Commit Graph

14141 Commits (505905ab7d8cb8a7c8999e24f13d220696f366f7)

Author SHA1 Message Date
David Cernat e89265e469 [Client] Turn CellController's cellsActive into a map instead of a deque 8 years ago
Rob Cutmore 0ff56677f6 Remove unused code 8 years ago
Rob Cutmore 84bad9316d Editor: flag orbit camera for re-initialization
After swapping cells the orbit cam controller needs to be
re-initialized to properly center on the new cell.
8 years ago
David Cernat d829d219c3 [General] Add (very) partial animation sync for NPCs 8 years ago
David Cernat e8638d9884 [Client] Add basic position sync for NPCs 8 years ago
David Cernat c6c0e4acc9 [Server] Fix Cell::sendToLoaded() part 2, and fix Player::sendToLoaded() 8 years ago
David Cernat 8616323bae [Server] Fix logic in Cell::sendToLoaded() 8 years ago
David Cernat fae3bcaeeb [Server] Send actor packets only to players in the same cell 8 years ago
David Cernat 89ed318d3c [Client] Remove usage of nullptr that Travis CI is getting stuck on 8 years ago
David Cernat 67ec81ad0c [Client] Use utility function for converting strings in mwmp::Cell 8 years ago
David Cernat d4a12856ee [Client] Enable AI for LocalActors 8 years ago
David Cernat 0d766a7a04 [Client] Add and use mwmp::Cell class 8 years ago
David Cernat 9beaf9b7a1 [Client] Initialize and update LocalActors while their cells are active 8 years ago
David Cernat 8df9d55331 [Client] Create placeholder DedicatedActor class 8 years ago
David Cernat d24cde16dd [General] Add simple BaseActor and LocalActor classes 8 years ago
David Cernat 679e790d8d [Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController 8 years ago
David Cernat ba8341bfb5 [Server] Add SendActorAuthority() script function 8 years ago
David Cernat c2d6265ffd [Client] Reorder methods in WorldEvent, placing packet senders at bottom 8 years ago
David Cernat 9759764699 [Client] Clean up getting and resetting of WorldEvent 8 years ago
David Cernat d7a760490e [Client] Simplify sending of world packets, part 2 8 years ago
David Cernat b55a3d5eb2 [Client] Add placeholder editActors() method for random creature sync 8 years ago
David Cernat 4abe295a80 [Client] Simplify sending of world packets by adding WorldEvent methods 8 years ago
David Cernat 1d23a48a42 [Client] Print mpNums when objects are found in a cell 8 years ago
David Cernat 0df14320e0 [Client] Set mMpNum to 0 for ManualRef 8 years ago
David Cernat 6c60c9c78e [Client] Clean up debug messages for when objects are found in a cell 8 years ago
David Cernat bb9ea6ccd4 [Client] Also include list of creatures in reply to ActorList 8 years ago
David Cernat ca92be14a5 [Client] Reply to ActorList request with list of NPCs 8 years ago
David Cernat c65e94587c [Server] Add SendActorList() script function 8 years ago
David Cernat 8c2469bf6d [General] Add placeholder ActorList, ActorAuthority & ActorFrame packets 8 years ago
Rob Cutmore f7664d4bb9 Editor: reset camera after cell drag and drop
When replacing a viewed cell via drag and drop the camera position is
not updated to better view the new cell. This flags the camera position
as not being set so a better default is set.
8 years ago
David Cernat 316720e710 [Server] Rename getNextMpNum() into incrementMpNum() 8 years ago
David Cernat 068835ba71 [Server] Add OnMpNumIncrement() script callback 8 years ago
David Cernat 3b34b9cd3e [Server] Fix typo in MiscellaneousFunctions 8 years ago
David Cernat 2716078a30 [Server] Add GetCurrentMpNum() and SetCurrentMpNum() script functions 8 years ago
David Cernat 8b8c01f389 [General] Make ID_OBJECT_PLACE take effect only when sent back by server 8 years ago
David Cernat 2bd81c3de0 [Client] Use mpNum for every WorldObject 8 years ago
David Cernat 82f38dcfad [Server] Set mpNum in AddWorldObject() 8 years ago
David Cernat 4644235cf6 [Client] Use mpNum in exact searches for objects 8 years ago
David Cernat 665fe09fd0 [Server] Add GetObjectMpNum() and SetObjectMpNum() script functions 8 years ago
David Cernat 8cc61b6048 [General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE 8 years ago
David Cernat 31cd836558 [General] Small tweaks to debug info 8 years ago
David Cernat 06acd3cbc4 [Client] Add a multiplayer object index and matching methods to CellRef 8 years ago
David Cernat d242f3790f [Server] Don't try to send late-arriving container packets about now unloaded cells 8 years ago
David Cernat e5cf632e1d [Client] Stop creating new reference numbers for placed/spawned objects 8 years ago
David Cernat d8712ee1ea [Server] Fix script crashes by reusing BaseEvent in WorldProcessor 8 years ago
David Cernat 5ff40c5563 [Server] Make coding style consistent 8 years ago
David Cernat 174937f412 [Server] Add LogMessage() and LogAppend() script functions 8 years ago
def 785b3c3d01 Hide WorldButton when in game mode 8 years ago
Koncord 1d2a6d9056 [Server] Rename dontRead to avoidReading 8 years ago
Koncord 47924f5bb0 [Server] Move packet.Read() to parent 8 years ago
Koncord ead92fff61 [Server] Move setPlayer() to PlayerProcessor 8 years ago
Koncord 0317e2523b [Server] Remove unused code 8 years ago
Koncord c8fb7d9c1a [Server] Move packet.Send(true) to parent class 8 years ago
Koncord 9ecc70d17c [Server] Fix ID in ProcessorContainer 8 years ago
Koncord f5600c508f [Server] Move all world handlers to WorldProcessors 8 years ago
Koncord 3ab25fb3f1 [Server] Move player processors to processors/player 8 years ago
Koncord 0a1041bf56 [Server] Add WorldProcessor 8 years ago
Andrei Kortunov 31bd70f334 Added missed recharge and repair sounds 8 years ago
David Cernat e7b5097c13 [Client] Print plugin paths correctly for Windows 8 years ago
David Cernat dff52d8fbe Merge pull request #191 from OpenMW/master
Add OpenMW commits up to 31 Mar 2017
8 years ago
Koncord 3b52549a3d [Server] Rename init_processors to ProcessorInitializer 8 years ago
Koncord e8a5fd1cd0 [Server] Move all message handlers to PlayerProcessors 8 years ago
Koncord 020167df08 [Server] Add PlayerProcessor 8 years ago
Koncord b01734888f [Server] Add missing header 8 years ago
Marc Zinnschlag ab8294b281 Merge remote-tracking branch 'rcutmore/bug-2838' 8 years ago
Andrei Kortunov df5a43363a Confirmation dialogs size fix 8 years ago
Rob Cutmore 343f2cb81d Editor: add creator for body parts
Added creator subclass for body parts to allow adding first person
parts. IDs for first person body parts are expected to end with ".1st".
8 years ago
Koncord 691dc75401 [Browser] Fix sign compare warnings 8 years ago
scrawl 3c9f3a0f7f Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
8 years ago
scrawl 6a745cb2cc Fix text colorMode (Bug #3815) and render bin 8 years ago
David Cernat 7647715dac Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
8 years ago
Andrei Kortunov edadcb338c Savegame dialog improvements 8 years ago
scrawl 9e7ade4ba4 Merge pull request #1244 from akortunov/develop
MyGUI vertical alignment
8 years ago
Allofich db2f97f308 Fix shadowing warning 8 years ago
Andrei Kortunov 7d09a5d644 Progress bars vertical alignment 8 years ago
scrawl a036a98fd0 Merge pull request #1243 from akortunov/develop
Journal improvements
8 years ago
scrawl b064dd29cc Fix reset of blend function (Bug #3811) 8 years ago
Andrei Kortunov 658ab5e941 Minor journal improvements 8 years ago
scrawl 2a74f79bf1 Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
8 years ago
Allofich 6253a5218e Adjust AI follow distances
(Fixes #3225)
8 years ago
scrawl 0a061d45b7 Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
8 years ago
Rob Cutmore 77bf1efc1a Editor: Fix labels for creator user inputs 8 years ago
Rob Cutmore 8d4441bb5e Editor: document subclasses without ID checks
- Removes ID validation for PathgridCreator.
- Adds comments explaining why ID validation isn't used in some cases.
8 years ago
Andrei Kortunov 14b59e0e4b Vanilla-like tgm (fixes #3798) 8 years ago
Andrei Kortunov 860b556713 Disables explosion effect for 0-range projectiles (fixes #3730) 8 years ago
MiroslavR da6b28eb40 Fix selling success chance (Fixes #3802) 8 years ago
scrawl 97dbd07ed2 Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
8 years ago
Andrei Kortunov 7bd0c74aa8 Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801) 8 years ago
Andrei Kortunov e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells 8 years ago
scrawl 373bd78cf3 Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
8 years ago
Andrei Kortunov b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 8 years ago
David Cernat c10dd1b002 Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
8 years ago
scrawl 338592b99b Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
8 years ago
scrawl a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
8 years ago
scrawl c611ddba8d Remove stray term 8 years ago
scrawl f230df3d1c Merge pull request #1232 from akortunov/tooltipfix
Tooltip maximum width cap
8 years ago
Andrei Kortunov 1a47b9727b Changed tooltip maximum width (bug #3800) 8 years ago
scrawl 02c6c1897e Merge pull request #1230 from Allofich/stats
Change bounds behavior of stat script commands
8 years ago
scrawl 7075a3a99b Merge pull request #1231 from Allofich/tooltips
Show names on combat actors when RMB GUI is active
8 years ago
Allofich 5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
8 years ago
Allofich 57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
8 years ago
Rob Cutmore 3714c2a0f2 Editor: add ID validator to pathgrid input 8 years ago
Rob Cutmore 207695e094 Editor: switch input for pathgrid creator
Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
8 years ago
Rob Cutmore 0dcb6a9bd4 Editor: update pathgrid creator input on changes
When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
8 years ago
Rob Cutmore 491fd3d0be Editor: set combo box events for pathgrid creator
- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
8 years ago
Rob Cutmore 95d164a6e6 Editor: use combo box when creating pathgrids
Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
David Cernat 5eb183bacf Merge pull request #186 from OpenMW/master
Add OpenMW commits up to 15 Mar 2017
8 years ago
Andrei Kortunov eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 8 years ago
David Cernat 60037e4081 Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
8 years ago
scrawl e987fe85d0 Add abort flag to TerrainPreloadItem 8 years ago
scrawl 42e9891504 Fix issues caused by loading multiple views into the same terrain View 8 years ago
scrawl 97ed999097 Fix cleanup issue 8 years ago
scrawl c22fde2bcd Preload terrain while reading savegame 8 years ago
scrawl 9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
scrawl 59bf100907 Fill exteriorPositions in preloadFastTravel 8 years ago
scrawl 03c07d3bd5 Remove old code 8 years ago
scrawl 86e75f0987 Preload terrain even when cell preloading is disabled 8 years ago
scrawl d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 8 years ago
scrawl 6ccb6009ee Use the View-based preloading for TerrainGrid as well 8 years ago
scrawl 3c29e2dbeb Refactor ownership of terrain views 8 years ago
scrawl 28fd492711 Don't use terrain LOD for the map camera 8 years ago
scrawl e7a0878c10 Add CompositeMapRenderer info to the stats panel 8 years ago
scrawl ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl 4549196b31 Use the new way of terrain preloading in CellPreloader/Scene 8 years ago
scrawl 1c15686353 Remove non required use of WorkQueue 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
scrawl 4dbd224249 Hide the terrain in non-exterior cells 8 years ago
scrawl c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 8 years ago
scrawl 2d549d088e Get the world size from the ESM::Land store 8 years ago
scrawl 14225a42c6 Remove unused pointer to IncrementalCompileOperation 8 years ago
scrawl 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
scrawl e323b2fa7b Use the SceneManager's ShaderManager 8 years ago
scrawl 0fc465da59 Store the min/max height in LandData 8 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 5fb854036d Use a forward declaration to avoid having to workaround Qt MOC
Don't think that guard was still needed, but a forward declaration is better anyways.
8 years ago
scrawl 80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 8 years ago
scrawl 2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl b898315962 cellpreloader: abort all tasks first before waiting 8 years ago
scrawl 5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue 8 years ago
scrawl 804f873649 terrain: factor out texture caching into a separate class 8 years ago
scrawl ccfebdd2c3 Set the underwater fog relative to default view distance 8 years ago
David Cernat d94850fbdf Merge pull request #184 from OpenMW/master
Code style
8 years ago
scrawl fe439e7bbf Add missing default material state for character preview 8 years ago
scrawl 37c71c15f2 Remove redundant state 8 years ago
scrawl 4c9bbce1e2 Fix node mask being reset 8 years ago
David Cernat e0234dc362 Merge pull request #183 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
8 years ago
MiroslavR a8517c34eb Code style 8 years ago