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492 commits

Author SHA1 Message Date
scrawl
623cdef69f Code cleanup 2014-01-02 21:49:12 +01:00
scrawl
12de351feb Check if levitation is enabled before levitating 2014-01-02 16:38:23 +01:00
scrawl
590c8cb4a0 Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again. 2014-01-02 01:03:44 +01:00
mrcheko
d6345bce91 added npc hit reactions 2013-12-31 13:24:20 +02:00
scrawl
2a8ab932ef Bug #951: Only recalculate derived stats when attributes change 2013-12-28 17:19:35 +01:00
Marc Zinnschlag
0890fa66b0 Merge remote-tracking branch 'mrcheko/master' 2013-12-13 18:47:11 +01:00
mrcheko
8b3a393a6b bug fix at http://bugs.openmw.org/issues/985 2013-12-13 19:33:01 +02:00
Emanuel Guevel
fc8bd1aacb Allow fatigue stat to become negative when fatigue damages are taken 2013-12-09 21:53:04 +01:00
Lukasz Gromanowski
594cc693b2 Fixes #1006: Many NPCs have 0 skill
Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-08 21:47:43 +01:00
scrawl
14c9a4e1d3 Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window. 2013-11-23 23:12:54 +01:00
scrawl
b6c22ad5d9 Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
scrawl
74e42a2d02 Add missing skill increases for Enchant skill 2013-11-19 07:39:07 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
scrawl
b1a29eb27e Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
scrawl
992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
scrawl
9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
scrawl
0dab7031c0 Make sure effects are destroyed with the animation 2013-11-12 02:22:44 +01:00
scrawl
eccb8f38ba Apply "cast when strikes" enchantments when hitting with a weapon 2013-11-12 02:07:51 +01:00
Marc Zinnschlag
458c752425 Merge remote-tracking branch 'mckibbenta/tgm' 2013-10-12 13:38:10 +02:00
Emanuel Guevel
4860514865 Acrobatics: cosmetic changes 2013-10-02 23:34:24 +02:00
mckibbenta
073f64c8bb stop weapon condition degredation (for the player) with tgm on 2013-10-02 13:46:33 -04:00
Emanuel Guevel
b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Chris Robinson
f5d03a16c1 Rename getFacedObject and getFacedHandle for melee hits 2013-08-23 12:27:39 -07:00
scrawl
22d5598082 Fix bad_cast exception when hitting creatures 2013-08-22 12:17:12 +02:00
Chris Robinson
dca599b8c5 Add NPC landing sounds for soundgen keys 2013-08-19 08:58:50 -07:00
Chris Robinson
6fd4cdb5fb Play randomized werewolf sounds 2013-08-11 00:53:17 -07:00
Chris Robinson
00d6690b4d Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
2013-08-10 20:25:18 -07:00
Chris Robinson
c2d8eb377f Play some appropriate sounds in werewolf form 2013-08-09 06:40:16 -07:00
Chris Robinson
46bc7bd9c8 Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Chris Robinson
75b6515915 Inherit NpcStats from CreatureStats 2013-08-08 23:28:02 -07:00
Chris Robinson
89c7f5bc70 Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
Chris Robinson
946ca7f931 Return the appropriate name for werewolf NPCs 2013-08-08 04:40:31 -07:00
Chris Robinson
dfdd2dc308 Handle swimleft and swimright soundgen keys 2013-08-08 04:40:31 -07:00
Chris Robinson
109df46590 Fix werewolf claw damage multiplier 2013-08-08 04:40:31 -07:00
Chris Robinson
2c03fec4bb Use the fatigue term for jumping 2013-08-06 19:49:00 -07:00
Chris Robinson
b70975a74d Move getEvasion to CreatureStats 2013-08-02 00:21:01 -07:00
Marc Zinnschlag
5cafe65cd7 Merge remote-tracking branch 'scrawl/cppcheck' 2013-07-31 20:00:35 +02:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
scrawl
43e0df479e Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping 2013-07-31 16:30:22 +02:00
Marc Zinnschlag
6ce2b962e1 Merge remote-tracking branch 'scrawl/inventory' 2013-07-31 09:15:22 +02:00
scrawl
16cacb338a Initialize MWMechanics::AiSequence from ESM::AiPackageList 2013-07-31 00:55:08 +02:00
scrawl
45006ea193 Fix inventory/container content loading so that it's done for dynamically spawned objects as well 2013-07-31 00:02:24 +02:00
scrawl
472a381263 Fix health meter (again) 2013-07-30 16:09:12 +02:00
scrawl
426e3ec6c6 Fix enemy health meter for creatures 2013-07-30 06:17:21 +02:00
scrawl
3961c276b8 Added enemy health meter 2013-07-30 06:00:20 +02:00
Chris Robinson
3744850545 Fix hand-to-hand health damage reduction 2013-07-28 16:07:09 -07:00
Chris Robinson
39507e3f0f Decrease armor condition on successful hits 2013-07-28 15:51:17 -07:00
Chris Robinson
1af48ab6e0 Decrease weapon condition on successful hits 2013-07-28 15:17:01 -07:00
Chris Robinson
54f91d4b3a Implement hand-to-hand attacks 2013-07-28 06:48:25 -07:00
Chris Robinson
a34f0de3e1 Play the correct medium armor foot sounds 2013-07-28 04:17:36 -07:00
Chris Robinson
db4f34b332 Play hit sounds when hitting creatures and NPCs 2013-07-27 11:20:39 -07:00
Chris Robinson
1a40d01afa Fix NPC armor rating calculation and reduce redundant lookups 2013-07-27 09:31:16 -07:00
Chris Robinson
3298eb1b37 Implement HitOnMe script function 2013-07-26 10:50:23 -07:00
Chris Robinson
5379e607cb Handle the OnPCHitMe script variable 2013-07-26 10:50:23 -07:00
Chris Robinson
f215d2cc30 Only raise weapon skills for the player 2013-07-26 10:50:23 -07:00
Chris Robinson
dd6edd21f8 Add a separate on-hit method to handle objects being hit 2013-07-26 10:50:23 -07:00
Chris Robinson
a569ae367e Fix hit chance calculation 2013-07-25 13:09:26 -07:00
Chris Robinson
6195062d72 Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
b3a057d679 Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
Chris Robinson
1dcc893703 Merge remote-tracking branch 'zini/master' into combat 2013-07-25 01:16:49 -07:00
Chris Robinson
92cc566fdc Rename the Class::attack method to Class::hit 2013-07-25 00:30:01 -07:00
Chris Robinson
d9a9c3d6bd Handle the "land" soundgen type 2013-07-24 10:36:04 -07:00
Chris Robinson
d8ec813939 Say something from the "hit" dialog topic when losing health 2013-07-24 10:02:50 -07:00
Chris Robinson
cc8e8c1272 Use the attack strength as determined by how long the attack was held 2013-07-24 03:18:53 -07:00
Chris Robinson
0c8d4d9be2 Add beginnings of melee hits 2013-07-24 02:51:42 -07:00
Emanuel Guevel
70a5a83419 Change the formula used to calculate initial NPC health 2013-07-23 16:48:54 +02:00
Emanuel Guevel
1c330fc899 Use the correct formula for NPC health initialization 2013-07-21 10:13:46 +02:00
Emanuel Guevel
7837dcdc19 Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
2013-07-20 22:14:10 +02:00
Chris Robinson
ac4dfd3b39 Play the appropriate foot sound based on footwear 2013-07-18 21:50:11 -07:00
Chris Robinson
9ea6b22a83 Handle soundgen animation keys 2013-07-17 23:58:21 -07:00
scrawl
8a3d3f954b NPC/creature persistence flag 2013-05-16 18:50:26 +02:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00
Marc Zinnschlag
95eeea2a27 Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0, reversing
changes made to 67422c397c.
2013-05-01 16:56:16 +02:00
Marc Zinnschlag
6f0ccb6e38 Merge remote-tracking branch 'scrawl/insertrecords' 2013-05-01 13:55:26 +02:00
scrawl
40a0969055 Insert records that may not exist in vanilla MW 2013-05-01 12:47:50 +02:00
Glorf
5a8c1661be Jump acrobatics working, started falling acrobatics implementation 2013-04-30 20:44:17 +02:00
scrawl
ef9afeb53e Auto calculate attributes if there are not specified in the NPC record 2013-04-18 23:51:43 +02:00
scrawl
ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
Chris Robinson
b6f2b39a2f Clear the movement and rotation vector when getting them 2013-03-31 01:56:38 -07:00
Chris Robinson
7b02ec411b Apply the rotation when updating the character controller 2013-03-31 01:29:24 -07:00
Chris Robinson
0ce188b7cc Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
scrawl
95e1cdc07d Move getArmorRating to MWWorld::Class. 2013-03-17 22:29:12 +01:00
scrawl
dd57eabc3e Better use an enum for magic effect IDs 2013-03-16 23:28:26 +01:00
scrawl
485b6c855a Fix NPC race height not being applied 2013-03-15 16:44:35 +01:00
scrawl
41a958cd4e Fix hardcoded beast races in MWClass::Npc::getModel 2013-03-12 02:50:23 +01:00
scrawl
0ee0dbdb97 Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
scrawl
268bb23590 Implemented sneaking animation 2013-03-06 16:58:56 +01:00
Chris Robinson
955e2713a9 Fix encumbrance term calculation 2013-02-25 17:29:32 -08:00
Chris Robinson
89d4c245e9 Better calculate jump velocity
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
Chris Robinson
84227caa0c Cleanup Npc::getSpeed a little 2013-02-22 01:30:06 -08:00
Chris Robinson
8255a64bfe Handle levitate and swift swim effects 2013-02-19 02:10:36 -08:00
Chris Robinson
5a1a0b7338 Add and use an MWWorld::isFlying method 2013-02-18 22:39:43 -08:00
Chris Robinson
e1a1530774 Better implement Npc::getSpeed 2013-02-15 01:27:57 -08:00
Chris Robinson
04524fbf92 Don't scale the movement vector up 2013-02-06 15:23:52 -08:00
Chris Robinson
8d98f3649c Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
Emanuel Guevel
05796d85a4 NPC: take stats from NPDT12 into account
Some available stats (level, reputation and disposition) were not used
for NPC with auto-calculated stats.
2013-01-20 17:44:08 +01:00
eduard
2dc0064cc2 more string lowercase 2013-01-09 20:51:52 +01:00
Marc Zinnschlag
75f64aa38b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
	apps/openmw/mwmechanics/npcstats.cpp
	apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00
Marc Zinnschlag
ceaf1677ce Issue #219: rewrote AI settings and implemented AI settings filters 2012-11-10 11:38:37 +01:00
scrawl
33b4b29fbc persuasion mechanics, added reputation 2012-11-10 00:29:36 +01:00
scrawl
ace9ee9c83 persuasion dialog 2012-11-09 20:18:38 +01:00
scrawl
b2afb1fd5c Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwgui/spellbuyingwindow.cpp
	apps/openmw/mwgui/trainingwindow.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2012-11-08 23:16:40 +01:00
Marc Zinnschlag
918316168f Merge remote-tracking branch 'greye/store' into next
Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
emoose
7a7825577a Changed: use MWWorld::Ptr for PhysicsSystem arguments 2012-11-05 19:37:27 +00:00
greye
bd1bb2e55d applying new interface vol.1, inconsistent 2012-11-05 18:39:42 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
gugus
f72f898bd9 implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
2012-11-05 11:07:43 +01:00
scrawl
a04df37f83 implemented looting corpses 2012-10-28 16:04:33 +01:00
Marc Zinnschlag
ed3641b214 Issue #68: check for essential actors 2012-10-27 13:33:54 +02:00
Marc Zinnschlag
9172c3ec4d Issue #68: stop NPCs from instantly dropping dead 2012-10-23 13:54:36 +02:00
Marc Zinnschlag
bdca5aff87 Issue #68: simplified the dynamic stats interface 2012-10-19 13:10:06 +02:00
greye
721324c1db rm record inheritance, rework esmtool accordingly 2012-09-30 23:34:53 +04:00
greye
18cc435aa1 resolving conflicts 2012-09-21 13:13:11 +04:00
Marc Zinnschlag
4abb9a00da Merge remote-tracking branch 'jhooks/physicsaedra3' into next 2012-09-18 11:25:09 +02:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Marc Zinnschlag
9de7b3bf90 Issue #356: Properly support ingredients effect in ActiveSpells (hopefully) 2012-09-13 11:30:59 +02:00
Marc Zinnschlag
6c928e93d3 added missing initialisation of NPC/creature spell lists from ESX records 2012-09-10 13:04:00 +02:00
Jason Hooks
23777033fd Starting to implement new PhysicActor 2012-09-05 17:44:11 -04:00
Jason Hooks
0697c7f7f4 Finally merged in master 2012-09-01 17:28:12 -04:00
greye
a90547bbbe code formatting 2012-08-29 21:35:06 +04:00
Jason Hooks
63a40e9ba3 npc xy disabled 2012-08-16 15:41:42 -04:00
Jason Hooks
7b8b4c366d Set angle now working for npcs and creatures 2012-08-14 20:29:48 -04:00
Marc Zinnschlag
6534c2a55a Issue #107: WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
Marc Zinnschlag
b68f9d6a28 Issue #107: MechanicsManager is accessed only through the interface class from now on 2012-08-11 17:30:55 +02:00
Jason Hooks
083e3537b4 post merge 2012-08-09 17:21:59 -04:00
Jason Hooks
cacf0bd10d Basic collision with npcs 2012-08-04 15:43:33 -04:00
greye
26595f22f6 float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
greye
e7666d3a7f move responsibility for cell changing from CellStore::insertObject to Class::moveToCell 2012-07-25 20:31:39 +04:00
greye
6a3a728a56 Class::getModel implementation 2012-07-25 20:31:39 +04:00
greye
32b1350b63 CreatureStats class 2012-07-22 18:29:54 +04:00
Marc Zinnschlag
2c70a93553 Merge branch 'master' into potions
Conflicts:
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
2012-07-17 10:32:18 +02:00
Marc Zinnschlag
84d846cf07 Issue #314: implemented apply and skillUsageSucceeded functions for MWClass::Npc 2012-07-13 09:16:27 +02:00
gugus
410b693555 setAngle improvement 2012-07-10 11:15:46 +02:00
Jason Hooks
b5edad790d merge 2012-07-07 15:27:04 -04:00
Marc Zinnschlag
d30ba14a17 Issue #324: Finished turning NpcStats into a proper class 2012-07-06 18:23:48 +02:00
Marc Zinnschlag
771863e73b Issue #324: Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue 2012-07-06 15:50:26 +02:00
Marc Zinnschlag
5a7b95bf7a Issue #107: cleaned up includes in apps/openmw/mwworld/class.hpp 2012-07-03 13:15:20 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
Marc Zinnschlag
7fcd41c69d Issue #107: Detemplateised CellStore; some include cleanup 2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7 Issue #107: CellStore moved from ESMS to MWWorld 2012-06-29 16:48:50 +02:00
Marc Zinnschlag
ea29b74bb4 added per NPC/creature basic AI-settings (hello, fight, flee, alarm) 2012-06-16 16:17:42 +02:00
Jason Hooks
897a331244 NPC activation 2012-06-13 12:21:51 -04:00
Jason Hooks
20288de685 Post merge 2012-06-11 15:39:57 -04:00
Alexander "Ace" Olofsson
f675d8d039 Merge branch 'master' 2012-06-11 19:09:10 +02:00
Jason Hooks
595b0729da Few things changed 2012-06-10 21:08:58 -04:00
Jason Hooks
fb0a52809d Changing transformation processing 2012-06-09 15:19:15 -04:00
Jason Hooks
fb4e7f02b9 code correction 2012-05-29 22:03:00 -04:00
Marc Zinnschlag
36885b2e40 Issue #176: removed enable/disable functions from Creature, Npc and Light 2012-05-25 17:04:33 +02:00
scrawl
76d71f86bc fixed a faction case folding issue 2012-05-21 03:10:55 +02:00
scrawl
e9ea1fba4e fixed typo getCapacity method 2012-05-15 22:31:52 +02:00
Marc Zinnschlag
fdfddc8be7 some todo comment cleanup 2012-05-15 21:34:32 +02:00
Marc Zinnschlag
7e00fea18b added getEncumbrance function 2012-05-15 21:34:00 +02:00
Marc Zinnschlag
c6493fb133 added getCapacity function 2012-05-15 21:17:00 +02:00
scrawl
4655ec94f0 Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
	apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
50d79a8815 Merge branch 'next' into tooltips 2012-04-29 17:30:34 +02:00
Alexander "Ace" Olofsson
b1af18e98d Merged next 2012-04-29 09:28:07 +02:00
scrawl
5d4d35a02c Merge branch 'master' into graphics 2012-04-28 20:43:53 +02:00
scrawl
1b5bfc52a1 Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwclass/apparatus.cpp
	apps/openmw/mwclass/book.cpp
	apps/openmw/mwclass/container.cpp
	apps/openmw/mwclass/ingredient.cpp
	apps/openmw/mwclass/misc.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/potion.cpp
	apps/openmw/mwclass/repair.cpp
	apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
Marc Zinnschlag
f4428097f9 removing more cout spam 2012-04-23 15:37:38 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Jason Hooks
1ce759af06 Merging in master 2012-04-17 18:12:05 -04:00
scrawl
cdd4d83d9e moved the tooltip info to the appropriate MWWorld::Class classes 2012-04-16 22:58:16 +02:00
Marc Zinnschlag
afa859a6a6 Merge remote branch 'jhooks/clothingarmor'
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
2012-04-15 22:06:05 +02:00
gugus
03d6d1fb82 NPC rank is correctly loaded now. Also corrected a potential bug (i think). 2012-04-12 17:08:57 +02:00
Alexander "Ace" Olofsson
290d09de64 Switching creature and npc to using the same id storage as the rest of the records 2012-04-08 18:32:40 +02:00
Jason Hooks
ebab98a8a0 Restructuring things 2012-04-07 22:02:20 -04:00
gugus
be4af711af NPC rank was not loaded. Not sure if it's the right way, but it seems to work. 2012-04-03 17:30:19 +02:00
Jason Hooks
57299571d5 Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
Jason Hooks
b9fabce9c4 Awesome, working 2012-03-27 20:17:54 -04:00
Jason Hooks
18a139cd66 adding up and down move buttons 2012-03-24 22:03:08 -04:00
Marc Zinnschlag
79158b9325 NPCs are using InventoryStore instead of ContainerStore from now on 2012-03-10 12:49:54 +01:00
Marc Zinnschlag
f2972b1ca0 turned ContainerStore from a template into a simple struct 2012-01-28 11:45:55 +01:00
Marc Zinnschlag
8de6761a79 general cleanup 2012-01-27 15:11:02 +01:00
Marc Zinnschlag
c081160591 replaced container store in ref data with new custom data implementation 2012-01-27 14:55:58 +01:00
Marc Zinnschlag
b0256cea34 replaced movement settings in ref data with new custom data implementation 2012-01-27 13:17:30 +01:00
Marc Zinnschlag
aa87bd4030 replaced creature stats in ref data with new custom data implementation 2012-01-26 11:35:47 +01:00
Marc Zinnschlag
c6761e3470 replaced NPC stats in ref data with new custom data implementation 2012-01-25 16:56:49 +01:00
Marc Zinnschlag
9b910dda94 clean up 2012-01-17 15:10:53 +01:00
Jason Hooks
7fde576dd9 actor physics again 2012-01-07 23:21:19 -05:00
Jason Hooks
a615369189 Warning and different physics 2012-01-06 22:52:15 -05:00
Jason Hooks
d855bb4fc6 physics reenabled 2011-12-27 17:52:17 -05:00
Jason Hooks
a6b88b48ec A different way 2011-12-27 00:20:14 -05:00
Jason Hooks
7eee54bcd7 More physics and managing of Animation objects 2011-12-25 01:52:57 -05:00
Jason Hooks
1b835d6702 Cell changing fixes 2011-12-24 21:53:12 -05:00
Jason Hooks
5c48d8fc1e more stuff 2011-12-09 03:02:09 -05:00
Jason Hooks
ee98a2af1a Empty npcs 2011-12-09 00:08:30 -05:00
Jason Hooks
7319f7a8c6 Many bugs fixed related to changing cells 2011-11-19 01:01:19 -05:00
Jason Hooks
15fcdc8b72 Physics working 2011-11-17 19:38:52 -05:00
Jason Hooks
4dc59dfbdd Scenenode flip 2011-11-17 17:10:27 -05:00
Jason Hooks
db57f0a1a5 more corrections 2011-11-13 18:19:29 -05:00
Jason Hooks
bc58ef28cd Made corrections 2011-11-12 15:58:22 -05:00
Jason Hooks
c7dadec840 Updating the rest of mwclass 2011-11-11 23:01:12 -05:00
Jacob Essex
9aac625000 Changes to move the mutable ESM::Position data to RefData 2011-11-08 00:08:00 +00:00
Jason Hooks
56affd018a Some cleanup 2011-06-15 13:09:47 -04:00
Jason Hooks
93f41e25a4 fs-strict 2011-06-08 17:29:28 -04:00
Jason Hooks
65cc0e8317 trying strict 2011-06-08 17:15:13 -04:00
Jason Hooks
3a9007849d Windows fix 2011-06-08 00:35:30 -04:00
Jason Hooks
4d31ca2c86 Leading slashes now work, efficiency changes 2011-06-07 17:17:25 -04:00
Jason Hooks
45453fd7a9 Case insensitive external loader working 2011-06-06 20:11:23 -04:00
Jason Hooks
f2a0fa8af2 Adding files to directory map 2011-06-05 23:46:18 -04:00
Jason Hooks
2aaa0f4578 Backslash working in linux 2011-06-04 01:29:57 -04:00
Jason
b92955763a Introducing Dir Archive 2011-06-03 20:28:47 -04:00
Jason Hooks
51b74c2f05 starting 2011-05-23 19:01:36 -04:00
Marc Zinnschlag
7653caea27 Merge branch 'master' into collision
Conflicts:
	apps/openmw/mwclass/npc.cpp
2011-03-22 20:02:03 +01:00
Marc Zinnschlag
72ce493123 non-unique NPC ID workaround 2011-03-18 10:20:14 +01:00
gugus
0fb2107265 Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
Conflicts:
	apps/openmw/mwclass/npc.cpp
2011-03-15 13:36:25 +01:00
gugus
9b606be4b8 fix direction bug 2011-03-11 19:39:45 +01:00
Jan-Peter Nilsson
12db15d9a2 Reset arm position changed by commit 27f69d0f5b 2011-03-07 19:13:24 +01:00
Jan-Peter Nilsson
d68141d203 Remove unused variables 2011-03-07 19:13:24 +01:00
Marc Zinnschlag
151560b882 added missing run flag for NPCs 2011-02-10 11:08:25 +01:00
Marc Zinnschlag
3cd1088695 crash bug fix 2011-02-03 12:16:20 +01:00
Marc Zinnschlag
65232008a5 fixed a crash bug in NPC rendering 2011-02-03 11:47:42 +01:00
Marc Zinnschlag
4468a2b6a8 added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00
Marc Zinnschlag
88b0908104 adding physics when insertering objects into the OGRE scene 2011-01-29 17:33:48 +01:00
Marc Zinnschlag
b48a5084be added NPC stances 2011-01-18 10:45:29 +01:00
athile
27f69d0f5b Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp. 2011-01-10 16:13:32 -07:00
Pieter van der Kloet
dd4d022301 Converted all tabs to four spaces 2011-01-05 22:18:21 +01:00
Jason Hooks
f3ae1ea737 NPC leg appearance changed 2011-01-01 13:00:58 -05:00
Jason Hooks
ba168b22e9 cleanupandupdate 2011-01-01 11:47:12 -05:00
Jason Hooks
11406ae6f3 cleanupandupdate 2011-01-01 11:45:11 -05:00
Jason Hooks
60601682cd Beast races fixed 2010-12-21 21:45:54 -05:00
Jason Hooks
1896a6a2e8 Preliminary npcs4 2010-12-13 16:01:52 -05:00
Jason Hooks
467988455c Preliminary npcs3 2010-12-12 22:05:47 -05:00
Jason Hooks
dfe20033ea Preliminary npcs2 2010-11-25 18:36:25 -05:00
Marc Zinnschlag
be8f852663 implemented skill value handling during character creation (untested) 2010-09-16 10:45:08 +02:00
Marc Zinnschlag
2527fe92a7 implemented creature/NPC level 2010-09-15 15:32:35 +02:00
Marc Zinnschlag
7bb2041418 made rendering more robust (no more crashes, even if Ogre throws an exception) 2010-08-25 09:43:06 +02:00
Marc Zinnschlag
3b49d6c826 added NPC stats 2010-08-19 12:49:13 +02:00
Marc Zinnschlag
6258654383 fixed a very sloppy merge 2010-08-18 09:32:36 +02:00
Marc Zinnschlag
2cfe5f0697 Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
	apps/openmw/mwworld/class.cpp
	apps/openmw/mwworld/class.hpp
2010-08-18 09:25:07 +02:00
Marc Zinnschlag
d57c984517 added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived 2010-08-14 11:27:13 +02:00
Marc Zinnschlag
967f85875d reimplemented class-dependend rendering code in MWClass 2010-08-14 10:02:54 +02:00
Marc Zinnschlag
2acfe22975 added test for actor ID 2010-08-08 14:28:35 +02:00
Marc Zinnschlag
7afc8ffd2e Merge branch 'container'
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
2010-08-07 20:33:07 +02:00
Marc Zinnschlag
d42747e85b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
2010-08-06 19:20:05 +02:00
Marc Zinnschlag
09c42589cc implemented npc/creature activation (enters dialog gui mode for now) 2010-08-06 18:15:46 +02:00
Marc Zinnschlag
10a63b10b5 Merge branch 'master' into container
Conflicts:
	apps/openmw/mwclass/container.cpp
	apps/openmw/mwclass/container.hpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
	apps/openmw/mwworld/class.cpp
	apps/openmw/mwworld/class.hpp
2010-08-06 14:37:53 +02:00
Marc Zinnschlag
7a313f24ab integrated activation into script system 2010-08-05 15:40:03 +02:00
Marc Zinnschlag
ee7570f7e7 added containerstore 2010-08-04 14:37:23 +02:00
Marc Zinnschlag
239498bcd4 added getName function 2010-08-03 17:11:41 +02:00
Marc Zinnschlag
93754b2851 moved some includes around 2010-08-03 13:32:37 +02:00
Marc Zinnschlag
33b6a0b800 moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
Renamed from apps/openmw/mwworld/npc.cpp (Browse further)