Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
Capostrophic
cae2e84ab4
Trace the player down after enabling collision with TCL (bug #4669 )
2018-10-08 16:15:15 +03:00
Capostrophic
768c532b8f
Editor: display light source color as a color (bug #4668 )
2018-10-07 19:43:51 +03:00
Marc Zinnschlag
71f80db886
Merged pull request #1954
2018-10-07 11:25:32 +02:00
Bret Curtis
585313a71f
Merge pull request #1953 from Capostrophic/animation
...
Fix first person swimming animations
2018-10-06 14:24:48 +02:00
Capostrophic
03788edd63
Fix redundant drag call in instance dragging (bug #4593 )
2018-10-05 18:48:17 +03:00
Capostrophic
34e45efac3
Fix first person swimming animations
2018-10-05 17:29:49 +03:00
Marc Zinnschlag
503352e840
Merged pull request #1951
2018-10-03 13:23:56 +02:00
Marc Zinnschlag
b410d87aae
Merged pull request #1952
2018-10-03 13:19:28 +02:00
Andrei Kortunov
07ccc5abdb
Remove non-looping effects after rest
2018-10-01 21:57:13 +04:00
Andrei Kortunov
3896a2eba6
Do not use a PartHolder for spell effect node
2018-10-01 20:18:20 +04:00
Andrei Kortunov
632045e145
Improve the 'part has no parents' warning
2018-10-01 20:18:19 +04:00
Andrei Kortunov
4dc424036f
Cleanup magic effects, when create a new ActorAnimation
2018-10-01 20:17:58 +04:00
Capostrophic
674e33170b
Fix quick key system regressions (bug #4662 )
2018-09-30 21:16:02 +03:00
Marc Zinnschlag
38758a9555
Merged pull request #1944
2018-09-29 11:16:14 +02:00
Andrei Kortunov
43c7438e8e
Move WeakCache to components/misc
2018-09-28 16:47:47 +04:00
Marc Zinnschlag
33044add97
Merged pull request #1938
2018-09-28 11:31:45 +02:00
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
2018-09-28 11:30:13 +02:00
Capostrophic
2e98cad895
Fade out sun glare and specularity completely at night start, not sunset start
2018-09-27 17:34:46 +03:00
Andrei Kortunov
35abf7367c
Implement wearing priority for editor
2018-09-27 18:22:17 +04:00
Andrei Kortunov
ac848b0902
Use male bodyparts as fallback for females in the editor
2018-09-27 13:14:59 +04:00
Kyle Cooley
0096951f25
cleanup
2018-09-27 13:14:59 +04:00
Kyle Cooley
676fc48855
Re-add logic for empty model
2018-09-27 13:14:59 +04:00
Kyle Cooley
f43b70d77b
Centralize actor data, simplify logic
2018-09-27 13:14:59 +04:00
Kyle Cooley
c1ec926f43
Workaround inconsistencies with record status changes
2018-09-27 13:14:59 +04:00
Kyle Cooley
1518d630ca
Fix issue with body part events not propogating to actors
2018-09-27 13:14:59 +04:00
Kyle Cooley
031502b2ab
Reorganize ActorAdapter data, use weak cache for sharing
2018-09-27 13:14:59 +04:00
Kyle Cooley
2a9ebac572
Simplify update logic, update when race parts are changed.
2018-09-27 13:14:59 +04:00
Kyle Cooley
1276e0fa9b
Handle changes to race record when rendering actors
2018-09-27 13:14:59 +04:00
Kyle Cooley
b2115b60e6
Fix qt4 build
2018-09-27 13:14:59 +04:00
Kyle Cooley
6bece13a32
Use new Log class for error message
2018-09-27 13:14:59 +04:00
Kyle Cooley
97ac0a92dd
Move data handling out of rendering code, equip armor/clothes
2018-09-27 13:14:59 +04:00
Kyle Cooley
6b42f37918
Handle creatures too
2018-09-27 13:14:59 +04:00
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981
Start rendering npc's
2018-09-27 13:14:59 +04:00
Marc Zinnschlag
5fa9b32e76
Merged pull request #1937
2018-09-27 11:06:21 +02:00
Marc Zinnschlag
43880ca47b
Merged pull request #1919
2018-09-27 11:06:00 +02:00
Marc Zinnschlag
8b30f15df7
Merged pull request #1942
2018-09-27 11:05:22 +02:00
Marc Zinnschlag
c566514c9d
Merged pull request #1940
2018-09-27 10:50:04 +02:00
Andrei Kortunov
ee4ca87352
Traverse child nodes of cell node in the editor (bug #4654 )
2018-09-26 23:13:18 +04:00
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
2018-09-26 21:21:03 +03:00
Andrei Kortunov
8af021d729
Restore dynamic stats for actors in inactive cells (bug #1875 )
2018-09-26 07:46:28 +04:00
Andrei Kortunov
0176ee389e
Handle length of UTF-8 strings properly in plugin metadata (bug #4653 )
2018-09-25 21:40:26 +04:00
Andrei Kortunov
bce8de5fe9
Respect selected encoding in the content selector (bug #4467 )
2018-09-25 21:39:18 +04:00
Capostrophic
d2cad229f8
Ugly hack: don't reset player idle and movement animations in first person view
2018-09-25 17:09:54 +03:00
Marc Zinnschlag
0e06a25f21
Merged pull request #1935
2018-09-25 12:11:20 +02:00
Capostrophic
77fb4d6dd2
Make sure the idle animations are reset while jumping
2018-09-24 19:30:02 +03:00
Capostrophic
56ef11b023
Reset sneak and swim idle animations when moving
2018-09-24 19:30:02 +03:00
Capostrophic
713330351b
Experimental animation regression fixes
...
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
2018-09-24 19:30:02 +03:00
Sergey Fukanchik
b2a52a5b6c
Change 'after function'-style doxygen comment to normal.
2018-09-24 14:59:10 +03:00
Marc Zinnschlag
6ce6108eb4
Merged pull request #1932
2018-09-24 11:57:08 +02:00
Marc Zinnschlag
84a2752db9
Merged pull request #1933
2018-09-24 11:53:07 +02:00
Sergey Fukanchik
f00f35ba86
Add const to canRest()
2018-09-23 06:25:20 +03:00
Sergey Fukanchik
f2e11e6def
Fix MSVC C4596 illegal qualified name
2018-09-23 04:06:29 +03:00
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
2018-09-23 03:39:06 +03:00
Sergey Fukanchik
44bcd9b25f
Fix tab characters
2018-09-23 02:46:29 +03:00
Sergey Fukanchik
c50ee22772
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
2018-09-23 01:52:56 +03:00
Andrei Kortunov
cd60d4fdf0
Store character controller in the variable make code less bulk
2018-09-22 21:13:00 +04:00
Andrei Kortunov
2ac2d01432
Optimize drowning state update
2018-09-22 21:12:56 +04:00
Andrei Kortunov
90d35aaa8f
Handle current health level during levelup (bug #4649 )
2018-09-22 07:48:47 +04:00
Andrei Kortunov
b3fd173e00
Check if current weapon has health at all in HUD (bug #4648 )
2018-09-22 06:51:56 +04:00
Andrei Kortunov
1634284739
Cache player's position outside of loops
2018-09-21 22:39:47 +04:00
Andrei Kortunov
b9346798c6
Optimize combat music update
2018-09-21 22:34:18 +04:00
Andrei Kortunov
fb484c6fde
Optimize AI loop a bit
2018-09-21 19:02:28 +04:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
Andrei Kortunov
bdd9eba2b8
Use C++ limits instead of C ones
2018-09-20 16:02:26 +04:00
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
Marc Zinnschlag
3761aaadfd
Merged pull request #1928
2018-09-20 13:31:56 +02:00
Marc Zinnschlag
82d37dda20
Merged pull request #1927
2018-09-20 13:31:41 +02:00
Marc Zinnschlag
29bc5cbecf
Merged pull request #1925
2018-09-20 13:14:55 +02:00
Andrei Kortunov
6f4f6a155f
Combat AI: take ranged weapon speed in account
2018-09-19 12:23:24 +04:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Andrei Kortunov
989de05f80
Do not show duration for infinite light sources as -1
2018-09-18 15:23:16 +04:00
Andrei Kortunov
6d0e6ab012
Use book font by default in the text formatter
2018-09-17 22:24:21 +04:00
Andrei Kortunov
dda02bd696
Do not use book fonts for dialogue window
2018-09-17 19:56:36 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Bret Curtis
07be9ae8ac
Merge pull request #1926 from akortunov/warnfix
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Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 17:10:25 +02:00
Andrei Kortunov
9c8fc0557a
Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 14:45:16 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Marc Zinnschlag
d76367918a
Merged pull request #1907
2018-09-17 12:10:00 +02:00
Marc Zinnschlag
c6b62308cd
Merged pull request #1921
2018-09-17 12:02:44 +02:00
Marc Zinnschlag
29f6ee30a6
Merged pull request #1922
2018-09-17 12:00:49 +02:00
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
2018-09-16 21:53:28 +04:00
Capostrophic
95aa05e41b
Tweaks to script parser messages and pathgrid warnings
2018-09-16 16:47:33 +03:00
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
Capostrophic
5909297809
Make underwater SFX always apply based on camera position (bug #4532 )
2018-09-15 23:26:07 +03:00
Capostrophic
5a86554f97
Cleanup
2018-09-14 21:55:50 +03:00
Capostrophic
c025427575
Implement enchantment record effect list verification (feature #1617 )
2018-09-14 21:06:50 +03:00
Capostrophic
d6560d3f20
Make several messages more strict and clean up topic info verifier
2018-09-14 21:06:50 +03:00
Capostrophic
5d1c1f25f7
Remove now redundant NPC fields checks
2018-09-14 21:06:50 +03:00
Capostrophic
015cd6064f
Implement basic enchantment record verifier (feature #1617 )
2018-09-14 21:06:50 +03:00
Capostrophic
dabdb0bfaf
Get rid of deprecated Messages::push_back()
2018-09-14 21:06:50 +03:00
Capostrophic
47b9008743
Renovate reference record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
0bdb7ea92f
Cleanup
2018-09-14 21:06:50 +03:00
Capostrophic
34ffaa2fe2
Make finishing touches to object record verifiers
2018-09-14 21:06:50 +03:00
Capostrophic
d1b2fc11ef
Use messages::add in object record verifiers
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Add NPC head and hair body part existence checks and expand creature record verifier, update playable class checks in class record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
85dc1e4ef2
Revert unnecessary universalid changes in Journal record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
e1ae7a9b0e
Avoid duplicate duplicate pathgrid point warnings
2018-09-14 21:06:50 +03:00
Capostrophic
1e5330d9da
Use Messages::add in skill record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
35281d7c38
Use Messages::add in race, soundgen, spell and start script record verifiers
2018-09-14 21:06:50 +03:00
Capostrophic
b2b9bd94f0
Fix bolt object type
2018-09-14 21:06:50 +03:00
Capostrophic
8dcb58d745
Use Messages::add in Faction, Sound, Bodypart and Class record verifiers
2018-09-14 21:06:50 +03:00
Capostrophic
d433929194
Use Messages::add in birthsign record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
6b226eef8f
Use Messages::add in magic effect record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
5b8880c6fa
Update cell reference record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
dc847dce09
Add item icon checks to object record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
34077a6987
Purge unnecessary namespaces
2018-09-14 21:06:50 +03:00
Capostrophic
d90940011f
Add model checks to object record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
38ea7928f5
Add sound file checks to sound record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
1f717def35
Update journal, start script and spell verifiers messages
2018-09-14 21:06:50 +03:00
Capostrophic
a6d3cd9190
Update topic info verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
14ef145b3b
Update region and pathgrid record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
a9ce155a7b
Update faction and body part record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
7535daa94d
Update class and race record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
fd1a3ad88d
Update object and script record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
cf7a8c5775
Update soundgen record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
5249492a31
Update skill record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
51fdb94e34
Add texture check to birthsign verifier
2018-09-14 21:06:50 +03:00
Capostrophic
d3aa5840ec
Refactor magic effect record verifying
2018-09-14 21:06:50 +03:00
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
...
Disable repeating for Accept GUI action
2018-09-14 15:17:47 +02:00
Marc Zinnschlag
a0f7282966
Merged pull request #1820
2018-09-14 11:44:06 +02:00
Marc Zinnschlag
ea053d9f47
Merged pull request #1881
2018-09-14 11:43:11 +02:00
Andrei Kortunov
6066f02010
Do not use universal IDs for menu items
2018-09-13 22:15:59 +04:00
Marc Zinnschlag
252ed9bd4b
Merged pull request #1914
2018-09-13 11:53:21 +02:00
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
2018-09-12 22:37:19 +04:00
Capostrophic
664c630ac0
Don't make sTo strings static references
2018-09-12 16:36:03 +03:00
Andrei Kortunov
e300a16b24
Use field for columns count instead of out integer
2018-09-12 14:31:01 +04:00
Andrei Kortunov
7a986f38da
Support for user-defined TrueType fonts
2018-09-12 14:31:01 +04:00
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
2018-09-12 14:31:01 +04:00
Andrei Kortunov
f89393fd62
Validate 'ttf resolution' option value
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Marc Zinnschlag
6100e34051
Merged pull request #1912
2018-09-12 12:04:49 +02:00
Marc Zinnschlag
2ba15c86f8
Merged pull request #1913
2018-09-12 12:01:13 +02:00
Marc Zinnschlag
3fd40e4a4e
Merged pull request #1916
2018-09-12 11:58:39 +02:00
Marc Zinnschlag
50775dd411
Merged pull request #1917
2018-09-12 11:38:52 +02:00
Andrei Kortunov
0136f0552b
Do not update mIdleState directly
2018-09-11 22:24:44 +04:00
Andrei Kortunov
929d78d6a3
Randomize attacks for non-bipedal creatures with Weapon flag
2018-09-11 22:24:44 +04:00
Andrei Kortunov
0440c11ccd
Fix swim crossbow animations
2018-09-11 22:24:44 +04:00
Andrei Kortunov
9918212a1e
Set focus to Close button when opening the container window (bug #4333 )
2018-09-11 11:22:26 +04:00
Andrei Kortunov
c2c24a76a4
Handle MyGUI exceptions inside destructors
2018-09-11 11:11:27 +04:00
Andrei Kortunov
d5bcc49079
Initialize missing struct fields
2018-09-11 11:11:24 +04:00
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
2018-09-10 16:35:27 +04:00
Andrei Kortunov
dcc1a122f7
Use drag and drop for ActionTake when InventoryWindow is active (bug #4543 )
2018-09-10 15:18:07 +04:00
Andrei Kortunov
269ef7a559
Disable repeating for ENTER key in GUI
2018-09-10 12:55:00 +04:00
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
2018-09-09 23:10:09 +04:00
Capostrophic
702868255a
Use sTo GMST in spellmaking menu (feature #4636 )
2018-09-09 13:56:58 +03:00
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
2018-09-08 22:43:09 +03:00
Evil Eye
6705e5aae4
forget about the setting till #2887 is implemented at least
2018-09-08 11:21:43 +02:00
Evil Eye
bbcdfd4078
Implements vanilla's off-by-one error, fixing #4611
2018-09-06 21:49:50 +02:00
Capostrophic
9408876b58
Utilize AI GMSTs for priority rating (feature #4632 )
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Fix on-target effect rating calculation
2018-09-06 17:39:37 +03:00
Bret Curtis
387b3e9e87
Merge pull request #1909 from akortunov/warnfix
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Fix all MSVC warnings left
2018-09-04 21:11:14 +02:00
Andrei Kortunov
6529883527
Fix MSVC warning C4389
2018-09-04 18:14:51 +04:00
Bret Curtis
86809af2cd
Merge pull request #1908 from akortunov/warnfix
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Fix some warnings
2018-09-04 16:00:37 +02:00
Andrei Kortunov
aed7c1b2bb
Fix a couple of Clang warnings
2018-09-04 12:37:43 +04:00
Capostrophic
d758b573e2
Fix erroneous assumption that ranged weaponry has speed
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Restrict speed mult to melee weaponry
2018-09-01 12:13:18 +03:00
Capostrophic
ceb6121b33
Better checks for enemy incapacitation
2018-09-01 12:13:18 +03:00
Capostrophic
2965373ed6
Avoid potential zero division
2018-09-01 12:13:18 +03:00
Capostrophic
e66be02e2e
Account for enemy armor rating in weapon rating
2018-09-01 12:13:18 +03:00
Capostrophic
fa3e45fa7d
Slight cleanup
2018-09-01 12:13:18 +03:00
Capostrophic
533b72eff6
Cache weapon type strings
2018-09-01 12:13:18 +03:00
Capostrophic
00c847db19
Make AI Blind, Sound and Silence effect rating more logical
2018-09-01 12:13:18 +03:00
Capostrophic
374e98d665
Make rateWeapon more sensible and account for weapon speed
2018-09-01 12:13:18 +03:00
Marc Zinnschlag
78a84042ad
Merged pull request #1901
2018-09-01 11:08:24 +02:00
Marc Zinnschlag
3b01355f27
Merged pull request #1895
2018-09-01 11:06:38 +02:00
Marc Zinnschlag
f2981a81c9
Merged pull request #1900
2018-09-01 11:06:10 +02:00
Marc Zinnschlag
ef72024e2c
Merged pull request #1902
2018-09-01 11:01:05 +02:00
Capostrophic
b673cdf70e
Grant Enchant experience even if recharging fails (bug #4622 )
2018-08-30 23:52:33 +03:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Andrei Kortunov
5d54214acb
Optimize combat action iteration
2018-08-29 17:20:34 +04:00
Andrei Kortunov
2cac8b59b1
Use square distance to target
2018-08-29 17:20:32 +04:00
Andrei Kortunov
4c0ef4ddb6
Do not initialize magic schools map every time we access it
2018-08-29 17:20:32 +04:00
Capostrophic
23834b5ed8
Don't apply falling damage twice (bug #4608 )
2018-08-29 15:09:03 +03:00
Capostrophic
b8ba9092cb
Purge effects from all permanent spells with the same ID
2018-08-29 14:09:43 +03:00
Capostrophic
ed1f8f7be7
Remove effects from all active spells with the same ID
2018-08-29 13:52:03 +03:00
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
...
Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Marc Zinnschlag
c280a71b33
Merged pull request #1897
2018-08-29 12:15:05 +02:00
Marc Zinnschlag
57922a272c
Merged pull request #1899
2018-08-29 12:13:28 +02:00
Marc Zinnschlag
6fc6fef72e
Merged pull request #1892
2018-08-29 12:08:13 +02:00
Marc Zinnschlag
f05e494f6f
Merged pull request #1894
2018-08-29 12:06:42 +02:00
Marc Zinnschlag
21d414187f
Merged pull request #1896
2018-08-29 12:05:50 +02:00
Marc Zinnschlag
e4e18d6642
Merged pull request #1869
2018-08-29 12:02:56 +02:00
Capostrophic
7f459f0610
Knockdown and godmode fixes
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Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
2018-08-28 14:32:03 +03:00
Capostrophic
2564fcc37e
Apply sneaking offset to camera while the character is in air (bug #4617 )
2018-08-28 03:35:42 +03:00
Andrei Kortunov
8fa6c6f726
Update pinned windows in-game (bug #4560 )
2018-08-27 09:44:04 +04:00
Andrei Kortunov
d448b802ef
Add a small threshold for player turning animations
2018-08-26 22:58:26 +04:00
Andrei Kortunov
60698e6f8a
Optimize new magic effects update system
2018-08-26 21:02:14 +04:00
Sophie Kirschner
a1e076a37e
Merge branch 'master' into pineapple/fix-video-incomplete-type-2
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Resolve merge issues related to CHANGELOG.md
* master:
Optimize skinning (task #4605 )
Update changelog
Update some comments
Set the OpenAL source offset after setting the buffer
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
Adding Changelog entry
Allow messageboxes arguments to have newline characters (bug #3836 )
Check for impact immediately when launch a projectile (bug #3059 )
Fix gold count calculation in pickupObject (bug #4604 )
Correct special case soundgen comparisons
Move "land" check earlier
Fixes #3681
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
Make some more optimizations to actor processing loops
Fix freeze in getActorsSidingWith
Addiong missing "to" word
Adding common problems that were previous on the site FAQ
Treat <> and << operators as < and >< and >> as > in scripts
stage1: priorities for event music and other minor improvements to the music system
# Conflicts:
# CHANGELOG.md
2018-08-26 12:05:02 +03:00
Andrei Kortunov
c6dcfd1fce
Do not apply scale twice for animated collision nodes (bug #4607 )
2018-08-25 17:26:17 +04:00
Sophie Kirschner
dd01c4d224
Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
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Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
2018-08-25 11:53:43 +03:00
Chris Robinson
c2b3ca9638
Update some comments
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It wasn't actually a bug in OSX like the comment said, but intended behavior.
2018-08-25 01:24:35 -07:00
Chris Robinson
4e3ae85c11
Set the OpenAL source offset after setting the buffer
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This is to work around a bug in the Rapture3D driver.
2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c
Merged pull request #1883
2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3
Merged pull request #1885
2018-08-25 10:00:22 +02:00
Marc Zinnschlag
e203159d70
Merged pull request #1889
2018-08-25 09:50:00 +02:00
Marc Zinnschlag
9816643bef
Merged merge request !39
2018-08-25 09:37:21 +02:00
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
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Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-23 08:40:55 +02:00
Capostrophic
3f76f1d3ed
Fix gold count calculation in pickupObject (bug #4604 )
2018-08-22 22:35:22 +03:00
Capostrophic
f74ebb64af
Correct special case soundgen comparisons
2018-08-22 16:36:15 +03:00
Capostrophic
ae0a6a22b3
Move "land" check earlier
2018-08-22 14:47:06 +03:00
Thunderforge
5a2e9868c1
Fixes #3681
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This changes the way that the popup works to use [`QtColorDialog::getColor()`](http://doc.qt.io/archives/qt-4.8/qcolordialog.html#getColor ) instead of the problematic open() function. Also makes the button change to create the modal dialog when pushed, rather than being a checkbox of sorts
2018-08-21 22:13:05 -05:00
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f
Make some more optimizations to actor processing loops
2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e
Fix freeze in getActorsSidingWith
2018-08-21 16:47:29 +03:00
Capostrophic
74229490e4
Use the correct skill for creature AI weapon hit chance rating
2018-08-20 21:38:57 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims
2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
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Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
20c53594de
Merged merge request !36
2018-08-18 12:06:35 +02:00
James Carty
4489838ea3
Fix incorrect function call
2018-08-17 22:35:04 +01:00
James Carty
513e99148e
Fix function with no return value
2018-08-17 20:18:20 +01:00
Andrei Kortunov
d7ca087f59
AiCast: fix aiming
2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
2018-08-17 12:40:01 +04:00
Marc Zinnschlag
088463ebe6
Merged pull request #1868
2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225
Merged pull request #1875
2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410
Merged pull request #1866
2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning
2018-08-17 03:32:33 +03:00
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c
Fix issue in which murder wouldn't be reported after paying fine
2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711
Do not stop idle animation in spellcasting stance
2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42
Update idle animations after reset of mIdleState (bug #4531 )
2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41
Do not reset idle animations when turning
2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b
AiCombat: Avoid jittering when aiming in melee
2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c
Do not play min attack -> max attack animation when attack strength is 0 (bug #4591 )
2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b
Fix attack after shoot
2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
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Use new logging system
2018-08-16 11:38:29 +02:00
James Carty
4b0a6074e7
Add comment
2018-08-16 00:29:14 +01:00
James Carty
6889432030
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
Capostrophic
37f9d45182
Remove an outdated checkbox from the advanced page
2018-08-15 16:04:29 +03:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Yohaulticetl
640b32da56
Fixed merge conflicts
2018-08-14 19:57:48 +02:00
Yohaulticetl
7e9ce99062
Made the werewolf check optional
2018-08-14 19:56:40 +02:00
Yohaulticetl
18e51e0e98
Added check for werewolves
2018-08-14 19:44:03 +02:00
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
2018-08-14 19:44:03 +02:00
Andrei Kortunov
c7a5548475
Use new logging system for editor
2018-08-14 20:01:09 +04:00
Capostrophic
22162dcbda
Replace std::find with std::set::find where applicable
2018-08-14 18:14:43 +03:00
Capostrophic
53599290c3
Make search for followers in getEnemiesNearby recursive
2018-08-14 16:14:48 +03:00
Capostrophic
75bd6e1d28
Make search for allies in actorAttacked recursive
2018-08-14 15:41:34 +03:00
Capostrophic
7029ed0e8d
Refactor follower and enemy actor processing
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Make another exception for wander packages when finding allies (bug #4304 )
2018-08-14 15:36:52 +03:00
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
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Use the correct spell projectile speed GMST in AI aiming (bug #3948 )
2018-08-14 10:29:22 +02:00
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
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Use fallbacks for missing weapon animations
2018-08-14 10:29:01 +02:00
Bret Curtis
f7715db25f
Merge pull request #1871 from akortunov/extended_logging
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[Regression] Move cerr initialization out of 'try' block
2018-08-14 10:26:12 +02:00
Andrei Kortunov
9a5b016293
Move crashcatcher initialization to components
2018-08-14 11:17:05 +04:00
Allofich
fd89fa415a
Do modifiers for dynamic stats before attributes
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(Fixes #4231 )
2018-08-13 21:59:27 +09:00
Allofich
2cc1b52baf
Drain and fortify fixes for dynamicStats
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(Fixes #3049 )
2018-08-13 21:59:26 +09:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
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Improve console logging
2018-08-13 10:19:25 +02:00