Koncord
ead92fff61
[Server] Move setPlayer() to PlayerProcessor
8 years ago
Koncord
0317e2523b
[Server] Remove unused code
8 years ago
Koncord
c8fb7d9c1a
[Server] Move packet.Send(true) to parent class
8 years ago
Koncord
9ecc70d17c
[Server] Fix ID in ProcessorContainer
8 years ago
Koncord
f5600c508f
[Server] Move all world handlers to WorldProcessors
8 years ago
Koncord
3ab25fb3f1
[Server] Move player processors to processors/player
8 years ago
Koncord
0a1041bf56
[Server] Add WorldProcessor
8 years ago
Andrei Kortunov
31bd70f334
Added missed recharge and repair sounds
8 years ago
David Cernat
e7b5097c13
[Client] Print plugin paths correctly for Windows
8 years ago
David Cernat
dff52d8fbe
Merge pull request #191 from OpenMW/master
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Add OpenMW commits up to 31 Mar 2017
8 years ago
Koncord
3b52549a3d
[Server] Rename init_processors to ProcessorInitializer
8 years ago
Koncord
e8a5fd1cd0
[Server] Move all message handlers to PlayerProcessors
8 years ago
Koncord
020167df08
[Server] Add PlayerProcessor
8 years ago
Koncord
b01734888f
[Server] Add missing header
8 years ago
Marc Zinnschlag
ab8294b281
Merge remote-tracking branch 'rcutmore/bug-2838'
8 years ago
Andrei Kortunov
df5a43363a
Confirmation dialogs size fix
8 years ago
Rob Cutmore
343f2cb81d
Editor: add creator for body parts
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Added creator subclass for body parts to allow adding first person
parts. IDs for first person body parts are expected to end with ".1st".
8 years ago
Koncord
691dc75401
[Browser] Fix sign compare warnings
8 years ago
scrawl
3c9f3a0f7f
Merge pull request #1242 from Allofich/warnings
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Fix AppVeyor warnings
8 years ago
scrawl
6a745cb2cc
Fix text colorMode (Bug #3815 ) and render bin
8 years ago
David Cernat
7647715dac
Merge pull request #190 from OpenMW/master
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Add OpenMW commits up to 27 Mar 2017
8 years ago
Andrei Kortunov
edadcb338c
Savegame dialog improvements
8 years ago
scrawl
9e7ade4ba4
Merge pull request #1244 from akortunov/develop
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MyGUI vertical alignment
8 years ago
Allofich
db2f97f308
Fix shadowing warning
8 years ago
Andrei Kortunov
7d09a5d644
Progress bars vertical alignment
8 years ago
scrawl
a036a98fd0
Merge pull request #1243 from akortunov/develop
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Journal improvements
8 years ago
scrawl
b064dd29cc
Fix reset of blend function (Bug #3811 )
8 years ago
Andrei Kortunov
658ab5e941
Minor journal improvements
8 years ago
scrawl
2a74f79bf1
Merge pull request #1240 from Allofich/follow
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Adjust AI follow distances
8 years ago
Allofich
6253a5218e
Adjust AI follow distances
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(Fixes #3225 )
8 years ago
scrawl
0a061d45b7
Merge pull request #1239 from akortunov/projectilefix
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Disable explosion effect for 0-range projectiles (bug #3730 )
8 years ago
Rob Cutmore
77bf1efc1a
Editor: Fix labels for creator user inputs
8 years ago
Rob Cutmore
8d4441bb5e
Editor: document subclasses without ID checks
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- Removes ID validation for PathgridCreator.
- Adds comments explaining why ID validation isn't used in some cases.
8 years ago
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
8 years ago
Andrei Kortunov
860b556713
Disables explosion effect for 0-range projectiles ( fixes #3730 )
8 years ago
MiroslavR
da6b28eb40
Fix selling success chance ( Fixes #3802 )
8 years ago
scrawl
97dbd07ed2
Merge pull request #1236 from akortunov/guifixes
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Minor GUI fixes
8 years ago
Andrei Kortunov
7bd0c74aa8
Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801 )
8 years ago
Andrei Kortunov
e383e4d023
Disabled hit overlay for damage/absorb mana/fatigue spells
8 years ago
scrawl
373bd78cf3
Merge pull request #1233 from akortunov/guifixes
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Vanilla style drowning widget
8 years ago
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
8 years ago
David Cernat
c10dd1b002
Merge pull request #188 from OpenMW/master
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Add OpenMW commits up to 24 Mar 2017
8 years ago
scrawl
338592b99b
Don't clear the animation queue when turning (Bug #3581 )
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Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
8 years ago
scrawl
a5d7b36c28
Don't clear idle animation when movement ends (Bug #3581 )
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This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
8 years ago
scrawl
c611ddba8d
Remove stray term
8 years ago
scrawl
f230df3d1c
Merge pull request #1232 from akortunov/tooltipfix
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Tooltip maximum width cap
8 years ago
Andrei Kortunov
1a47b9727b
Changed tooltip maximum width (bug #3800 )
8 years ago
scrawl
02c6c1897e
Merge pull request #1230 from Allofich/stats
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Change bounds behavior of stat script commands
8 years ago
scrawl
7075a3a99b
Merge pull request #1231 from Allofich/tooltips
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Show names on combat actors when RMB GUI is active
8 years ago
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
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Fixes (#3797 )
8 years ago
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
8 years ago
Rob Cutmore
3714c2a0f2
Editor: add ID validator to pathgrid input
8 years ago
Rob Cutmore
207695e094
Editor: switch input for pathgrid creator
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Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
8 years ago
Rob Cutmore
0dcb6a9bd4
Editor: update pathgrid creator input on changes
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When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
8 years ago
Rob Cutmore
491fd3d0be
Editor: set combo box events for pathgrid creator
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- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
8 years ago
Rob Cutmore
95d164a6e6
Editor: use combo box when creating pathgrids
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Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
8 years ago
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
8 years ago
David Cernat
5eb183bacf
Merge pull request #186 from OpenMW/master
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Add OpenMW commits up to 15 Mar 2017
8 years ago
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
8 years ago
David Cernat
60037e4081
Merge pull request #185 from OpenMW/master
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Add OpenMW commits up to 14 Mar 2017
8 years ago
scrawl
e987fe85d0
Add abort flag to TerrainPreloadItem
8 years ago
scrawl
42e9891504
Fix issues caused by loading multiple views into the same terrain View
8 years ago
scrawl
97ed999097
Fix cleanup issue
8 years ago
scrawl
c22fde2bcd
Preload terrain while reading savegame
8 years ago
scrawl
9371100fde
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
8 years ago
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
8 years ago
scrawl
03c07d3bd5
Remove old code
8 years ago
scrawl
86e75f0987
Preload terrain even when cell preloading is disabled
8 years ago
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
8 years ago
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
8 years ago
scrawl
3c29e2dbeb
Refactor ownership of terrain views
8 years ago
scrawl
28fd492711
Don't use terrain LOD for the map camera
8 years ago
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
8 years ago
scrawl
ec0b743123
Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
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This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
8 years ago
scrawl
1c15686353
Remove non required use of WorkQueue
8 years ago
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
8 years ago
scrawl
4dbd224249
Hide the terrain in non-exterior cells
8 years ago
scrawl
c684860e3b
Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
8 years ago
scrawl
2d549d088e
Get the world size from the ESM::Land store
8 years ago
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
8 years ago
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
8 years ago
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
5fb854036d
Use a forward declaration to avoid having to workaround Qt MOC
...
Don't think that guard was still needed, but a forward declaration is better anyways.
8 years ago
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
8 years ago
scrawl
5f76317807
Wait for completion of CreateMapItem on exit to avoid potential threading issue
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
ccfebdd2c3
Set the underwater fog relative to default view distance
8 years ago
David Cernat
d94850fbdf
Merge pull request #184 from OpenMW/master
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Code style
8 years ago
scrawl
fe439e7bbf
Add missing default material state for character preview
8 years ago
scrawl
37c71c15f2
Remove redundant state
8 years ago
scrawl
4c9bbce1e2
Fix node mask being reset
8 years ago
David Cernat
e0234dc362
Merge pull request #183 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
8 years ago
MiroslavR
a8517c34eb
Code style
8 years ago
scrawl
a556475fae
Explicitely set the user data type to avoid const/non-const mismatch
8 years ago
scrawl
5de5be77f3
Fix Ptr/ConstPtr userdata mismatch (Bug #3784 )
8 years ago
Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
8 years ago
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
8 years ago
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
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both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer
465b7361e1
fix skill window update
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invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
scrawl
809f5cd01b
Fix bad override
8 years ago
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
8 years ago
Koncord
2a723279b1
[Client] Send ID_GAME_PREINIT packet
8 years ago
Koncord
2c26ed8aee
[Server] Process ID_GAME_PREINIT packet
8 years ago
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
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Move Send and Read functions to BasePacket
8 years ago
Koncord
6076346df4
[Client] Add Networking::preInit() method
8 years ago
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
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Add OpenMW commits up to 4 Mar 2017
8 years ago
scrawl
4123398cbc
Change no-grab setting to respect the value given
8 years ago
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
8 years ago
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
8 years ago
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
David Cernat
82dcec5ec5
[Server] Use consistent pattern for script function category names
8 years ago
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
8 years ago
Koncord
4015c3e9a9
[Client] Use constant instead magic value in Lerp function
8 years ago
Koncord
a10cf4360c
[Client] Print all esm/esp files in load queue with idx & CRC32 checksum
8 years ago
Koncord
9199446edd
[Client] Add Files::Collections to Main::init() arguments
8 years ago
Koncord
c353e18645
[General] Move Utils from server to components
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Rewrite CRC32 functions to the Boost equivalent
8 years ago
David Cernat
9cffc1f661
[Client] Don't open up main menu when player's death animation finishes
8 years ago
David Cernat
0d32bf5943
[General] Add extra death debug, don't request data from player on death
8 years ago
David Cernat
c4b11a1251
[Client] Remove now unused sendData() and BitStream declarations
8 years ago
David Cernat
cf6de6c474
[Client] Update old packet-sending code in LocalPlayer and GUIChat
8 years ago
David Cernat
a2ef39c655
Merge pull request #178 from OpenMW/master
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Add OpenMW commits up to 2 Mar 2017
8 years ago
David Cernat
6887930c04
[Client] Let scripts handle respawn point instead of hardcoding it
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
8 years ago
David Cernat
db8218545f
Merge pull request #177 from OpenMW/master
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Add OpenMW commits up to 1 Mar 2017
8 years ago
scrawl
2873c10284
Clean the object root of StateSets and hidden nodes
8 years ago
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
8 years ago
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
...
removed const_cast revision
8 years ago
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
8 years ago
David Cernat
03984685e5
[Client] Remove unnecessary type specifiers
8 years ago
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
8 years ago
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
8 years ago
David Cernat
e6bc7ad463
[General] Make all flying players fly correctly, including TCL users
8 years ago
David Cernat
48125913c3
Merge pull request #175 from OpenMW/master
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Add OpenMW commits up to 27 Feb 2017
8 years ago
Koncord
0442ebd607
[Server] Remove redundant newlines & keep ~120 columns
8 years ago
Koncord
83d0cbedb2
[Server] Remove redundant type casts
8 years ago
Koncord
8f96ca22c1
[Server] Fix typo in RakNet name
8 years ago
Koncord
aa91126ce3
[Server] Minor cleanup in Networking
8 years ago
David Cernat
02487dce13
[Client] Prevent invalid race used by other player from freezing client
8 years ago
scrawl
0772a03e98
Print the object ID that animateCollisionShapes did not find the node for
8 years ago
David Cernat
4110fac629
Merge pull request #174 from OpenMW/master
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Add OpenMW commits up to 26 Feb 2017, part 2
8 years ago
David Cernat
8c8414f098
[Client] Spawn DedicatedPlayer in center of exterior cell 0,0
8 years ago
scrawl
d4781d419f
Merge pull request #1220 from MiroslavR/tcl_collision
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Fix actors colliding with noclipping player
8 years ago
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
8 years ago
David Cernat
684517e02f
[Server] Fix Miscellaneous category of script functions
8 years ago
David Cernat
0baada0aa2
[Server] Add GetLastPlayerId() script function in Miscellaneous category
8 years ago
David Cernat
deb10919ab
[Server] Delete cells that become empty when a player disconnects
8 years ago
scrawl
6f4c03aa32
Avoid retrieving setting every frame
8 years ago
David Cernat
048ddf6a34
[Server] Use LOG_APPEND for older debug messages in Cell
8 years ago
David Cernat
a58601fb2b
[Client] Delineate tes3mp-only code more clearly, part 1
8 years ago
David Cernat
341ec28b1f
[Client] Don't allow actors to cast spells that don't exist on client
8 years ago
David Cernat
fb93ce57f9
[Server] Fix debug message
8 years ago
David Cernat
ae37daca70
[Server] Ensure no information exchange takes place with nullptr player
8 years ago
David Cernat
7f51ca5298
[Server] Add permanent debug to Cell and CellController
8 years ago
MiroslavR
498a3d450b
Fix actors colliding with noclipping player
8 years ago
David Cernat
9035908f6d
[Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files)
8 years ago
David Cernat
0527690b88
[Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER
8 years ago
David Cernat
7917badedf
[Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b
8 years ago
David Cernat
2fd279a5ef
[Server] Remove debug message
8 years ago
Koncord
1956045e99
[Browser] Fix continuous loop when connection was failed
8 years ago
David Cernat
4a5b8c927f
[Server] Add an extra check to Cell::sendToLoaded to be on the safe side
8 years ago
Koncord
45d081ba42
[Server] Compare new cells with loaded cells correctly
8 years ago
Battlerax
c9dc75f589
[Browser] Fixed two crashes relating to invalid data
8 years ago
Battlerax
76e866c5c9
[Browser] Crash Fix
8 years ago
David Cernat
ff0d21ef38
[Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files)
8 years ago
David Cernat
aab5b69c80
[Client] Unready weapon & spell upon death to avoid attack inability bug
8 years ago
Battlerax
186e3c2337
[Browser] Crash fix ( #168 )
...
* [Browser] Crash Fix
* Update NetController.cpp
8 years ago
Koncord
3adbf17545
[Server] Fix memory leak in CellController
8 years ago
Koncord
ebaf3d3cc9
[Server] FIx memory leak
8 years ago
David Cernat
328e3b6618
Merge pull request #167 from OpenMW/master
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Add OpenMW commits up to 24 Feb 2017
8 years ago
Koncord
b33e604a61
[Server] Set sendToLoaded function as constant
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Add assertions for CellController singleton
8 years ago
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
scrawl
afa39d121f
Fix 'part has no parent' warning caused by destructing in the wrong order
8 years ago
scrawl
a55604c549
Avoid unnecessary AABB update when actor position has not changed
8 years ago
scrawl
fb073e5c14
Avoid unnecessary AABB update for rotationally invariant collision shapes
8 years ago
scrawl
5198fc897d
Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
8 years ago
scrawl
25ca89b560
Avoid redundant allocations in Store::search
8 years ago
scrawl
732212070d
crashcatcher: complain when launching gdb fails
8 years ago
David Cernat
0d6636018f
Merge pull request #166 from OpenMW/master
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Add OpenMW commits up to 23 Feb 2017
8 years ago
Koncord
cbace41e14
[Client] Fix crash on LInux
8 years ago
Marc Zinnschlag
765401531d
Merge remote-tracking branch 'origin/master'
8 years ago
David Cernat
ed2176c984
[Client] Reuse 1 BaseEvent over and over instead of creating new ones
8 years ago
Koncord
b158e89f77
[Server] Change signatures of GetLastEventAction & SetScriptEventAction
8 years ago
Koncord
cbe31149e3
[Server] Remove redundant constructor
8 years ago
David Cernat
af35ee38d1
[Server] Rename ClearScriptEvent into InitScriptEvent with pid argument
8 years ago
Koncord
868c837aa0
[Server] Move baseEvent from Networking.cpp to class as member
8 years ago
David Cernat
7065569f9b
[Server] Reuse 2 BaseEvents over and over instead of creating new ones
8 years ago
David Cernat
1b59ce8c8f
[Client] Send ID_PLAYER_DRAWSTATE when teleported by server
8 years ago
Koncord
f8a25747ba
[Client] Some tabs have been killed in GUIChat
8 years ago
David Cernat
586a7f6656
[Client] Prevent DedicatedPlayer from spawning on ground from 0 fatigue
8 years ago
David Cernat
d4ff136837
[Client] Add comments about spellcasting as a result of merge conflict
8 years ago
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
Battlerax
fd845198ad
[Client] You can now cancel the chat box by pressing enter without a message.
8 years ago