Evil Eye
abcebd49d2
Allow for more than 8 attributes
2023-06-19 20:41:54 +02:00
Petr Mikheev
57e028fcc9
Merge branch 'container_resolve_lua' into 'master'
...
Lua: Add functions to resolve inventories
See merge request OpenMW/openmw!3157
2023-06-19 18:15:42 +00:00
Zackhasacat
f4980c178d
Lua: Add functions to resolve inventories
2023-06-19 18:15:42 +00:00
psi29a
bbfd906f08
Merge branch 'lua_effect_icon' into 'master'
...
Add icon path to core.MagicEffect
See merge request OpenMW/openmw!3154
2023-06-18 20:58:06 +00:00
Zackhasacat
835a67d876
Add icon path to core.MagicEffect
2023-06-18 20:58:06 +00:00
Mads Buvik Sandvei
5c32b32c58
Lua: ESM::Enchantment bindings
2023-06-18 20:57:21 +00:00
Evil Eye
8edbb9f005
Add attributes to the level up dialog dynamically
2023-06-18 22:55:05 +02:00
Evil Eye
9a4bfed852
Dynamically build the attribute list in the review dialog
2023-06-18 20:08:10 +02:00
Evil Eye
75f0ad4e95
Dynamically build the attribute selection dialog
2023-06-18 19:55:33 +02:00
Evil Eye
ea2cedb5ea
Build the attribute list in the stats window dynamically
2023-06-18 19:10:29 +02:00
Petr Mikheev
42f1cf9a07
Simplify cellhandlers.lua
2023-06-17 20:11:35 +02:00
Petr Mikheev
9d15629ae2
[Lua] Add nearby.players
and world.players
2023-06-17 19:56:25 +02:00
Mads Buvik Sandvei
698316fd2e
Lua bindings for modifying active effects/spells
2023-06-17 16:34:40 +00:00
psi29a
44c3c40058
Merge branch 'lua-world-to-viewport' into 'master'
...
[Lua] Add world to viewport function to camera
See merge request OpenMW/openmw!3139
2023-06-16 06:47:16 +00:00
psi29a
3a707d8b98
Merge branch 'herebedreugh' into 'master'
...
Spawn creatures in newly generated exteriors
Closes #7413
See merge request OpenMW/openmw!3126
2023-06-15 07:41:35 +00:00
psi29a
807893eb45
Merge branch 'clickbait' into 'master'
...
Mostly dehardcode skills
See merge request OpenMW/openmw!3112
2023-06-15 07:03:13 +00:00
Zackhasacat
3e52971a13
Add duration to core.MagicEffectWithParams
2023-06-14 22:28:45 +00:00
glassmancody.info
c27904aa92
lua - add world to viewport function to camera
2023-06-14 11:47:11 -07:00
Petr Mikheev
17a544bdbb
Update l10n/OMWEngine/fr.yaml (sort message and add "GmstOverridesL10n")
2023-06-13 22:21:40 +02:00
Evil Eye
f02dd0ef03
Implement onNewExterior to spawn fish in generated exteriors
2023-06-13 17:04:22 +02:00
Petr Mikheev
718d5e4a71
Add setting "gmst overrides l10n"
2023-06-13 10:06:59 +02:00
psi29a
825d862f52
Merge branch 'lua_lock_trap' into 'master'
...
Allow Lua to access lock and trap data for doors and containers
See merge request OpenMW/openmw!2985
2023-06-13 07:37:33 +00:00
Zackhasacat
c108989b26
Allow Lua to access lock and trap data for doors and containers
2023-06-13 07:37:32 +00:00
psi29a
240cc73a8d
Merge branch 'add_creature_type_type_prop' into 'master'
...
Lua: Add type property to types.Creature
See merge request OpenMW/openmw!3132
2023-06-13 07:36:28 +00:00
Kindi
43e92fa1c9
Add type prop for types.Creature
2023-06-13 03:55:44 +08:00
Arnaud Dochain
05bde3862f
Add missing french localization ( #7417 )
2023-06-12 19:48:43 +00:00
Petr Mikheev
3b43cc2aea
Lua: change obj.rotation from Euler angles to Quaternion
2023-06-12 00:16:42 +02:00
Evil Eye
9772845f7b
Address feedback
2023-06-11 21:13:34 +02:00
Evil Eye
66d9d7e585
Expose levelled creatures to Lua
2023-06-11 15:13:46 +02:00
psi29a
724d29aa63
Merge branch 'add_getBounty_to_types_Player' into 'master'
...
Lua: Add getCrimeLevel() to types.Player
See merge request OpenMW/openmw!3118
2023-06-10 08:48:33 +00:00
psi29a
3fcf9dc1d2
Merge branch 'set_scale' into 'master'
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Allow Lua to set and get GameObject's in game scale
See merge request OpenMW/openmw!3114
2023-06-10 08:48:14 +00:00
psi29a
ca57bbe644
Merge branch 'debug_tgm_tcl' into 'master'
...
Lua commands debug.toggleGodMode and debug.toggleCollision
See merge request OpenMW/openmw!3113
2023-06-09 07:26:44 +00:00
Kindi
8962cb818c
Add getCrimeLevel() to types.Player
2023-06-09 07:01:12 +08:00
Evil Eye
2cb77ed48f
Dehardcode skill selection
2023-06-08 18:35:52 +02:00
Tobias Tribble
41a2c82f93
Added scale property and setScale function
2023-06-07 19:23:36 -05:00
Petr Mikheev
e773b9d055
Lua commands debug.toggleGodMode and debug.toggleCollision
2023-06-07 23:41:29 +02:00
Petr Mikheev
e84ef1d5d9
More Lua documentation about FormId
2023-06-07 22:20:35 +02:00
Petr Mikheev
3b5849add8
Move content files functions to core.contentFiles
and add obj.contentFile
2023-06-07 20:57:48 +02:00
Petr Mikheev
a778dff61d
Add Lua functions to get the current load order and search objects by RefNum/FormId
2023-06-07 20:57:48 +02:00
Petr Mikheev
773669e69b
Add Lua script to handler ESM4 doors with Flag_AutomaticDoor
2023-06-07 20:57:48 +02:00
psi29a
95522de8e8
Merge branch 'antialiasing_sanitizer' into 'master'
...
Allow any integer number >= 0 for antialiasing level (#7414 )
Closes #7414
See merge request OpenMW/openmw!3110
2023-06-06 13:17:15 +00:00
elsid
7d11a18907
Allow any integer number >= 0 for antialiasing level
...
There is wider support than just specific powers of two. The supported level
will be detected anyway.
2023-06-06 00:05:11 +02:00
Kindi
dfafac72e9
add startingPosition and startingRotation lua property to gameobject
2023-06-04 14:35:33 +08:00
Petr Mikheev
115f1e9800
Fix tree shadows when TreeAnim flag is used
2023-05-29 18:47:27 +02:00
Petr Mikheev
788a4d32aa
Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
2023-05-29 18:47:27 +02:00
Mads Buvik Sandvei
85a30c9ad0
Fix signature of MWMechanics::MagicEffects::get. Fix a mistake in the docs.
2023-05-25 18:12:18 +02:00
Petr Mikheev
4ed283bb15
Merge branch 'create_record_types' into 'master'
...
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua
See merge request OpenMW/openmw!2944
2023-05-25 08:00:13 +00:00
Zackhasacat
ef004e5eba
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua
2023-05-25 08:00:12 +00:00
Mads Buvik Sandvei
b5aefc872b
Document the optional attribute/skill parameter of getEffect.
2023-05-23 18:17:31 +02:00
Mads Buvik Sandvei
5f6bd5466f
#number -> #string in documentation
2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
8ac7b04770
ActiveEffects / ActiveSpells documentation
2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
c03c3c40d5
documentation of MagicEffectId enum
2023-05-23 18:11:44 +02:00
psi29a
1ce35fa9e7
Merge branch 'lua-bounding-box' into 'master'
...
Expose game object's bounding box in lua api
See merge request OpenMW/openmw!3009
2023-05-19 09:33:44 +00:00
glassmancody.info
a7b7f99d72
Expose game object's bounding box in lua api
2023-05-18 11:10:10 -07:00
psi29a
5fba79ece3
Merge branch 'teleport' into 'master'
...
Additional Lua bindings for cells and fixes for teleporting
See merge request OpenMW/openmw!3017
2023-05-17 07:57:57 +00:00
Petr Mikheev
e657874351
Lua commands getSelectedSpell/setSelectedSpell
2023-05-14 15:17:03 +02:00
Petr Mikheev
ce7f6f31c9
Additional Lua bindings for cells
2023-05-13 20:59:55 +02:00
Petr Mikheev
2725a9d7f4
Add option "onGround=true/false" in Lua teleporting
2023-05-13 20:59:55 +02:00
psi29a
c15710c35b
Merge branch 'settings_values_index' into 'master'
...
Use typed settings storage for settings window (#6876 )
See merge request OpenMW/openmw!2997
2023-05-12 21:53:59 +00:00
Petr Mikheev
067df2d07e
Rename some functions in Lua API from aaa
to getAaa
(for consistency with setAaa
)
2023-05-08 00:49:06 +02:00
elsid
f41c087945
Use proper setting value types in layout file
2023-05-03 22:11:44 +02:00
Abdu Sharif
50076461ea
Update openmw_postprocessor_hud.skin.xml
2023-05-02 17:13:57 +00:00
Tobias Tribble
15d940654d
Fixed field error in documentation
2023-04-26 15:02:27 -05:00
Tobias Tribble
b52ab04c43
Added soulValue to creatureRecord, added documentation
2023-04-26 12:01:59 -05:00
Zackhasacat
f6fb05d1ca
Add functionality for lua to view and modify ownership data for GameObjects
2023-04-25 21:20:43 +00:00
psi29a
88969d5725
Merge branch 'shaders_formatting' into 'master'
...
Improve shaders formatting
See merge request OpenMW/openmw!2950
2023-04-21 08:00:53 +00:00
Andrei Kortunov
6ce0d9e9b9
Localize testcells/testinteriorcells progress text
2023-04-21 09:46:02 +04:00
Andrei Kortunov
1be1f72f6c
Improve shaders formatting
2023-04-21 09:02:12 +04:00
Petr Mikheev
90397662bc
Lua bindings for magic. Based on the work made by @bharbich in !2765 .
2023-04-20 18:48:34 +02:00
Petr Mikheev
480951207c
Activation handler for ESM4 Door
2023-04-20 13:42:17 +02:00
psi29a
2a6e301925
Merge branch 'activation' into 'master'
...
Allow Lua scripts to extend or override standard activation mechanics
See merge request OpenMW/openmw!2935
2023-04-20 11:29:21 +00:00
psi29a
cace3e6566
Merge branch 'fix_teleporting' into 'master'
...
Fix bugs related to Lua commands `obj:teleport` and `obj:moveInto`
See merge request OpenMW/openmw!2937
2023-04-20 11:28:02 +00:00
Petr Mikheev
00beb06391
Initial Lua bindings for ESM4 types; bindings for ESM4Door.
2023-04-20 01:47:16 +02:00
Petr Mikheev
60a8d08e66
Refactor teleporting in Lua; fix a bug in worldmodel.cpp
2023-04-17 19:07:30 +02:00
Petr Mikheev
61d207bd78
Allow Lua scripts to extend or override standard activation mechanics
2023-04-16 23:50:27 +02:00
Zackhasacat
224b7a0bf8
Allow Soul values on Misc Items to be set by Lua
2023-04-16 19:28:26 +00:00
psi29a
d6d7746c9b
Merge branch 'records' into 'master'
...
[Lua] Fix implementation of types.*.records
See merge request OpenMW/openmw!2918
2023-04-11 06:54:19 +00:00
Petr Mikheev
55c9cde2ed
[Lua] Add missing record.id
for NPC and Creature records.
2023-04-10 23:28:15 +02:00
Petr Mikheev
9279c3d3e1
[Lua] Fix implementation of types.*.records
2023-04-10 23:15:28 +02:00
Mitten.O
d1fd6d77ca
Document the records function for all record types
2023-04-09 15:01:44 +03:00
Mitten.O
11953a421b
Document the records function
2023-04-09 14:38:04 +03:00
psi29a
b0a129d6e4
Merge branch 'ripples' into 'master'
...
Implement shader-based water ripples
See merge request OpenMW/openmw!2877
2023-04-02 22:43:22 +00:00
Andrei Kortunov
909e301dc6
Increase distotion level
2023-04-02 14:02:40 +04:00
Andrei Kortunov
295f528f08
Use Allman brackets
2023-04-02 13:31:06 +04:00
Mads Buvik Sandvei
e666f36b60
[Multiview] Fix transparent pass and vertex shader
2023-04-01 20:27:07 +00:00
Andrei Kortunov
e17281ac67
Implement shader-based water ripples (feature 3537)
2023-04-01 17:26:19 +04:00
Andrei Kortunov
4ff9e1956f
Localize messagebox about disabled postprocessor
2023-04-01 11:42:49 +04:00
Andrei Kortunov
31760da2a5
Fix a typo in GMST mapping
2023-03-31 19:56:18 +04:00
uramer
7f3926db3f
Merge branch 'lua_ai' into 'master'
...
Expose the argument `cancelOther` of `AiSequence::stack` to Lua
Closes #7245
See merge request OpenMW/openmw!2865
2023-03-30 19:35:48 +00:00
uramer
ee1551f02c
Merge branch 'l10n' into 'master'
...
Dehardcode non-game-specific localization GMSTs
See merge request OpenMW/openmw!2855
2023-03-30 19:35:40 +00:00
Mitten Orvan
4744b1eeda
Make API for creating potions
2023-03-29 07:46:11 +00:00
Petr Mikheev
3c5a9f55c5
Expose the argument cancelOther
of AiSequence::stack
to Lua
2023-03-27 02:28:45 +02:00
Petr Mikheev
f442e2831e
Fixes in calendar.lua
2023-03-26 13:43:44 +02:00
Petr Mikheev
618b912a20
Dehardcode non-game-specific localization GMSTs; Update l10n files.
2023-03-26 13:43:44 +02:00
psi29a
db1b260323
Merge branch 'gmst_l10n' into 'master'
...
Support links to GMSTs in l10n files; extract Morrowind-specific l10n files to a separate directory
See merge request OpenMW/openmw!2822
2023-03-22 20:47:53 +00:00
elsid
5dfb70e8a7
Name ui elements
2023-03-21 09:34:27 +01:00
Alexander Olofsson
62750ae821
Update AppData summary to be more concise
...
This brings the AppData in line with the Debian package title
2023-03-12 20:17:40 +01:00
Petr Mikheev
685f86f19e
Move Morrowind-specific l10n files to a separate data dir; dehardcode a few GMST names.
2023-03-12 13:12:13 +01:00
Krzysztof Antoniak
ccdd381f96
Minor fixes to Lua documentation
2023-02-28 22:04:53 -08:00
Cody Glassman
6a64f352a4
fix shader compilation
2023-02-26 14:31:53 -08:00
psi29a
2b9f962f7c
Merge branch 'minimal_element_leak' into 'master'
...
Minimal solution to UI Element leak
See merge request OpenMW/openmw!2770
2023-02-26 14:57:30 +00:00
uramer
9e22a5ac43
Add a note in the docs
2023-02-26 14:13:06 +01:00
Andrei Kortunov
be488649c3
Add support for non-adaptive VSync (feature 7129)
2023-02-26 15:19:19 +04:00
psi29a
8651ea4412
Merge branch '7214-add-searching-to-ingame-console' into 'master'
...
Searching in the in-game console
Closes #7214
See merge request OpenMW/openmw!2759
2023-02-25 23:13:12 +00:00
psi29a
4faa1bf3e8
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
...
Don't use FFP-friendly texture image units for shadow maps
Closes #7102
See merge request OpenMW/openmw!2682
2023-02-25 23:12:32 +00:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
Shihan42
b80556b5af
Add buttons to search for next and previous occurrence
2023-02-21 12:25:17 +01:00
Shihan42
63659224fd
Add new EditBox for searching to console layout
2023-02-20 18:18:00 +01:00
Alexei Kotov
2de81738c1
Implement the basics of BSEffectShaderProperty
2023-02-20 00:23:00 +03:00
Alexei Kotov
2b56ab327c
Only attempt attacks in an attack stance
2023-02-19 02:59:33 +03:00
Petr Mikheev
0c3237ad78
Fix #7223
2023-02-18 16:24:10 +01:00
psi29a
bfb6bab33b
Merge branch 'luaclothingbinds' into 'master'
...
Lua API for Clothing records
See merge request OpenMW/openmw!2723
2023-02-12 09:47:53 +00:00
Kindi
1d35a83452
Update types.lua
2023-02-12 00:26:45 +00:00
Alexei Kotov
0142caacf7
Use falloff start and stop opacity in NoLighting shader
2023-02-11 23:19:26 +03:00
Kindi
4734504e2c
Lua binding for Clothing
2023-02-12 00:19:08 +08:00
psi29a
b385f27f86
Merge branch 'console_history' into 'master'
...
Remembering console commands between sessions
Closes #7125
See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi
044d82a842
Remembering console commands between sessions
2023-02-10 11:54:45 +00:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
...
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
Bret Curtis
a708fb4a5c
make sure lua works with macos packages
2023-02-06 14:35:22 +01:00
glassmancody.info
e778ffee9b
po2 scaling for average luminance
2023-02-05 12:30:38 -08:00
AnyOldName3
0edc8fc77d
Don't use FFP-friendly texture image units for shadow maps
...
This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.
This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.
Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.
As of this commit, I believe this kills shadows in one eye for stereo
rendering.
2023-02-05 00:40:33 +00:00
psi29a
68b3b90255
Merge branch 'ui_content_leak' into 'master'
...
Move implementation of UI Content to Lua (#7155 )
See merge request OpenMW/openmw!2661
2023-02-01 22:51:47 +00:00
uramer
539ee77888
Note Layout names colliding with Content methods
2023-01-30 23:29:00 +01:00
psi29a
6559860310
Merge branch 'water_nm_to_vfs' into 'master'
...
Move water normal to vfs (#7180 )
Closes #7180
See merge request OpenMW/openmw!2657
2023-01-30 13:18:27 +00:00
uramer
c17eedd348
Documentation and API fixes (part of !2529 )
2023-01-30 10:13:26 +00:00
glassmancody.info
897ee702d1
move water normal to vfs
2023-01-29 11:14:08 -08:00
psi29a
a9dbb023d7
Merge branch 'lua_create' into 'master'
...
Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726 , #6893 )
See merge request OpenMW/openmw!2627
2023-01-22 13:27:10 +00:00
Andrei Kortunov
a774a51699
Improve duration tooltip
2023-01-22 14:32:47 +04:00
Petr Mikheev
c294898246
Lua commands to create/move/remove objects; consistent handling of disabled objects ( #6726 , #6893 )
2023-01-22 00:08:21 +01:00
psi29a
90d9cc5042
Merge branch 'old-editor-icons' into 'master'
...
Remove old, unused OpenMW-CS icons and their source files.
See merge request OpenMW/openmw!2624
2023-01-21 22:44:06 +00:00
psi29a
761aef61ae
Merge branch 'normal_fix' into 'master'
...
Fix pass normals (#7146 , #7145 )
See merge request OpenMW/openmw!2635
2023-01-21 16:36:45 +00:00
Kindi
07da7eddea
Add remap and round to lua utils
2023-01-20 22:28:34 +00:00
glassmancody.info
27fe8d42ae
fix pass normals
2023-01-19 09:28:51 -08:00
Lamoot
4ab5be6f3f
Remove old, unused OpenMW-CS icons and their source files.
2023-01-16 16:08:41 +01:00
Andrei Kortunov
902c48d1bb
Rework launcher UI
2023-01-15 12:36:08 +04:00
Alexei Kotov
58b8bf883a
Merge branch 'text_wrap_tooltip' into 'master'
...
Add text-wrapping to a tooltip (redo)
See merge request OpenMW/openmw!2580
2023-01-15 00:53:29 +00:00
Petr Mikheev
b9d38ae8d8
Fix #7156 "Autorun is broken"
2023-01-13 23:26:09 +01:00
psi29a
0028127b42
Merge branch 'lua_mwscript' into 'master'
...
Access local mwscript variables in Lua scripts
See merge request OpenMW/openmw!2589
2023-01-10 08:47:12 +00:00
psi29a
c24f43ec32
Merge branch 'occlusion_tweaks' into 'master'
...
Weather occlusion updates
See merge request OpenMW/openmw!2595
2023-01-08 22:13:36 +00:00
psi29a
2754d63e45
Merge branch 'cleanup_actions' into 'master'
...
Cleanup unused actions
See merge request OpenMW/openmw!2591
2023-01-08 20:14:35 +00:00
glassmancody.info
ee1acd6eb1
add sfc setting, only add to subgraph when enabled
2023-01-08 11:55:33 -08:00
Petr Mikheev
7a0b998d4f
Cleanup unused actions
2023-01-07 23:42:53 +01:00
psi29a
b6d0d09c5a
Merge branch 'cell_hastag' into 'master'
...
[Lua] New function `cell.hasTag`
See merge request OpenMW/openmw!2567
2023-01-07 22:22:31 +00:00
Petr Mikheev
8c7cad024b
Access local mwscript variables in Lua scripts
2023-01-07 22:10:10 +01:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
Petr Mikheev
7f117a28c8
Merge branch 'updateluacoredoc' into 'master'
...
update lua doc : recordid desc
See merge request OpenMW/openmw!2576
2023-01-05 11:27:33 +00:00
Jack Hill
4a16bdb767
Add text-wrapping to a tooltip
...
Namely the "Always allow NPC to follow over water surface" tooltip.
2023-01-04 22:43:29 +00:00
psi29a
319aa11d84
Merge branch 'l10n_rename' into 'master'
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Reorganize l10n files
See merge request OpenMW/openmw!2546
2023-01-04 21:48:00 +00:00
psi29a
7b001246ee
Merge branch 'l10n' into 'master'
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Localization updates
See merge request OpenMW/openmw!2571
2023-01-04 14:33:02 +00:00
psi29a
1e62b84f9a
Merge branch 'lua_initdata' into 'master'
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Allow passing `initData` to the :addSript call (#7091 )
Closes #7091
See merge request OpenMW/openmw!2568
2023-01-04 14:32:23 +00:00