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activespells.cpp
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Support for multiple summons with same ID in the single spell
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4 years ago |
activespells.hpp
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Trim even more
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4 years ago |
actor.cpp
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Make greeting-related actor data temporary (bug #5397)
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5 years ago |
actor.hpp
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Separate engage combat timer for each actor
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4 years ago |
actors.cpp
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Rebuild the cache in readState
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4 years ago |
actors.hpp
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Merge branch 'fix_new_game_guard' into 'master'
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4 years ago |
actorutil.cpp
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Allow water walking actors to find path over water surface
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4 years ago |
actorutil.hpp
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Allow water walking actors to find path over water surface
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4 years ago |
aiactivate.cpp
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Replace AiPackage virtual methods by options
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5 years ago |
aiactivate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
aiavoiddoor.cpp
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Use conventional names for atan2 arguments
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4 years ago |
aiavoiddoor.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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4 years ago |
aibreathe.cpp
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Cast double constant to float explicitely
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4 years ago |
aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
aicast.cpp
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create constant and use constant in other parts of the code base
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4 years ago |
aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
aicombat.cpp
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Merge branch 'minor_aicombat' into 'master'
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4 years ago |
aicombat.hpp
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Trim even more
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4 years ago |
aicombataction.cpp
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Separate functions that don't belong to CastSpell class
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5 years ago |
aicombataction.hpp
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Trim even more
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4 years ago |
aiescort.cpp
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Use half extents for destination distance tolerance in AiEscort
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4 years ago |
aiescort.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
aiface.cpp
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Replace AiPackage virtual methods by options
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5 years ago |
aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
aifollow.cpp
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Tweak follow distance to be more like the original
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4 years ago |
aifollow.hpp
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Trim even more
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4 years ago |
aipackage.cpp
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Merge branch 'fix_door_freeze' into 'master'
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4 years ago |
aipackage.hpp
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Merge branch 'fix_new_game_guard' into 'master'
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4 years ago |
aipackagetypeid.hpp
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Store package type id as enum except ESM
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5 years ago |
aipursue.cpp
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Trim even more
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4 years ago |
aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
aisequence.cpp
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Remove some useless headers in apps/openmw/mwmechanics
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4 years ago |
aisequence.hpp
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Store package type id as enum except ESM
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5 years ago |
aistate.hpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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5 years ago |
aitimer.hpp
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Apply uniform random deviation to AI reaction timer
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4 years ago |
aitravel.cpp
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Don't stop and turn to the player while sneaking or jumping
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4 years ago |
aitravel.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
aiwander.cpp
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Don't stop and turn to the player while sneaking or jumping
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4 years ago |
aiwander.hpp
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Remove unimplemented method declaration
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4 years ago |
alchemy.cpp
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Trim even more
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4 years ago |
alchemy.hpp
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Add a filter in the alchemy window.
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5 years ago |
autocalcspell.cpp
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Use more C++11 loops in game mechanics code
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5 years ago |
autocalcspell.hpp
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Include cleanup
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6 years ago |
character.cpp
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Use modified paralyze magnitude to fall and float
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4 years ago |
character.hpp
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Trim even more
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4 years ago |
combat.cpp
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Merge branch 'elemental_shields' into 'master'
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4 years ago |
combat.hpp
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Reuse distance functions
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5 years ago |
creaturestats.cpp
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Rebuild the cache in readState
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4 years ago |
creaturestats.hpp
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"static const" -> "static constexpr" in headers
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4 years ago |
difficultyscaling.cpp
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Remove deprecated GMST get* functions
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6 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Mutate base records when adding/removing spells
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5 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Set a minimum 1gp cost for services (regression #5600)
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4 years ago |
enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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5 years ago |
levelledlist.hpp
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Rework container resolution (#3006)
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4 years ago |
linkedeffects.cpp
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Support for multiple summons with same ID in the single spell
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4 years ago |
linkedeffects.hpp
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Address akortunov's concerns regarding spell refactoring
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5 years ago |
magiceffects.cpp
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Remove redundant includes
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6 years ago |
magiceffects.hpp
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Support for multiple summons with same ID in the single spell
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4 years ago |
mechanicsmanagerimp.cpp
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Attempt to fix #5942
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4 years ago |
mechanicsmanagerimp.hpp
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Make followers keep a distance dependant on the fattest party member
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4 years ago |
movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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4 years ago |
npcstats.cpp
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Show level multipliers in levelup tooltip
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4 years ago |
npcstats.hpp
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Show level multipliers in levelup tooltip
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4 years ago |
objects.cpp
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Use more C++11 loops in game mechanics code
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5 years ago |
objects.hpp
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Report frame number, number of actors and objects to stats
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5 years ago |
obstacle.cpp
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Merge branch 'movement_refactoring' into 'master'
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4 years ago |
obstacle.hpp
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"static const" -> "static constexpr" in headers
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4 years ago |
pathfinding.cpp
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Merge branch 'fix_new_game_guard_3' into 'master'
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4 years ago |
pathfinding.hpp
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Merge branch 'fix_new_game_guard_3' into 'master'
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4 years ago |
pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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5 years ago |
pathgrid.hpp
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Remove unused PathgridGraph::mIsExterior
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5 years ago |
pickpocket.cpp
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Store attributes and skills values as floats (bug #4021)
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5 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
recharge.cpp
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Recharge items outside of player's inventory (bug #4077)
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5 years ago |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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5 years ago |
repair.cpp
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Handle 0-use items like vanilla (bug #5611)
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4 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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Fix pick/probe uses decrement
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4 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellabsorption.cpp
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Mark overrided methods by override keyword
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4 years ago |
spellabsorption.hpp
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Support enchantment absorption
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4 years ago |
spellcasting.cpp
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Cast spell even if target Ptr is empty. It happens when enchanted arrows
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4 years ago |
spellcasting.hpp
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An another pass
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4 years ago |
spelllist.cpp
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Use const references when possible in for loops
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4 years ago |
spelllist.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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4 years ago |
spellpriority.cpp
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An another pass
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4 years ago |
spellpriority.hpp
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Include cleanup
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6 years ago |
spellresistance.cpp
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Store attributes and skills values as floats (bug #4021)
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5 years ago |
spellresistance.hpp
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Separate spell resistance
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5 years ago |
spells.cpp
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Add move constructor to MWMechanics::Spells
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4 years ago |
spells.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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4 years ago |
spellutil.cpp
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Don't check magicka when casting free spells
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4 years ago |
spellutil.hpp
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Separate functions that don't belong to CastSpell class
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5 years ago |
stat.cpp
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Allow negative values for ai stats
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4 years ago |
stat.hpp
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Allow negative values for ai stats
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4 years ago |
steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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4 years ago |
steering.hpp
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Make angular velocity depending on actor speed
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6 years ago |
summoning.cpp
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Purge summon effects on dispose
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4 years ago |
summoning.hpp
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Purge summon effects on dispose
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4 years ago |
tickableeffects.cpp
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Do not remove active effects in loop (bug #3789)
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4 years ago |
tickableeffects.hpp
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Do not remove active effects in loop (bug #3789)
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4 years ago |
trading.cpp
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Remove deprecated GMST get* functions
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6 years ago |
trading.hpp
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Include cleanup
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6 years ago |
typedaipackage.hpp
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Mark overrided methods by override keyword
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4 years ago |
weaponpriority.cpp
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An another pass
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4 years ago |
weaponpriority.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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4 years ago |
weapontype.cpp
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Remove dead code
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4 years ago |
weapontype.hpp
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An another pass
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4 years ago |