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848 commits

Author SHA1 Message Date
greye
4637503680 applying new interface vol.6, inconsistent 2012-11-06 00:34:11 +04:00
emoose
e8e3c211a4 Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation 2012-11-05 19:56:20 +00:00
emoose
7a7825577a Changed: use MWWorld::Ptr for PhysicsSystem arguments 2012-11-05 19:37:27 +00:00
greye
11567663a7 applying new interface vol.4, inconsistent 2012-11-05 22:34:08 +04:00
Marc Zinnschlag
61942c9c4a Issue #440: Make day numbers start at 1 instead of 0 2012-11-05 18:01:50 +01:00
greye
7cf0b8a680 just replace esmstore, inconsistent 2012-11-05 18:09:58 +04:00
greye
d205723a17 resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
greye
8691eac557 resolve Script::mData.mName -> mId, resolve moving ESMStore 2012-11-05 17:41:36 +04:00
greye
10ae5d3365 dynamic storage for cells 2012-11-05 17:18:02 +04:00
greye
0f524e4a60 dynamic storage for records with string id 2012-11-05 17:18:01 +04:00
greye
9995fd324d split record comparator from store 2012-11-05 17:18:01 +04:00
greye
558e0557d0 basic static esmstore 2012-11-05 17:18:01 +04:00
greye
dd8f5e1a91 stores for records indexed with int, basic resolving 2012-11-05 17:18:01 +04:00
greye
ce91c5636d load() method for records with string id 2012-11-05 17:18:01 +04:00
greye
5ac54d1fff alter ESM::Script for storing id as std::string 2012-11-05 17:18:01 +04:00
greye
f0ecbbb056 basic Pathgrid store 2012-11-05 17:18:01 +04:00
greye
3b86955d37 basic Cell store 2012-11-05 17:18:01 +04:00
greye
e1f2f190d4 base record containers 2012-11-05 17:18:01 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
emoose
accf8b2f71 Updated Bug #430 fix so it only moves the player now 2012-11-04 23:26:26 +00:00
emoose
cadc753216 Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
2012-11-03 19:29:55 +00:00
emoose
4a9821dc65 fix kdevelop indentation... 2012-11-02 20:43:07 +00:00
emoose
15f972cc62 fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
2012-11-02 20:33:08 +00:00
Marc Zinnschlag
4bc4ca775c Issue #432: fixed MWWorld::ContainerStore::clear 2012-11-01 15:11:13 +01:00
Marc Zinnschlag
c635447cea Merge branch 'death' 2012-10-27 13:34:20 +02:00
Marc Zinnschlag
ed3641b214 Issue #68: check for essential actors 2012-10-27 13:33:54 +02:00
scrawl
33361e6539 Merge branch 'master' into spellcreation 2012-10-23 10:38:53 +02:00
scrawl
d76522e7a4 searchPtrViaHandle 2012-10-19 19:48:02 +02:00
scrawl
28cc480ce1 fix some alchemy issues and make the gui use the new implementation 2012-10-18 22:21:39 +02:00
scrawl
c991f68a2d buying created spell 2012-10-15 21:54:19 +02:00
scrawl
dc33dee22e Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwscript/miscextensions.cpp
2012-10-01 20:25:23 +02:00
greye
2fa4ac177a initial resolving 2012-10-01 00:23:49 +04:00
greye
721324c1db rm record inheritance, rework esmtool accordingly 2012-09-30 23:34:53 +04:00
Marc Zinnschlag
bb6d9a329c Merge remote-tracking branch 'scrawl/book_skillgain' into next 2012-09-26 20:35:48 +02:00
scrawl
caef570c8a fix the weather not changing when sleeping/waiting 2012-09-25 21:49:34 +02:00
scrawl
d163f8203c change books to RecListWithIDT 2012-09-25 21:38:34 +02:00
scrawl
853d62adba book skillgain 2012-09-25 18:59:24 +02:00
scrawl
73c69e8eda video playback 2012-09-25 02:35:50 +02:00
greye
807a56c9e4 fix dynamic potion id 2012-09-23 19:29:00 +04:00
scrawl
9f2668b45b Task #400 Review GMST access 2012-09-22 21:35:57 +02:00
scrawl
9106e5307c moved global map from RenderingManager to gui and removed world method 2012-09-21 14:11:01 +02:00
greye
18cc435aa1 resolving conflicts 2012-09-21 13:13:11 +04:00
scrawl
8214966d44 Merge branch 'next' of https://github.com/zinnschlag/openmw into globalmap 2012-09-20 17:41:14 +02:00
scrawl
86cfc91ef3 global map rendering 2012-09-20 13:56:37 +02:00
Marc Zinnschlag
a3c680d20a Merge remote-tracking branch 'scrawl/sleep_wait' into next 2012-09-19 09:41:32 +02:00
scrawl
bf5e30b24f everything done except health/mana restore 2012-09-19 02:53:06 +02:00
scrawl
ab698bb401 date time label 2012-09-18 20:53:32 +02:00
Marc Zinnschlag
4abb9a00da Merge remote-tracking branch 'jhooks/physicsaedra3' into next 2012-09-18 11:25:09 +02:00
Marc Zinnschlag
4469976be9 Merge remote-tracking branch 'gus/object_movement_creation' into object_movement_creation
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2012-09-18 10:44:25 +02:00
gugus
032ff7c879 Clean-up. There is still a little bug. 2012-09-17 13:36:48 +02:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Jason Hooks
192d634098 Movement keys; View angles 2012-09-16 13:19:38 -04:00
Jason Hooks
76f2a82884 More pmove stuff; Turned off broadphase, we could not fall in exteriors 2012-09-15 22:48:24 -04:00
Jason Hooks
f586f53a42 positioning 2012-09-15 16:45:50 -04:00
scrawl
9cf1cbc89b remove book skill gain 2012-09-15 20:03:53 +02:00
scrawl
3e5ab069a6 remove the const cast 2012-09-15 19:52:18 +02:00
Jason Hooks
02bca98e9f Setrotate working 2012-09-15 13:23:49 -04:00
scrawl
f5237ff1a6 skill gain from books 2012-09-15 19:06:56 +02:00
scrawl
2793096b50 Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
2012-09-15 00:57:29 +02:00
Marc Zinnschlag
b7c9285b24 added support for out of world rendering 2012-09-14 21:12:16 +02:00
scrawl
6ac2a12296 item selection working on the preview 2012-09-14 14:34:18 +02:00
scrawl
eef750e6b0 race selection preview 2012-09-13 19:03:31 +02:00
scrawl
d90af9c524 Merge branch 'master' into characterpreview 2012-09-13 14:22:17 +02:00
Marc Zinnschlag
835c530e06 Merge branch 'ingredients' 2012-09-13 13:31:46 +02:00
Marc Zinnschlag
fe68a252d5 Issue #356: Implemented ingredient eating 2012-09-13 13:02:26 +02:00
scrawl
4f3eb3c34a character preview WIP 2012-09-13 00:54:32 +02:00
Jason Hooks
a1a7733730 Set scale implemented 2012-09-12 18:30:32 -04:00
scrawl
2f0b47fc38 test 2012-09-13 00:21:58 +02:00
scrawl
d5a08e31e7 scene does not disappear anymore during load 2012-09-11 17:36:20 +02:00
scrawl
2b339f6c0f loading screen 2012-09-11 16:37:54 +02:00
Jason Hooks
23777033fd Starting to implement new PhysicActor 2012-09-05 17:44:11 -04:00
Marc Zinnschlag
0879abb948 Merge branch 'actiontarget' 2012-09-04 20:56:40 +02:00
Marc Zinnschlag
da041f902f Issue #370: fixed item taking sound 2012-09-04 20:56:28 +02:00
Marc Zinnschlag
fb8aae243d Issue #370: replaced custom target handling in talk action with base class implementation 2012-09-04 15:38:21 +02:00
Marc Zinnschlag
8ed8dd649a Issue #370: replaced custom target handling in take action with base class implementation 2012-09-04 15:34:44 +02:00
Marc Zinnschlag
ea1c3fe1e4 Issue #370: replaced custom target handling in open action with base class implementation 2012-09-04 15:29:51 +02:00
Marc Zinnschlag
8c2b4f996c Issue #370: replaced custom target handling in equip action with base class implementation 2012-09-04 15:27:10 +02:00
Marc Zinnschlag
b51c42146f Issue #370: replaced custom target handling in read action with base class implementation 2012-09-04 15:24:55 +02:00
Marc Zinnschlag
3f181f9a9d Issue #370: Support for targets in containers 2012-09-04 15:21:56 +02:00
Marc Zinnschlag
cc55056adf Issue #370: replaced custom target handling in apply action with base class implementation 2012-09-04 15:18:59 +02:00
Marc Zinnschlag
733654d730 Issue #370: implemented target handling in action base class 2012-09-04 15:14:33 +02:00
Marc Zinnschlag
1cecab6e3d fixed RefData::getHandle 2012-09-04 15:08:59 +02:00
Jason Hooks
2efceba1fc Tearing apart PhysicActor 2012-09-03 20:32:20 -04:00
scrawl
c27ff546e4 shader cache 2012-09-02 19:40:26 +02:00
gugus
95c27723f7 fixed a bug (see commit reverted) 2012-09-02 18:12:13 +02:00
gugus
99885e8ca4 Revert "fix a bug with case sensitivity: when searching for a cell which is already loaded,but with another case, the cell get loaded twice, which is bad :p"
This reverts commit 165065d378.
2012-09-02 18:04:36 +02:00
Jason Hooks
0697c7f7f4 Finally merged in master 2012-09-01 17:28:12 -04:00
scrawl
d9276ca09d don't make copy of CellRefList in World::getNorthVector 2012-08-28 18:23:59 +02:00
scrawl
3c39c47e2f don't make copies of CellRefList & LiveCellRef 2012-08-28 18:23:01 +02:00
scrawl
5834b4baa5 door markers on the local map 2012-08-28 17:30:34 +02:00
Marc Zinnschlag
40d4dad15e Issue #378: Fix (record wasn't build fully) 2012-08-28 09:32:38 +02:00
Marc Zinnschlag
d0cebea580 some cleanup 2012-08-26 18:50:47 +02:00
Marc Zinnschlag
450656a890 Merge remote-tracking branch 'dgdiniz/MoveSoundtoAction-Task339' into next 2012-08-26 18:39:09 +02:00
Douglas Diniz
5cbb08fee1 Task 339 - Moving all sounds to actions 2012-08-26 11:47:45 -03:00
gugus
165065d378 fix a bug with case sensitivity: when searching for a cell which is already loaded,but with another case, the cell get loaded twice, which is bad :p 2012-08-21 19:54:42 +02:00
Douglas Diniz
82e7c04c0a Changing sounds to Action.
Adding onActor to Action to choose between playSound and playSound3D.
2012-08-19 20:11:50 -03:00
greye
e6c3e0744e tvm update and fix 2012-08-19 10:37:51 +04:00
greye
5b2b378f25 tvm script instruction 2012-08-18 18:05:10 +04:00
Marc Zinnschlag
1da56e2832 removed some unused variables 2012-08-17 15:37:14 +02:00
greye
4f10138a04 using real player sight angles on ray cast 2012-08-17 15:20:57 +04:00
greye
0e6e141fd4 camera control related script instructions 2012-08-17 15:20:57 +04:00
greye
6961830efb using real player eye direction when moving 2012-08-17 15:19:44 +04:00
greye
392e6efcb5 initial player rendering 2012-08-17 15:19:43 +04:00
greye
6f87c0c36d preview mode, advanced vanity support 2012-08-17 15:19:43 +04:00
greye
fe1a9ac3c5 poor camera with some fixes 2012-08-17 15:19:43 +04:00
greye
c46eeaa100 initial 3d-person camera support 2012-08-17 15:19:43 +04:00
Jason Hooks
8762f4a47a boxrotation nif field; commented functions 2012-08-15 16:47:26 -04:00
Jason Hooks
7b8b4c366d Set angle now working for npcs and creatures 2012-08-14 20:29:48 -04:00
Jason Hooks
1f5bc229e0 Separate adjustRigidBody function 2012-08-14 18:04:58 -04:00
Michael Mc Donnell
b373d0ec7b Correct struct to class in forward declarations
Fixes http://bugs.openmw.org/issues/362
2012-08-13 13:58:35 -04:00
Marc Zinnschlag
88e70cb5bd Merge branch 'decouple' 2012-08-12 18:11:17 +02:00
Marc Zinnschlag
6534c2a55a Issue #107: WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
Marc Zinnschlag
484cce12a8 Issue #107: removed redundant getStore function from window manager 2012-08-12 14:36:46 +02:00
Jason Hooks
e7329d5f8b Creatures now have a properly positioned box shape 2012-08-12 00:36:49 -04:00
Marc Zinnschlag
b68f9d6a28 Issue #107: MechanicsManager is accessed only through the interface class from now on 2012-08-11 17:30:55 +02:00
greye
f7f8ac0a73 fix move/rotateObject code 2012-08-11 18:28:37 +04:00
Marc Zinnschlag
380defa52f Merge remote branch 'greye/cross_cell-borders' 2012-08-11 15:08:17 +02:00
greye
47f7a5e988 fix double pos/rot adjustment 2012-08-11 17:01:55 +04:00
Marc Zinnschlag
766e782aae Merge remote branch 'greye/cross_cell-borders' 2012-08-11 12:05:10 +02:00
Marc Zinnschlag
6eb9f15b6d fixed time stamp operator 2012-08-11 11:38:26 +02:00
greye
45306e4bc3 fixed rotation adjustment 2012-08-11 13:23:54 +04:00
greye
5018db3332 removed some redundant code, added some comments 2012-08-11 12:13:16 +04:00
scrawl
11fadf4a07 forgot something 2012-08-10 16:25:27 +02:00
scrawl
44ff31b50a removed world exit methods 2012-08-10 16:21:53 +02:00
scrawl
f72956b918 - added a simple main menu (with Return, Options and Exit buttons)
- removed OEngine::ExitListener (what a terrible abuse of framelisteners)
2012-08-10 15:15:48 +02:00
Jason Hooks
083e3537b4 post merge 2012-08-09 17:21:59 -04:00
greye
38b06aee6c resolving conflicts 2012-08-09 21:49:00 +04:00
Marc Zinnschlag
aca08eb4c2 Merge branch 'decouple' into player_control
Conflicts:
	apps/openmw/mwsound/soundmanagerimp.hpp
2012-08-09 16:12:10 +02:00
Marc Zinnschlag
6bd48d12af Issue #107: SoundManager is accessed only through the interface class from now on 2012-08-09 14:33:21 +02:00
Marc Zinnschlag
923109b260 Issue #107: DialogueManager is accessed only through the interface class from now on 2012-08-09 10:35:53 +02:00
greye
ec9cf4d3c6 rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
greye
b6f7f21bcf fix player cell assertion fail, moveObject(Ptr&, CellStore&, f, f, f) added 2012-08-08 14:51:33 +04:00
greye
79b7487c87 fix using deleted objects 2012-08-07 22:21:46 +04:00
greye
d32a61b928 fix object moving 2012-08-06 18:20:48 +04:00
Marc Zinnschlag
1db7978361 silenced a warning 2012-08-04 22:03:14 +02:00
Marc Zinnschlag
0c5f886683 Merge remote branch 'greye/player_control' 2012-08-04 21:55:13 +02:00
Jason Hooks
cacf0bd10d Basic collision with npcs 2012-08-04 15:43:33 -04:00
greye
16ad97610d add support for some scripting player control switches 2012-08-04 11:54:42 +04:00
Marc Zinnschlag
994e33e3d2 fixed object rotation code 2012-08-04 09:34:49 +02:00
greye
ff62770657 World::isUnderwater(), World::isSwimming() 2012-08-03 14:42:09 +04:00
greye
f2a2e5f57d remove MWWorld::Player::setPos() 2012-07-31 19:30:24 +04:00
greye
0e3f70413e a very little comments 2012-07-31 16:52:21 +04:00
greye
288b63350c fixed objects update, local script handling 2012-07-31 11:46:57 +04:00
greye
37990b5133 fix player update 2012-07-30 23:54:26 +04:00
greye
d6150b7482 high-level implementation, unstable 2012-07-30 23:28:14 +04:00
Marc Zinnschlag
8b08928dae Issue #351: Added sound playing to Action 2012-07-27 12:19:25 +02:00
Marc Zinnschlag
78fe6fdce5 Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
Marc Zinnschlag
7725190f89 removed some redundant code 2012-07-26 19:09:45 +02:00
greye
aa5f63ffcc disabled items placing handling 2012-07-26 19:06:48 +04:00