psi29a
e2ae381a6c
Merge branch 'lua_worker_join' into 'master'
...
Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
See merge request OpenMW/openmw!2044
2022-06-22 12:35:21 +00:00
Alexei Kotov
fbb0004aae
Avoid assigning idle animations to non-actors (bug #5371 )
2022-06-22 03:53:39 +03:00
Alexei Kotov
e673f9fa76
Clean up NIF flags
2022-06-22 01:58:16 +03:00
Petr Mikheev
8123e41a75
Fix #6824
2022-06-21 21:11:15 +02:00
Petr Mikheev
241b414aa6
Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
2022-06-21 20:56:19 +02:00
psi29a
1a478875f0
Merge branch 'navmesh_agent_bounds' into 'master'
...
Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
psi29a
feef257584
Merge branch 'postprocessor-stereo' into 'master'
...
[Postprocessing] Stereo integration
See merge request OpenMW/openmw!1988
2022-06-21 15:55:06 +00:00
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
psi29a
a822044199
Merge branch 'riggeoosgaext' into 'master'
...
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682
2022-06-21 15:27:34 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
...
Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.
* Add agent bounds to navmesh tile db cache key. This is required to distinguish
tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00
psi29a
15c7ed774c
Merge branch 'shaders_fog' into 'master'
...
Better fog
See merge request OpenMW/openmw!2006
2022-06-21 08:39:48 +00:00
psi29a
d2df89b013
Merge branch 'aitravelendtolerance' into 'master'
...
Give AITravel time to end if the actor is close to the destination (#6495 )
Closes #6495
See merge request OpenMW/openmw!2036
2022-06-21 07:31:37 +00:00
Petr Mikheev
3bf18c601c
Better fog
2022-06-21 02:21:20 +02:00
Bret Curtis
37a440a0ee
add one include back
2022-06-20 16:26:52 +02:00
psi29a
aeed99ca2c
Merge branch 'clean_qt_headers' into 'master'
...
Clean up Qt includes
See merge request OpenMW/openmw!2027
2022-06-20 14:05:33 +00:00
Petr Mikheev
e466a812d8
Merge branch 'lua_consume' into 'master'
...
Refactor consuming mechanics, improve Lua onConsume handler
See merge request OpenMW/openmw!1848
2022-06-20 12:12:50 +00:00
Alexei Kotov
bd6716d89d
Give AITravel time to end if the actor is close to the destination
2022-06-20 15:07:18 +03:00
Cody Glassman
66aa546e97
[Postprocessing] Small cleanup
2022-06-20 06:58:40 +00:00
Alexei Kotov
e5e6645575
Merge branch 'more_romantic_disable' into 'master'
...
Enable collision for postponed objects when any object is disabled
Closes #6648
See merge request OpenMW/openmw!2035
2022-06-19 21:42:30 +00:00
Evil Eye
aa2fab8db5
Enable collision for postponed objects when any object is disabled
2022-06-19 20:16:31 +02:00
Alexei Kotov
a8e409deef
Make launcher viewing distance setup more precise
2022-06-19 20:20:12 +03:00
uramer
36a1e18b6f
Increment Lua API revision
2022-06-19 17:31:53 +02:00
uramer
c1f8d7c20a
Make comment style consistently inconsistent
2022-06-19 17:31:18 +02:00
Alexei Kotov
3baf346200
Use numeric_limits for indefinite idle looping
2022-06-19 08:58:12 +03:00
uramer
3761e7b24e
Pass a 0-count object to onConsume instead of the record id
2022-06-18 11:13:54 +02:00
uramer
c3c48f21d7
Consolidate item consumption code
2022-06-18 11:13:54 +02:00
Alexei Kotov
183378e34a
Fix idle swim/sneak animation fallback again
2022-06-18 03:24:45 +03:00
jvoisin
8b9ed57348
Clean up Qt includes
2022-06-17 11:56:54 +02:00
jvoisin
5065e4e571
Merge branch '1234knockout' into 'master'
...
Avoid clearing the current weapon animation group if it's still going to be in use
See merge request OpenMW/openmw!2025
2022-06-17 09:53:13 +00:00
Alexei Kotov
0b38e165f7
Avoid clearing the current weapon animation group if it's still going to be in use
2022-06-17 09:53:13 +00:00
Alexei Kotov
a5d8286cf2
Reject models that don't have grass\ prefix from groundcover cache
2022-06-16 16:26:25 +03:00
psi29a
67e764a44a
Merge branch 'severecharacterdisorder' into 'master'
...
Make the character controller less miserable, round 4: juicy stuff (bug #5592 )
Closes #5592
See merge request OpenMW/openmw!2014
2022-06-15 11:42:17 +00:00
elsid
fdd84265b3
Use proper agent height and radius when render actor path
...
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.
Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
Alexei Kotov
2b019864b7
Remove more legacy states
2022-06-14 13:47:16 +03:00
Alexei Kotov
30ef7ad81b
Properly cancel the landing animation during movement
2022-06-14 12:50:30 +03:00
Alexei Kotov
c2ac52c82a
Remove dead code
2022-06-14 12:50:30 +03:00
Alexei Kotov
61d382dc9f
Set the initial IdleState to CharState_None
2022-06-14 12:50:30 +03:00
Alexei Kotov
4ce08664e9
Fix swim spellcasting stance turning fallback
2022-06-14 12:50:30 +03:00
Alexei Kotov
5dfce6205a
Reset the idle animation after a movement animation ends
...
Fix non-biped actor idle reset
2022-06-14 12:50:30 +03:00
Alexei Kotov
1a646374b0
Always reset the idle animation after the landing animation ends
2022-06-14 12:50:30 +03:00
Alexei Kotov
69a1d8ac86
Restart idle instantly only after the hit state ends
2022-06-14 12:50:30 +03:00
Alexei Kotov
35db7b8319
Fix fallback for missing swim/sneak idle animations
2022-06-14 01:12:05 +03:00
Alexei Kotov
253de65d13
Fix knockout animation interruption/looping
2022-06-13 17:53:38 +03:00
Alexei Kotov
b8018024a6
Avoid passing weapon short group to refreshXAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
0a38c3ab78
Reset current animation states in a consistent way
2022-06-13 17:53:38 +03:00
Alexei Kotov
dd42a69ca5
Consolidate refreshIdleAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
2c3d385672
Consolidate refreshHitRecoilAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
a105ba14e4
Consolidate refreshJumpAnims
2022-06-13 12:59:18 +03:00
Alexei Kotov
ab46337c41
Rewrite handleTextKey using substring views
2022-06-13 12:28:12 +03:00
Alexei Kotov
9e6b7fed1a
Consolidate refreshMovementAnims()
2022-06-13 12:13:10 +03:00
psi29a
c8eb246198
Merge branch 'no_update_useless_ugly_nodes' into 'master'
...
Only update active children
See merge request OpenMW/openmw!2001
2022-06-12 18:47:56 +00:00
psi29a
eac1d8599a
Merge branch 'lua_record_paths' into 'master'
...
Correct VFS paths in Lua records
See merge request OpenMW/openmw!1853
2022-06-12 18:45:24 +00:00
psi29a
b7918282ad
Merge branch 'minor_simpl_sortfilteritemodel' into 'master'
...
Minor simplifications in sortfilteritemmodel.cpp
See merge request OpenMW/openmw!1975
2022-06-12 18:43:50 +00:00
psi29a
33c5b192c9
Merge branch 'crossovercharacter' into 'master'
...
Make the character controller less miserable, round 2: state mappings
See merge request OpenMW/openmw!2003
2022-06-12 18:37:13 +00:00
jvoisin
8d56e79877
Minor simplifications in sortfilteritemmodel.cpp
...
- Change an if-else-if-else… spaghetti into a switch-case
- Replace a linear search in a dynamically constructed
vector with a switch-case. Thanks elsid for the idea!
2022-06-12 18:00:43 +02:00
psi29a
bf8cc36645
Merge branch 'camera_settings' into 'master'
...
In-game camera settings
Closes #6715
See merge request OpenMW/openmw!1924
2022-06-12 12:47:11 +00:00
uramer
bf905fce4c
Don't use WindowManager outside of UI, correct paths for new record types
2022-06-12 13:07:50 +02:00
uramer
fd7965d77f
Use correctMeshPath instead of string constants
2022-06-12 11:30:29 +02:00
uramer
1fb136a417
Correct icon and mesh paths in Lua records
2022-06-12 11:30:29 +02:00
psi29a
bb0dad7c08
Update to C++20 and see if our CI can handle it.
2022-06-12 08:00:11 +00:00
Alexei Kotov
c2e637d661
Mark setAttackingOrSpell as const
2022-06-12 03:02:23 +03:00
Alexei Kotov
47f574e14b
Move death state mapping out of playDeath/playRandomDeath
2022-06-12 02:58:04 +03:00
Alexei Kotov
b4e87abfe1
Clean up run-to-walk state conversion
2022-06-12 02:52:49 +03:00
Alexei Kotov
31d636ea20
Map movement animation groups with a switch
2022-06-12 02:49:13 +03:00
Petr Mikheev
5f0a7c2b16
Fix jumping when using move360 with a controller
2022-06-12 00:09:13 +02:00
Petr Mikheev
65efd6f1c2
Remove from settings.cfg camera settings that are controlled from Lua
2022-06-12 00:06:39 +02:00
Petr Mikheev
c548708a27
Remove Lua package openmw.settings
2022-06-12 00:06:39 +02:00
psi29a
f8a6001e87
Merge branch 'outofcharacter' into 'master'
...
Make CharacterController less miserable, round 1
See merge request OpenMW/openmw!1999
2022-06-11 18:50:06 +00:00
psi29a
9c1970dce4
Merge branch 'lua_esm' into 'master'
...
Advanced Lua scripts configuration in omwaddon
See merge request OpenMW/openmw!1947
2022-06-11 18:48:23 +00:00
glassmancody.info
d7425cc016
change update visitor to only traverse active children in scenegraph
2022-06-11 00:09:33 -07:00
Alexei Kotov
45e6add5f5
Optimize clearAnimQueue(true)
2022-06-11 04:54:50 +03:00
Alexei Kotov
d4d4304f1e
Fix walk animation fallback replace call
2022-06-11 04:54:50 +03:00
Alexei Kotov
93068d71ea
Use std::string_view whenever reasonable in CharacterController
...
C++ Core Guidelines SL.str.2
2022-06-11 04:54:50 +03:00
Alexei Kotov
97d4206a3d
Improve CharacterController const-correctness
...
C++ Core Guidelines Con. 2
2022-06-11 02:08:43 +03:00
Alexei Kotov
788de7edcb
Initialize most of CharacterController in-class
...
See C++ Core Guidelines C.48
2022-06-11 00:40:14 +03:00
ζeh Matt
9559feaa90
Fix effects not being removed from scene graph
2022-06-10 22:59:23 +03:00
psi29a
436db8c0e5
Merge branch 'ffmpeg5' into 'master'
...
fix hang with ffmpeg5 (ffmpeg_decoder: signal EOF/errors on readPacket)
Closes #6631
See merge request OpenMW/openmw!1941
2022-06-09 20:45:50 +00:00
Matt
4d74f8137c
Use vector for EffectManager effects
2022-06-09 20:43:53 +00:00
psi29a
ee89eccb06
Merge branch 'reload_l10n' into 'master'
...
Console command `reloadlua` also reloads l10n used by Lua scripts
See merge request OpenMW/openmw!1984
2022-06-09 12:17:38 +00:00
psi29a
5d88b39574
Merge branch 'fix/macos' into 'master'
...
make use of std::filesystem::absolute as ::system_complete was dropped from spec
See merge request OpenMW/openmw!1990
2022-06-08 14:04:16 +00:00
Bret Curtis
339169b60a
make use of std::filesystem::absolute as ::system_complete was dropped from spec
2022-06-08 15:35:35 +02:00
psi29a
f687827f98
Merge branch 'compile-times' into 'master'
...
Improve compile time a bit
See merge request OpenMW/openmw!1985
2022-06-08 12:07:30 +00:00
Dominique Martinet
c5cdb0c277
ffmpeg_decoder: signal EOF/errors on readPacket
...
openmw with ffmpeg 5 would hang in an infinite loop trying to read at end of
files in avformat_open_input()
avio_read() apparently now no longer handlers 0 as a return value to signal
EOF and we need ot explicitly return AVERROR_EOF; their documentation
explicitely states "For stream protocols, must never return 0 but rather
a proper AVERROR code." for avio_alloc_context's read_context.
Also fix the exception case to return AVERROR_UNKNOWN -- I assume we'd
otherwise get stuck there too, but I don't know what would trigger this
case.
Fixes #6631
2022-06-08 12:33:25 +09:00
uramer
fa72e14d92
Keep the scripts settings page open
2022-06-07 16:18:13 +02:00
ζeh Matt
952999153c
Move statics into cpp and properly guard buffer from race conditions
2022-06-07 16:59:44 +03:00
glassmancody.info
f6943f9f66
bind framebuffer when msaa enabled in transparent postpass
2022-06-06 20:52:40 -07:00
ζeh Matt
e0936b04c0
Correct the comment
2022-06-07 02:21:57 +03:00
ζeh Matt
38b6927b31
Fix missing includes
2022-06-07 02:08:50 +03:00
Petr Mikheev
1240b60a24
Console command reloadlua
also reloads l10n used by Lua scripts
2022-06-06 23:56:08 +02:00
psi29a
e6fcb8bd2d
Merge branch 'issue/6756' into 'master'
...
Create platform component for platform specific things
See merge request OpenMW/openmw!1960
2022-06-06 19:11:18 +00:00
psi29a
8bce0a1bcf
Merge branch 'classy' into 'master'
...
Replace empty NPC class with fallback
Closes #6799
See merge request OpenMW/openmw!1982
2022-06-06 18:18:20 +00:00
ζeh Matt
d5ec959449
Create platform component for platform specific things
2022-06-06 20:45:51 +03:00
psi29a
787f8fb627
Merge branch 'launcher' into 'master'
...
Launcher consistency fixes
See merge request OpenMW/openmw!1983
2022-06-06 16:51:19 +00:00
psi29a
5aeee0a520
Merge branch 'threading_gone_wrong' into 'master'
...
[Postprocessing] Fix race condition when techniques are dirtied
See merge request OpenMW/openmw!1979
2022-06-06 16:32:35 +00:00
Petr Mikheev
f48646b3e6
Merge branch 'addrepairluabinds' into 'master'
...
Lua API for Repair records
See merge request OpenMW/openmw!1958
2022-06-06 16:24:54 +00:00
Kindi
aa2e724342
Lua API for Repair records
2022-06-06 16:24:54 +00:00
Alexei Kotov
d840f4e995
Launcher: Stop making redundant setting changes
2022-06-06 12:42:05 +03:00
Evil Eye
f41e46db64
Replace empty NPC class with fallback
2022-06-06 10:59:26 +02:00
elsid
f8eafe0dfd
Fix checking whether content file is master file
2022-06-06 00:57:44 +02:00
glassmancody.info
acc209c294
fix threading issue when dispatching frame dependent data
2022-06-05 15:46:25 -07:00
elsid
9c93de65be
Show groundcover loading progress
2022-06-05 22:21:12 +02:00
psi29a
c7449dc272
Merge branch 'bullet_includes' into 'master'
...
Clean up bullet includes
See merge request OpenMW/openmw!1974
2022-06-05 10:17:57 +00:00
Petr Mikheev
a70d5831c5
Lua scripts configuration in omwaddon
2022-06-05 01:36:39 +02:00
psi29a
58fd560ce9
Merge branch 'esm_readers_cache' into 'master'
...
Limit the number of simultaneously open not actively used content files (#6756 )
Closes #6756
See merge request OpenMW/openmw!1966
2022-06-04 19:11:27 +00:00
psi29a
22ad2615e3
Merge branch 'mygui_includes' into 'master'
...
Clean up MyGUI includes
See merge request OpenMW/openmw!1972
2022-06-04 19:07:28 +00:00
jvoisin
72a6d1f69f
Clean up bullet includes
2022-06-04 20:15:10 +02:00
Cody Glassman
ce49aa1202
Attach lights at origin when missing AttachLight node
2022-06-04 13:35:27 +00:00
jvoisin
0cc304e659
Clean up MyGUI includes
...
This should improve incremental compilation.
2022-06-04 15:26:36 +02:00
elsid
3affe9913f
Limit the number of simultaneously open not actively used content files
...
Use LRU cache for ESMReaders. When cache capacity is reached close least
recently used ESMReader. Remember the file name if a reader was open. Once the
reader requested again open the file if there is stored name for it. Put
released ESMReader to the back of the free items list. Close ESMReader's from
the front of the free items list.
Cached item can be used only by one client at the same time. If the same item is
requested twice exception is thrown. This should never happen in practice. If
this happens need to fix the client logic.
It's allowed to go over the capacity limit when requesting different readers.
Ideally this should never happen but there will be system error anyway
signalizing about too many open files. Need to fix client logic in this case.
All places that were using a vector of ESMReaders now using the cache. Cache is
local for each use case and there is no need for a thread safety.
2022-06-03 01:29:03 +02:00
psi29a
e78d36ff50
Merge branch 'no_input' into 'master'
...
[Postprocessing] Take away mouse input from headers, remove unnecessary dirty
See merge request OpenMW/openmw!1965
2022-06-02 08:57:48 +00:00
psi29a
160cbb51d2
Merge branch 'nobody-cared-who-he-was-until-he-didnt-put-on-the-mask' into 'master'
...
Apply Mask_RenderToTexture to local map RTT node
Closes #6784
See merge request OpenMW/openmw!1962
2022-06-02 07:14:30 +00:00
glassmancody.info
a3d95785d7
remove unecassary dirty, don't allow dividers to have mouse input
2022-06-01 22:03:58 -07:00
Mads Buvik Sandvei
6bb296723e
Apply Mask_RenderToTexture to local map RTT node
2022-06-01 21:28:15 +02:00
beelzebielsk
fb5eb542ff
Lua api for potion records
2022-06-01 13:19:03 +00:00
uramer
bca05d018e
Merge branch 'fix_tests' into 'master'
...
Fix #6771
Closes #6771
See merge request OpenMW/openmw!1925
2022-05-31 08:54:33 +00:00
Petr Mikheev
11f21c39ec
Merge branch 'addmiscluabinds' into 'master'
...
Lua API for Miscellaneous records
See merge request OpenMW/openmw!1954
2022-05-31 08:54:08 +00:00
Kindi
638ad15af8
Lua API for Miscellaneous records
2022-05-31 08:54:07 +00:00
Cody Glassman
447b586d7d
[Postprocessing] Fix a couple awkward issues with Lua API
2022-05-31 08:45:27 +00:00
AnyOldName3
feb5d5bbc2
Merge branch 'main_noboost' into 'master'
...
Remove boost:: from openmw/main.cpp
See merge request OpenMW/openmw!1943
2022-05-30 20:22:38 +00:00
psi29a
f7b9ab583e
Merge branch 'nostring_sprintf' into 'master'
...
Don't pass a std::string to C's sprintf
Closes #6762
See merge request OpenMW/openmw!1950
2022-05-30 09:57:50 +00:00
Petr Mikheev
709d186b8d
Put tests output files to a separate dir
2022-05-30 01:34:23 +02:00
Petr Mikheev
ab1be50b86
Merge branch 'addapparatusluabinds' into 'master'
...
Lua API for Apparatus records
See merge request OpenMW/openmw!1942
2022-05-29 23:03:37 +00:00
Kindi
3d0adf259b
Lua API for Apparatus records
2022-05-29 23:03:36 +00:00
jvoisin
a6d46ecc75
Don't pass a std::string to C's sprintf
...
This should fix #6762
2022-05-29 23:27:50 +02:00
psi29a
af82140dda
Merge branch 'filter_physics_actors' into 'master'
...
Do not perform physics simulation for actors outside processing range
See merge request OpenMW/openmw!1934
2022-05-29 19:19:35 +00:00
Evil Eye
c231c3e360
Replace new with make_unique in essimporter
2022-05-29 13:25:59 +02:00
Evil Eye
db1a372e5b
Replace new with make_unique in opencs
2022-05-29 13:25:17 +02:00
Evil Eye
3c83117e99
Replace new with make_unique in openmw
2022-05-29 13:24:48 +02:00
jvoisin
d903e4b1b2
Remove boost:: from openmw/main.cpp
2022-05-28 22:51:32 +02:00
psi29a
f84be8c3f9
Merge branch 'lua-api-containers' into 'master'
...
Add bindings for container record
See merge request OpenMW/openmw!1932
2022-05-28 08:03:13 +00:00
elsid
bf76faeb2d
Increment iterator before fast forward
...
When player is located in the exterior cell AiTravel::fastForward may move
another actor into a cell outside active grid. This will remove the actor from
MWMechanics::Actors::mActors which invalidates current iterator in the
Actors::fastForwardAi loop.
2022-05-27 13:35:21 +02:00
psi29a
9d232a72d3
Merge branch 'position_to_index' into 'master'
...
Use free function instead of virtual MWBase::World::positionToIndex (#5336 )
See merge request OpenMW/openmw!1922
2022-05-26 20:38:38 +00:00
elsid
ac5844cad2
Do not perform physics simulation for actors outside processing range
...
Actors with disabled collisions still have physics simulations. Assuming they
should not be processed at all instead of disabling collision add a new flag to
make them inactive.
2022-05-26 10:36:03 +02:00
adam
e2528a1562
Add docs and automagical declaration
2022-05-26 07:20:50 +00:00
adam
dddc1dc2bb
Add bindings for capacity and encumbrance
2022-05-26 06:41:53 +00:00
psi29a
d74ee0f3fe
Merge branch 'postprocess_hud' into 'master'
...
[Postprocessing] Improve HUD
See merge request OpenMW/openmw!1933
2022-05-26 06:24:36 +00:00
psi29a
389e1bd92c
Merge branch 'noboost_more_more_more' into 'master'
...
Remove some more of boost::
See merge request OpenMW/openmw!1930
2022-05-26 06:19:40 +00:00
psi29a
31c0c0cb58
Merge branch 'fix_initial_landing' into 'master'
...
Do not play landing animation for actors entering to scene without a reason (#6346 + #6513 )
Closes #6513 and #6346
See merge request OpenMW/openmw!1926
2022-05-26 06:15:59 +00:00
cody glassman
11845e7d9b
improve layout of postprocessor hud
2022-05-25 19:07:01 -07:00
adam
aa56e40bc3
Add bindings for container record
2022-05-26 01:11:22 +00:00
jvoisin
cb226e00f9
Remove some more of boost::
2022-05-25 21:16:26 +02:00
Petr Mikheev
29328867dc
Merge branch 'moar_noboost' into 'master'
...
Remove even more of boost::filesystem
See merge request OpenMW/openmw!1927
2022-05-25 18:29:04 +00:00
jvoisin
4e4debb1cb
Remove even more of boost::filesystem
2022-05-25 18:29:02 +00:00
Evil Eye
921a4c7bca
Fix inverted logic
2022-05-25 16:49:03 +02:00
elsid
85c79d382c
Enable collisions for actor before adjusting position
...
Otherwise adjustPosition does not call traceDown and actor appears flying for
the first physics simulation.
2022-05-24 23:30:57 +02:00
elsid
617cd4ceb6
Make sure physics simulation does not reset flags for nonprocessed actors
...
Actor::getOnGround and Actor::getOnSlope is used to initialize ActorFrameData.
After a physics simulation the result is copied back. But when actor is outside
processing range, Actor::mInternalCollisionMode is false and physics simulation
does not recalculate OnGround and OnSlope flags. So the flags are always set to
false that makes actor play landing animation when they exit and then enter
actors processing range.
2022-05-24 23:25:35 +02:00
AnyOldName3
59e7f61205
Merge branch 'deboost' into 'master'
...
Remove boost::filesystem from a couple of files
See merge request OpenMW/openmw!1917
2022-05-24 21:18:22 +00:00
jvoisin
6feb92a9bf
Remove boost::filesystem from a couple of files
2022-05-24 21:18:21 +00:00
elsid
e1110f5151
Merge branch 'noboost_bulletojbecttool' into 'master'
...
Remove some unused includes from bulletobjecttool
See merge request OpenMW/openmw!1912
2022-05-24 19:10:25 +00:00
Evil Eye
ec6ba3deeb
Merge branch 'fix_cs_typos' into 'master'
...
Correct CS typo
Closes #6704
See merge request OpenMW/openmw!1920
2022-05-24 18:33:23 +00:00
elsid
639bdd5801
Use free function instead of virtual MWBase::World::positionToIndex
...
The virtual function does the same thing.
* Change return type to osg::Vec2i to avoid dependency on ESM3.
* Rename to positionToCellIndex to make it clear what is the index.
2022-05-24 19:31:23 +02:00
elsid
92a64b0bbd
Fix typo in navmeshtool log message
2022-05-24 19:28:48 +02:00
Michał Plichta
5ee5e8f2f7
Correct CS typo described in #6704
2022-05-24 19:24:39 +02:00
psi29a
499e688289
Merge branch 'fix_navigator_tests' into 'master'
...
Increase precision error for navigator tests (#6770 )
Closes #6770
See merge request OpenMW/openmw!1909
2022-05-24 17:19:43 +00:00
Kindi
1b37d5d2ad
Lua API for Lockpick and Probe records
2022-05-24 11:48:13 +00:00
psi29a
09757d0b87
Merge branch 'noboost_essimporter' into 'master'
...
Remove boost::filesystem from essimporter
See merge request OpenMW/openmw!1913
2022-05-24 07:57:37 +00:00
psi29a
0299529067
Merge branch 'remove_boost_' into 'master'
...
Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt
See merge request OpenMW/openmw!1915
2022-05-24 07:56:19 +00:00
psi29a
a737b05d84
Merge branch 'faster_toLower' into 'master'
...
Improve the speed of toLower
See merge request OpenMW/openmw!1889
2022-05-24 07:53:01 +00:00
psi29a
14b9abbcbf
Merge branch 'no_resize' into 'master'
...
[Postprocessing] Don't resize user defined samplers to power of 2
See merge request OpenMW/openmw!1918
2022-05-24 07:50:27 +00:00
glassmancody.info
ee6e60005b
remove log spam on failures
2022-05-23 21:27:32 -07:00
jvoisin
0554afeb67
Remove boost::filesystem from navmashtool
2022-05-23 21:55:06 +02:00
jvoisin
34ae6e8221
Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt
2022-05-23 21:52:22 +02:00
jvoisin
8a63bc0def
Remove boost::filesystem from essimporter
2022-05-23 21:50:48 +02:00
jvoisin
6f5025e6fd
Remove some unused includes from bulletobjecttool
2022-05-23 21:35:07 +02:00
jvoisin
998f1c960e
Improve the speed of toLower
...
This significantly improves the speed of my fuzzer,
by something like 15%.
2022-05-23 21:24:17 +02:00
elsid
87073e26f2
Increase precision error for navigator tests
2022-05-23 17:18:00 +02:00
elsid
5b592e09e6
Log more information when navmeshtool fails on not enough space
2022-05-23 13:01:30 +02:00
cody glassman
6093cb5f2c
postprocessing lua api extensions
2022-05-22 18:53:38 -07:00
elsid
6db4b78dcb
Fix playing explore music after loading the game from main menu
2022-05-23 01:08:53 +02:00
psi29a
e3f891c0b0
Merge branch 'fix_boost' into 'master'
...
Fix build with lld linker
See merge request OpenMW/openmw!1903
2022-05-22 20:53:57 +00:00
psi29a
f17d7fc00b
Merge branch 'string_view' into 'master'
...
Make getStringLiteral return a string_view
See merge request OpenMW/openmw!1896
2022-05-22 20:50:04 +00:00
psi29a
392606441d
Merge branch 'remove_boost_fs_bsatool' into 'master'
...
Remove boost::filesystem from bsatool
See merge request OpenMW/openmw!1905
2022-05-22 20:47:27 +00:00
jvoisin
472af7c164
Remove boost::filesystem from niftest
2022-05-22 18:56:14 +02:00
jvoisin
fb732d74a2
Remove boost::filesystem from bsatool
2022-05-22 18:53:10 +02:00
psi29a
8dd3e53a30
Merge branch 'string_view' into 'master'
...
Move a couple of files from `const std::string&` to `std::string_view`
See merge request OpenMW/openmw!1901
2022-05-22 10:45:35 +00:00
psi29a
d2a9334f39
Merge branch 'mechanics_actors_list' into 'master'
...
Use std::list to store mechanics actors
See merge request OpenMW/openmw!1893
2022-05-22 10:41:46 +00:00
psi29a
d40bfc9e99
Merge branch 'update_ptr' into 'master'
...
Avoid changing map when updating ptr
See merge request OpenMW/openmw!1894
2022-05-22 10:40:45 +00:00
psi29a
e64b8d1fbb
Merge branch 'lua_real_time' into 'master'
...
[Lua] core.getRealTime()
See merge request OpenMW/openmw!1880
2022-05-22 10:38:53 +00:00
psi29a
5fe6f6333c
Merge branch 'log_viewer' into 'master'
...
Initialize in-game log viewer earlier in order not to miss the beginning of the log
See merge request OpenMW/openmw!1904
2022-05-22 10:38:20 +00:00
Evil Eye
5146d9fc55
Fix
2022-05-22 09:51:08 +02:00
Evil Eye
ac78b537d2
Address feedback
2022-05-22 09:29:03 +02:00
Petr Mikheev
7f8d433775
Initialize log recorder right after initializing the logging
2022-05-22 02:47:58 +02:00
elsid
42841002b5
Remove unused dependency to Boost.Thread
2022-05-22 02:42:01 +02:00
elsid
9abfaef7a1
Use std::any instead of boost::any
2022-05-22 02:42:01 +02:00
elsid
68caff9c7b
Use unique_ptr to manage scripts context and encoder lifetime
2022-05-22 01:47:06 +02:00
jvoisin
23eccebe9e
Convert esmtool from const std::string&
to std::string_view
2022-05-21 21:39:26 +02:00
jvoisin
8047a2138e
Merge branch 'fix_warning' into 'master'
...
Fix warning: -Wunused-lambda-capture
See merge request OpenMW/openmw!1899
2022-05-21 18:17:37 +00:00
elsid
5269ba6f3c
Fix warning: -Wunused-lambda-capture
2022-05-21 18:17:36 +00:00
elsid
148519fe48
Destruct Stereo::Manager after World
...
ShadowManager access Stereo::Manager in destructor. ShadowManager owned by
RenderingManager owned by World.
2022-05-21 17:04:03 +02:00
Evil Eye
266a0634eb
Add more includes
2022-05-21 12:41:56 +02:00
Evil Eye
e79f803402
Change includes
2022-05-21 10:48:32 +02:00
Cody Glassman
5fc530335b
Merge branch 'refactor/postprocessor' into 'master'
...
Refactor PostProcessor code
See merge request OpenMW/openmw!1888
2022-05-21 06:42:05 +00:00
Matt
395de4b251
Refactor PostProcessor code
2022-05-21 06:42:05 +00:00
Evil Eye
c6ca0e78c9
Make getStringLiteral return a string_view
2022-05-21 01:21:55 +02:00
elsid
19e471741a
Use PtrBase::mRef instead of getBase for mechanics objects
...
getBase adds a condition and can throw an exception. Which is redundant for
MWMechanics::Objects functions.
2022-05-21 00:41:57 +02:00
elsid
1bb1053569
Make all MWMechanics::Actor functions inline
2022-05-21 00:41:56 +02:00
elsid
77c09dff39
Store CharacterController by value in MWMechanics::Actor
2022-05-21 00:41:55 +02:00
elsid
24712e2cb1
Avoid changing map when updating ptr
...
This is not necessary and has overhead.
2022-05-21 00:12:33 +02:00
elsid
e2c44d13f3
Use std::list to store mechanics actors
...
To make the order of elements deterministic. Using memory address based objects
as map key makes order of elements there nondeterministic. Later it can be
replaced with vector when there are no indirect munipulations with container
inside iteration loops.
Change map key to const MWWorld::LiveCellRefBase* to avoid erasing and inserting
elements on MWWorld::Ptr update.
2022-05-20 22:55:55 +02:00
Petr Mikheev
6a0a2eed33
[Lua] core.getRealTime()
2022-05-20 21:49:19 +02:00
uramer
70eacbbefc
onObjectActive and onItemActive Lua engine handlers
2022-05-20 19:27:21 +00:00
psi29a
67421a400a
Merge branch 'bookluabinds' into 'master'
...
Lua API for Book records
See merge request OpenMW/openmw!1886
2022-05-20 14:09:09 +00:00
psi29a
6b7c302102
Merge branch 'mechanics_objects_list' into 'master'
...
Use std::list to store mechanics objects
See merge request OpenMW/openmw!1881
2022-05-20 14:08:02 +00:00
kuyondo
5109777d3b
remove duplication
2022-05-20 18:50:00 +08:00
elsid
ce3bba0cdc
Use std::list to store mechanics objects
...
To make the order of elements deterministic. Using memory address based objects
as map key makes order of elements there nondeterministic. Later it can be
replaced with vector when there are no indirect munipulations with container
inside iteration loops.
Change map key to const MWWorld::LiveCellRefBase* to avoid erasing and inserting
elements on MWWorld::Ptr update.
Store CharacterController by value instead of pointer to avoid redundant memory
allocation.
2022-05-20 00:47:10 +02:00
kuyondo
7dbccc914a
no skill returns nil
2022-05-20 06:03:12 +08:00
kuyondo
8a1a838ffa
update book.cpp and weapon.cpp
2022-05-20 00:39:19 +08:00
kuyondo
a26898d8ed
no addtype
2022-05-19 20:18:47 +08:00
kuyondo
cad68a5566
Add lua binding for books
2022-05-19 20:02:18 +08:00
psi29a
d4e2000d5b
Merge branch 'render_targets' into 'master'
...
Bind custom render targets per pass
See merge request OpenMW/openmw!1884
2022-05-19 11:03:02 +00:00
psi29a
33746c4b70
Merge branch 'fix_gcc_warning' into 'master'
...
Fix gcc warning: -Wuninitialized
See merge request OpenMW/openmw!1869
2022-05-19 11:00:32 +00:00
glassmancody.info
3d03052717
dont bind rendertargets unless we use them, otherwise texture limit will be reached quickly
2022-05-18 19:45:09 -07:00
kuyondo
93aae5e116
Add lua binding for activators
2022-05-19 04:23:22 +08:00
psi29a
b9b4f1c3c2
Merge branch 'console_log' into 'master'
...
In-game log viewer
See merge request OpenMW/openmw!1799
2022-05-18 07:57:59 +00:00
psi29a
d3f331793e
Merge branch 'sol' into 'master'
...
Update sol. Replace combined sol.hpp with loose files.
See merge request OpenMW/openmw!1851
2022-05-18 07:57:32 +00:00
ζeh Matt
18f16eac4c
Refactor DetourNavigator to pass prng along, use world prng for AiWander
2022-05-17 20:37:15 +03:00
ζeh Matt
b2fab5f5ad
Use World prng for weather system as it influences actors
2022-05-17 18:22:45 +03:00
ζeh Matt
3a90bc7187
Use World prng for head/blink animations
2022-05-17 18:22:45 +03:00
ζeh Matt
cb99e8643a
Use World prng for selection of random creature spawning
2022-05-17 18:22:45 +03:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
...
Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
elsid
98f53eca65
Fix gcc warning: -Wuninitialized
...
/home/elsid/dev/openmw/apps/opencs/model/world/data.cpp: In constructor ‘CSMWorld::Data::Data(ToUTF8::FromType, bool, const Files::PathContainer&, const std::vector<std::__cxx11::basic_string<char> >&, const boost::filesystem::path&)’:
/home/elsid/dev/openmw/apps/opencs/model/world/data.cpp:69:36: warning: member ‘CSMWorld::Data::mCells’ is used uninitialized [-Wuninitialized]
69 | : mEncoder (encoding), mPathgrids (mCells), mRefs (mCells),
| ^~~~~~
2022-05-16 22:26:19 +02:00
elsid
c88d3e712d
Cleanup mwlua includes
2022-05-16 22:25:48 +02:00
psi29a
0ca9510224
Merge branch 'fix_gcc_build' into 'master'
...
Fix build on gcc 12.1 (#6744 )
Closes #6744
See merge request OpenMW/openmw!1862
2022-05-16 20:15:09 +00:00
psi29a
3e3cb133bc
Merge branch 'fix_unity_build' into 'master'
...
Fix unity build
See merge request OpenMW/openmw!1860
2022-05-16 20:12:17 +00:00
Petr Mikheev
cf49b46d64
Show logs in the debug window
...
Some part of UI code is written by @andrew-app
2022-05-16 20:50:44 +02:00
Evil Eye
2531e24ee3
Fix inverted logic
2022-05-16 18:29:16 +02:00
psi29a
f092d8da9a
Merge branch 'post_malone' into 'master'
...
Post Processing
See merge request OpenMW/openmw!1124
2022-05-16 14:51:13 +00:00
elsid
94dc696f4f
Fix gcc build
...
In file included from /home/elsid/dev/openmw/apps/openmw/mwphysics/actor.hpp:7,
from /home/elsid/dev/openmw/apps/openmw/mwphysics/trace.cpp:9:
/home/elsid/dev/openmw/apps/openmw/mwphysics/ptrholder.hpp: In member function ‘osg::Vec3f MWPhysics::PtrHolder::velocity()’:
/home/elsid/dev/openmw/apps/openmw/mwphysics/ptrholder.hpp:42:25: error: ‘exchange’ is not a member of ‘std’
42 | return std::exchange(mVelocity, osg::Vec3f());
| ^~~~~~~~
2022-05-16 15:59:18 +02:00
elsid
c33966c4a4
Fix unity build
...
In file included from /home/elsid/dev/openmw/build/clang/unity/apps/openmw/ub_mwworld.cpp:41:
/home/elsid/dev/openmw/apps/openmw/mwworld/groundcoverstore.cpp:10:9: error: no type named 'Query' in 'MWWorld::EsmLoader'; did you mean '::EsmLoader::Query'?
EsmLoader::Query query;
^~~~~~~~~~~~~~~~
::EsmLoader::Query
/home/elsid/dev/openmw/./components/esmloader/load.hpp:23:12: note: '::EsmLoader::Query' declared here
struct Query
^
2022-05-16 15:04:47 +02:00
psi29a
dd0e0fea72
Merge branch 'lua_strict_index' into 'master'
...
[Lua] makeStrictReadOnly for enums
See merge request OpenMW/openmw!1859
2022-05-16 10:59:20 +00:00
psi29a
65c95d97c3
Merge branch 'disable_navmeshdb_write_on_lock' into 'master'
...
Disable writes to navmeshdb on database is locked error
See merge request OpenMW/openmw!1837
2022-05-16 07:38:12 +00:00
Petr Mikheev
7ccbf95503
[Lua] makeStrictReadOnly for enums
2022-05-16 00:16:26 +02:00
Petr Mikheev
d16fa553c8
Fix LuaUtil::Callback
2022-05-15 21:34:48 +02:00
cody glassman
dae0914820
workarounds for gl4es
2022-05-15 10:03:58 -07:00
cody glassman
0cb63ca4e6
experimental point light bindings
2022-05-15 10:03:58 -07:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
Petr Mikheev
0643685ea5
[Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause ( #6745 )
2022-05-13 19:14:34 +02:00
uramer
95ad67eb8b
Add extraRoll to the Lua camera package
2022-05-12 23:21:47 +02:00
elsid
a710cf6d10
Remove Environment cleanup
...
Some managers may use the environment in the destructors. Setting them to
nullptr may lead to nullptr dereference when the object is still alive and can
be accessible. But after object is destructed it's UB anyway to dereference
nullptr or a dangling pointer.
2022-05-11 23:26:39 +02:00
ζeh Matt
926cdfbe19
Use random seed specified by settings for new games
2022-05-11 16:37:16 +03:00
elsid
a75c7c49f0
Disable writes to navmeshdb on database is locked error
...
Simultaneously writing to sqlite3 database is not possible. Process exclusively
locks the database for this. Another process will fail to perform any request
when database is locked. Alternatively it can wait. Handling this situation
properly requires complexity that is not really needed. Users are not expected
to run multiple openmw processes simultaneously using the same navmeshdb.
Before this change running multiple openmw processes using the same navmeshdb
can lead to a crash when first transaction fails to start because there is
exception thrown and not catched.
Remove use of explicit transactions from DbWorker. Handling all possible
transaction states due to different errors brings unnecessary complexity.
Initially they were introduced to increase time between flushes to disk. This
makes sense for navmeshtool because of massive number of writes but for the
engine this is not an issue.
2022-05-09 22:54:46 +02:00
Cody Glassman
882245b935
Lua Bindings: Add view distance bindings to camera
2022-05-09 19:40:48 +00:00
psi29a
8bf5de69ad
Merge branch 'rm_actors_static' into 'master'
...
Make MWMechanics::Actors local static variables to be members
See merge request OpenMW/openmw!1839
2022-05-09 07:31:15 +00:00
cody glassman
ad139f2f9a
rename to windowed fullscreen
2022-05-08 22:56:39 -07:00
cody glassman
05901a2480
add borderless windows, deprecate fullscreen mode
2022-05-08 22:56:39 -07:00
elsid
ef64587cbf
Mark unchanging static as const
2022-05-09 00:59:51 +02:00
elsid
66c9b6c199
Make MWMechanics::Actors local static variables to be members
2022-05-09 00:59:37 +02:00
elsid
87ca575d60
List private members of MWMechanics::Actors in a single place
2022-05-09 00:55:09 +02:00
Petr Mikheev
45161d91c9
Merge branch 'lua_record_types' into 'master'
...
Lua API for NPC and Creature records
See merge request OpenMW/openmw!1823
2022-05-08 20:32:00 +00:00
uramer
9c5887aab6
Add NPC and Creature record bindings
2022-05-08 16:36:17 +02:00
elsid
31bd87936f
Remove redundant virtual World::adjustSky function
2022-05-08 15:41:53 +02:00
elsid
b32a787cd8
Add explicit dependency to World from Scene
...
To avoid redundant MWBase::Environment::get().getWorld() calls and virtual
calls.
2022-05-08 15:41:53 +02:00
elsid
9320fb50ab
Remove redundant MWBase::Environment::get().getWorld() calls
2022-05-08 15:41:53 +02:00
elsid
f03360b666
Move RenderingManager::update call to World::update
...
There is no need to do that in Scene::update and pass paused argument there.
2022-05-08 15:41:52 +02:00
elsid
8473336b06
Remove redundant virtual functions
2022-05-08 15:41:52 +02:00
Petr Mikheev
6a97a21fbd
[Lua] Fix stupid bug in tostring for ESM::Weapon and ESM::Door
2022-05-08 13:09:02 +02:00
psi29a
408540517a
Merge branch 'refactor/fCombatInvisoMult' into 'master'
...
Avoid looking up settings from gmst each frame
See merge request OpenMW/openmw!1771
2022-05-08 10:43:08 +00:00
psi29a
49487a17e6
Merge branch 'environment' into 'master'
...
Make Environment a storage of referencing pointers instead of owned
See merge request OpenMW/openmw!1830
2022-05-08 08:47:34 +00:00
psi29a
71e4e5ceec
Merge branch 'lua_activate' into 'master'
...
[Lua] Fix the bug that object:activate() doesn't trigger mwscripts
See merge request OpenMW/openmw!1834
2022-05-08 08:30:50 +00:00
Petr Mikheev
2d1d7e644c
[Lua] Fix the bug the object:activate() doesn't trigger mwscripts
2022-05-06 23:46:36 +02:00
elsid
2dc6e755b2
Remove redundant update virtual functions
2022-05-06 23:44:04 +02:00
elsid
79676aee15
Make Environment a storage of referencing pointers instead of owned
...
Engine controls lifetime of managers therefore it should own them. Environment
is only access provider.
This allows to avoid redundant virtual calls and also some functions from
managers base classes can be removed if they are used only by Engine.
2022-05-06 23:44:01 +02:00
Petr Mikheev
70c7f1880d
[Lua] pairs and ipairs for ObjectList ( resolves #6732 )
2022-05-06 23:11:47 +02:00
AnyOldName3
d975e9e138
Merge branch 'position_in_radians' into 'master'
...
Fix copy paste error
See merge request OpenMW/openmw!1829
2022-05-05 20:57:47 +00:00
Evil Eye
bc5e43ab60
Fix copy paste error
2022-05-05 21:53:20 +02:00
jvoisin
331363d469
Merge branch 'fix_uninit' into 'master'
...
Fix uninitialized coverity warnings
See merge request OpenMW/openmw!1819
2022-05-05 17:35:16 +00:00
Alexei Kotov
6aaf2c33bf
Merge branch 'refactor/5336-1' into 'master'
...
#5336 (1): Refactor World::updatePlayer in to Player::update
See merge request OpenMW/openmw!1828
2022-05-05 06:46:28 +00:00
Alexei Kotov
6857f4f7ff
Merge branch 'empty_and_clear' into 'master'
...
Replace empty std::string assignments
See merge request OpenMW/openmw!1827
2022-05-05 06:43:30 +00:00
ζeh Matt
2bbd0ba976
#5336 : Refactor World::updatePlayer in to Player::update
2022-05-05 00:57:15 +03:00
Evil Eye
a64979e25d
Replace empty std::string assignments
2022-05-04 22:33:39 +02:00
Evil Eye
55d32432b9
Don't mark idle animations as bad when blocking them
2022-05-04 21:15:08 +02:00
Alexei Kotov
bbec296891
Merge branch 'we-are-anonymous-we-are-quivers-apparently' into 'master'
...
Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows.
Closes #6718
See merge request OpenMW/openmw!1822
2022-05-04 03:00:57 +00:00
uramer
03659bef86
MWUI interface (resolve https://gitlab.com/OpenMW/openmw/-/issues/6594 )
2022-05-03 17:36:49 +00:00
AnyOldName3
a6c9c9d1f8
Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows.
2022-05-02 20:11:01 +01:00
Max Henzerling
41be5a17f4
comments from PR
2022-05-01 11:52:19 -07:00
Max Henzerling
af5b1b3083
Add option to open record editting subviews in new windows instead of exclusive docking.
2022-05-01 11:52:19 -07:00
elsid
b67a0a8f2b
Fix uninitialized coverity warnings
2022-05-01 18:36:16 +02:00
psi29a
dccbd3e980
Merge branch 'try_and_hit_me' into 'master'
...
Bring HitAttemptOnMe in line with HitOnMe
See merge request OpenMW/openmw!1816
2022-04-30 18:26:30 +00:00
psi29a
265fa51128
Merge branch 'respect_water_filtering' into 'master'
...
Simple water should respect filter settings (#5989 )
Closes #5989
See merge request OpenMW/openmw!1813
2022-04-30 17:02:32 +00:00
psi29a
828f394200
Merge branch 'stacked_up' into 'master'
...
Make stack manipulation unconditional
Closes #6717
See merge request OpenMW/openmw!1815
2022-04-30 16:58:57 +00:00
psi29a
275bebb066
Merge branch 'Stereo-MR' into 'master'
...
Stereo
See merge request OpenMW/openmw!1757
2022-04-30 16:40:09 +00:00
unknown
1bc24d5120
Bring HitAttemptOnMe in line with HitOnMe
2022-04-30 18:32:10 +02:00
Evil Eye
db19700599
Make stack manipulation unconditional
2022-04-30 16:45:45 +02:00
cody glassman
ed6cd487ee
allow updating filtering at runtime
2022-04-29 17:26:09 -07:00
cody glassman
13a05dbd63
simple water should respect filter settings
2022-04-29 17:01:28 -07:00
madsbuvi
79577f37de
Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
2022-04-29 17:35:24 +02:00
psi29a
51024a8208
Merge branch 'issue-6706-save-the-size-of-the-options-window' into 'master'
...
Issue-6706 Save the size of the Options window
Closes #6706
See merge request OpenMW/openmw!1798
2022-04-29 09:56:09 +00:00
Eris Caffee
de291b0ec4
Issue-6706 Save the size of the Options window
2022-04-29 09:56:08 +00:00
psi29a
a707f5b0e0
Merge branch 'portable' into 'master'
...
Make OpenMW more portable (follow up of !1555 )
See merge request OpenMW/openmw!1805
2022-04-28 19:35:29 +00:00
Mads Buvik Sandvei
606a795a54
multiview linker-method
2022-04-28 21:09:06 +02:00
madsbuvi
dd5901d351
Initial commit
...
Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
2022-04-28 21:05:34 +02:00
fredzio
bab5e56768
Make the launcher dara directory and bsa list play nicer with dark
...
themes.
Known issue: the padding icon for disabled data directories is of wrong
color.
2022-04-28 15:19:54 +02:00
Petr Mikheev
c7ab67c2c1
Allow relative paths in openmw.cfg; support --replace=config.
2022-04-28 00:39:41 +02:00
psi29a
07056802eb
Merge branch 'esmtool_tes4' into 'master'
...
Support esmtool dump for TES4
See merge request OpenMW/openmw!1800
2022-04-27 21:07:25 +00:00
psi29a
dad9f24867
Merge branch 'link-shaders' into 'master'
...
Shader linking
See merge request OpenMW/openmw!1803
2022-04-27 21:04:08 +00:00
Frederic Chardon
ad1ab1c880
Follow up to !192
2022-04-27 19:51:54 +00:00
psi29a
66a96bfa5e
Merge branch 'launcher-datadirs' into 'master'
...
Make launcher handle data dirs #2858 and BSA
See merge request OpenMW/openmw!192
2022-04-27 17:31:52 +00:00
madsbuvi
dc3045c970
mono-only version of the shader linking system introduced in the stereo MR
2022-04-26 19:54:24 +02:00
elsid
d2510284ec
Support TES4 in esmtool dump
2022-04-25 17:35:26 +02:00