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openmw-tes3mp/apps/openmw/mwmechanics
2021-10-20 07:44:16 +02:00
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activespells.cpp [Client] Fix active spell sync using actor IDs tracked in ActiveSpells 2021-10-12 02:01:05 +02:00
activespells.hpp [Client] Track actor IDs in ActiveSpells 2021-10-12 00:34:15 +02:00
actor.cpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actor.hpp Separate engage combat timer for each actor 2021-03-20 14:50:56 +01:00
actors.cpp [Client] Remove previous placeholders for tracking ActiveSpells actors 2021-10-12 01:20:38 +02:00
actors.hpp Add OpenMW commits up to 1 Jun 2021 2021-06-01 17:22:52 +02:00
actorutil.cpp Allow water walking actors to find path over water surface 2021-04-11 21:59:28 +02:00
actorutil.hpp Allow water walking actors to find path over water surface 2021-04-11 21:59:28 +02:00
aiactivate.cpp Add OpenMW commits up to 11 Jun 2020 2020-06-11 13:21:58 +03:00
aiactivate.hpp Add OpenMW commits up to 1 Nov 2020 2020-11-01 23:17:59 +02:00
aiavoiddoor.cpp Use conventional names for atan2 arguments 2021-04-10 12:23:03 +04:00
aiavoiddoor.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
aibreathe.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
aibreathe.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicast.cpp create constant and use constant in other parts of the code base 2021-03-24 14:54:46 -07:00
aicast.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicombat.cpp Add OpenMW 0.47 commits up to 23 Sep 2021 2021-09-23 19:24:45 +02:00
aicombat.hpp Trim even more 2021-04-30 20:11:41 +02:00
aicombataction.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
aicombataction.hpp Trim even more 2021-04-30 20:11:41 +02:00
aiescort.cpp Use half extents for destination distance tolerance in AiEscort 2021-03-24 00:07:28 +01:00
aiescort.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiface.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiface.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aifollow.cpp Add OpenMW commits up to 4 Feb 2021 2021-02-05 02:16:03 +02:00
aifollow.hpp Add OpenMW commits up to 21 May 2021 2021-05-21 16:00:09 +02:00
aipackage.cpp Merge branch 'fix_door_freeze' into 'master' 2021-07-05 08:18:03 +00:00
aipackage.hpp Merge branch 'fix_new_game_guard' into 'master' 2021-05-30 11:52:48 +02:00
aipackagetypeid.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aipursue.cpp Add OpenMW commits up to 21 May 2021 2021-05-21 16:00:09 +02:00
aipursue.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aisequence.cpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
aisequence.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitimer.hpp Apply uniform random deviation to AI reaction timer 2021-03-20 14:47:54 +01:00
aitravel.cpp Don't stop and turn to the player while sneaking or jumping 2021-05-09 19:55:27 +02:00
aitravel.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiwander.cpp Merge branch 'check_pathgrid' into 'master' 2021-09-23 12:50:46 +00:00
aiwander.hpp Remove unimplemented method declaration 2021-05-09 19:07:15 +02:00
alchemy.cpp Add OpenMW commits up to 21 May 2021 2021-05-21 16:00:09 +02:00
alchemy.hpp Add OpenMW commits up to 1 Apr 2020 2020-04-01 19:24:11 +03:00
autocalcspell.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp [Client] Fix rotation sync 2021-07-26 08:50:19 +02:00
character.hpp Add OpenMW commits up to 21 May 2021 2021-05-21 16:00:09 +02:00
combat.cpp Add OpenMW commits up to 20 Mar 2021 2021-03-20 16:44:11 +02:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
creaturestats.cpp [Client] Track actor IDs in ActiveSpells 2021-10-12 00:34:15 +02:00
creaturestats.hpp Add OpenMW commits up to 13 Apr 2021 2021-04-13 23:52:37 +02:00
difficultyscaling.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp Add OpenMW commits up to 4 Aug 2020 2020-08-04 17:41:01 +02:00
drawstate.hpp
enchanting.cpp Add OpenMW commits up to 30 Sep 2020 2020-09-30 13:32:15 +02:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Rework container resolution (#3006) 2020-10-13 17:46:32 +02:00
linkedeffects.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
mechanicsmanagerimp.cpp Add OpenMW commits up to 13 Apr 2021 2021-04-13 23:52:37 +02:00
mechanicsmanagerimp.hpp Add OpenMW commits up to 4 Jan 2021 2021-01-05 07:25:31 +02:00
movement.hpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
npcstats.cpp Add OpenMW commits up to 4 Feb 2021 2021-02-05 02:16:03 +02:00
npcstats.hpp Add OpenMW commits up to 4 Feb 2021 2021-02-05 02:16:03 +02:00
objects.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
objects.hpp Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
obstacle.cpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
obstacle.hpp "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
pathfinding.cpp Merge branch 'fix_pathgrid_path' into 'master' 2021-09-08 09:56:37 +00:00
pathfinding.hpp Merge branch 'fix_new_game_guard_3' into 'master' 2021-07-01 09:06:54 +00:00
pathgrid.cpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pathgrid.hpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pickpocket.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
pickpocket.hpp
recharge.cpp [General] Implement OnObjectSound packet 2020-02-29 18:15:41 +02:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Add OpenMW commits up to 30 Sep 2020 2020-09-30 13:32:15 +02:00
repair.hpp
security.cpp Add OpenMW commits up to 15 Oct 2020 2020-10-15 19:51:39 +02:00
security.hpp
spellabsorption.cpp Absorb spells per effect 2021-10-09 16:39:49 +02:00
spellabsorption.hpp Absorb spells per effect 2021-10-09 16:39:49 +02:00
spellcasting.cpp [Client] Send ObjectSound packets with spellcasting sounds 2021-10-20 07:44:16 +02:00
spellcasting.hpp An another pass 2021-04-30 20:27:33 +02:00
spelllist.cpp Use const references when possible in for loops 2021-05-15 19:50:01 +02:00
spelllist.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
spellpriority.cpp An another pass 2021-04-30 20:27:33 +02:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spellresistance.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp [General] Implement PlayerCooldowns packet 2021-07-10 22:15:19 +02:00
spells.hpp [General] Implement PlayerCooldowns packet 2021-07-10 22:15:19 +02:00
spellutil.cpp Don't check magicka when casting free spells 2021-02-07 00:15:01 +01:00
spellutil.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
stat.cpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
stat.hpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
steering.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Add OpenMW commits up to 17 Jun 2021 2021-06-17 10:33:19 +02:00
summoning.hpp Purge summon effects on dispose 2021-06-06 12:45:42 +02:00
tickableeffects.cpp Add OpenMW commits up to 14 Nov 2020 2020-11-14 19:59:59 +02:00
tickableeffects.hpp Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
typedaipackage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
weaponpriority.cpp An another pass 2021-04-30 20:27:33 +02:00
weaponpriority.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
weapontype.cpp Remove dead code 2021-01-09 14:17:59 +04:00
weapontype.hpp An another pass 2021-04-30 20:27:33 +02:00