Commit Graph

13101 Commits (6828d83a42f084c87ec15d928daf4f5e14865588)

Author SHA1 Message Date
Capostrophic 4c2b694b29 Make SayDone return 1 on the frame speech is started (bug #4879) 6 years ago
Alexei Dobrohotov e0fb411fc8 Merge branch '2' into 'master'
stop making new reflacttetures at intext change

See merge request OpenMW/openmw!116
6 years ago
bzzt 6c310c64d2 stop making new reflacttetures at intext change 6 years ago
Capostrophic f271ac255d Avoid conflicts between gamepad movement and always run setting 6 years ago
Capostrophic 40c1db32bd Apply analogue speed mult to fatigue loss 6 years ago
Andrei Kortunov fae5843347 Setup the ICO settings only once instead of every loading (bug #5025) 6 years ago
Andrei Kortunov ab03b9ac1c Do not sort the Land store every savegame load - it is static anyway (bug #4844) 6 years ago
Andrei Kortunov 57176ff8d4 Unload viewer and stop background jobs before resources unloading 6 years ago
David Cernat f29bfb6b8e [Client] Add debug for received kill counts 6 years ago
Alexei Dobrohotov 7c46102f0c
Merge pull request #2389 from akortunov/fmt
Introduce a custom format() function
6 years ago
Alexei Dobrohotov 54ee08cb75
Merge pull request #2396 from akortunov/master
Remove BOM from CPP files
6 years ago
Andrei Kortunov 6832a2fa9a Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus) 6 years ago
David Cernat abc4090a0f [Client] Fix loop in ActiveSpells::getEffectDuration() 6 years ago
Andrei Kortunov e679190f31 Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
Alexei Dobrohotov 0ee73d89f0
Correct selling prices of creature merchants 6 years ago
Andrei Kortunov faf940546b Get rid of redundant setKeyFocusWidget() method 6 years ago
Andrei Kortunov 675be20a0f Get rid of redundant ControllerRepeatClick class 6 years ago
Andrei Kortunov ac8fa54e6e Get rid of redundant MWScroll class 6 years ago
Capostrophic 3f73766304 Make enchanting make more sense (bug #5038) 6 years ago
Andrei Kortunov 7023e86d19
Merge pull request #2388 from Capostrophic/animation
Hardcode the correct first person sneaking anim speed (bug #4787)
6 years ago
Andrei Kortunov 316c79fecd
Merge pull request #2387 from Capostrophic/spells
Don't break GetSpellEffects execution if the spell doesn't exist
6 years ago
Andrei Kortunov 6bf5960b96
Merge pull request #2386 from Capostrophic/waiting
Exit waiting at the correct time when the player is in air
6 years ago
Capostrophic 1de984364a Hardcode the correct first person sneaking anim speed (bug #4787) 6 years ago
Alexei Dobrohotov 3d3e9f373c
Merge pull request #2384 from akortunov/ranks
Fix RaiseRank/LowerRank script functions
6 years ago
Capostrophic 5f7343ad7f Don't break GetSpellEffects execution if the spell doesn't exist 6 years ago
Andrei Kortunov f775f7977b Fix RaiseRank/LowerRank script functions (feature #4316) 6 years ago
Capostrophic 272df29a12 Exit waiting at the correct time when the player is in air 6 years ago
Capostrophic 485ed903c4 Enchanting window stays open after a failed attempt (feature #5034) 6 years ago
Andrei Kortunov a79955352f Revert MR !103 and !105 since they cause issues with dialogue window 6 years ago
Andrei Kortunov 55767eaf7e
Merge pull request #2380 from Capostrophic/faction
Allow scripted faction leaving using PCLowerRank (feature #5036)
6 years ago
Andrei Kortunov 27737d4258 Fix an exception during reload when container windows is active.
It is a regression in the animated containers feature.
6 years ago
Alexei Dobrohotov bb0c989f87
Clear expelled status when leaving faction 6 years ago
Alexei Dobrohotov d37cb871d6
Fix last-minute typo 6 years ago
Capostrophic 555e43855d Allow scripted faction leaving using PCLowerRank (feature #5036) 6 years ago
Capostrophic 144b1b9b06 Magic armor mitigation for creatures (feature #5033) 6 years ago
Capostrophic c67eb6d9db Drop bogus accounting for armor rating from weapon priority 6 years ago
Alexei Dobrohotov 4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
6 years ago
Capostrophic 62482657fc GetWeaponType returns -2 for picks and -3 for probes (feature #5031) 6 years ago
Alexei Dobrohotov 0cea76c684
Merge pull request #2375 from akortunov/warnfix
Do not copy pointers during iteration
6 years ago
Andrei Kortunov ef4042703d
Merge pull request #2373 from Capostrophic/barter
Make offered price caps barter-specific (bug #5028)
6 years ago
Andrei Kortunov 9ba6f5f36c Do not copy pointers during iteration 6 years ago
Alexei Dobrohotov 216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
6 years ago
Phillip A c4d5203e14 Fix MR !103 breaking of dialogue with actors with no greetings 6 years ago
Capostrophic 9d191055bf Make offered price caps barter-specific (bug #5028) 6 years ago
Bret Curtis e0af6532ec
Merge pull request #2371 from Capostrophic/sneak
Don't toggle sneaking when controls are disabled
6 years ago
Frederic Chardon 6619150b23 Do not show magnitude for ingredients 6 years ago
Alexei Dobrohotov 310e19d47f Merge branch 'ptr-fix' into 'master'
Make sure pointers are set before GUI windows are brought up

See merge request OpenMW/openmw!103
6 years ago
Phillip Andrews a481d2dc1a Make sure pointers are set before GUI windows are brought up
This most noticiably fixes an issue when resting in a bed while levitating.
6 years ago
Alexei Dobrohotov 1d12d778ea
Merge pull request #2370 from akortunov/herbalism
Container search tweaks
6 years ago
Capostrophic 4787e6b9a7 Don't toggle sneaking while controls are disabled 6 years ago
Andrei Kortunov 7214f24f5c Ignore containers, when we search for owner 6 years ago
Andrei Kortunov abe1009e98 Do not resolve container's content during search 6 years ago
Capostrophic cb9d16cf5f Support negative effect magnitude in spell/ingredient/potion tooltips 6 years ago
Capostrophic 458c0bba41 Avoid using null pointer for player's cell in moveObjectImp 6 years ago
Capostrophic 3add9765c3 Fix spell deletion for character without a birthsign 6 years ago
Alexei Dobrohotov 15142a608d
Merge pull request #2344 from xyzz/delete-spell
Add a button to delete spells from spellwindow
6 years ago
Alexei Dobrohotov acae586765
Merge pull request #2365 from akortunov/guifixes
Refactor Settings::Manager::apply()
6 years ago
Andrei Kortunov 4f42fe5595 Refactor Settings::Manager::apply() 6 years ago
Alexei Dobrohotov e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
Use the StateSetUpdater to modify alpha for Animation objects
6 years ago
Alexei Dobrohotov 1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
Do not track resolution settings changes in the InputManager
6 years ago
Alexei Dobrohotov 632e7b973b
Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
6 years ago
Alexei Dobrohotov a737935748
Merge pull request #2363 from akortunov/herbalism
Additional herbalism-related tweaks
6 years ago
Andrei Kortunov c91d1e7394 Ignore containers without resolved content for Detect spells 6 years ago
Andrei Kortunov 29cfd2c583 Do not respawn container if player did not touch it 6 years ago
Andrei Kortunov c01153569d Add missing Organic flag check for herbalism 6 years ago
Alexei Dobrohotov 4f74d09179
Handle GetAngle axis more gracefully too 6 years ago
Alexei Dobrohotov 6aef52931f
Merge pull request #2166 from akortunov/distant_slider
Rework the viewing distance slider
6 years ago
Alexei Dobrohotov 74112976b2
Merge pull request #2085 from akortunov/herbalism
Native graphics herbalism support
6 years ago
Andrei Kortunov 4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 6 years ago
Andrei Kortunov 5876a417c3 Use the StateSetUpdater to modify alpha for Animation objects (bug #5001) 6 years ago
Andrei Kortunov ed859c41be
Merge pull request #2353 from Capostrophic/drop
Make Drop behavior closer to vanilla (bug #4999)
6 years ago
Andrei Kortunov 861d41f4a4 Native graphics herbalism support (feature #5010) 6 years ago
Capostrophic 3c18079c14 Handle invalid instruction axis more gracefully 6 years ago
Andrei Kortunov 0cd8d4b842 Do not track resolution settings changes in the InputManager (bug #4902) 6 years ago
Andrei Kortunov c5ac580e74 Allow to maximize windows via Shift + Double Click (feature #3999) 6 years ago
Ilya Zhuravlev 1d02c1ef37 engine: fix window creation when SDL returns different-sized window 6 years ago
Capostrophic b42f981200 Make Drop and soulgem instruction behavior closer to vanilla (bug #4999) 6 years ago
Andrei Kortunov c3fdccac1f Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004) 6 years ago
Ilya Zhuravlev 16d2db8492 android: remove unused file 6 years ago
Ilya Zhuravlev 7865ffa1a7 android: Switch to C++ 6 years ago
Andrei Kortunov c610a58cf0 Improve reset of idle animations (bug #4847) 6 years ago
Andrei Kortunov 1832f1759d AI: use a consistent check if a target is hidden (bug #4920) 6 years ago
Andrei Kortunov c36a22653f
Merge pull request #2348 from Capostrophic/music
Increase music crossfade time to 1 second
6 years ago
Capostrophic 6e98cd8eaa Increase music crossfade time to 1 second 6 years ago
Alexei Dobrohotov 5e405ca679
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
6 years ago
Andrei Kortunov 8e48493264 Make pinnable windows hiding persistent (feature #4994) 6 years ago
Ilya Zhuravlev e057ea171f spell window: don't manually recalculate edit box width every update 6 years ago
Ilya Zhuravlev e1ce15efb5 spellwindow: do onWindowResize in ctor after dimensions are set 6 years ago
Ilya Zhuravlev 26ac7412a0 Spell window: dynamically resize the edit box, change delete button caption 6 years ago
Ilya Zhuravlev 2ee0b1287b spellmodel: add a break to getSelectedIndex 6 years ago
David Cernat 02e646e838 [Client] Use check for credits file that makes more sense 6 years ago
David Cernat 437854180c [Client] Clean up variable & function names in mwmp/Main.cpp 6 years ago
Ilya Zhuravlev 6c96b5653b Add a button to delete spells from spellwindow 6 years ago
Andrei Kortunov 28252bb359 Merge branch 'hashRefID' into 'master'
Remove string copy in CellStore::search

See merge request OpenMW/openmw!77
6 years ago
Capostrophic 8abe92fe41 Don't recover normalise speed setting every frame 6 years ago
Capostrophic 34ea9ea813 Add an option to restore MCP-like movement behavior 6 years ago
Capostrophic c7ac06b960 Always account for every follower travelling 6 years ago
Andrei Kortunov 95d6a99c7f Do not use the CPU affinity of OSG viewer (bug #4785) 6 years ago
Bret Curtis b43eb56b7c
Merge pull request #2336 from akortunov/logging
Use the logging system for compiler errors
6 years ago
Andrei Kortunov df94bfbf29
Merge pull request #2343 from Capostrophic/vfx
Tweak object VFX scaling (bug #4989)
6 years ago
David Cernat f6db7d4fc5 [Client] Avoid sending repeated ObjectDelete packets about an object 6 years ago
Andrei Kortunov bd2188a0f8 Use the logging system for compiler errors 6 years ago
Bret Curtis 2cc359a205
Merge pull request #2339 from akortunov/mygui
Increase required MyGUI version to 3.2.2
6 years ago
Capostrophic f2638b58c1 Tweak object VFX scaling (bug #4989) 6 years ago
Andrei Kortunov 9059971a69 Increase required MyGUI version to 3.2.2 6 years ago
Andrei Kortunov 6a01e4cd8a Fix arguments order for raytracing in the getHitContact() (bug #4990) 6 years ago
uramer 2531378d0b make getEffectDuration to look for a specific effect 6 years ago
Andrei Kortunov 626a05f825
Merge pull request #2128 from Capostrophic/blood
Support all eight possible blood types (feature #4958)
6 years ago
Alexei Dobrohotov 3e61ef32e7
Merge pull request #2332 from akortunov/particles
Apply looping particles when adding spell to existing actor
6 years ago
Andrei Kortunov 09686d684e Update background texture if a new one is empty (regression #4986) 6 years ago
Andrei Kortunov 5508e67aad Apply looping particles when adding spell to existing actor (bug #4918) 6 years ago
Capostrophic f0433704b4 Only collect every unique magic bolt sound once (bug #4964) 6 years ago
Alexei Dobrohotov 89a0b2d2d4 Merge branch 'issue-4805' into 'master'
Bug #4805: NPC movement speed calculations do not take race Weight into account

See merge request OpenMW/openmw!89

(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)

61682570 Bug #4805: NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805: NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
6 years ago
Andrei Kortunov e534153d00 Use friendly hits only for player's followers (bug #4984) 6 years ago
Capostrophic 7814bd1b76 Support eight possible blood types (feature #4958) 6 years ago
Andrei Kortunov 6b49ce965b Do not update drowning state for actors outside of AI distance (bug #4980) 6 years ago
Andrei Kortunov 4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 6 years ago
Capostrophic 2c473d84ee Fix zero division in enchantment magnitude calculation 6 years ago
Alexei Dobrohotov 5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
bump from C++11 to C++14
6 years ago
Capostrophic 0333cd2dd4 Fix frozen rain when water refractions are disabled 6 years ago
terabyte25 27292ef4a3 Disable quick keys when fighting and spellcasting are disabled (bug #4962) 6 years ago
Bret Curtis f4e113e7c1
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
6 years ago
Bret Curtis 4fa529e093
Merge pull request #2320 from akortunov/cursorfix
[Regression] Fix disappearing cursor in the self-enchanting menu
6 years ago
Bret Curtis 785a667517
Merge pull request #2302 from akortunov/guifixes
Scalable UI textures
6 years ago
Andrei Kortunov f165d22cde Fix a regression with disappearing cursor in the self-enchanting menu 6 years ago
Andrei Kortunov 9b716a2f8d
Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
6 years ago
Bret Curtis 10643a10f2
Merge branch 'master' into lighting 6 years ago
Capostrophic 85e99182ce Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
6 years ago
Capostrophic 424716977b Only play miss sound for player attacks (bug #4969) 6 years ago
Bret Curtis 2ab7f903d7 make use of std::make_unique to test that MSVC2015 can handle that 6 years ago
Andrei Kortunov 31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 6 years ago
Andrei Kortunov 413207f9af Reset old record, if its ID does not match with ID of new record (bug #4932) 6 years ago
Capostrophic d4c1bd81b6 Use dice rolls instead of chance for spell magnitude (bug #4945) 6 years ago
Andrei Kortunov 14b756a692 Use a generic logging system for RecastNavigation 6 years ago
Alexei Dobrohotov e9f6c11cc9
Merge pull request #2309 from akortunov/enchant_animations
Add an option to use casting animations for magic items
6 years ago
Andrei Kortunov 0079a6bf05 Correct the Enchant skill progress (bug #4963) 6 years ago
Bret Curtis ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
Validate spell effect argument (bug #4927)
6 years ago
Andrei Kortunov 35facc5cde Add an option to use casting animations for magic items (feature #4962) 6 years ago
Bret Curtis 7808cbbfe8
Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
6 years ago
bzzt 391f6faffb Remove unused defaultViewer / defaultViewPoint 6 years ago
bzzt e908790584 Inherit the view point from main camera for water RTT cameras 6 years ago
Andrei Kortunov 489e5c6cce Store preloaded terrain view in the main thread 6 years ago
bzzt 63ab7345be Reuse traversal result for different traversal with same view point
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
6 years ago
Bret Curtis 1766a252dc
Merge branch 'master' into voiceover 6 years ago
Capostrophic af80eddc0e Use loudness data for 2D voiceover (bug #4947) 6 years ago
Capostrophic 1424399118 Disable any footstep sounds when flying (bug #4948) 6 years ago
Capostrophic 7202f45771 Only allow resting in air when a bed is used 6 years ago
Capostrophic be125aa996 Add spell effect argument validation (bug #4927) 6 years ago
Bret Curtis aacc275e9c
Merge pull request #2299 from Capostrophic/position
Replicate vanilla Position/SetPos behavior more closely (bug #3109)
6 years ago
Capostrophic 80a65e81dd Only set attack type randomly if "best attack" is on (bug #4942) 6 years ago
Capostrophic 3a0e374dc6 Replicate vanilla Position/SetPos behavior more closely (bug #3109) 6 years ago
bzzt ed4ce4609b Do not re-render maps for all active cells during cell transitions 6 years ago
Bret Curtis 2c57abc245
Merge branch 'master' into dialoguefix 6 years ago
Andrei Kortunov a302ec9c65 Make fallback map static to simplify constructors 6 years ago
Bret Curtis 886c77bced
Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
6 years ago
Chris Djali 1860d720bc
Merge pull request #2263 from akortunov/actor_culling
Do not recreate shaders to update transparency
6 years ago
Bret Curtis d727a2f25c
Merge pull request #2285 from Capostrophic/mainmenu
Avoid menu button textures vertical cutoff
6 years ago
Bret Curtis 1e9eac568f
Merge pull request #2249 from akortunov/cache
Implement generic caching system
6 years ago
Capostrophic 93f78aad60 Avoid menu button texture vertical cutoff 6 years ago
Bret Curtis 354f904a24
Merge pull request #2279 from akortunov/map
Optimize map window update
6 years ago
David Cernat 8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
[General] Update positions for dead players on other clients
6 years ago
David Cernat 3effd5f1ff [General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
6 years ago
Capostrophic 6dbd875f75 Disallow binding some reserved keys (bug #3282) 6 years ago
bzzt 1143985bc7 Do not update map texture if it did not change 6 years ago
bzzt d707eaac36 Use ICO for water shader 6 years ago
bzzt 231e629e66 Store map widgets and textures in one vector instead of 4 different ones 6 years ago
David Cernat 4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
update player map markers when client changes cell
6 years ago
David Cernat 8ff2d1b829 [General] Rename CellReplace packet into CellReset 6 years ago
bzzt c2176945bd Do not use the delayed map cells update 6 years ago
Bret Curtis bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
Use auto for map value_type in range-based for loops
6 years ago
elsid 5434e92437
Take in account actor half extents for obstacle check 6 years ago
elsid 1e8bf3846e
Remove unused argument 6 years ago
elsid 287433efa8
Stop walking for water and flying creatures after single stuck 6 years ago
elsid a65f60e1f1
Build path only by navmesh for wandering near spawn 6 years ago
elsid ff67a9e233
Build straight path for wandering flying and water creatures 6 years ago
elsid ebdff5d96e
Check for height map when cast ray for AiWander path 6 years ago
elsid e033b0c565
Avoid build path through the ground for flying wandering creatures 6 years ago
elsid e82d65a2c7
Use if-continue to skip build path 6 years ago
elsid fa7b304e78
Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
6 years ago
uramer 3b2098382b update player map markers when client changes cell 6 years ago
David Cernat 9fc4c83858 [Client] Send skill/attribute packets when skills/attributes are damaged 6 years ago
Capostrophic 695cd5bb49 Minor NpcAnimation cleanup 6 years ago
Bret Curtis 7ccfec4d21
Merge pull request #2270 from akortunov/animfix
Fixes for werewolf animations
6 years ago
Andrei Kortunov be12d241da Reset current attack during force update (bug #4922) 6 years ago
Andrei Kortunov e171d34192 Init NPC type properly in the NpcAnimation 6 years ago
elsid ccb325c663
Add override to fix warnings 6 years ago
Andrei Kortunov 7501f18d21 Avoid the 'structurally dead code' warning 6 years ago
Andrei Kortunov 7995a92672 Initialize missing variables 6 years ago
Bret Curtis b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
6 years ago
bzzt aa5a071aef Delete composite map layers in the background thread 6 years ago
Bret Curtis e2ed90e67b
Merge pull request #2262 from akortunov/guifixes
[Regression] Fix missing \n characters on the active effects tooltips
6 years ago
Bret Curtis d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
6 years ago
Bret Curtis 4e3de9b00c
Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
6 years ago
bzzt 5ec28e09c9 Do not recreate shaders to update transparency 6 years ago
Andrei Kortunov c6cb91ce61 Limit maximum FOV value 6 years ago
bzzt 6029ed4ecc Reject empty quad tree nodes at the cell level without land data 6 years ago
Andrei Kortunov 80e0fbdd88 Fix missing \n characters on the active effects tooltips 6 years ago
elsid 4624f31788
Report navigator stats 6 years ago
Capostrophic abae35e88b Loop title screen music (bug #4896) 6 years ago
Capostrophic 168e758921 Correct look and behavior of some setting sliders 6 years ago
Capostrophic dd03d3b231 Print SDL version at startup 6 years ago
Andrei Kortunov 2ed05a5195 Implement generic caching system 6 years ago
Bret Curtis f62c1c59b4
Merge pull request #2241 from Capostrophic/console
Use selected object local variables in the console (feature #3893)
6 years ago
Bret Curtis 7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
Allow to override texture records in the game
6 years ago
Andrei Kortunov 943279abbb Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736) 6 years ago
Bret Curtis cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
Refactor navigator related code
6 years ago
elsid 518e34b403
Remove useless variables 6 years ago
elsid 614d5243c3
Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
6 years ago
Capostrophic dd952c3ddb Fix extra space in "no script" showvars output 6 years ago
Capostrophic 578beb6305 Use selected object local variables in console (feature #3893) 6 years ago
elsid ccc709a316
Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
6 years ago
Bret Curtis 1078708da0
Merge pull request #2235 from akortunov/aifix
[0.45 regression] Fix AI regressions
6 years ago
Bret Curtis a4b647db3e
Merge pull request #2236 from Capostrophic/audio
Fix EAGAIN error leading to packets getting lost (bugs #4906, #4909)
6 years ago
Andrei Kortunov 08202f8185 Fix missing null check 6 years ago
Capostrophic d1967562a3 Fix the last audio packet getting lost 6 years ago
Andrei Kortunov 2a08b85998 Combat AI: normalize hit chance in the weapon priority calculation 6 years ago
Andrei Kortunov 5f0c8a4783 Combat AI: decrease priority multiplier for enchantments (bug #3830) 6 years ago
Bret Curtis 947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
Do not scale duration when timescale is zero
6 years ago
Bret Curtis 9b190eceab
Merge pull request #2230 from akortunov/preloading
Minor preloading improvements
6 years ago
elsid d3bdf912a4
Do not scale duration when timescale is zero 6 years ago
Bret Curtis 573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
6 years ago
Bret Curtis 048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
Fix main menu toggling again
6 years ago
Andrei Kortunov 12f9184d00 Allow to interrupt terrain preloading 6 years ago
Bret Curtis c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
Fix twitchy movement for massive creatures (bug #4907)
6 years ago
Bret Curtis e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
Use relative animation time only for bows and crossbows
6 years ago
Capostrophic ca83b9ee90 Refactor main menu and settings toggling again 6 years ago
elsid ea80a81538
Drop path points while tolerance allows 6 years ago
elsid b9f21ec81a
Use custom steps size to make smooth path depending on half extents 6 years ago
elsid 8fd6b37e34
Make path point tolerance depending on actor half extents 6 years ago
bzzt e0cf460ba3 Do not load terrain beyond the viewing distance 6 years ago
Andrei Kortunov 4c21776b94 Use relative animation time only for bows and crossbows (bug #3778) 6 years ago
Bret Curtis 1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
6 years ago
Andrei Kortunov de41c98022 Refactor menu toggling 6 years ago
Capostrophic b05531818c Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
6 years ago
Bret Curtis c55141d18d
Merge pull request #2217 from Capostrophic/shader
Move forcePPL and clamp to global shader defines (task #4869)
6 years ago
Bret Curtis df6112aa35
Merge pull request #2221 from akortunov/iter
Use C++11-style loops in the game world instead of iterators
6 years ago
Perry Hugh b8b7568ce5 Correct odd toggling menu behavior. 6 years ago
Bret Curtis 088de40365
Merge pull request #2218 from akortunov/warnfix
Fix MSVC warning about variable re-declaration
6 years ago
Bret Curtis a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
[Trivial] Reuse a previously-saved value
6 years ago
Bret Curtis 9adb557833
Merge pull request #2211 from Capostrophic/messages
Small script verifier tweaks
6 years ago
Andrei Kortunov d23a0ce2ae Use C++11-style loops in the game world instead of iterators 6 years ago
Andrei Kortunov dcec9df345 Fix MSVC warning about variable re-declaration 6 years ago
Bret Curtis 8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
Do not build path by navigator for pure water and flying creatures
6 years ago
Bret Curtis 41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
Use min point tolerance to prevent face wrong direction (bug #4814)
6 years ago
Bret Curtis 7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
DRY skill widget updates in stats window
6 years ago
Vladimir Panteleev 9d5fc7954f
DRY skill widget updates in stats window
The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.

To fix this redundancy, replace the duplicate code with a call to
setValue.
6 years ago
Capostrophic 0cdc46dfd6 Move forcePPL and clamp to global shader defines (bug #4869) 6 years ago
elsid cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814)
When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
6 years ago
elsid eb45f99880
Remove unused code 6 years ago
elsid 5405efd3b5
Do not build path by navigator for pure water and flying creatures
They don't need to move by surfaces and to open/close doors.
6 years ago