scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f11079f1e4 
								
							 
						 
						
							
							
								
								Fix findGround (off by 2 units)  
							
							
							
						 
						
							2014-05-12 23:10:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								512ee1204e 
								
							 
						 
						
							
							
								
								fixes a bug when resizing the window before a window listener is set  
							
							
							
						 
						
							2014-03-29 15:49:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ea357cfed0 
								
							 
						 
						
							
							
								
								Fix crash when resizing while company logo is playing  
							
							
							
						 
						
							2014-03-27 20:39:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12de0afb03 
								
							 
						 
						
							
							
								
								Feature  #50 : Spawn projectiles  
							
							... 
							
							
							
							Fix a bug in copyObjectToCell.
Make actor rotations more consistent. 
							
						 
						
							2014-03-08 01:31:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								edb5a54092 
								
							 
						 
						
							
							
								
								Include some more required Ogre headers explicitely.  
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								ab224f93c9 
								
							 
						 
						
							
							
								
								remove our stdint.h version that uses boost and force usage of system stdint.h  
							
							
							
						 
						
							2014-03-05 17:08:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								5c11a94511 
								
							 
						 
						
							
							
								
								Fix 32bit Windows non-debug build with MSVC 11.0 crash during startup.  
							
							
							
						 
						
							2014-02-28 00:29:57 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4aeb177f9 
								
							 
						 
						
							
							
								
								Remove unused btKinematicCharacterController  
							
							
							
						 
						
							2014-01-15 14:53:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa855e9524 
								
							 
						 
						
							
							
								
								Include some required Ogre headers explicitely  
							
							
							
						 
						
							2014-01-09 20:56:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c004fb778f 
								
							 
						 
						
							
							
								
								Get rid of underscore defines. They are reserved by the standard.  
							
							
							
						 
						
							2014-01-05 18:22:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e6411686 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-01-02 12:12:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b0a4c9424 
								
							 
						 
						
							
							
								
								Get rid of unused file and some other cruft.  
							
							
							
						 
						
							2014-01-02 01:44:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9245faf2aa 
								
							 
						 
						
							
							
								
								Don't destroyRenderTarget with a NULL window  
							
							
							
						 
						
							2014-01-01 22:19:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								5c5f87445b 
								
							 
						 
						
							
							
								
								Fixes for "Conditional jump or move depends on uninitialised value(s)"  
							
							... 
							
							
							
							and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-30 21:47:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a3ff9e5be8 
								
							 
						 
						
							
							
								
								Change destruction order - fixes a shutdown crash discovered with mesa  
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								bfd79bfbe6 
								
							 
						 
						
							
							
								
								Various fixes for CppCheck warnings.  
							
							... 
							
							
							
							Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-06 07:36:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f695deb29d 
								
							 
						 
						
							
							
								
								Remember window positions  
							
							
							
						 
						
							2013-12-05 15:46:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3a82f8c193 
								
							 
						 
						
							
							
								
								Fix incorrect log file name for launcherOgre.log  
							
							
							
						 
						
							2013-12-03 15:56:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								636d399c7f 
								
							 
						 
						
							
							
								
								Refactored Ogre initialisation into a component  
							
							
							
						 
						
							2013-10-30 14:04:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4f35fd8184 
								
							 
						 
						
							
							
								
								Removed a workaround from Renderer, some cleanup  
							
							
							
						 
						
							2013-10-30 13:05:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								5e42c73356 
								
							 
						 
						
							
							
								
								Better fix for unshield, comments on changes, no more commented out code.  
							
							
							
						 
						
							2013-09-05 10:39:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								22a5f7198f 
								
							 
						 
						
							
							
								
								A few fixes to build on Windows  
							
							
							
						 
						
							2013-09-04 23:25:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f12d5b728a 
								
							 
						 
						
							
							
								
								Ogre 1.9 compatibility changes  
							
							
							
						 
						
							2013-08-29 17:14:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3d6dfbde8 
								
							 
						 
						
							
							
								
								Refactored loading screen  
							
							... 
							
							
							
							- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress 
							
						 
						
							2013-08-27 15:48:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3fa65f21dd 
								
							 
						 
						
							
							
								
								Use a proper cone shape with a contact test to check for melee hits  
							
							
							
						 
						
							2013-08-23 12:27:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a993af53e7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into physics  
							
							
							
						 
						
							2013-08-20 02:21:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								394fc75697 
								
							 
						 
						
							
							
								
								Clean up the trace struct  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b351109649 
								
							 
						 
						
							
							
								
								Get rid of the old newtrace method  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								14acacf401 
								
							 
						 
						
							
							
								
								Use a better method to do actor physics traces  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1aa92067c2 
								
							 
						 
						
							
							
								
								Fix tracing down  
							
							
							
						 
						
							2013-08-19 04:56:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8c3564326e 
								
							 
						 
						
							
							
								
								Improve movement inertia  
							
							... 
							
							
							
							Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it. 
							
						 
						
							2013-08-18 05:38:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8bcce0fb55 
								
							 
						 
						
							
							
								
								Clean up the trace struct  
							
							
							
						 
						
							2013-08-17 05:09:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								62c7b3698d 
								
							 
						 
						
							
							
								
								Get rid of the old newtrace method  
							
							
							
						 
						
							2013-08-17 05:09:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								65ce3c6ba5 
								
							 
						 
						
							
							
								
								Use a better method to do actor physics traces  
							
							
							
						 
						
							2013-08-17 05:09:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								de95926e9f 
								
							 
						 
						
							
							
								
								Use controllers to animate lights in ObjectLists  
							
							
							
						 
						
							2013-08-06 19:49:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								643e7651e0 
								
							 
						 
						
							
							
								
								Use a null material for non-SubEntities in the selection buffer  
							
							
							
						 
						
							2013-08-06 19:49:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								41b2fa985b 
								
							 
						 
						
							
							
								
								silenced some warnings  
							
							
							
						 
						
							2013-08-03 15:26:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9123afa863 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/MeleeCombat2'  
							
							
							
						 
						
							2013-08-03 15:23:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								4c7dcdc8aa 
								
							 
						 
						
							
							
								
								check if there is an object in the way  
							
							
							
						 
						
							2013-08-03 11:33:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								830762722d 
								
							 
						 
						
							
							
								
								first attempt: hit detection with a sphere (not finished)  
							
							
							
						 
						
							2013-08-03 11:26:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								130141ecac 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'corristo/master'  
							
							
							
						 
						
							2013-07-31 22:17:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								66608d5c92 
								
							 
						 
						
							
							
								
								Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre  
							
							
							
						 
						
							2013-07-31 22:30:52 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								b248d85b84 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw.git  into MeleeCombat2  
							
							
							
						 
						
							2013-07-31 10:04:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								565cbe146d 
								
							 
						 
						
							
							
								
								function declaration  
							
							
							
						 
						
							2013-07-31 10:04:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa555b3086 
								
							 
						 
						
							
							
								
								Doors no longer get hindered by actors that have collision disabled  
							
							
							
						 
						
							2013-07-31 02:39:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04b90b7d14 
								
							 
						 
						
							
							
								
								Other actors no longer collide with an actor that has collision disabled  
							
							
							
						 
						
							2013-07-30 22:00:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a547c2584e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'swick/sdl2fix'  
							
							
							
						 
						
							2013-07-29 13:51:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								0d2b357bdf 
								
							 
						 
						
							
							
								
								use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates  
							
							
							
						 
						
							2013-07-29 12:38:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6164e5bae6 
								
							 
						 
						
							
							
								
								Restored window resizing  
							
							
							
						 
						
							2013-07-29 02:32:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								e7459a04b1 
								
							 
						 
						
							
							
								
								Fix always false comparison  
							
							... 
							
							
							
							SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1. 
							
						 
						
							2013-07-26 10:24:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dbdfa624e1 
								
							 
						 
						
							
							
								
								Don't start the player with collision disabled  
							
							... 
							
							
							
							Since we spawn properly at the door now, there's no reason
to start with tcl on. 
							
						 
						
							2013-07-08 13:12:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50a0d16f8f 
								
							 
						 
						
							
							
								
								Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup.  
							
							
							
						 
						
							2013-07-07 20:22:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								847ec9fa56 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'swick/master'  
							
							
							
						 
						
							2013-07-01 10:16:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								72b7e113cc 
								
							 
						 
						
							
							
								
								only apply in fullscreen  
							
							
							
						 
						
							2013-07-01 04:08:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								8bdc9ff3ae 
								
							 
						 
						
							
							
								
								set position of the window for multiple monitors  
							
							
							
						 
						
							2013-07-01 03:56:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vincent Heuken 
								
							 
						 
						
							
							
							
							
								
							
							
								f43b48015e 
								
							 
						 
						
							
							
								
								remove actor's collisionbox on death  
							
							
							
						 
						
							2013-06-27 19:42:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								de2868c0a3 
								
							 
						 
						
							
							
								
								Fixed 64-bit OS X build  
							
							
							
						 
						
							2013-06-16 21:47:26 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c71da1a2ff 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2  
							
							
							
						 
						
							2013-06-16 15:01:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								50e5aa8976 
								
							 
						 
						
							
							
								
								Custom rendering loop on OS X again. Prevents default Ogre message pump  
							
							... 
							
							
							
							from stealing input events. 
							
						 
						
							2013-06-16 16:25:13 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ff9b69b3 
								
							 
						 
						
							
							
								
								Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches  
							
							
							
						 
						
							2013-06-15 15:33:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								6abb7a18b0 
								
							 
						 
						
							
							
								
								SDL2 input: seems to work on OS X, has some input issues though  
							
							
							
						 
						
							2013-06-15 14:40:18 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								3fded2d8bf 
								
							 
						 
						
							
							
								
								Removed custom Carbon message pump  
							
							
							
						 
						
							2013-06-15 13:55:09 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								adf54cb735 
								
							 
						 
						
							
							
								
								SDL2 input: compilation fixed  
							
							
							
						 
						
							2013-06-15 13:54:24 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c29699487f 
								
							 
						 
						
							
							
								
								forgot to add file  
							
							
							
						 
						
							2013-06-12 17:08:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								403704b92a 
								
							 
						 
						
							
							
								
								Use openmw.png for SDL_SetWindowIcon  
							
							
							
						 
						
							2013-06-12 16:15:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								918a1655bb 
								
							 
						 
						
							
							
								
								Restored HW cursor rotation and resolution/fullscreen switching  
							
							
							
						 
						
							2013-06-12 14:58:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								495aeb5d3b 
								
							 
						 
						
							
							
								
								Merge branch 'master' into HEAD  
							
							... 
							
							
							
							Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp 
							
						 
						
							2013-06-12 12:34:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1e7cf4ae1c 
								
							 
						 
						
							
							
								
								GLES2 experiment  
							
							
							
						 
						
							2013-05-25 04:15:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c4a963132 
								
							 
						 
						
							
							
								
								Container UI rewrite  
							
							
							
						 
						
							2013-05-11 18:38:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								fe5aaa9dff 
								
							 
						 
						
							
							
								
								fix NPC collisions  
							
							
							
						 
						
							2013-05-09 11:12:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								15afbe58a8 
								
							 
						 
						
							
							
								
								minor corretion  
							
							
							
						 
						
							2013-05-07 19:43:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								603af21715 
								
							 
						 
						
							
							
								
								little interface improvement  
							
							
							
						 
						
							2013-05-07 19:42:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								a328a03bd3 
								
							 
						 
						
							
							
								
								more fix. Fargoth quest almost work as in vanilla now.  
							
							
							
						 
						
							2013-05-07 19:35:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								006f25d1c0 
								
							 
						 
						
							
							
								
								First try to improve AI. Does not work yet due to strange bug in physicsystem  
							
							
							
						 
						
							2013-05-06 00:46:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								95eeea2a27 
								
							 
						 
						
							
							
								
								Revert "Merge remote-tracking branch 'glorf/acrobatics'"  
							
							... 
							
							
							
							This reverts commit 089ef7a2a067422c397c 
							
						 
						
							2013-05-01 16:56:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								089ef7a2a0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'glorf/acrobatics'  
							
							
							
						 
						
							2013-05-01 13:44:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								236ec3409f 
								
							 
						 
						
							
							
								
								Finished acrobatics  
							
							
							
						 
						
							2013-05-01 12:21:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								627c3fdb6b 
								
							 
						 
						
							
							
								
								Added GetStandingPC, GetStandingActor; Fixed GetStartingPos  
							
							
							
						 
						
							2013-05-01 11:15:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91c89e5db4 
								
							 
						 
						
							
							
								
								Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace  
							
							
							
						 
						
							2013-04-30 20:26:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e1dda9010 
								
							 
						 
						
							
							
								
								Fix old bullet versions  
							
							
							
						 
						
							2013-04-28 16:19:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								208f9ca8c5 
								
							 
						 
						
							
							
								
								Fix problem with newer (or older?) bullet version (thanks travis)  
							
							
							
						 
						
							2013-04-28 15:56:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9343b4459e 
								
							 
						 
						
							
							
								
								Opening doors  
							
							
							
						 
						
							2013-04-28 14:59:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								933f894148 
								
							 
						 
						
							
							
								
								Added Blind and Night Eye effects  
							
							
							
						 
						
							2013-04-25 02:31:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21bdcc9f20 
								
							 
						 
						
							
							
								
								Only use the shader based mygui manager if the fixed pipeline is unavailable  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b34caccd2e 
								
							 
						 
						
							
							
								
								Fix moving NPCs not getting their collision box moved  
							
							
							
						 
						
							2013-04-18 16:46:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								254c6840d8 
								
							 
						 
						
							
							
								
								Fix particle direction  
							
							
							
						 
						
							2013-04-13 18:22:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dd981077b9 
								
							 
						 
						
							
							
								
								Handle the vertical and horizontal parameters of Nif particles  
							
							... 
							
							
							
							Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game. 
							
						 
						
							2013-04-13 16:16:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7191f6ed2a 
								
							 
						 
						
							
							
								
								Start a Nif-style particle emitter  
							
							... 
							
							
							
							Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed. 
							
						 
						
							2013-04-13 14:36:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9cc97b195c 
								
							 
						 
						
							
							
								
								Implement Gravity particle affector effects  
							
							
							
						 
						
							2013-04-13 13:03:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5b30677e41 
								
							 
						 
						
							
							
								
								Add the start of a custom gravity affector  
							
							
							
						 
						
							2013-04-12 14:39:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b98063bba0 
								
							 
						 
						
							
							
								
								Fix deleted pointer access (getPosition, getRotation)  
							
							
							
						 
						
							2013-04-11 18:02:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3768e04a0c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-07 17:24:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4daaa4030d 
								
							 
						 
						
							
							
								
								Added shader based MyGUI render manager to allow using Ogre's next generation render systems.  
							
							
							
						 
						
							2013-04-07 00:12:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								81615c1ae5 
								
							 
						 
						
							
							
								
								Add a custom GrowFade particle affector  
							
							
							
						 
						
							2013-04-06 00:18:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4d14fe0d95 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-04 22:06:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								77ba0fbe73 
								
							 
						 
						
							
							
								
								Prepare for creating particles  
							
							... 
							
							
							
							This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet). 
							
						 
						
							2013-04-04 05:10:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaf80d539 
								
							 
						 
						
							
							
								
								Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.  
							
							
							
						 
						
							2013-04-03 23:55:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af6409b9f5 
								
							 
						 
						
							
							
								
								Fix NPC physics scale problem  
							
							
							
						 
						
							2013-03-31 13:50:57 +02:00