Capostrophic
0e2380d471
Add the most basic shadow settings into the launcher
5 years ago
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
5 years ago
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
...
Implement mouse wheel bindings (bug #2679 )
5 years ago
Alexei Dobrohotov
f944c5b175
Merge pull request #2582 from ananace/add-oars
...
Add OARS block for future packaging
5 years ago
Alexander Olofsson
165401465b
Add OARS block for future packaging
5 years ago
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
5 years ago
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
...
Shields holstering support
5 years ago
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
5 years ago
elsid
bfe6005ed4
Increase default recast scale factor
...
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
5 years ago
elsid
cbf8deeb31
Remove unused default settings
5 years ago
Capostrophic
3a912485ca
openmw.cfg-related fixes
...
Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976 )
5 years ago
Capostrophic
cf0c71c651
Water shader cleanup
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
AnyOldName3
d460e407ab
Merge branch 'framelimit' into 'master'
...
Default framelimit
See merge request OpenMW/openmw!54
6 years ago
wang ryu
d4ec446141
default framelimit
6 years ago
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
...
Make framerate limit configurable in the launcher
6 years ago
Artem Nykolenko
d996b565a5
Improve character window resizing (bug #4276 )
6 years ago
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
6 years ago
Capostrophic
9502e9f3f7
Disable FPS limit spinbox by default and set the maximum to 1000
...
Make window border and framerate limit labels consistent with other labels
6 years ago
Capostrophic
b87b29eeb0
Make framerate limit configurable in the launcher
6 years ago
unknown
d9439389e6
fix #4665
6 years ago
Andrei Kortunov
ae935a8084
Add separate textures for scrollbars (feature #5051 )
6 years ago
Alexei Dobrohotov
58f8d1ac04
Merge pull request #2402 from akortunov/console
...
Make console to do not hide other GUI windows
6 years ago
Andrei Kortunov
1ce370e7fa
Make console to do not hide other GUI windows (bug #1515 )
6 years ago
Alexei Dobrohotov
ff7a04c336
Fix paths article link in local openmw.cfg too
6 years ago
Alexei Dobrohotov
883dc2136d
Fix openmw.cfg Paths article link
6 years ago
Alexei Dobrohotov
c66ddea429
Merge pull request #2392 from akortunov/guifixes
...
Get ride of some redundant GUI stuff
6 years ago
Andrei Kortunov
70ef87c093
Merge pull request #2393 from akortunov/master
...
Fix libpng warning about incorrect profile
6 years ago
Andrei Kortunov
dbd0d83a6b
Fix libpng warning about incorrect profile
6 years ago
Andrei Kortunov
ac8fa54e6e
Get rid of redundant MWScroll class
6 years ago
Capostrophic
686049679c
Launcher: Clone content list button (feature #4784 )
6 years ago
Andrei Kortunov
1c545c8f6d
Fix a regression with variable declarations in water shader
6 years ago
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
...
Minor water shader fixes
6 years ago
Alexei Dobrohotov
15142a608d
Merge pull request #2344 from xyzz/delete-spell
...
Add a button to delete spells from spellwindow
6 years ago
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
...
Allow to maximize windows via Shift + Double Click
6 years ago
Alexei Dobrohotov
6aef52931f
Merge pull request #2166 from akortunov/distant_slider
...
Rework the viewing distance slider
6 years ago
Andrei Kortunov
16026ec940
Replace the openmw-plugin.png icon for launcher
6 years ago
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
6 years ago
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
6 years ago
Capostrophic
e49232074b
Shader adjustments
...
Clamp directional per-vertex diffuse lighting
Simplify vectors
6 years ago
Andrei Kortunov
6e7bdfe329
Make progress bar close to vanilla
6 years ago
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
...
Make pinnable windows hiding persistent
6 years ago
Andrei Kortunov
8e48493264
Make pinnable windows hiding persistent (feature #4994 )
6 years ago
Ilya Zhuravlev
e057ea171f
spell window: don't manually recalculate edit box width every update
6 years ago
Ilya Zhuravlev
26ac7412a0
Spell window: dynamically resize the edit box, change delete button caption
6 years ago
Ilya Zhuravlev
2d94fa20d2
spell window layout: make longer to fit russian translation
6 years ago
Ilya Zhuravlev
04de2fcc54
spell window: Use sDeleteSpell instead of hardcoding string caption
6 years ago
Ilya Zhuravlev
6c96b5653b
Add a button to delete spells from spellwindow
6 years ago
Capostrophic
34ea9ea813
Add an option to restore MCP-like movement behavior
6 years ago
Capostrophic
c7ac06b960
Always account for every follower travelling
6 years ago
Andrei Kortunov
7e0bf40dbe
Allow to shrink tooltip width to its actual text width (bug #3812 )
6 years ago
Capostrophic
fcf679de49
Make the default vertical FOV in line with vanilla (bug #4933 )
6 years ago
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
6 years ago
terrabyte25
61c3847a12
Add magic animation option to advanced page
6 years ago
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
6 years ago
Capostrophic
a1ec2aec26
Update SDL controller mappings from upstream
6 years ago
bzzt
4708db258e
Minor water shader cleanup - avoid redundant calculations
6 years ago
Andrei Kortunov
bbb1fdd92f
Reduce default composite map distance to decrease GPU loading
6 years ago
Capostrophic
02242ce66b
Fix shader specular lighting (again)
6 years ago
Capostrophic
168e758921
Correct look and behavior of some setting sliders
6 years ago
AnyOldName3
5b2691e744
Actually use specular shininess parameter instead of hardcoded value.
6 years ago
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
6 years ago
Andrei Kortunov
5505582a97
Fix localized 'Invert Y axis' label cutoff
6 years ago
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
6 years ago
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
6 years ago
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
6 years ago
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
6 years ago
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
6 years ago
Bret Curtis
dc1c2358b9
Merge pull request #2089 from akortunov/qthelp
...
Editor: Add basic info window
6 years ago
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
...
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
6 years ago
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
6 years ago
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
...
Option to disable controller (feature #3980 )
6 years ago
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
...
Shadows
6 years ago
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths
6 years ago
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
6 years ago
AnyOldName3
f3fc888ab9
Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm
6 years ago
AnyOldName3
9b92943d1a
Don't rely exclusively on a shadow map when out of its depth range
6 years ago
AnyOldName3
abe9ba736e
Add line breaks to make settings more readable.
6 years ago
AnyOldName3
556c9a3382
Add normal-offset shadow mapping to remove shadow acne (flicker)
6 years ago
Capostrophic
731f91759e
Account for inverted tangents on normal-mapped objects (bug #3733 )
6 years ago
Andrei Kortunov
8580a58ba0
Optimize HUD update (do not do unnecessary work)
6 years ago
Andrei Kortunov
8687a49c19
Editor: Added basic info window
6 years ago
AnyOldName3
e2515f6db7
Merge branch 'master' into osgshadow-test-vdsm
6 years ago
Bret Curtis
83e346e1e6
add new bugtracker
6 years ago
Bret Curtis
b8b1a52216
add commit date; revert boost as we are not breaking anything yet
6 years ago
Bret Curtis
fc10adb608
makes openmw.appdata.xml a template that accepts @OPENMW_VERSION@ so we do not have to update it all the time; fix deprecated warning for boost header; un-ignore openmw.appdata.xml
6 years ago
AnyOldName3
2d5da1a6fa
Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
6 years ago
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
6 years ago
AnyOldName3
0a409c0ab8
Make shadow map front-face culling configurable
6 years ago
AnyOldName3
dd207d9e54
Make the shadow polygon offset parameters configurable
6 years ago
AnyOldName3
49487355a5
Merge branch 'osgshadow-test-vdsm' of https://github.com/AnyOldName3/openmw into osgshadow-test-vdsm
6 years ago
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Bret Curtis
caad388c26
bump our versions to 0.46, keep this commit in mind when trying to automate this into one place
6 years ago
Stanislaw Halik
caefe8cda0
fix win32 app manifest copy-paste error
6 years ago
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution
6 years ago
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
...
Weapon sheathing
6 years ago
Capostrophic
fcb2cde1dd
Tweak the default chargen and level up messages
6 years ago
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
...
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
AnyOldName3
0bafa4399b
Use distant shadow maps when the current fragment is outside the depth range of the near ones.
6 years ago
AnyOldName3
ad9dab8593
Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon
6 years ago
AnyOldName3
3785ba6aa0
Merge upstream/master
6 years ago
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
...
Use recastnavigation for pathfinding (#2229 )
6 years ago
Marc Zinnschlag
854d85cb47
Merged merge request !42
6 years ago
Bret Curtis
cbbe69f3f2
additional cleanups for non-essential fallbacks
6 years ago
Bret Curtis
9b83a2345b
remove unnecessary fallbacks
6 years ago
Bret Curtis
988914725a
wip 1
...
wip2
add more Level_UP and QA text
the rest of the questions
6 years ago
Capostrophic
8757b3edd1
Add icons for Edit and Touch actions (kudos to akortunov)
6 years ago
Capostrophic
89b8eb029f
Add icons for record context menu actions
6 years ago
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
6 years ago
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
...
Minor tweaks for actors processing range setting
6 years ago
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
6 years ago
Andrei Kortunov
06d226a1b7
Minor tweaks for actors processing range setting
6 years ago
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
6 years ago
Capostrophic
d27d48eb22
Fix revert record icon
6 years ago
Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
AnyOldName3
e22ab64ebf
Fix typo in lighting.glsl
6 years ago
AnyOldName3
85b97d19d3
Add alpha threshold for shadow casting.
6 years ago
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
6 years ago
AnyOldName3
ce15369bbd
Convert colorMode shader define to a uniform
6 years ago
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
6 years ago
elsid
dc09674362
Add command and settings option to enable actors paths render
6 years ago
elsid
c3298d13a6
Add log sinks (stdout and file)
6 years ago
elsid
c26773bd29
Log update NavMesh status
6 years ago
elsid
faaf50446d
Option to initially enable NavMesh render
6 years ago
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
6 years ago
elsid
373adc6ec4
Option to enable/disable file names revisions
6 years ago
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
6 years ago
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
6 years ago
elsid
fafba8ea0c
Use recastnavigation to find path
6 years ago
AnyOldName3
0124be5713
Merge upstream/master
6 years ago
Marc Zinnschlag
6a9618f0f5
Merged pull request #1948
6 years ago
Capostrophic
f20f49daa6
Content selector: allow to copy paths to clipboard (feature #2847 )
6 years ago
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
6 years ago
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
6 years ago
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
6 years ago
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
6 years ago
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
6 years ago
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
6 years ago
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
6 years ago
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
6 years ago
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
6 years ago
Andrei Kortunov
8da099713e
Minor layout fixes to fit different font size
6 years ago
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
6 years ago
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
6 years ago
Capostrophic
37f9d45182
Remove an outdated checkbox from the advanced page
6 years ago
Bret Curtis
4cb9b52b81
fix rebase issue
6 years ago
AnyOldName3
1098bd2467
Optimise lighting.glsl for Mesa users.
6 years ago
Yohaulticetl
640b32da56
Fixed merge conflicts
6 years ago
Yohaulticetl
d6f607e823
Fixed wrong starting index
6 years ago
Yohaulticetl
7e9ce99062
Made the werewolf check optional
6 years ago
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
6 years ago
AnyOldName3
3b3721897d
Make indoor shadows disableable.
6 years ago
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
AnyOldName3
8f4125134f
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
7 years ago
Marc Zinnschlag
e8139a5cc7
Merged pull request #1835
7 years ago
AnyOldName3
cc23a968d1
Merge upstream/master
7 years ago
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader
7 years ago
Capostrophic
4d48ede6f1
Add two missing gameplay settings to Advanced tab
7 years ago
Andrei Kortunov
2d4ec86b8d
Provide launcher icons
7 years ago
Miloslav Číž
4e3bc3e403
Change wave parameters based on weather
7 years ago
Thunderforge
72f6b1a693
Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface"
7 years ago
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
7 years ago
AnyOldName3
a7e53df278
Move common shadow code to shared shadow shader headers
7 years ago
AnyOldName3
933ed77ef6
Fix water shader alignment issues noticed while removing tabs.
7 years ago
AnyOldName3
b25b356081
Sort out shader indentation
7 years ago
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
7 years ago
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
Thunderforge
058cfb553c
Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs
7 years ago
Thunderforge
a9ca528fb8
Adding version number of macOS build of OpenMW
7 years ago
Marc Zinnschlag
efb4abbb7f
Merged pull request #1623
7 years ago
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
7 years ago
AnyOldName3
759e6fb804
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
scrawl
31ea7c8edd
Revert "set rebalance soul gem values to true by default"
...
This reverts commit 2963524a01
.
7 years ago
Marc Zinnschlag
b151a89528
Merged pull request #1568
7 years ago
Marc Zinnschlag
e30ade81be
Merged pull request #1680
7 years ago
Andrei Kortunov
9ac752ea70
Implement filtering in the spells window
7 years ago
declan-millar
2963524a01
set rebalance soul gem values to true by default
7 years ago
declan-millar
9ed4f33048
Replace spelling: soulgem -> soul gem
7 years ago
AnyOldName3
86ce33f437
Update documentation
7 years ago
declan-millar
78e79d5775
Add advanced option to Rebalance soulgem values to the launcher
7 years ago
AnyOldName3
feac7bd88e
Use 3 shadow maps by default as 1 sucks.
7 years ago
AnyOldName3
84284a60a7
Make CSM shader changes controllable by the setting.
7 years ago
AnyOldName3
5d05aadb37
Begin to let settings toggle between CSM and PSSM
7 years ago
AnyOldName3
aa68af4f8b
Make shaders pick the correct shadow cascade level and blend near cascade edges.
7 years ago
AnyOldName3
44b2cf2b7f
Merge upstream.
7 years ago
Nelsson Huotari
4ae75d1d20
Terrain texture brush frame
7 years ago
Marc Zinnschlag
e661e3cf74
Merged pull request #1677
7 years ago
Nelsson Huotari
a2745683e6
new run icon
7 years ago
Nelsson Huotari
e4e225f4e7
Add topic, journal and related -info icons.
7 years ago
Alexander Olofsson
f0288282be
Slight appdata cleanup and improvement
7 years ago
Nelsson Huotari
af558e07a3
implement +6 icons
7 years ago
Nelsson Huotari
69aacdff17
Lamoot's new icon set
7 years ago
scrawl
fc72483ddf
Merge pull request #1673
7 years ago
Capostrophic
b08d7b4a3b
Use centroid interpolation for shader lighting ( fixes #4143 )
7 years ago
scrawl
0982d2175a
Merge pull request #1473
7 years ago
scrawl
35300c04cd
Merge pull request #1671
7 years ago
Capostrophic
cddc0914c8
Option to charge for all companions travelling ( fixes #4064 )
7 years ago
scrawl
c610b8acc8
Merge pull request #1649
7 years ago
scrawl
80a8ef6d49
Merge pull request #1661
7 years ago
Capostrophic
baaf65bc2c
Add vanilla enchanted weaponry behavior option, on by default ( fixes #4136 )
7 years ago
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
7 years ago
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
7 years ago
Thunderforge
d42791e260
Moving testing options to Advanced page
7 years ago
Thunderforge
f07a12af73
Changing label "and may cause issues" to "and will cause issues"
7 years ago
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333 )
7 years ago
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
...
* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
7 years ago
Thunderforge
6931f6cadc
Adding message indicating the purpose of the "Testing" block
7 years ago
Thunderforge
da74ca5ce0
Add testing options to the Settings page
7 years ago
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
7 years ago
Chris Robinson
41669467ae
Make settings for distant fog parameters
7 years ago
AnyOldName3
6d29375d5e
Turning on shadows will now force shaders on
7 years ago
AnyOldName3
e46bf28e5f
Add object shadows setting
7 years ago
AnyOldName3
94c7cf414f
Update documentation to clarify the effects of using shadows without shaders.
7 years ago
Thunderforge
4292351993
Adding Max Quicksaves setting to Launcher
7 years ago
scrawl
9e9c278527
Merge pull request #1597
7 years ago
AnyOldName3
d1a2955fa1
Merge upstream
7 years ago
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
7 years ago
Capostrophic
534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI
7 years ago
Daniel Vukelich
104495a9a4
Set default number of quicksaves to 1
7 years ago
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
7 years ago
Thunderforge
a78acbac85
Changing page description to address Zini's concerns
7 years ago
Thunderforge
cc0f7d19dc
Removing "Use these settings at your own risk"
7 years ago
Thunderforge
04f79c34a2
Fixing typo "Tooltip" -> "Tool Tip"
7 years ago
Thunderforge
8837046d9c
Adding panel for advanced settings.cfg options
7 years ago
AnyOldName3
9f20aaccfb
Add some more advanced settings to control shadows.
7 years ago
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
scrawl
dd5ebe225b
Merge pull request #1580
7 years ago
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
7 years ago
Thunderforge
096e734df6
Adding gamecontrollerdb.txt file that got left behind due to being on .gitignore
7 years ago
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
7 years ago
Thunderforge
a5e4f95ed4
Updating controller mappings to latest version
7 years ago
Bret Curtis
7367899634
update openmw.appdata.xml to fix https://lintian.debian.org/tags/appstream-metadata-legacy-format.html
7 years ago
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
...
This reverts commit ee40b41285
.
7 years ago
AnyOldName3
c3e0398d1c
Add settings
7 years ago
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
7 years ago
AnyOldName3
0e481a457e
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Miloslav Číž
a142a67972
Add default settings for 360 screenshots
7 years ago
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
7 years ago
Miloslav Číž
390838e084
Replace switch with ifs in shader
7 years ago
Miloslav Číž
ea5e078526
Update shaders in CMakeLists
7 years ago
scrawl
a4d8aef40d
Merge branch openmw-43 into master
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Conflicts:
CMakeLists.txt
README.md
files/mygui/openmw_trade_window.layout
7 years ago
scrawl
2136003e1c
Reapply commit a3f821cdc
which got lost in a merge
7 years ago
Andrei Kortunov
ea36956ff1
Reworked trade window
7 years ago
scrawl
cc3c27f241
Clean up layout files to use Spacer class
7 years ago
scrawl
a3f821cdcd
Disable keyboard for trade +/- buttons
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For one, because their RepeatClick handler breaks the keyboard function, and because its redundant anyway (just press Up/Down arrow with the edit box focused to do the same thing)
7 years ago
AnyOldName3
0f6f097cf2
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago