Commit Graph

1363 Commits (0.7.0)

Author SHA1 Message Date
Andrei Kortunov b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
David Cernat 60037e4081 Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
Koncord ea9c31a8f7 [Client] Add password to client params and to config file 8 years ago
Koncord 158e9b3b09 [Server] Add ability to set password to server from config & scripts 8 years ago
David Cernat 2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
8 years ago
scrawl e295a72d43 Add align=Center to GUI dialogs (Fixes #2289) 8 years ago
David Cernat 6763718412 Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwmechanics/actors.cpp
8 years ago
scrawl 2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
8 years ago
David Cernat ae23c6d6a5 Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
8 years ago
scrawl 93c582064e Remove item shadows for equipped weapon/spell indicators 8 years ago
scrawl 45ae8d5ffa Add support for GL_AMBIENT colorMode to shaders as required by particle systems 8 years ago
Allofich 25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
8 years ago
David Cernat 3a29b2d41d Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
8 years ago
scrawl 5f2539adb6 Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel 8 years ago
David Cernat 44e27148d5 Merge pull request #140 from OpenMW/master
Add OpenMW commits up to 4 Feb 2017
8 years ago
scrawl 2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
Koncord 1808cf815f [Browser] Some minor fixes 8 years ago
David Cernat 9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
8 years ago
scrawl 1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 8 years ago
scrawl fcb4129aee Add 'small feature culling pixel size' setting 8 years ago
David Cernat 8e4a51dc17 Merge pull request #136 from OpenMW/master
Add OpenMW commits up to 31 Jan
8 years ago
David Cernat 8e1dff8e02 [Browser] Change "Not fully" into "Not full" 8 years ago
Koncord c147d13a73 [Browser] Move hardcoded title to UI 8 years ago
Koncord e3a304dd03 [Browser] Add filters to UI 8 years ago
Nikolay Kasyanov 9e8e9aef86 Update gamecontrollerdb.txt from upstream 8 years ago
David Cernat 268a1501ad [GUI] Make tes3mp_dialog_list larger 8 years ago
David Cernat 0917184359 [GUI] Replace "Yes" button with "OK" in tes3mp_dialog_list 8 years ago
Koncord 0af5e1269a Move browser xml files to files/tes3mp/ui 8 years ago
David Cernat 0fe2d743a7 Rename tes3mp-netlauncher into tes3mp-browser 8 years ago
David Cernat b2577498a9 Use tes3mp icon for netlauncher 8 years ago
David Cernat 2e3f508a56 Fix broken default keys and enable master server in configs 8 years ago
Koncord 968546b20c Use master server address from config file 8 years ago
Koncord cb799ee446 Server browser 8 years ago
Koncord f510a5583f Move MasterClient to Networking class
Rename MOTD to hostname
8 years ago
David Cernat 973db7c78a Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
8 years ago
Leon Krieg 739cd5ba45 Fixed more spelling mistakes 8 years ago
David Cernat 7bbeed629d Merge pull request #109 from OpenMW/master
Add OpenMW changes up to 25 Nov
8 years ago
scrawl 5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
8 years ago
Nikolay Kasyanov db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
David Cernat 49a78d8462 Merge pull request #105 from OpenMW/master
Add OpenMW changes up to 19 Nov
8 years ago
MiroslavR 7e5ba4d435 Fix default values of some GMSTs 8 years ago
David Cernat 48ca4d29bc Merge pull request #99 from OpenMW/master
Add OpenMW commits up to 7 Nov
8 years ago
MiroslavR e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 8 years ago
Koncord adb49b7c7d Add New GUI dialog: ListBox
Example:

local GUI_LISTBOX = 42

function OnPlayerSendMessage(pid, message)
    if message == "/lb" then
        local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
        local label = "Lorem ipsum dolor sit amet"
        tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
    end
end

function OnGUIAction(pid, idGui, data)
    if idGui == GUI_LISTBOX then
        print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
    end
end
8 years ago
David Cernat 47ebd24b4a Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	apps/openmw/mwinput/inputmanagerimp.cpp
8 years ago
MiroslavR 76ddd9bebb Add a setting for merchant auto-equipping prevention 8 years ago
scrawl 77bc807305 Attenuate the light ambient in lighting.glsl (Fixes #3597) 8 years ago
David Cernat 3136a12051 Resolve conflicts in pull request #75
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
8 years ago
scrawl e7154c3f7c Add the ItemShadow to various other skins 8 years ago
scrawl 612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 8 years ago
David Cernat 08a5cdc4f3 Make tes3mp config files less confusing 8 years ago
Koncord fbfa9bccd0 added master address to client config 8 years ago
David Cernat f93e382b8b Use tes3mp icon for executable, part 2 8 years ago
David Cernat d6083552f1 Add tes3mp icon 8 years ago
David Cernat a2dbeb6c95 Share skills and attributes correctly upon logging in, and fix grammar 8 years ago
Koncord 35991fcd15 Add logger to client 8 years ago
David Cernat d9cfd5bac2 Resolve conflicts with OpenMW 8 years ago
Koncord a92ef8b6bd Some fixes 8 years ago
Koncord c695923825 Added master server stuff 8 years ago
scrawl f291aabc4b Fix shader compile error for objects without diffuse map 9 years ago
David Cernat babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
9 years ago
David Carlier 83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
9 years ago
David Cernat 723a109fcd Move new logo to correct location 9 years ago
Koncord 166bc255a3 Add logo to repo 9 years ago
Aesylwinn b4a000913c Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwdialogue/filter.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/localscripts.cpp
#	components/CMakeLists.txt
#	components/compiler/exprparser.cpp
#	components/sceneutil/workqueue.cpp
9 years ago
Stanislav Zhukov 131887c981 Delete script.pwn
Not for this repo.
9 years ago
Alexander Kurtz ff3b7de0e7 Update gamecontrollerdb.txt from upstream. 9 years ago
Koncord 1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
9 years ago
scrawl bc04989448 Remove unused uniforms 9 years ago
scrawl 8e23c37668 Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
scrawl 6f5b68859f Comment out UV test that is not working 9 years ago
scrawl 6a1fd05074 Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) 9 years ago
scrawl aa5a643e3b Fix incorrect multiplication order of TBN matrix (Bug #3440) 9 years ago
Marc Zinnschlag 091e1bf25d improved scene element visibility buttons 9 years ago
Sergey "Shnatsel" Davidoff 5c8756cb2c Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 9 years ago
Sergey "Shnatsel" Davidoff c2c81c6b1a Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 9 years ago
scrawl f3e9fd49f3 Don't add the autodetected mw path in global config file
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
9 years ago
scrawl e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 9 years ago
scrawl 6f31b3d79f Add parallax mapping for objects 9 years ago
scrawl b59b2c6d6d Move to parallax.glsl 9 years ago
scrawl b4dda045a6 Pass the tangent in object space 9 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
Marc Zinnschlag 563f44b823 Merge remote-tracking branch 'origin/master' 9 years ago
Aesylwinn 9d985d883b added grid icon 9 years ago
scrawl 6e7c6fdd7e Implement NiTexturingProperty::DecalTexture 9 years ago
scrawl 414c19f717 Fix detailMapUV bug 9 years ago
scrawl 5e105da3ba Generate texture coordinates per-pixel when normal map + environment map are used 9 years ago
scrawl 900b522d13 Rename viewPos to viewDirection 9 years ago
scrawl 09684adeff Update settings documentation 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl e2dc46c92e Update settings 9 years ago
scrawl 6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl 5e12a1b4ef Add enchanted item glow to the shader 9 years ago
scrawl 1232607385 Remove pointless widget names in settings layout file 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl 3969675afa Remove unused settings 9 years ago
scrawl e5a37a7023 Add normal map code 9 years ago
scrawl 18e80d5627 Add per-pixel lighting code 9 years ago
scrawl 1223bca3d4 Move doLighting to separate file 9 years ago
scrawl 456816f707 Use diffuse.a / vertex.a, use material emission 9 years ago
scrawl 5fd84074c5 Reimplement detailMap, darkMap and emissiveMap 9 years ago
scrawl e845c576d4 Use the texture matrix 9 years ago
scrawl 3859c58a8a Assign gl_ClipVertex in the vertex shader to make clip planes work 9 years ago
scrawl 9376811213 Vertex lighting shader 9 years ago
scrawl 044e0a829a Add fog 9 years ago
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
9 years ago
scrawl 7f89bb273a Add 'reflect actors' setting for the water shader, default off 9 years ago
scrawl 6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl 6806741d9b Add settings for disabling the individual preloading types 9 years ago
scrawl a81b10b415 Make the cache expiryDelay configurable 9 years ago
scrawl 5efaa9817c Add preloading settings 9 years ago
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl 7d647088ab Make the local map cell distance configurable 9 years ago
scrawl ffcb6ec381 Change the default near clip distance to 1 (Fixes #3155) 9 years ago
scrawl ef20962fc5 Disable fog of war rendering on the HUD map by default 9 years ago
scrawl 0da6d249fe Fix the window pinning button's borders not accepting mouse clicks 9 years ago
scrawl 190bf15887 SettingsWindow: support auto-updating of slider labels through the layout file 9 years ago
Marc Zinnschlag 9c7bbd667b Merge branch 'usersettings' 9 years ago
Marc Zinnschlag d6bd2cb1f0 changed name of openmw-cs user settings file 9 years ago
Chris Robinson f1faeeae3a Use separate config options for min and mag texture filters 9 years ago
Chris Robinson b830a413d3 Rename the texture filter options
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson fb6abb53ae Simplify the in-game texture options
This makes it behave like it originally did, although the config options remain
expanded.
9 years ago
Chris Robinson 76bde5ee13 Separate and expand texture filtering options 9 years ago
scrawl 0f3660e268 Update comment in settings-default.cfg
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
9 years ago
scrawl 3890afd6f5 Merge pull request #843 from kcat/master
Add HRTF options and fix an incorrect SoundID
9 years ago
scrawl e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 9 years ago
scrawl 9621b66b78 Move field of view setting to Camera section 9 years ago
scrawl 9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 9 years ago
Chris Robinson c75303b652 Add an option to select and enable HRTF 9 years ago
Chris Robinson d4238a6d91 Add config options for the sound buffer cache size
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
9 years ago
cfcohen fa610c447c Fix typos. Add "e.g." in places where ranges are only
recommmendations.  Add more factual limits where that's easy.
9 years ago
cfcohen ac2eedcb7d Change wording in warning to be clearer. Correct ranges on contrast
and gamma.
9 years ago
cfcohen e0752ccdd0 Prioritize warning about user settings. Make recommendations for
screen number more generic.   Remove resolution recommendation.
9 years ago
cfcohen 89100088f3 The latest version of the settings.cfg without any code changes. 9 years ago
cfcohen d7e27fa9f4 New brief comments version of settings.cfg. 9 years ago
cfcohen 89329dfbaf Merge remote-tracking branch 'upstream/master' 9 years ago
scrawl 3fe38e3556 Remove unused setting 9 years ago
cfcohen 7b64b35eb3 Added comments (and commentary) to the settings-default.cfg file. 9 years ago
scrawl 34350ddeb1 Fix bug #3028 9 years ago
scrawl 75f11f781c Use the ScalingLayer for Scroll window 9 years ago
scrawl 516f2765a1 Use the ScalingLayer for journal, books and scrolls 9 years ago
scrawl 08a55febc8 Adjust Scroll window layout to better match MW 9 years ago
scrawl d85d74e615 Use AdditiveLayer for the hit fader 9 years ago
scrawl a90ef8afd0 layer renaming 9 years ago
scrawl 13c7235b6b Remove old FPS setting code 9 years ago
scrawl 47664e1370 Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding 9 years ago
scrawl a41ebd6695 Comment out object shaders in the settings menu 9 years ago
scrawl 4cc200680c Comment out shadows tab in settings menu 9 years ago
scrawl c9d7078b4b Water: add texture quality setting to the settings window 9 years ago
scrawl 60bc7dbabc Improve MW_ComboBox skin 9 years ago
scrawl 8cb2c7a9fb Water: remove defunct "reflect <object type>" settings
Not really useful
9 years ago
scrawl 8433e0679f Water: connect to settings window 9 years ago
scrawl 9f8d36b573 Water code cleanup 9 years ago
scrawl 09631385c3 Use boost ifstream for water resources 9 years ago
scrawl 51e40cf1b8 Water: minor shader cleanup 9 years ago
scrawl d485dd0782 Water: fix world UV coords 9 years ago
scrawl 9f2f503d37 Water: pass the near and far planes 9 years ago
scrawl 37c9c12962 Water: clipping plane offset 9 years ago
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
scrawl 169d76b49b Fix scrollbar step in count dialog 9 years ago
Emmanuel Anne 29a84452ab durations in tooltips : use "show effect duration" setting 9 years ago
scrawl 481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
Marc Zinnschlag d436dc332b Merge remote-tracking branch 'jeffreyhaines/gametimetracker' 9 years ago
Jeffrey Haines d91f197119 Time played display setting 9 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Nikolay Kasyanov dbcce482a6 OS X: enable high resolution mode for OpenMW & OpenCS
We don't support retina completely yet, but it's still better than
blurry mess, and Qt does pretty good job for OpenCS already.
10 years ago
Alexandre Moine 8c8c5328dc Rewrite of the description 10 years ago
Alexandre Moine 581ea26605 Add appdata file for openmw and install it 10 years ago
Pawel Kubik 47922f6c35 Changed a settings variable responsible for number of loaded exterior cells. 10 years ago
Jiří Kuneš a5b4e087c5 define owned colours in settings.cfg 10 years ago
Jiří Kuneš cbc44b33ba define crosshair owned colour in openmw_hud_box.skin.xml 10 years ago
Jiří Kuneš 75f5972898 show owned - better settings 10 years ago
Jiří Kuneš df077f8649 color tooltip red when taking item would result in crime 10 years ago
Marc Zinnschlag b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
10 years ago
Marc Zinnschlag edde1fb727 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
Jiří Kuneš 15107ca5cf crosshair owned - settings option 10 years ago
scrawl 9a115fedbc Add ability to copy&paste the version label in the main menu 10 years ago
scrawl 76328677ef Add some values to launcher's antialiasing combobox 10 years ago
scrawl 89fc473fae Remove Render System combo box from the launcher UI 10 years ago
scrawl a2e211675d Update openmw_layers.xml to newer version 10 years ago
scrawl c2131e7c31 Make near clip distance configurable 10 years ago
scrawl c748ea7363 Fix view distance slider 10 years ago
scrawl 22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
10 years ago
scrawl 0fb59178b6 Settings file cleanup 10 years ago
scrawl bec9abd319 Remove name extension for internal MyGUI textures
Since they're no longer loaded from disk, the extension makes no sense.
10 years ago
scrawl 49df07ea7f Implement UI scaling factor 10 years ago
scrawl a73362f036 Settings file cleanup 10 years ago
scrawl 24bb2e152c Apply texture filter setting changes 10 years ago
scrawl 5442bf23a6 Apply video mode & gamma setting changes 10 years ago
scrawl 3e86dd7df0 Apply runtime changes to field of view & view distance 10 years ago
scrawl 4dd96f3318 Fix missing tiling in skin 10 years ago
scrawl fd3d49c171 Fix typo in settings layout 10 years ago
scrawl 4825744a03 Fix inconsistent health bar skin 10 years ago
scrawl 033719ccd7 Correct the icon used for custom map markers 10 years ago
dteviot b0c4be2316 Multi-select + context menu. (Fixes #2480)
Content selector, added multi-select + context menu to allow check/uncheck the multi-selected items.
10 years ago
scrawl c1edc30ad7 Dead code removal 10 years ago
scrawl 157d8bfedd Remove unused mygui files 10 years ago
scrawl 8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 10 years ago
scrawl cac288d5be Remove OgreInit 10 years ago
scrawl a592c1a1c2 Remove unused resources 10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
Ivy Foster f708944657 Remove toggle sneak menu option
Users can change the option in settings.cfg.
10 years ago
Ivy Foster ba7fc8609c Add toggle sneak option; fix bug #2119
To enable toggle sneak mode, set "toggle sneak = true" in
the [Input] section of settings.cfg.

Outstanding issues:
    - In toggle sneak mode, holding the Sneak button causes
      rapid, repeated toggling.
    - The button in the settings menu doesn't do anything.
10 years ago
Marc Zinnschlag 8b84fa5579 Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag 36ea374c10 Merge remote-tracking branch 'sandstranger/fixes-for-glsles2' 10 years ago
scrawl fb0fdf0312 New look for fps counter 10 years ago
sylar 4c57cfc2d3 fixes for glsles2 10 years ago
scrawl 960e99c4f3 Loading screen align fix 10 years ago
scrawl 76732b475a Remove leftover 10 years ago
scrawl 0cd5437595 gamecontrollerdb.txt updated from upstream, added link and license 10 years ago
scrawl 2b7287cbd2 Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
Conflicts:
	CMakeLists.txt
10 years ago
scrawl 97cc2522c0 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwgui/settingswindow.cpp
	extern/oics/ICSInputControlSystem_joystick.cpp
	files/mygui/openmw_settings_window.layout
10 years ago
Digmaster 1e4a845b6f Minor code cleanup 10 years ago
Marc Zinnschlag 44d1f43b2b Merge remote-tracking branch 'sandstranger/fixes-for-android' 10 years ago
sylar edd3f9f95c small fix for float 10 years ago
sylar cef725012c fix transpose error fo gles2 10 years ago
Marc Zinnschlag 093c577895 Merge remote-tracking branch 'dteviot/Bug2344' 10 years ago
scrawl 68f89318e7 Fix canvas align in skill view 10 years ago
dteviot accc078e0e Morrowind.ini import progress bar. (Fixes #2344)
1. Show a "bouncing ball" Progress bar when importing from morrowind.ini.
2. Removed dialog that asks for content list name when import game files from morrowind.ini. Instead, name is time stamp.
3. Removed commented out code.
4. Additional bugfix. No longer create a empty content list when OpenMW.cfg has no content files.
10 years ago
scrawl a5847afdac Fix ignored clicks on HUD mini-map (Fixes #2388) 10 years ago
scrawl 93ffdb427c Small tweak to ripples 10 years ago
scrawl a139e4efb0 Grey out completed quests in journal quests list 10 years ago
jacmoe ee574e08ef MIT License header added to all terrain component files. 10 years ago
scrawl c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
10 years ago
scrawl dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 10 years ago
Marc Zinnschlag e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 10 years ago
scrawl e81d2a9dde Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
10 years ago
scrawl c63ab673e1 Revert "Add freedesktop.org mimeinfo for OpenMW save game files"
This reverts commit 94002b0758.

Conflicts:
	CMakeLists.txt
10 years ago
MiroslavR 1230cf49bf Properly center jail progress widget, fix a bug with it not disappearing if the console is open 10 years ago
scrawl 9ce3e4b4e1 UI consistency fix in levelup dialog 10 years ago
Marc Zinnschlag 8292b22e2f Merge remote-tracking branch 'lazaroth/Tweaks' 10 years ago
Lazaroth 42363191a4 Layout tweaks 10 years ago
Marc Zinnschlag 0557d45bd1 renamed opencs into openmw-cs 10 years ago
Lazaroth 7685de1d50 MyGUI tweaks
Feedback / testing is needed on this.

Some small button location tweaks and more importantly, some changes to
bring consistency between the Potion maker screen (already in openmw),
Trading screen (already in openmw), Spellmaker screen, Travel screen and
Training screen. It's mainly the top bar I'm talking about and
resizability.

It is not 1:1 towards vanilla, but looks better (IMO) and again, creates
some consistency. This can probably be expanded to the remaining screens
such as Enchanting and Spell and perhaps even the save/load screen to
have OpenMW wide consistency.
10 years ago
Lazaroth 7aa5dbc27e Default sound level tweak
These settings closer match vanilla relative sound levels.
10 years ago
Lazaroth fc6bd8e784 Water tweaks
As per https://forum.openmw.org/viewtopic.php?f=3&t=2492
Also did a quick remove trailing spaces.
10 years ago
Nikolay Kasyanov 6ac4b48705 Update executable name in Info.plist 10 years ago
scrawl 57a259c526 Remove references to no longer used font 10 years ago
scrawl efbbe73c2a Fix pinned window caption 10 years ago
scrawl 417f60f467 Use the mooncircle textures (Fixes #1624, Fixes #1743) 10 years ago
scrawl e0d0997409 Rename omwlauncher -> openmw-launcher, mwiniimport -> openmw-iniimporter 10 years ago
scrawl dac1290597 Reduce size of water plane and increase subdivisions (Fixes #969) 10 years ago
scrawl 9bcc84ceec Add option to stretch menu backgrounds/cutscenes to the whole screen 10 years ago
scrawl cfdbe35b0f Dialogue window text area tweak 10 years ago
scrawl 3d80bb3207 Fix overlap for long window captions 10 years ago
scrawl 4921c6ef9e Split window caption bars so that the caption can be transparent (Fixes #531)
Fix transparent window background not applying to the header bar (Fixes #2294)
10 years ago
scrawl e2fe9693f3 Add missing tooltips in edit effect dialog 10 years ago
Marc Zinnschlag 7c959c8494 Merge remote-tracking branch 'dteviot/Bug811' 10 years ago
scrawl f9227beedd Add warning when loading a savegame that depends on non-existing content files (Fixes #2261) 10 years ago
dteviot 063388e0eb Change "Profile" to "Content List" in user visible strings in Launcher. (Fixes #810) 10 years ago
Marc Zinnschlag f8a3ec3ee3 Merge remote-tracking branch 'scrawl/cmdline-savegame' 10 years ago
scrawl 94002b0758 Add freedesktop.org mimeinfo for OpenMW save game files
This allows us to launch OpenMW when the user opens a save game file through the file manager.
10 years ago
scrawl d02e075bab Add setting for exterior cell grid size (Fixes #1537) 10 years ago
scrawl e6be979350 Fix default position for spell window 10 years ago
Marc Zinnschlag ec1df719fe Merge remote-tracking branch 'mrcheko/master' 10 years ago
mrcheko a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
mrcheko 60a74d5eb8 increase robustness for gamma to persist in the system;
use GMST strings for gamma interface
10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
mrcheko 04d95810d1 gamma/contrast system reworked 10 years ago
scrawl 9b33eca368 Use scaling factor for HUD map to match original MW 10 years ago
scrawl 5d7dcafa53 Make local map widget size configurable 10 years ago
scrawl a47de06492 Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl 703b9c59e9 Add missing tooltips to spell creation dialog 10 years ago
scrawl 37e11b7272 Adjust loading box size for large captions 10 years ago
Sebastian Wick e85df00158 change setting "borderless" to "window border"
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
10 years ago
Sebastian Wick ebd384455f disable borderless window by default
fix positioning of the in-game graphics settings
10 years ago
Sebastian Wick 639fbfad0b make borderless setting available to the UI 10 years ago
Sebastian Wick ec18a2cfa0 add support for borderless windows 10 years ago
scrawl 79237d16a7 Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
10 years ago
Digmaster 61d73d186d Fixed part of settings window being in the incorrect place 10 years ago
Digmaster bb6ed06a4e read gamecontrollerdb file location from settings file 10 years ago
Digmaster 073a2f0674 Fixed issue with walking 10 years ago
Digmaster c37881ead1 Joystick Support 10 years ago
Marc Zinnschlag 6c8a662042 label local/global openmw.cfg files (Fixes #2196) 10 years ago
scrawl b650338d69 Implement drawMode of NiStencilProperty (Feature #1057) 10 years ago
scrawl 077c619611 Implement Clamp mode for NiTexturingProperty (Fixes #2050) 10 years ago
scrawl 6960cac5eb Disable third person zoom feature by default due to usability issues (Fixes #2129) 10 years ago
Marc Zinnschlag e04ead2bd5 new element visibility button icons 10 years ago
Marc Zinnschlag 50a489321f updated run button 10 years ago
Sergey Shnatsel Davidoff f1ff2b2d6a Add offscreen credits and a note about the use of "Play" icon from elementary icon theme to the SVG masters. Clean up unused offscreen objects in scene view icon. 10 years ago
Sergey Shnatsel Davidoff 54ac54b347 Add the "scene-play.png" icon for launching the game from OpenCS. Also included are SVG source and the GIMP XCF with transparency mask on the edges. 10 years ago
Marc Zinnschlag 7e1f86793c Merge remote-tracking branch 'shnatsel/master' 10 years ago
cc9cii 69134e3ac2 Add icon to windows executable. 10 years ago
Sergey Shnatsel Davidoff 5a16420231 supply the correct icon (without the red line) for the default rendering state 10 years ago
Sergey Shnatsel Davidoff c9e7a41e1a Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master. 10 years ago
scrawl e5a6049ea7 Improve clarity of label 10 years ago
scrawl 4fa303d7c4 Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/launcher/CMakeLists.txt
10 years ago
Marc Zinnschlag 5eb9fd81e1 use placeholder icons in OpenCS when no proper icon is available 10 years ago
scrawl 273a80e2c0 Merge branch 'master' of https://github.com/OpenMW/openmw 10 years ago
scrawl 07ea352e46 Fix button graphics preventing mouse clicks (Fixes #2104) 10 years ago
hasufell 0fd33e3198
Fix morrowind data files detection for custom install locations 10 years ago
Marc Zinnschlag e5a087f8d6 Merge remote-tracking branch 'miroslavr/master' 10 years ago
Marc Zinnschlag 9d15e0d56f Merge remote-tracking branch 'sandstranger/fixes-shadows-on-glsles-shaders' 10 years ago
sylar a5b509ca70 Merge branch 'fixes-shadows-on-glsles-shaders' of https://github.com/sandstranger/openmw 10 years ago