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15084 commits

Author SHA1 Message Date
Capostrophic
09aecb955c getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
Capostrophic
cae2e84ab4 Trace the player down after enabling collision with TCL (bug #4669) 2018-10-08 16:15:15 +03:00
Capostrophic
768c532b8f Editor: display light source color as a color (bug #4668) 2018-10-07 19:43:51 +03:00
Marc Zinnschlag
71f80db886 Merged pull request #1954 2018-10-07 11:25:32 +02:00
Bret Curtis
585313a71f
Merge pull request #1953 from Capostrophic/animation
Fix first person swimming animations
2018-10-06 14:24:48 +02:00
Capostrophic
03788edd63 Fix redundant drag call in instance dragging (bug #4593) 2018-10-05 18:48:17 +03:00
Capostrophic
34e45efac3 Fix first person swimming animations 2018-10-05 17:29:49 +03:00
Marc Zinnschlag
503352e840 Merged pull request #1951 2018-10-03 13:23:56 +02:00
Marc Zinnschlag
b410d87aae Merged pull request #1952 2018-10-03 13:19:28 +02:00
Andrei Kortunov
07ccc5abdb Remove non-looping effects after rest 2018-10-01 21:57:13 +04:00
Andrei Kortunov
3896a2eba6 Do not use a PartHolder for spell effect node 2018-10-01 20:18:20 +04:00
Andrei Kortunov
632045e145 Improve the 'part has no parents' warning 2018-10-01 20:18:19 +04:00
Andrei Kortunov
4dc424036f Cleanup magic effects, when create a new ActorAnimation 2018-10-01 20:17:58 +04:00
Capostrophic
674e33170b Fix quick key system regressions (bug #4662) 2018-09-30 21:16:02 +03:00
Marc Zinnschlag
38758a9555 Merged pull request #1944 2018-09-29 11:16:14 +02:00
Andrei Kortunov
43c7438e8e Move WeakCache to components/misc 2018-09-28 16:47:47 +04:00
Marc Zinnschlag
33044add97 Merged pull request #1938 2018-09-28 11:31:45 +02:00
Marc Zinnschlag
3dc15d39e3 Merged pull request #1936 2018-09-28 11:30:13 +02:00
Capostrophic
2e98cad895 Fade out sun glare and specularity completely at night start, not sunset start 2018-09-27 17:34:46 +03:00
Andrei Kortunov
35abf7367c Implement wearing priority for editor 2018-09-27 18:22:17 +04:00
Andrei Kortunov
ac848b0902 Use male bodyparts as fallback for females in the editor 2018-09-27 13:14:59 +04:00
Kyle Cooley
0096951f25 cleanup 2018-09-27 13:14:59 +04:00
Kyle Cooley
676fc48855 Re-add logic for empty model 2018-09-27 13:14:59 +04:00
Kyle Cooley
f43b70d77b Centralize actor data, simplify logic 2018-09-27 13:14:59 +04:00
Kyle Cooley
c1ec926f43 Workaround inconsistencies with record status changes 2018-09-27 13:14:59 +04:00
Kyle Cooley
1518d630ca Fix issue with body part events not propogating to actors 2018-09-27 13:14:59 +04:00
Kyle Cooley
031502b2ab Reorganize ActorAdapter data, use weak cache for sharing 2018-09-27 13:14:59 +04:00
Kyle Cooley
2a9ebac572 Simplify update logic, update when race parts are changed. 2018-09-27 13:14:59 +04:00
Kyle Cooley
1276e0fa9b Handle changes to race record when rendering actors 2018-09-27 13:14:59 +04:00
Kyle Cooley
b2115b60e6 Fix qt4 build 2018-09-27 13:14:59 +04:00
Kyle Cooley
6bece13a32 Use new Log class for error message 2018-09-27 13:14:59 +04:00
Kyle Cooley
97ac0a92dd Move data handling out of rendering code, equip armor/clothes 2018-09-27 13:14:59 +04:00
Kyle Cooley
6b42f37918 Handle creatures too 2018-09-27 13:14:59 +04:00
Kyle Cooley
e2ac392a40 Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981 Start rendering npc's 2018-09-27 13:14:59 +04:00
Marc Zinnschlag
5fa9b32e76 Merged pull request #1937 2018-09-27 11:06:21 +02:00
Marc Zinnschlag
43880ca47b Merged pull request #1919 2018-09-27 11:06:00 +02:00
Marc Zinnschlag
8b30f15df7 Merged pull request #1942 2018-09-27 11:05:22 +02:00
Marc Zinnschlag
c566514c9d Merged pull request #1940 2018-09-27 10:50:04 +02:00
Andrei Kortunov
ee4ca87352 Traverse child nodes of cell node in the editor (bug #4654) 2018-09-26 23:13:18 +04:00
Capostrophic
ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Andrei Kortunov
8af021d729 Restore dynamic stats for actors in inactive cells (bug #1875) 2018-09-26 07:46:28 +04:00
Andrei Kortunov
0176ee389e Handle length of UTF-8 strings properly in plugin metadata (bug #4653) 2018-09-25 21:40:26 +04:00
Andrei Kortunov
bce8de5fe9 Respect selected encoding in the content selector (bug #4467) 2018-09-25 21:39:18 +04:00
Capostrophic
d2cad229f8 Ugly hack: don't reset player idle and movement animations in first person view 2018-09-25 17:09:54 +03:00
Marc Zinnschlag
0e06a25f21 Merged pull request #1935 2018-09-25 12:11:20 +02:00
Capostrophic
77fb4d6dd2 Make sure the idle animations are reset while jumping 2018-09-24 19:30:02 +03:00
Capostrophic
56ef11b023 Reset sneak and swim idle animations when moving 2018-09-24 19:30:02 +03:00
Capostrophic
713330351b Experimental animation regression fixes
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
2018-09-24 19:30:02 +03:00
Sergey Fukanchik
b2a52a5b6c Change 'after function'-style doxygen comment to normal. 2018-09-24 14:59:10 +03:00
Marc Zinnschlag
6ce6108eb4 Merged pull request #1932 2018-09-24 11:57:08 +02:00
Marc Zinnschlag
84a2752db9 Merged pull request #1933 2018-09-24 11:53:07 +02:00
Sergey Fukanchik
f00f35ba86 Add const to canRest() 2018-09-23 06:25:20 +03:00
Sergey Fukanchik
f2e11e6def Fix MSVC C4596 illegal qualified name 2018-09-23 04:06:29 +03:00
Capostrophic
52da65b776 Fix issues with sun specularity (bug #4527) 2018-09-23 03:39:06 +03:00
Sergey Fukanchik
44bcd9b25f Fix tab characters 2018-09-23 02:46:29 +03:00
Sergey Fukanchik
c50ee22772 Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest(). 2018-09-23 01:52:56 +03:00
Andrei Kortunov
cd60d4fdf0 Store character controller in the variable make code less bulk 2018-09-22 21:13:00 +04:00
Andrei Kortunov
2ac2d01432 Optimize drowning state update 2018-09-22 21:12:56 +04:00
Andrei Kortunov
90d35aaa8f Handle current health level during levelup (bug #4649) 2018-09-22 07:48:47 +04:00
Andrei Kortunov
b3fd173e00 Check if current weapon has health at all in HUD (bug #4648) 2018-09-22 06:51:56 +04:00
Andrei Kortunov
1634284739 Cache player's position outside of loops 2018-09-21 22:39:47 +04:00
Andrei Kortunov
b9346798c6 Optimize combat music update 2018-09-21 22:34:18 +04:00
Andrei Kortunov
fb484c6fde Optimize AI loop a bit 2018-09-21 19:02:28 +04:00
Marc Zinnschlag
7be9f2ca45 Merged pull request #1891 2018-09-21 11:38:19 +02:00
Andrei Kortunov
01b3f92f7e Make coc and fixme console commands close to vanilla (bug #4292, bug #4217) 2018-09-20 16:25:02 +04:00
Andrei Kortunov
bdd9eba2b8 Use C++ limits instead of C ones 2018-09-20 16:02:26 +04:00
Andrei Kortunov
276b7830a9 Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
Marc Zinnschlag
3761aaadfd Merged pull request #1928 2018-09-20 13:31:56 +02:00
Marc Zinnschlag
82d37dda20 Merged pull request #1927 2018-09-20 13:31:41 +02:00
Marc Zinnschlag
29bc5cbecf Merged pull request #1925 2018-09-20 13:14:55 +02:00
Andrei Kortunov
6f4f6a155f Combat AI: take ranged weapon speed in account 2018-09-19 12:23:24 +04:00
Andrei Kortunov
62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Andrei Kortunov
989de05f80 Do not show duration for infinite light sources as -1 2018-09-18 15:23:16 +04:00
Andrei Kortunov
6d0e6ab012 Use book font by default in the text formatter 2018-09-17 22:24:21 +04:00
Andrei Kortunov
dda02bd696 Do not use book fonts for dialogue window 2018-09-17 19:56:36 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
Bret Curtis
07be9ae8ac
Merge pull request #1926 from akortunov/warnfix
Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 17:10:25 +02:00
Andrei Kortunov
9c8fc0557a Fix MSVC warning about possibly uninitialized movestate variable 2018-09-17 14:45:16 +04:00
Marc Zinnschlag
06b2a23e74 Merged pull request #1768 2018-09-17 12:10:21 +02:00
Marc Zinnschlag
d76367918a Merged pull request #1907 2018-09-17 12:10:00 +02:00
Marc Zinnschlag
c6b62308cd Merged pull request #1921 2018-09-17 12:02:44 +02:00
Marc Zinnschlag
29f6ee30a6 Merged pull request #1922 2018-09-17 12:00:49 +02:00
Andrei Kortunov
2961f0d810 Allow to use the %Name for creatures (bug #4644) 2018-09-16 21:53:28 +04:00
Capostrophic
95aa05e41b Tweaks to script parser messages and pathgrid warnings 2018-09-16 16:47:33 +03:00
Andrei Kortunov
ae1c054635 Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
Capostrophic
5909297809 Make underwater SFX always apply based on camera position (bug #4532) 2018-09-15 23:26:07 +03:00
Capostrophic
5a86554f97 Cleanup 2018-09-14 21:55:50 +03:00
Capostrophic
c025427575 Implement enchantment record effect list verification (feature #1617) 2018-09-14 21:06:50 +03:00
Capostrophic
d6560d3f20 Make several messages more strict and clean up topic info verifier 2018-09-14 21:06:50 +03:00
Capostrophic
5d1c1f25f7 Remove now redundant NPC fields checks 2018-09-14 21:06:50 +03:00
Capostrophic
015cd6064f Implement basic enchantment record verifier (feature #1617) 2018-09-14 21:06:50 +03:00
Capostrophic
dabdb0bfaf Get rid of deprecated Messages::push_back() 2018-09-14 21:06:50 +03:00
Capostrophic
47b9008743 Renovate reference record verifier 2018-09-14 21:06:50 +03:00
Capostrophic
0bdb7ea92f Cleanup 2018-09-14 21:06:50 +03:00
Capostrophic
34ffaa2fe2 Make finishing touches to object record verifiers 2018-09-14 21:06:50 +03:00
Capostrophic
d1b2fc11ef Use messages::add in object record verifiers
Add NPC head and hair body part existence checks and expand creature record verifier, update playable class checks in class record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
85dc1e4ef2 Revert unnecessary universalid changes in Journal record verifier 2018-09-14 21:06:50 +03:00
Capostrophic
e1ae7a9b0e Avoid duplicate duplicate pathgrid point warnings 2018-09-14 21:06:50 +03:00
Capostrophic
1e5330d9da Use Messages::add in skill record verifier 2018-09-14 21:06:50 +03:00
Capostrophic
35281d7c38 Use Messages::add in race, soundgen, spell and start script record verifiers 2018-09-14 21:06:50 +03:00
Capostrophic
b2b9bd94f0 Fix bolt object type 2018-09-14 21:06:50 +03:00
Capostrophic
8dcb58d745 Use Messages::add in Faction, Sound, Bodypart and Class record verifiers 2018-09-14 21:06:50 +03:00
Capostrophic
d433929194 Use Messages::add in birthsign record verifier 2018-09-14 21:06:50 +03:00
Capostrophic
6b226eef8f Use Messages::add in magic effect record verifier 2018-09-14 21:06:50 +03:00
Capostrophic
5b8880c6fa Update cell reference record verifier messages 2018-09-14 21:06:50 +03:00
Capostrophic
dc847dce09 Add item icon checks to object record verifier 2018-09-14 21:06:50 +03:00
Capostrophic
34077a6987 Purge unnecessary namespaces 2018-09-14 21:06:50 +03:00
Capostrophic
d90940011f Add model checks to object record verifier 2018-09-14 21:06:50 +03:00
Capostrophic
38ea7928f5 Add sound file checks to sound record verifier 2018-09-14 21:06:50 +03:00
Capostrophic
1f717def35 Update journal, start script and spell verifiers messages 2018-09-14 21:06:50 +03:00
Capostrophic
a6d3cd9190 Update topic info verifier messages 2018-09-14 21:06:50 +03:00
Capostrophic
14ef145b3b Update region and pathgrid record verifier messages 2018-09-14 21:06:50 +03:00
Capostrophic
a9ce155a7b Update faction and body part record verifier messages 2018-09-14 21:06:50 +03:00
Capostrophic
7535daa94d Update class and race record verifier messages 2018-09-14 21:06:50 +03:00
Capostrophic
fd1a3ad88d Update object and script record verifier messages 2018-09-14 21:06:50 +03:00
Capostrophic
cf7a8c5775 Update soundgen record verifier messages 2018-09-14 21:06:50 +03:00
Capostrophic
5249492a31 Update skill record verifier messages 2018-09-14 21:06:50 +03:00
Capostrophic
51fdb94e34 Add texture check to birthsign verifier 2018-09-14 21:06:50 +03:00
Capostrophic
d3aa5840ec Refactor magic effect record verifying 2018-09-14 21:06:50 +03:00
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
Disable repeating for Accept GUI action
2018-09-14 15:17:47 +02:00
Marc Zinnschlag
a0f7282966 Merged pull request #1820 2018-09-14 11:44:06 +02:00
Marc Zinnschlag
ea053d9f47 Merged pull request #1881 2018-09-14 11:43:11 +02:00
Andrei Kortunov
6066f02010 Do not use universal IDs for menu items 2018-09-13 22:15:59 +04:00
Marc Zinnschlag
252ed9bd4b Merged pull request #1914 2018-09-13 11:53:21 +02:00
Andrei Kortunov
275d10e1f7 Add missing icons for UniversalId tables and use them in the editor menu (feature #912) 2018-09-12 22:37:19 +04:00
Capostrophic
664c630ac0 Don't make sTo strings static references 2018-09-12 16:36:03 +03:00
Andrei Kortunov
e300a16b24 Use field for columns count instead of out integer 2018-09-12 14:31:01 +04:00
Andrei Kortunov
7a986f38da Support for user-defined TrueType fonts 2018-09-12 14:31:01 +04:00
Andrei Kortunov
c9c0230d2a Scale journal fonts separately from common ones 2018-09-12 14:31:01 +04:00
Andrei Kortunov
f89393fd62 Validate 'ttf resolution' option value 2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
Marc Zinnschlag
6100e34051 Merged pull request #1912 2018-09-12 12:04:49 +02:00
Marc Zinnschlag
2ba15c86f8 Merged pull request #1913 2018-09-12 12:01:13 +02:00
Marc Zinnschlag
3fd40e4a4e Merged pull request #1916 2018-09-12 11:58:39 +02:00
Marc Zinnschlag
50775dd411 Merged pull request #1917 2018-09-12 11:38:52 +02:00
Andrei Kortunov
0136f0552b Do not update mIdleState directly 2018-09-11 22:24:44 +04:00
Andrei Kortunov
929d78d6a3 Randomize attacks for non-bipedal creatures with Weapon flag 2018-09-11 22:24:44 +04:00
Andrei Kortunov
0440c11ccd Fix swim crossbow animations 2018-09-11 22:24:44 +04:00
Andrei Kortunov
9918212a1e Set focus to Close button when opening the container window (bug #4333) 2018-09-11 11:22:26 +04:00
Andrei Kortunov
c2c24a76a4 Handle MyGUI exceptions inside destructors 2018-09-11 11:11:27 +04:00
Andrei Kortunov
d5bcc49079 Initialize missing struct fields 2018-09-11 11:11:24 +04:00
Andrei Kortunov
e5a81b1f99 Fix some issues, found by Coverity Scan 2018-09-10 16:35:27 +04:00
Andrei Kortunov
dcc1a122f7 Use drag and drop for ActionTake when InventoryWindow is active (bug #4543) 2018-09-10 15:18:07 +04:00
Andrei Kortunov
269ef7a559 Disable repeating for ENTER key in GUI 2018-09-10 12:55:00 +04:00
Andrei Kortunov
33a66b778f Disable repeating for Accept action in keyboard navigation (bug #4260) 2018-09-09 23:10:09 +04:00
Capostrophic
702868255a Use sTo GMST in spellmaking menu (feature #4636) 2018-09-09 13:56:58 +03:00
Capostrophic
6ab42919cf Make sure the actor is actually crouching/running before tweaking movement speed 2018-09-08 22:43:09 +03:00
Evil Eye
6705e5aae4 forget about the setting till #2887 is implemented at least 2018-09-08 11:21:43 +02:00
Evil Eye
bbcdfd4078 Implements vanilla's off-by-one error, fixing #4611 2018-09-06 21:49:50 +02:00
Capostrophic
9408876b58 Utilize AI GMSTs for priority rating (feature #4632)
Fix on-target effect rating calculation
2018-09-06 17:39:37 +03:00
Bret Curtis
387b3e9e87
Merge pull request #1909 from akortunov/warnfix
Fix all MSVC warnings left
2018-09-04 21:11:14 +02:00
Andrei Kortunov
6529883527 Fix MSVC warning C4389 2018-09-04 18:14:51 +04:00
Bret Curtis
86809af2cd
Merge pull request #1908 from akortunov/warnfix
Fix some warnings
2018-09-04 16:00:37 +02:00
Andrei Kortunov
aed7c1b2bb Fix a couple of Clang warnings 2018-09-04 12:37:43 +04:00
Capostrophic
d758b573e2 Fix erroneous assumption that ranged weaponry has speed
Restrict speed mult to melee weaponry
2018-09-01 12:13:18 +03:00
Capostrophic
ceb6121b33 Better checks for enemy incapacitation 2018-09-01 12:13:18 +03:00
Capostrophic
2965373ed6 Avoid potential zero division 2018-09-01 12:13:18 +03:00
Capostrophic
e66be02e2e Account for enemy armor rating in weapon rating 2018-09-01 12:13:18 +03:00
Capostrophic
fa3e45fa7d Slight cleanup 2018-09-01 12:13:18 +03:00
Capostrophic
533b72eff6 Cache weapon type strings 2018-09-01 12:13:18 +03:00
Capostrophic
00c847db19 Make AI Blind, Sound and Silence effect rating more logical 2018-09-01 12:13:18 +03:00
Capostrophic
374e98d665 Make rateWeapon more sensible and account for weapon speed 2018-09-01 12:13:18 +03:00
Marc Zinnschlag
78a84042ad Merged pull request #1901 2018-09-01 11:08:24 +02:00
Marc Zinnschlag
3b01355f27 Merged pull request #1895 2018-09-01 11:06:38 +02:00
Marc Zinnschlag
f2981a81c9 Merged pull request #1900 2018-09-01 11:06:10 +02:00
Marc Zinnschlag
ef72024e2c Merged pull request #1902 2018-09-01 11:01:05 +02:00
Capostrophic
b673cdf70e Grant Enchant experience even if recharging fails (bug #4622) 2018-08-30 23:52:33 +03:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Andrei Kortunov
5d54214acb Optimize combat action iteration 2018-08-29 17:20:34 +04:00
Andrei Kortunov
2cac8b59b1 Use square distance to target 2018-08-29 17:20:32 +04:00
Andrei Kortunov
4c0ef4ddb6 Do not initialize magic schools map every time we access it 2018-08-29 17:20:32 +04:00
Capostrophic
23834b5ed8 Don't apply falling damage twice (bug #4608) 2018-08-29 15:09:03 +03:00
Capostrophic
b8ba9092cb Purge effects from all permanent spells with the same ID 2018-08-29 14:09:43 +03:00
Capostrophic
ed1f8f7be7 Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
Capostrophic
6c47f95677 Make RemoveSpellEffects affect permanent spells (bug #3920)
Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Marc Zinnschlag
c280a71b33 Merged pull request #1897 2018-08-29 12:15:05 +02:00
Marc Zinnschlag
57922a272c Merged pull request #1899 2018-08-29 12:13:28 +02:00
Marc Zinnschlag
6fc6fef72e Merged pull request #1892 2018-08-29 12:08:13 +02:00
Marc Zinnschlag
f05e494f6f Merged pull request #1894 2018-08-29 12:06:42 +02:00
Marc Zinnschlag
21d414187f Merged pull request #1896 2018-08-29 12:05:50 +02:00
Marc Zinnschlag
e4e18d6642 Merged pull request #1869 2018-08-29 12:02:56 +02:00
Capostrophic
7f459f0610 Knockdown and godmode fixes
Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
079b60c1ea Don't allow actors to use sneaking while flying (bug #4618) 2018-08-28 14:32:03 +03:00
Capostrophic
2564fcc37e Apply sneaking offset to camera while the character is in air (bug #4617) 2018-08-28 03:35:42 +03:00
Andrei Kortunov
8fa6c6f726 Update pinned windows in-game (bug #4560) 2018-08-27 09:44:04 +04:00
Andrei Kortunov
d448b802ef Add a small threshold for player turning animations 2018-08-26 22:58:26 +04:00
Andrei Kortunov
60698e6f8a Optimize new magic effects update system 2018-08-26 21:02:14 +04:00
Sophie Kirschner
a1e076a37e Merge branch 'master' into pineapple/fix-video-incomplete-type-2
Resolve merge issues related to CHANGELOG.md

* master:
  Optimize skinning (task #4605)
  Update changelog
  Update some comments
  Set the OpenAL source offset after setting the buffer
  Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
  Adding Changelog entry
  Allow messageboxes arguments to have newline characters (bug #3836)
  Check for impact immediately when launch a projectile (bug #3059)
  Fix gold count calculation in pickupObject (bug #4604)
  Correct special case soundgen comparisons
  Move "land" check earlier
  Fixes #3681
  Play landing sound manually and ignore land soundgen textkeys (bug #2256)
  Make some more optimizations to actor processing loops
  Fix freeze in getActorsSidingWith
  Addiong missing "to" word
  Adding common problems that were previous on the site FAQ
  Treat <> and << operators as < and  >< and >> as > in scripts
  stage1: priorities for event music and other minor improvements to the music system

# Conflicts:
#	CHANGELOG.md
2018-08-26 12:05:02 +03:00
Andrei Kortunov
c6dcfd1fce Do not apply scale twice for animated collision nodes (bug #4607) 2018-08-25 17:26:17 +04:00
Sophie Kirschner
dd01c4d224 Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
2018-08-25 11:53:43 +03:00
Chris Robinson
c2b3ca9638 Update some comments
It wasn't actually a bug in OSX like the comment said, but intended behavior.
2018-08-25 01:24:35 -07:00
Chris Robinson
4e3ae85c11 Set the OpenAL source offset after setting the buffer
This is to work around a bug in the Rapture3D driver.
2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c Merged pull request #1883 2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3 Merged pull request #1885 2018-08-25 10:00:22 +02:00
Marc Zinnschlag
e203159d70 Merged pull request #1889 2018-08-25 09:50:00 +02:00
Marc Zinnschlag
9816643bef Merged merge request !39 2018-08-25 09:37:21 +02:00
Andrei Kortunov
de08c1cb1b Make Move and MoveWorld console commands move actors standing on moving object (bug #2274) 2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2 Check for impact immediately when launch a projectile (bug #3059) 2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
2018-08-23 08:40:55 +02:00
Capostrophic
3f76f1d3ed Fix gold count calculation in pickupObject (bug #4604) 2018-08-22 22:35:22 +03:00
Capostrophic
f74ebb64af Correct special case soundgen comparisons 2018-08-22 16:36:15 +03:00
Capostrophic
ae0a6a22b3 Move "land" check earlier 2018-08-22 14:47:06 +03:00
Thunderforge
5a2e9868c1 Fixes #3681
This changes the way that the popup works to use [`QtColorDialog::getColor()`](http://doc.qt.io/archives/qt-4.8/qcolordialog.html#getColor) instead of the problematic open() function. Also makes the button change to create the modal dialog when pushed, rather than being a checkbox of sorts
2018-08-21 22:13:05 -05:00
Capostrophic
2b45fd84ea Play landing sound manually and ignore land soundgen textkeys (bug #2256) 2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f Make some more optimizations to actor processing loops 2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e Fix freeze in getActorsSidingWith 2018-08-21 16:47:29 +03:00
Capostrophic
74229490e4 Use the correct skill for creature AI weapon hit chance rating 2018-08-20 21:38:57 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims 2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
20c53594de Merged merge request !36 2018-08-18 12:06:35 +02:00
James Carty
4489838ea3 Fix incorrect function call 2018-08-17 22:35:04 +01:00
James Carty
513e99148e Fix function with no return value 2018-08-17 20:18:20 +01:00
Andrei Kortunov
d7ca087f59 AiCast: fix aiming 2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd Rework spell effects management 2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0 Implement getHalfExtents() for non-actor objects 2018-08-17 12:40:01 +04:00
Marc Zinnschlag
088463ebe6 Merged pull request #1868 2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225 Merged pull request #1875 2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410 Merged pull request #1866 2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning 2018-08-17 03:32:33 +03:00
Capostrophic
372697489b Fix Equip command infinite loop (bug #3072) 2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c Fix issue in which murder wouldn't be reported after paying fine 2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47 Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711 Do not stop idle animation in spellcasting stance 2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42 Update idle animations after reset of mIdleState (bug #4531) 2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41 Do not reset idle animations when turning 2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b AiCombat: Avoid jittering when aiming in melee 2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c Do not play min attack -> max attack animation when attack strength is 0 (bug #4591) 2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b Fix attack after shoot 2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
Use new logging system
2018-08-16 11:38:29 +02:00
James Carty
4b0a6074e7 Add comment 2018-08-16 00:29:14 +01:00
James Carty
6889432030 Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
Capostrophic
37f9d45182 Remove an outdated checkbox from the advanced page 2018-08-15 16:04:29 +03:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Yohaulticetl
640b32da56 Fixed merge conflicts 2018-08-14 19:57:48 +02:00
Yohaulticetl
7e9ce99062 Made the werewolf check optional 2018-08-14 19:56:40 +02:00
Yohaulticetl
18e51e0e98 Added check for werewolves 2018-08-14 19:44:03 +02:00
Yohaulticetl
d19cbdb652 Factored strength into hand-to-hand combat 2018-08-14 19:44:03 +02:00
Andrei Kortunov
c7a5548475 Use new logging system for editor 2018-08-14 20:01:09 +04:00
Capostrophic
22162dcbda
Replace std::find with std::set::find where applicable 2018-08-14 18:14:43 +03:00
Capostrophic
53599290c3 Make search for followers in getEnemiesNearby recursive 2018-08-14 16:14:48 +03:00
Capostrophic
75bd6e1d28 Make search for allies in actorAttacked recursive 2018-08-14 15:41:34 +03:00
Capostrophic
7029ed0e8d Refactor follower and enemy actor processing
Make another exception for wander packages when finding allies (bug #4304)
2018-08-14 15:36:52 +03:00
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
2018-08-14 10:29:22 +02:00
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
2018-08-14 10:29:01 +02:00
Bret Curtis
f7715db25f
Merge pull request #1871 from akortunov/extended_logging
[Regression] Move cerr initialization out of 'try' block
2018-08-14 10:26:12 +02:00
Andrei Kortunov
9a5b016293 Move crashcatcher initialization to components 2018-08-14 11:17:05 +04:00
Allofich
fd89fa415a Do modifiers for dynamic stats before attributes
(Fixes #4231)
2018-08-13 21:59:27 +09:00
Allofich
2cc1b52baf Drain and fortify fixes for dynamicStats
(Fixes #3049)
2018-08-13 21:59:26 +09:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
Improve console logging
2018-08-13 10:19:25 +02:00