Andrei Kortunov
8f255a6b72
Handle Trespassing crime differently from Theft (bug #4158 )
7 years ago
Andrei Kortunov
30b05b557b
ExtraSpell magic effect: a basic implementation
7 years ago
Andrei Kortunov
e2afd3690c
Remove item by id from InventoryStore
7 years ago
Andrei Kortunov
1cb7ed5db1
Use owned tooltips for items in containers correctly
7 years ago
scrawl
b24fd77ea2
Merge pull request #1488 from akortunov/equipfix
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AI: Autoequip armor when bound armor spell expires
7 years ago
Andrei Kortunov
21b6bd176f
AI: Autoequip armor when bound armor spell expires
7 years ago
Andrei Kortunov
c5fcb9684e
Improve owned crosshair feature behaviour
7 years ago
Andrei Kortunov
f26206b630
Make unconscious actors do not speak and do not track targets
7 years ago
Andrei Kortunov
3ebb18ce18
Make unconscious actors do not report about crimes
7 years ago
Andrei Kortunov
34895157f9
Consider taking items from unconscious NPC as a theft
7 years ago
Andrei Kortunov
668a947210
Inherit owner, if an item is in container (regression #4128 )
7 years ago
Andrei Kortunov
9b04a7c1e6
Fix idle animations playing
7 years ago
scrawl
2a14af2e27
Merge pull request #1474 from akortunov/swimanimations
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Implement missing swim animations
7 years ago
scrawl
22222f07ae
Merge pull request #1475 from akortunov/wanderfix
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AiWander: reset spawn position, if an actor was moved to another cell
7 years ago
scrawl
2494c22d66
Merge pull request #1470 from MiroslavR/convertmprj
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ESS-Importer: Convert magic projectiles
7 years ago
Andrei Kortunov
91adfc9fc0
AiWander: reset spawn position, if an actor was moved to another cell (bug #4010 )
7 years ago
Andrei Kortunov
a57f6ac2af
Fix a typo in attack animation name
7 years ago
Andrei Kortunov
bcad431cc5
Implement SwimTurnLeft/Right animations
7 years ago
Andrei Kortunov
1c6cfad3cc
Implement SwimHit animation
7 years ago
Andrei Kortunov
3eb1308c0d
Implement SwimKnockdown/out animations
7 years ago
Andrei Kortunov
6260bb1366
Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
7 years ago
scrawl
75c047a6e0
Merge pull request #1472 from akortunov/equipfix
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Do not play draw weapon animation when equip a new weapon
7 years ago
Andrei Kortunov
5da532a36c
Do not play draw weapon animation when equip a new weapon (bug #4056 )
7 years ago
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
7 years ago
scrawl
5ebb43a422
Merge pull request #1467 from akortunov/guifixes
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Restack soulgems when use SoulTrap
7 years ago
Andrei Kortunov
9342a0254f
Restack soulgems when use SoulTrap
7 years ago
scrawl
5688257837
Merge pull request #1462 from kcat/master
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Minor animation fixes
7 years ago
scrawl
ed5b6320f3
Merge pull request #1463 from akortunov/getdetected
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Allow to use GetDetected without a reference
7 years ago
Andrei Kortunov
65d8e2ff5d
Allow to use GetDetected without a reference (bug #3110 )
7 years ago
Chris Robinson
b770c1493f
Don't spam about missing animations
7 years ago
scrawl
d294d7e284
Fix possible fall damage when switching from falling to flying
7 years ago
scrawl
fcb815f2c7
Move fall height reset into PhysicsSystem ( Fixes #4049 )
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To avoid using onGround before it's actually set.
7 years ago
scrawl
a560841705
Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
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Check death counts are for valid actors before loading them
7 years ago
AnyOldName3
0be7e2a5a5
Fix really obvious flaw with ignored records not being skipped that I missed
7 years ago
AnyOldName3
5a5cb1a160
Check death counts are for valid actors before loading them
7 years ago
scrawl
f594eda574
Reset attackStrength when starting a new attack ( Fixes #3935 )
7 years ago
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
7 years ago
Andrei Kortunov
661232222f
Allow guards to attack fighting creatures only in fAlarmRadius range
7 years ago
scrawl
8f1c8759e4
Merge pull request #1432 from akortunov/alchemyfix
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Update alchemy effects after every created potion (#4079 )
7 years ago
Andrei Kortunov
dc0313a36f
Use base skill value when calculating rank requirements
7 years ago
Andrei Kortunov
7559d25317
Update alchemy effects after every created potion ( #4079 )
7 years ago
Andrei Kortunov
a5b01fefec
Allow to interrupt an attack, if attack button is held
7 years ago
scrawl
dc53573de4
Merge pull request #1405 from akortunov/stancechangefixes
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Do not allow player to change weapon/spell during attack or spellcast
7 years ago
Andrei Kortunov
8003dbee12
Combat AI: use effective cast cost when rate enchanted weapon
7 years ago
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
7 years ago
Andrei Kortunov
e799cbdb51
Combat AI: allow only one summoned creature at time
7 years ago
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
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Do not allow to loot fighting actors during death animation (bug #3528 )
7 years ago
scrawl
f277007b49
Merge pull request #1404 from akortunov/ownedcrosshair
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Owned crosshair feature improvements [discussion]
7 years ago
Andrei Kortunov
7c80ddc9de
Owned crosshair improvements (bug #2789 )
7 years ago
Andrei Kortunov
641a6cd842
Added a delay before summoned creature corpse despawning
7 years ago
Capostrophic
6c8c883dc0
Making knownEffect aware that there can be more than 4 potion effects
7 years ago
scrawl
b73ed5ccac
Merge pull request #1391 from akortunov/aifollow
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AiFollow: add a threshold when turning to target
7 years ago
Andrei Kortunov
d8d47f081b
AiFollow: add a threshold when turning to target
7 years ago
scrawl
c231d20413
Merge pull request #1362 from akortunov/spellpriority
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Combat AI: use WhenUsed enchantments [Feedback needed]
7 years ago
scrawl
306b58349e
Merge pull request #1387 from akortunov/movementfix
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Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
7 years ago
scrawl
d1161819bf
Merge pull request #1396 from akortunov/dispelfix
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Dispel only effects from spells
7 years ago
Andrei Kortunov
bc7353f100
Check animation state for GetPCRunning and GetPCSneaking
7 years ago
Andrei Kortunov
1e983604db
Dispel only effects from spells (bug #3995 )
7 years ago
scrawl
8acf0ba633
Merge pull request #1394 from akortunov/followerattackfix
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Prevent followers from attacking player if crime was reported
7 years ago
Andrei Kortunov
7a5645b35d
Prevent followers from attacking player if crime was reported
7 years ago
Andrei Kortunov
f84eb68b3d
Confiscate an item when you try to sell it to its owner (bug #3944 )
7 years ago
Andrei Kortunov
ab391f17db
Fixes regression in spell school detection (bug #4007 )
8 years ago
scrawl
ba72eb77f4
Merge pull request #1374 from akortunov/guardfix
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Disable AiPursue package for player's followers
8 years ago
Andrei Kortunov
72ce118d02
Disable AiPursue package for player's followers
8 years ago
Andrei Kortunov
cf7a6232d0
Combat AI: use WhenUsed enchantments
8 years ago
scrawl
a63b9e33fd
Merge pull request #1369 from akortunov/tauntfix
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Take in account a temporary disposition in isAggressive check (bug #3…
8 years ago
Andrei Kortunov
d1489f5b42
Take in account a temporary disposition in isAggressive check (bug #3987 )
8 years ago
elsid
748f5225a9
Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
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May become dangling reference because method may remove all elements from mPath.
8 years ago
Andrei Kortunov
604f9ee323
Split weapons and spells rating code from combat actions
8 years ago
Andrei Kortunov
b7cfb1aaf4
Fixed DamageHealth and AbsorbHealth effects applying
8 years ago
scrawl
eac2e52841
Merge pull request #1329 from akortunov/priorityfix
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Combat AI: make default spell priority calculation formula close to vanilla
8 years ago
scrawl
fde6e29628
Merge pull request #1326 from akortunov/spellpriority
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Combat AI improvements [feedback needed]
8 years ago
scrawl
333648c975
Merge pull request #1324 from akortunov/doorfix
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Improved doors detection
8 years ago
Andrei Kortunov
10eb6ec75f
AI: Check angle between actor and door
8 years ago
Allofich
dae19412f2
Fix problem with animations not looping
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Fixes #3804
8 years ago
scrawl
631d79f1c8
Merge pull request #1346 from akortunov/aibreathe
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AiBreathe AI package (feature #1374 )
8 years ago
scrawl
4c2487d55f
Merge pull request #1353 from akortunov/restfix
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Update effects during rest (bug #3679 )
8 years ago
Andrei Kortunov
920021c61b
Update effects during rest (bug #3679 )
8 years ago
scrawl
d3be4769ea
Merge pull request #1347 from akortunov/encumberancefix
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Fixed encumberance check (bug #3963 )
8 years ago
Andrei Kortunov
548814bfbc
Added AiBreathe package (feature #1374 )
8 years ago
Andrei Kortunov
325ea10594
Fixed encumberance check (bug #3963 )
8 years ago
Andrei Kortunov
3ba0a336b7
Move spell magicka cost calculation to standalone function
8 years ago
Andrei Kortunov
98f161c7fd
Combat AI: avoid enemy hits when casting Self-ranged spells ( fixes #3922 )
8 years ago
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
8 years ago
Andrei Kortunov
37952c9a79
Added door detection based by ray casting
8 years ago
Andrei Kortunov
143fdae6fe
Make spell priority calculation close to vanilla (bug #3937 ).
8 years ago
Andrei Kortunov
1a8f2bfc11
Combat AI: select target by priority
8 years ago
Andrei Kortunov
a2be73295b
Combat AI: take in account enemy weapon resistance
8 years ago
Andrei Kortunov
62b24eb078
Combat AI: do not use range weapons under water
8 years ago
Allofich
4f08084e79
Make stationary actors return to position on load
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Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656 )
8 years ago
Allofich
028762a7dc
Make guards that are attacked try to arrest player
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(Fixes #3706 )
8 years ago
scrawl
53264f34b3
Merge pull request #1321 from akortunov/spellpriority
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Use mRange to check spell range instead of mArea.
8 years ago
Andrei Kortunov
87939bf3b1
Use mRange to check spell range instead of mArea.
8 years ago
scrawl
dd3f612e88
Merge pull request #1316 from akortunov/doorfix
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Doors usage improvements
8 years ago
scrawl
80eb2ea35d
Merge pull request #1313 from akortunov/spellpriority
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Make combat AI to do not cast target spells under water
8 years ago
Andrei Kortunov
e9d0bf7c12
Added missed return statement
8 years ago
Andrei Kortunov
9fdfb2a83f
Spell priority: make AI do not cast target spells when enemy is under water
8 years ago
Andrei Kortunov
188424d5d3
Allow AI to use keys to open doors
8 years ago
Andrei Kortunov
4600f24e27
Playing sound when AI is opening a door
8 years ago
Bret Curtis
c781d1f8ed
purge unnecessary imports
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add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
8 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Andrei Kortunov
3190f28710
Spell priority: make AI do not cast target spells under water
8 years ago
Andrei Kortunov
00402b7154
Removed unused variable
8 years ago
Andrei Kortunov
42f3c73c75
Spell priority: dispel usage improvements
8 years ago
Andrei Kortunov
f6c3d4935e
Spell priority: feather and burden
8 years ago
Andrei Kortunov
6c21e4ed31
Spell priority: ignore some effects useless in battle
8 years ago
Andrei Kortunov
46c8842808
Fixed enchant points calculations formula
8 years ago
scrawl
f9cdc2da94
Merge pull request #1293 from akortunov/spellpriority
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aicombataction.cpp: implement some spell priority TODO's
8 years ago
Andrei Kortunov
4d927439ca
Spell priority: item wearing check when disintegrate weapon/armor
8 years ago
Andrei Kortunov
d598809ac6
Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
8 years ago
Andrei Kortunov
f484ef8ffb
Fixed jump fatigue loss formula ( fixes #3843 )
8 years ago
scrawl
1956602aa2
Merge pull request #1262 from Allofich/warnings
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Fix more warnings
8 years ago
Allofich
ff3cb18d4f
Fix shadowing warnings
8 years ago
scrawl
bfdde0262f
Merge pull request #1260 from akortunov/levitationfix
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Purge existing levitation effects when levitation is disabled (fixes #3766 )
8 years ago
Allofich
ff3e307059
Pass parameters by const reference
8 years ago
Allofich
2e5fd74db0
Fix invalid iterator warning
8 years ago
Allofich
60a2625b89
Add parentheses to clarify calculations
8 years ago
Allofich
5a00b239ac
Reduce scope of variables
8 years ago
Andrei Kortunov
04eb4ea6b6
Check for disabled levitation ( fixes #3766 )
8 years ago
Andrei Kortunov
3c4c47d1e6
Reduced scope of fHoldBreathTime variable
8 years ago
Andrei Kortunov
c3fd327bb2
Fixed drowning widget initialization
8 years ago
Andrei Kortunov
dc036e96d4
fixed magicka calculation on chargen (bug #3694 )
8 years ago
scrawl
d8943d911c
Merge pull request #1254 from Allofich/warning
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Remove unnecessary line
8 years ago
Allofich
470988f9ef
Minor changes to getActorsSidingWith
8 years ago
Allofich
6272e1c674
Cache allies found while iterating engageCombat
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(Fixes #3814 )
8 years ago
Allofich
5020d03c78
Remove unnecessary line
8 years ago
scrawl
8f335b3484
Merge pull request #1245 from akortunov/tgm
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Vanilla-like tgm
8 years ago
Andrei Kortunov
31bd70f334
Added missed recharge and repair sounds
8 years ago
scrawl
2a74f79bf1
Merge pull request #1240 from Allofich/follow
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Adjust AI follow distances
8 years ago
Allofich
6253a5218e
Adjust AI follow distances
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(Fixes #3225 )
8 years ago
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
8 years ago
MiroslavR
da6b28eb40
Fix selling success chance ( Fixes #3802 )
8 years ago
scrawl
97dbd07ed2
Merge pull request #1236 from akortunov/guifixes
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Minor GUI fixes
8 years ago
Andrei Kortunov
7bd0c74aa8
Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801 )
8 years ago
Andrei Kortunov
e383e4d023
Disabled hit overlay for damage/absorb mana/fatigue spells
8 years ago
scrawl
373bd78cf3
Merge pull request #1233 from akortunov/guifixes
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Vanilla style drowning widget
8 years ago
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
8 years ago
scrawl
338592b99b
Don't clear the animation queue when turning (Bug #3581 )
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Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
8 years ago
scrawl
a5d7b36c28
Don't clear idle animation when movement ends (Bug #3581 )
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This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
8 years ago
scrawl
c611ddba8d
Remove stray term
8 years ago
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
8 years ago
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
8 years ago
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
8 years ago
scrawl
6f4c03aa32
Avoid retrieving setting every frame
8 years ago
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
8 years ago
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
8 years ago
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
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using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
8 years ago
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
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(Fixes #3755 )
8 years ago
scrawl
c4a89065a2
Preload VFX of spells selected by AI actors
8 years ago
scrawl
183c46b0ef
Fix summoning effects
8 years ago
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
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Make AI not go hostile when absorbing/reflecting
8 years ago
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
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Prevent AI actors from hitting unintended targets
8 years ago
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
8 years ago
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
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This reverts commit cce42b6e9d
.
8 years ago
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
8 years ago
scrawl
5a12407436
Revert "Rearranged check for better performance"
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This reverts commit 332ceb51a2
.
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
scrawl
332ceb51a2
Rearranged check for better performance
8 years ago
scrawl
8752ae9c6a
Fix include
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
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(Fixes #2678 , Fixes #3705 )
8 years ago
scrawl
bc29a99a53
Fix broken timer
8 years ago
scrawl
cce42b6e9d
Don't create a CharacterController for objects with no animations
8 years ago
scrawl
fe0cf5be05
StatsWindow: don't rebuild all skill widgets when one skill changes
8 years ago
scrawl
3065600a86
Skip expensive visitEffectSources call if no summoned creatures or summon effects are active
8 years ago
scrawl
a2cede8f34
Add timer for updateEquippedLight
8 years ago
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
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(Fixes #3723 )
8 years ago
Allofich
e825010107
Apply command spell effects on impact
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Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich
a46c4de918
Stop combat when adding an AI package to an actor
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(Fixes #3722 )
8 years ago
scrawl
73aa07b81b
Merge pull request #1189 from Allofich/attack
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Match best attack selection to vanilla behavior
8 years ago
Allofich
2322ab3125
Don't make Command spells cancel AI packages
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(Fixes #3649 )
8 years ago
Allofich
c10585fb07
Match best attack selection to original MW
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(Fixes #3721 )
8 years ago
Assumeru
1a073ca642
Fix teleportation being unreachable
8 years ago
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
8 years ago
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
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Adjustments to AI combat engaging and disengaging
8 years ago
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
8 years ago
Allofich
54fa921dad
Change some AI combat engagements to not need LOS
8 years ago
Allofich
6fa0354a17
Make AI attack player also if it attacks follower
8 years ago
Allofich
5a6ea4e84e
Cleanup
8 years ago
Allofich
e10c4d8814
Stop combat between AI when canFight is false
8 years ago
Allofich
e8c7ad2f4b
Change environment check to canFight check
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Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
8 years ago
Allofich
588442b6cc
Make enemies start combat with player followers
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Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
8 years ago
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
8 years ago
Aussiemon
2f66b91ac5
Added check to prevent attempted wandering of empty paths
8 years ago
Leon Krieg
12c8c3276a
Disable NPC collision only when death animation has finished ( #3666 )
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
8 years ago
MiroslavR
76ee5845ac
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
8 years ago
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
8 years ago
scrawl
876d9c6a84
Merge pull request #1148 from Allofich/aicombat
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Require line of sight for AI attacks
8 years ago
Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
8 years ago
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
8 years ago