David Cernat
|
5774023f8b
|
[Client] Add missing processor initialization for ProcessorPlayerJail
|
2017-07-11 14:31:32 +03:00 |
|
David Cernat
|
3280f0c5ee
|
[General] Implement PlayerJail packet
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
|
2017-07-11 13:34:09 +03:00 |
|
David Cernat
|
3529f9b090
|
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
|
2017-07-10 12:33:53 +03:00 |
|
David Cernat
|
4e74910fdb
|
[General] Disable automatic sync for PlayerJournal and PlayerFaction
Simplify PlayerFaction packets by removing BOTH action
|
2017-07-08 12:27:48 +03:00 |
|
David Cernat
|
1d504a665f
|
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
|
2017-07-05 07:06:33 +03:00 |
|
Koncord
|
9bb586de77
|
[Client] Simplify setMapExplored()
|
2017-07-03 23:43:32 +08:00 |
|
Koncord
|
52349278e9
|
[Client] Fix warnings
|
2017-07-03 23:41:16 +08:00 |
|
Koncord
|
b2339f2f9a
|
[Client] Fix building
|
2017-07-03 23:40:38 +08:00 |
|
David Cernat
|
60574ae667
|
[General] Implement jail time as a death penalty
|
2017-07-03 15:45:21 +03:00 |
|
David Cernat
|
71313c5aa6
|
[General] Implement PlayerMap packet, part 1
|
2017-07-03 09:28:27 +03:00 |
|
David Cernat
|
c899525e30
|
[General] Use address keys with clearer meaning in tes3mp config files
|
2017-07-03 01:31:48 +03:00 |
|
David Cernat
|
1f682749d6
|
[General] Add optional notes to PasswordDialogs
|
2017-07-02 13:07:36 +03:00 |
|
Koncord
|
73cf134107
|
[General] Fix incoming password string
|
2017-07-02 11:11:33 +08:00 |
|
Koncord
|
0cf09adb44
|
[General] Move AddProcessor to BasePacketProcessor
|
2017-06-30 20:09:05 +08:00 |
|
Koncord
|
9519c467eb
|
[Client] Simplify updateEquipment for LocalPlayer & LocalActor
|
2017-06-29 14:52:23 +08:00 |
|
Koncord
|
596f42e408
|
[Client] Fix "invalid iterator" error
|
2017-06-29 14:36:56 +08:00 |
|
Koncord
|
5b2cab4c6b
|
[General] Change NULL to nullptr
|
2017-06-27 22:49:28 +08:00 |
|
Koncord
|
0ed0d2417b
|
[Client] Make foreach style consistent with other
|
2017-06-27 22:27:02 +08:00 |
|
Koncord
|
2427a4f877
|
[Client] Update DedicatedActor to C++11
|
2017-06-27 22:25:39 +08:00 |
|
Koncord
|
8f7da49152
|
[Client] Update DedicatedPlayer to C++11
|
2017-06-27 22:25:29 +08:00 |
|
Koncord
|
08666cabdb
|
[Client] Update PlayerList to C++11
|
2017-06-27 22:24:34 +08:00 |
|
Koncord
|
a110ec1767
|
[Client] Update GUIController to C++11
|
2017-06-27 21:59:05 +08:00 |
|
Koncord
|
7499777b3a
|
[Client] Update CellController to C++11
|
2017-06-27 21:56:40 +08:00 |
|
Koncord
|
7d4dd2ad1c
|
[Client] Update Cell to C++11
|
2017-06-27 21:56:24 +08:00 |
|
Koncord
|
7918e887dd
|
[Client] Update ActorList to C++11
|
2017-06-27 21:56:14 +08:00 |
|
Koncord
|
aa12b35d03
|
[Client] Update LocalActor to C++11
|
2017-06-27 21:12:00 +08:00 |
|
Koncord
|
689050e1d0
|
[Client] Long expression to lambda
|
2017-06-27 21:01:13 +08:00 |
|
Koncord
|
58a6a8c3bc
|
[Client] Update LocalPlayer to C++11
|
2017-06-27 20:43:39 +08:00 |
|
Koncord
|
6222c20e82
|
[Client] Convert MechanicsHelper to namespace
|
2017-06-27 16:43:53 +08:00 |
|
Koncord
|
7d3e08f031
|
[Client] Simplify loops
|
2017-06-27 16:32:16 +08:00 |
|
Koncord
|
f7341c021f
|
[Client] Modernize loops in WorldEvent to C++11
|
2017-06-27 15:58:41 +08:00 |
|
Koncord
|
61cc3ced5d
|
[Client] Remove boost from processors
|
2017-06-27 15:25:30 +08:00 |
|
Koncord
|
fcccd7b665
|
[General] Remove creatureStats.mDead from packets
|
2017-06-27 15:03:41 +08:00 |
|
David Cernat
|
813a3c89c4
|
[General] Implement PlayerBook packet to track skill books read
|
2017-06-27 08:27:14 +03:00 |
|
David Cernat
|
b3b73c5cd2
|
[General] Implement resurrection at nearest shrine or temple
|
2017-06-27 01:01:45 +03:00 |
|
David Cernat
|
7d81b84dd8
|
[Client] Write list of loaded plugins to log
|
2017-06-26 06:49:58 +03:00 |
|
David Cernat
|
78f29302ef
|
[General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
|
2017-06-23 08:12:32 +03:00 |
|
David Cernat
|
ebf7740969
|
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
|
2017-06-20 05:28:45 +03:00 |
|
David Cernat
|
c6aee3b780
|
[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
|
2017-06-18 19:36:06 +03:00 |
|
Koncord
|
3803535bd5
|
[General] Implement CleanChat()
|
2017-06-12 08:01:47 +08:00 |
|
David Cernat
|
bea3afaec8
|
[Client] Ensure uninitialization of DedicatedActors for late packets
|
2017-06-10 15:49:00 +03:00 |
|
David Cernat
|
70d9374a6a
|
[General] Implement PlayerKillCount packets
|
2017-06-10 14:04:19 +03:00 |
|
David Cernat
|
ee5c9b65c5
|
[General] When changing region, send new region name in PlayerCellChange
|
2017-06-10 11:43:40 +03:00 |
|
David Cernat
|
e5f5b047bc
|
[Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures
|
2017-06-10 11:04:17 +03:00 |
|
David Cernat
|
312fc84a6f
|
[Client] Use update timer in mwmp::Cell instead of LocalActor
|
2017-06-10 03:29:51 +03:00 |
|
David Cernat
|
18bf79e08b
|
[Client] Correctly set mpNum for placed gold
|
2017-06-09 13:31:19 +03:00 |
|
David Cernat
|
6ac7ee8fcd
|
[Client] Fix problems with NPC equipment sync
|
2017-06-09 04:58:56 +03:00 |
|
Koncord
|
587b53bfed
|
[Client] Reorder files
|
2017-06-07 00:06:10 +08:00 |
|
Koncord
|
b84f97ec2b
|
[Client] Implement PasswordDialog
|
2017-06-06 23:33:59 +08:00 |
|
Koncord
|
ad873e16b8
|
[Client] Limiting updates to ~64 per second
|
2017-06-02 21:20:35 +08:00 |
|
Koncord
|
9742b0a801
|
[Client] Reset statTimer every timeout
|
2017-06-02 20:45:44 +08:00 |
|
Koncord
|
80631ae8bd
|
[Client] Reset positionTimer on time expired
|
2017-06-02 20:45:19 +08:00 |
|
Koncord
|
a847d46984
|
[Client] Get rid Z axis in direction.pos
|
2017-06-02 18:33:51 +08:00 |
|
Koncord
|
d67db1a9bd
|
[Client] Play rotation animation on dedicated players
|
2017-06-02 18:05:33 +08:00 |
|
Koncord
|
2ef1e26233
|
[Client] Fix ID_PLAYER_POSITION spam
|
2017-06-02 17:19:36 +08:00 |
|
Koncord
|
5f30dfd5db
|
[Client] Get rid direction.rot
|
2017-06-02 15:44:39 +08:00 |
|
David Cernat
|
0bed33e39e
|
[Client] Reset player fatigue when being resurrected
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
|
2017-06-02 06:58:33 +03:00 |
|
David Cernat
|
e042673779
|
[Client] Fix error when trying to delete player markers that don't exist
|
2017-06-01 22:42:57 +03:00 |
|
David Cernat
|
cf41956cad
|
[Client] Prevent framerate drops caused by invalid rotation values
|
2017-06-01 21:45:36 +03:00 |
|
David Cernat
|
d8cd57a8be
|
[Client] Make topic sync work with localized versions of the game
|
2017-05-31 14:11:16 +03:00 |
|
David Cernat
|
34a452d775
|
[Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
|
2017-05-31 10:54:19 +03:00 |
|
David Cernat
|
a353a21280
|
[General] Fix code style inconsistencies
|
2017-05-31 08:37:11 +03:00 |
|
David Cernat
|
97bf0252a4
|
[Client] Disable collision for actors loaded as dead from server
|
2017-05-31 07:52:45 +03:00 |
|
David Cernat
|
906b263a2d
|
[Client] Update topics in current dialogue screen when receiving PlayerTopic packets
|
2017-05-31 06:51:50 +03:00 |
|
David Cernat
|
068a45be87
|
[General] Synchronize player & NPC rotation animations
|
2017-05-30 12:08:58 +03:00 |
|
David Cernat
|
f4cdedd8cb
|
[General] Synchronize summoned creatures
|
2017-05-30 10:11:01 +03:00 |
|
David Cernat
|
1c6e359fe9
|
[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
|
2017-05-30 08:20:45 +03:00 |
|
David Cernat
|
4e5c8873e0
|
[General] Use ObjectSpawn instead of ObjectPlace for actors
|
2017-05-29 06:59:05 +03:00 |
|
David Cernat
|
27148ce9eb
|
[General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
|
2017-05-29 04:43:52 +03:00 |
|
Koncord
|
565889ccbc
|
[Client] Add commit hash to password
|
2017-05-28 18:26:48 +08:00 |
|
David Cernat
|
b0c1aafc5a
|
[Client] Use a 10 times higher maximum distance for linear interpolation
|
2017-05-28 03:30:23 +03:00 |
|
David Cernat
|
ea2a060c67
|
[Client] Sync actor movements from interiors to exteriors & vice versa
|
2017-05-28 01:11:32 +03:00 |
|
David Cernat
|
6918ae7bc7
|
[Client] Don't crash when receiving certain packets from NULL players
|
2017-05-27 22:32:28 +03:00 |
|
David Cernat
|
2e45203bbb
|
[Client] Clean up mapIndexes in CellController
|
2017-05-27 21:20:24 +03:00 |
|
David Cernat
|
619982b085
|
[Client] Only try to send actor data to other players when authorized
|
2017-05-27 18:55:14 +03:00 |
|
David Cernat
|
73b9683182
|
[General] Make most ActorPackets smaller by not including refIds in them
|
2017-05-27 16:59:23 +03:00 |
|
David Cernat
|
7177d56cfb
|
[Client] Only require refNumIndex & mpNum for CellStore::searchExact()
|
2017-05-27 16:59:23 +03:00 |
|
David Cernat
|
7c87ac80ee
|
[Client] Ensure correct drawState when receiving an ActorAttack packet
|
2017-05-27 04:19:28 +03:00 |
|
David Cernat
|
311ce4119d
|
[General] Fix logic issues related to ActorEquipment
|
2017-05-26 22:53:28 +03:00 |
|
David Cernat
|
4f273932af
|
[General] Implement sending and reading of ActorEquipment packets
|
2017-05-26 04:37:49 +03:00 |
|
David Cernat
|
ec921eefc8
|
[Client] Prevent players from getting stuck in drag and drop when their opened containers are deleted
|
2017-05-26 02:13:31 +03:00 |
|
David Cernat
|
32879adc5b
|
[General] Allow ObjectTrap to trigger traps, not just disarm them
|
2017-05-26 01:28:43 +03:00 |
|
David Cernat
|
7ac115b359
|
[Client] Implement sending and reading of ObjectTrap packets
|
2017-05-26 00:21:24 +03:00 |
|
Koncord
|
24d4e1c222
|
[General] Remove useless PacketSendMyID
|
2017-05-26 02:40:49 +08:00 |
|
David Cernat
|
11369f6513
|
[General] Implement sending and reading of PlayerTopic packets
|
2017-05-24 21:43:34 +03:00 |
|
David Cernat
|
08de349133
|
[General] Add placeholders for PlayerTopic & ObjectTrap packets
|
2017-05-24 19:01:28 +03:00 |
|
David Cernat
|
870fd9a78b
|
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
|
2017-05-24 13:28:34 +03:00 |
|
David Cernat
|
e6983993c2
|
[General] Implement sending and reading of PlayerFaction packets
|
2017-05-18 19:27:20 +03:00 |
|
David Cernat
|
04c9c5ed48
|
[General] Forward PlayerJournal packets to other players
|
2017-05-18 12:57:48 +03:00 |
|
David Cernat
|
0189dbf916
|
[General] Make JournalItem consistent with other packet structs
|
2017-05-18 10:32:23 +03:00 |
|
David Cernat
|
1d0167c3c9
|
[Client] Add missing include for PlayerFaction processor
|
2017-05-16 19:30:29 +03:00 |
|
David Cernat
|
ad388c7e12
|
[General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
|
2017-05-16 19:25:31 +03:00 |
|
David Cernat
|
f527fe9ebe
|
[General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
|
2017-05-16 14:20:40 +03:00 |
|
David Cernat
|
05564bd123
|
[General] Add basic integrity check to reading of Container packets
|
2017-05-14 20:24:06 +03:00 |
|
David Cernat
|
46501909ff
|
[Client] Comment out spammy debug about Container packets
|
2017-05-14 11:08:53 +03:00 |
|
David Cernat
|
8f5e6531db
|
[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
|
2017-05-14 10:52:44 +03:00 |
|
David Cernat
|
271594f0ee
|
[Client] Don't play death animations for NPCs saved as dead on server
|
2017-05-14 10:27:43 +03:00 |
|
David Cernat
|
5a786e6c56
|
[Client] Make all LocalActors get initialized correctly again
|
2017-05-09 14:19:25 +03:00 |
|
David Cernat
|
d7d4dec200
|
[Client] Don't spam AnimFlags packets when a Player or Actor is flying
|
2017-05-09 12:27:59 +03:00 |
|
David Cernat
|
1f747d4375
|
[Client] Only apply interpolation when positions don't change too much
|
2017-05-09 04:41:26 +03:00 |
|