Commit Graph

793 Commits (master)

Author SHA1 Message Date
AnyOldName3 2bc091fc05 Include missing header
I thought I'd seen this class defined in one of the existing headers
with a different name, but I was muddling its forward declaration and a
different class being in a non-obvious header.
10 months ago
AnyOldName3 ec4731d454 Cope with scene widgets being destroyed in a weird order
I can't actually test this as the CS still doesn't get far enough with this MR.
10 months ago
AnyOldName3 36a75cdb29 Get the GLExtensions instance when a context is created 10 months ago
AnyOldName3 3335ccbc32 Capitulate 10 months ago
AnyOldName3 8c92f6ee87 Make uniform a signed int again 10 months ago
AnyOldName3 d282fdb77a Eliminate unused uniform 10 months ago
AnyOldName3 132c43affa Fix warning
Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code.
10 months ago
AnyOldName3 7391bf2814 Fix OpenGL errors
There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP.
10 months ago
AnyOldName3 535c5e328a Affect correct texture units when disabling shadows for stateset
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.

I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811, and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
10 months ago
psi29a f9820e2061 Merge branch 'debugdrawdebugged' into 'master'
Try to uncursify debug primitive drawer (#7767)

Closes #7767

See merge request OpenMW/openmw!3852
11 months ago
Alexei Kotov 38ab09a52e Try to uncursify DebugDrawer scene representation 11 months ago
Andrei Kortunov 6760fa4945 Localize screenshot messages 11 months ago
Andrei Kortunov 251d01304f Use move semantics for osg::ref_ptr 11 months ago
elsid 4d6350539c
Move FindLowestUnusedTexUnitVisitor to unnamed namespace
It's not used anywhere except this translation unit so no need to make the
symbol available everywhere else.
12 months ago
elsid 3ad79e3b3e
Pregenerate glow texture names
To avoid strings generation and allocations every time model is added to a
scene.
12 months ago
Cody Glassman 187f63d3d3 support postprocess distortion 1 year ago
jvoisin abbb620ea2 Merge branch 'nifogproperty' into 'master'
Handle NiFogProperty (feature #5173)

Closes #5173

See merge request OpenMW/openmw!3642
1 year ago
Alexei Kotov 9cdaf2c29b Handle NiFogProperty (feature #5173) 1 year ago
Alexei Kotov c1088e5f70 Streamline passing influence data to skinning 1 year ago
Alexei Kotov 820fc068d1 Support point specular lighting (#6188)
Fix passing light specular colors with shader lighting methods (with help from wazabear)
1 year ago
elsid f4efbcc1c4
Use settings values for Shadows settings 1 year ago
Cody Glassman 09928ba265 use a dynamic falloff range for soft effect and use shader flags 1 year ago
psi29a c058b30322 Merge branch 'riggeometry' into 'master'
Refurbish SceneUtil::RigGeometry

See merge request OpenMW/openmw!3472
1 year ago
Alexei Kotov 715efe6cb1 Handle NiParticleBomb (feature #7634) 1 year ago
Alexei Kotov 76939aae45 Refurbish RigGeometry
Restructure/untangle influence data
Don't store the input influence data
Overall cleanup
1 year ago
elsid 08902371b4
Use settings values for Shaders settings 1 year ago
Alexei Kotov 799da630e4 CopyRigVisitor: don't copy unskinned geometry (bug #5280) 1 year ago
AnyOldName3 15e6ababf1 Merge branch 'soft_particles' into 'master'
Apply soft effect to nifs marked with soft effect flag (originally developed by Cody Glassman)

See merge request OpenMW/openmw!3447
1 year ago
elsid 1d94527a19
Avoid using settings in components to get actor model
Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash.
1 year ago
Petr Mikheev 63d5bd6f8a Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman) 1 year ago
elsid ad509bb954
Use settings values for Models settings 1 year ago
Andrei Kortunov 35561450f1 Do not copy osg::ref_ptr when possible 1 year ago
Andrei Kortunov d3d7a663c6 Move some objects instead of copying 1 year ago
elsid dd54857610
Add missing array include 1 year ago
elsid b4868c6094
Filter evade directions by supported animations
To avoid trying those which will not lead to any actor movement due to absent
animation.
1 year ago
elsid f6fce5ee15
Cleanup includes 1 year ago
glassmancody.info a659d2eaeb lua - fix bounding box once and for all 2 years ago
Bret Curtis ff6944701f Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2 years ago
psi29a 2686e586e5 Merge branch 'dev-7019' into 'master'
Fix improper access of stereo manager by other shared components

See merge request OpenMW/openmw!2437
2 years ago
Evil Eye 9728024978 Replace compare with more idiomatic methods 2 years ago
elsid 5d5e6844d1
Use settings values for Camera settings 2 years ago
glassmancody.info a7b7f99d72 Expose game object's bounding box in lua api 2 years ago
jvoisin c7a3f43915 Minor header cleanup
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2 years ago
Mads Buvik Sandvei fe066069d7 /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2 years ago
Evil Eye 8d8207b734 Refactor pathgrid indices to use size_t instead of int 2 years ago
Alexei Dobrohotov 20e799dadc Use Rig/MorphGeometry state for its child geometry
Cherry-pick of ed44095cdc from 0.48 branch
2 years ago
psi29a 4faa1bf3e8 Merge branch 'moo-bitch-get-out-my-hay' into 'master'
Don't use FFP-friendly texture image units for shadow maps

Closes #7102

See merge request OpenMW/openmw!2682
2 years ago
Cody Glassman ac4787aeec shade refactor 2 years ago
Alexei Dobrohotov 0f222d270e Prefer the earliest eponymous nodes in skeletons (bug #3842) 2 years ago
AnyOldName3 83b940397e AdD lInE bReAk ThAt ClAnG-fOrMaT wAnTeD 2 years ago
AnyOldName3 7d4410d4fb Use reserveGlobalTextureUnits for shadow maps 2 years ago
AnyOldName3 9be3d2668a Break out of loops when uniform is found 2 years ago
florent.teppe 486d15b19e moved light common to its own file
moved esm4light to it's own file
2 years ago
florent.teppe dc961e3189 Adds the light into the scene.
Common struct for ESM3 and ESM4 light
2 years ago
AnyOldName3 80d6f6bc97 Add line break that clang-format wanted 2 years ago
AnyOldName3 0edc8fc77d Don't use FFP-friendly texture image units for shadow maps
This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.

This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.

Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.

As of this commit, I believe this kills shadows in one eye for stereo
rendering.
2 years ago
AnyOldName3 66e5415895 Log screenshot capture 2 years ago
AnyOldName3 77de37b1ed Revert "Merge branch 'fix_macos_build' into 'master'"
As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.

This reverts commit 8162541a14, reversing
changes made to e16c451d08.
2 years ago
elsid c324482338
Use separate header to define missing GL constants 2 years ago
elsid 843753da14
Remove unused includes 2 years ago
jvoisin 3cbf1dc042 First pass with include-what-you-use 2 years ago
elsid bb8b5e2108
Add META_Node to clang-format StatementMacros 2 years ago
elsid 063fff7fa4
Fix and prevent -Wextra-semi warning 2 years ago
Andrei Kortunov 890be1b590 Fix crash in the editor 2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
AnyOldName3 84f8a6848a Renormalise line endings
This should replace accidental CRLF with LF
2 years ago
elsid 50d8bd9cdd
Disable clang-format for files that should have minimal diff with OSG 2 years ago
elsid 219b9e7cbf
Revert "Use raw string literals for shaders"
This reverts commit 0e72055385.
2 years ago
elsid 0e72055385
Use raw string literals for shaders 2 years ago
Project579 a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2 years ago
Project579 e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago
Evil Eye 2222b47e3d Make Settings::Manager::getString return a reference 2 years ago
glassmancody.info 1f2d9f2280 don't recycle statesets for light cullcallback for now 2 years ago
Evil Eye 0df45a90b3 Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2 years ago
elsid 5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.

`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2 years ago
unknown 206711876d Address feedback 2 years ago
unknown 827a2f0b77 Use string_view in animation code 2 years ago
elsid cc8c7002ea
Cleanup components includes 2 years ago
psi29a b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2 years ago
psi29a bb9884c024 Merge branch 'split_stringops' into 'master'
Split components/misc/stringops.hpp into multiple headers

See merge request OpenMW/openmw!2233
2 years ago
glassmancody.info c513ec7824 null check 2 years ago
glassmancody.info 2cea4f3172 stop excessive allocations with lightmanager callback 2 years ago
elsid f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
2 years ago
Evil Eye 55134d1e31 Use string_view in the CharacterController 2 years ago
elsid 0614b82452
Restore UnrefQueue to destruct animation asynchronously 2 years ago
Andrei Kortunov de58c9dff3 Get rid of obsolete osg::Geode where it is possible 2 years ago
psi29a 6cc3ec12db Merge branch 'ci-werror' into 'master'
Windows, MSVC: Enable warnings as errors on CI

See merge request OpenMW/openmw!2146
2 years ago
elsid 0e12d331f9
Simplify iteration over Bone::mChildren 2 years ago
elsid e4f599575e
Use unique_ptr to manage Bone lifetime 2 years ago
Project579 02ef9c953e MSVC: Fix all warnings at level 4, upgrade Qt5 to 5.15.2 to also reduce warnings, disabled 5054 warnings due to Qt5's use of deprecated operators in C++20 . 2 years ago
Mads Buvik Sandvei b277fa48c7 Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 3 years ago
elsid 9ac3bb753e
Move declaration private static member variables of LightManager to .cpp
There is no need to expose them to other translation units.
3 years ago
elsid 4211cf1c24
Use uniform indent and apply openmw naming policy 3 years ago
glassmancody.info a0265ffb89 only enable soft particles when enabled in settings 3 years ago
elsid 2d6e048d88
Fix C4589 msvc warning
Constructor of abstract class 'SceneUtil::KeyframeController' ignores initializer for virtual base class 'osg::Object'
3 years ago
glassmancody.info b09411d396 allow soft particles on meshes and add extra data extensions 3 years ago
elsid 1a5932a669
Move std::ostream& operator<< to .cpp 3 years ago
psi29a 1a478875f0 Merge branch 'navmesh_agent_bounds' into 'master'
Support different agent collision shape type for pathfinding

See merge request OpenMW/openmw!2030
3 years ago
psi29a a822044199 Merge branch 'riggeoosgaext' into 'master'
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts

See merge request OpenMW/openmw!1682
3 years ago
Nelsson Huotari 334c6dde0b custom class for osgAnimation::RigGeometry, Collada animated deforming body parts 3 years ago