scrawl
2451eead8a
Some additional wrapping for faction rank instructions
2014-06-27 20:07:19 +02:00
Marc Zinnschlag
3100206b28
replaced an assert with an exception
2014-06-27 08:37:41 +02:00
scrawl
15b486e149
Don't trigger changed flag if a script with no locals is configured
2014-06-26 01:21:15 +02:00
scrawl
b259c5def2
Make GetFactionReaction garbage argument optional
2014-06-25 01:12:57 +02:00
scrawl
b52977e44c
Add dummy Face implementation for now (Bug #1541 )
2014-06-24 15:09:13 +02:00
scrawl
e23a7694f3
Don't throw exception when using ModDisposition on creatures ( Fixes #1548 )
2014-06-22 00:34:32 +02:00
scrawl
a4ce9d6a7f
Always show the script name when a script fails to compile
2014-06-20 23:56:21 +02:00
scrawl
9a26cf22e6
Implement toggleMenus
2014-06-20 18:51:00 +02:00
scrawl
ad0a182b7e
Improve error message for unknown cells
2014-06-19 20:08:53 +02:00
scrawl
4648524df4
Improve getLOS (use eye level). Also, don't crash when used with non-actors.
2014-06-19 04:53:25 +02:00
scrawl
c3e4160a0a
Don't crash in StatsWindow for invalid faction rank values
...
PcRaiseRank: don't allow to raise rank beyond max rank
2014-06-18 23:50:55 +02:00
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
scrawl
2ce8323a42
Fix getDistance not detecting references in inactive cells properly
2014-06-16 20:05:47 +02:00
scrawl
77388fe2ce
Implement BetaComment instruction (dumps reference info)
2014-06-15 16:11:16 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
...
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
2014-06-10 18:49:42 +02:00
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
2014-06-10 18:49:41 +02:00
scrawl
e68600eda2
Make Activate instruction work properly even when onActivate was not called in the same frame.
...
There are two major differences to the old implementation:
- Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
- The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.
Fixes #1166 and #1346 .
2014-05-28 19:23:50 +02:00
scrawl
3e2eed9269
Implement getFactionReaction function
...
Strange bug when using value != 0 for the garbage argument?
2014-05-27 15:23:22 +02:00
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
2014-05-27 14:54:29 +02:00
scrawl
578adb4ef6
PcJoinFaction and friends: make sure the given faction exists
2014-05-27 13:54:25 +02:00
scrawl
10d835a55c
Some more missing isInCell checks
2014-05-25 15:07:35 +02:00
scrawl
f3ba31de2d
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwscript/cellextensions.cpp
2014-05-25 14:58:47 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
cc9cii
4f94a31b54
Fix crash starting a new game.
2014-05-25 07:50:19 +10:00
scrawl
b47b2b84f3
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwdialogue/filter.cpp
apps/openmw/mwgui/waitdialog.cpp
2014-05-23 08:39:48 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
3a7e2f8bb5
Allow invoking Journal instruction with non-existing index
...
This is used by the MG_EscortScholar1 quest.
2014-05-21 14:18:14 +02:00
scrawl
6bd0bbb8df
Do not load (0,0) on new game
2014-05-19 14:09:16 +02:00
Marc Zinnschlag
56c4367c1a
Merge remote-tracking branch 'mrcheko/master'
2014-05-18 18:42:23 +02:00
mrcheko
e1249f6a31
actor handle and id confusing fix
2014-05-18 20:13:46 +04:00
Marc Zinnschlag
f7c89015f9
Merge remote-tracking branch 'scrawl/master'
2014-05-17 11:50:31 +02:00
scrawl
36d9ae17cc
Revert "Change all AI packages (except AiActivate) to use ActorIds"
...
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)
This reverts commit 2e9985c1a3
.
2014-05-16 12:11:34 +02:00
scrawl
028e00c98f
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
Marc Zinnschlag
3b2ba4f6cd
Merge remote-tracking branch 'scrawl/master'
2014-05-15 14:25:36 +02:00
scrawl
2e9985c1a3
Change all AI packages (except AiActivate) to use ActorIds
...
More robust in case the target changes cell or there are multiple targets with the same RefId
2014-05-15 09:54:10 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
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This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
...
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
dd9117809d
Say an attack phrase when combat starts
...
Move combat start to a helper method
Added some todo comments
2014-05-06 00:13:31 +02:00
scrawl
1fd7a07b5e
Merge branch 'master' of https://github.com/OpenMW/openmw into return
...
Conflicts:
apps/openmw/mwmechanics/aisequence.cpp
apps/openmw/mwmechanics/aiwander.cpp
2014-04-29 09:14:13 +02:00
scrawl
9b36a13821
Feature #1289 : NPCs return to default position
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Make stationary NPCs return to their previous position once combat/crime AI finishes.
2014-04-29 09:09:51 +02:00
Marc Zinnschlag
3013c34d9b
Merge remote-tracking branch 'scrawl/master'
2014-04-28 21:46:05 +02:00
scrawl
7f37f2c2be
Fixes #1187 : Make GetDistance handle actors in remote cells gracefully
2014-04-28 19:23:25 +02:00
Thomas
885228ec02
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-04-28 12:27:57 -04:00
scrawl
84961d7843
Fixes #1254 : PcRank should return first rank if not in the faction
2014-04-28 15:31:18 +02:00
scrawl
b2119441b9
Fix bug in PcRank / PcNextRank
...
It was using the first faction instead of the actor's faction.
2014-04-28 15:26:40 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Thomas
c2127845af
Added onKnockdown command
2014-04-27 20:54:22 -04:00
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
...
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
2014-04-23 13:02:51 -04:00
Thomas
61341d4206
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
Thomas
420163d35f
Small changes to lock command (If no valid lockLevel exists, defaults to 100)
2014-04-23 05:19:34 -04:00
Thomas
cac8e52154
Seperated locked and lock level, to allow for relocking doors to previous lock level.
...
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
2014-04-23 05:12:07 -04:00
Marc Zinnschlag
a91b386381
Merge remote-tracking branch 'jeffreyhaines/master'
2014-04-20 13:34:58 +02:00
Jeffrey Haines
6733a1541e
Fixes to Crime System
...
Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items.
2014-04-19 19:03:31 -04:00
Marc Zinnschlag
86e65944b8
Merge remote-tracking branch 'jeffreyhaines/master'
...
Conflicts:
apps/openmw/CMakeLists.txt
2014-04-15 11:31:48 +02:00
Jeffrey Haines
940c88d2ec
Cleaned up code, implemented crime ids
...
There is a problem with my game freezing. ToggleAi stops my character
2014-04-05 10:26:14 -04:00
Jeffrey Haines
b1abef7a38
Cleaned up code
2014-04-03 01:07:56 -04:00
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
2014-04-03 00:50:09 -04:00
Jeffrey Haines
6f1211dd8d
Moved mWitnesses into Player. resetCrime for paying fine.
2014-04-02 12:23:38 -04:00
Jeffrey Haines
7c0b51fb7e
Ai pursue now controls guards pursuit of crimes
...
Should extend AiActivate in the future
2014-04-02 00:18:22 -04:00
Jeffrey Haines
4037f3705e
Feature 1154 & 73: NPCs react to crime
2014-04-01 14:15:55 -04:00
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
scrawl
793649c854
ToggleAI: Report current status on toggle
2014-03-26 19:55:52 +01:00
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
cc9cii
b2e3fa70c2
Fix spelling errors in comments.
2014-03-14 07:04:39 +11:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
b72c1c2c58
encapsulated water level
2014-02-23 17:34:18 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
Marc Zinnschlag
451e1f413b
instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly
2014-02-14 11:15:16 +01:00
Marc Zinnschlag
d6e212a02b
Merge branch 'master' into script
2014-02-13 15:02:02 +01:00
Marc Zinnschlag
dde4fbd818
allow one more integer argument in RemoveSoulGem and up to 6 more in AiFollow and then throw them all away
2014-02-13 09:52:44 +01:00
Marc Zinnschlag
b3412b7eec
another case fix (remote member access again)
2014-02-12 15:22:17 +01:00
Marc Zinnschlag
dc433a3c09
fixed case handling problem for local variable access
2014-02-12 13:38:16 +01:00
Marc Zinnschlag
388735046f
fixed broken remote member variable access
2014-02-12 13:35:24 +01:00
Emanuel Guevel
8824af30b4
Allow to display message box outside of dialogue window
2014-02-11 18:26:57 +01:00
Emanuel Guevel
70d35da116
Unset selected spell when removed
2014-02-11 16:34:23 +01:00
Marc Zinnschlag
9de2922d22
fixed case problem in remote member variable access
2014-02-11 13:56:56 +01:00
Marc Zinnschlag
3b990795c4
added access to remote access of local variables of global scripts
2014-02-10 14:45:55 +01:00
Marc Zinnschlag
32860a05e3
added dummy implementations for getPcInJail and getPcTraveling
2014-02-02 15:35:18 +01:00
Marc Zinnschlag
914ab1b8ab
allow 'x' instead of 'getjournalindex x'
2014-02-02 15:08:27 +01:00
Marc Zinnschlag
4ee43612f6
added new switch: --script-warn
2014-02-02 14:09:59 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
23ffb8a4dc
Fixes #1143 : Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
...
This makes the Mehra Milo script work properly.
2014-01-29 15:37:27 +01:00
mrcheko
fe0268062d
merge with master
2014-01-27 22:38:01 +02:00
scrawl
b1066de81d
Revert "Merge remote-tracking branch 'mrcheko/master'"
...
This reverts commit 4e360136b1
, reversing
changes made to 047bbe43b2
.
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-01-26 00:31:44 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
2e6e0fd0a0
Fix GetPcCell bug
2014-01-22 14:45:36 +01:00
scrawl
ea21d8fec3
Fix CreatureTargetted function
2014-01-22 13:30:45 +01:00
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
2014-01-21 12:30:15 +01:00
scrawl
4e360136b1
Merge remote-tracking branch 'mrcheko/master'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
2014-01-19 14:01:39 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
mrcheko
969340d61b
fixed StartCombat script
2014-01-18 12:55:17 +02:00
scrawl
c04a8afc8b
Make sure onPcEquip is also set for Equip script instruction
2014-01-18 10:51:52 +01:00
mrcheko
df4df5b094
fixed weapRange for creatures/startcombat script(?)
2014-01-17 23:30:28 +02:00
mrcheko
f2ad1c18f2
fix merging problem/some logic fixes
2014-01-16 22:24:05 +02:00
scrawl
d544551f61
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
...
Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
dff67bb0b6
StopCombat: mark as non-hostile
2014-01-15 14:53:29 +01:00
scrawl
da3295d69c
Closes #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.
2014-01-15 14:53:29 +01:00
scrawl
d0500e8124
Some unneeded includes cleanup
2014-01-15 14:53:28 +01:00
scrawl
b8583124e0
Correction for RemoveSoulgem instruction
2014-01-14 06:13:30 +01:00
Marc Zinnschlag
3e58eb34e4
Merge remote-tracking branch 'sergeyshambir/startcombat'
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2014-01-13 10:17:10 +01:00
scrawl
a2ba0dde31
Implemented GoToJail
2014-01-11 06:47:58 +01:00
scrawl
bf6d302fba
Confiscate stolen items when caught
2014-01-11 03:29:41 +01:00
scrawl
768d9f7237
Scripting: Add an optional 'required' parameter to getReference (default: true). If required=false, it will not throw an exception if there's no reference. Fixes PcExpell not working without a reference like it's supposed to, and makes the code nicer for some others (use required=false instead of catching the exception)
2014-01-09 02:21:03 +01:00
scrawl
6f9113fe88
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
2014-01-09 01:49:58 +01:00
scrawl
372cd437d1
Add a utility function for counting items in a container
2014-01-08 23:00:29 +01:00
scrawl
c55f9bd0aa
GetWaterLevel fix (similar to MCP): if there is no water in the cell, return -FLT_MAX to prevent mods from incorrectly thinking the player is underwater.
2014-01-08 20:19:47 +01:00
scrawl
bf02b77c1d
Closes #1090 : Don't throw an exception if a cell has no region in GetPCCell
2014-01-08 19:57:13 +01:00
scrawl
154fae9f25
Don't suppress exceptions thrown while running scripts
2014-01-08 19:52:57 +01:00
scrawl
19d63f392f
Clean up the NpcStats expelled interface. Show message box when expelled.
2014-01-08 18:59:00 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
7b33f6f2ac
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
2014-01-08 17:19:43 +01:00
Sergey Shambir
d5a0ff17fd
MWScript: updated vmformat.txt, changed opcodes to fix sequence.
...
Opcodes for StartCombat, StopCombat, GetTarget now follow the last
previous opcode.
2014-01-07 05:06:20 +04:00
Sergey Shambir
5c7e39a92f
Implemented script commands StartCombat, StopCombat, GetTarget.
...
Also renamed one field of AIWander class because it's not longer
unknown.
2014-01-07 04:43:06 +04:00
scrawl
29c823b9d4
Implement awareness check function. Use this for combat AI and GetDetected instruction.
2014-01-07 00:51:09 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
b3764c504a
Implement GetPcJumping instruction
2014-01-05 19:08:12 +01:00
scrawl
14b70a3ce6
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
2014-01-05 01:34:35 +01:00
scrawl
2a7d610f87
Implement GetSpellReadied instruction
2014-01-03 22:55:17 +01:00
scrawl
55c5d7cee4
Implement Resurrect instruction
2014-01-03 15:54:23 +01:00
scrawl
b4230f716e
Implement RemoveEffects instruction
2014-01-03 05:19:10 +01:00
scrawl
7d8ca91286
Implement RemoveSpellEffects instruction
2014-01-03 05:18:44 +01:00
scrawl
366801f3d5
Implement explodeSpell instruction (like Cast, with caster = target)
2014-01-03 04:44:50 +01:00
scrawl
93e1a2df73
Implement Cast script instruction (shrines work now)
2014-01-03 04:09:52 +01:00
scrawl
b42240be6d
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
2014-01-03 03:48:43 +01:00
scrawl
32ff3b530c
Change all instances of skill/attribute values to use an appropriate typedef.
2014-01-03 01:59:15 +01:00
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
2014-01-02 12:12:52 +01:00
scrawl
c558e12212
Don't try to move objects that are not in a cell
2014-01-02 03:06:48 +01:00
Marc Zinnschlag
e1355be47c
Merge remote-tracking branch 'lgro/valgrind_warnings'
2014-01-01 19:41:52 +01:00
Marc Zinnschlag
c3482b6f24
Merge remote-tracking branch 'scrawl/master'
...
Conflicts:
apps/openmw/mwmechanics/spellcasting.cpp
2014-01-01 15:05:42 +01:00
Marc Zinnschlag
5fa9aa5d1e
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
...
Conflicts:
apps/openmw/mwworld/weather.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-01 14:57:14 +01:00
Lukasz Gromanowski
e9844e1b37
Fixes #417 : Apply weather instantly when teleporting
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Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 20:40:23 +01:00
scrawl
b02b966c44
Closes #994 : Don't cap skills to 100 when set via console (except for modX variants)
2013-12-31 19:11:16 +01:00
Lukasz Gromanowski
1ce4663065
Updated compiler opcodes for COE, and setHello.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 18:13:38 +01:00
scrawl
2a8ab932ef
Bug #951 : Only recalculate derived stats when attributes change
2013-12-28 17:19:35 +01:00
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
2013-12-15 16:16:50 +01:00
Marc Zinnschlag
2a35c7d33a
fixed running global scripts a second time after they have been stopped
2013-12-12 13:16:32 +01:00
Marc Zinnschlag
74793c1c2f
globals script cleanup; fixed potential case folding bug
2013-12-12 13:15:38 +01:00
Marc Zinnschlag
b38bfe1f21
removed a redundant function for listing global variables
2013-12-10 15:22:38 +01:00
Lukasz Gromanowski
8d63f8eea2
Fixes #998 : Setting the max health should also set the current health
...
Added setting current value of dynamic stat in OpSetDynamic class.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 21:00:46 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
2013-12-05 13:21:26 +01:00
scrawl
bb4bd999ba
PlaceAt: Copy the rotation when placing a non-actor. Don't modify placement position by bounding box for non-actors. Fixes placement in Graphic Herbalism mod.
2013-11-30 08:29:22 +01:00
Marc Zinnschlag
b0eb5938bf
removed some redundant code
2013-11-28 09:13:54 +01:00
Marc Zinnschlag
71436b1160
changed interface for global variable access
2013-11-28 09:10:38 +01:00
Marc Zinnschlag
bc6fe682c9
replaced getCurrentCellName function with a more general getCellName function
2013-11-26 11:39:58 +01:00
scrawl
b490e56ba1
Remove redundant setLocals (already done by ContainerStore::add)
2013-11-21 17:19:41 +01:00
scrawl
bab657fe2b
Add a utility function to add items to a ContainerStore by RefID
2013-11-21 17:14:30 +01:00
Marc Zinnschlag
11e254aac8
Merge remote-tracking branch 'gus/AICombat'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
gus
dff3cf162d
ToggleAI script instruction
2013-11-18 23:03:44 +01:00
scrawl
00af6b5617
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
2013-11-15 02:08:36 +01:00
Emanuel Guevel
aefa54d72d
Pass item count to ManualRef constructor
...
This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
f4f2586e8c
Remove duplicate code for PlaceAtMe/PlaceAtPC using a template
2013-11-10 02:45:16 +01:00
Emanuel Guevel
8ff747fbef
Move some deleteObject logic from OpDelete to MWWorld::deleteObject
2013-11-10 02:45:16 +01:00
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
...
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
gus
d587f3c946
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/docs/vmformat.txt
2013-10-31 09:51:17 +01:00
Emanuel Guevel
496f786c2a
Implement Disable/EnableLevitation script functions
...
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
gus
46a734852b
adding script instruction getLOS + some test about AI
2013-09-10 16:16:13 +02:00
mckibbenta
eef9df504a
fiddlings
2013-08-29 20:25:36 -04:00
mckibbenta
60fa69139e
minor changes
2013-08-25 19:20:14 -04:00
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
2013-08-24 21:19:12 -04:00
vorenon
3bf3bd4b8c
Silenced some warnings
2013-08-21 13:53:49 +02:00
Chris Robinson
73437dfdca
GetEffect can accept an effect ID string as well
2013-08-13 19:18:21 -07:00
Chris Robinson
c1dfa980bf
Combine ShowVarsImplicit and ShowVarsExplicit
...
Also removes an unnecessary else statement
2013-08-13 17:31:15 -07:00
Chris Robinson
30973352e8
Implement ShowVars (SV) console function
2013-08-13 04:54:41 -07:00
Chris Robinson
2353ac1739
Properly implement SetWerewolfAcrobatics
2013-08-13 04:54:41 -07:00
Chris Robinson
db1036e5e5
Handle SetWerewolfAcrobatics
2013-08-09 05:37:56 -07:00
Chris Robinson
75b6515915
Inherit NpcStats from CreatureStats
2013-08-08 23:28:02 -07:00
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
Emanuel Guevel
48d2554ac3
Auto-equip when items are added to the inventory
...
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
Emanuel Guevel
fd0a159a64
MWScript: update first unused opcode number
2013-08-07 12:05:53 +02:00
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
2013-08-06 20:38:41 -04:00
Emanuel Guevel
c59ad62c57
Fix UndoWerewolf script instruction
2013-08-06 14:30:01 +02:00
Emanuel Guevel
5188a1c2cd
Implement script instructions Become/UndoWerewolf
2013-08-06 12:34:35 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
Chris Robinson
c94653dc49
Implement the ModRegion script function
2013-07-27 07:10:18 -07:00
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
2013-07-27 00:14:55 -07:00
Chris Robinson
3298eb1b37
Implement HitOnMe script function
2013-07-26 10:50:23 -07:00
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
2013-07-18 21:50:11 -07:00
greye
f3d54a7ba4
move finding default cell positions to World
2013-07-07 15:03:06 +04:00
greye
6bb3942288
use Land height data for position in coc
2013-07-07 13:47:58 +04:00
greye
a3094b808e
update coc behaviour for interior cells
2013-07-07 13:47:58 +04:00
Marc Zinnschlag
b1a8dc35e0
minor adjustments
2013-05-24 15:03:46 +02:00
Torben Carrington
1cfe037d6b
AIWander - Added support for the Repeat parameter to mimic vanilla.
2013-05-24 04:49:20 -07:00
Miroslav Puda
3cebb41459
missing break
2013-05-21 21:04:15 +02:00
Marc Zinnschlag
9fee99d56c
Merge remote-tracking branch 'scrawl/master'
2013-05-15 22:43:00 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
Torben Carrington
4d10a1c407
Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris)
2013-05-13 02:57:52 -07:00
Marc Zinnschlag
af191c7382
fixed AiWander arguments
2013-05-13 11:27:36 +02:00
kpp
24d619d6b4
Changes the logic of WindowManager::messageBox()
...
Fixes removeItem
Fixes addItem
2013-05-10 14:06:25 +04:00
scrawl
6cd28d1156
Fix a bug in getPCNextRank
2013-05-04 12:28:12 +02:00
scrawl
67422c397c
GetWindSpeed
2013-05-01 11:42:24 +02:00
scrawl
5063d90dda
GetStartingAngle was implemented, but not registered
2013-05-01 11:22:46 +02:00
scrawl
627c3fdb6b
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
2013-05-01 11:15:43 +02:00
Chris Robinson
24e503330b
Merge remote-tracking branch 'zini/master' into animations
2013-04-28 09:41:31 -07:00
scrawl
7d61459ccd
Added stub implementation for 'Fall'. There is no use for this function because our physics controller applies gravity constantly anyway.
2013-04-28 11:13:21 +02:00
Chris Robinson
ab52e68c05
Merge remote-tracking branch 'zini/master' into animations
2013-04-27 05:16:15 -07:00
Chris Robinson
137017b325
Don't allow forcing vanity mode
2013-04-27 01:24:36 -07:00
Glorf
ade871ce12
Corrected unused opcodes
2013-04-26 17:31:58 +02:00
Glorf
89f7ef2472
Move, moveworld script instructions
2013-04-26 17:28:19 +02:00
scrawl
7821610ec6
Make OnDeath work with explicit reference
2013-04-26 02:08:53 +02:00
scrawl
a373f53988
Added SetAtStart
2013-04-26 02:02:51 +02:00
Glorf
7cd4dd0c91
Improved local rotations
2013-04-25 19:14:10 +02:00
Glorf
53fb17da10
Rotation system fixes
2013-04-24 21:42:04 +02:00
Glorf
e3a9f73eb6
Improved getangle script behaviour
2013-04-16 21:40:34 +02:00
Glorf
1e92ffc314
Added rotation layer
2013-04-16 21:17:19 +02:00
Glorf
763308868d
Fixed rotation speed
2013-04-15 17:45:18 +02:00
Glorf
972481f63f
Working rotate, rotateworld
2013-04-15 16:45:53 +02:00
Glorf
4e0233cf06
Base local rotations implementation
2013-04-14 21:42:37 +02:00
Glorf
106ef4c936
Rotate script
2013-04-10 22:53:03 +02:00
Chris Robinson
41e410347e
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-06 10:35:01 -07:00
scrawl
1f3df4df0f
Perform a sanity check on count arguments
2013-04-06 19:25:29 +02:00
Chris Robinson
1d934e3112
Reduce some stdout spam
2013-04-06 04:46:28 -07:00
Marc Zinnschlag
034ebf8ffd
Merge remote-tracking branch 'scrawl/master'
2013-04-04 19:57:55 +02:00
scrawl
2e7d5377f4
Fix crash when moving npcs to an inactive cell
2013-04-04 16:51:22 +02:00
Marc Zinnschlag
111ebf84bb
replaced an include with a forward declaration
2013-04-04 12:27:57 +02:00
Marc Zinnschlag
e8c32d0c3d
MWWorld::Player cleanup
2013-04-04 12:05:03 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
scrawl
1a2daa3bc1
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
2013-03-31 14:50:03 +02:00
scrawl
b0199c703c
Companion UI
2013-03-31 13:13:46 +02:00
Chris Robinson
c8606d2f63
Implement IsWerewolf script function
2013-03-30 13:22:33 -07:00
scrawl
e7af718b55
Remove unnecessary WindowManager::messageBox arguments
2013-03-30 12:56:37 +01:00
scrawl
918cdcffc2
Split up components/esm/loadlocks
2013-03-22 05:50:54 +01:00
Marc Zinnschlag
e4ed5b836e
added ondeath script function
2013-03-18 11:04:47 +01:00
scrawl
c07b3ea61d
Text defines for npc race, class, and faction should use the translated name
2013-03-17 04:20:30 +01:00
gus
3384d92761
oups introduced a bug..
2013-03-04 12:28:43 +00:00
gus
5951abfae2
fix some script instructions
2013-03-03 13:59:38 +00:00
Chris Robinson
94be45e07e
Merge remote-tracking branch 'zini/master' into animation2
2013-02-24 06:20:10 -08:00
Marc Zinnschlag
a95431c387
fix
2013-02-23 20:20:40 +01:00
Marc Zinnschlag
3472a6f180
workaround for infinite recursion during local variable access
2013-02-23 14:40:56 +01:00
Chris Robinson
bea460955d
Merge remote-tracking branch 'zini/next' into animation2
2013-02-17 16:03:39 -08:00
scrawl
52d0f0b750
Fixed OpAddItem, OpRemoveItem
2013-02-17 19:44:00 +01:00
scrawl
e1ca0a15ae
Add message box when item is added to player's inventory
2013-02-17 18:58:54 +01:00
Chris Robinson
34ddf69a31
Merge remote-tracking branch 'zini/next' into animation2
2013-02-09 09:46:57 -08:00
Tom Mason
ac112ef972
refactored special variable code
2013-02-03 13:27:27 +00:00
Tom Mason
f785659297
Implemented OnPCAdd special variable
...
Had to edit OpAddItem in miscextensions.cpp, as local variables were not being initialised
for items added through it.
Does not get reset on drop, as per original morrowind.
2013-02-02 17:36:12 +00:00
Chris Robinson
d2f5a886c7
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
Thoronador
3220330ce0
fix spelling in comment
2013-01-16 04:19:16 +01:00
Marc Zinnschlag
3053440462
Issue #539 : fixed AiWander
2013-01-15 12:40:44 +01:00
Marc Zinnschlag
f4ee8e2642
Issue #479 : Added additional magnitude parameter to known spells
2013-01-12 13:10:20 +01:00
Marc Zinnschlag
274ff530dc
Merge remote-tracking branch 'wheybags/master'
2013-01-10 11:53:42 +01:00
Marc Zinnschlag
6e0b86c6f9
Merge remote-tracking branch 'potatoesmaster/getdisposition'
2013-01-10 01:29:02 +01:00
Tom Mason
8486a51535
fixed drop amounts thanks to zinnschlag
2013-01-09 22:55:28 +00:00
Tom Mason
3517635cfd
added Drop and DropSoulGem functions
2013-01-09 21:16:45 +00:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
Emanuel Guevel
3e41a1118a
GetDisposition: return calculated disposition instead of base disposition
2013-01-09 15:14:17 +01:00
Marc Zinnschlag
c6ff58d5b5
Merge remote-tracking branch 'scrawl/videoplayback'
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2013-01-08 11:17:19 +01:00
Tom Mason
9ee823d8f8
fixed typo in vmformat.txt
2013-01-07 21:09:03 +00:00
Tom Mason
4c5ed43cc9
added removesoulgem, and fixed addsoulgem
2013-01-07 21:08:04 +00:00
Tom Mason
c2901fe6cc
added addsoulgem scripting function
2013-01-07 18:16:50 +00:00
scrawl
f1b138d0a8
Merge branch 'master' into videoplayback
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2013-01-07 13:25:15 +01:00
scrawl
282601d6e9
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
Marc Zinnschlag
0af7a2888a
Merge remote-tracking branch 'scrawl/ai_script'
2013-01-03 09:56:36 +01:00
Marc Zinnschlag
25d9918765
post merge fix: bringing code more in line with our naming standards and fixing an invalid name (names starting with double underscore are reserved in C++)
2013-01-03 09:55:48 +01:00
scrawl
42e0501c67
fix typo
2013-01-03 02:40:21 +01:00
scrawl
a5ef669eb6
Merge branch 'master' of git://github.com/zinnschlag/openmw into HEAD
...
Conflicts:
apps/openmw/mwscript/aiextensions.cpp
apps/openmw/mwscript/docs/vmformat.txt
2013-01-03 02:34:31 +01:00
scrawl
ba7086cadf
Use race/class names (instead of ID) in replaced escape sequences
2013-01-03 02:05:05 +01:00
greye
7e0713f6c4
fix string case update
2012-12-31 11:22:40 +04:00
eduard
69d9d22579
comparestring
2012-12-30 19:56:38 +01:00
eduard
c85400b809
Merge https://github.com/zinnschlag/openmw into comparestring
...
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwworld/worldimp.cpp
components/esm_store/reclists.hpp
components/misc/stringops.hpp
2012-12-30 13:09:37 +01:00
Tom Mason
bed8fb69e6
added bounty related scripting functions
2012-12-28 22:26:21 +00:00
eduard
8545667bbd
string compare and tolower
2012-12-28 17:54:56 +01:00
Tom Mason
ad9b86058b
replaced explicit text with GMST entries, thanks to zinnschlag
2012-12-27 15:28:13 +00:00
Tom Mason
ba2301a156
removed redundant code thanks to scrawl
2012-12-27 00:49:39 +00:00
Tom Mason
716fbbbd74
messageboxes during dialogue show up in dialogue window, and messageboxes are generated when an item is removed from inventory
2012-12-26 22:57:53 +00:00
Tom Mason
8ac8fdff47
implemented all text defines except a few for keybindings that don't exist yet
2012-12-21 18:09:31 +00:00
Tom Mason
f2c6907244
Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work
2012-12-20 23:16:34 +00:00
Chris Robinson
7b2c3e6cd3
Pass a proper PlayMode enum to playSound and playSound3D
2012-12-18 06:01:21 -08:00
scrawl
f0f521a4e0
enableRestMenu -> enableRest
2012-12-16 16:55:59 +01:00
scrawl
5f676f9c6b
Merge branch 'master' of https://github.com/zinnschlag/openmw into videoplayback
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwscript/miscextensions.cpp
2012-12-11 22:28:23 +01:00
Marc Zinnschlag
8bcd7d8fb1
fixed a type in a script instruction
2012-12-04 20:56:45 +01:00
scrawl
c4facc233e
Merge branch 'master' into videoplayback
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-12-01 11:30:51 +01:00
rpopovici
7079b9062f
add AI script functions
2012-11-30 02:16:16 +02:00
scrawl
398eecc35e
GetWeaponType fix
2012-11-28 02:51:46 +01:00
scrawl
00e46addc2
GetArmorType fix
2012-11-28 02:48:21 +01:00
scrawl
1def60dbe1
PcExpell, PcExpelled, PcClearExpelled, RaiseRank, LowerRank
2012-11-28 02:15:34 +01:00
scrawl
644dacf603
suggestion by Zini for SetDelete
2012-11-28 01:30:18 +01:00
scrawl
d6dd212ce8
GetWerewolfKills, ModScale, SetDelete, GetSquareRoot
2012-11-27 06:54:13 +01:00
scrawl
1ccad32877
GetWeaponType
2012-11-25 02:06:43 +01:00
scrawl
e68dc19256
GetCurrentTime, HasSoulGem
2012-11-25 01:54:37 +01:00
scrawl
0db48b29c7
GetSpellEffects, GetRace
2012-11-25 01:26:29 +01:00
scrawl
70aa7459f5
GetWeaponDrawn
2012-11-24 03:04:26 +01:00
scrawl
be82d1452f
HasItemEquipped
2012-11-24 02:59:44 +01:00
scrawl
600ed5f38a
GetAttacked
2012-11-24 02:48:53 +01:00
scrawl
50baf6dac7
moved to controlextensions
2012-11-24 02:45:25 +01:00
scrawl
a596d23203
GetArmorType
2012-11-24 02:38:10 +01:00
scrawl
d7811624d5
GetEffect
2012-11-24 02:15:55 +01:00
scrawl
e8ef4dba1e
getPcRunning, getPcSneaking, getForceRun, getForceSneak
2012-11-24 02:02:49 +01:00
scrawl
10329c780d
GetLocked
2012-11-23 21:31:10 +01:00
scrawl
d418e21371
<Mod|Get><Flee|Fight|Hello|Alarm>
2012-11-23 21:14:32 +01:00
scrawl
9c170af30c
SameFaction
2012-11-23 20:57:08 +01:00
scrawl
d54ed557bf
Equip
2012-11-23 20:48:59 +01:00
scrawl
0af869c816
GetReputation
2012-11-23 20:22:51 +01:00
scrawl
eb29b1593b
ModReputation, SetReputation
2012-11-23 19:56:45 +01:00