Evil Eye
2d90176fe9
Add types.Actor.isDead
2023-11-02 19:29:26 +01:00
Evil Eye
a88f0ecc95
Expose governing attributes to Lua
2023-11-02 17:43:09 +01:00
Zackhasacat
dbd7d34120
Add class Record
2023-11-01 13:27:37 -05:00
Zackhasacat
482d174ef2
Read only, add skill spec to docs
2023-11-01 13:21:14 -05:00
Zackhasacat
371eeddf85
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-10-31 22:23:45 -05:00
Alexei Kotov
03c3818229
Place ESM4::ItemMod into the scene
2023-10-31 00:54:44 +03:00
Alexei Kotov
3f4591eb3b
Add movable static and ESM4 land texture stores
2023-10-27 22:53:40 +03:00
psi29a
f724b05c57
Merge branch 'teleport_block' into 'master'
...
Lua: Add isTeleportingEnabled and setTeleportingEnabled to types.Player
See merge request OpenMW/openmw!3519
2023-10-27 17:37:04 +00:00
Zackhasacat
2f16a104dc
Revise record store, add specialization function
2023-10-25 21:38:42 -05:00
Zackhasacat
909be9cf35
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-10-25 21:05:35 -05:00
Zackhasacat
f0640da21e
Add character to core
2023-10-25 21:05:14 -05:00
Kindi
1bff02e3b0
add docs
2023-10-26 03:32:15 +08:00
psi29a
2e587c3379
Merge branch 'lua_effect_expire' into 'master'
...
Add notes about lua active effects technicality
See merge request OpenMW/openmw!3516
2023-10-25 12:35:35 +00:00
Zackhasacat
f4d349070c
Add isTeleportingEnabled and setTeleportingEnabled
2023-10-24 13:51:12 -05:00
Petr Mikheev
f547cd5934
Merge branch 'lua_object_var' into 'master'
...
Add lua binding for gameObject globalVariable
See merge request OpenMW/openmw!3483
2023-10-24 13:55:51 +00:00
Zackhasacat
78e9a1753e
Add lua binding for gameObject globalVariable
2023-10-24 13:55:50 +00:00
Zackhasacat
db42a91867
Add global variable access to world.mwscript ( #7597 )
2023-10-24 09:23:25 +00:00
Zackhasacat
5dd1f0332f
Add notes about active effects
2023-10-23 23:44:54 -05:00
Zackhasacat
bd90ac2ed8
Add missing field in docs
2023-10-23 23:02:01 -05:00
Zackhasacat
254bf7c5d8
class -> classes
2023-10-23 22:23:30 -05:00
Zackhasacat
611f96ce65
Add class bindings
2023-10-23 22:19:16 -05:00
Evil Eye
2ebd544dfb
Fix #7624
2023-10-14 14:18:50 +02:00
Petr Mikheev
15306c7d49
[Lua] Add CONTROL_SWITCH functions to types.Player
and deprecate them in openmw.input
2023-10-10 01:15:09 +02:00
Petr Mikheev
54cc1f25a2
Mention in Lua documentation that default tag is an empty string
2023-10-04 10:36:54 +02:00
psi29a
3ea14e904d
Merge branch 'actors_range' into 'master'
...
Handle actors processing range in Lua
See merge request OpenMW/openmw!3458
2023-09-28 08:33:46 +00:00
psi29a
6c39e3f817
Merge branch 'draft' into 'master'
...
Treat teleportation out of the draft cell as object creation
Closes #7588 and #7453
See merge request OpenMW/openmw!3455
2023-09-28 08:33:10 +00:00
psi29a
bae8d585fe
Merge branch 'lua/capacity_encum_bindings' into 'master'
...
Add more lua bindings for encumbrance and capacity
See merge request OpenMW/openmw!3462
2023-09-28 08:32:38 +00:00
glassmancody.info
9aa992eede
add more lua bindings for encumbrance and capacity
2023-09-27 17:19:08 -07:00
Andrei Kortunov
40c8783790
Handle actors processing range in Lua
2023-09-27 15:14:32 +04:00
Zackhasacat
6bfa3f78bd
Fix AttributeRecord and SkillRecord documentation in OpenMW.core
2023-09-27 07:30:52 +00:00
Evil Eye
641f34a3c9
Treat teleportation out of the draft cell as object creation
2023-09-25 21:01:32 +02:00
Alexei Kotov
7e360df6c0
Place ESM4::Flora instances to the scene
2023-09-24 10:25:44 +03:00
Evil Eye
90ca8a2f4e
Remove ATTRIBUTE, SKILL, and SCHOOL enums
2023-09-21 19:34:13 +02:00
Evil Eye
6ed5cbb7d0
Remove numeric magic school ids and deprecate the enum
2023-09-20 19:51:29 +02:00
psi29a
1c8198242e
Merge branch 'toggleai' into 'master'
...
Add a way to toggle AI to Lua debug package
See merge request OpenMW/openmw!3429
2023-09-18 08:37:19 +00:00
psi29a
18b6eba709
Merge branch 'reloadlua' into 'master'
...
safe reloadlua on top of !3362
See merge request OpenMW/openmw!3412
2023-09-17 11:28:01 +00:00
Petr Mikheev
72b8ff82ff
!3362 with safe reloadlua
2023-09-15 19:10:33 +02:00
Andrei Kortunov
6769d10203
Fix documentation error
2023-09-15 19:23:13 +04:00
Andrei Kortunov
56ea3e3879
Add a way to toggle AI to Lua debug package
2023-09-15 18:49:46 +04:00
Andrei Kortunov
db72a91180
Add a way to check if sound system is enabled
2023-09-14 13:02:20 +04:00
Andrei Kortunov
655c4442bc
Implement isMusicPlaying
2023-09-13 17:48:49 +04:00
Andrei Kortunov
e25e867d77
Remove 'music' package
2023-09-13 09:11:07 +04:00
Andrei Kortunov
e1cae5a029
Rework music system
2023-09-13 09:11:07 +04:00
Andrei Kortunov
02dcf1fb31
Split setFactionRank to separate functions
2023-09-12 11:57:19 +04:00
Andrei Kortunov
6ee86dea82
Implement Lua API for factions (feature 7468)
2023-09-12 09:49:03 +04:00
Evil Eye
cd0e612cb7
Expose skill and attribute records to Lua and deprecate their enums
2023-09-07 21:30:08 +02:00
Zackhasacat
f287b2f436
Merge branch 'master' of gitlab.com:openmw/openmw into lua_record_services
2023-09-04 10:49:51 -05:00
psi29a
5faf56950b
Merge branch 'lua_files' into 'master'
...
Implement Lua API for VFS
Closes #6864
See merge request OpenMW/openmw!3373
2023-09-03 17:06:14 +00:00
psi29a
0b74146b05
Merge branch 'luautflib' into 'master'
...
Lua utf-8 support
Closes #6505
See merge request OpenMW/openmw!3327
2023-09-03 17:05:27 +00:00
Zackhasacat
ee5983f64a
Docs fixes
2023-09-02 15:21:03 -05:00
Zackhasacat
7d0e140889
Merge branch 'master' of gitlab.com:openmw/openmw into lua_record_services
2023-09-02 14:55:57 -05:00
psi29a
b818414d82
Merge branch 'activate_and_use' into 'master'
...
Handle Use action in Lua in a similar way to Activate action
See merge request OpenMW/openmw!3354
2023-09-02 15:11:43 +00:00
Andrei Kortunov
65109b3822
Simplify VFS index iteration
2023-09-02 17:40:14 +04:00
Andrei Kortunov
c04a0ca3a5
Implement Lua API for VFS
2023-09-02 08:47:46 +04:00
Zackhasacat
9f80d68795
add servicesOffered to npc and creature records
2023-09-01 16:39:33 -05:00
psi29a
a1828eec29
Merge branch 'lua_spell_fix' into 'master'
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Clear selected enchanted item and/or spell with actor.clearSelectedCastable()
See merge request OpenMW/openmw!3315
2023-09-01 20:33:42 +00:00
Zackhasacat
7113db8b97
Clear selected enchanted item and/or spell with actor.clearSelectedCastable()
2023-09-01 20:33:42 +00:00
psi29a
3e99103beb
Merge branch 'rtd' into 'master'
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Show OpenMW version and Lua API revision in documentation
Closes #6149
See merge request OpenMW/openmw!3382
2023-09-01 08:06:58 +00:00
Zackhasacat
86c28921ae
Add function to get current disposition, add baseDisposition to NPC record
2023-09-01 08:06:34 +00:00
Petr Mikheev
f260fa006e
Show OpenMW version and Lua API revision in documentation.
2023-08-31 20:56:02 +02:00
psi29a
5ba13f7aae
Merge branch 'lua_template_new' into 'master'
...
Support 'template' field in createRecordDraft, to use an existing record as a base in lua
See merge request OpenMW/openmw!3387
2023-08-31 08:02:50 +00:00
Petr Mikheev
ea8692a534
Add usehandlers.lua (same approach as activationhandlers.lua)
2023-08-30 22:48:51 +02:00
psi29a
58aeb81e46
Merge branch 'container_ptr' into 'master'
...
Add `obj.parentContainer` in Lua. Refactor ContainerStore::mPtr, ContainerStore::mActor.
See merge request OpenMW/openmw!3381
2023-08-30 10:19:16 +00:00
Zackhasacat
4b7bf62671
Fix weapon table, and docs
2023-08-29 16:37:32 -05:00
Zackhasacat
45f25e3f14
Add in initial support
2023-08-29 11:19:11 -05:00
psi29a
4a46d772a1
Merge branch 'fix_createRecord' into 'master'
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Add two missing record types to world.createRecord docs
See merge request OpenMW/openmw!3386
2023-08-29 09:19:11 +00:00
psi29a
a0d3313d8d
Merge branch 'lua_restock' into 'master'
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Add isRestocking to types.Item
See merge request OpenMW/openmw!3383
2023-08-29 07:07:06 +00:00
Zackhasacat
ecc89ed826
Add two missing record types
2023-08-28 21:20:12 -05:00
Zackhasacat
5fdaee093a
add isRestocking
2023-08-28 08:30:54 -05:00
psi29a
65a15ff0b1
Merge branch 'container_inventory' into 'master'
...
[Lua] Add alias `types.Container.inventory` = `types.Container.content` for consistency with `types.Actor.inventory`
See merge request OpenMW/openmw!3314
2023-08-28 11:32:16 +00:00
Zackhasacat
84987450ee
Add baseCount
2023-08-27 20:47:43 -05:00
Petr Mikheev
55a9ab4f52
Add obj.parentContainer
in Lua. Refactor ContainerStore::mPtr, ContainerStore::mActor.
2023-08-27 23:45:19 +02:00
Kindi
532230254b
add documentation
2023-08-28 02:37:52 +08:00
Zackhasacat
b571d8d050
Remove player quest name example
2023-08-25 14:25:25 -05:00
Zackhasacat
425076b8dd
Fix types.LevelledCreature in docs
2023-08-25 17:44:34 +00:00
psi29a
516108691d
Merge branch 'record_gold' into 'master'
...
Add baseGold to NPC and creature lua records
See merge request OpenMW/openmw!3369
2023-08-21 11:33:11 +00:00
Zackhasacat
1320261eba
Add baseGold to NPC and creature records
2023-08-20 14:55:23 -05:00
Petr Mikheev
f1bcf64afb
Dehardcode input.ACTION.Inventory, input.ACTION.Journal, input.ACTION.QuickKeysMenu
2023-08-20 17:49:56 +02:00
Petr Mikheev
87eacf774a
Control GUI modes from Lua
2023-08-20 17:49:56 +02:00
Zackhasacat
86e7863d9a
Fix the docs
2023-08-18 22:18:34 -05:00
Petr Mikheev
4211665ede
Merge branch 'sounds' into 'master'
...
Lua bindings for sound functions
See merge request OpenMW/openmw!3247
2023-08-18 09:15:24 +00:00
psi29a
861b9b215c
Merge branch 'moveinto' into 'master'
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[Lua] Accept GameObject as destination in obj:moveInto.
See merge request OpenMW/openmw!3318
2023-08-18 08:23:20 +00:00
psi29a
e21e3a0d46
Merge branch 'time' into 'master'
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Pause/resume the game in Lua scripts
See merge request OpenMW/openmw!3317
2023-08-18 08:22:04 +00:00
Andrei Kortunov
d9c91ff3d9
Add bindings for ESM::Sound records
2023-08-16 20:26:55 +04:00
Andrei Kortunov
7ce9fc25c5
Implement Lua bindings for sound system
2023-08-15 10:28:29 +04:00
Zackhasacat
3e8a1cce7c
Load ESM4 Terminal objects, add lua bindings for them
2023-08-15 06:23:38 +00:00
uramer
16ba35d63b
Don't refer to local type by absolute path in docs
2023-08-12 21:17:11 +02:00
Zackhasacat
8f303f46dc
Lua Documentation clarification/fixes
2023-08-11 21:16:32 +00:00
Petr Mikheev
6c4e1f4e8f
Lua commands world.pause / world.unpause
2023-08-08 22:57:28 +02:00
Petr Mikheev
1a53e9db5d
[Lua] Accept GameObject as destination in obj:moveInto.
2023-08-08 22:56:42 +02:00
Petr Mikheev
ac9facabf5
[Lua] Add alias types.Container.inventory = types.Container.content
2023-08-08 22:56:16 +02:00
Petr Mikheev
abde92e207
Merge branch 'active-spells-rework' into 'master'
...
Lua: active spell params and active spell effects
See merge request OpenMW/openmw!3179
2023-07-31 00:02:05 +00:00
Mads Buvik Sandvei
c18a7801ed
Lua: active spell params and active spell effects
2023-07-31 00:02:05 +00:00
Mads Buvik Sandvei
edb7081ea6
Lua: String overload for effects store index.
2023-07-30 23:55:19 +00:00
elsid
e00eb50587
Remove stepping from findSmoothPath
...
This is not used anyway. There are features like smooth movement which remove
all redundant points.
Use single findStraightPath call instead of multiple.
2023-07-22 18:08:40 +02:00
elsid
9817f4ca9a
Find closest position on navmesh to start and end before poly path
...
Start and end might not be located on navmesh and findPath may give wrong
results.
2023-07-22 17:24:51 +02:00
elsid
a5ba721eca
Fix typo
2023-07-20 20:24:38 +02:00
Petr Mikheev
95bce836ee
Add non-carriable lights to nearby.items
2023-07-12 22:26:06 +02:00
psi29a
429e911da1
Merge branch 'lua_journal' into 'master'
...
Add Lua bindings for journal (second iteration of !3133 )
See merge request OpenMW/openmw!3189
2023-07-11 07:37:13 +00:00
uramer
bf7b39f214
Fix typos in Lua documentation
2023-07-08 18:40:33 +02:00
Petr Mikheev
a09fb8d8f8
Rework Lua bindings for journal
2023-07-08 14:32:58 +02:00
Tobias Tribble
c792582376
Add Lua bindings for journal
2023-07-08 13:37:39 +02:00
psi29a
b1e00b59f2
Merge branch 'lua_mwscript' into 'master'
...
Change MWScript Lua bindings (#7142 )
See merge request OpenMW/openmw!2881
2023-07-02 19:23:09 +00:00
Petr Mikheev
866f67ed19
Change MWScript Lua bindings ( #7142 )
2023-06-30 22:26:17 +02:00
Petr Mikheev
fa4cce7132
[Lua] Fix usage example of util.transform in documentation
2023-06-28 00:14:36 +02:00
psi29a
e5e0787337
Merge branch 'fix_effect_spell' into 'master'
...
Lua: Fix documentation for type.ActiveEffect
See merge request OpenMW/openmw!3178
2023-06-26 18:55:39 +00:00
Mads Buvik Sandvei
41d499f9f8
Inert -> Innate
2023-06-25 18:30:27 +00:00
Tobias Tribble
b535e41164
Fix actorActiveSpells pairs, docs
2023-06-25 08:50:09 -05:00
psi29a
abdd4f5207
Merge branch 'lua_potion_magic' into 'master'
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Lua: Add effects to potionRecord, ingredientRecord
See merge request OpenMW/openmw!3160
2023-06-20 10:00:06 +00:00
Zackhasacat
611a6429a9
Lua: Add effects to potionRecord, ingredientRecord
2023-06-20 10:00:05 +00:00
psi29a
68415a952e
Merge branch 'lua_quat' into 'master'
...
Breaking change in Lua API: change obj.rotation from Euler angles to Quaternion
See merge request OpenMW/openmw!3123
2023-06-20 09:59:06 +00:00
Petr Mikheev
57e028fcc9
Merge branch 'container_resolve_lua' into 'master'
...
Lua: Add functions to resolve inventories
See merge request OpenMW/openmw!3157
2023-06-19 18:15:42 +00:00
Zackhasacat
f4980c178d
Lua: Add functions to resolve inventories
2023-06-19 18:15:42 +00:00
psi29a
bbfd906f08
Merge branch 'lua_effect_icon' into 'master'
...
Add icon path to core.MagicEffect
See merge request OpenMW/openmw!3154
2023-06-18 20:58:06 +00:00
Zackhasacat
835a67d876
Add icon path to core.MagicEffect
2023-06-18 20:58:06 +00:00
Mads Buvik Sandvei
5c32b32c58
Lua: ESM::Enchantment bindings
2023-06-18 20:57:21 +00:00
Petr Mikheev
9d15629ae2
[Lua] Add nearby.players
and world.players
2023-06-17 19:56:25 +02:00
Mads Buvik Sandvei
698316fd2e
Lua bindings for modifying active effects/spells
2023-06-17 16:34:40 +00:00
psi29a
44c3c40058
Merge branch 'lua-world-to-viewport' into 'master'
...
[Lua] Add world to viewport function to camera
See merge request OpenMW/openmw!3139
2023-06-16 06:47:16 +00:00
Zackhasacat
3e52971a13
Add duration to core.MagicEffectWithParams
2023-06-14 22:28:45 +00:00
glassmancody.info
c27904aa92
lua - add world to viewport function to camera
2023-06-14 11:47:11 -07:00
psi29a
825d862f52
Merge branch 'lua_lock_trap' into 'master'
...
Allow Lua to access lock and trap data for doors and containers
See merge request OpenMW/openmw!2985
2023-06-13 07:37:33 +00:00
Zackhasacat
c108989b26
Allow Lua to access lock and trap data for doors and containers
2023-06-13 07:37:32 +00:00
Kindi
43e92fa1c9
Add type prop for types.Creature
2023-06-13 03:55:44 +08:00
Petr Mikheev
3b43cc2aea
Lua: change obj.rotation from Euler angles to Quaternion
2023-06-12 00:16:42 +02:00
Evil Eye
9772845f7b
Address feedback
2023-06-11 21:13:34 +02:00
Evil Eye
66d9d7e585
Expose levelled creatures to Lua
2023-06-11 15:13:46 +02:00
psi29a
724d29aa63
Merge branch 'add_getBounty_to_types_Player' into 'master'
...
Lua: Add getCrimeLevel() to types.Player
See merge request OpenMW/openmw!3118
2023-06-10 08:48:33 +00:00
psi29a
3fcf9dc1d2
Merge branch 'set_scale' into 'master'
...
Allow Lua to set and get GameObject's in game scale
See merge request OpenMW/openmw!3114
2023-06-10 08:48:14 +00:00
psi29a
ca57bbe644
Merge branch 'debug_tgm_tcl' into 'master'
...
Lua commands debug.toggleGodMode and debug.toggleCollision
See merge request OpenMW/openmw!3113
2023-06-09 07:26:44 +00:00
Kindi
8962cb818c
Add getCrimeLevel() to types.Player
2023-06-09 07:01:12 +08:00
Tobias Tribble
41a2c82f93
Added scale property and setScale function
2023-06-07 19:23:36 -05:00
Petr Mikheev
e773b9d055
Lua commands debug.toggleGodMode and debug.toggleCollision
2023-06-07 23:41:29 +02:00
Petr Mikheev
e84ef1d5d9
More Lua documentation about FormId
2023-06-07 22:20:35 +02:00
Petr Mikheev
3b5849add8
Move content files functions to core.contentFiles
and add obj.contentFile
2023-06-07 20:57:48 +02:00
Petr Mikheev
a778dff61d
Add Lua functions to get the current load order and search objects by RefNum/FormId
2023-06-07 20:57:48 +02:00
Kindi
dfafac72e9
add startingPosition and startingRotation lua property to gameobject
2023-06-04 14:35:33 +08:00
Mads Buvik Sandvei
85a30c9ad0
Fix signature of MWMechanics::MagicEffects::get. Fix a mistake in the docs.
2023-05-25 18:12:18 +02:00
Petr Mikheev
4ed283bb15
Merge branch 'create_record_types' into 'master'
...
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua
See merge request OpenMW/openmw!2944
2023-05-25 08:00:13 +00:00
Zackhasacat
ef004e5eba
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua
2023-05-25 08:00:12 +00:00
Mads Buvik Sandvei
b5aefc872b
Document the optional attribute/skill parameter of getEffect.
2023-05-23 18:17:31 +02:00
Mads Buvik Sandvei
5f6bd5466f
#number -> #string in documentation
2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
8ac7b04770
ActiveEffects / ActiveSpells documentation
2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
c03c3c40d5
documentation of MagicEffectId enum
2023-05-23 18:11:44 +02:00
psi29a
1ce35fa9e7
Merge branch 'lua-bounding-box' into 'master'
...
Expose game object's bounding box in lua api
See merge request OpenMW/openmw!3009
2023-05-19 09:33:44 +00:00
glassmancody.info
a7b7f99d72
Expose game object's bounding box in lua api
2023-05-18 11:10:10 -07:00
psi29a
5fba79ece3
Merge branch 'teleport' into 'master'
...
Additional Lua bindings for cells and fixes for teleporting
See merge request OpenMW/openmw!3017
2023-05-17 07:57:57 +00:00
Petr Mikheev
e657874351
Lua commands getSelectedSpell/setSelectedSpell
2023-05-14 15:17:03 +02:00
Petr Mikheev
ce7f6f31c9
Additional Lua bindings for cells
2023-05-13 20:59:55 +02:00
Petr Mikheev
2725a9d7f4
Add option "onGround=true/false" in Lua teleporting
2023-05-13 20:59:55 +02:00
Petr Mikheev
067df2d07e
Rename some functions in Lua API from aaa
to getAaa
(for consistency with setAaa
)
2023-05-08 00:49:06 +02:00
Tobias Tribble
15d940654d
Fixed field error in documentation
2023-04-26 15:02:27 -05:00
Tobias Tribble
b52ab04c43
Added soulValue to creatureRecord, added documentation
2023-04-26 12:01:59 -05:00
Zackhasacat
f6fb05d1ca
Add functionality for lua to view and modify ownership data for GameObjects
2023-04-25 21:20:43 +00:00
Petr Mikheev
90397662bc
Lua bindings for magic. Based on the work made by @bharbich in !2765 .
2023-04-20 18:48:34 +02:00
psi29a
2a6e301925
Merge branch 'activation' into 'master'
...
Allow Lua scripts to extend or override standard activation mechanics
See merge request OpenMW/openmw!2935
2023-04-20 11:29:21 +00:00
psi29a
cace3e6566
Merge branch 'fix_teleporting' into 'master'
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Fix bugs related to Lua commands `obj:teleport` and `obj:moveInto`
See merge request OpenMW/openmw!2937
2023-04-20 11:28:02 +00:00
Petr Mikheev
00beb06391
Initial Lua bindings for ESM4 types; bindings for ESM4Door.
2023-04-20 01:47:16 +02:00
Petr Mikheev
60a8d08e66
Refactor teleporting in Lua; fix a bug in worldmodel.cpp
2023-04-17 19:07:30 +02:00
Petr Mikheev
61d207bd78
Allow Lua scripts to extend or override standard activation mechanics
2023-04-16 23:50:27 +02:00
Zackhasacat
224b7a0bf8
Allow Soul values on Misc Items to be set by Lua
2023-04-16 19:28:26 +00:00
psi29a
d6d7746c9b
Merge branch 'records' into 'master'
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[Lua] Fix implementation of types.*.records
See merge request OpenMW/openmw!2918
2023-04-11 06:54:19 +00:00
Petr Mikheev
55c9cde2ed
[Lua] Add missing record.id
for NPC and Creature records.
2023-04-10 23:28:15 +02:00
Petr Mikheev
9279c3d3e1
[Lua] Fix implementation of types.*.records
2023-04-10 23:15:28 +02:00
Mitten.O
d1fd6d77ca
Document the records function for all record types
2023-04-09 15:01:44 +03:00
Mitten.O
11953a421b
Document the records function
2023-04-09 14:38:04 +03:00
Mitten Orvan
4744b1eeda
Make API for creating potions
2023-03-29 07:46:11 +00:00
Krzysztof Antoniak
ccdd381f96
Minor fixes to Lua documentation
2023-02-28 22:04:53 -08:00
uramer
9e22a5ac43
Add a note in the docs
2023-02-26 14:13:06 +01:00
Kindi
1d35a83452
Update types.lua
2023-02-12 00:26:45 +00:00
Kindi
4734504e2c
Lua binding for Clothing
2023-02-12 00:19:08 +08:00
Bret Curtis
a708fb4a5c
make sure lua works with macos packages
2023-02-06 14:35:22 +01:00
psi29a
68b3b90255
Merge branch 'ui_content_leak' into 'master'
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Move implementation of UI Content to Lua (#7155 )
See merge request OpenMW/openmw!2661
2023-02-01 22:51:47 +00:00
uramer
539ee77888
Note Layout names colliding with Content methods
2023-01-30 23:29:00 +01:00
uramer
c17eedd348
Documentation and API fixes (part of !2529 )
2023-01-30 10:13:26 +00:00
Petr Mikheev
c294898246
Lua commands to create/move/remove objects; consistent handling of disabled objects ( #6726 , #6893 )
2023-01-22 00:08:21 +01:00
Kindi
07da7eddea
Add remap and round to lua utils
2023-01-20 22:28:34 +00:00
psi29a
0028127b42
Merge branch 'lua_mwscript' into 'master'
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Access local mwscript variables in Lua scripts
See merge request OpenMW/openmw!2589
2023-01-10 08:47:12 +00:00
psi29a
2754d63e45
Merge branch 'cleanup_actions' into 'master'
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Cleanup unused actions
See merge request OpenMW/openmw!2591
2023-01-08 20:14:35 +00:00
Petr Mikheev
7a0b998d4f
Cleanup unused actions
2023-01-07 23:42:53 +01:00
psi29a
b6d0d09c5a
Merge branch 'cell_hastag' into 'master'
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[Lua] New function `cell.hasTag`
See merge request OpenMW/openmw!2567
2023-01-07 22:22:31 +00:00
Petr Mikheev
8c7cad024b
Access local mwscript variables in Lua scripts
2023-01-07 22:10:10 +01:00
Petr Mikheev
7f117a28c8
Merge branch 'updateluacoredoc' into 'master'
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update lua doc : recordid desc
See merge request OpenMW/openmw!2576
2023-01-05 11:27:33 +00:00
psi29a
1e62b84f9a
Merge branch 'lua_initdata' into 'master'
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Allow passing `initData` to the :addSript call (#7091 )
Closes #7091
See merge request OpenMW/openmw!2568
2023-01-04 14:32:23 +00:00
Rasinin
02f0af42d9
updateluacoredoc: recordid desc
2023-01-04 17:59:19 +08:00
Petr Mikheev
f0a06258fb
[Lua] New function cell:hasTag
2023-01-02 18:24:37 +01:00
Petr Mikheev
1a2d6514ba
Fix incorrect description is Lua docs
2023-01-01 20:19:56 +01:00
Petr Mikheev
b248c3e173
Allow passing initData
to the :addSript call ( #7091 )
2022-12-31 22:08:17 +01:00
Petr Mikheev
1869aeae5c
Move some of player controls logic from C++ to Lua
2022-12-28 22:04:19 +01:00
mpeco
e10b7e5c82
types.lua baseArmor comment
2022-10-11 00:01:12 -03:00
mpeco
fd2d9d7d1a
types.lua typo
2022-10-11 00:01:12 -03:00
mpeco
af3af6e091
update types.lua
2022-10-11 00:01:11 -03:00
AnyOldName3
84f8a6848a
Renormalise line endings
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This should replace accidental CRLF with LF
2022-09-16 00:53:24 +01:00
elsid
ab1ddc690e
Do not check getPolyHeight status
...
It may fail in some cases depending on a platform without obvious reason.
2022-08-24 23:30:36 +02:00
florent.teppe
15751c57a0
Lua debug api doc
2022-08-04 13:36:24 +02:00
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
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Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2022-07-31 20:31:29 +00:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
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Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
elsid
27cc901e76
Add bindings for navigator utils functions
2022-07-21 00:04:26 +02:00
Cody Glassman
051832d7ae
[Lua] Set simulation time scale
2022-07-03 12:51:28 +00:00