Chris Robinson
2c27827e4f
Add some comment markers to the OpenAL sound classes
2012-03-19 01:33:33 -07:00
Chris Robinson
e234b90173
Use a loop to find the OpenAL format from the decoder format
2012-03-19 00:49:52 -07:00
Chris Robinson
6a256d3993
Make sure the OpenAL stream list is clear before shutting down
2012-03-19 00:38:56 -07:00
Chris Robinson
7194114669
Use a background thread to keep OpenAL streams fed
...
Maybe this could be moved to the SoundManager instead of in OpenAL, but it's
good enough for now.
2012-03-18 14:42:19 -07:00
Michael Papageorgiou
d10b18b0f3
Removed a couple of warnings with nosound
2012-03-18 22:50:52 +02:00
Michael Papageorgiou
f567950e25
Fix for the --nosound crash
2012-03-18 22:38:53 +02:00
Chris Robinson
b938fd7b36
Make the sound output init return void
2012-03-18 12:19:54 -07:00
Chris Robinson
1965b5bc79
Rename some Sound class member functions
2012-03-18 12:03:15 -07:00
Chris Robinson
403e51cef3
Move the sample type and channel config enums to MWSound and give use appropriate names for the values
2012-03-18 11:56:54 -07:00
Chris Robinson
efae7dfe83
Rename some sound decoder class member variables and functions
2012-03-18 11:47:15 -07:00
Chris Robinson
9656456d30
Make sure the sound decoders are closed when they're finished with
2012-03-18 11:34:23 -07:00
Chris Robinson
362e254720
Rename some more sound class member variables and functions
2012-03-18 11:30:53 -07:00
Chris Robinson
162642e672
Prefix some SoundManager class member variables
2012-03-18 11:17:45 -07:00
Chris Robinson
2f92559fc7
Use OpenAL's linear attenuation model
...
We should use the inverse distance clamped model (the default), but we first
need to handle muting sounds that are beyond their max distance. Linear
attenuation doesn't give a proper rolloff, but it makes the sounds silent at
max distance.
2012-03-18 09:05:38 -07:00
Chris Robinson
a256b9a7b0
Remove a comment about Audiere
2012-03-18 08:42:55 -07:00
Chris Robinson
3fea3e7d25
Fix stereo files with libsndfile
2012-03-17 23:47:12 -07:00
Chris Robinson
f7ac94d686
Pass the new position to the sound update method
2012-03-17 23:41:45 -07:00
Chris Robinson
44fc204864
Avoid passing a sound decoder to the play methods
2012-03-17 23:30:43 -07:00
Chris Robinson
ddfa906922
Add a missing include
2012-03-17 22:45:28 -07:00
Chris Robinson
a69ec91242
Remove some unnecessary wrappers and do some small cleanups
2012-03-17 22:13:57 -07:00
Chris Robinson
a91085a1b9
Add a couple comments
2012-03-17 10:45:11 -07:00
Chris Robinson
7160d20db3
Be more consistent with the vector orientations given the sound handler
2012-03-17 10:36:34 -07:00
Chris Robinson
cbeff4657f
Pass the loop and untracked flags when playing a 3d sound
2012-03-17 10:16:22 -07:00
Chris Robinson
87adf6002a
Fix a copy-paste typo in the openal output
2012-03-17 09:57:39 -07:00
Chris Robinson
5563f583ff
Add and implement methods to update tracked sounds on an object
2012-03-17 09:51:03 -07:00
Chris Robinson
979ae89aab
Pass volume and pitch parameters to streamed sounds
2012-03-17 09:37:41 -07:00
Chris Robinson
cac07d0fbf
Remove some unnecessary methods
2012-03-17 09:27:31 -07:00
Chris Robinson
e49a090af7
Remove unnecessary hack
2012-03-17 09:16:09 -07:00
Chris Robinson
d57051375d
Implement non-streaming sounds with OpenAL
2012-03-17 09:15:47 -07:00
Chris Robinson
9adf1e8461
Keep a handle on played sounds
2012-03-17 08:02:46 -07:00
Chris Robinson
656863ec6e
Add functions to play sounds
2012-03-17 06:51:44 -07:00
Chris Robinson
a46f8ced05
Keep the sound output's listener updated with the camera position
2012-03-17 06:18:59 -07:00
Chris Robinson
2dabdcb9e5
Add a function to update the sound listener
2012-03-17 04:22:54 -07:00
Chris Robinson
2429755bf1
Make the sound's Play method return void
2012-03-17 03:20:43 -07:00
Chris Robinson
caf5d71d44
Make the sound decoder's Open method return void
...
Errors are thrown, not returned
2012-03-17 03:18:28 -07:00
Chris Robinson
1b41987e18
Move OpenAL_SoundStream function definitions out of the class
2012-03-17 03:15:07 -07:00
Chris Robinson
2f6b73d461
Prevent streamMusic from throwing an exception
2012-03-17 03:06:35 -07:00
Chris Robinson
207d7dd89e
Stop and delete the current music before deleting the sound output
2012-03-17 03:01:51 -07:00
Chris Robinson
1ade01edc8
Add a function to stream sounds
2012-03-17 02:55:08 -07:00
Chris Robinson
9cf42f6d0f
Flesh out the sound decoder a bit more
2012-03-17 02:51:46 -07:00
Chris Robinson
637617056b
Make a skeleton Sound class
2012-03-17 02:45:18 -07:00
Chris Robinson
246b0266fb
Remove references to Audiere. It's not supported for now.
2012-03-17 00:11:59 -07:00
Chris Robinson
46cd84aac5
Add a skeleton ffmpeg decoder
2012-03-16 23:59:21 -07:00
Chris Robinson
1322b1e160
Move Sound_Output's definition to a separate header
2012-03-16 23:40:07 -07:00
Chris Robinson
10037e79e7
Add a skeleton decoder class using mpg123 and libsndfile
2012-03-16 23:18:15 -07:00
Chris Robinson
45b612ab3b
Add a skeleton output classs using OpenAL
2012-03-16 22:12:17 -07:00
Chris Robinson
42b445383f
Remove Mangle- and OpenEngine-related sound code
...
Start of the sound code refactoring. Currently there is no sound, but it will
be added back.
2012-03-16 17:08:13 -07:00
Michael Papageorgiou
b2c6d52db1
Another file search fix
2012-03-16 09:00:18 +02:00
Michael Papageorgiou
588ac44bc7
Improved matching for the FileListLocator
2012-03-15 17:32:10 +02:00
Michael Papageorgiou
f7c7ed0ac7
Fix regression with locating sound files
2012-03-15 13:56:46 +02:00
Michael Papageorgiou
6dddf8a3d5
Pickup sounds for armors
2012-03-13 18:05:38 +02:00
Michael Papageorgiou
836732096e
Fix both relative and 3D sounds
2012-03-13 14:08:32 +02:00
Michael Papageorgiou
6f46f2b7a0
SoundManager: add the ability to play non-3d looping sounds
2012-03-09 18:10:23 +02:00
Michael Papageorgiou
a309ef7b55
Corrected setPlaylist and added stopMusic
2012-03-09 03:56:29 +02:00
Michael Papageorgiou
44620ada86
SoundManager: Finish up with Task #172 , plus cleanup
2012-03-09 03:22:16 +02:00
Michael Papageorgiou
ad6175c78a
SoundManager: Set up the priority for file look up right and take care of a corner case
2012-03-08 23:06:52 +02:00
Michael Papageorgiou
054a176c86
Added new FileLibrary class to handle music, this fixes a number of issues.
2012-03-07 17:46:51 +02:00
Michael Papageorgiou
54353794e5
SoundManager: Completely rewrote the file management
2012-03-07 02:20:15 +02:00
Michael Papageorgiou
03ea3bb62f
SoundManager: first attempt at refactoring. BROKEN
2012-03-06 01:21:00 +02:00
Michael Papageorgiou
1776ede9e1
Broken sound path fix
2012-03-05 16:06:46 +02:00
Lukasz Gromanowski
b004e2479c
Issue #133 Handle resources across multiple data directories - WIP
...
Work In Progress - added support for multiple paths in SoundManager.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-01-29 20:27:03 +01:00
Marc Zinnschlag
38c0f36d44
Issue #19 : Finished cleaning out the Engine framelistener
2011-10-09 09:28:36 +02:00
Marc Zinnschlag
0f2df4e2b8
more cleanup
2011-06-15 22:33:31 +02:00
Jason Hooks
56affd018a
Some cleanup
2011-06-15 13:09:47 -04:00
Jason Hooks
2fe66319fe
streammusic strict
2011-06-12 16:36:18 -04:00
Jason Hooks
9eefee7168
Say strict
2011-06-11 20:01:21 -04:00
Pieter van der Kloet
833a61dd82
Fixed Boost errors with 1.46 caused by the deprecated name file_string()
2011-03-28 17:36:05 +02:00
Marc Zinnschlag
4dd8616f87
Merge remote branch 'pvdk/master'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwsound/soundmanager.cpp
2011-01-06 09:45:14 +01:00
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
2011-01-05 22:18:21 +01:00
Jan-Peter Nilsson
d38f2f0a00
See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound
2011-01-05 02:12:13 +01:00
Jason Hooks
a9892161af
MP3 functions moved to soundmanager
2010-11-11 19:47:26 -05:00
Jason Hooks
74aba13053
Music Player
2010-10-31 12:23:03 -04:00
Nicolay Korslund
004541f5cf
Tested and applied Chris' sound patch.
2010-09-14 13:27:20 +02:00
Nicolay Korslund
93ef530c93
Minor fix on the last commit
2010-09-07 19:52:54 +02:00
athile
11022f1520
Fix crash at shutdown. updater() is still referenced by OGRE after it is deleted, since the SoundImpl is deleted by ~Engine before mRoot is deleted.
2010-09-07 15:21:38 +01:00
Marc Zinnschlag
978c73add5
fixed sound removal on cell change
2010-08-20 15:24:05 +02:00
Nicolay Korslund
2ad9850070
Added .wav -> .mp3 sound file lookup
2010-08-20 14:20:05 +02:00
Nicolay Korslund
3127602c57
Added file_finder component. Used by sound system.
2010-08-20 12:56:46 +02:00
Nicolay Korslund
104f3fdd50
Added path conversion for say() sounds
2010-08-20 09:36:34 +02:00
Nicolay Korslund
064bc4b6c9
Finished sound system
2010-08-19 16:05:48 +02:00
Nicolay Korslund
9a5e7816eb
Renabled music. WILL CRASH WITH MPG123 v1.12.1.
2010-08-18 14:50:49 +02:00
Nicolay Korslund
65c2070086
Temporarily disabled music
2010-08-18 13:05:31 +02:00
Nicolay Korslund
31017447eb
Added --nosound switch
2010-08-18 11:16:15 +02:00
Nicolay Korslund
6cdb0f1152
Enabled music streaming
2010-08-17 13:30:53 +02:00
Nicolay Korslund
f2b2fe560f
Mangle update: Implemented streaming, fixed various bugs.
2010-08-17 13:18:37 +02:00
Nicolay Korslund
08289158d7
Added support for WAV files with libsndfile
2010-08-16 17:14:37 +02:00
Nicolay Korslund
dbd42386da
temporary try/catch around sound loading
2010-08-14 21:43:25 +02:00
Nicolay Korslund
9875d74abf
Implemented 3D sound placement. Sound management / lookup system not
...
done yet.
2010-08-14 21:01:20 +02:00
Marc Zinnschlag
ab1510fd5e
fixed previous commit
2010-08-14 09:30:43 +02:00
Marc Zinnschlag
0a8d0fed40
added cell-wide stopSound function
2010-08-14 09:26:00 +02:00
Marc Zinnschlag
1d91ac9d9e
sound manager interface enhancement
2010-08-14 07:54:51 +02:00
Nicolay Korslund
912c8b1f2d
Added mpg123 file reader
2010-08-13 22:30:22 +02:00
Nicolay Korslund
cad9712411
Implemented FFMpeg sound loading. Selecting sound library is controlled through the CMake file.
2010-08-13 17:11:03 +02:00
Nicolay Korslund
7516e4ca53
Added music playing as a test
2010-08-12 17:58:29 +02:00
Nicolay Korslund
8067d62800
Decoupled SoundManager from Interpreter::Context
2010-08-12 16:29:22 +02:00
Nicolay Korslund
34572f0b19
Compiled and linked in sound system (not yet functional)
2010-08-12 16:13:54 +02:00
Marc Zinnschlag
31b4d83fac
moved sound extensions from mwsound to mwscript (reduces coupling between openmw components)
2010-07-10 11:48:05 +02:00
Marc Zinnschlag
a61b2c39f0
added scriptrunning/startscript/stopscript; sorted out more case problems
2010-07-04 16:00:32 +02:00
Marc Zinnschlag
5174679864
another bug-fix and missing documentation added
2010-07-03 20:51:21 +02:00
Marc Zinnschlag
5d46fc869c
added missing sound script functionality; various script-related bug-fixes
2010-07-03 20:35:59 +02:00
Marc Zinnschlag
eeeb9b09f8
identify LiveCellRefs by ptr instead of render handle
2010-07-03 17:59:30 +02:00
Marc Zinnschlag
d51e6fb7c4
second part of refactoring
2010-07-03 15:41:20 +02:00
Marc Zinnschlag
f8cb4c2502
moved sound manager from world to engine (first step of another round of refactoring)
2010-07-03 15:17:02 +02:00
Marc Zinnschlag
c12752df4d
added sound manager skeleton and sound script functions
2010-07-03 15:04:00 +02:00