Alexei Dobrohotov
bb0c989f87
Clear expelled status when leaving faction
6 years ago
Alexei Dobrohotov
d37cb871d6
Fix last-minute typo
6 years ago
Capostrophic
555e43855d
Allow scripted faction leaving using PCLowerRank (feature #5036 )
6 years ago
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
6 years ago
Capostrophic
c67eb6d9db
Drop bogus accounting for armor rating from weapon priority
6 years ago
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
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Minor water shader fixes
6 years ago
Capostrophic
62482657fc
GetWeaponType returns -2 for picks and -3 for probes (feature #5031 )
6 years ago
Alexei Dobrohotov
0cea76c684
Merge pull request #2375 from akortunov/warnfix
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Do not copy pointers during iteration
6 years ago
Andrei Kortunov
ef4042703d
Merge pull request #2373 from Capostrophic/barter
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Make offered price caps barter-specific (bug #5028 )
6 years ago
Andrei Kortunov
9ba6f5f36c
Do not copy pointers during iteration
6 years ago
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
6 years ago
Phillip A
c4d5203e14
Fix MR !103 breaking of dialogue with actors with no greetings
6 years ago
Capostrophic
9d191055bf
Make offered price caps barter-specific (bug #5028 )
6 years ago
Bret Curtis
e0af6532ec
Merge pull request #2371 from Capostrophic/sneak
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Don't toggle sneaking when controls are disabled
6 years ago
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
6 years ago
Alexei Dobrohotov
310e19d47f
Merge branch 'ptr-fix' into 'master'
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Make sure pointers are set before GUI windows are brought up
See merge request OpenMW/openmw!103
6 years ago
Phillip Andrews
a481d2dc1a
Make sure pointers are set before GUI windows are brought up
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This most noticiably fixes an issue when resting in a bed while levitating.
6 years ago
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
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Container search tweaks
6 years ago
Capostrophic
4787e6b9a7
Don't toggle sneaking while controls are disabled
6 years ago
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
6 years ago
Andrei Kortunov
abe1009e98
Do not resolve container's content during search
6 years ago
Capostrophic
cb9d16cf5f
Support negative effect magnitude in spell/ingredient/potion tooltips
6 years ago
Capostrophic
458c0bba41
Avoid using null pointer for player's cell in moveObjectImp
6 years ago
Capostrophic
3add9765c3
Fix spell deletion for character without a birthsign
6 years ago
Alexei Dobrohotov
15142a608d
Merge pull request #2344 from xyzz/delete-spell
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Add a button to delete spells from spellwindow
6 years ago
Alexei Dobrohotov
acae586765
Merge pull request #2365 from akortunov/guifixes
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Refactor Settings::Manager::apply()
6 years ago
Andrei Kortunov
4f42fe5595
Refactor Settings::Manager::apply()
6 years ago
Alexei Dobrohotov
e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
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Use the StateSetUpdater to modify alpha for Animation objects
6 years ago
Alexei Dobrohotov
1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
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Do not track resolution settings changes in the InputManager
6 years ago
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
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Allow to maximize windows via Shift + Double Click
6 years ago
Alexei Dobrohotov
a737935748
Merge pull request #2363 from akortunov/herbalism
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Additional herbalism-related tweaks
6 years ago
Andrei Kortunov
c91d1e7394
Ignore containers without resolved content for Detect spells
6 years ago
Andrei Kortunov
29cfd2c583
Do not respawn container if player did not touch it
6 years ago
Andrei Kortunov
c01153569d
Add missing Organic flag check for herbalism
6 years ago
Alexei Dobrohotov
4f74d09179
Handle GetAngle axis more gracefully too
6 years ago
Alexei Dobrohotov
6aef52931f
Merge pull request #2166 from akortunov/distant_slider
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Rework the viewing distance slider
6 years ago
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
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Native graphics herbalism support
6 years ago
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
6 years ago
Andrei Kortunov
5876a417c3
Use the StateSetUpdater to modify alpha for Animation objects (bug #5001 )
6 years ago
Andrei Kortunov
ed859c41be
Merge pull request #2353 from Capostrophic/drop
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Make Drop behavior closer to vanilla (bug #4999 )
6 years ago
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
6 years ago
Capostrophic
3c18079c14
Handle invalid instruction axis more gracefully
6 years ago
Andrei Kortunov
0cd8d4b842
Do not track resolution settings changes in the InputManager (bug #4902 )
6 years ago
Bret Curtis
05ee769518
Merge pull request #2357 from Capostrophic/overflow
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Editor: Don't accept overflowing input in NPC fields
6 years ago
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
6 years ago
Ilya Zhuravlev
1d02c1ef37
engine: fix window creation when SDL returns different-sized window
6 years ago
Capostrophic
548d336933
Editor: Don't accept overflowing input in NPC fields
6 years ago
Capostrophic
b42f981200
Make Drop and soulgem instruction behavior closer to vanilla (bug #4999 )
6 years ago
Andrei Kortunov
c3fdccac1f
Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004 )
6 years ago
Andrei Kortunov
0bec84342c
Merge pull request #2346 from Capostrophic/shaders
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Make sure forcePPL and clamp are defined in the editor
6 years ago
Capostrophic
05d94d35f9
Make disabled shadow defines map static
6 years ago
Capostrophic
9f9b7cb0ae
Init shadow defines in the editor too for a good measure
6 years ago
Capostrophic
158f4e23cb
Make sure forcePPL and clamp are defined in the editor
6 years ago
Ilya Zhuravlev
16d2db8492
android: remove unused file
6 years ago
Ilya Zhuravlev
7865ffa1a7
android: Switch to C++
6 years ago
Andrei Kortunov
c610a58cf0
Improve reset of idle animations (bug #4847 )
6 years ago
Andrei Kortunov
1832f1759d
AI: use a consistent check if a target is hidden (bug #4920 )
6 years ago
Alexei Dobrohotov
b77bd9cf9b
Merge branch 'issue-4971' into 'master'
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Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
See merge request OpenMW/openmw!100
6 years ago
Nat Meo
a3b7a12fe7
Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
6 years ago
Andrei Kortunov
c36a22653f
Merge pull request #2348 from Capostrophic/music
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Increase music crossfade time to 1 second
6 years ago
Capostrophic
6e98cd8eaa
Increase music crossfade time to 1 second
6 years ago
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
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Make pinnable windows hiding persistent
6 years ago
Andrei Kortunov
8e48493264
Make pinnable windows hiding persistent (feature #4994 )
6 years ago
Ilya Zhuravlev
e057ea171f
spell window: don't manually recalculate edit box width every update
6 years ago
Ilya Zhuravlev
e1ce15efb5
spellwindow: do onWindowResize in ctor after dimensions are set
6 years ago
Ilya Zhuravlev
26ac7412a0
Spell window: dynamically resize the edit box, change delete button caption
6 years ago
Ilya Zhuravlev
2ee0b1287b
spellmodel: add a break to getSelectedIndex
6 years ago
Ilya Zhuravlev
6c96b5653b
Add a button to delete spells from spellwindow
6 years ago
Andrei Kortunov
28252bb359
Merge branch 'hashRefID' into 'master'
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Remove string copy in CellStore::search
See merge request OpenMW/openmw!77
6 years ago
Capostrophic
8abe92fe41
Don't recover normalise speed setting every frame
6 years ago
Capostrophic
34ea9ea813
Add an option to restore MCP-like movement behavior
6 years ago
Capostrophic
c7ac06b960
Always account for every follower travelling
6 years ago
Andrei Kortunov
95d6a99c7f
Do not use the CPU affinity of OSG viewer (bug #4785 )
6 years ago
Bret Curtis
b43eb56b7c
Merge pull request #2336 from akortunov/logging
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Use the logging system for compiler errors
6 years ago
Andrei Kortunov
df94bfbf29
Merge pull request #2343 from Capostrophic/vfx
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Tweak object VFX scaling (bug #4989 )
6 years ago
Andrei Kortunov
bd2188a0f8
Use the logging system for compiler errors
6 years ago
Bret Curtis
2cc359a205
Merge pull request #2339 from akortunov/mygui
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Increase required MyGUI version to 3.2.2
6 years ago
Capostrophic
f2638b58c1
Tweak object VFX scaling (bug #4989 )
6 years ago
Andrei Kortunov
9059971a69
Increase required MyGUI version to 3.2.2
6 years ago
Andrei Kortunov
6a01e4cd8a
Fix arguments order for raytracing in the getHitContact() (bug #4990 )
6 years ago
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
6 years ago
Alexei Dobrohotov
3e61ef32e7
Merge pull request #2332 from akortunov/particles
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Apply looping particles when adding spell to existing actor
6 years ago
Andrei Kortunov
09686d684e
Update background texture if a new one is empty (regression #4986 )
6 years ago
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
6 years ago
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
6 years ago
Alexei Dobrohotov
89a0b2d2d4
Merge branch 'issue-4805' into 'master'
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Bug #4805 : NPC movement speed calculations do not take race Weight into account
See merge request OpenMW/openmw!89
(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)
61682570 Bug #4805 : NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805 : NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
6 years ago
Andrei Kortunov
e534153d00
Use friendly hits only for player's followers (bug #4984 )
6 years ago
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
6 years ago
Andrei Kortunov
6b49ce965b
Do not update drowning state for actors outside of AI distance (bug #4980 )
6 years ago
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
6 years ago
Capostrophic
2c473d84ee
Fix zero division in enchantment magnitude calculation
6 years ago
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
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bump from C++11 to C++14
6 years ago
Capostrophic
0333cd2dd4
Fix frozen rain when water refractions are disabled
6 years ago
terabyte25
27292ef4a3
Disable quick keys when fighting and spellcasting are disabled (bug #4962 )
6 years ago
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
6 years ago
Bret Curtis
4fa529e093
Merge pull request #2320 from akortunov/cursorfix
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[Regression] Fix disappearing cursor in the self-enchanting menu
6 years ago
Bret Curtis
785a667517
Merge pull request #2302 from akortunov/guifixes
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Scalable UI textures
6 years ago
Andrei Kortunov
f165d22cde
Fix a regression with disappearing cursor in the self-enchanting menu
6 years ago
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
6 years ago
Bret Curtis
10643a10f2
Merge branch 'master' into lighting
6 years ago
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
6 years ago
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
6 years ago
Bret Curtis
2ab7f903d7
make use of std::make_unique to test that MSVC2015 can handle that
6 years ago
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
6 years ago
terrabyte25
61c3847a12
Add magic animation option to advanced page
6 years ago
Andrei Kortunov
413207f9af
Reset old record, if its ID does not match with ID of new record (bug #4932 )
6 years ago
Capostrophic
d4c1bd81b6
Use dice rolls instead of chance for spell magnitude (bug #4945 )
6 years ago
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
6 years ago
Alexei Dobrohotov
e9f6c11cc9
Merge pull request #2309 from akortunov/enchant_animations
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Add an option to use casting animations for magic items
6 years ago
Andrei Kortunov
0079a6bf05
Correct the Enchant skill progress (bug #4963 )
6 years ago
Bret Curtis
ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
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Validate spell effect argument (bug #4927 )
6 years ago
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
6 years ago
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
6 years ago
bzzt
391f6faffb
Remove unused defaultViewer / defaultViewPoint
6 years ago
bzzt
e908790584
Inherit the view point from main camera for water RTT cameras
6 years ago
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
6 years ago
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
6 years ago
Nelsson Huotari
4c4fb0d955
Add include
6 years ago
Nelsson Huotari
69f900349c
Remove unnecessary include
6 years ago
Nelsson Huotari
ee4a8d2166
Add various coordinate conversion functions
6 years ago
Bret Curtis
1766a252dc
Merge branch 'master' into voiceover
6 years ago
Capostrophic
af80eddc0e
Use loudness data for 2D voiceover (bug #4947 )
6 years ago
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
6 years ago
Capostrophic
7202f45771
Only allow resting in air when a bed is used
6 years ago
Capostrophic
be125aa996
Add spell effect argument validation (bug #4927 )
6 years ago
Bret Curtis
aacc275e9c
Merge pull request #2299 from Capostrophic/position
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Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
6 years ago
Capostrophic
80a65e81dd
Only set attack type randomly if "best attack" is on (bug #4942 )
6 years ago
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
6 years ago
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
6 years ago
Bret Curtis
2c57abc245
Merge branch 'master' into dialoguefix
6 years ago
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
6 years ago
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
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Update jail state once instead of for every single hour
6 years ago
Chris Djali
1860d720bc
Merge pull request #2263 from akortunov/actor_culling
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Do not recreate shaders to update transparency
6 years ago
Bret Curtis
d727a2f25c
Merge pull request #2285 from Capostrophic/mainmenu
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Avoid menu button textures vertical cutoff
6 years ago
Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
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Implement generic caching system
6 years ago
Capostrophic
93f78aad60
Avoid menu button texture vertical cutoff
6 years ago
Bret Curtis
354f904a24
Merge pull request #2279 from akortunov/map
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Optimize map window update
6 years ago
Capostrophic
6dbd875f75
Disallow binding some reserved keys (bug #3282 )
6 years ago
bzzt
1143985bc7
Do not update map texture if it did not change
6 years ago
bzzt
d707eaac36
Use ICO for water shader
6 years ago
bzzt
231e629e66
Store map widgets and textures in one vector instead of 4 different ones
6 years ago
bzzt
c2176945bd
Do not use the delayed map cells update
6 years ago
Bret Curtis
bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
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Use auto for map value_type in range-based for loops
6 years ago
elsid
5434e92437
Take in account actor half extents for obstacle check
6 years ago
elsid
1e8bf3846e
Remove unused argument
6 years ago
elsid
287433efa8
Stop walking for water and flying creatures after single stuck
6 years ago
elsid
a65f60e1f1
Build path only by navmesh for wandering near spawn
6 years ago
elsid
ff67a9e233
Build straight path for wandering flying and water creatures
6 years ago
elsid
ebdff5d96e
Check for height map when cast ray for AiWander path
6 years ago
elsid
e033b0c565
Avoid build path through the ground for flying wandering creatures
6 years ago
elsid
e82d65a2c7
Use if-continue to skip build path
6 years ago
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
6 years ago
Chris Djali
e14682e353
Merge pull request #2273 from AnyOldName3/conformant-comparator
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Use irreflexive, asymmetric comparator as required by the spec.
6 years ago
AnyOldName3
32da9a8ab1
Use irreflexive, asymmetric comparator as required by the spec.
6 years ago
Capostrophic
695cd5bb49
Minor NpcAnimation cleanup
6 years ago
Bret Curtis
7ccfec4d21
Merge pull request #2270 from akortunov/animfix
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Fixes for werewolf animations
6 years ago
Andrei Kortunov
be12d241da
Reset current attack during force update (bug #4922 )
6 years ago
Andrei Kortunov
e171d34192
Init NPC type properly in the NpcAnimation
6 years ago
elsid
ccb325c663
Add override to fix warnings
6 years ago
Andrei Kortunov
7501f18d21
Avoid the 'structurally dead code' warning
6 years ago
Andrei Kortunov
7995a92672
Initialize missing variables
6 years ago
Andrei Kortunov
fd5e9cf271
Catch possible boost::bad_any_cast exception
6 years ago
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
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Delete composite map layers in the background thread
6 years ago
bzzt
aa5a071aef
Delete composite map layers in the background thread
6 years ago
Bret Curtis
e2ed90e67b
Merge pull request #2262 from akortunov/guifixes
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[Regression] Fix missing \n characters on the active effects tooltips
6 years ago
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
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Optimize terrain
6 years ago
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
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Loop title screen music (bug #4896 )
6 years ago
bzzt
5ec28e09c9
Do not recreate shaders to update transparency
6 years ago
Andrei Kortunov
c6cb91ce61
Limit maximum FOV value
6 years ago
bzzt
6029ed4ecc
Reject empty quad tree nodes at the cell level without land data
6 years ago
Andrei Kortunov
80e0fbdd88
Fix missing \n characters on the active effects tooltips
6 years ago
elsid
4624f31788
Report navigator stats
6 years ago
Capostrophic
abae35e88b
Loop title screen music (bug #4896 )
6 years ago
Capostrophic
168e758921
Correct look and behavior of some setting sliders
6 years ago
Bret Curtis
433893e733
Merge pull request #2256 from unelsson/instance_viewcell
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Editor: Implement exterior cell view from Instances table
6 years ago
Nelsson Huotari
2b674cedaa
Implement view cell from r-type hint
6 years ago
Capostrophic
dd03d3b231
Print SDL version at startup
6 years ago
Andrei Kortunov
2ed05a5195
Implement generic caching system
6 years ago
Bret Curtis
f62c1c59b4
Merge pull request #2241 from Capostrophic/console
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Use selected object local variables in the console (feature #3893 )
6 years ago
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
6 years ago
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
6 years ago
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
6 years ago
elsid
518e34b403
Remove useless variables
6 years ago
elsid
614d5243c3
Make NavMeshCacheItem consistent
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Move all logic related to this type into its methods.
6 years ago
Capostrophic
dd952c3ddb
Fix extra space in "no script" showvars output
6 years ago
Capostrophic
578beb6305
Use selected object local variables in console (feature #3893 )
6 years ago
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
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Remove useless SharedGuarded type.
6 years ago
elsid
0479ebf5ae
Remove unused actors and navmeshes on update
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When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
6 years ago
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
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[0.45 regression] Fix AI regressions
6 years ago
Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
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Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 )
6 years ago
Andrei Kortunov
08202f8185
Fix missing null check
6 years ago
Capostrophic
d1967562a3
Fix the last audio packet getting lost
6 years ago
Andrei Kortunov
2a08b85998
Combat AI: normalize hit chance in the weapon priority calculation
6 years ago
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
6 years ago
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
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Do not scale duration when timescale is zero
6 years ago
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
6 years ago
elsid
d3bdf912a4
Do not scale duration when timescale is zero
6 years ago
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
6 years ago
Bret Curtis
048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
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Fix main menu toggling again
6 years ago
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
6 years ago
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
6 years ago
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
6 years ago
Bret Curtis
c2a7aa2932
Merge pull request #2225 from elsid/retry_async_navmesh_update_job
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Support explicit limit of navmesh tiles for scene
6 years ago
Capostrophic
ca83b9ee90
Refactor main menu and settings toggling again
6 years ago
elsid
ea80a81538
Drop path points while tolerance allows
6 years ago
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
6 years ago
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents
6 years ago
bzzt
e0cf460ba3
Do not load terrain beyond the viewing distance
6 years ago
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
6 years ago
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
6 years ago
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
...
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
6 years ago
Andrei Kortunov
de41c98022
Refactor menu toggling
6 years ago
Capostrophic
b05531818c
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
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Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
6 years ago
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
6 years ago
Bret Curtis
df6112aa35
Merge pull request #2221 from akortunov/iter
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Use C++11-style loops in the game world instead of iterators
6 years ago
Perry Hugh
b8b7568ce5
Correct odd toggling menu behavior.
6 years ago
Bret Curtis
088de40365
Merge pull request #2218 from akortunov/warnfix
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Fix MSVC warning about variable re-declaration
6 years ago
Bret Curtis
a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
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[Trivial] Reuse a previously-saved value
6 years ago
Bret Curtis
9adb557833
Merge pull request #2211 from Capostrophic/messages
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Small script verifier tweaks
6 years ago
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
6 years ago
Andrei Kortunov
dcec9df345
Fix MSVC warning about variable re-declaration
6 years ago
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
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Do not build path by navigator for pure water and flying creatures
6 years ago
Bret Curtis
41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
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Use min point tolerance to prevent face wrong direction (bug #4814 )
6 years ago
Bret Curtis
7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
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DRY skill widget updates in stats window
6 years ago
Vladimir Panteleev
9d5fc7954f
DRY skill widget updates in stats window
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The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.
To fix this redundancy, replace the duplicate code with a call to
setValue.
6 years ago
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
6 years ago
elsid
cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814 )
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When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
6 years ago
elsid
eb45f99880
Remove unused code
6 years ago
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
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They don't need to move by surfaces and to open/close doors.
6 years ago
Capostrophic
44da71fdb3
Restructure script verifier message
6 years ago
Capostrophic
59f7df187d
Add explicit variant of Journal
6 years ago
Bret Curtis
cb29dc7b85
Merge pull request #2209 from akortunov/effectfix
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[Regression] Fix magic glow update for sheathing weapons
6 years ago
Andrei Kortunov
bcf086d72d
Fix magic glow update for sheathing weapons
6 years ago
fredzio
93ffdc915d
SearchVisitor copy a new std::string everytime CellsStore::search is
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called. Use a reference instead
6 years ago
elsid
84fbb486d3
Fix switch from invalid navmesh number to valid
6 years ago
elsid
80051db8f8
Update rotated objects in navigator
6 years ago
elsid
8c08c3c7d6
Update moved objects in navigator
6 years ago
elsid
27d7452267
Update scaled objects in navigator
6 years ago
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763 )
6 years ago
elsid
43b39e8418
Use not scaled player half extents as default to find path
6 years ago
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
6 years ago
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
6 years ago
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
...
This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
6 years ago
Bret Curtis
84ce9814fd
Merge pull request #2203 from elsid/update_recastnavigation
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Update recastnavigation
6 years ago
elsid
b51a54e976
Update rotated objects in navigator
6 years ago
elsid
f394ace4d5
Update moved objects in navigator
6 years ago
elsid
133d7447f3
Update scaled objects in navigator
6 years ago
elsid
1f41d5721d
Update scaled agent half extents in navigator (bug #4763 )
6 years ago
elsid
c066ee9dc5
Use not scaled player half extents as default to find path
6 years ago
elsid
a4f300f810
Use player half extents only to find path in exterior cells
6 years ago