Commit Graph

13101 Commits (6828d83a42f084c87ec15d928daf4f5e14865588)

Author SHA1 Message Date
Andrei Kortunov 123ca175c8 Fallback for short weapon groups 5 years ago
Andrei Kortunov afaff8231d Use the Weapon Bone as fallback 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov 07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 5 years ago
David Cernat 1d09763bad [Client] Allow blanking out the enchantment IDs of records using a base 5 years ago
Alexei Dobrohotov ed364a1e29
Merge pull request #2476 from akortunov/arrows
Use magic glow for enchanted arrows
5 years ago
Andrei Kortunov b7c214b1bc Do not use a separate GlowUpdater for every arrow in quiver 5 years ago
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 5 years ago
unknown 2a53f6bc3e Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn 5 years ago
David Cernat 14af0be657 [General] Include AI alarm & flee for creatures/NPCs in RecordDynamic 5 years ago
David Cernat ef432d1419 [General] Include AI services for creatures/NPCs in RecordDynamic 5 years ago
Andrei Kortunov 1eed511b4e Use enchanted glow for pulled arrows 5 years ago
Andrei Kortunov 4c92f0c4e1 Move getEnchantmentColor() from Animation to Class 5 years ago
unknown 6baa5da6c9 Fix scripts not executing on respawn 5 years ago
Andrei Kortunov 06ba80e19b
Merge pull request #2469 from Capostrophic/instant
Apply instant effects of permanent spells in AddSpell immediately (bug #5055)
5 years ago
capostrophic cac05ef826 Sneaking consistency fixes (bug #5103)
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
Ignore on-strike enchanted projectile charge (#5104)
5 years ago
David Cernat 18e2a14645 [General] Implement tool-related records for RecordDynamic packets 5 years ago
capostrophic 6928adcee1 Prevent front() and operator[] from causing undefined behavior 6 years ago
Alexei Dobrohotov 4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
Don't force-trace down swimming actors (bug #5089)
6 years ago
Alexei Dobrohotov b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
Use navmesh for AiWander
6 years ago
Alex Rice e7ae7a8ca6 Allow user controller bindings 6 years ago
elsid 6c46d929c2
Build path to first pathgrid node by navmesh 6 years ago
elsid f684c90932
Make angular velocity depending on actor speed
To avoid moving in circles for actors with high speed.
6 years ago
David Cernat 4100d93dea [General] Implement ingredient records for RecordDynamic packets 6 years ago
capostrophic 82ac99ec56 Apply instant FX in AddSpell immediately (bug #5055) 6 years ago
capostrophic f8c07ca9dc Don't "jump" with 0 vertical velocity in all cases (bug #5106) 6 years ago
capostrophic e9c71a3808 Ignore on-strike enchanted projectile charge (#5104) 6 years ago
capostrophic ff133bd740 Don't clamp final actor fight rating to 0 (bug #5105)
Fix werewolf aggro distance
6 years ago
elsid 4ad04a28f9
Reset path after AiTravel is fast forwarded
Otherwise actor will keep going to the first path point that may be
unreachable.
6 years ago
Artem Nykolenko 610e87cb24 Fix Non-swimming enemies entering water if player is water walking (bug #5099) 6 years ago
Andrei Kortunov 264a769827
Merge pull request #2466 from Capostrophic/doll
[Regression] Avoid confusing inventory doll with player in non-uniform scaling
6 years ago
David Cernat 247d2fad30 [General] Implement activator & static records for RecordDynamic packets 6 years ago
capostrophic 2affb8ed63 Human-readable light source duration (feature #5091) 6 years ago
Alexei Dobrohotov 1a2f51ef6f
Merge pull request #2415 from Assumeru/unix-console
Unix console hotkeys
6 years ago
capostrophic dcbe76d888 [Regression] Avoid confusing inventory doll with player 6 years ago
capostrophic e2496af5c5 Vanilla-friendly ranged crits (bug #5067) 6 years ago
capostrophic e7ec27e45d Use up-to-date magic effects for GetEffect (bug #3894) 6 years ago
capostrophic 6fe429c4e8 Don't force-trace down swimming actors (bug #5089) 6 years ago
capostrophic 15bf05215e Revert questionable input manager decisions
Remove Options Menu shortcut
Revert to more pleasant 0.45.0 Escape behavior
Re-enable keyboard GUI arrow conversion feature
Remove gamepad button release handling
6 years ago
Capostrophic 4e54ed86b3 Fix jumping mechanics framerate dependency (bug #4991) 6 years ago
Capostrophic 0b074f2211 Rewrite messed up playerlooking switch handling (bug #5078) 6 years ago
David Cernat e9336e53fc [General] Implement container and door records for RecordDynamic packets 6 years ago
Alexei Dobrohotov facbb2e0db
[Regression] Make sure unloaded objects can be opened 6 years ago
Andrei Kortunov 69277b52d0
Merge pull request #2451 from Capostrophic/sounds
Fix combat sound inconsistencies (bugs #5092, #5093)
6 years ago
Artem Nykolenko d996b565a5 Improve character window resizing (bug #4276) 6 years ago
Alexei Dobrohotov 29ebfe709e
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093) 6 years ago
Alexei Dobrohotov 65ee420ab9
Only play on-strike failure sound on the player (bug #5092) 6 years ago
David Cernat 57f84914c3 [Client] Prevent permanent deletion of player markers on cell changes 6 years ago
Alexei Dobrohotov 366906ac51
Fix paralyzed actors' death animations 6 years ago
David Cernat 48ebdb38c7 [Client] Set LocalPlayer's killer for damage over time spell effects
Simplify related code that sets LocalActors' killers for damage over time spell effects.
6 years ago
jeremy 962462c1c5 Removed unnecessary calls to stopSound3D
playSound3D (the one taking a ptr) already stops the sound if it's playing.
6 years ago
jeremy c8c06ceee9 Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably) 6 years ago
Evil Eye cb4664b31b Remove arrow key behaviour as it's in MyGUI now 6 years ago
Evil Eye 405c556ce9 Merge branch 'master' of https://github.com/OpenMW/openmw into unix-console 6 years ago
Justin Ivany 643f259cbf Adding option for cursor speed when using gamepad 6 years ago
Justin Ivany 49f2615d2b Fix scrolling with controller on gui 6 years ago
David Cernat 94a9292cc6 [Client] Use correct index when unassigning quickkeys from WindowManager 6 years ago
Alexei Dobrohotov 9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd) 6 years ago
Alexei Dobrohotov 19dc01232c
Fix CenterOnCell target rotation 6 years ago
Capostrophic b8afe14206 Disallow paralyzed actors to greet the player (bug #5074) 6 years ago
Andrei Kortunov 633b8e26ad
Merge pull request #2436 from Capostrophic/enchanting
Correct cast style behavior when there's no item picked (bug #5075)
6 years ago
Capostrophic cbb22f0f63 Correct cast style behavior when there's no object (bug #5075) 6 years ago
Capostrophic 453068cc7d Disallow actors to start combat with themselves (bug #3550)
Allow creatures to play initial attack dialogue
Don't add combat package to dead actors
6 years ago
Alexei Dobrohotov 3cbe4ab85d
Fix idlestorm blend mask (bugs #4240, #5071) 6 years ago
Andrei Kortunov b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
Signedness fixes
6 years ago
Capostrophic df89c6b6ce Make unarmed creature attacks affect shield condition again (bug #5069) 6 years ago
David Cernat 77952440f6 [Client] Clean up handling of draw states 6 years ago
Capostrophic 3aa65273c5 Signedness fixes 6 years ago
David Cernat 301fff7fe5 [Client] Always allow spellcasting from dedicated players and actors 6 years ago
Alexander Perepechko 19b0b056e5 Remove spell FX and VFX after playing the death animation (bug #5060) 6 years ago
Andrei Kortunov dcf03f6785
Merge pull request #2416 from Capostrophic/cast
Make Player->Cast select the spell instead (bug #5056)
6 years ago
Andrei Kortunov a62b6910ba
Merge pull request #2411 from Capostrophic/fader
Make sure fade operations properly end (bug #4639)
6 years ago
Capostrophic 56539fee4f Partially revert "Get rid of redundant setKeyFocusWidget() method" 6 years ago
David Cernat 01804af100 [Client] Add updateInventoryWindow() method to LocalPlayer 6 years ago
David Cernat 49fa35a516 [Client] Use ObjectActivate packets when picking up items from inventory 6 years ago
Capostrophic 295ee11063 Make Player->Cast select the spell instead (bug #5056) 6 years ago
Alexei Dobrohotov ef2a7160fa
Fix automovement toggling on "joystick used" flag 6 years ago
Evil Eye 67fb19c2b9 fix deletion when not at end of line and implement ^LEFT and ^RIGHT 6 years ago
Evil Eye 4aca8240e5 implement ^W and ^U in the console 6 years ago
Capostrophic 596dbbe70b Make sure fade operations properly end (bug #4639) 6 years ago
Alexei Dobrohotov 61db93e7da
Merge pull request #2407 from akortunov/scrollbars
Add separate textures for scrollbars
6 years ago
Capostrophic 25e52f7dfe Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
Andrei Kortunov a02f730a77
Merge pull request #2406 from Capostrophic/invalid
Erase effects with invalid indices from spells (bug #5050)
6 years ago
Andrei Kortunov 08716ed330
Merge pull request #2409 from Capostrophic/input
Correct always run behavior when both a gamepad and a keyboard are used
6 years ago
Capostrophic b7afb213ae "Handle" RepairedOnMe scripting function (feature #4255) 6 years ago
Capostrophic 70635ed1e2 Correct always run behavior when both a gamepad and a keyboard are used 6 years ago
Capostrophic d98a90194b Erase effects with invalid indices from spells (bug #5050) 6 years ago
Andrei Kortunov 2436652181
Merge pull request #2405 from Capostrophic/idlestorm
Improve face shielding behavior in general case (bug #4240)
6 years ago
Andrei Kortunov 34fe896f4e
Merge pull request #2400 from Capostrophic/colorcode
Escape number signs in cell/region names (bug #5047)
6 years ago
Alexei Dobrohotov 8ebecb7584 Merge branch '7' into 'master'
fixes pitch black ripples in shadow

See merge request OpenMW/openmw!123
6 years ago
Andrei Kortunov ae935a8084 Add separate textures for scrollbars (feature #5051) 6 years ago
Capostrophic e7208bb80e Improve face shielding behavior in general case (bug #4240) 6 years ago
bzzt 403171e083 fixes pitch black ripples in shadow 6 years ago
Andrei Kortunov 1ce370e7fa Make console to do not hide other GUI windows (bug #1515) 6 years ago
Capostrophic 9a19af5b33 Escape number signs in cell/region names (bug #5047) 6 years ago
Andrei Kortunov 4d292425b3
Merge pull request #2398 from Capostrophic/saydone
Make SayDone return 1 on the frame speech is started (bug #4879)
6 years ago
Andrei Kortunov f9143decc9
Merge pull request #2397 from Capostrophic/gamepad
Analogue movement fixes
6 years ago
Capostrophic e095d51999 More queue handling adjustments 6 years ago
Capostrophic c975dab7c3 Update say sound queue explicitly once per frame 6 years ago
Capostrophic 4c2b694b29 Make SayDone return 1 on the frame speech is started (bug #4879) 6 years ago
Alexei Dobrohotov e0fb411fc8 Merge branch '2' into 'master'
stop making new reflacttetures at intext change

See merge request OpenMW/openmw!116
6 years ago
bzzt 6c310c64d2 stop making new reflacttetures at intext change 6 years ago
Capostrophic f271ac255d Avoid conflicts between gamepad movement and always run setting 6 years ago
Capostrophic 40c1db32bd Apply analogue speed mult to fatigue loss 6 years ago
Andrei Kortunov fae5843347 Setup the ICO settings only once instead of every loading (bug #5025) 6 years ago
Andrei Kortunov ab03b9ac1c Do not sort the Land store every savegame load - it is static anyway (bug #4844) 6 years ago
Andrei Kortunov 57176ff8d4 Unload viewer and stop background jobs before resources unloading 6 years ago
David Cernat f29bfb6b8e [Client] Add debug for received kill counts 6 years ago
Alexei Dobrohotov 7c46102f0c
Merge pull request #2389 from akortunov/fmt
Introduce a custom format() function
6 years ago
Alexei Dobrohotov 54ee08cb75
Merge pull request #2396 from akortunov/master
Remove BOM from CPP files
6 years ago
Andrei Kortunov 6832a2fa9a Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus) 6 years ago
David Cernat abc4090a0f [Client] Fix loop in ActiveSpells::getEffectDuration() 6 years ago
Andrei Kortunov e679190f31 Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
Alexei Dobrohotov 0ee73d89f0
Correct selling prices of creature merchants 6 years ago
Andrei Kortunov faf940546b Get rid of redundant setKeyFocusWidget() method 6 years ago
Andrei Kortunov 675be20a0f Get rid of redundant ControllerRepeatClick class 6 years ago
Andrei Kortunov ac8fa54e6e Get rid of redundant MWScroll class 6 years ago
Capostrophic 3f73766304 Make enchanting make more sense (bug #5038) 6 years ago
Andrei Kortunov 7023e86d19
Merge pull request #2388 from Capostrophic/animation
Hardcode the correct first person sneaking anim speed (bug #4787)
6 years ago
Andrei Kortunov 316c79fecd
Merge pull request #2387 from Capostrophic/spells
Don't break GetSpellEffects execution if the spell doesn't exist
6 years ago
Andrei Kortunov 6bf5960b96
Merge pull request #2386 from Capostrophic/waiting
Exit waiting at the correct time when the player is in air
6 years ago
Capostrophic 1de984364a Hardcode the correct first person sneaking anim speed (bug #4787) 6 years ago
Alexei Dobrohotov 3d3e9f373c
Merge pull request #2384 from akortunov/ranks
Fix RaiseRank/LowerRank script functions
6 years ago
Capostrophic 5f7343ad7f Don't break GetSpellEffects execution if the spell doesn't exist 6 years ago
Andrei Kortunov f775f7977b Fix RaiseRank/LowerRank script functions (feature #4316) 6 years ago
Capostrophic 272df29a12 Exit waiting at the correct time when the player is in air 6 years ago
Capostrophic 485ed903c4 Enchanting window stays open after a failed attempt (feature #5034) 6 years ago
Andrei Kortunov a79955352f Revert MR !103 and !105 since they cause issues with dialogue window 6 years ago
Andrei Kortunov 55767eaf7e
Merge pull request #2380 from Capostrophic/faction
Allow scripted faction leaving using PCLowerRank (feature #5036)
6 years ago
Andrei Kortunov 27737d4258 Fix an exception during reload when container windows is active.
It is a regression in the animated containers feature.
6 years ago
Alexei Dobrohotov bb0c989f87
Clear expelled status when leaving faction 6 years ago
Alexei Dobrohotov d37cb871d6
Fix last-minute typo 6 years ago
Capostrophic 555e43855d Allow scripted faction leaving using PCLowerRank (feature #5036) 6 years ago
Capostrophic 144b1b9b06 Magic armor mitigation for creatures (feature #5033) 6 years ago
Capostrophic c67eb6d9db Drop bogus accounting for armor rating from weapon priority 6 years ago
Alexei Dobrohotov 4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
6 years ago
Capostrophic 62482657fc GetWeaponType returns -2 for picks and -3 for probes (feature #5031) 6 years ago
Alexei Dobrohotov 0cea76c684
Merge pull request #2375 from akortunov/warnfix
Do not copy pointers during iteration
6 years ago
Andrei Kortunov ef4042703d
Merge pull request #2373 from Capostrophic/barter
Make offered price caps barter-specific (bug #5028)
6 years ago
Andrei Kortunov 9ba6f5f36c Do not copy pointers during iteration 6 years ago
Alexei Dobrohotov 216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
6 years ago
Phillip A c4d5203e14 Fix MR !103 breaking of dialogue with actors with no greetings 6 years ago
Capostrophic 9d191055bf Make offered price caps barter-specific (bug #5028) 6 years ago
Bret Curtis e0af6532ec
Merge pull request #2371 from Capostrophic/sneak
Don't toggle sneaking when controls are disabled
6 years ago
Frederic Chardon 6619150b23 Do not show magnitude for ingredients 6 years ago
Alexei Dobrohotov 310e19d47f Merge branch 'ptr-fix' into 'master'
Make sure pointers are set before GUI windows are brought up

See merge request OpenMW/openmw!103
6 years ago
Phillip Andrews a481d2dc1a Make sure pointers are set before GUI windows are brought up
This most noticiably fixes an issue when resting in a bed while levitating.
6 years ago
Alexei Dobrohotov 1d12d778ea
Merge pull request #2370 from akortunov/herbalism
Container search tweaks
6 years ago
Capostrophic 4787e6b9a7 Don't toggle sneaking while controls are disabled 6 years ago