AnyOldName3
2bc091fc05
Include missing header
...
I thought I'd seen this class defined in one of the existing headers
with a different name, but I was muddling its forward declaration and a
different class being in a non-obvious header.
10 months ago
AnyOldName3
ec4731d454
Cope with scene widgets being destroyed in a weird order
...
I can't actually test this as the CS still doesn't get far enough with this MR.
10 months ago
AnyOldName3
36a75cdb29
Get the GLExtensions instance when a context is created
10 months ago
AnyOldName3
3335ccbc32
Capitulate
10 months ago
AnyOldName3
8c92f6ee87
Make uniform a signed int again
10 months ago
AnyOldName3
d282fdb77a
Eliminate unused uniform
10 months ago
AnyOldName3
132c43affa
Fix warning
...
Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code.
10 months ago
AnyOldName3
7391bf2814
Fix OpenGL errors
...
There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP.
10 months ago
AnyOldName3
535c5e328a
Affect correct texture units when disabling shadows for stateset
...
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
10 months ago
psi29a
f9820e2061
Merge branch 'debugdrawdebugged' into 'master'
...
Try to uncursify debug primitive drawer (#7767 )
Closes #7767
See merge request OpenMW/openmw!3852
11 months ago
Alexei Kotov
38ab09a52e
Try to uncursify DebugDrawer scene representation
11 months ago
Andrei Kortunov
6760fa4945
Localize screenshot messages
11 months ago
Andrei Kortunov
251d01304f
Use move semantics for osg::ref_ptr
11 months ago
elsid
4d6350539c
Move FindLowestUnusedTexUnitVisitor to unnamed namespace
...
It's not used anywhere except this translation unit so no need to make the
symbol available everywhere else.
12 months ago
elsid
3ad79e3b3e
Pregenerate glow texture names
...
To avoid strings generation and allocations every time model is added to a
scene.
12 months ago
Cody Glassman
187f63d3d3
support postprocess distortion
1 year ago
jvoisin
abbb620ea2
Merge branch 'nifogproperty' into 'master'
...
Handle NiFogProperty (feature #5173 )
Closes #5173
See merge request OpenMW/openmw!3642
1 year ago
Alexei Kotov
9cdaf2c29b
Handle NiFogProperty (feature #5173 )
1 year ago
Alexei Kotov
c1088e5f70
Streamline passing influence data to skinning
1 year ago
Alexei Kotov
820fc068d1
Support point specular lighting ( #6188 )
...
Fix passing light specular colors with shader lighting methods (with help from wazabear)
1 year ago
elsid
f4efbcc1c4
Use settings values for Shadows settings
1 year ago
Cody Glassman
09928ba265
use a dynamic falloff range for soft effect and use shader flags
1 year ago
psi29a
c058b30322
Merge branch 'riggeometry' into 'master'
...
Refurbish SceneUtil::RigGeometry
See merge request OpenMW/openmw!3472
1 year ago
Alexei Kotov
715efe6cb1
Handle NiParticleBomb (feature #7634 )
1 year ago
Alexei Kotov
76939aae45
Refurbish RigGeometry
...
Restructure/untangle influence data
Don't store the input influence data
Overall cleanup
1 year ago
elsid
08902371b4
Use settings values for Shaders settings
1 year ago
Alexei Kotov
799da630e4
CopyRigVisitor: don't copy unskinned geometry (bug #5280 )
1 year ago
AnyOldName3
15e6ababf1
Merge branch 'soft_particles' into 'master'
...
Apply soft effect to nifs marked with soft effect flag (originally developed by Cody Glassman)
See merge request OpenMW/openmw!3447
1 year ago
elsid
1d94527a19
Avoid using settings in components to get actor model
...
Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash.
1 year ago
Petr Mikheev
63d5bd6f8a
Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman)
1 year ago
elsid
ad509bb954
Use settings values for Models settings
1 year ago
Andrei Kortunov
35561450f1
Do not copy osg::ref_ptr when possible
1 year ago
Andrei Kortunov
d3d7a663c6
Move some objects instead of copying
1 year ago
elsid
dd54857610
Add missing array include
1 year ago
elsid
b4868c6094
Filter evade directions by supported animations
...
To avoid trying those which will not lead to any actor movement due to absent
animation.
1 year ago
elsid
f6fce5ee15
Cleanup includes
1 year ago
glassmancody.info
a659d2eaeb
lua - fix bounding box once and for all
2 years ago
Bret Curtis
ff6944701f
Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
2 years ago
psi29a
2686e586e5
Merge branch 'dev-7019' into 'master'
...
Fix improper access of stereo manager by other shared components
See merge request OpenMW/openmw!2437
2 years ago
Evil Eye
9728024978
Replace compare with more idiomatic methods
2 years ago
elsid
5d5e6844d1
Use settings values for Camera settings
2 years ago
glassmancody.info
a7b7f99d72
Expose game object's bounding box in lua api
2 years ago
jvoisin
c7a3f43915
Minor header cleanup
...
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2 years ago
Mads Buvik Sandvei
fe066069d7
/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.
2 years ago
Evil Eye
8d8207b734
Refactor pathgrid indices to use size_t instead of int
2 years ago
Alexei Dobrohotov
20e799dadc
Use Rig/MorphGeometry state for its child geometry
...
Cherry-pick of ed44095cdc
from 0.48 branch
2 years ago
psi29a
4faa1bf3e8
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
...
Don't use FFP-friendly texture image units for shadow maps
Closes #7102
See merge request OpenMW/openmw!2682
2 years ago
Cody Glassman
ac4787aeec
shade refactor
2 years ago
Alexei Dobrohotov
0f222d270e
Prefer the earliest eponymous nodes in skeletons (bug #3842 )
2 years ago
AnyOldName3
83b940397e
AdD lInE bReAk ThAt ClAnG-fOrMaT wAnTeD
2 years ago
AnyOldName3
7d4410d4fb
Use reserveGlobalTextureUnits for shadow maps
2 years ago
AnyOldName3
9be3d2668a
Break out of loops when uniform is found
2 years ago
florent.teppe
486d15b19e
moved light common to its own file
...
moved esm4light to it's own file
2 years ago
florent.teppe
dc961e3189
Adds the light into the scene.
...
Common struct for ESM3 and ESM4 light
2 years ago
AnyOldName3
80d6f6bc97
Add line break that clang-format wanted
2 years ago
AnyOldName3
0edc8fc77d
Don't use FFP-friendly texture image units for shadow maps
...
This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.
This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.
Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.
As of this commit, I believe this kills shadows in one eye for stereo
rendering.
2 years ago
AnyOldName3
66e5415895
Log screenshot capture
2 years ago
AnyOldName3
77de37b1ed
Revert "Merge branch 'fix_macos_build' into 'master'"
...
As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14
, reversing
changes made to e16c451d08
.
2 years ago
elsid
c324482338
Use separate header to define missing GL constants
2 years ago
elsid
843753da14
Remove unused includes
2 years ago
jvoisin
3cbf1dc042
First pass with include-what-you-use
2 years ago
elsid
bb8b5e2108
Add META_Node to clang-format StatementMacros
2 years ago
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2 years ago
Andrei Kortunov
890be1b590
Fix crash in the editor
2 years ago
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2 years ago
AnyOldName3
84f8a6848a
Renormalise line endings
...
This should replace accidental CRLF with LF
2 years ago
elsid
50d8bd9cdd
Disable clang-format for files that should have minimal diff with OSG
2 years ago
elsid
219b9e7cbf
Revert "Use raw string literals for shaders"
...
This reverts commit 0e72055385
.
2 years ago
elsid
0e72055385
Use raw string literals for shaders
2 years ago
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2 years ago
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2 years ago
Evil Eye
2222b47e3d
Make Settings::Manager::getString return a reference
2 years ago
glassmancody.info
1f2d9f2280
don't recycle statesets for light cullcallback for now
2 years ago
Evil Eye
0df45a90b3
Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
2 years ago
elsid
5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
...
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.
`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2 years ago
unknown
206711876d
Address feedback
2 years ago
unknown
827a2f0b77
Use string_view in animation code
2 years ago
elsid
cc8c7002ea
Cleanup components includes
2 years ago
psi29a
b551e69b6f
#5534 remove OSG 3.4 support and require at least 3.6.5 support
2 years ago
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
...
Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2 years ago
glassmancody.info
c513ec7824
null check
2 years ago
glassmancody.info
2cea4f3172
stop excessive allocations with lightmanager callback
2 years ago
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2 years ago
Evil Eye
55134d1e31
Use string_view in the CharacterController
2 years ago
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously
2 years ago
Andrei Kortunov
de58c9dff3
Get rid of obsolete osg::Geode where it is possible
2 years ago
psi29a
6cc3ec12db
Merge branch 'ci-werror' into 'master'
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Windows, MSVC: Enable warnings as errors on CI
See merge request OpenMW/openmw!2146
2 years ago
elsid
0e12d331f9
Simplify iteration over Bone::mChildren
2 years ago
elsid
e4f599575e
Use unique_ptr to manage Bone lifetime
2 years ago
Project579
02ef9c953e
MSVC: Fix all warnings at level 4, upgrade Qt5 to 5.15.2 to also reduce warnings, disabled 5054 warnings due to Qt5's use of deprecated operators in C++20 .
2 years ago
Mads Buvik Sandvei
b277fa48c7
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
3 years ago
elsid
9ac3bb753e
Move declaration private static member variables of LightManager to .cpp
...
There is no need to expose them to other translation units.
3 years ago
elsid
4211cf1c24
Use uniform indent and apply openmw naming policy
3 years ago
glassmancody.info
a0265ffb89
only enable soft particles when enabled in settings
3 years ago
elsid
2d6e048d88
Fix C4589 msvc warning
...
Constructor of abstract class 'SceneUtil::KeyframeController' ignores initializer for virtual base class 'osg::Object'
3 years ago
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
3 years ago
elsid
1a5932a669
Move std::ostream& operator<< to .cpp
3 years ago
psi29a
1a478875f0
Merge branch 'navmesh_agent_bounds' into 'master'
...
Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030
3 years ago
psi29a
a822044199
Merge branch 'riggeoosgaext' into 'master'
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682
3 years ago
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
3 years ago