psi29a
eb11e1fcdb
Merge branch 'build-accelerator' into 'master'
...
heightfield: Only `buildAccelerator` on Bullet 2.89+
Closes #5874
See merge request OpenMW/openmw!630
4 years ago
Gleb Mazovetskiy
1fb442e701
heightfield: Only `buildAccelerator` on Bullet 2.89+
...
Fixes #5874
4 years ago
elsid
fac5759748
Set bounding min and max height for btHeightfieldTerrainShape
...
They must be set for proper AABB based filtering. Use
+-max(abs(min), abs(max)) to make sure bullet does not shift coordinates by z.
4 years ago
elsid
fdca76ce86
Remove unused includes
4 years ago
psi29a
28be5a259b
Merge branch 'russian_console' into 'master'
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Don't assume unmapped keycodes outside the extended ASCII range are unprintable
Closes #5871
See merge request OpenMW/openmw!622
4 years ago
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
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Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
4 years ago
psi29a
20e6db917b
Merge branch 'fix-osg-static' into 'master'
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CMake: Fix support for OSG static lib paths
See merge request OpenMW/openmw!624
4 years ago
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
4 years ago
Gleb Mazovetskiy
21a70b7d2b
heighfield: buildAccellerator()
...
This enables accelleration of heightfield collisions.
Unfortunately, `btHeightfieldTerrainShape::processAllTriangle` does not
yet use the accellerator data, so this change does not improve
performance yet but might do so in future bullet versions.
References:
* Accellerator introduced in:
https://github.com/bulletphysics/bullet3/pull/2062
* Feature request to use the accellerator in `processAllTriangle`:
https://github.com/bulletphysics/bullet3/issues/3276
4 years ago
Gleb Mazovetskiy
13c5b1b0c5
CMake: Fix support for OSG static lib paths
...
`$<TARGET_FILE:...>` fails if the argument is already a path (instead of
a library name). This happens when a static library is found via
`osg_find_library`.
If the argument contains `/` or `.`, do not use `$<TARGET_FILE:...>`
4 years ago
Alexei Dobrohotov
a292a31cb3
Merge branch 'you_and_i_code' into 'master'
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Fix Ctrl U/W behaviour to work with unicode text
See merge request OpenMW/openmw!621
4 years ago
Evil Eye
6e0f070cd1
Don't assume unmapped keycodes outside the extended ASCII range are unprintable
4 years ago
Evil Eye
a616af822e
Fix Ctrl U/W behaviour to work with unicode text
4 years ago
AnyOldName3
4ed67d8597
Improve A2C setting name
4 years ago
David Cernat
39dc6fc355
Add OpenMW commits up to 24 Feb 2021
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# Conflicts:
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# components/CMakeLists.txt
4 years ago
AnyOldName3
c7ee5d21dc
Make the dummy texture for the character preview even more shadow-friendly
4 years ago
AnyOldName3
2b144ff3dd
Merge branch 'fix_frame_rate_limit' into 'master'
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Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603
4 years ago
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
4 years ago
psi29a
5c0214142b
Merge branch 'static-build' into 'master'
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Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547
4 years ago
psi29a
bcbe144a1d
Merge branch 'weatheralpha' into 'master'
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Fix weather particle fading
Closes #5455
See merge request OpenMW/openmw!506
4 years ago
psi29a
87d80b3d0a
Merge branch 'loading_screen_race_condition' into 'master'
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Fix a race condition in loading screen.
See merge request OpenMW/openmw!568
4 years ago
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
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Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
4 years ago
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
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Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
David Cernat
7e188f2dd6
Add OpenMW commits up to 14 Feb 2021
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# Conflicts:
# apps/openmw/mwclass/door.cpp
# apps/openmw/mwscript/aiextensions.cpp
4 years ago
AnyOldName3
6291b9304b
Log when icon is missing and fallback is used
4 years ago
uramer
e7afbc74d8
Wizard: Only allow to select Morrowind.esm master files, display an error if Morrowind.bsa is missing
4 years ago
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
4 years ago
elsid
becccf3b5e
Make actor flee from a combat when cannot reach a target
4 years ago
fredzio
9d90e250cf
Physics is not running while paused, so zero the stats for the async
...
thread instead of keeping whatever value was before the pause.
4 years ago
elsid
8ab5fd9b40
Fix frame rate limit
...
Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
4 years ago
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
4 years ago
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
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Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
4 years ago
David Cernat
a379d12529
[General] Turn Utils::printVersion() into Utils::getVersionInfo()
4 years ago
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
4 years ago
AnyOldName3
da6223fc4b
Use default icon.tga when inventory icon is missing
4 years ago
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
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# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
31f41836a1
Merge branch 'no_stuck_in_proj' into 'master'
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Don't let projectiles push actors out of the world (#5802 )
See merge request OpenMW/openmw!595
4 years ago
fredzio
b78820de55
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
...
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
4 years ago
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
4 years ago
Evil Eye
f1caeea444
Don't return negative values from GetMagicka
4 years ago
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
4 years ago
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
4 years ago
psi29a
e6607486f5
Merge branch 'jfmherokiller-master-patch-23743' into 'master'
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Fix the regression involving Cure
See merge request OpenMW/openmw!582
4 years ago
psi29a
f63af685c0
Merge branch 'bemorenegative' into 'master'
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Allow negative values for ai stats
Closes #5835
See merge request OpenMW/openmw!586
4 years ago
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
...
size. The bounding sphere is much bigger than the mesh.
4 years ago
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
4 years ago
Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
4 years ago
David Cernat
e1259fdc41
Add OpenMW commits up to 4 Feb 2021
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# Conflicts:
# apps/openmw/engine.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwrender/globalmap.cpp
4 years ago
Alexei Dobrohotov
cc220861e3
Merge branch 'character-preview-opacity-without-shadows' into 'master'
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Make the dummy texture for the character preview shadow-friendly
See merge request OpenMW/openmw!585
4 years ago
Evil Eye
61e014a765
Allow negative values for ai stats
4 years ago
elsid
489107c5ee
Count navmesh cache key once in item size
...
Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
4 years ago
Nelsson Huotari
e91d1a2b42
Fix earlier broken commit
4 years ago
AnyOldName3
0639f8b7c6
Make the dummy texture for the character preview shadow-friendly
4 years ago
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
4 years ago
Jordan Francis Moran-Meyers
0d1c073cfa
Fix the regression involving Cure
4 years ago
Petr Mikheev
94e8855c8c
Merge branch 'fix_5821' into 'master'
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Fix #5821 : NPCs from mods getting removed if mod order was changed
Closes #5821
See merge request OpenMW/openmw!577
4 years ago
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
4 years ago
Petr Mikheev
9590377f22
Don't ignore Z in path finding if actor can move by Z.
4 years ago
Petr Mikheev
642ca02e35
Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening.
4 years ago
Andrei Kortunov
b286397dd4
Merge pull request #3045 from akortunov/revert
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Revert fix for 5379
4 years ago
Andrei Kortunov
7b727e4d70
Revert "Remove physics dependency on basenode"
...
This reverts commit 165c731492
.
4 years ago
Andrei Kortunov
165af1c365
Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
...
This reverts commit f031a191b8
.
4 years ago
Andrei Kortunov
f8e8496d36
Revert "Revert a wrong change introduced in MR 546"
...
This reverts commit 23137d0c54
.
4 years ago
Bret Curtis
9f168eab88
Merge pull request #3044 from akortunov/master
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Avoid null dereference for objects without cells
4 years ago
uramer
ee2f0e7eb3
Fix inconsistent argument name
4 years ago
uramer
eca0d8b7ea
Fix typo in DropMode enum
4 years ago
uramer
edc6d5c3e7
Fix a typo in separate drop binds
4 years ago
uramer
36cd818155
Fix separate drop, refactor for code reuse
4 years ago
Andrei Kortunov
3b9f8b5fa2
Avoid null dereference for objects without cells
4 years ago
Andrei Kortunov
d984d13b1c
Merge branch 'animate_animated_objects' into 'master'
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Unbreak animated objects (regression from !546 )
See merge request OpenMW/openmw!570
4 years ago
Andrei Kortunov
5382d38b9b
Merge branch 'hit_target_object' into 'master'
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Unbreak targetted spell on objects (#5811 )
See merge request OpenMW/openmw!569
4 years ago
elsid
a3ab8dfbb4
Revert "Merge branch 'movement_fix2' into 'master'"
...
This reverts merge request !496
4 years ago
fredzio
23137d0c54
Revert a wrong change introduced in MR 546
...
A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.
Restore the basenode (and the associated FIXME) so that animated objects works properly.
4 years ago
Nelsson Huotari
83ee1cc582
fix xbase to baseanim
4 years ago
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
4 years ago
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
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Grass instancing
4 years ago
psi29a
699bd257ef
Merge branch 'camera_stats' into 'master'
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Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.
See merge request OpenMW/openmw!526
4 years ago
Frederic Chardon
7cd7fa2f08
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
...
a valid file.
4 years ago
fredzio
64475ebedb
Remove a brainfart from precise projectile handling: all non-actor
...
non-projectile objects were treated as ground.
4 years ago
Gleb Mazovetskiy
8737453498
cmake: Compiler-specific whole-archive macro
4 years ago
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
4 years ago
Andrei Kortunov
f40e227686
Remove redundant formatting changes
4 years ago
Andrei Kortunov
b975f16e6b
Remove redundant check - groundcover is not present in the CellStore
4 years ago
Andrei Kortunov
d12a0fdcb3
Mark only instances from groundcover files as groundcover objects
4 years ago
Andrei Kortunov
8874e88ff1
Drop fading setting
4 years ago
Andrei Kortunov
1a6c06f7b5
Do not allow to set distance to non-positive values
4 years ago
Andrei Kortunov
859cd0fd0c
Do not use display lists for instanced meshes
4 years ago
Andrei Kortunov
a09f03c850
Drop groundcover materials - they are not used
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
madsbuvi
663e0a1055
Fix a race condition in loading screen.
4 years ago
David Cernat
eefa94db12
[Client] Allow ClientScriptGlobal to create new global variables
4 years ago
Petr Mikheev
bc2cec86e9
Fix bug: NPCs doesn't move if the target is exactly above or exactly below.
4 years ago
psi29a
cadd1e7529
Merge branch 'daedric_fog' into 'master'
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Don't nuke fog when bounds have changed
Closes #5469
See merge request OpenMW/openmw!522
4 years ago
psi29a
a8c5607aa6
Merge branch 'disableinfotablesorting' into 'master'
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[OpenMW-CS] Info table dragging to move record order, disable sorting
See merge request OpenMW/openmw!538
4 years ago
psi29a
64b4472efa
Merge branch 'stand' into 'master'
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Don't adjust actor position until all objects are loader (#5379 )
See merge request OpenMW/openmw!546
4 years ago
psi29a
c6f14cde20
Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'
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Show level multipliers in levelup tooltip
Closes #5783
See merge request OpenMW/openmw!518
4 years ago
Cédric Mocquillon
3bb551a6f1
Show level multipliers in levelup tooltip
4 years ago
Evil Eye
59af819f97
Merge branch 'fix-mem-leak-2' into 'master'
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Fix memory leak in MWInput
See merge request OpenMW/openmw!566
4 years ago
Gleb Mazovetskiy
fe815d3d8d
Fix memory leak in MWInput
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mListener wasn't being cleaned up
4 years ago