:12:46 +09:00
scrawl
2ed0277839 Merge pull request #1102 from Allofich/spells
Change several spell effects from instant to non-instant
2016-10-13 21:36:14 +02:00
scrawl
9d2e0124dc Revert "Fix the cell changed flag no longer being reset after the player dies"
This reverts commit d7acec74fd.
2016-10-13 17:44:03 +02:00
Allofich
610f36f47b Set magic effects that don't support variable durations to use duration of 1 2016-10-14 00:13:08 +09:00
Allofich
1c2e04747d Remove stray line 2016-10-13 23:38:21 +09:00
Allofich
675bd09462 Change several instant effects to be non-instant (Fixes #2054) 2016-10-13 23:38:21 +09:00
scrawl
db09858f59 Don't allow the player to activate objects when dead 2016-10-13 14:42:10 +02:00
scrawl
454d1ffaef Make the cell change check during actor update more robust 2016-10-13 14:39:58 +02:00
scrawl
d7acec74fd Fix the cell changed flag no longer being reset after the player dies 2016-10-13 14:38:35 +02:00
scrawl
612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 2016-10-13 01:42:50 +02:00
MiroslavR
611d02ad43 Remove unused code 2016-10-11 22:16:17 +02:00
MiroslavR
1906d96064 Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 2016-10-11 22:15:51 +02:00
scrawl
3dce155d96 Fix uninitialized variable 2016-10-11 14:50:13 +02:00
MiroslavR
14468262a7 Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577) 2016-10-11 02:53:43 +02:00
scrawl
530fb61ad0 Use OpenThreads instead of boost thread
This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.

With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.

So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread

This patch opts for 3.)

Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
2016-10-10 18:23:06 +02:00
scrawl
ae2036fa85 Merge pull request #1097 from Allofich/persuasion
Don't let intimidate bring disposition below 0 (Fixes #3584)
2016-10-09 20:20:43 +02:00
Allofich
028db21c8a Don't let disposition at end of dialogue be below 0 (Fixes #3584) 2016-10-10 02:20:24 +09:00
David Cernat
14bac1e533 Make player markers appear on inventory map 2016-10-09 13:41:00 +03:00
David Cernat
07acd7a721 Make player markers work in interiors and make them easier to test 2016-10-09 10:29:30 +03:00
scrawl
1893617ec9 Improvements to ignored light list setting
The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.

Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
2016-10-08 23:59:28 +02:00
MiroslavR
11565b5966 Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
scrawl
50bcb65ee0 Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms 2016-10-08 19:20:24 +02:00
scrawl
6615330430 Fix use of UnrefQueue in removeObject 2016-10-08 16:41:17 +02:00
scrawl
3019d70986 Use 'default icon' for items with no icon specified 2016-10-08 16:05:20 +02:00
Koncord
2e81034e53 Started work on the map markers 2016-10-07 13:17:44 +08:00
scrawl
37bfa88b2d Merge pull request #1094 from Allofich/alchemy
Fix reversed use of alembics and retorts
2016-10-06 19:02:24 +02:00
Allofich
498976775a Fix reversed use of alembics and retorts 2016-10-07 01:38:50 +09:00
scrawl
73b6c34a23 Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
2016-10-06 17:50:26 +02:00
Allofich
53e94b7c3f Fix shadowing warnings 2016-10-06 23:33:52 +09:00
David Cernat
6eae017561 Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
2016-10-06 06:16:09 +03:00
Allofich
df03b32205 Coverity fixes 2016-10-05 23:32:26 +09:00
scrawl
721062a4bd Merge pull request #1089 from Allofich/bound
Corrections for bound equipment
2016-10-04 18:34:27 +02:00
Allofich
506d0e8e54 Correction to display of 0-weight tooltips 2016-10-04 23:02:45 +09:00
Allofich
160da0b149 Treat 0-weight armor as light armor in some respects 2016-10-04 23:02:25 +09:00
MiroslavR
a05649e1d5 Use loop fallback for movement animations (Fixes #3578) 2016-10-03 22:36:56 +02:00
sandstranger
5230bf6528 disable using shaders for gles1 and Android 2016-10-03 20:31:08 +04:00
scrawl
44dffe55ab Merge pull request #1083 from Allofich/onhit
Make AI response to spell hits more like original MW
2016-10-02 14:06:51 +02:00
scrawl
3d76ba5a7c Merge pull request #1086 from Allofich/warnings
Fix shadowing warnings
2016-10-02 14:03:02 +02:00
Allofich
6ec37b5cfb Fix shadowing warnings 2016-10-02 17:48:54 +09:00
Allofich
e78f02aaf2 Consider reflected/absorbed hostile spells as assaults 2016-10-02 16:08:24 +09:00
MiroslavR
210c02d98e Fix interactive ID validity checks in TypesetBookImpl 2016-10-01 21:07:17 +02:00
Allofich
a81a04e6d0 Remove unused line 2016-10-02 01:11:01 +09:00
Allofich
fa17784722 Change breaks to continues 2016-10-02 00:54:01 +09:00
scrawl
140be70a90 Merge pull request #1082 from Gladdy/master
Fix for segmentation fault on entering a cell
2016-10-01 16:42:47 +02:00
Allofich
a2e174a40f Don't let water-only creatures prevent resting 2016-10-01 22:15:31 +09:00
Allofich
266ec1aadc Make AI response to spell hits more like original MW 2016-10-01 21:38:17 +09:00
Koncord
fa0a55c2a9 Fix use of freed memory 2016-10-01 10:54:42 +08:00
David Cernat
e0361835b0 Allow script-induced setting of equipment 2016-09-30 12:36:20 +03:00
David Cernat
728a09e423 Reorder functions in LocalPlayer and make their names more consistent 2016-09-30 08:59:58 +03:00
David Cernat
6650b74498 Add handling of skill increases 2016-09-30 07:15:59 +03:00
David Cernat
15a4602482 Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats 2016-09-30 07:15:03 +03:00
David Cernat
f4621d8529 Use setLevelProgress when setting LocalPlayer's skills 2016-09-30 06:27:26 +03:00
David Cernat
8fbc6f31f1 Add setLevelProgress function to OpenMW's NpcStats 2016-09-30 06:26:43 +03:00
David Cernat
a0e9a672a5 Split updateClassStats in 3 and add handling of level progress 2016-09-30 04:52:21 +03:00
David Cernat
2ab619b0e3 Constantly update skill progress from LocalPlayer 2016-09-30 03:43:49 +03:00
Martijn Bakker
45ffdbb284 fixed a segmentation fault when entering a cell which contains someone already attacking you 2016-09-30 00:40:13 +01:00
David Cernat
6ae4cc15e4 Clean up handling of stat packets on client, part 2 2016-09-29 17:48:33 +03:00
David Cernat
25026a9b95 Allow player-controlled NPCs to have attack animations again 2016-09-29 16:57:39 +03:00
David Cernat
5efa5aa912 Fix indentation 2016-09-29 13:17:46 +03:00
David Cernat
afbd3274cc Clean up handling of stat packets on client 2016-09-29 13:10:32 +03:00
David Cernat
bc0aa86bcf Make variable names more consistent and easier to understand 2016-09-29 12:05:44 +03:00
David Cernat
694ce537b6 Allow script-induced dynamic stat changes, part 2 2016-09-29 11:02:57 +03:00
David Cernat
18cd964d21 Allow script-induced dynamic stat changes 2016-09-29 10:19:39 +03:00
David Cernat
ae00f12c87 Merge pull request #68 from OpenMW/master
Use a shader to render the simple water, ensuring that fog is applied…
2016-09-29 03:12:57 +03:00
scrawl
85c7d014d3 Use a shader to render the simple water, ensuring that fog is applied per pixel (Fixes #2716) 2016-09-28 21:10:44 +02:00
David Cernat
16216b30f7 Fix formatting 2016-09-28 14:27:35 +03:00
David Cernat
b6086ab015 Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS 2016-09-28 14:13:24 +03:00
David Cernat
57f07813b0 Rename ID_GAME_UPDATE_POS into ID_GAME_POS 2016-09-28 11:45:14 +03:00
David Cernat
26487598a6 Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT 2016-09-28 11:36:29 +03:00
David Cernat
0479eb38cc Update protocol version and make version mismatch error less confusing 2016-09-28 08:26:18 +03:00
David Cernat
ce4b326b02 Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT 2016-09-28 07:50:16 +03:00
David Cernat
4d7130b12f Improve logic for script-induced cell changes 2016-09-27 11:28:44 +03:00
David Cernat
01af4f3bbc Update position before sending cell packet 2016-09-26 17:00:09 +03:00
David Cernat
1ee2458f6e Add packet for player levels, part 2 2016-09-26 13:19:01 +03:00
David Cernat
046a1ea899 Add packet for player levels 2016-09-25 14:28:25 +03:00
David Cernat
7e4543ffcb Merge pull request #64 from OpenMW/master
Add OpenMW commits up to 24 Sep
2016-09-25 11:06:07 +03:00
scrawl
4791fadb9a Merge pull request #1078 from MiroslavR/hidden-items
Do not show uncarriable lights in item views
2016-09-24 23:27:23 +02:00
scrawl
dc07885d25 Merge pull request #1069 from Allofich/combat
Add unarmed attack selection to chooseBestAttack()
2016-09-24 18:38:10 +02:00
MiroslavR
52e00f5fef Do not show uncarriable lights in item views 2016-09-24 18:01:31 +02:00
David Cernat
10d391a1fd Merge pull request #63 from OpenMW/master
Add OpenMW commits up to 23 Sep
2016-09-24 00:53:06 +03:00
Allofich
0582f2d918 Adjust touch spell/telekinesis interaction 2016-09-23 21:44:49 +09:00
Allofich
0c603e986d Don't play touch spell explosions on non-activatable statics 2016-09-23 03:25:24 +09:00
Allofich
eecf412b85 Recreate vanilla-like behavior for telekinesis and touch spells 2016-09-23 01:16:03 +09:00
Allofich
04c13ffab3 Add unarmed attack selection to chooseBestAttack() 2016-09-22 00:45:54 +09:00
scrawl
8379291f70 Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
2016-09-21 17:39:44 +02:00
Allofich
37cc4e9efe Don't play area vfx for 0-area touch spells that hit non-actors 2016-09-22 00:14:08 +09:00
Allofich
563ae479e8 Give "on touch" spells same range as vanilla MW 2016-09-21 23:34:32 +09:00
David Cernat
f515111845 Merge pull request #62 from OpenMW/master
Add OpenMW commits up to 20 Sep
2016-09-21 06:05:24 +03:00
scrawl
c6ef26ba4b Merge pull request #1070 from mrcheko/pathfinding
fix using potion as weapon
2016-09-20 22:58:54 +02:00
mrcheko
229cb4b386 remove dynamic_cast to ActionPotion 2016-09-20 23:00:00 +03:00
mrcheko
48765f2ff2 fix using potion as weapon 2016-09-19 23:43:26 +03:00
David Cernat
1534f835a6 Merge pull request #61 from OpenMW/master
Add OpenMW commits up to 19 Sep
2016-09-19 23:38:20 +03:00
scrawl
718178bfe9 Merge pull request #1066 from MiroslavR/setinvisible
Don't use base invisibility magnitude for setting alpha
2016-09-19 15:35:12 +02:00
Allofich
7e3cca6d37 Vfx after Divine/Almsivi intervention should be attached to player 2016-09-19 22:20:16 +09:00
Allofich
d1157b3e10 Use correct vfx for teleport spells 2016-09-19 18:12:30 +09:00
David Cernat
9690e007df Don't send unhandled skill and attribute requests to joining players 2016-09-19 11:06:04 +03:00
David Cernat
79c561057c Merge pull request #59 from OpenMW/master
Add OpenMW commits up to 18 Sep
2016-09-19 02:47:09 +03:00
MiroslavR
744667e163 Don't use base invisibility magnitude for setting alpha (Fixes #3555) 2016-09-19 00:05:50 +02:00
scrawl
cd4b182091 Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
2016-09-18 22:37:14 +02:00
Allofich
a8e9f2df67 Cleanup 2016-09-19 05:20:04 +09:00
scrawl
30d5c7488d savegamedialog: don't reset the character selection scrollbar when a character is deleted 2016-09-18 19:26:41 +02:00
Koncord
24617589e4 Fix packet spam 2016-09-18 15:52:26 +08:00
Koncord
96e2d749c7 New auth protocol 2016-09-18 11:55:51 +08:00
Koncord
1e48555617 Make sensitivity to protocol version 2016-09-18 11:55:51 +08:00
David Cernat
68f974d999 Merge pull request #57 from OpenMW/master
Add OpenMW commits up to 17 Sep
2016-09-17 21:31:51 +03:00
scrawl
7bd445fb83 Don't crash if FontManager::getByName returns NULL (Fixes #3552) 2016-09-17 17:21:35 +02:00
David Cernat
cdada00a8a Merge pull request #56 from OpenMW/master
Add OpenMW commits up to 15 Sep
2016-09-15 22:19:02 +03:00
scrawl
7bbdeb5f85 Merge pull request #1061 from MiroslavR/nameless-actors
Allow activating actors without a name
2016-09-15 17:51:14 +02:00
MiroslavR
f323f231db Allow activating actors without a name (Fixes #3551) 2016-09-15 16:47:50 +02:00
Allofich
5aad1d81f4 Remove no longer used parameter 2016-09-15 23:41:20 +09:00
MiroslavR
55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
David Cernat
5b6caa7b2c Fix build by adding missing argument to onHit 2016-09-15 09:34:05 +03:00
David Cernat
3b7693c719 Resolve conflicts in pull request #55
# Conflicts:
#	README.md
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwmechanics/combat.cpp
2016-09-15 08:49:57 +03:00
Allofich
322a0ba8bb Initialize speed for magic projectiles 2016-09-14 21:39:44 +02:00
Allofich
7eb62b5d3a Initialize speed for magic projectiles 2016-09-15 01:44:53 +09:00
Allofich
dc8ff5e49b Play all sfx and use particle textures for permanent enchantments 2016-09-15 00:27:08 +09:00
Allofich
527bbd5243 Change size_t to int for consistency 2016-09-15 00:09:40 +09:00
Allofich
01774c656c Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2 Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
scrawl
1362264561 Fix warning 2016-09-13 02:49:19 +02:00
scrawl
65dc12cdd6 Remove unused parameter 2016-09-13 02:48:36 +02:00
scrawl
feaf3652a5 Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
2016-09-13 02:47:49 +02:00