Commit Graph

341 Commits (master)

Author SHA1 Message Date
uramer 1fb136a417 Correct icon and mesh paths in Lua records 3 years ago
psi29a a737b05d84 Merge branch 'faster_toLower' into 'master'
Improve the speed of toLower

See merge request OpenMW/openmw!1889
3 years ago
jvoisin 998f1c960e Improve the speed of toLower
This significantly improves the speed of my fuzzer,
by something like 15%.
3 years ago
Evil Eye e79f803402 Change includes 3 years ago
Evil Eye c6ca0e78c9 Make getStringLiteral return a string_view 3 years ago
cody glassman 0cb63ca4e6 experimental point light bindings 3 years ago
elsid 79676aee15
Make Environment a storage of referencing pointers instead of owned
Engine controls lifetime of managers therefore it should own them. Environment
is only access provider.

This allows to avoid redundant virtual calls and also some functions from
managers base classes can be removed if they are used only by Engine.
3 years ago
elsid 0dcb1f5aac
Fix build on Windows
Use wrapper header over Windows.h to undefine far and near in a single place.
3 years ago
elsid 39da3bfef8
Ignore player when checking whether AiTravel destination is occupied by other actor 3 years ago
elsid 2d5ccc804b
Exchange binary messages between navmeshtool and launcher 3 years ago
ζeh Matt d7de17a1ac
Add a comment explaining the pick of the prng 3 years ago
ζeh Matt 5df76f5051
Remove unnecessary debug output 3 years ago
ζeh Matt f8f3bb2421
Use std::minstd_rand and split serialization from save/load 3 years ago
ζeh Matt 151770ccf1
Separate global vs world rng functions and use custom prng 3 years ago
ζeh Matt 08fae7be6e
Pass the prng from world where appropriate 3 years ago
ζeh Matt d83a381f79
Refactor and rename some things around Misc::Rng 3 years ago
Bret Curtis 6601274992 constify weakcache overloaded operators 3 years ago
elsid 42d6032c8b
Support compilation with c++20 3 years ago
elsid 1b2954f2db
Remove unused z coordinate 3 years ago
elsid b0f192d878
Fix warning: maybe-uninitialized
../../components/misc/color.cpp: In static member function 'static Misc::Color Misc::Color::fromHex(std::string_view)':
../../components/misc/color.cpp:36:24: error: 'v' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   36 |             rgb[i] = v / 255.0f;
      |                      ~~^~~~~~~~
3 years ago
psi29a 7bab714825 Merge branch 'fix_circling_fargoth' into 'master'
Remove unnecessary loops from path (#6510)

Closes #6510

See merge request OpenMW/openmw!1584
3 years ago
elsid 7ec7c57879
Remove unnecessary loops from path
This prevents actors going back when a new shortest path includes a point
behind them where they were right before. Such situation can happen when path
includes off mesh connection. Resulting cost of such path can be lower than
the real one because off mesh connections are straight lines and walking
surface usually is not a plane but a surface.

Skip to path point where distance from current position to the line between
previous and this point is less than point tolerance. Which means actor is
standing very close to the edge between those points. Additionally check by
navmesh raycasting to make sure there is actually a valid path.
3 years ago
Bret Curtis 74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
3 years ago
Bret Curtis d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
3 years ago
elsid a2002bc983
Support frequency of ProgressReporter calls lower than interval 3 years ago
uramer d1d8f058ac Lua bindings for Colours 3 years ago
elsid aaf6c82e33
Do not write shapes to navmeshdb when writing is disabled 3 years ago
elsid 5a6b39f8e0
Store mesh source data in recast mesh 3 years ago
psi29a adc3bab51e Merge branch 'Embedded-error-marker' into 'master'
Embed marker error

See merge request OpenMW/openmw!1383
3 years ago
Cédric Mocquillon 40656b3135 Embed error marker in osgt format inside a string defined in misc/errorMarker.hpp.
Use the embed error marker we fail to load a mesh.
3 years ago
Evil Eye 6daefe3ddc Cast to the unsigned char expected by cctype functions 3 years ago
Evil Eye f23bd51175 Don't check bounds when the type is unambiguously a char 3 years ago
Evil Eye c6470f33d3 Use string_view 3 years ago
Evil Eye 751e8cf76b Do a bounds check before calling functions defined in cctype 3 years ago
Evil Eye 8f48a1f030 Handle non-ASCII characters while saving without triggering an assertion 3 years ago
elsid 08a25c2b1f
Support seed type different from std::size_t for hashCombine 3 years ago
psi29a 41bd20e358 Merge branch 'bullet_shape_hash' into 'master'
Store BulletShape source file name and content hash

See merge request OpenMW/openmw!1379
3 years ago
elsid d7041613ef
Store BulletShape source file name and content hash 3 years ago
Cédric Mocquillon 512d64e514 Extract correctSoundPath method to avoid code duplication. Add unit test for the new method 3 years ago
elsid 3f80725ebe
Remove duplicated implementation of Misc::Convert::toOsg 3 years ago
Bo Svensson 1960e976e2
refactors stringops.hpp (#3192)
With this PR we refactor `StringUtils::replaceAll` to accept `string_view` as suggested in a code comment. In addition, while we are touching this rebuild happy file, we slim it down a bit by moving a few sparingly used functions elsewhere.
3 years ago
Bo Svensson 0371072631
removes lowerCaseInPlace (#3217)
This PR removes unneeded `lowerCaseInPlace` calls in in a hot path of `objectpaging.cpp` that are no longer necessary after PR #3197. In addition, I have been informed that these changes should by coincidence address a compiler specific compilation error we currently experience.
3 years ago
Petr Mikheev 33d71be81f Add LuaUtil::ScriptsConfiguration 3 years ago
Bo Svensson 7f9beac3a7
refactors a case insensitive map (#3184)
This PR aims to spark the retirement of a questionable pattern I have found all over our code base. I will illustrate how this pattern encourages code duplication, lacks type safety, requires documentation and can be prone to bugs.
```
std::map<std::string, Object> mMap; // Stored in all lowercase for a case-insensitive lookup

std::string lowerKey = Misc::StringUtils::lowerCase(key);
mMap.emplace(lowerKey, object);

std::string lowerKey = Misc::StringUtils::lowerCase(key);
mMap.find(lowerKey);

mMap.find(key); // Not found. Oops!
```
An alternative approach produces no such issues.
```
std::unordered_map<std::string, Object, Misc::StringUtils::CiHash, Misc::StringUtils::CiEqual> mMap;

mMap.emplace(key, object);

mMap.find(key);
```
Of course, such an alternative will work for a `map` as well, but an `unordered_map` is generally preferable over a `map` with these changes because we have moved `lowerCase` into the comparison operator. 

In this PR I have refactored `Animation::mNodeMap` accordingly. I have reviewed and adapted all direct and indirect usage of `Animation::mNodeMap` to ensure we do not change behaviour with this PR.
3 years ago
elsid e5413c0664
Add functions to compress/decompress vector of bytes 3 years ago
elsid bb26ba30b6
Add progress reporter type
To log/report progress of long duration operations using given time period.
3 years ago
psi29a 207a7245bc Merge branch 'navigator_settings' into 'master'
Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager

See merge request OpenMW/openmw!1283
3 years ago
elsid 405e814190
Move btCollisionObject creation for MWPhysics::Object into components 3 years ago
elsid 6986feb81b
Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager
To avoid having multiple places to initialize them when they will be required
by multiple binaries.
3 years ago
fredzio 21dbe314bf Use common function for sync and async case. Now both cases follow the
same flow, synchronous simulation is just a special case.
3 years ago
Cédric Mocquillon 6817282097 Move getFileExtension to common header and use instead of repeating same code 3 years ago
elsid 6b7434ca69
Pass std::string_view instead of const std::string&
* Starting with Actor::getBodyPartMesh and ending with
  Misc::StringUtils::ciEqual.
* Add tests for Misc::StringUtils::ciEqual.
3 years ago
elsid 3caf45807f
Use common implementation to filter hidden markers 3 years ago
jvoisin 9db7d0278a Sprinkle some const ref 4 years ago
Evil Eye 2be27da791 Merge branch 'const_refs' into 'master'
Add a ton of const refs

See merge request OpenMW/openmw!954
4 years ago
Evil Eye 9f7980ecd7 Merge branch 'refenreces' into 'master'
Sprinkle some references where it makes sense

See merge request OpenMW/openmw!952
4 years ago
jvoisin cf11870b1c Sprinkle some references where it makes sense 4 years ago
jvoisin 5840279f16 Use `default` instead of empty constructors/destructors
See https://pvs-studio.com/en/docs/warnings/v832/ for details
4 years ago
jvoisin 1123dc46ee Add a ton of const refs 4 years ago
jvoisin e51669c05d Don't assign a variable passed by value 4 years ago
elsid 1e2aae8095
Use stable sort+unique to collect RefIDs for ESMStore records counting
The idea is to avoid std::map lookup for each CellRef. Instead generate a
sequence of added and removed RefNums into a vector then order them by RefNum
using a stable sort that preserves relative order of elements with the same
RefNum. RefIDs are stored in a different vector to avoid std::string move ctor
calls when swapping elements while sorting. Reversed iteration over added and
removed RefNums for each unique RefNum is an equivalent to what map-based
algorithm produces. The main benefit from sorting a vector is a data locality
that means less cache misses for each access. Reduces ESMStore::countRecords
perf cycles by 25%.
4 years ago
psi29a fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
4 years ago
elsid 626e032931
Do not store callback inside Misc::Barrier
The only wait method can be provided with it so pass it as a template
parameter there.
4 years ago
elsid f169f8e6f0
Wait until navmesh is generated for interior cells
Add special loading progress bar.

It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
4 years ago
Andrei Kortunov f308dde254 Clean up MSVC warnings 4 years ago
fredzio 16b288f53c Re-add dropped struct keyword to fix build.
rtprio is both a struct and a function, so we need to be explicit.

../../../components/misc/thread.cpp:53:9: error: must use 'struct' tag
to refer to type 'rtprio' in this scope
rtprio prio;
^
struct
/usr/include/sys/rtprio.h:91:5: note: struct 'rtprio' is hidden by a
non-type declaration of 'rtprio' here
int     rtprio(int, pid_t, struct rtprio *);
^
1 error generated.
4 years ago
psi29a c686dd05d0 Merge branch 'thread_idle_priority' into 'master'
Set idle priority for navmesh generation thread

See merge request OpenMW/openmw!632
4 years ago
elsid ab8d1c02d4
Set idle priority for navmesh generation thread
Support Linux, Windows, FreeBSD.
4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 4 years ago
Andrei Kortunov 124a33d8a3 Fix uninitialized variables 4 years ago
Max 2cd96e56d5 create constant and use constant in other parts of the code base 4 years ago
psi29a 415591b7ed Merge branch 'ai_reaction_deviation' into 'master'
Distribute AI reactions and engage combat calls over time

See merge request OpenMW/openmw!674
4 years ago
wareya 63f01d8c5f Prevent physics death spiral by falling back to true delta time when needed 4 years ago
elsid 675c0ab72f
Apply uniform random deviation to AI reaction timer
This allows to distribute AI reaction calls over time.

Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.

Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
4 years ago
elsid 8ab5fd9b40
Fix frame rate limit
Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.

Remove old frame limiting mechanism.
4 years ago
Sergey Fukanchik f3271cb66b Add unit test for swapEndiannessInplace(). Part of Bug #5837 4 years ago
Petr Mikheev 31b5150e0d Fix implementation of Misc::swapEndiannessInplace 4 years ago
Petr Mikheev 14dd11372f Utility functions for little-endian <-> big-endian conversion. 4 years ago
fredzio 1357bba0a0 Use some C++17 where it makes the code more readable
Also replace boost::optional
4 years ago
Bret Curtis 82431b752d removed unnessary bits that cmake should be doing for us; replace Misc::gcd with std::gcd 4 years ago
AnyOldName3 df178ed97c Merge branch 'container-regressions' into 'master'
Fix container regressions

See merge request OpenMW/openmw!346

(cherry picked from commit b0aee6f83d4cddb0116284b197913f9687dd9cee)

95e7a22d fix container regressions
4 years ago
fredzio 3c2504b442 Process movement queue in one or several background threads
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.

The number of threads is controlled by the numeric setting

[Physics]
async num threads

In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)

[Physics]
defer aabb update

Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.

[Physics]
lineofsight keep inactive cache

Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
4 years ago
Assumeru 72549651e0
Rework container resolution (#3006)
* Rework container resolution

* add optional argument to getCount

* remove now-redundant changes

* undo worldimp changes

* move save-fixing code to InventoryState

* replace Rng instances with Seeds
4 years ago
psi29a f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
4 years ago
elsid 02f9b44f01
Use RAII for object ptr from pool 5 years ago
elsid 6ca29c6107
Use common type for pool of sounds and streams 5 years ago
Andrei Kortunov d1a3cc98ff Get rid of ECLD and dependencies 5 years ago
elsid c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection 5 years ago
elsid bd1ef4dd6d
Add detournavigator test for multiple worker threads 5 years ago
Frederic Chardon 513ac8986d Add link to opencs documentation on readthedocs, available through
context menu.
The documentation opens in default browser.

There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page

There is also a link to the OpenCS tutorial in the help menu.
5 years ago
Andrei Kortunov a250a405b4 An attempt to fix the MSVC2017 build 5 years ago
Andrei Kortunov 1cdd33b434 Implement additional stringops to avoid Boost functions 5 years ago
Andrei Kortunov e679190f31 Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
Andrei Kortunov 861d41f4a4 Native graphics herbalism support (feature #5010) 6 years ago
elsid ccc709a316
Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
6 years ago
Andrei Kortunov bf5f68a4d8 Replace boost GCD to the homebrew implementation 6 years ago
Grigory Latyshev 3872d7476b Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
6 years ago
Grigory af7b6a09a8 Simplify Misc::StringUtils::toLower 6 years ago
elsid 33f6fb258d
Option to set specific random seed for random number generator 6 years ago
Capostrophic 8ecd0b82a4 Replace Boost format and replace_all where possible 6 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 6 years ago
elsid 16675fd254
Return empty path when navmesh is not found for agent 6 years ago
Andrei Kortunov 9e4a339ad3 Daytime node switch support (feature #4836) 6 years ago
elsid 264ea99af6 Use explicit default ctors call
Special change for MSVC2015.
6 years ago
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid ae7285e960
Use ScopeGuarded instead of raw mutex 6 years ago
elsid cf4066751c
Add classes to encapsulate value guarded by mutex 6 years ago
Andrei Kortunov 43c7438e8e Move WeakCache to components/misc 6 years ago
Andrei Kortunov 70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 6 years ago
Marc Zinnschlag dc9aedca7d Merged merge request !33 6 years ago
James Carty 1c49698053 Implement 'g' flag 6 years ago
James Carty 579f35511a Add support for scietific notation flag for MessageBox 6 years ago
Andrei Kortunov 7d6e3673e0 Implement advanced logging system (feature #4581) 6 years ago
Capostrophic 348c6f848e
Fix a bunch of MSVC warnings 6 years ago
Andrei Kortunov 1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 6 years ago
Andrei Kortunov e2519226aa Move boost include 6 years ago
Andrei Kortunov c2a175c2e0 Move crash catcher wrapper to separate file 6 years ago
Andrei Kortunov c454f1bdad Use log file for editor (feature #4012) 6 years ago
Marc Zinnschlag 13f7b53b1c Revert "Don't force DDS file usage (fixes #1392)"
This reverts commit 90f3ff2da4.
7 years ago
Andrei Kortunov afae398b5c Use utf8 lowercase function for journal index to avoid code duplication 7 years ago
Andrei Kortunov b5374029e5 Implement case-insensitive search in spell window 7 years ago
Evgeny Kurnevsky 48fb6bb9e8
Fix crash when rollDice is called with 0. 7 years ago
scrawl 1f1f47431f
Merge pull request #1672 7 years ago
Capostrophic 48467814d4 Improve random number generation 7 years ago
Capostrophic 90f3ff2da4 Don't force DDS file usage (fixes #1392)
Fallback to a DDS file if the requested texture path doesn't point to an existing file, not vice versa
7 years ago
Andrei Kortunov 94c0e3ed10 Move toUpper() from StringUtils to the JournalViewModel 7 years ago
Andrei Kortunov 67acb83b62 Add missing include 7 years ago
Andrei Kortunov 5f41f7c48d Clean code up a bit 7 years ago
Andrei Kortunov ba91cd658b Convert topic name to Unicode 7 years ago
Andrei Kortunov f0ca3eabd3 Merge from upstream master 7 years ago
Andrei Kortunov a391990f2a Provide multibyte toLower() and single chars comparator 7 years ago
Alexander Stillich 43b5c2e36b Fixed parameter naming 7 years ago
Alexander Stillich af3e1f92ec Added StringUtil::replaceAll() 7 years ago
Andrei Kortunov 4bb349a525 Use default 0 precision in the float formatting (bug #4096) 7 years ago
Bret Curtis b7c27e5e96 remove boost/tuple 8 years ago
scrawl 813af876f6 Use a partial binary search in isReservedName (Fixes #3835) 8 years ago
MiroslavR c962b6dd6d Fix correctActorModelPath to work properly when both backward and forward slashes are used in the path (Fixes #3822) 8 years ago
scrawl 1d6b5b2a52 Add StringUtils::CiComp operator 8 years ago
Allofich 8c5aae0722 Add virtual destructors 8 years ago
MiroslavR f6f3f71db5 Improve format specifiers for message boxes 9 years ago
scrawl 07b064f616 Rename to lowerCaseInPlace 9 years ago
scrawl e3d3380c8c Remove return value for in-place toLowerStr 9 years ago
scrawl 42d68eb7fb Build fix 9 years ago
scrawl f875597be5 Don't use tolower()
See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
9 years ago
scrawl 27e669296e StringUtils: use the locale-unaware tolower function
There is no change in behaviour since we were using the C locale.

The locale-aware tolower is much slower than the locale-unaware one. At least on Linux/GCC it calls dynamic_cast's, and is overall slower by an order of magnitude.
9 years ago
scrawl 82c4d01b37 Add back resource handling workarounds to the gui code 10 years ago
scrawl 6fada6acf8 Remove tests for no longer existing code 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 79c2138e53 Port ResourceHelpers to new VFS 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl efbc8742a0 Remove some unnecessary includes 10 years ago
scrawl 4a734f5cd3 Fall back to top-level directory when looking for resources (Fixes #2169) 10 years ago
Rohit Nirmal e315a72582 Remove extra semicolons at the end of some lines. 10 years ago
MiroslavR baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 11 years ago
MiroslavR 4d403ed747 Rename and move functions for texture path correction 11 years ago
scrawl 41d73377b0 Use explicit C locale in Misc::StringUtils (Fixes #1216) 11 years ago
scrawl 262e959699 Remove unused slice_array 11 years ago
Lukasz Gromanowski 9b73d23139 Fix warning about uninitialized variable inside stream.peak():
openmw/mwgui/bookpage.cpp:394:13: warning: ‘*((void*)& stream +24)’ may be used uninitialized in this function [-Wmaybe-uninitialized]

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Chris Robinson 6fd4cdb5fb Play randomized werewolf sounds 12 years ago
scrawl 3c68c87923 Fix some naming guidelines, fix topic index exception, fix exception in keyword search for some journal entries 12 years ago
Nathan Jeffords c7ede9b523 port code to C++03 12 years ago
Nathan Jeffords 6e7c9ebbe6 fix for gcc not handling static constant initialized in class definition 12 years ago
Nathan Jeffords 75757cb675 Created a class to represent a stream of UTF8 characters. 12 years ago
Nathan Jeffords 7228f5d696 added missing reference to <cctype>
added missing reference to <cctype> that was causing Visual Studio 2010
to fail to compile stringops.hpp
12 years ago
eduard 69d9d22579 comparestring 12 years ago
eduard 98103e15eb conflict resolution 12 years ago
eduard c85400b809 Merge https://github.com/zinnschlag/openmw into comparestring
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/esm_store/reclists.hpp
	components/misc/stringops.hpp
12 years ago
eduard c75a5ae212 string compare and tolower 12 years ago
eduard 8545667bbd string compare and tolower 12 years ago
lazydev 74ae479780 Cell names localization fix 12 years ago
guidoj a021165d9f Changed standard C lib includes to C++ format 13 years ago
guidoj 0549e949ba Mostly removal of unnecessary #include's and a little clean up 13 years ago
Lukasz Gromanowski ea7eb7a62d fixes #128 Configuration cleanup.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
Lukasz Gromanowski 514b55766f Mantis: #18 - Move components from global namespace into their own namespace.
Updated components/misc tests.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
Lukasz Gromanowski 90985e849e Mantis: #18 - Move components from global namespace into their own namespace.
Moving classes from components/misc into Misc namespace.

Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
Nikolay Kasyanov 3552ad045d Removed obsolete macBundlePath function from fileops.cpp. Using Ogre::macBundlePath 14 years ago
Marc Zinnschlag ecfe57caf2 platform check fix 14 years ago
Nikolay Kasyanov 4028600768 Builds on OS X now 14 years ago
Pieter van der Kloet dd4d022301 Converted all tabs to four spaces 14 years ago
Nicolay Korslund e30306f7c3 Removed redundant custom exception class 15 years ago
Nicolay Korslund 532ccbd1f8 Killed clientconsole, mwcompiler, mwinterpreter and command server 15 years ago
Nicolay Korslund b97def39b3 Minor fixes to Mac stuff 15 years ago
Ardekantur ee6c933156 Merge branch 'master' of git://github.com/korslund/openmw
Conflicts:
	CMakeLists.txt
	apps/openmw/main.cpp
	game/engine.cpp
15 years ago
athile 450542b4b9 Fix Windows line feeds and chdmod 15 years ago
athile 7cc27d9b66 Add command output string and client/server response. 15 years ago
athile 7357ea2102 Add simple external console server/client 15 years ago
athile 97feee6cb6 Move misc files back to components 15 years ago
athile 67f89f27a2 Properly removing the old 'misc' file and fixing a minor error in the platform CMake 15 years ago
athile b2485e8a52 Windows build fixes 15 years ago
Marc Zinnschlag e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 15 years ago