Commit Graph

2584 Commits (6d43c8d63df27162e76aed2b16e8da82baf24d0a)

Author SHA1 Message Date
Andrei Kortunov e2afd3690c Remove item by id from InventoryStore 7 years ago
David Cernat 38247ff086 Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwbase/dialoguemanager.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
7 years ago
Andrei Kortunov 1cb7ed5db1 Use owned tooltips for items in containers correctly 7 years ago
scrawl b24fd77ea2 Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
7 years ago
Andrei Kortunov 21b6bd176f AI: Autoequip armor when bound armor spell expires 7 years ago
Andrei Kortunov c5fcb9684e Improve owned crosshair feature behaviour 7 years ago
Andrei Kortunov f26206b630 Make unconscious actors do not speak and do not track targets 7 years ago
Andrei Kortunov 3ebb18ce18 Make unconscious actors do not report about crimes 7 years ago
Andrei Kortunov 34895157f9 Consider taking items from unconscious NPC as a theft 7 years ago
David Cernat 44fb7518ee Merge pull request #300 from OpenMW/master
Add OpenMW commits up to 28 Sep 2017
7 years ago
Andrei Kortunov 668a947210 Inherit owner, if an item is in container (regression #4128) 7 years ago
David Cernat ddf0dfed55 Merge pull request #298 from OpenMW/master
Add OpenMW commits up to 26 Sep 2017
7 years ago
Andrei Kortunov 9b04a7c1e6 Fix idle animations playing 7 years ago
scrawl 2a14af2e27 Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
7 years ago
scrawl 22222f07ae Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
7 years ago
scrawl 2494c22d66 Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
7 years ago
Andrei Kortunov 91adfc9fc0 AiWander: reset spawn position, if an actor was moved to another cell (bug #4010) 7 years ago
Andrei Kortunov a57f6ac2af Fix a typo in attack animation name 7 years ago
David Cernat 73e7aa838d Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwgui/container.cpp
7 years ago
Andrei Kortunov bcad431cc5 Implement SwimTurnLeft/Right animations 7 years ago
Andrei Kortunov 1c6cfad3cc Implement SwimHit animation 7 years ago
Andrei Kortunov 3eb1308c0d Implement SwimKnockdown/out animations 7 years ago
Andrei Kortunov 6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 7 years ago
scrawl 75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
7 years ago
Andrei Kortunov 5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 7 years ago
MiroslavR f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
scrawl 5ebb43a422 Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
7 years ago
David Cernat 7f0ea7d01f Merge pull request #294 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/character.cpp
7 years ago
Andrei Kortunov 9342a0254f Restack soulgems when use SoulTrap 7 years ago
scrawl 5688257837 Merge pull request #1462 from kcat/master
Minor animation fixes
7 years ago
scrawl ed5b6320f3 Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
7 years ago
David Cernat 4d4eb1bb9f Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
7 years ago
Andrei Kortunov 65d8e2ff5d Allow to use GetDetected without a reference (bug #3110) 7 years ago
Chris Robinson b770c1493f Don't spam about missing animations 7 years ago
scrawl d294d7e284 Fix possible fall damage when switching from falling to flying 7 years ago
scrawl fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
7 years ago
scrawl a560841705 Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
7 years ago
AnyOldName3 0be7e2a5a5 Fix really obvious flaw with ignored records not being skipped that I missed 7 years ago
AnyOldName3 5a5cb1a160 Check death counts are for valid actors before loading them 7 years ago
David Cernat 960b91a53c Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
7 years ago
scrawl f594eda574 Reset attackStrength when starting a new attack (Fixes #3935) 7 years ago
Chris Robinson 780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
7 years ago
David Cernat bd541b1e5b Merge pull request #287 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
7 years ago
Andrei Kortunov 661232222f Allow guards to attack fighting creatures only in fAlarmRadius range 7 years ago
scrawl 8f1c8759e4 Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
7 years ago
Andrei Kortunov dc0313a36f Use base skill value when calculating rank requirements 7 years ago
Andrei Kortunov 7559d25317 Update alchemy effects after every created potion (#4079) 7 years ago
David Cernat b64f379949 Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/actors.hpp
7 years ago
David Cernat ccb15cc09e [Client] When players die, make guards willing to arrest them again 7 years ago
Andrei Kortunov a5b01fefec Allow to interrupt an attack, if attack button is held 7 years ago
David Cernat 4468e6ec4a Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
#	.gitignore
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
7 years ago
scrawl dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
7 years ago
Andrei Kortunov 8003dbee12 Combat AI: use effective cast cost when rate enchanted weapon 7 years ago
Andrei Kortunov fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 7 years ago
Andrei Kortunov e799cbdb51 Combat AI: allow only one summoned creature at time 7 years ago
scrawl 2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
7 years ago
scrawl f277007b49 Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
7 years ago
Andrei Kortunov 7c80ddc9de Owned crosshair improvements (bug #2789) 7 years ago
Andrei Kortunov 641a6cd842 Added a delay before summoned creature corpse despawning 7 years ago
Capostrophic 6c8c883dc0 Making knownEffect aware that there can be more than 4 potion effects 7 years ago
scrawl b73ed5ccac Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
7 years ago
Andrei Kortunov d8d47f081b AiFollow: add a threshold when turning to target 7 years ago
scrawl c231d20413 Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
7 years ago
scrawl 306b58349e Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
7 years ago
scrawl d1161819bf Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
7 years ago
Andrei Kortunov bc7353f100 Check animation state for GetPCRunning and GetPCSneaking 7 years ago
Andrei Kortunov 1e983604db Dispel only effects from spells (bug #3995) 7 years ago
scrawl 8acf0ba633 Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
7 years ago
Andrei Kortunov 7a5645b35d Prevent followers from attacking player if crime was reported 7 years ago
Andrei Kortunov f84eb68b3d Confiscate an item when you try to sell it to its owner (bug #3944) 8 years ago
Andrei Kortunov ab391f17db Fixes regression in spell school detection (bug #4007) 8 years ago
scrawl ba72eb77f4 Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
8 years ago
David Cernat 77ce05b7d6 [Client] Fix spell casting probability synchronization 8 years ago
Andrei Kortunov 72ce118d02 Disable AiPursue package for player's followers 8 years ago
Andrei Kortunov cf7a6232d0 Combat AI: use WhenUsed enchantments 8 years ago
David Cernat 721b218cc2 Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
8 years ago
scrawl a63b9e33fd Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
8 years ago
Andrei Kortunov d1489f5b42 Take in account a temporary disposition in isAggressive check (bug #3987) 8 years ago
elsid 748f5225a9 Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
8 years ago
Andrei Kortunov 604f9ee323 Split weapons and spells rating code from combat actions 8 years ago
Andrei Kortunov b7cfb1aaf4 Fixed DamageHealth and AbsorbHealth effects applying 8 years ago
scrawl eac2e52841 Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
8 years ago
scrawl fde6e29628 Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
8 years ago
scrawl 333648c975 Merge pull request #1324 from akortunov/doorfix
Improved doors detection
8 years ago
Andrei Kortunov 10eb6ec75f AI: Check angle between actor and door 8 years ago
Allofich dae19412f2 Fix problem with animations not looping
Fixes #3804
8 years ago
scrawl 631d79f1c8 Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
8 years ago
scrawl 4c2487d55f Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
8 years ago
David Cernat 4db64e1721 [Client] Synchronize spellcasting for non-bipedal creatures 8 years ago
Andrei Kortunov 920021c61b Update effects during rest (bug #3679) 8 years ago
David Cernat e6e5d406b8 Merge pull request #248 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017, part 2
8 years ago
David Cernat 796118c266 [Client] Send StatsDynamic packets more often 8 years ago
scrawl d3be4769ea Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
8 years ago
David Cernat 84662ed3fe [Client] Add temporary warnings when creating custom spells and items 8 years ago
Andrei Kortunov 548814bfbc Added AiBreathe package (feature #1374) 8 years ago
Andrei Kortunov 325ea10594 Fixed encumberance check (bug #3963) 8 years ago
Andrei Kortunov 3ba0a336b7 Move spell magicka cost calculation to standalone function 8 years ago
David Cernat fd046e42ef Merge pull request #242 from OpenMW/master
Add OpenMW commits up to 16 Jul 2017
8 years ago
Andrei Kortunov 98f161c7fd Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922) 8 years ago
David Cernat e3929df38a Merge pull request #239 from OpenMW/master
Add OpenMW commits up to 14 Jul 2017
8 years ago
Andrei Kortunov 54b4d93f79 Added a special function for GUI sounds playing 8 years ago
David Cernat 1d504a665f [General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets 8 years ago
Andrei Kortunov 37952c9a79 Added door detection based by ray casting 8 years ago
David Cernat 0b68e59060 [Client] Send ObjectLock packets when using lock spells 8 years ago
Andrei Kortunov 143fdae6fe Make spell priority calculation close to vanilla (bug #3937). 8 years ago
Koncord 6222c20e82 [Client] Convert MechanicsHelper to namespace 8 years ago
David Cernat 9a519b5cc2 [Client] Avoid incrementing actor death count if we aren't its authority 8 years ago
David Cernat ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 8 years ago
David Cernat df67ae4689 Merge pull request #229 from OpenMW/master
Add OpenMW commits up to 20 Jun 2017
8 years ago
David Cernat fa3baac0f3 Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/main.cpp
8 years ago
Andrei Kortunov 1a8f2bfc11 Combat AI: select target by priority 8 years ago
Andrei Kortunov a2be73295b Combat AI: take in account enemy weapon resistance 8 years ago
Andrei Kortunov 62b24eb078 Combat AI: do not use range weapons under water 8 years ago
Allofich 4f08084e79 Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.

(Fixes #3656)
8 years ago
Allofich 028762a7dc Make guards that are attacked try to arrest player
(Fixes #3706)
8 years ago
scrawl 53264f34b3 Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
8 years ago
Andrei Kortunov 87939bf3b1 Use mRange to check spell range instead of mArea. 8 years ago
scrawl dd3f612e88 Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
8 years ago
scrawl 80eb2ea35d Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
8 years ago
Andrei Kortunov e9d0bf7c12 Added missed return statement 8 years ago
Andrei Kortunov 9fdfb2a83f Spell priority: make AI do not cast target spells when enemy is under water 8 years ago
Andrei Kortunov 188424d5d3 Allow AI to use keys to open doors 8 years ago
David Cernat 1ae5bd19e1 [Client] Don't set difficulty based on client settings 8 years ago
David Cernat 70d9374a6a [General] Implement PlayerKillCount packets 8 years ago
Andrei Kortunov 4600f24e27 Playing sound when AI is opening a door 8 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
Andrei Kortunov 3190f28710 Spell priority: make AI do not cast target spells under water 8 years ago
David Cernat 89f6c6df96 Merge pull request #225 from OpenMW/master
Add OpenMW commits up to 4 Jun 2017
8 years ago
Andrei Kortunov 00402b7154 Removed unused variable 8 years ago
Andrei Kortunov 42f3c73c75 Spell priority: dispel usage improvements 8 years ago
Koncord a847d46984 [Client] Get rid Z axis in direction.pos 8 years ago
Koncord 5f30dfd5db [Client] Get rid direction.rot 8 years ago
David Cernat 8c785fb22c [Client] Send ObjectDelete packets when summoned creatures despawn 8 years ago
David Cernat 41de1876a3 Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
8 years ago
Andrei Kortunov f6c3d4935e Spell priority: feather and burden 8 years ago
Andrei Kortunov 6c21e4ed31 Spell priority: ignore some effects useless in battle 8 years ago
David Cernat 068a45be87 [General] Synchronize player & NPC rotation animations 8 years ago
David Cernat f4cdedd8cb [General] Synchronize summoned creatures 8 years ago
David Cernat 1c6e359fe9 [Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
8 years ago
David Cernat 0cce9908be Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
8 years ago
David Cernat 9d9581a1c2 [Client] Prevent DedicatedActors from automatically equipping torches 8 years ago
Andrei Kortunov 46c8842808 Fixed enchant points calculations formula 8 years ago
David Cernat 20a72ec807 [Client] Send ObjectTrap packets when disarming traps with keys & probes 8 years ago
David Cernat b1264cca92 [Client] Send ObjectLock whenever using spells or keys to unlock objects 8 years ago
David Cernat 870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 8 years ago
David Cernat 48ee8fd536 [Client] Send PlayerFaction packets when getting expelled from factions 8 years ago
David Cernat d0ec5c61e2 Merge pull request #219 from OpenMW/master
Add OpenMW commits up to 21 May 2017, part 2
8 years ago
scrawl f9cdc2da94 Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
8 years ago
David Cernat 8f5e6531db [Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
8 years ago
David Cernat 271594f0ee [Client] Don't play death animations for NPCs saved as dead on server 8 years ago
David Cernat dcc61a095a [Client] Allow multiple WorldObjects to be added to a WorldEvent 8 years ago
David Cernat 8b8d55e8d3 [Client] Set a very high processing range for AI for the time being 8 years ago
Andrei Kortunov 4d927439ca Spell priority: item wearing check when disintegrate weapon/armor 8 years ago
Andrei Kortunov d598809ac6 Spell priority: check spell resistance, check if actor is already has a non-magnitude effect 8 years ago
David Cernat 809b4d78ba [Client] Split off DedicatedPlayer and PlayerList into different files 8 years ago
Andrei Kortunov f484ef8ffb Fixed jump fatigue loss formula (fixes #3843) 8 years ago
David Cernat 11605bd19a [Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
8 years ago
David Cernat a4165325fa [Client] Improve synchronization of Actor swings 8 years ago
David Cernat ce9605957a [Client] Use different way of preventing attacks on players in dialogue 8 years ago
David Cernat a82646a130 [Client] Delineate tes3mp-only code more clearly, part 2 8 years ago
David Cernat e4a261ea2e [Client] Remove unused include and variables, fixing warnings 8 years ago
David Cernat a5484d237b Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
8 years ago
scrawl 1956602aa2 Merge pull request #1262 from Allofich/warnings
Fix more warnings
8 years ago
David Cernat fec82dc033 Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
8 years ago
Allofich ff3cb18d4f Fix shadowing warnings 8 years ago
scrawl bfdde0262f Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
8 years ago
Allofich ff3e307059 Pass parameters by const reference 8 years ago
David Cernat 10d554af5b [Client] Make NPCs react to DedicatedPlayer & DedicatedActor attacks 8 years ago
Allofich 2e5fd74db0 Fix invalid iterator warning 8 years ago
David Cernat edb155869b Merge pull request #201 from OpenMW/master
Add OpenMW commits up to 19 Apr 2017
8 years ago
David Cernat 2e8714afaa [Client] Rethink and restructure tes3mp combat code so it works for NPCs 8 years ago
Allofich 60a2625b89 Add parentheses to clarify calculations 8 years ago
Allofich 5a00b239ac Reduce scope of variables 8 years ago
Andrei Kortunov 04eb4ea6b6 Check for disabled levitation (fixes #3766) 8 years ago
Andrei Kortunov 3c4c47d1e6 Reduced scope of fHoldBreathTime variable 8 years ago
Andrei Kortunov c3fd327bb2 Fixed drowning widget initialization 8 years ago
David Cernat 014ff7a059 [Client] Replace usage of Networking::isDedicatedPlayer() 8 years ago
David Cernat 53081a6a6f [Client] Clean up more checks by using PlayerList::isDedicatedPlayer() 8 years ago
David Cernat 07c2d4251e [Client] Add and use mwmp::PlayerList::isDedicatedPlayer() 8 years ago
David Cernat 0aaf68c994 [Client] Rename mwmp::Players into mwmp::PlayerList for clarity 8 years ago
David Cernat 2565816b22 [Client] Delimit and clarify combat changes made by tes3mp
Additionally, revert unneeded small changes to the formatting of OpenMW code
8 years ago
David Cernat b09e6644a9 [Client] Prevent infinite guard arrest loops 8 years ago
David Cernat d2178e5414 [Client] Assign LocalActor movement settings before rotations get reset 8 years ago
David Cernat f64580bc10 [Client] Enable head rotation AI for DedicatedActors 8 years ago
David Cernat 8ebe7ed683 [Client] Remove isLocalActor (no longer needed) from LiveCellRefBase 8 years ago
David Cernat ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 8 years ago
David Cernat 2872675f5e [General] Send and read ActorAnimPlay packets 8 years ago
David Cernat 11a9e3bdb1 Merge pull request #197 from OpenMW/master
Add OpenMW commits up to 14 Apr 2017
8 years ago
Andrei Kortunov dc036e96d4 fixed magicka calculation on chargen (bug #3694) 8 years ago
David Cernat 10ad5b2a99 [General] Remove BaseActor's AnimStates that are no longer needed 8 years ago
David Cernat c6cd0a2953 Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
scrawl d8943d911c Merge pull request #1254 from Allofich/warning
Remove unnecessary line
8 years ago
Allofich 470988f9ef Minor changes to getActorsSidingWith 8 years ago
Allofich 6272e1c674 Cache allies found while iterating engageCombat
(Fixes #3814)
8 years ago
Allofich 5020d03c78 Remove unnecessary line 8 years ago
scrawl 8f335b3484 Merge pull request #1245 from akortunov/tgm
Vanilla-like tgm
8 years ago
David Cernat cbd2af972d [Client] Get movement settings for NPCs before they are reset 8 years ago
David Cernat b9d68c0ab2 Merge pull request #195 from OpenMW/master
Add OpenMW commits up to 10 Apr 2017
8 years ago
David Cernat a1d0b4908f [Client] Fix Travis CI build by not using nullptr 8 years ago
David Cernat 0ccbe70e61 [Client] Rename methods to make their purpose clearer 8 years ago
David Cernat 6da6c4e62d [Client] Prevent NPCs from attacking a player engaged in dialogue 8 years ago
David Cernat 417284c701 [Client] Implement head rotation sync for NPCs 8 years ago
David Cernat d3f3fb5d05 [Client] Correctly implement movement animation sync for NPCs 8 years ago
David Cernat d4a12856ee [Client] Enable AI for LocalActors 8 years ago
David Cernat 9759764699 [Client] Clean up getting and resetting of WorldEvent 8 years ago
David Cernat 4abe295a80 [Client] Simplify sending of world packets by adding WorldEvent methods 8 years ago
David Cernat 2bd81c3de0 [Client] Use mpNum for every WorldObject 8 years ago
Andrei Kortunov 31bd70f334 Added missed recharge and repair sounds 8 years ago
David Cernat 7647715dac Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
8 years ago
scrawl 2a74f79bf1 Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
8 years ago
Allofich 6253a5218e Adjust AI follow distances
(Fixes #3225)
8 years ago
Andrei Kortunov 14b59e0e4b Vanilla-like tgm (fixes #3798) 8 years ago
MiroslavR da6b28eb40 Fix selling success chance (Fixes #3802) 8 years ago
scrawl 97dbd07ed2 Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
8 years ago
Andrei Kortunov 7bd0c74aa8 Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801) 8 years ago
Andrei Kortunov e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells 8 years ago
scrawl 373bd78cf3 Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
8 years ago
Andrei Kortunov b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 8 years ago
David Cernat c10dd1b002 Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
8 years ago
scrawl 338592b99b Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
8 years ago
scrawl a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
8 years ago
scrawl c611ddba8d Remove stray term 8 years ago
Allofich 57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
8 years ago
Koncord 690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
8 years ago
David Cernat df051a777a Merge pull request #181 from OpenMW/master
Add OpenMW commits up to 4 Mar 2017
8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
David Cernat 9cffc1f661 [Client] Don't open up main menu when player's death animation finishes 8 years ago
David Cernat a2ef39c655 Merge pull request #178 from OpenMW/master
Add OpenMW commits up to 2 Mar 2017
8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
Rafael Moura 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 8 years ago
Rafael Moura 18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 8 years ago
David Cernat 4110fac629 Merge pull request #174 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017, part 2
8 years ago
scrawl 6f4c03aa32 Avoid retrieving setting every frame 8 years ago
David Cernat a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 8 years ago
David Cernat ed2176c984 [Client] Reuse 1 BaseEvent over and over instead of creating new ones 8 years ago
David Cernat d4ff136837 [Client] Add comments about spellcasting as a result of merge conflict 8 years ago
David Cernat 38ccc2671c Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
scrawl eefe1ed1a8 Fix being affected by Silence in god mode 8 years ago
David Cernat a1988ac6ef Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
8 years ago
scrawl 7e02bb7348 Preload summoned creature models before the spell is cast 8 years ago
Rafael Moura ecbde7b11e Added ConstContainerStoreIterator
using base template for ContainerStoreIterators

less template arguments for ContainerStoreIteratorBase
8 years ago
David Cernat 0d75264221 Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
8 years ago
Allofich 3897c49e30 Fix loading 0-duration Follow and Escort packages
(Fixes #3755)
8 years ago
David Cernat c32c004516 Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
8 years ago
scrawl c4a89065a2 Preload VFX of spells selected by AI actors 8 years ago
David Cernat 2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
8 years ago
scrawl 183c46b0ef Fix summoning effects 8 years ago
David Cernat a5d7c5fd39 Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
8 years ago