scrawl
a88d56148b
Read the Sun Glare Fader ini settings
2015-10-13 16:35:31 +02:00
Marc Zinnschlag
68115c4e8a
(somewhat) improved the colour scheme
2015-10-13 16:15:53 +02:00
Marc Zinnschlag
0b1d6bddc8
merged primitives arrays
2015-10-13 16:11:47 +02:00
Marc Zinnschlag
6e140c9cb1
proper shape for cell arrows (kinda)
2015-10-13 11:43:33 +02:00
Marc Zinnschlag
3f9db7ba3c
more reliable method of obtaining the cell coordinates in CSVRender::Cell
2015-10-12 18:00:44 +02:00
Marc Zinnschlag
b81ee606c8
use CellCoordinates instead of a pair of ints for cell coordinates
2015-10-12 14:31:55 +02:00
Marc Zinnschlag
0d35938794
basic cell arrow rendering (shape is a placeholder)
2015-10-12 14:12:01 +02:00
Marc Zinnschlag
3b39572274
Merge remote-tracking branch 'artemutin/scriptSearchRedirect'
2015-10-09 17:15:11 +02:00
artemutin@yandex.ru
4ca7b26609
Stream error handling, and other minor changes.
2015-10-09 21:57:02 +10:00
Marc Zinnschlag
a134b87e5b
Merge remote-tracking branch 'cc9cii/aiwander-fix'
2015-10-09 09:48:03 +02:00
cc9cii
64821b0785
Disable toolbar context menu. Should resolve bug #2953 .
2015-10-09 06:29:50 +11:00
artemutin@yandex.ru
e7a3f059aa
Implemented line and col calculations in scriptsubview
2015-10-09 00:29:18 +10:00
Marc Zinnschlag
2f808f957d
fixed for compiler not recognising script names in some situations
2015-10-08 14:01:29 +02:00
cc9cii
3bbcf6a916
Fix AiWander sub-table editing. Should resolve bugs #2888 and #2930 .
2015-10-08 12:47:23 +11:00
cc9cii
998348e606
Further rationalise the use of ColumnIds
...
- Address Zini's review comments as per https://github.com/OpenMW/openmw/pull/755
2015-10-08 12:35:09 +11:00
Emmanuel Anne
944dfa5372
a light without the carry flag can't be equipped !
...
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
2015-10-07 12:28:25 +02:00
Marc Zinnschlag
379d13c7b9
Merge remote-tracking branch 'scrawl/unstack_script'
2015-10-07 08:12:02 +02:00
Marc Zinnschlag
7e7215b3b3
Merge remote-tracking branch 'scrawl/master'
2015-10-07 08:09:27 +02:00
scrawl
91bf5ae237
Add new script instance when a container item is unstacked (Bug #2962 )
2015-10-07 02:43:21 +02:00
Marc Zinnschlag
231935356a
Merge remote-tracking branch 'origin/master'
2015-10-06 14:30:45 +02:00
Marc Zinnschlag
e8f6897376
fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled
2015-10-06 14:30:32 +02:00
scrawl
7b6fe149f2
getSpellSuccessChance return 0 for used powers ( Fixes #2944 )
2015-10-05 15:41:43 +02:00
scrawl
77cb438714
Fix potential case smashing issue
2015-10-05 15:41:07 +02:00
scrawl
029a86267b
Merge pull request #781 from artemutin/magickaRecalculation
...
Fix to https://bugs.openmw.org/issues/2914
2015-10-05 15:32:37 +02:00
artemutin@yandex.ru
ec4fff588d
uncomment updateActor call in buildPlayer for magicka recalc
2015-10-05 23:07:13 +10:00
Alexander "Ace" Olofsson
b4132faaea
Update editmode.cpp
...
Fixes builds on Windows
2015-10-04 16:27:05 +02:00
Rohit Nirmal
0a8e2c0b21
Fix building OpenCS with Qt 5.
2015-10-03 00:07:08 -05:00
Marc Zinnschlag
6ef2319eb8
Merge branch 'sceneinput'
2015-10-02 15:07:01 +02:00
Marc Zinnschlag
4b0fa370e3
made WorldspaceWidget::getDocument public (EditModes will need the document later)
2015-10-02 15:06:42 +02:00
Marc Zinnschlag
323f8bb29f
sensitivity settings
2015-10-01 13:42:21 +02:00
Marc Zinnschlag
1d4f8b2595
send mouse wheel input to active EditMode during drag operations
2015-10-01 13:19:48 +02:00
Marc Zinnschlag
0a5bfb2107
added framework for drag operations
2015-10-01 12:46:01 +02:00
artemutin@yandex.ru
ecce3a1975
Add StartScriptCreator to a factory manager.
2015-09-30 09:46:51 +10:00
artemutin@yandex.ru
903cd3322b
add getIdValidatorResult method to GenericCreator, for use in subclass
...
StartScriptCreator
2015-09-30 09:46:51 +10:00
artemutin@yandex.ru
e672880f64
Fix namespace, add file to CMakeLists.txt
2015-09-30 09:46:51 +10:00
artemutin@yandex.ru
3f27c85630
Added StartScriptCreator class with redefined getErrors method.
2015-09-30 09:46:51 +10:00
Marc Zinnschlag
8e87b48866
handle context-sensitive select mode in instance editing
2015-09-29 16:07:14 +02:00
Marc Zinnschlag
2cb106f6ad
added missing flagAsModified calls
2015-09-29 16:06:55 +02:00
Marc Zinnschlag
f28fa9fc16
clear instance selection on select click on nothing/something that isn't an instance
2015-09-29 13:53:47 +02:00
Marc Zinnschlag
319e3f24a3
on edit mode change clear selection of elements that are not affected by current edit mode (only support for instance for now since we do not have selection for other elements yet)
2015-09-29 13:48:04 +02:00
Marc Zinnschlag
981a8a2cc2
delegated editing and selection functions to mode objects
2015-09-27 16:18:22 +02:00
Marc Zinnschlag
9bf27c7e37
moved edit mode handling from SceneSubView to WorldspaceWidget
2015-09-27 14:38:12 +02:00
Marc Zinnschlag
5d9863aec1
removed a redundant check
2015-09-27 11:34:14 +02:00
Marc Zinnschlag
7bbc475bda
apply button mapping
2015-09-26 18:01:49 +02:00
Marc Zinnschlag
501ae6372d
factored out mouse picking into a separate function
2015-09-26 17:51:41 +02:00
Marc Zinnschlag
3844c94975
bit masking fix
2015-09-26 17:39:55 +02:00
Marc Zinnschlag
72bb33c2c4
filter mouse interaction by interaction mask
2015-09-26 12:24:41 +02:00
Marc Zinnschlag
71247a0186
inserted TagBase between ObjectTag and osg::Referenced
2015-09-26 12:18:18 +02:00
Marc Zinnschlag
748b13b45b
renamed ObjectHolder into ObjectTag
2015-09-26 12:05:44 +02:00
Marc Zinnschlag
9279ae4ba0
Merge remote-tracking branch 'zelurker/removed_items'
2015-09-26 11:24:56 +02:00
Marc Zinnschlag
bebd442b49
Merge remote-tracking branch 'scrawl/godmode'
2015-09-26 11:23:33 +02:00
Emmanuel Anne
6ec8f9123e
Merge branch 'master' of https://github.com/OpenMW/openmw into removed_items
2015-09-26 09:24:56 +02:00
scrawl
899e35591c
Escape MyGUI markup codes in console output
2015-09-26 02:08:23 +02:00
scrawl
387624e158
Add a threshold to AiFollow distance
...
Idle animations can move the actor around slightly, which sometimes causes AiFollow to constantly toggle between "arrived" and "following" state even when the player isn't moving. Could be observed by summoning a bonelord.
2015-09-26 02:02:50 +02:00
scrawl
b9c6a6862a
Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
...
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
2015-09-26 01:49:58 +02:00
Emmanuel Anne
2fff6b06cc
removed items by mods do not break cell loading
...
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
2015-09-25 14:23:49 +02:00
Marc Zinnschlag
d46eeb04cd
removed a left-over debugging statement
2015-09-25 14:16:41 +02:00
Marc Zinnschlag
5c34a02058
store mouse bindings in WorldspaceWidget
2015-09-25 13:11:40 +02:00
Marc Zinnschlag
d597bef2cd
refined selection related user settings
2015-09-25 10:58:20 +02:00
Marc Zinnschlag
62047b1868
Merge remote-tracking branch 'origin/master' into sceneinput
2015-09-24 16:07:39 +02:00
Marc Zinnschlag
3ada08af90
store lock state and pass it on to edit mode
2015-09-24 16:07:17 +02:00
Alexander "Ace" Olofsson
caa119f13c
Fix instantiation on non-Visual Studio
2015-09-24 15:55:38 +02:00
Marc Zinnschlag
b2cb5f0374
pass on user settings updates to potentially interested parties within a scene subview
2015-09-24 15:51:16 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
12b8fcf0bf
OpenCS: Fix camera position retrieval in WorldspaceWidget
2015-09-23 23:37:09 +02:00
Marc Zinnschlag
7bef97bf33
fixed local variable caching issue in automatic error checking ( Fixes #2927 )
2015-09-22 15:36:00 +02:00
Marc Zinnschlag
8a37d3ad8c
Merge remote-tracking branch 'scrawl/sky'
2015-09-22 08:33:33 +02:00
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
2015-09-21 19:43:48 +02:00
scrawl
1a1f1fae87
Minor cleanup
2015-09-21 17:50:36 +02:00
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05
Remove dead code
2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71
Add the full-screen sun glare effect
2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
2015-09-21 17:20:08 +02:00
scrawl
d191a52847
Create occlusion query nodes for the sun flash
2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
2015-09-21 17:19:53 +02:00
Marc Zinnschlag
39b7340580
added mouse button settings for 3D scene (not in use yet)
2015-09-21 15:32:18 +02:00
Marc Zinnschlag
41191ea367
Merge remote-tracking branch 'dteviot/FixStuckDraft'
2015-09-20 09:50:18 +02:00
scrawl
8de3ce90a7
Add comments for weather IDs
2015-09-19 18:04:24 +02:00
Marc Zinnschlag
1566f3568d
Merge remote-tracking branch 'origin/master'
2015-09-19 11:27:35 +02:00
dteviot
60d0ad9283
When stuck, try moving backwards as well as to side.
2015-09-19 16:14:00 +12:00
dteviot
5369d20682
Moved pathfinding logic from AiCombat to Pathfinding.
2015-09-19 15:34:02 +12:00
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
2015-09-18 21:30:02 +02:00
scrawl
18d0cae801
OpenCS: Select objects with the right mouse button
2015-09-18 18:31:43 +02:00
scrawl
41ea76fd83
OpenCS: Add selection outline effect to CSVRender::Object
2015-09-18 18:31:05 +02:00
scrawl
dac3b33efb
OpenCS: Pass events from the QGLWidget to the RenderWidget
2015-09-18 18:30:48 +02:00
scrawl
169fc6a61b
OpenCS: Remove margin around the render window
2015-09-18 18:29:22 +02:00
Marc Zinnschlag
b58a63e14e
Merge remote-tracking branch 'scrawl/deathanim'
2015-09-17 14:54:29 +02:00
Marc Zinnschlag
1aa926c7e0
restored T-shortcut (focus toolbar) in scene widget
2015-09-17 12:41:56 +02:00
Marc Zinnschlag
659b87b25f
more cleanup
2015-09-17 11:31:25 +02:00
Marc Zinnschlag
b3b4fb3efb
removed some left-over signal slot stuff that shouldn't have been there in the first place
2015-09-17 11:27:55 +02:00
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
2015-09-17 09:30:31 +02:00
Marc Zinnschlag
c35ce88ee7
Merge remote-tracking branch 'scrawl/aiming'
2015-09-17 09:25:33 +02:00
Marc Zinnschlag
ed373aa320
Merge remote-tracking branch 'scrawl/animation'
2015-09-17 09:24:11 +02:00
scrawl
a7f898057b
Don't activate the initial death animation when skipAnim is set ( Fixes #2513 )
2015-09-17 04:38:42 +02:00
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
2015-09-17 03:41:15 +02:00
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
2015-09-16 22:42:54 +02:00
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
Emmanuel Anne
b0d373f7e6
durations in tooltips : water walking effects is seen differently
...
so move the duration info out of this block...
2015-09-16 19:19:29 +02:00
Emmanuel Anne
1472711583
add duration to spell icons too
...
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
2015-09-16 17:53:14 +02:00
Emmanuel Anne
47e29480ce
show duration of light sources in tooltip
...
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
2015-09-16 17:53:06 +02:00
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
2015-09-16 16:15:55 +02:00
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
2015-09-16 15:43:42 +02:00
scrawl
84747fbdd7
Use the actual sneak state to determine visibility of indicator ( Fixes #2915 )
2015-09-16 15:37:36 +02:00
Marc Zinnschlag
c693656307
Merge branch 'localvarfix'
2015-09-15 14:01:45 +02:00
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
2015-09-15 13:58:07 +02:00
Marc Zinnschlag
82cb16b83c
Merge remote-tracking branch 'cc9cii/opencs-edit-creature'
2015-09-15 09:14:56 +02:00
dteviot
0feae19140
AiCombat use evadeObstacles() from AiPackage.
2015-09-14 19:57:22 +12:00
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-09-12 08:41:12 +02:00
dteviot
8e2fe1985d
Fixed errors pointed out by Zini.
...
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
2015-09-12 14:17:46 +12:00
cc9cii
1365b8edd1
Fix typo.
2015-09-12 11:18:07 +10:00
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
2015-09-12 10:15:32 +10:00
cc9cii
5a5e1a3b22
Add missing fields for editing creatures.
...
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
2015-09-12 10:00:23 +10:00
cc9cii
c4a900ca2c
Rationalise the use of ColumnIds
2015-09-12 09:33:11 +10:00
cc9cii
258b2ba29a
Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique.
2015-09-12 09:04:43 +10:00
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
2015-09-11 13:22:31 +02:00
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
Marc Zinnschlag
5be176ee85
disable on-demand loading of land data (for now, maybe)
2015-09-11 13:02:24 +02:00
Marc Zinnschlag
23fde87816
fixed an indexing error
2015-09-11 10:50:19 +02:00
dteviot
10eabc9d51
actorutil.hpp includes mwworld/ptr.hpp
...
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
2015-09-11 18:43:06 +12:00
Marc Zinnschlag
584a7a66b9
various minor fixes
2015-09-10 12:41:31 +02:00
dteviot
6f97187bb6
Fix travis warning about no newline at end of file.
2015-09-10 22:26:33 +12:00
dteviot
573a14993a
Moved isActorNearInactiveCell() logic to own function.
...
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
2015-09-10 21:53:31 +12:00
dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
2015-09-09 14:44:36 +02:00
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
09ec60fe2a
handle missing land texture records properly during merge
2015-09-08 16:01:34 +02:00
Marc Zinnschlag
73f6efddcc
fixed a texture indexing bug (only affects the editor)
2015-09-08 15:33:15 +02:00
Marc Zinnschlag
353d6973e2
Merge remote-tracking branch 'origin/master'
2015-09-08 08:27:00 +02:00
scrawl
b98a076055
Add documentation for ACTN ess-record (activation flags)
2015-09-07 23:27:14 +02:00
scrawl
0442bc98f3
Update sleep interruption formula according to wiki, thanks Hrnchamd
2015-09-07 22:31:11 +02:00
scrawl
5aa33fde43
Include cleanup
2015-09-07 22:16:15 +02:00
scrawl
e5d54fb539
Check for actor being the player in various actions
2015-09-07 22:15:17 +02:00
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
2015-09-07 22:09:08 +02:00
scrawl
481f23d955
Implement framerate limit setting
...
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
2015-09-07 16:05:51 +02:00
dteviot
96e3933ee9
Fixed bug in smoothTurn()
...
Now correctly handles changing direction from 178 to -178 degrees.
2015-09-06 17:39:48 +12:00
scrawl
acbea2461b
Fix a typo
2015-09-04 23:27:33 +02:00
scrawl
d11952c48a
Stop rendering when the window is minimized
2015-09-04 03:44:14 +02:00
Marc Zinnschlag
a8dc1c1198
merge land tables
2015-09-03 16:15:00 +02:00
Marc Zinnschlag
85f6bb892b
removed indirection in OpenMW-CS land record
2015-08-31 18:13:27 +02:00
Marc Zinnschlag
69b9eadb52
refactored loading of land data
2015-08-31 16:13:26 +02:00
Marc Zinnschlag
b3fdf92d2b
more const-ness fixes
2015-08-31 16:08:19 +02:00
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
2015-08-31 14:17:11 +02:00
Marc Zinnschlag
69045d7ec9
additional safety check for land texture listing merge stage
2015-08-31 11:10:58 +02:00
Marc Zinnschlag
7a96a04b75
Merge remote-tracking branch 'origin/master'
2015-08-31 09:22:19 +02:00
Marc Zinnschlag
a8bee25757
Merge remote-tracking branch 'dteviot/FixStuckDraft'
2015-08-31 09:18:36 +02:00
Marc Zinnschlag
4b7a034cf9
Merge remote-tracking branch 'slothlife/weather-transition-fix'
2015-08-31 09:03:04 +02:00
scrawl
8aaba0af6f
Fix journal page navigation bug introduced by 7dd09dd637
( Fixes #2899 )
2015-08-30 17:38:21 +02:00
Marc Zinnschlag
890bbb6b11
merge land texture tables
2015-08-30 14:27:22 +02:00
Marc Zinnschlag
b7983d08ba
fixed merge stage order; added proper initialisation
2015-08-30 11:08:56 +02:00
dteviot
1dfe438a5d
reduce "reset if stuck" AiWander timeout.
...
Now is about 14 seconds, instead of 300.
2015-08-30 16:43:35 +12:00
dteviot
39c2ba8efe
Pathfinding bugfix.
...
Observed at Ebonheart (coe 1, -13). Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
2015-08-30 16:12:51 +12:00
dteviot
f2c9b9351f
Try going right and left to "unstick" actor.
2015-08-30 10:06:09 +12:00
dteviot
31d82b6b0c
Unifiy evadeObstacles() logic between AiWander and AiPackage
...
Can't use same code, but logic is now same.
2015-08-30 08:32:47 +12:00
dteviot
f59e918a3b
removed useless code.
...
zTurn ignores turns < 0.0087 radians.
2015-08-29 17:34:33 +12:00
dteviot
0677799839
movement logic in AiPackage uses ObstacleCheck.
2015-08-29 17:21:18 +12:00
slothlife
2b48a20b76
Fix weather transition bugs
2015-08-28 23:12:39 -05:00
slothlife
d9a7986b3a
Remove redundant fast forward check
2015-08-28 18:04:22 -05:00
Marc Zinnschlag
45e7522aa6
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
2015-08-28 16:09:18 +02:00
dteviot
300c48329d
Creature::isFlagBitSet() changed to free function.
2015-08-28 18:38:05 +12:00
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
2015-08-27 14:53:52 -05:00
slothlife
cd8ec5c11e
Improve checking for older weather records
2015-08-27 13:44:06 -05:00
slothlife
7817c52cbb
Discard old save game weather records
2015-08-27 09:57:32 -05:00
dteviot
95d2d82abf
extracted isFlagBitSet()
2015-08-27 18:36:46 +12:00
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
2015-08-26 23:34:15 -05:00
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
Marc Zinnschlag
a97a632aa7
merge references tables
2015-08-26 17:21:24 +02:00
Marc Zinnschlag
a9f9a8d58e
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
2015-08-26 15:59:28 +02:00
Marc Zinnschlag
845cafd61c
fixed record state issues after merge
2015-08-25 12:40:40 +02:00
Marc Zinnschlag
f95950e8d8
merge referenceables table
2015-08-25 11:54:16 +02:00
Marc Zinnschlag
9cf793c0b5
silenced a warning
2015-08-25 11:39:43 +02:00
Marc Zinnschlag
40753aa9a3
simplifying merge stage
2015-08-25 08:43:03 +02:00
dteviot
541d7fb4fb
Fixed assorted issues
...
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
2015-08-25 18:19:16 +12:00
Marc Zinnschlag
8f7f29943a
Merge remote-tracking branch 'jordan-ayers/topic/dead-code'
2015-08-24 15:13:53 +02:00
Jordan Ayers
cd5bef958f
Remove dead code from alchemywindow.
...
Also align some braces.
2015-08-24 07:43:30 -05:00
dteviot
bb54bbd273
Pulled duplicated functions into common base class
2015-08-24 19:54:02 +12:00
scrawl
b509a18065
Remove code setting PcRace ( Fixes #2886 )
...
This is already handled by the RaceCheck script.
2015-08-23 14:30:23 +02:00
Marc Zinnschlag
16dda281ce
made merge operation more fluent
2015-08-23 13:04:42 +02:00
Marc Zinnschlag
103073150e
added info tables and pathgrid table to merge operation
2015-08-23 12:58:49 +02:00
Marc Zinnschlag
c92898a5bc
flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first)
2015-08-23 12:37:45 +02:00
Marc Zinnschlag
e76401d5ea
Merge remote-tracking branch 'smbas/fix-opencs-bugs'
2015-08-23 12:15:19 +02:00
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
Marc Zinnschlag
562f5cdec1
Merge remote-tracking branch 'scrawl/editor_saving'
2015-08-23 12:07:29 +02:00
scrawl
542c648e69
Fix incorrect assignment of PcRace, need to sort race IDs ( Fixes #2884 )
2015-08-22 22:53:06 +02:00
Stanislav Bas
ba4b7df99d
Add missing includes to columnimp.hpp
2015-08-22 16:35:00 +03:00
Stanislav Bas
720aca8f3d
Inform about State change (not a whole row) when modifying a table value
2015-08-22 16:34:57 +03:00
Stanislav Bas
4d24eff859
Show race only when mesh type is Skin (in BodyParts table)
2015-08-22 16:34:54 +03:00
Stanislav Bas
6d81ca07b5
Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData()
2015-08-22 16:34:45 +03:00
scrawl
32ad8c86bf
Fix the ESM::LandTexture NAME being discarded on loading
2015-08-22 13:10:54 +02:00
scrawl
031d64d0d3
Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records
2015-08-22 12:57:39 +02:00
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
2015-08-22 10:37:43 +02:00
Stanislav Bas
b7295e2632
Columns with Display_Boolean use Combobox editor even for non-boolean values
2015-08-21 22:36:53 +03:00
Stanislav Bas
aeb1acca51
Remove enum names for AiWanderRepeat column
2015-08-21 22:05:40 +03:00
Stanislav Bas
e14aedc7cd
ModifyCommand uses a proper name of a modified nested value
2015-08-21 21:47:29 +03:00
Stanislav Bas
d038ac2da0
Sort tables by ID in the ascending order initially
2015-08-21 21:38:28 +03:00
scrawl
ba8e4c22aa
Avoid using loops to wrap angle values ( Fixes #2882 )
2015-08-21 20:17:42 +02:00
scrawl
52d8bc555c
Add missing checks to see if spell still exists when loading a savegame (Bug #2883 )
2015-08-21 14:24:49 +02:00
Marc Zinnschlag
3902513e65
merge id collections
2015-08-21 14:02:32 +02:00
dteviot
5dd0ad6841
Fixed rest of travis errors.
2015-08-21 22:41:31 +12:00
dteviot
3fa5c6a0e7
fixed travis build failure
2015-08-21 22:00:08 +12:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb
replaced FLT_MAX with numeric_limits.
2015-08-21 19:34:28 +12:00
scrawl
af3b0cd883
Improve some error messages
2015-08-21 00:31:43 +02:00
dteviot
3b231b85bb
removed incorrect optimization.
...
Now it fixes #2871
2015-08-21 06:55:54 +12:00
Marc Zinnschlag
08325d14ca
Merge remote-tracking branch 'dteviot/Bug2871'
2015-08-20 20:42:35 +02:00
Marc Zinnschlag
d436dc332b
Merge remote-tracking branch 'jeffreyhaines/gametimetracker'
2015-08-20 20:39:44 +02:00
Marc Zinnschlag
5cb0353b5c
Merge remote-tracking branch 'jeffreyhaines/npcsdontscream'
2015-08-20 20:28:36 +02:00
dteviot
c0d3804b4f
Correctly handle disjoint pathgrid ( Fixes #2871 )
...
Bugfix:
When
1. Cell has multiple subgrids (i.e. path grid is disjoint)
2. Distance between destination and pathgrid point 0 is less than distance to points of subgrid closest to start point
Then getClosestReachablePoint() returns pathgrid point 0 as the end point.
This is invalid, this end point cannot be reached from the start point.
2015-08-20 21:50:58 +12:00
dteviot
0ee7407101
extracted common sub-expressions.
2015-08-20 18:17:02 +12:00
dteviot
ff5ef7055e
extracted function CreatureStats::isParalyzed()
2015-08-20 18:12:37 +12:00
Jeffrey Haines
f94d3237fc
Removed unused cmake import
2015-08-19 13:28:01 -04:00
Jeffrey Haines
61bb55aff4
Removed long int parameter
2015-08-19 13:23:40 -04:00
Jeffrey Haines
d91f197119
Time played display setting
2015-08-19 11:31:43 -04:00
Jeffrey Haines
69729046bf
Updated parameter name to reflect units
2015-08-19 10:11:40 -04:00
Jeffrey Haines
e86891d6e1
Time played displayed in save/load menus
2015-08-19 10:05:08 -04:00
Marc Zinnschlag
9918b57341
Merge remote-tracking branch 'origin/master'
2015-08-19 16:03:01 +02:00
Jeffrey Haines
e1baf1ea48
NPCs scream when they die
2015-08-19 09:51:04 -04:00
scrawl
232dfdc07e
Make an error message slightly more helpful
2015-08-19 01:24:54 +02:00
scrawl
681183df31
Restore handling of fog depth == 0 values (Bug #1549 )
2015-08-19 01:13:14 +02:00
scrawl
67bd6cd708
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
dca08b0b42
Remove a firing assert ( Fixes #2871 )
2015-08-18 14:51:32 +02:00
Marc Zinnschlag
e888fd7034
Merge remote-tracking branch 'scrawl/delete_noop'
2015-08-17 18:21:56 +02:00
Marc Zinnschlag
4f4429151f
Merge remote-tracking branch 'scrawl/editor_flickertypo'
2015-08-17 14:11:46 +02:00
Marc Zinnschlag
3992125b61
Merge remote-tracking branch 'scrawl/master'
2015-08-17 14:05:51 +02:00
Marc Zinnschlag
dc72b24f4e
Merge remote-tracking branch 'dteviot/PathfindingRefactorDraft'
2015-08-17 14:04:56 +02:00
Marc Zinnschlag
b5f3f0522a
Merge remote-tracking branch 'slothlife/weather-settings-fix'
2015-08-17 14:03:54 +02:00
scrawl
b583a2ec33
Make SetDelete a no-op for items in containers ( Fixes #2864 )
2015-08-17 00:06:26 +02:00
Jordan Ayers
be7bd9529d
Classes shouldn't use MWBase::Environment to access their own members.
2015-08-16 16:56:44 -05:00
scrawl
d1e1c0f38b
Editor: fix a typo in ESM::Light flag mappings
2015-08-16 23:42:08 +02:00
Marc Zinnschlag
47dd9505a9
copy meta data from game file when merging
2015-08-16 18:27:17 +02:00
scrawl
9fad33cd14
Don't reset the item model's sort/filter options in updatePlayer ( Fixes #2863 )
2015-08-16 17:49:53 +02:00
scrawl
c8d6679a25
Remove an unused function
2015-08-16 17:40:20 +02:00
Marc Zinnschlag
1b663f01af
create merged document and open a view for it (document is still empty at this point)
2015-08-16 15:24:48 +02:00
Marc Zinnschlag
5558962b14
Merge remote-tracking branch 'scrawl/editor_creatureflag'
2015-08-16 10:13:11 +02:00
Marc Zinnschlag
8bb28c3236
Merge remote-tracking branch 'corristo/osx-hidpi'
2015-08-16 10:06:38 +02:00
dteviot
4d9d8a060d
Pathing bugfix.
...
When path contains one one point from path grid, point is no longer being discarded.
2015-08-16 18:56:28 +12:00
dteviot
942a987d52
centralize the world/cell coordinate conversion logic.
2015-08-16 18:55:02 +12:00
dteviot
5049c9ab6a
removed unnecessary tests.
2015-08-16 17:41:33 +12:00
slothlife
3d419a612a
Corrected some weather transition calculations
...
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
2015-08-15 23:38:49 -05:00
scrawl
8426d376f0
Use separate touch spell raycasts for actors and objects ( Fixes #2849 )
2015-08-16 02:06:04 +02:00
scrawl
afb3d94ba4
Fix cell names in the save/load menu not being localised ( Fixes #2840 )
2015-08-16 01:55:14 +02:00
scrawl
c25dacb480
Fix "Level" string in the save/load menu not being localised (Bug #2840 )
2015-08-16 01:53:58 +02:00
scrawl
8241976368
Don't attempt to play non-existing hit animations ( Fixes #2856 )
2015-08-15 23:27:37 +02:00
Nikolay Kasyanov
dbcce482a6
OS X: enable high resolution mode for OpenMW & OpenCS
...
We don't support retina completely yet, but it's still better than
blurry mess, and Qt does pretty good job for OpenCS already.
2015-08-15 22:37:09 +02:00
scrawl
7dd09dd637
Fix being able to flip journal pages with the mousewheel when the options overlay is active ( Fixes #2855 )
2015-08-15 20:44:15 +02:00
scrawl
58cd2b1a84
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
2015-08-15 19:01:21 +02:00
scrawl
e36ebc77d5
Editor: remove creature flag of unknown purpose from the UI
2015-08-15 18:39:00 +02:00