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420 commits

Author SHA1 Message Date
Jordan Milne
3b1d285cf3 fix compile errors, work with unmodified SDL 2013-01-08 21:01:58 -04:00
Jordan Milne
6449f68d61 Merge branch 'master' into sdl_input 2013-01-08 06:24:31 -04:00
Jordan Milne
884d3ea4d8 Rip out OIS, fill the holes with SDL goodness. WIP. 2013-01-08 06:19:05 -04:00
scrawl
f1b138d0a8 Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-07 13:25:15 +01:00
scrawl
ddbe13e569 Workaround for http://bugs.openmw.org/issues/475 2013-01-03 01:07:17 +01:00
scrawl
faad64b254 Esc cancels the video 2012-12-12 01:13:53 +01:00
Marc Zinnschlag
5eb0f489e2 Issue 476: fixed auto-move bypassing disabled player controls 2012-11-27 18:39:12 +01:00
scrawl
21e0cde914 changed OIS includes since OIS_INCLUDE_DIR is already an include directory 2012-11-06 15:26:51 +01:00
scrawl
896428c129 enableRestMenu & enableLevelupMenu 2012-09-15 20:18:41 +02:00
scrawl
76b494100e finished? 2012-09-15 17:12:42 +02:00
scrawl
2b339f6c0f loading screen 2012-09-11 16:37:54 +02:00
scrawl
9448ce5968 implemented "get<Control>Disabled" functions 2012-09-10 18:44:59 +02:00
scrawl
760f05c454 the HUD can be toggled with F12 key; useful for screenshots 2012-08-30 20:47:39 +02:00
Marc Zinnschlag
160b52162b Merge remote-tracking branch 'scrawl/quick_keys'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2012-08-28 09:06:40 +02:00
Marc Zinnschlag
14b4263143 Merge remote-tracking branch 'scrawl/alttab' 2012-08-27 20:32:56 +02:00
scrawl
dc8f9bd923 workaround for alt tab view mode toggle 2012-08-27 19:25:30 +02:00
scrawl
9af0b48ad6 show/hide crosshair correctly 2012-08-27 19:18:55 +02:00
scrawl
a4c1d979d6 Merge branch 'master' into quick_keys 2012-08-27 18:14:41 +02:00
scrawl
c5e55d3cac fix screenshot function 2012-08-27 15:51:01 +02:00
greye
61923349e5 resolving conflicts 2012-08-27 14:52:54 +04:00
scrawl
5ebcaeb098 Merge branch 'next' into quick_keys 2012-08-27 11:04:23 +02:00
scrawl
b1a394552d mouse click sounds 2012-08-27 10:01:53 +02:00
scrawl
fab4cfecb1 some unfinished work on quick keys window 2012-08-26 10:52:06 +02:00
Nikolay Kasyanov
71a6ce2202 removed cout spam 2012-08-20 21:14:29 +04:00
Nikolay Kasyanov
5395721c26 more appropriate fix for #189 2012-08-20 21:05:02 +04:00
scrawl
f7d537cb28 very small correction 2012-08-19 22:15:31 +02:00
scrawl
19ae30ee68 Merge branch 'master' into next
Conflicts:
	apps/openmw/mwbase/inputmanager.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.hpp
	apps/openmw/mwinput/mouselookevent.cpp
2012-08-19 22:09:22 +02:00
Marc Zinnschlag
d1656b2f5d Merge remote-tracking branch 'greye/player_control'
Conflicts:
	apps/openmw/mwrender/player.cpp
2012-08-18 13:38:54 +02:00
greye
b8e56d61d3 update camera code, add idle time 2012-08-18 01:31:57 +04:00
greye
3f3972eb3b no vanity in gui mode (thanks scrawl) 2012-08-17 23:44:28 +04:00
greye
d2b451eb7d entering vanity mode 2012-08-17 23:25:29 +04:00
greye
14f293882c still resolving 2012-08-17 16:42:42 +04:00
greye
83356d5505 resolving conflicts 2012-08-17 16:25:54 +04:00
greye
7303d595dd resolving conflicts 2012-08-17 15:36:51 +04:00
greye
0e6e141fd4 camera control related script instructions 2012-08-17 15:20:57 +04:00
greye
e8fc942bef reverse Z-axis rotation to make doors happy 2012-08-17 15:19:44 +04:00
greye
a453a7f035 camera adjustment, fix view mode on start 2012-08-17 15:19:44 +04:00
greye
392e6efcb5 initial player rendering 2012-08-17 15:19:43 +04:00
greye
6f87c0c36d preview mode, advanced vanity support 2012-08-17 15:19:43 +04:00
greye
fe1a9ac3c5 poor camera with some fixes 2012-08-17 15:19:43 +04:00
greye
c46eeaa100 initial 3d-person camera support 2012-08-17 15:19:43 +04:00
scrawl
f9efd543e4 use float for the mouse position tracking, should be more accurate for sensitivity multipliers != 1 2012-08-13 21:33:53 +02:00
scrawl
67577c6192 UI cursor & camera sensitivity sliders 2012-08-13 18:48:50 +02:00
scrawl
c7b8787c32 "reset to defaults" button, invert y axis button 2012-08-13 02:55:22 +02:00
scrawl
bc6e4feedc hotkey window first version 2012-08-13 01:26:15 +02:00
scrawl
976ad7a301 key defaults specified in the code now, required in order to keep the configuration files valid across multiple versions of openmw 2012-08-12 22:59:58 +02:00
scrawl
90f1d9c2f2 OSX suggestion by corristo 2012-08-12 21:25:13 +02:00
scrawl
86d6f190bf Input system rewrite 2012-08-12 20:45:02 +02:00
Marc Zinnschlag
88e70cb5bd Merge branch 'decouple' 2012-08-12 18:11:17 +02:00
Marc Zinnschlag
6534c2a55a Issue #107: WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
Marc Zinnschlag
0231533d05 Issue #107: InputManager is accessed only through the interface class from now on 2012-08-11 17:53:39 +02:00
scrawl
2ebf4721d1 small main menu fix 2012-08-11 15:15:09 +02:00
scrawl
44ff31b50a removed world exit methods 2012-08-10 16:21:53 +02:00
scrawl
f72956b918 - added a simple main menu (with Return, Options and Exit buttons)
- removed OEngine::ExitListener (what a terrible abuse of framelisteners)
2012-08-10 15:15:48 +02:00
greye
6b996d8c34 fix disabled camera on start 2012-08-09 13:29:13 +04:00
greye
378fcc2460 fix DisablePlayerControl logic 2012-08-09 11:10:18 +04:00
greye
1511eb3549 implemented enable/disable player looking switch 2012-08-09 10:55:49 +04:00
greye
a2d87d5f5b added camera flip control, fixed input rotation axis 2012-08-09 10:24:18 +04:00
greye
ec9cf4d3c6 rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
greye
16ad97610d add support for some scripting player control switches 2012-08-04 11:54:42 +04:00
Marc Zinnschlag
fe86ce5a2c DrawState workaround 2012-07-07 20:53:19 +02:00
Marc Zinnschlag
771863e73b Issue #324: Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue 2012-07-06 15:50:26 +02:00
scrawl
14f4f09f83 proper resolution switching (reposition GUI & adjust mouse clipping region) 2012-05-28 09:19:25 +02:00
scrawl
51b8a76a68 merged by branches together, starting with alchemy window
Merge branch 'guimode_stacking' into next

Conflicts:
	apps/openmw/mwgui/mode.hpp
2012-05-24 15:57:23 +02:00
scrawl
6ea7bdb224 vsync & fps buttons, sound volume apply fix 2012-05-24 11:50:48 +02:00
scrawl
7ebbc099b3 allow stacking gui modes 2012-05-23 12:23:35 +02:00
scrawl
313294c522 settings window (hotkey F2) which does nothing. Yay! 2012-05-22 21:40:42 +02:00
scrawl
7fbee0d488 use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift 2012-05-15 13:00:26 +02:00
scrawl
320cc7d020 implemented ctrl and shift-keys for item drag&drop (take all, take 1) 2012-05-15 11:02:50 +02:00
scrawl
d266b4fe87 hide the cursor during drag&drop and don't allow hotkeys that change guimode 2012-05-13 10:18:17 +02:00
scrawl
ad5753ba91 Merge branch 'master' of https://github.com/zinnschlag/openmw into gui 2012-05-04 07:34:38 +02:00
scrawl
dd8c66b479 notification when screenshot was taken 2012-05-01 21:54:30 +02:00
scrawl
4655ec94f0 Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
	apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
4949576984 disable some player controls in gui mode 2012-04-18 19:03:26 +02:00
scrawl
75b336baea Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
Conflicts:
	apps/openmw/mwinput/inputmanager.cpp
	apps/openmw/mwworld/player.cpp
	libs/openengine/bullet/physic.cpp
2012-04-18 13:43:15 +02:00
Jason Hooks
1ce759af06 Merging in master 2012-04-17 18:12:05 -04:00
scrawl
f2fae770d4 Merge branch 'master' into physicsaedra2
Conflicts:
	apps/openmw/mwworld/player.cpp
2012-04-13 13:55:13 +02:00
scrawl
e3486931ae F10 hotkey toggle FPS 2012-04-13 13:17:50 +02:00
scrawl
9e1a9e5758 Merge branch 'master' into physicsaedra2
Conflicts:
	apps/openmw/mwinput/inputmanager.cpp
	libs/openengine/bullet/physic.cpp
2012-04-08 17:08:36 +02:00
Aleksandar Jovanov
15526d6110 only fists support lacks 2012-04-08 13:17:16 +02:00
Aleksandar Jovanov
c1afd534fc all stuff added 2012-04-08 12:37:59 +02:00
Aleksandar Jovanov
b4ee01e691 missing file 2012-04-08 12:26:59 +02:00
Marc Zinnschlag
8bf9b371c7 removed remains of input framelistener 2012-04-06 10:39:55 +02:00
scrawl
a3151fe525 fixed input handling priority in the main loop 2012-04-05 21:16:51 +02:00
Jason Hooks
18a139cd66 adding up and down move buttons 2012-03-24 22:03:08 -04:00
Marc Zinnschlag
bc71fb47e0 minor fix 2012-02-10 21:24:33 +01:00
Pieter van der Kloet
17b1546dc1 Changed the way screenshots are created (Bug #191) 2012-02-10 20:23:59 +01:00
gugus
bc51ba5a38 Add the journal window (J key). It's still not in the right position. 2011-11-28 16:51:11 +01:00
Marc Zinnschlag
64d6ee26bd changed OGRE framelistener function from frameStarted to frameRenderingQueued 2011-05-18 16:37:09 +02:00
Marc Zinnschlag
f773cf27cb replaced old movement input system 2011-02-03 12:16:59 +01:00
Marc Zinnschlag
36cb10572a fixed tab problem 2011-01-18 15:20:36 +01:00
Star-Demon
588e6e9995 Fixed a syntax error! Oops! 2011-01-18 08:36:42 -05:00
Star-Demon
09023bb853 Toggle now toggles, conventions... 2011-01-18 00:16:01 -05:00
Star-Demon
962b8c9781 Cleaned up inputmanager, tightened up player.exectueAutoMove() 2011-01-17 16:36:44 -05:00
Star-Demon
1bc9a46c6b Cleaned up and changed executeAutoMove() 2011-01-17 15:48:12 -05:00
Star-Demon
90e6029bad Fixed object reference error in player gets 2011-01-16 13:45:54 -05:00
Star-Demon
1a56ef9a67 More AutoMove, now including walking - ready for a look and then test 2011-01-16 11:05:03 -05:00
Star-Demon
5aec3815fd The player should now be able to run AND walk... 2011-01-16 10:47:03 -05:00
Star-Demon
f96f53484c More AutoMove stuff, Sneak bools, cleaning 2011-01-16 10:25:33 -05:00
Star-Demon
60c9c31c7a Silly error Fixed in binding 2011-01-14 10:03:45 -05:00
Star-Demon
bfcfcecab6 Most of AutoMove finished - just needs some speed in Player class. 2011-01-14 09:52:28 -05:00
Star-Demon
3ab4a4487f Sneak State, Bound Sneak and AutoMove, began outlining AutoMove 2011-01-12 12:19:33 -05:00
Star-Demon
43c33ee85f Merge remote branch 'zinnschlag/master' 2011-01-09 16:43:33 -05:00
Star-Demon
e98eef8cd3 corrected grammar for merge 2011-01-09 16:42:38 -05:00
Marc Zinnschlag
f01a3d5e35 split Player class into a MWWorld and a MWRender component 2011-01-08 15:11:37 +01:00
Marc Zinnschlag
4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player 2011-01-04 15:58:22 +01:00
Star-Demon
fec90122c3 Added enumerated States to inputmanager to handle future standard actions. 2011-01-02 11:55:00 -05:00
Jan Borsodi
16aa13721a Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
2010-10-22 22:54:15 +02:00
Jan Borsodi
1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Marc Zinnschlag
2d695cc806 routed activate signal from input sub-system to engine-class 2010-08-05 13:36:33 +02:00
Armin Preiml
c000bfb43d moved object focus code to mwscene 2010-08-03 20:17:31 +02:00
Armin Preiml
b50c7e0788 Some experimental implementation of a RaySceneQuery. 2010-08-03 16:26:43 +02:00
Nicolay Korslund
5ff9344a87 Finished console GUI window 2010-07-20 21:10:51 +02:00
Nicolay Korslund
c61212202b Moved mwgui/ back to apps/openmw/. Fixed mouse position bug. 2010-07-20 20:23:37 +02:00
Nicolay Korslund
608ddd0a58 Splitt inputmanager into hpp/cpp 2010-07-17 19:58:15 +02:00
Nicolay Korslund
c84672a560 Added MyGUI to OpenMW, fully working (with events and script hooks) 2010-07-17 19:38:32 +02:00
Nicolay Korslund
13d3f9c87e Integrated OpenEngine, replaces entire components/engine/ directory. 2010-07-16 14:56:14 +02:00
Nicolay Korslund
259908013e Started integrating OE (NO-COMPILE) 2010-07-16 10:28:19 +02:00
Marc Zinnschlag
c7f76f51fb added --debug option and finally cleaned up the merge mess 2010-07-02 13:12:05 +02:00
Marc Zinnschlag
e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00